Nolan’s The Dark Knight Rises Fails Politically, But Succeeds Emotionally

As Tenet continues its release in international markets, we’re taking a look back at filmmaker Christopher Nolan’s entire feature-length filmography, exploring each of his films one day at a time. Today we continue with his eighth feature, and his final Batman movie, The Dark Knight Rises.

Full spoilers for The Dark Knight Rises follow.

[poilib element=”accentDivider”]

The story in Christopher Nolan’s much awaited third Batman film often misses the mark. And yet, the way that story is told ranks amongst some of his finest visual filmmaking. Ranging from enormous to intimate, The Dark Knight Rises was Nolan’s seventh and final collaboration with cinematographer Wally Pfister, and was the last time all the Nolan regulars — from Pfister, to editor Lee Smith, to composer Hans Zimmer — would work in tandem. The result is a film that, despite not always coalescing, contains enough incisive parts to create a fascinating, powerful whole.

In our latest deep-dive into Nolan’s work, we look at how The Dark Knight Rises became one of Hollywood’s best-looking blockbusters in a decade defined by CGI bloat, in addition to exploring the movie’s underserved ensemble and its major failings as a piece of political filmmaking. It’s big, bold, bizarre, and feels born of Nolan’s worst creative instincts, as well as his very best.

[ignvideo url=”https://www.ign.com/videos/2012/05/01/the-dark-knight-rises-trailer-3″]

Occupy Gotham

The Dark Knight Rises often pays lip service to the era’s looming politics, a socio-economic boiling pot waiting to spill over. It taps into the same wellspring of post-Recession frustrations as Occupy Wall Street — the film was nearing the end of production when the movement began — though it seems content with merely using those anxieties as a colourful backdrop (at times literally; it even filmed at the New York Stock Exchange while Occupy was in full swing just a few blocks away).

By refusing to investigate its tale of inequality and revolution, the film approaches its themes from a wrongheaded vantage.

As a follow-up to The Dark Knight, Gotham’s descent into city-wide chaos plays like The Joker’s promise fulfilled. However, four years earlier, when the series’ concerns were questions of global security, The Joker represented abstract fears of modern terrorism and the resultant moral failings in opposing it. His target was society’s ethical foundations, and his goal was to prove that even the most upstanding citizens could be corrupted by fear. In The Dark Knight Rises, Bane (Tom Hardy) positions himself as a revolutionary who gives the poor the means to overthrow the rich, and who frees those imprisoned under the “Dent Act,” a crime bill that appears to grant the police expanded powers but doesn’t fix infrastructural problems. The relationship between these two premises is unfortunate at best, conflating Bane’s social upheaval with the city’s moral rot.

Scenes of Gotham’s downtrodden displacing its wealthiest unfold as part of Bane’s master plan, which upends the city’s traditional law and order. As the poor and homeless throw the affluent out onto the streets, convening kangaroo courts for their sentencing, the film’s narrative POV sides not with the impoverished, but with the citizens in most danger from this upheaval: the police, and the well-to-do board members of Wayne Enterprises. In The Dark Knight Rises, the poor cause pandemonium, while the powerful form Gotham’s apparent moral and infrastructural backbone.

The film’s major mouthpieces against these dominant structures are a villain and an anti-hero, Bane and Catwoman/Selina Kyle (Anne Hathaway) respectively. While the former’s outlook is all but revealed to be a sham, the latter’s seeming anti-capitalist leanings — “You’re all going to wonder how you ever thought you could live so large and leave so little for the rest of us” — slip away entirely during the revolt. Not only does she disapprove of the communal redistribution of wealth (which the film frames only as stealing people’s homes), she ends up eloping with a billionaire; an easy fix to her predicament.

[poilib element=”quoteBox” parameters=”excerpt=In%20The%20Dark%20Knight%20Rises%2C%20the%20poor%20cause%20pandemonium%2C%20while%20the%20powerful%20form%20Gotham%E2%80%99s%20apparent%20moral%20and%20infrastructural%20backbone.”]

Like Bane, the film doesn’t seem to believe in much when it comes to its economic setting. It exploits vague conservative fears of economic justice and the redistribution of means (not to mention, fears of “vaguely foreign” terrorists), but no one in the film, either for or against this revolution, ever espouses a coherent ideology. Characters occasionally quip about Gotham stockbrokers concentrating money at the top, while Officer John Blake (Joseph Gordon-Levitt) and the boys at his former youth home mention the lack of job opportunities. But the people who suffer the most onscreen economic hardship are, in fact, billionaires like Bruce Wayne (Christian Bale) and those in charge of running his company, who are eventually forced into hiding. Little narrative attention is paid to the film’s actual questions of economic downturn — during Bane’s revolution, or after it.

