Marvel’s Avengers Review Roundup: What Do Critics Think Of Earth’s Mightiest Heroes?

Marvel’s Avengers drops on September 4 for PC, PlayStation 4, Stadia, and Xbox One. And while many reviews remain unscored, early impressions are being published online. We’ve rounded up a handful of in-progress reviews to give you an idea of what critics think of Crystal Dynamics’ take on Earth’s Mightiest Heroes.

Anyone who pre-ordered the PlayStation Store Exclusive Digital Edition ($70) or Deluxe Edition ($80) was given 72-hour early access to Marvel’s Avengers. And those who have been playing early can attest to the wealth of content Crystal Dynamics has packed into the game. From optional HARM Challenge Rooms to its campaign and side objectives to the gear you can collect, there’s plenty of stuff for gamers and game critics to sift through to fully understand what Marvel’s Avengers has to offer.

In our own Marvel’s Avengers Early Review Impressions, editor Phil Hornshaw said he was enjoying it after about seven hours of playtime and called Kamala Khan (Ms. Marvel) “the heart and soul” of the game. You can check below for more of Hornshaw’s thoughts, as well as what other critics think of Marvel’s Avengers.

  • Game: Marvel’s Avengers
  • Platforms: PC, PlayStation 4, Stadia, Xbox One
  • Developer: Crystal Dynamics
  • Release date: September 4
  • Price: $60

GameSpot — Unscored (Early Review Impressions)

“I still have a long way to go in Marvel’s Avengers to get the full experience. I’m sitting on several character-specific questlines to complete, plus a bunch of missions that can be played in multiplayer (something I haven’t touched yet), and I haven’t put in the time just yet to really dive deep into the gear system. I’m especially interested to see how Marvel’s Avengers focuses on those aspects after the story content is exhausted and it starts to roll out its biggest challenges, like its raid encounter.

So far, though, I’m really enjoying what Crystal Dynamics is doing with these characters and with the Avengers story the developer is able to tell. It’s the heavily video-gamey portions that are dragging me down, and I’m hoping Marvel’s Avengers will grow into them as I continue my adventures.” — Phil Hornshaw [Full Review]

Digital Trends — 3/5

“Marvel’s Avengers is a game that 90% of the time is just fine, and 10% of the time will transport you into the world of these heroes like no other game. It’s a relief that outside of the tutorial, it never dips into actual bad territory, but the mundaneness of the game doesn’t feel appropriate for the Earth’s mightiest heroes, especially from a studio with such a pedigree for top-tier titles like the Tomb Raider reboot trilogy.” — Tom Caswell [Full Review]

IGN — Unscored (Review In Progress)

“With the campaign done, I’m now turning my eyes more seriously toward the multiplayer “Avengers Initiative” content. The single-player story is enjoyable enough that I can at least recommend it on its own merits, but every time I jump into a cookie-cutter multiplayer mission it feels like a pointless grind that I’m not convinced will keep me enthusiastically playing far past the credits. Still, there are loads of missions left for me to complete, including an “Iconic” mission chain for each hero that promises some more nuggets of story.” — Tom Marks [Full Review]

Screen Rant — Unscored (Review In Progress)

“If players are just interested in the story of Marvel’s Avengers and like what they’ve seen in the commercials and prereleases streams, the game provides just that. There isn’t much more than that, unfortunately, and the multiplayer side of things doesn’t seem to offer that much more in terms of variety or novel experiences. As a standalone Marvel experience, this gets the job done, but it certainly wasn’t worth the years of buildup or the epic placement it has as one of the top AAA games of 2020. It’s less of an Avengers: Endgame and more of an Ant-Man and the Wasp, a perfectly serviceable comic adventure that will draw players in when there’s a new story available, but probably not before. That being said, we’ve still got more digging to do into the game’s multiplayer and live service functionality, and will be updating this review – including a final score – once we feel comfortable with the amount we’ve played.” — Alex Santa Maria [Full Review]

The Washington Post — Unscored (Review In Progress)

