Sony Hosting New State Of Play This Week, But Don’t Expect PS5 News

Sony has announced its next State of Play stream, which will take place Thursday, August 6, at 1 PM PT / 4 PM ET. Sony says the stream will be 40 minutes in total.

After the PS5 reveal stream in June, updates for Sony’s latest console have been slim. That likely won’t change this week either, as the company has cautioned fans not to expect any big PS5 announcements. That includes updates on PlayStation Studios titles such as Spider-Man: Miles Morales, Ratchet and Clank: Rift Apart, and Horizon Forbidden West. This also means PS5 pricing will not be discussed, as both Sony and Microsoft continue holding out on pre-orders.

The event will primarily focus on upcoming PS4 and PlayStation VR games that are still set to launch soon. Although the announcement does mention potential updates for third-party PS5 titles, the wording explicitly states that the core focus of the stream will be current-gen titles and not next-gen ones. Any third-party PS5 title updates will be for games that were previously revealed for the console, and not new announcements.

Sony did reveal some more details about its hardware plans for the PS5, specifically what accessories and peripherals will be compatible with the next-gen console. While you will be able to use your DualShock 4 on the PS5, you won’t be able to use it for PS5 titles, relegating its use to backwards-compatible games.

Microsoft is also expected to hold another Xbox event sometime in August, hot on the heels of its late July presentation that saw the gameplay reveal of Halo Infinite. It has been suggested that Microsoft’s event will be focused on its heavily-rumored second next-gen console, codenamed Lockhart, but no official announcement has been made yet.

Now Playing: First Look at PS5 Console | Sony PS5 Reveal Event

PS5 Games Can’t Be Played With PS4 Controller, But Here’s What Accessories Are Supported

With the PlayStation 5 just around the corner, Sony has detailed how peripherals will work on the next-gen console. While some existing PS4 peripherals will be usable on PS5, your likely main point of interface–the DualShock 4 controller–will not make the jump.

In a post on the PlayStation Blog, Sony explained that PS5 games will not be compatible with the DualShock, because it feels that the games “should take advantage of the new capabilities and features we’re bringing to the platform, including the features of DualSense wireless controller.”

The PS4 DualShock and licensed third-party controllers will work with supported PS4 games on PS5.

There will be some accessories that do work across generations, however. The PlayStation Camera will work for PS VR supported games, with an adapter that will be offered free to PS VR users. Similarly, PS Move controllers and the PS VR Aim controller will work with VR games on PS5. The blog also states that specialty peripherals like licensed racing wheels, arcade sticks, and flight sticks will also work, along with Platinum and Gold wireless headsets, and any third-party headsets that connect via USB or audio jack.

Microsoft’s next-gen console, the Xbox Series X, will also sport a new controller, but you don’t necessarily need one. Microsoft has already announced that Xbox One controllers will be compatible with Xbox Series X.

PS5 Accessory Compatibility

  • PS4 DualShock controllers (supported PS4 games only)
  • Licensed third-party PS4 controllers (supported PS4 games only)
  • Specialty peripherals (licensed racing wheels, arcade sticks, flight sticks)
  • Platinum and Gold wireless headsets
  • Third-party headsets with USB or audio jack (no headset companion app)
  • PS Move and PS Aim controllers (for PS VR)
  • PlayStation Camera (for PS VR)

Now Playing: PlayStation 5 – The Future Of Gaming Teaser Trailer

Leisure Suit Larry – Wet Dreams Dry Twice Announced For PC

A new Leisure Suit Larry game is once again in development, although this time Larry Laffer is looking to settle down with his one true love Faith after getting a crash course in modern dating in 2018’s Leisure Suit Larry: Wet Dreams Don’t Dry.

Developed by Crazybunch again and published by Assemble Entertainment, Larry will have to use his limited intelligence to avoid succumbing to his base desires as he embarks on a new point ‘n click adventure.

The game will feature accessible point-and-click controls according to Crazybunch, with Larry having the archipelago of Kalaua and its various islands to explore. There’ll be over 40 new and old friends, new feminine friends and occasionally erotic puzzles to solve along the way.

“Bringing Larry Laffer back to his adoring fans has been a labor of love and something that we’ve not taken lightly,” said Assemble Entertainment CEO Stefan Marcinek in a press release.