No matter what issues its characters occasionally vocalize, the film eventually falls back on the heroism of its “good capitalist” (as Slavoj Žižek calls him), a hero who seeks mostly to restore Gotham’s unequal status quo. The film’s final scenes, set to a narration from “A Tale of Two Cities,” show us the legacy Bruce Wayne leaves behind after Batman’s apparent demise. It’s Dickensian in one specific way (he turns his mansion into an orphanage), but for a trilogy that began with addressing inequality on a ground level — we have seen Gotham’s streets, and the hardship of its poorest, as far back as Batman Begins — this resolution is a cosmetic fix at best. By the end of The Dark Knight Rises, the police are back in charge, those who sided with Bane are locked up once again, and the city’s orphans, who now have a large house to hide out in, still don’t have any job prospects. (At least Bane gave them work in the sewers!)

More broadly, the film hints at vague political concepts that feel like remnants of a hasty first draft. Eight years after The Dark Knight, the “Dent Act” has helped clean up Gotham’s streets, though what powers it provided police to do so, and why revealing the murders Dent committed would undo its effects, remains a mystery. These aren’t mere background details. They’re the film’s central premise, both logistically — it’s the first time in the series Gotham is rid of organized crime — and thematically, since Commissioner Gordon (Gary Oldman) wrestles with the Act’s apparent deception, and Batman has been able to give up his mantle, albeit temporarily.

Batman (Christian Bale) and Catwoman (Anne Hathaway) in The Dark Knight Rises.
Batman (Christian Bale) and Catwoman (Anne Hathaway) in The Dark Knight Rises.

However, while this glue binding the plot tends to wear thin, the stories of Gordon and Batman are perhaps the film’s strongest suits, especially as they relate to the trilogy as a whole. If nothing else, The Dark Knight Rises makes for a worthy sequel to both prior Batman entries in how it wraps up the story arcs of these pre-existing characters, both of whom make perfect thematic additions to Nolan’s repertoire.

Batman, Gordon and “Virtuous” Lies

The final scenes of Batman Begins set up a Caped Crusader who, unlike his comic counterpart — an ink-and-pencil IP in print for perpetuity — seemed destined to give up being Batman. Finding a better alternative to vigilante crimefighting was part of Bruce’s journey in The Dark Knight, and The Dark Knight Rises is even bookended by him having hung up his cowl. The interim is populated by a quintessentially Nolan tale of lies and self-delusion.

Bruce’s story, when divorced from larger concerns of Gotham’s social strata, is particularly potent. That disconnect is undoubtedly a failing of the series’ political promises, but in isolation Bruce’s arc proves to be a moving closing chapter, doing what no other Batman story has been able to do in the character’s eight-decade history: It gives Batman a happy ending.

It’s been eight years since the death of Rachel Dawes, and like other Nolan protagonists before him, Bruce hasn’t been able to heal despite the passage of time. His Batcave and ornate mansion have now been rebuilt; he’s back to square one, trapped in amber and wasting away physically, while ignoring even the little good he could still put out in the world (the boys home he sponsored no longer receives funding). Of course, Bruce’s predicament is, in part, a result of Alfred (Michael Caine) lying to him by burning Rachel’s letter in the previous film, in which she confessed her decision to marry Harvey Dent.

Alfred admitting to this deception drives a wedge between them. This development is, in microcosm, a sign of the many release valves yet to be turned, in a film whose very premise is built on deception. While many prior Nolan works feature characters lying for an apparent greater good, those lies are often revealed toward the end of each story. Being a sequel, this is Nolan’s first film in which the ripple effects of those lies can be felt from the very beginning, and thus, those effects form an integral part of the story.

[ignvideo url=”https://www.ign.com/videos/2020/07/02/a-brief-history-of-time-in-christopher-nolan-movies”]

Gary Oldman, for instance, embodies this entire theme. He wears it on Gordon’s face from the get-go, turning the corrosive impact of his deceptions silently inward. Even his movements feel stilted and weighed down. His pained performance reaches its apex when Bane finally reveals the truth about Dent — reading a speech Gordon wrote himself — in a scene where Gordon angrily attempts to justify his lies to Officer Blake. Through Gordon’s eye-contact alone (or lack thereof), we know exactly how he feels about his shameful decision. It’s perhaps the most nuanced performance in the trilogy, dramatizing what even the film’s own plot mechanics often fail to: that wrestling with these “virtuous” lies can be a lonely, soul-wrenching affair.

The reckoning for Bruce’s deceptions comes in the form of Miranda Tate (Marion Cotillard), who reveals herself to be the daughter of Ra’s al Ghul (Liam Neeson). Miranda, aka Talia, helps tie up one particular loose end which had been silently eating at the trilogy’s foundations. Bruce’s journey in Batman Begins (a film in which refusing to kill one’s enemies is a major theme) climaxes with his bizarre declaration to Ra’s, mere moments before the cult leader falls to his death: “I won’t kill you,” Bruce tells him, “but I don’t have to save you.” In practice, there’s little difference.

Neither Begins nor its immediate sequel ever confronts this moral self-deception. If anything The Dark Knight skips forward to Batman having a much more solid moral code, which prevents him from using lethal force. Talia fulfilling her father’s mission, while exacting revenge on Bruce for his death, is the impact of this moral failing finally coming full circle. However, this reckoning works better on paper than it does in execution. Talia herself doesn’t have much of an impact on the story — another two-dimensional Nolan femme fatale, she’s neither intriguing as a romantic interest, nor does she have enough screen time or narrative weight to render her “twist” particularly shocking.