“As far as technical concerns go, there were a few graphical bugs, and one moment where I was unable to progress the story. A simple restart made the proper story mission pop up. And the game runs well on the PlayStation 4, with little slowdown and no crashes. So far, Marvel’s Avengers is shaping up to be well worth the cover charge. That’s a redemption arc I didn’t see coming.” — Gene Park [Full Review]

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Robert Pattinson Has COVID-19 As The Batman Production Halted Again

While Matt Reeves’ The Batman movie production came to a halt because someone tested positive for COVID-19, Vanity Fair has learned that it was the star of the movie, Robert Pattinson, who tested positive. Pattison plays Bruce Wayne and his alter ego Batman in the upcoming 2021 film.

UK production on the film has temporarily stopped, and according to a Warner Bros. release (via comicbook.com), the affected crew member “is isolating in accordance with established protocols.” Warner Bros. was not specific with who caught the virus in its statement, and it wasn’t until Vanity Fair’s report emerged that we received the high-profile name.

It hasn’t yet been revealed how long production will be paused, but existing protocols for coronavirus safety suggest a two-week quarantine time. But it’s anyone’s guess when production might resume, since studios still yet have no standard approach to positive COVID-19 tests.

In addition to the obvious safety and health concerns, it is particularly disappointing for cast, crew, and fans as the pandemic previously interfered earlier this year as principal photography was beginning in London back in January. The Batman is still expected to be released on October 1, 2021, with two planned sequels and also a spin-off prequel series for HBO Max. A recent trailer revealed at the DC FanDome virtual convention offered a recent spike of excitement for what will, as of now, be an uncertain lead-up to release.

The Batman is being co-written by director Matt Reeves (War for the Planet of the Apes, Cloverfield) and Peter Craig (The Hunger Games: Mockingjay Parts 1 and 2). It stars Pattinson (Twilight), Zoë Kravitz (The Lego Batman Movie), and John Turturro (The Big Lebowski).

You Can Play As Jack Black In Tony Hawk’s Pro Skater 1 + 2

If you have wanted to play as Jack Black in Tony Hawk’s Pro Skater 1 + 2, you’re in luck. Though he isn’t “officially” in the game, his likeness and voice are used in place of a fan-favorite secret skater.

In previous iterations of the mainline Tony Hawk’s Pro Skater franchise, Officer Dick was an NPC that would drive around School II and chase players with his golf kart. Eventually, players were able to unlock and play as Officer Dick in the game. He was just a generic-looking rent-a-cop back then, but he gets a makeover in Tony Hawk’s Pro Skater 1 + 2, with Jack Black’s face and voice now front and center.

Unlocking this new version of Officer Dick in Tony Hawk’s Pro Skater 1 + 2 requires some effort, though. In order to play as Jack Black, you must complete every Created Skater challenge, of which there are around 24 in total. After completing them all, Officer Dick (AKA Jack Black) will be selectable in the Select Skater menu.

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We scored the game a 9/10 in GameSpot’s Tony Hawk’s Pro Skater 1 + 2 review, with editor Mat Paget writing, “Playing through the newly remade levels is immensely enjoyable, and that on its own is enough to call Tony Hawk’s Pro Skater 1 + 2 a success. However, smart additions and an engaging challenge system make it an experience that’s more than just a brief skate through Tony Hawk’s past.”

Tony Hawk’s Pro Skater 1 + 2 officially drops on September 4 for PlayStation 4 and Xbox One. Ahead of its worldwide release, the game is already discounted at many major retailers, including Amazon and Walmart. You can check out our Tony Hawk’s Pro Skater 1 + 2 pre-order guide to brush up on what you get for buying the game before it launches.

Now Playing: Tony Hawk’s Pro Skater 1 + 2 Video Review

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How Pokemon Go Mega Evolutions Are Changing

Pokemon Go‘s newly added Mega Evolutions have proven to be quite controversial among players, due to the steep cost to Mega Evolve a Pokemon and the fact the resource needed to trigger the transformation–Mega Energy–can typically only be collected through Mega Raids. Developer Niantic has promised to adjust Mega Evolutions as a result, and the studio has now revealed some specific changes it’ll be implementing soon.

