Nintendo Gift Guide 2020: Best Gifts For Switch Owners And More

Though most of the hype this holiday season surrounds a pair of next-generation consoles, Nintendo has had a huge year as well, largely due to the massive launch of Animal Crossing: New Horizons during a global pandemic, which left many people scrambling to buy the console and grab a copy for themselves. Though the mad rush to buy a Switch has calmed down a bit in recent months, the console is still hard to find in stock at MSRP. Thankfully, restocks at major retailers are becoming more common than they were earlier this year. That’s fortunate, since we expect the Switch will still be at the top of many people’s wish lists this Christmas.

Whether you’re shopping for someone who wants their first Switch or someone who’s owned one since 2017, there are plenty of Nintendo gift ideas out there that’ll make this holiday season truly special. From this year’s biggest Switch games like Animal Crossing: New Horizons and Paper Mario: The Origami King to handy Switch accessories and eye-catching merch, there’s no shortage of options out there that would make any Nintendo fan’s face light up with joy. So to make your gift shopping a little easier this year, we’ve rounded up some of the best Nintendo gift ideas for 2020.

Plus, see our full Nintendo Switch buying guide for more info on the console if needed and our guides to the best Switch controllers, carrying cases, grips, and screen protectors for more Switch gift ideas.

Nintendo Switch games

At this point in the console’s life cycle, there are a ton of great Nintendo Switch games out there. Here are some of the best Switch games to gift this holiday season, from this year’s mega-hit Animal Crossing: New Horizons to the new physical edition of Untitled Goose Game and the popular fitness game Ring Fit Adventure. Note that some of the games listed below haven’t released yet, like Pikmin 3 Deluxe and Hyrule Warriors: Age of Calamity, so they haven’t been reviewed yet; however, they’ll launch in time for the holidays and are sure to be on many wish lists, so we’ve included them here. See our definitive list of the best Nintendo Switch games for more options!

DC’s Black Adam Movie Has Found Its Hawkman — Report

When Dwayne “The Rock” Johnson appeared at the first day of DC FanDome, he brought with him some exciting news about the upcoming Black Adam movie. During the panel, the former WWE wrestler revealed that the film will introduce the Justice Society of America, which is a team of superheroes that preceded the Justice League. Among the JSA members slated to appear are Dr. Fate, Cyclone, and Hawkman. Until now, though, none of those roles had been cast.

According to The Hollywood Reporter, Underground and The Invisible Man star Aldis Hodge is in final talks to take on the role of Hawkman. That would make him the third actor to sign on for Black Adam, after Johnson and Noah Centineo, who will play Atom Smasher.

At this point, we don’t know much about Black Adam, outside of what Johnson shared at FanDome, where he revealed that his take on the antihero has a strict sense of personal justice, which may not exactly align with the JSA. However, based on how the information was presented, it certainly sounds like he’ll be working with the Society, rather than against them.

Black Adam will be directed by Jaume Collet-Serra, who previously worked with Johnson on the upcoming Disney movie Jungle Cruise. The current version of the script was written by Rory Haines and Sohrab Noshirvani (Informer). At this point, there is no public start date for production set and no announced release date.

As it stands, the next DC movie set for theaters is Wonder Woman 1984, which is currently set to arrive on December 25. This latest release date comes after numerous delays, the most recent of which have been due to the ongoing COVID-19 pandemic.

Now Playing: The Batman – Trailer Reaction & What You Need To Know So Far | DC FanDome

Batwoman: First Photo of Javicia Leslie in Batsuit Revealed

A brand new heroine will be defending Gotham City in Batwoman: Season 2, and now we’ve gotten our first look at Javicia Leslie wearing the iconic Batsuit.

Leslie posted the image on her Instagram account, showing what looks to be a screenshot of a costume test, along with the message, “Look out, Gotham, I’m suited up and ready to go… But just wait until Ryan Wilder puts her own spin on the Batsuit.”

Batwoman Javicia Leslie

It appears as though Leslie’s character Ryan Wilder will be wearing the same Batsuit as Ruby Rose’s Kate Kane (which itself is a modified version of the bulletproof suit originally worn by Bruce Wayne). But based on Leslie’s message, we’re guessing Ryan will eventually branch out and wear her own, personalized Batsuit. Hopefully Luke Fox or Cisco Ramon can hook her up with new duds.

Previously, our only glimpse of the new Batwoman came in the form of a DC FanDome montage poster drawn by Jim Lee. You can see a fully suited-up Ryan Wilder in the lower left, amid dozens of other DC heroes from across the multiverse.