“Crazybunch did an excellent job repositioning Larry in the modern age while retaining the mostly-SFW humor that’s loved and expected in the series. We can’t wait to see what fans think of Larry’s new soaking wet adventure!”

Lesiure Suit Larry – Wet Dreams Dry Twice will launch on PC via Steam and GoG on October 15, for $34.99 USD. Crazybunch’s first trip into the land of the Lounge Lizards earned respectable scores when it was released in 2018, where it currently sits with a 72 Metascore on Metacritic, and poked fun at how social networking had transformed the dating scene.

Now Playing: Leisure Suit Larry: Wet Dreams Don’t Die – Official Gameplay Trailer

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Andrew Lloyd Webber Is Now Calling The Cats Movie “Ridiculous”

Last year’s big-screen adaptation of Cats will never cease to be a wonder, whether you’re counting how universally disliked it is, how much money it supposedly lost (around $113 million, but who’s counting?), or how it became the first movie that needed a post-release visual patch while still in cinemas.

The movie was the subject of ridicule at February’s Academy Awards, which resulted in the industry’s Visual Effects Society officially disowning it–and now even the show’s original creator Andrew Lloyd Webber has spoken out against the Cats movie. In an interview with The Sunday Times, as picked up by Deadline, Webber knows exactly where he wants to put the blame for Cats’ failings.

“The problem with the film was that Tom Hooper decided that he didn’t want anybody involved in it who was involved in the original show,” Webber said in the interview. “The whole thing was ridiculous.”

The composer has previously criticized James Corden’s Bustopher Jones, complaining about the reinterpretation of the character in a live video commentary for the 1998 filmed version of the musical. “This song is about wit not coarse jokes,” Webber complained of the movie’s version. “I cannot tell you how absolutely un-Eliot it all was.” For the record, Corden himself doesn’t seem to be a fan either–he was part of the Academy Awards skit lampooning it, after all.

Contrary to his criticism, however, Webber was involved in the production of the movie–he co-wrote the new song Beautiful Ghosts with Taylor Swift, and consulted on some elements–though he has said that the movie is “very much Tom’s vision” in a previous interview.

Before the movie premiered, ALW seemed to be a fan of the finished product, with a tweet calling the film “magical.” The composer seems to have since changed his mind following the wave of criticism and memes that sprung up after Cats made its way to theaters.

Now Playing: Cats (2019) – Official New Trailer

Why Halo 3 Hit Detection For MCC Feels Bad And What 343 Is Doing About It

Halo: The Master Chief Collection players have been complaining for some time about hit-detection in Halo 3. In short, it doesn’t feel right. Developer 343 Industries has now provided a new update on the matter, but unfortunately, a fix isn’t coming soon.

In a blog post, the developer said it’s aware of some viral videos that have gone around, in which fans suggest that dropping the engine to “30 ticks” would fix the hit-detection issue.

“Upon investigation, this is only half true, and it doesn’t solve the actual issue that is causing shot registration to encounter problems when being played at MCC’s higher tick rate,” 343 said.

These issues are occurring because Halo 3 now runs at 60 FPS on Xbox One through MCC, compared to 30 FPS on the Xbox 360. Anyone who has played Halo 3 on MCC may agree that the game feels more fluid and generally enjoyable at the higher frame rate, but the hit-detection issues have proven to be a sore spot.

“The TL;DR version for those looking for a ‘give it to us now’ answer is, this is not a simple problem and neither is the fix for this issue,” 343 said. “The devil is in the details and there’s more nuanced work to be done before this fix will work for all scenarios including those where players want to adjust the game to run at 30hz, 60hz, and even 120hz.”

343 said it is currently investigating a “true fix” as opposed to a Band-Aid that would “hurt other areas of the game” by dropping the frame rate back to 30.

The studio has made some changes with Halo 3 in this regard, and they will be previewed in the first beta tests for the next update, which is due out in mid-August for Halo Insider members.

It’s also worth mentioning that Halo 3 in the MCC is far from unplayable–you might not have even known there were any issues at all. That being said, being a twitch-based shooter that relies on skill and precision, hit-detection issues are a big deal and many are surely hoping the problems are addressed in due course.