In a new blog post, Niantic revealed it will add a few more ways to obtain Mega Energy. In particular, players will be able to earn Mega Energy by walking with their Buddy Pokemon. The studio says it will also offer Mega Energy through additional Research tasks and “other gameplay,” and players will earn bonus Candy when they catch a monster that’s of the same type as their Mega-Evolved Pokemon.

In addition to the upcoming changes outlined above, Niantic has tweaked some other aspects of Mega Evolutions already. First, players will earn more Mega Energy than before for completing Mega Raids. The studio has also further reduced the amount of energy it takes to Mega Evolve a Pokemon after it has previously Mega Evolved.

Beyond that, the Mega September event is currently underway in Pokemon Go. The event encompasses three weeks of activities themed around Mega Evolutions, and if players can hit certain milestones before each week is up, Niantic will introduce additional Mega-Evolved Pokemon to the game. Each week also introduces a new Shiny Pokemon to catch.

There are a number of other September events lined up for the game this month, including September’s Community Day. That takes place on Sunday, September 20, and features the Virtual Pokemon Porygon. The Legendary Pokemon Heatran is also back in five-star Raids until September 10.

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Spider-Man Ally Silk Getting Live-Action Series from Sony

Sony Pictures Television is reportedly developing a live-action TV series about Silk, an ally of Spider-Man’s in the Marvel comics. Silk is the superhero pseudonym of Korean American Cindy Moon, who debuted in 2014’s Spider-Man Vol. 3 #4.

Lauren Moon (Atypical, Good Trouble) is in talks to write Silk, which will be executive produced by Spider-Man: Into the Spider-Verse’s Phil Lord and Chris Miller.

Amy Pascal, the former head of Sony Pictures, will also exec produce Silk. Pascal had previously been developing Silk as a feature film back in 2018.

“No network or streaming service is currently attached, but sources say Amazon is in talks to acquire the project, along with other potential Marvel series based on characters Sony controls,” Variety reports.

Created by Dan Slott and Humberto Ramos, Cindy Moon acquired her superpowers from the same radioactive spider that bit and transformed Peter Parker into your friendly neighborhood Spider-Man.

And like Spidey, Silk has a Spider-Sense, can shoot webs, and possesses superhuman speed, strength, and stamina.

Cindy Moon has actually appeared in live-action before, having been portrayed by actress Tiffany Espensen as one of Peter’s (Tom Holland) classmates in Spider-Man: Homecoming and Avengers: Infinity War.

Silk is one of a number of Spidey-related projects in development beyond Tom Holland’s next MCU outing. These Sony spin-offs including Venom: Let There Be Carnage, Morbius, Spider-Man: Into the Spider-Verse 2, Kraven the Hunter, and Olivia Wilde’s Spider-Woman. Check them all out in the slideshow below.

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Antebellum Review

IGN serves a global audience, so with Antebellum being released on Premium VOD and in select international markets on Sept. 18, we are publishing our review from Siddhant Adlakha who watched the movie via a digital screener. Read more on IGN’s policy on movie reviews in light of COVID-19 here. IGN strongly encourages anyone considering going to a movie theater during the COVID-19 pandemic to check their local public health and safety guidelines before buying a ticket.

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There are a few things you should know going into Janelle Monáe-starrer Antebellum. For one, it’s a genre movie mining the horrific images of American slavery; your mileage may vary. For another, the film’s marketing gives away a whole lot more than it should — so much that the way the film is constructed and the way its trailers play out feel like opposing forces, attempting to sabotage one another. I’ll keep the spoilers to a minimum, and behind another warning later on, but Antebellum is also impossible to discuss in-depth, or even in passing, without at least touching on what the film approaches as a major twist to its premise (even though, in retrospect, all the big ideas it teases end up playing like setups with no payoff, and promises unkept).