Despite being a worthy conclusion to Batman and Gordon’s stories, The Dark Knight Rises is an ensemble piece, and it does little for newcomers like Bane, Selina Kyle and John Blake who, while well-rounded in isolation, remain disconnected from many of the film’s larger goings-on.

Villains and Sidekicks on Thematically Rocky Ground

The film begins with a plane heist reminiscent of The Dark Knight’s “Skyhook” scene, painting Bane as a dark mirror to Bruce Wayne. He is Batman’s equal and opposite, a member of the League of Shadows and spiritual successor to Bruce’s former mentor, Ra’s al Ghul. Though instead of turning against the extremist leader, as Bruce once did, Bane leans further toward the League’s fanatical outlook. More pertinently, where Batman contends with the emotional pain of seeing his parents gunned down, Bane exists in a state of constant physical agony — the reason for his sedative mask, which resembles skeletal hands prying open his jaw. In some other world, this could’ve been Batman.

bane-the-dark-knight-rises-hardy
Tom Hardy as Bane.

Tom Hardy is physically imposing in the role. He’s usually shot from below, making his mere 5-foot-7-inch frame feel colossal, even in silhouette, though he eschews traditional notions of the gruff and growling comic book villain. His voice is often goofy and high-pitched — even childlike — and his subtle head-shakes, like when he gives Gotham “back to [the people]” make him seem almost playful. He’s a predator luring his prey with a false sense of comfort, welcoming his followers with outstretched arms before flying into a fury of full-bodied punches. However, despite Hardy’s dedication to this gonzo portrayal, Bane’s actual outlook and fanaticism feel watered down, when they ought to feel like the film’s thematic backbone (as The Joker’s did in The Dark Knight).

That Bane is secretly acting out of protective love for Talia makes him all the more complex. His final scenes reveal the beating heart beneath the beast, but the film leaves the looming question of his true beliefs unanswered and unsatisfying. His plan involves extended chaos, and instilling Gotham with hope for survival before blowing it up anyway, but this sadism doesn’t gel with his supposedly pragmatic motives.

Bane is confronted with a plea of “This is a stock exchange! There’s no money you can steal.” To which he responds: “Then why are you people here?” It’s a tongue-in-cheek indictment of Gotham’s elite, in the vein of Ra’s’ own plans from Batman Begins. But while Ra’s wanted to destroy Gotham for its decadence and rampant inequality, he also hoped it would rebuild itself anew. Bane and Talia’s methods, involving a nuclear bomb, don’t mix with this apparent altruism inherited from Ra’s, but they aren’t replaced with a coherent alternative either. Bane’s plan serves a mostly recursive plot function; at best, it’s a vehicle for Batman to swoop in and save the day after some time away.

With Gotham’s revolution revealed to be a false flag, Batman has little reason to address the deep-seated social and economic malaise unearthed by Bane. Remove the nuclear bomb from the equation, and the story begins to have real potential — Bane’s motives become less about destruction and more about actual upheaval — but in doing so the film also loses its ticking clock and the urgency of its climactic action. In the end, these are more vital to the film at hand, and that’s a problem.

[poilib element=”quoteBox” parameters=”excerpt=Despite%20its%20often%20thematically%20rocky%20ground%2C%20The%20Dark%20Knight%20Rises%20is%20awash%20with%20stellar%20technical%20work%20behind%20the%20camera.”]

Selina Kyle, on the other hand, does occasionally espouse a thematically-appropriate outlook, in that she nominally disapproves of Gotham’s status quo. Hathaway plays the duplicitous Kyle with aplomb; where Gordon embodies the emotional impact of deception, Kyle embodies the act of deception itself, slipping smoothly and self-assuredly between varying states of emotional truth. It’s a magnetic performance, but Kyle is also the equal and opposite of Inception’s Ariadne, a woman who was all plot function and zero personality. In contrast, Kyle may very well be the most layered woman and the best-written femme fatale in Nolan’s filmography (a shallow list, admittedly), but excising her from the film would also have little impact on how its story plays out.

A character with a more intrinsic connection to the film’s themes is Joseph Gordon-Levitt’s “Robin” John Blake. He’s a combination of the comics’ three key Robin sidekicks — eventual cop Dick Grayson, angsty orphan Jason Todd (whose father was gunned down by organized crime), and Tim Drake, who deduces Batman’s identity — and he eventually takes up Batman’s mantle. Blake arrives at this point by following a similar trajectory to Batman and Gordon in the series (and to characters in other Nolan films like Insomnia and Dunkirk) in that he slowly begins to lose faith in the structures meant to protect people.

When Blake leads a rescue mission by ferrying orphans across a bridge, he’s fired upon by fellow officers acting under orders, shattering his belief in the badge he once wore proudly. In the hopeless moments that follow, he watches Batman save the day by flying the nuclear device to safety; inspired, he opts instead for the altruistic lie of masked vigilantism in the film’s closing moments. His conversations with Bruce throughout the film all build to this decision, as he’s made to understand the mask not only as a symbol, but as a pragmatic deception meant to protect those he loves. He’s fully functional from both a plot and story standpoint — a low bar, but one the film doesn’t often clear.