You can check out Microsoft’s ridiculously in-depth video above to see a breakdown of the hit-detection issues in Halo 3 and why the fix isn’t as simple as some might think.

In other MCC news, Microsoft is adding a long list of exciting features to the game, including crossplay, a custom game browser, and more.

In addition to MCC, 343 is working on Halo Infinite for release as a launch title for Xbox Series X this Holiday. The game’s recent reveal didn’t go over perfectly, as many remarked that the graphics didn’t look good enough, and this spawned a new Craig the Brute meme, which Xbox boss Phil Spencer fully embraces.

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No More Heroes: A Switch Port Of The First Game Has Been Rated In Taiwan

No More Heroes III is in the works for Switch, but it looks like it might not be the only game in the series coming to Nintendo’s console. The original No More Heroes, which launched on the Wii in 2008, might be receiving a port too, according to a new rating.

As noted by Gematsu, the game has been rated for sale in Taiwan for Switch, and appears to be coming from publisher Marvelous Inc. A rating in Taiwan does not absolutely confirm that the game is coming to Switch worldwide, but it certainly suggests that it’s a strong possibility.

Back in 2018, director Goichi Suda expressed a desire to bring both the original No More Heroes and its sequel to Switch, but nothing concrete has ever been announced. Another game starring series protagonist Travis Touchdown, Travis Strikes Again, released for Switch in 2019.

No More Heroes received a PS3 release, subtitles Heroes Paradise. A sequel, No More Heroes 2: Desperate Struggle. released for the Wii in 2010, and unlike the original game, it was never ported anywhere else.

We caught a tiny glimpse of No More Heroes III gameplay back in June, but there’s still a lot we don’t know about the game–including whether it will make its projected 2020 release window.

Now Playing: No More Heroes 3 – “The Return” Cinematic Trailer

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Seth Rogen Explains Why They Never Made Pineapple Express 2

The 2008 stoner action movie Pineapple Express made more than $100 million at the global box office against a budget of around $25 million, but Sony never decided to make a sequel. Seth Rogen, who starred in the film and also co-wrote the script, has now explained why.

He said on The Howard Stern Show that he has tried over the years to make a sequel, but Sony never agreed to finance it due to the producers asking for more money.

“We tried to make one. Thanks to the Sony hack, you could actually find the email when Sony decided to kill the movie and not make it. It was something we were very open to several years ago, but Sony was not that interested in it,” Rogen said.

Rogen said he and his team “probably wanted too much money” for the sequel. The first movie was a huge success commercially, because it was made on such a relatively small budget, but the costs would have increased for the sequel, and Sony apparently wasn’t keen on this.

“We made the first one and no one got paid anything and that’s why it was a $25 million movie [to make],” Rogen said. “That’s why it became highly, highly, highly profitable. It was made really cheaply, especially for an action movie. Studios, they don’t like giving away money.”

The “weed movie” genre is a tough one, Rogen said, because some people in Hollywood don’t believe it’s viable.

“It’s a tough genre, I will say,” Rogen said. “When we made Pineapple Express, there were not a lot of great weed movies. As we would tell people we were making a weed action movie, they would look at us like we were so f**king stupid and crazy.”

Rogen wrote Pineapple Express with his longtime writer partner Evan Goldberg. The film was directed by David Gordon Greene, who went on to direct the new Halloween movie in 2018.

Pineapple Express featured a lot of other big names, including James Franco, Danny McBride, Gary Cole, Kevin Corrigan, Craig Robinson, Rosie Perez, Ken Jeong, Amber Heard, Joe Lo Truglio, and Bill Hader.

The movie follows the characters played by Rogen and Franco who witness a murder and then get caught up in an absurd story involving too many hijinks to list here.

Sony trolled fans in 2013 when it released a trailer for “Pineapple Express 2” that actually turned out to be an April Fools prank that was a promo for This Is The End. You can watch that video above–it’s the closest thing to a sequel we may ever get.

This Historical Fiction Novel Has A Breath Of The Wild Easter Egg

In The Legend Of Zelda: Breath Of The Wild, it takes apple, spicy pepper, Hylian shroom, sunshroom, ruby, fire keese wing, and a red lizalfos tail to make a red dye for clothes–and according to novelist John Boyne’s latest book A Traveller At The Gates Of Wisdom, the exact same ingredients were used for dyeing in the fifth century court of Atilla the Hun.