Why touch on these reveals at all? Well, in a bid to be a relevant story about the horrors of America’s past, Antebellum takes so many wrong turns, and shoots itself in the foot so many times, that it’s hard not to wonder how a film this jaw-droppingly terrible in execution was ever slated for theatrical release (back in April, though the pandemic has mercifully moved it to VOD on September 18th).

The film begins with a fitting Faulkner quote from Requiem for a Nun: “The past is never dead. It’s not even past.” Before its opening frames, it already positions itself as a story about the way the past manifests in the present — no doubt a relevant topic, as America continues to grapple with the long-standing specter of its racial history. If nothing else, its opening scenes offer the promise of a blood-curdling, richly detailed world in the form of a Southern plantation overrun with Confederate soldiers. In a single take, it explores the façade of the lavish mansion, the fields in which the enslaved are put to work, and, eventually, the cabins in which they dwell, before narrowing in on a terrifying scene of soldiers gunning down a Black woman attempting to escape, conjuring images of the many cell-phone videos that spur protest movements in the present.

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This opening is, admittedly, a stellar technical achievement. It’s also where things begin to feel a little uncanny, sometimes for the right reasons, and sometimes not. Monáe’s character, in the few moments we glimpse her in this opening, feels out of place when she’s brought to the plantation for the first time (this turns out to be one of those “right reasons,” at least at first). She seems a bit too put together, too composed, and too well taken care of for an enslaved person in the Antebellum South — I’d be remiss if I didn’t mention 12 Years A Slave by Steve McQueen, the story of a free Black man kidnapped into slavery, which immediately sprung to mind. Of course, no one belongs in these conditions, not just Monáe; that’s part of Antebellum’s point, but it’s a statement it ends up making tactlessly.

12 Years A Slave also comes to mind because of the immediacy with which Antebellum leaps into the physical torment of the era, as Nate Wonder and Roman GianArthur’s harsh musical score couches the violent opening in a sense of creeping dread. The promise made by these initial moments is that of a familiar tale of American history, so often mined for inspirational “prestige” drama, being re-framed as something it always was for African-Americans: a horror story. But even before this opening scene has ended, little hints of wrong-headed decision-making begin to creep into its fabric. That eerie score I mentioned is pulsating and unnerving, but about five minutes into the track, I felt like I was having a stroke when it began to closely resemble the opening theme from the 1992 X-Men animated series.

In isolation, who cares? Though in totality, the film’s strangeness never ceases and sitting through it feels like a surreal experience for all the wrong reasons. When drawing from the well of these particular horrors, storytellers really ought to have something to say about them, or else the result is little more than trauma porn. Soon after her arrival, Monáe’s character — dubbed Eden — is branded and assaulted by a Confederate general in a lengthy sequence that overstays its welcome, and ends up having little narrative purpose anyway (beyond recreating historical torment) because the film simply skips forward six weeks, to when Eden is more acclimated to her predicament. She behaves strangely, in ways that don’t quite make sense yet, like crab-walking across her cabin floor and carving… something on her wall, which we don’t yet see. And while the purpose of these various oddities is eventually revealed (well over an hour later), in the meantime, they come off as bizarre character quirks that only serve to distance us from her.

The film, by virtue of the story it’s trying to tell and the specific rugs it wants to pull, cannot yet bring us into her point of view, but the result of this is far more frustrating than it is mysterious. Other enslaved characters show up at her door and appear to speak in code or shorthand, and eventually, another new arrival dubbed Julia (Kiersey Clemons) confronts Eden about why she won’t lead the rest of them to escape. Julia, like Eden, feels somewhat out of place as well, so before long, these odd behaviors begin to hint at something strange underlying the premise.

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However, these hints are brought about through mere verbal exchanges, which isn’t nearly enough to imbue the film with the kind of mystery first-time feature writer-directors Gerard Bush and Christopher Renz seem to aim for. None of these apparent disconnects are unsettling enough to be surreal, or to draw these past images into the present in any concrete way; these conversations are merely shot and edited with the easy-breezy aesthetic of two friends discussing their favorite music. The film fails to draw the eye or to emphasize, even momentarily, that these little ideas must eventually amount to something; so much of what the film attempts just ends up looking like a series of mistakes.