And yet, despite its often thematically rocky ground, The Dark Knight Rises is awash with stellar technical work behind the camera.

Saved by Great Filmmaking

IMAX cameras, which run 70mm film sideways, offer a much larger frame than traditional 35mm. The Dark Knight was the first narrative feature to be shot on IMAX in any capacity; about 28 minutes of its action scenes were filmed this way, but The Dark Knight Rises features 72 minutes of IMAX footage, and not just for its action.

[ignvideo url=”https://www.ign.com/videos/2012/07/07/the-dark-knight-rises-making-of-featurette”]

While the expanded (or “taller”) 4:3 frame offers a gigantic canvas — on which thousands of extras charge into battle, like an epic from the silent era — Nolan also deploys the format with more subtlety this time around, often for intimate closeups. Batman’s quiet contemplation as he flies away from Gotham takes up the entire enormity of the IMAX screen, trapping us within his moment of resignation, while Bruce Wayne waking up to an empty mansion after Alfred’s departure emphasises the haunting emptiness of this space, in all directions. What is normally a tool for visual spectacle is used to highlight Bruce’s utter isolation; video essayist Patrick Willems theorizes that the format made Nolan a better filmmaker.

Every department in the film’s making seems to be functioning at its optimum. Nolan and Pfister not only use the IMAX canvas to its fullest, but use the movement of the camera to capture the sheer magnitude of the film’s unfolding plot. Most of Nolan’s work employs a steady shoulder-mount, or at most, a camera tracking sideways or forward ever-so-slightly. In The Dark Knight Rises, he occasionally returns to the much more kinetic, free-flowing approach of his debut feature, Following, albeit on a much grander scale.

When explosions begin to engulf Gotham, the camera pushes forward overhead; Nolan’s favoured establishing shot, of a city approached by helicopter, now functions as a harbinger of doom. It captures not only mood and architecture, as it often does in his work, but the sheer scale of the destruction, with bombs going off in circular formation around Gotham Stadium (and around the island itself, as its bridges collapse one by one).

Once we return to the ground alongside Blake, he rushes to protect Gordon, and another establishing shot typical of Nolan is amped up as well: the way he follows characters into a room, in a medium shot filmed from the rear, so we can enter alongside them. Here, the push of the camera, as it tracks Blake, begins to accelerate with each new cut. It sprints forward, faster and faster through streets and doorways, charging deeper into darkened interiors as the scene reaches its climax.

Where Nolan once used these techniques to calmly establish space — following characters from a safe distance, and steadily approaching towering structures — he now uses them to disorient, suddenly placing us within a newer, more dangerous, more unpredictable status quo, injecting otherwise tranquil moments with adrenaline.

[widget path=”global/article/imagegallery” parameters=”albumSlug=the-25-greatest-batman-graphic-novels-of-all-time&captions=true”]

When Bane begins to explain his master plan, editor Lee Smith takes us forward in time with brief glimpses into Gotham’s descent. The camera shakes as people are ripped from their homes — a feature of the IMAX camera’s mechanical gate weave, a side-to-side shudder most visible on giant screens — as if the film itself was trembling in fear of revolution. The story’s politics are still backward, but their portrayal is no doubt effective. It feels nothing if not momentous, throwing us right in the middle of a profound and unprecedented sea change.

This beginning of Gotham’s plummet is scored by booming horns from composer Hans Zimmer — one of his many high watermarks throughout the film. The way he captures the bombast of Bane and the League of Shadows, despite their lack of thematic clarity, elevates them to the level of dramatic opera (for instance, in the perpetually rising, chant-heavy opening track “Gotham’s Reckoning”). While the music in Batman Begins was controlled and melodic, Zimmer created Bane’s theme by having his western orchestra sit on the floor and bang and pluck at their instruments free-hand in a drum-circle, as if letting loose through tribal tradition, throwing off the shackles and rigid structures of western civilization.

Zimmer’s other compositions are more subtle. His Catwoman suite, “Mind if I Cut in?” is as smooth, mysterious and alluring as the character herself, while the track “Why Do We Fall?” carries Bruce Wayne seamlessly from his ultimate despair — failing to escape the pit — to his rousing moment of victory, transitioning seamlessly to Zimmer’s and James Newton Howard’s themes from Batman Begins, as Bruce emerges reborn. The music helps bring the story full circle.

A film is, of course, much more than its individual parts, but so many of its shots, scenes and concepts in isolation feature career-best work. The costume design, by Lindy Hemming, imbues Bane with a sense of regality through the high collar of his bomber jacket alone, and the sound editing and effects, by Michael Babcock, Richard King and Michael Mitchell, provide a living, breathing feel to Nolan’s acoustic assaults. Gunshots and vehicles roar (often sampled from animal sounds) as they tear through the night, while music-less fight scenes feel visceral; every blow sounds like crunching bone.