Reddit user u/NoNoNo_OhHoHo spotted this curiously familiar list of ingredients in The Boy In The Striped Pyjamas author’s latest epic, where the dressmaker protagonist plots a poisoning using a red dye. Amidst an otherwise straightforward historical setting, the mention of Octorok and Lizalfos seems a little out of place.

In a Twitter thread, writer Dana Schwartz pointed out that Googling “ingredients red dye clothes” automatically brings up a list from Polygon‘s Breath of the Wild dyeing guide, which appears in the novel almost verbatim.

However there’s a chance the inclusion isn’t just a hilarious mistake–the novel isn’t quite a straightforward historical fiction, but instead an epic beginning in biblical times and ending in the future, with every chapter skipping forward through time. Reviewer Jonathan McAloon writing for the Irish Times notes the Zelda reference as a purposeful technique designed to “destabilise the historical integrity” of the setting–along with a medieval Irish monk quoting Liam Neeson in Taken.

Intentional or not, it seems the biggest oversight here is the supposed toxicity of the BOTW ingredients–in the game, they’re all perfectly edible, and can be cooked up in recipes to grant certain buffs.

Update: Shortly after publication John Boyne replied to Schwartz’s Twitter thread, appearing to confirm that the inclusion of Hylian ingredients was, indeed, a hilarious mistake, though he doesn’t remember how exactly it happened.

The good news for Zelda fans is that the easter egg will be forever preserved in Boyne’s book despite him never having played a video game in his life–while all authors should take this as a reminder to always double check your source when looking for outlandish-sounding ingredients.

Now Playing: Sequel To Zelda: Breath Of The Wild Trailer Breakdown | E3 2019

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Grounded Reaches 1 Million Players In 48 Hours

Grounded, the newest game from Fallout: New Vegas and The Outer Worlds developer Obsidian, is off to a very strong start, it seems. Obsidian has announced that the game reached more than 1 million players over its first two days across Xbox Game Preview and Steam Early Access.

Obsidian shared the figure in a post on Xbox Wire, where it also confirmed that it will deliver new content for Grounded every month. The first monthly update will arrive on August 27, but the studio hasn’t said what it will contain.

As a first-party exclusive from Microsoft, Grounded is included with Xbox Game Pass on Xbox One and PC. Alternatively, it can be purchased outright for $30 USD.

Unlike The Outer Worlds, Grounded was developed by a very small team inside Obsidian. According to the blog post, only 13 people worked on Grounded. In the game you play as a very small human in the backyard of a home filled with insects and spiders.

Grounded scored a 6/10 in GameSpot’s early access review.

“It is pure, unadulterated potential energy, and all we can do is sit back and wait to see if that rubber band snaps or if the game achieves take off. I think it’s gonna fly,” reviewer Joab Gilroy said.

In addition to the ongoing development of Grounded, Obsidian has another team working on a new RPG for Xbox Series X called Avowed.

Now Playing: All The Games Coming To Xbox Series X

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Gamedec: First Hands-On Impressions

With Cyberpunk 2077 having been delayed, I’d be lying if I said I weren’t trying to fill a futuristic-dystopia-shaped hole in my August lineup.  So, when Gamedec’s pre-alpha demo rolled into my PC library last week, I was excited to jump into a new take on one of my favorite genres.

Okay, maybe not a “new” take – Gamedec is based on a series of novels and stories by Polish author Marcin Przybyłek that dates back to the mid-2000s – but the concept piqued my curiosity and I was eager to see what the team at Anshar Studios would do with such potentially fruitful material.

The short version is this: It’s the 2200s in Warsaw City, and society spends what modern doctors would call way too much time online in virtual game worlds accessed with personal VR sets (think Ready Player One but without the infinite marathon of pop-culture references). You play as a Game Detective (colloquially known as ‘Gamedecs’), sort of a digital private eye who’s job is to help folks out of various in-game jams.