When the film does eventually tip its hand about 40 minutes in, it reveals what at first appears to be some supernatural or dreamlike grounding in our present political moment, as if the specters of an unconfronted past are about to leap through the screen and shake us by the shoulders. However, this promise of some powerful thematic through-line is walked back in a number of frustrating ways, until eventually, the aforementioned uncanniness in the cabin is revealed to be far less interesting than whatever the marketing and the film itself appear to have promised. The result is the connection between past and present feeling tenuous at best­ — but to even begin to talk about why requires at least mentioning some things that appear to have been “spoiled” by the film’s final trailer.

Since I had the experience of watching Antebellum without stumbling upon these reveals, I’ll leave you with that second SPOILER warning now, in case you’d like to do the same.

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So, as the trailers reveal, there is a modern-day element to Antebellum, which attempts to better ground these historical atrocities in the present. Monáe and a handful of other actors appear both in this 21st-century metropolitan setting as well as during the Civil War, and the marketing even hints at some sort of supernatural goings-on, meant to tether these two “timelines” together. The film offers a couple of supernatural hints as well, though not nearly to the same degree as the trailers, which appear to have been constructed as pre-emptive apologia. As you may have surmised, the fact that some of the film unfolds in the present is actually a major plot twist; Monáe also plays author and media personality Veronica Henley, whose work explaining and exploring American racism has caught the attention of some shadowy organization, which speaks in riddles about history and about being “chosen,” and appears to have some connection to why someone with Monáe’s appearance in the present also exists in this mildly uncanny past.

The film even lingers on Henley’s back, where Eden was branded, as she appears to sense something out of the ordinary, hinting at some cerebral or spiritual link between these two stories. This idea begins to solidify in these present scenes, when the ghosts of America’s racial past start to manifest, sometimes metaphorically — in the form of paintings of plantations, hung unapologetically in hotel lobbies — and sometimes more literally, though in ways that are spread so far apart that practically nothing happens in between before these elements are dropped from the film entirely. A conversation between Henley and a friend speaks to the idea that our ancestors can live on through us, even in our dreams, but these little hints are also brushed aside for something far less interesting, with far less engaging commentary on the ways in which traumas latch on to you over time, and the ways history has a tendency to reappear after it’s been swept under the rug.

Adding to the frustration is the fact that Antebellum, from this point on, doesn’t really return to the plantation scenes until its tensionless final act, which answers none of the lingering questions set up in this middle section. The film remains in the present for a bafflingly long stretch (despite teasing and then faking out cross-cuts to the past one more than one occasion!). Instead of exploring these apparent connections in any meaningful way — visually or thematically — it focuses entirely on conversations rife with buzzwords ripped from online discourse, rather than the way actual human beings might talk to one another. The actors may as well be reciting the subtext of their lines, rather than finding ways to bring that subtext to the surface through nuance and human emotion (every other element of the filmmaking feels geared to this approach as well).

Eventually, Henley’s extended conversations with these new characters don’t even matter. Rather than offering anything of substance, they feel like scrolling through a thoughtless Twitter thread, and they end up having no actual bearing on the plot. And while one dinner scene, in particular, offers minor hints of surrealism through its framing, it does so only for its audience. Minor characters, whose faces seem intentionally obscured, play like they might have a greater significance to the duality of this setting (especially since a couple of other actors have re-appeared in both “timelines”). But if it were to turn out, in some behind-the-scenes commentary, that these characters were just poorly shot and edited, that would make just as much sense. Absolutely nothing comes of this occasionally dreamlike presentation. It isn’t sustained enough to create any kind of ethereal or unsettling mood, so it’s business as usual for Henley, who barely seems to notice anything is amiss.

When it’s revealed why this is, and what the connection between the two “timelines” actually is, everything clicks into place in the most unimaginative way, recontextualizing the film’s own imagery in a manner that feels inappropriate at best.