Production designer Nathan Crowley, who’s served on every one of Nolan’s films since Insomnia, is vital to the film’s back half. Every vehicle, every surface and every street begins to have a worn-down, lived-in quality when the timeline jumps forward to the dead of winter, after Gotham has been under siege for several months. The snow never seems lily white or freshly fallen; rather, it looks like ash, as if we’re walking through the ruins of a burned down city.

Escaping the pit in The Dark Knight Rises.
Escaping the pit in The Dark Knight Rises.

When we cut to the prison pit — modeled by Crowley off the Chand Baori well in Rajasthan, India — its stair-like formations, which lead nowhere, speak to the very nature of the prison and Bane’s emotional torture, like constant reminders of an upward trajectory without the possibility of escape. It’s also the location of the film’s most vital scene.

Escaping the Pit

Of the many lies wrestled with in the film, the weaponization of hope, as a false promise, is embodied by the prison well. After Bane breaks Batman’s body and tosses him in the pit, he dangles the hope of escape in front of him like a toy. The gaping maw of this prison, and the high contrast with which its cells are lit, dramatizes a familiar Nolan/Pfister aesthetic: the idea of light invading and reflecting off darkened spaces. Here, the light is an embodiment of salvation, just out of reach.

Wrestling with hope as a double-edged sword also gives way to Nolan’s M.O. of powerful bursts of memory. When Bruce fails to climb out of the pit, he’s left dangling by the rope that was his safety net, conjuring a flashback (in the form of footage from Batman Begins) of his father rappelling down a well to save him. “Why do we fall?” asks the elder Wayne, his question echoing like a fleeting dream as Bruce finally awakens. It’s as if we’re meant to fill in the gap ourselves, with the series’ familiar retort: “So we can learn to pick ourselves up.”

This pit is both an adaptation of the comics’ Peña Duro — the hellish Caribbean prison Bane was born into — and the Lazarus Pit, a supernatural wellspring from which dead characters emerge reborn. The Lazarus Pit is often associated with Ra’s al Ghul who, in the comics, is an immortal warrior. The Ra’s of the movies, who died in Batman Begins, confronts Bruce in the form of a hallucination, and reveals the film’s take on immortality: legacy, in the form of a living descendant. This idea also echoes Ra’s’ own words in Batman Begins about embodying an idea and becoming “more than just a man.” By the end of the film, not only does Batman, the vigilante, achieve a form of immortality through his own successor (Blake), but as a symbol, he transcends flesh and blood, painting his burning insignia on the side of a bridge to rally Gotham’s citizens.

The film’s version of the Pit being framed from below, like the boarded up well from Bruce’s childhood, is especially apt. Not only does Bruce emerge from this prison reborn, having embraced his fears rather than keeping them at bay, but in doing so he finally leaves the childhood well as a psychological space too — a prison of fear which has so tormented him for decades.

[ignvideo url=”https://www.ign.com/videos/batman-year-one-the-r-rated-reboot-that-almost-was-ft-frank-miller”]

In Batman Begins, a key scene involves Bruce standing up amidst a swarm of bats after travelling deeper into the well, burying his fears in another moment of self-delusion. When Bruce attempts to escape the prison without a safety net years later, a similar swarm appears and engulfs him from all sides. Instead of standing up and keeping his emotions at bay, he continues to cower, embracing fear — of bats, of death, and of failure — as an intrinsic part of himself. “How can you move faster than possible,” a fellow prisoner asks him, “fight longer than possible, without the most powerful impulse of the spirit?” Fear, after all, was Bruce’s impetus for becoming Batman in the first place.

Unlike the Bruce Wayne at the beginning of the film, this Bruce Wayne — a man left physically and spiritually shattered — has found a way to heal through time itself, connecting with memories in the form of images from previous films as he changes the nature of one scene in particular. This time, he’s able to escape the well on his own. This time, he learns to pick himself up.

Despite the film’s numerous overarching flaws, this story at its core — of a man fighting to stay alive, emerging victorious despite not “fixing” what he believed broken within himself — resonates on a deeper level. The Dark Knight Rises may not always “click” intellectually, but it delivers some of the most rousing emotional highs of Nolan’s career. And, in a series about abstract symbols transcending the literal, that might just be enough.

[ignvideo url=”https://www.ign.com/videos/2018/07/17/the-dark-knight-things-you-didnt-know-cinefix”]

[poilib element=”accentDivider”]

Siddhant Adlakha is a filmmaker and film critic based in Mumbai and New York. You can follow him on Twitter at @SiddhantAdlakha.

Gunman Clive Creator’s Next Game Is A Switch Beat ‘Em Up Called Super Punch Patrol

Super Punch Patrol is the latest game from Gunman Clive creator Bertil Hörberg. The Swedish designer is known for taking retro video game experiences and imbuing them with modern touches, particularly when it comes to their unique art design, and Super Punch Patrol is no exception.

With a title that immediately invokes the SNES generation, it’s no surprise that Hörberg’s latest mirrors the classic beat ’em ups of that era. The premise is a familiar one for the genre, too. Set in the far-flung future of 202X, crime and violence dominate the streets of Gravy City as an evil crime syndicate called E.C.S. rules the city and controls much of the government and police force, with only a handful of officers unsullied by corruption. Police Chief Anders Punch and two of his most trusted officers, Nils and Selma Snyting, take matters into their own hands and set out to defeat the evil syndicate using only their fists.