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It’s an interesting premise, one that clearly shows great promise not just as a cyberpunk setting, but also a unique way for Anshar’s team to provide some colorful reflections on the games industry itself. Its art style certainly nails the cyberpunk aesthetic, offering environments that look like they could be pulled straight from a William Gibson novel or the next season of Altered Carbon. Early trailers and demos show a variety of worlds ranging from generic free-to-play farming sims to what looked like a fantasy RPG inspired by feudal Japan, and my demo featured some interesting takes on the concept of cheating and trolling. I’d be interested to see what other genres or gaming tropes this take on the digital future could explore.

For such a potentially complex and diverse world, Gamedec is, mechanically, incredibly simple – you point and click where you want to move, what you want to interact with, and which dialogue option you want to say or action you want to take. You have the option of using number keys and the spacebar to select these options as well, but aside from that and opening up one of the three in-game menus there are no other controls to speak of.

This was both appreciated and somewhat frustrating at times, as I enjoyed the simplicity of not having to constantly manage inventory items or special abilities – being able to instead focus on the story and the world around me – but there were moments where the “one button to [everything]” mentality got a bit stale (like when having to backtrack to a certain area or search a location for interactable items), especially when coupled with its somewhat lacking soundscape.

I realize not every game can have both a complex network of narrative consequences and a fully-fleshed out voice cast, but it feels odd that not only was there no voice work in my demo whatsoever, but there seemed to be very little sound design at all. A gunshot here or the zzzzcchkkk of an old elevator there, sure, but aside from some larger setpiece moments there was very little to hear beyond simple background loops that changed as I loaded into a new location.

[ignvideo url=”https://www.ign.com/videos/gamedec-10-minutes-of-cyberpunk-theme-rpg-gameplay”]

However, much like games from developers like Quantic Dream or Telltale, the real focus of Gamedec appears to be the intricate web of narrative options it presents. Like most RPGs, it features statistical progression that’s reflected in your ability to perform specific tasks (like hacking a computer terminal) or pick up on certain social cues when talking to another character (to, say, intimidate them during an interrogation).

Discovering new information – often which is only possible thanks to the abilities granted by your starting background (at least at your initial novice level) – allows you to proceed with a case in different ways, and a variety of challenges were thrown at me during my trial investigation. The most interesting one was an interrogation sequence that would reveal different pieces of information depending on how kind or cruel I was to my interviewee. Playing through twice and adopting both tactics to the extreme ultimately gained me roughly the same intel, but it was especially noteworthy that – should I have chosen to try and remain relatively neutral – I could have walked away with nothing.

The demo consisted of one investigation which I played through twice, and was pleased to see that my choices weren’t just alternate paths to the same outcome. My first run was short – I discovered my client was being blackmailed and a few decisions later got an outcome that saw pretty much everyone’s lives end in ruin. But my second playthrough was considerably longer – though I didn’t feel like any of my choices were unnatural in either run – and, by the end, I’d learned there was way more to that blackmail scheme, there are some super interesting “hacking” sections to be experienced, and (almost) everybody ended up alive and well.

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Considering this clear commitment to varied narrative outcomes, it felt strange – especially considering Gamedec’s premise and potential in its numerous digital worlds – that the section selected for our first hands-on demo would seem so focused on one case comprised of especially “edgy” material. My sample investigation was about a pair of teens (legally minors, at least in the US) who had hired a sex worker and snuck into a very NSFW game world… and things just got more salacious from there.

It felt like Gamedec was trying really hard to prove itself as “a mature game with mature themes”, but much of that felt imprudent and – for the most part – like it was included more for titillation or spectacle than anything else. I realize that darker, morally grey subject matter is pretty much inherent to the cyberpunk genre, and can definitely provide a window for a thoughtful exploration of societal issues when done right, but this demo felt decidedly lacking on that end; at least for me.

Perhaps there’s more context in the larger story to assuage those concerns, though, or maybe there’ll be another pass on the English translation that refines some of its language to be less problematic. I certainly hope so, because I’m definitely curious to see more of Gamedec’s world, and how it ends up using its unique premise – hopefully to great effect, but only time will tell.

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JR is a Senior Editor at IGN, who is super curious (and a little terrified) to see what Farmville 2277 would look like. You can follow him on Twitter if you like, and please consider donating o the ACLU or NAACPLDF if you’re able