Antebellum wants to be Jordan Peele’s 2017 film Get Out and the controversial 2018 Broadway hit Slave Play rolled into one, but it lacks the former’s understanding of the ways modern racism manifests, the latter’s intricacy in dealing with lingering racial traumas, and both stories’ penchant for treating historical atrocity as a resurgent horror that seeps into your bones. Instead, it merely asks what would happen if you laid images from then and now side-by-side, almost at random, with so little care for cause-and-effect or for the meaning behind them that the film ends up having nothing to say about either the past or the present.

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Apex Legends Update Changes Armor Back To Pre-Season 6 State, Full Patch Notes Revealed

Developer Respawn Entertainment has implemented a new update for Apex Legends on Nintendo Switch, PC, PlayStation 4, and Xbox One that adjusts in-game armor. The full patch notes are outlined below.

At the start of Season 6: Boosted, Respawn tweaked how armor works in Apex Legends by making them all Evo Armor and reducing their values by 25 points. Now, the studio is reverting all armor values back to pre-Season 6, meaning the 25-point reduction has been reversed. However, the studio clarified that all armor will remain Evo. This change is now in effect on all platforms.

Design director Jason McCord detailed why Respawn made the change and the rationale for reverting it back, saying the entire point of the Season 6 change was to ensure that players getting the drop on someone gave them an advantage in battle. To that end, the Evo Armor and value adjustment was put in place to “promote strategy in battlefield positioning and map control” when confronting a team.

“However, with the introduction of the Evo Armor change, we saw (in our internal playtests) that players were achieving Red Armor (125 shields) more often, and more players were fighting at 225 total health. This started to swing the battles more than we liked, and good players were able to outplay teams more consistently, even if the enemy had worked for a much better position. By lowering the armor values, we felt we had adjusted for the Red Armor availability more than anything else.”

Alongside the armor changes, Respawn ironed out a few other issues with Apex Legends. This includes general fixes like server crashes, audio problems (like bullet sounds not playing when firing the Devotion and Volt), issues with various characters, and more.

Full Apex Legends Patch Notes (September 3)

General

  • Fixed several server crashes.
  • Made adjustments to the appearance of several holosprays.
  • Removed an inappropriate Caustic voice line.

Audio

  • Fixed an issue with audio not playing when shooting the Devotion and Volt.
  • Fixed an issue where Crypto’s drone in Caustic gas would play to the whole server
  • Fixed marking crafting replicators from the ship playing a “Let’s go here” VO ping.

Replicators

  • Fixed an issue with Evo Shields that require exactly 100 damage not evolving when crafting the 100 points.
  • Fixed an issue with Ninja controller configuration not being able to use Replicators.
  • Fixed an issue with not being able to revive a teammate when they are downed while using a replicator.

Gibraltar

  • Fixed an issue with Dome Shield on a Sheila allowing a player to shoot through the Dome Shield.

Rampart

  • Fixed an issue with the “No Mercy” finisher spamming “Boom” to the entire server.
  • Fixed an issue with amped cover walls requiring more hits from heirlooms than from normal melee to be destroyed.
  • Fixed a server crash when Sheila is destroyed while someone is using it.

Crypto

  • Fixed an issue with Hack not detecting players on Sheila.

Wraith

  • Fixed an issue with the portal disappearing upon Wraith’s death.
  • Fixed a crash with Wraith’s portal interacting with World’s Edge geysers.
  • Fixed an error when Wraith’s portal is too close to a replicator and the player interacts with the replicator.

Loba

  • Fixed an issue that caused Loba’s teleport to fail in certain areas.

Now Playing: Apex Legends Season 6 – Boosted Gameplay Trailer

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Deals: Razer Blade RTX 2070 Laptop for $1599, Alienware RTX 2060 PC for $913

For today only, Amazon is offering $400 off a Razer Blade laptop. That’s the best price we’ve seen on RTX 2060 equipped Razer laptop, ever. In more deal news, there’s a new Alienware Aurora PC deal that’s perfect for gamers on a budget, Super Mario 3D All-Stars just went up for preorder this morning, and you can finally watch the recently released Trolls World Tour movie for free.