Playing as police officers with the sole task of beating up people on the street isn’t the most appealing idea in the current climate, but putting real-world issues aside, there’s no denying that Super Punch Patrol’s sketch-like art style is stunning to look at. The game features three playable characters and can also be played in two-player local co-op.

Hörberg developed the game over the course of a few months while in isolation due to the COIVD-19 pandemic. You won’t have to wait very long until you can play it either, as Super Punch Patrol launches on September 17 for Nintendo Switch.

GameSpot may get a commission from retail offers.

Here’s A Collection Of Free PlayStation-Themed Backgrounds For Your Next Zoom Meeting

Working from home is the new normal due to the COVID-19 global pandemic, but thanks to advances in internet technology and software that bridges the gap between people, communication is easier than ever before. Conferencing programs such as Microsoft Teams and Zoom have risen up to become some of the most popular software that allows for large groups of people to chat to each other from the comfort of their own home, but it can be boring seeing the same setting behind you in each call.

That’s not too much of a problem though, as those programs do allow for users to create a virtual background that can be used to liven up their surroundings. Sony has thrown its hat into the ring, and has released a collection of background images from several of its first-party games including Sucker Punch’s Ghost of Tsushima, Naughty Dog’s The Last of Us, and plenty more.

Plus, they make for some soothing PC desktop wallpapers as well, in case you’re looking for a change of pace. You can click on any of the images below to get them in their full resolution and convince your co-workers that you’ve just landed in feudal Japan or escaped the planet to join Ratchet and Clank in their next adventure.

Concrete Genie

Concrete Genie
Concrete Genie
Gallery image 1Gallery image 2Gallery image 3Gallery image 4

Ghost of Tsushima

Ghost of Tsushima
Ghost of Tsushima
Gallery image 1Gallery image 2Gallery image 3

Days Gone

Days Gone
Gallery image 1Gallery image 2Gallery image 3

Death Stranding

Death Stranding
Gallery image 1Gallery image 2Gallery image 3Gallery image 4

Dreams

Dreams
Gallery image 1Gallery image 2

God of War

God of War
Gallery image 1Gallery image 2

Gran Turismo

Gran Turismo
Gallery image 1Gallery image 2

Horizon: Zero Dawn

Horizon Zero Dawn
Gallery image 1Gallery image 2Gallery image 3

InFAMOUS: Second Son

InFAMOUS: Second Son

Little Big Planet

Little Big Planet
Gallery image 1Gallery image 2Gallery image 3Gallery image 4

MLB The Show

MLB The Show
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

Ratchet & Clank

Ratchet & Clank
Gallery image 1Gallery image 2

Shadow of the Colossus

Shadow of the Colossus
Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

The Last of Us

The Last of Us

Uncharted 4: A Thief’s End

Uncharted 4: A Thief’s End

Zombie Army 4: Dead War Has Two New Seasons On The Way

Undead shooter Zombie Army 4: Dead War has two more seasons of content on the way. Developer Rebellion announced the news in its latest Development Update, outlining a rough plan for the next year’s worth of undead Nazi slaying.

The game’s second season–which is being developed in collaboration with Flix Interactive–will kick off later this year on PlayStation 4, Xbox One, PC, and Stadia. Season three is due to follow sometime in 2021, and both seasons will feature new campaign missions, character skins, weapons, and more, including both free and premium content.

Rebellion isn’t done with season one yet either. A free horde map titled Zoo is available to download now, while you can also purchase a crossbow pistol bundle separately or as part of the game’s season pass.

The latest Development Update also comes with a few interesting statistics. Since its launch back on February 4, Rebellion says Zombie Army 4 players have slaughtered two billion undead Nazis, including 50 million Hitler clones during the campaign’s finale.

GameSpot may get a commission from retail offers.

The Mandalorian: Season 2 Release Date Revealed

The Mandalorian’s second season will officially be released on Disney+ on October 30, 2020.

The announcement came from Twitter with some new title art of The Mandalorian himself and The Child (Baby Yoda!), and the words, “This is the day. New episodes start streaming Oct. 30 on #DisneyPlus. #TheMandalorian.”

[widget path=”global/article/imagegallery” parameters=”albumSlug=an-adorable-gallery-of-baby-yoda&captions=true”]

The Mandalorian’s first season aired its final episode on December 27, 2019, and, in our review, we said “Every show needs time to find its footing in its first season, and The Mandalorian’s roughest edges – its wild shifts in tone, derivative standalone episodes, and clunky dialogue – are arguably exacerbated by the shortened episode order and weekly release schedule… But when the show is firing on all cylinders – as in its opening and closing run of episodes – it channels all the fun, escapism, and yes, earnest heart (or, if you prefer, occasional cheesiness) of the Original Trilogy.”

Season 1 aired its episodes weekly, and saw The Child / Baby Yoda take over our galaxy.

[ignvideo url=”https://www.ign.com/videos/2020/01/03/the-mandalorian-season-1-review”]

The Mandalorian’s first season finale featured the return of a weapon with a major legacy in the Star Wars universe, the Darksaber. We’ve done a deep dive into the history of this weapon, which was previously owned by Star Wars: The Clone Wars’ Bo-Katan Kryze, who will reportedly be played by Katee Sackhoff in season 2, and Star Wars Rebels’ Sabine Wren. Now, it has somehow found its way into Giancarlo Esposito’s Moff Gideon.

[poilib element=”accentDivider”]

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Star Wars: The Mandalorian Season 2 Premiere Date Confirmed

The Mandalorian is set to return in October. It has been announced that Season 2 of the acclaimed Star Wars TV show will start streaming on Disney+ from Friday, October 30.

The news was confirmed by Disney+ in a new tweet. We’ve yet to see any footage or images from the new season, and the tweet only displays the shows’s familiar logo. But is exciting to think the new season is only a few weeks away. Check it out below.

While many upcoming shows have been delayed because of the COVID-19 pandemic, production on The Mandalorian Season 2 was already complete by the time much of Hollywood shut down in March. Jon Favreau returns as showrunner, with Pedro Pascal back in the title role. Other returning cast members include Gina Carano (Cara Dune), Carl Weathers (Greef), and Giancarlo Esposito (Moff Gideon).

In terms of the new cast, Terminator and Aliens star Michael Biehn will reportedly play a bounty hunter, while it is rumored that Rosario Dawson might appear as fan-favorite character Ahsoka Tano, who first appeared in the animated movie and show The Clone Wars.

For more, check out GameSpot’s guide to everything we know so far about The Mandalorian Season 2.

The Witcher: A Look Inside the Episodes Now Streaming on Netflix

Netflix has released The Witcher: A Look Inside the Episodes, a new limited series exploring the stories and themes that powered the first season of The Witcher.

The all-new miniseries was added to the Netflix library on Wednesday, with eight behind-the-scenes specials now available to stream. In the new series, showrunner Lauren Schmidt Hissrich invites viewers to take a deep dive into every single episode of the first season, providing fresh insight into some of the show’s most crucial scenes and major events.

The official Netflix page for The Witcher: A Look Inside the Episodes provides a brief summary of each short episode:

Episode 1, The End’s Beginning – Series creator and showrunner Lauren S. Hissrich breaks down the opening scenes and outlines how Geralt’s encounter with Renfri sets up the season.

Episode 2, Four Marks – Take a deep dive into the crucial role that Yennefer’s backstory plays in her journey, and how the elves are a pillar in the Continent’s world-building.

Episode 3, Betrayer Moon – Delve into Geralt and Yennefer’s transformation stories, as he turns from slayer to savior, and she makes the ultimate sacrifice to become beautiful.

Episode 4, Of Banquets, Bastards and Burials – Hissrich explains how the show’s timelines come together, the moment Geralt changes his destiny and what compels Ciri to continue on her quest.

[ignvideo url=”https://www.ign.com/videos/2019/12/21/the-witcher-season-1-ending-explained”]

Episode 5, Bottled Appetites – Find out why the writers gave Geralt a terrible bout of insomnia and explore the magic-entangled dynamics of his fateful first encounter with Yennefer.

Episode 6, Rare Species – After an intimate glimpse inside Geralt and Yennefer’s complicated relationship, discover what it means for Ciri’s story arc when she picks up a knife.

Episode 7, Before a Fall – Dig into Geralt’s white-knight complex, Ciri’s character growth and what Hissrich describes as one of the season’s loveliest scenes.

Episode 8, Much More – From the meaning behind the finale’s title to Geralt’s dream and Yennefer’s real motivation, Hissrich dissects events as the paths of destiny collide.

[widget path=”global/article/imagegallery” parameters=”albumSlug=the-witcher-explaining-all-the-characters-and-who-plays-them&captions=true”]

The Witcher launched on Netflix last year and quickly became one of the most in-demand TV series’ in the world across all streaming platforms, even surpassing Disney Plus’ Star Wars: The Mandalorian as “the top show” around the globe for one week in December, as 76 million households streamed the first season of the action-packed fantasy-drama.

Season 2 of The Witcher started filming in London earlier this year, with a planned release sometime in 2021. However, the shoot was suspended back in March as Netflix paused filming on all of its films and TV shows in response to the coronavirus (COVID-19) pandemic. Netflix has since resumed production on the second season of the hit show after being given the “green light” to start filming again.

If you want to explore the extraordinary world of The Witcher in the meantime, check out the other Netflix behind-the-scenes special Making The Witcher.

[poilib element=”accentDivider”]

Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

The TurboGrafx-16 Mini Is Back In Stock At Amazon

Though it’s technically been out for a few months, finding the Amazon-exclusive TurboGrafx-16 Mini in stock for list price hasn’t been easy. The mini console’s North American release was delayed earlier this year due to the coronavirus pandemic before finally releasing in limited quantities in May. For those who have wanted to scoop one up, the TurboGrafx-16 Mini is available to order at Amazon for $100.