Deals for September 3

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More Video Game Deals

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PS5 Preorder Guide

The PS5 is out within the year (at least, that’s what we assume) and yet preorder info has been scant. Fortunately for you, we have a preorder guide up with everything we know so far. As soon as we know exactly when preorders go up, we’ll make sure that you’ll have a chance to get your order in.

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Eric Song is IGN’s deal curator and spends roughly 1/4 of his income on stuff he posts. Check out his latest Daily Deals Article and subscribe to his IGN Deals Newsletter.

Tony Hawk’s Pro Skater Remake Review Roundup

Tony Hawk’s Pro Skater 1 + 2’s development team had the steep challenge of remaking a classic game more than twenty years since it launched. The original’s arcade action is just as fun as it was back then thanks to updated gameplay features and visuals.

“Playing through the newly remade levels is immensely enjoyable, and that on its own is enough to call Tony Hawk’s Pro Skater 1 + 2 a success,” said Mat Paget in GameSpot’s Tony Hawk Pro Skater 1 + 2 review. “However, smart additions and an engaging challenge system make it an experience that’s more than just a brief skate through Tony Hawk’s past.”

Critics from around the web have applauded Vicarious Visions and Neversoft for nailing the feeling of the original games. Modernizations, like graphics that let you actually recognize which skater you’re playing as, make the two games feel like they fit right alongside new skating games like SkateBIRD, Skater XL, and Session.

  • Game: Tony Hawk’s Pro Skater 1 and 2
  • Platforms: PC, PlayStation 4, Xbox One
  • Developer: Vicarious Visions, Neversoft
  • Release date: September 4
  • Price: $40

GameSpot — 9

“Because it nails so much about that original Tony Hawk experience, it’s really hard to be mad at Pro Skater 1 + 2 for any of its downsides. The load times aren’t enough to keep you away from the plethora of satisfying combos, and the lack of level goals for every skater isn’t enough to keep you from jumping back in with a new character. Playing through the newly remade levels is immensely enjoyable, and that on its own is enough to call Tony Hawk’s Pro Skater 1 + 2 a success. However, smart additions and an engaging challenge system make it an experience that’s more than just a brief skate through Tony Hawk’s past.” — Mat Paget [Full Review]

The Verge — Unscored

“THPS1+2 both honors the legacy of the original games and updates it in smart ways. What made those first games so special is the care and attention they put into representing skate culture, whether it was the music, the clothing, or the gameplay itself. That’s all intact here, with all of the modern upgrades you’d expect, from realistic visuals to new music to online support.” — Andrew Webster [Full Review]

IGN — 9

“Tony Hawk’s Pro Skater 1 + 2 is such a tremendous turnaround from 2015’s disastrously dismal Tony Hawk’s Pro Skater 5 that it’s difficult to believe they share even a shred of DNA. The accessible yet tricky skating is earnest and old-school fun, the wonderful looking levels are lovingly designed odes to the past, and the music is like the hearty embrace of an old childhood buddy. It’s pretty easy to be cynical about how rapidly selling us our favourite games again became a central pillar of Activision’s business strategy, but when it’s this much fun I’m finding it impossible to be sour about it. It turns out going backwards has been the best step forward Activision has taken with the Tony Hawk series in nearly 15 years.” — Luke Reilly [Full Review]

Polygon — Unscored (Recommended)

“After a few hours, I even got the same dull ache in the same parts of my hands, the parts that most other games don’t tax quite so severely as Tony Hawk’s games do. Everything I love about the original is still here; it’s just a little older, a little kinder, and a lot better looking.” — Ben Kuchera [Full Review]

GamesBeat — 90

“For video games, Tony Hawk’s Pro Skater 1 and 2 still shows us what games are capable of. You’ll find sad dads in books. Movies will have equally moving stories. Music can show us that emotions are not necessarily tied to language. But only video games can re-create skateboarding.” — Jeff Grubb [Full Review]

Now Playing: Tony Hawk’s Pro Skater Warehouse Comparison

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