The TurboGrafx-16 Mini includes several can’t-miss classics like Castlevania: Rondo of Blood, Bonk’s Revenge, Ninja Spirit, Ys Book 1 & 2, and Neutopia. In our TurboGrafx-16 Mini review, tech commerce editor Mat Paget praised the big library of games and the console’s authentic design. “Being able to experience these classic titles in one convenient place–and witness M2’s charming, nostalgic presentation–makes the TurboGrafx-16 Mini an exciting device that does a great job of capturing the past of a console that should not be forgotten,” Paget wrote.

Since the console supports multiplayer for up to five users, you may want to grab some extra controllers and a multitap to add support for more than two players. 8Bitdo’s wireless TurboGrafx-16 Mini controllers are a great option, and they are available at Amazon for $25 each. Meanwhile, you can grab a multitap for $30 if you want more than just two-player support.

Persona 4 Golden Gets Its First Patch On PC

Version 1.1 is now available to download for Persona 4 Golden on Steam. The first patch for the PC version of the classic JRPG addresses gameplay and stability issues including random crashes, progression issues, improved optimisation, and so on.

Those participating in the game’s Open Beta Branch will have already encountered these fixes, but they’ve now made their way to the Main Branch of the game for everyone. Version 1.1 tackles a number of issues relating to various parts of Persona 4 Golden, such as problems with cutscene playback, including a new lower playback mode that smooths out the performance on older machines. There are also fixes for crashes that could occur when removing an Xbox One controller, a progression issue that sometimes happened when entering Yukiko’s castle, and another issue that would prevent some players from being able to complete Quest 3.

Below is the full comprehensive list of fixes made in the first patch.

Persona 4 Golden version 1.1 full patch notes

  • Fixes to video quizzes
  • Fixes to cutscene playback, including a lower playback mode for smoother play on older machines
  • Soft locks occurring around Personamations
  • Random crashes reported
  • Crashes related to removing Xbox One controllers
  • A hang issue that occurs during Midnight Trivia Quiz
  • Blank items in inventory causing crashes and freezes
  • Please note that if you are experiencing this issue, your old saves will retain the blank item, so it is suggested that you generate new saves and avoid old saves with blank items
  • An audio issue related to the audio setting during Yosuke’s Cavalry Attack
  • A progression issue that occurs when entering Yukiko’s castle
  • Addresses a known issue where Quest 3 could not be completed by some players
  • Optimized cutscene movies for better playback that was causing stuttering
  • When using high-resolution monitors, resolved an issue where the Windows 10 resolution scaling was being applied
  • Fixed a freeze issue when equipping a blank item in “Equip > Clothes”
  • If you have a blank item in the Clothes menu, please be sure to remove it as these blank items can be still in your currently saved game data. Equipping blank items can trigger various freeze issues in other locations
  • Resolved a soft lock that could occur after an All-Out-Attack

Persona 4’s PC release has been a big success for publisher Sega since it launched back on June 14. With over half a million copies sold, it’s prompted the company to consider porting more of its catalogue to PC in the future.

Now Playing: Persona 4 Golden – Steam Launch Trailer

GameSpot may get a commission from retail offers.

Destiny 2: Beyond Light Reveals How Stasis Sub-Class Customization Works

Destiny 2: Beyond Light will introduce three new sub-classes when it launches in November, with each power-up focusing on assisting other players and controlling the flow of combat. Hunters can access the Revenant sub-class and Titans can tap into the power of Behemoths, while Warlocks will be able to channel the Stasis energies of Shadebinders.

Bungie revealed in a blog post more details on the new Warlock subclass, which specializes in the art of immobilizing enemies and then shattering them with Stasis energy. Warlocks can also wield a Stasis staff that fires energy projectiles or get up close and personal with enemies, freezing them in place with Penumbral Blast melee attacks.

Stasis sub-classes will also have an exclusive benefit in the form of Aspects and Fragments. Aspects are class-specific physical items that can be slotted into your inventory. Once equipped, Aspects will unlock new abilities, that can also be freely mixed and matched. Fragments, which aren’t locked to specific classes, can be added to these Aspects and offer passive perks at the cost of a stat penalty.

How Aspects and Fragments can be combined, will be up to players. One example that Bungie described was the Frostpulse Aspect, which augments a Warlock Rift ability, freezing any enemies who come into range. Frostpulse can also be further augmented, such as with the Whisper of Refraction Fragment. Once it has been added, Warlock guardians will then replenish some of their class ability energy whenever an enemy is shattered in combat. The cost of using this second Fragment is a slight reduction in Intellect and Discipline.

Destiny 2: Beyond Light Shadebinder
Destiny 2: Beyond Light Shadebinder

Xbox Game Pass subscribers will be able to add Beyond Light to their collection in November, along with the Forsaken and Shadowkeep expansions. Announced yesterday alongside several other games that’ll arrive in September, the Game Pass additions don’t have a final release date for when they’ll land on Microsoft’s subscription service other than “soon”.

Now Playing: Destiny 2: Beyond Light Trailer | Gamescom 2020