Art by Jim Lee. (Image Credit: DC)
Art by Jim Lee. (Image Credit: DC)

Like most of the current Arrowverse shows, Batwoman was forced to end its first season prematurely after production was halted due to the COVID-19 pandemic. Shortly after the Season 1 finale, we learned original series star Ruby Rose won’t be returning, with Rose citing the physical demands of the job and the back injury she suffered as reasons for wanting to move on. The CW eventually confirmed Leslie’s Ryan Wilder will inherit the Batwoman mantle and Kate Kane herself won’t be recast. Instead, Kate’s sudden disappearance will be a major plot point in Season 2.

Batwoman: Season 2 will begin in January 2021. Last we heard, the next Arrowverse crossover will unite Batwoman and new series Superman & Lois, though it’s unclear if Rose’s exit has changed those plans.

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While we wait for more on the future of Batwoman, find out how the season finale (sort of) introduced the Arrowverse’s Bruce Wayne, and brush up on all the big changes in the aftermath of Crisis on Infinite Earths.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

GameSpot After Dark Ep. 60: Big Phil’s Big Purchase Feat. Funké Joseph

On this week’s episode of GameSpot After Dark, Jake, Lucy, and Kallie are joined by illustrious freelancer and king of Twitter comedy Funké Joseph. As always, the crew talks about what they’ve been playing (and doing), which includes watching video game documentary Console Wars, playing Mafia: Definitive Edition, and revisiting of one of 2019’s best games, Control.

After a brief interlude to talk about Ready Player One author Ernest Cline’s less well-known (and far less favorable) work of poetry, the crew moves on to the week’s biggest news: Microsoft’s $7.5 billion acquisition of ZeniMax media, parent company to Bethesda.

What does the acquisition mean for Microsoft, Xbox Series X, and Game Pass–and what does it mean for Bethesda’s games and creative freedom? Will we see Bethesda games on PS5? Listen to find out what we think as we answer your biggest questions about the news.

We also discuss Xbox Series X/S preorders, which went a little better than PS5 preorders… but still weren’t great. Lucy is the big winner with three successful console preorders, while Jake has two and Kallie has a very sad zero.

Below you’ll find all the necessary links to find the show on iTunes, Spotify, SoundCloud, and Google Play. We’ve also included an RSS link so you can put that into your podcast app of choice.

Where You Can Listen

GTA 5 Online Is Offering Double Mobile Operations Missions Rewards

A new week’s worth of bonuses in Grand Theft Auto Online are now available and focus on Mobile Operations Missions. Players will get double the GTA$ and RP Rewards in Mobile Operations Missions, and if they complete any, receive an extra GTA$100K.

In this mode, players use vehicles and plenty of firepower to disrupt rival operations and supply lines. These missions can be launched by first getting a Bunker and Mobile Operations Center–both are discounted this week–from Warstock and then heading to the Command Center. To unlock new mobile operations, players can complete Resupply missions.

Players will also receive double rewards when participating in Gunrunning Sell Missions and the Survival Series. You’ll get a free Warstock Cache & Carry Cap if you play anytime between September 24-30. Additionally, if you stop by the Diamond Casino & Resort and spin the Lucky Wheel this week, you could win a Declasse DR1.

Discounts:

  • 40% of all Bunkers
  • 40% of all Mobile Operations Center
  • 30% off Ocelot Stromberg
  • 40% off Coil Rocket Voltic
  • 35% off Mobile Operations Center Customizations (Bays, Interior Color, Liveries, Weapons)

GTA Online players who connect their Rockstar Games Social Club account with Prime Gaming will get GTA$200K for playing. They’ll also receive a free Vespucci Canals Nightclub location, 40% off the Yosemite Rancher, and 70% off the Declasse Drift Yosemite. Prime Gaming members who link their Amazon account to a Rockstar Games Social Club account will get a one-time GTA$1,000,000 bonus deposited to their Maze Bank Accounts.

If you play GTA Online on the PS4, you can also get a bonus GTA$1 million each month until the PS5 and Xbox Series X/S editions are released. A release date for these versions hasn’t been set yet, but expect to see them launch sometime in 2021.

Now Playing: Grand Theft Auto 5 PS5 Trailer | Sony PS5 Reveal Event

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Black Adam Movie Casts Its Hawkman

Black Adam is rounding out its Justice Society, with actor Aldis Hodge reportedly cast as Hawkman in the upcoming DC movie.

According to The Hollywood Reporter, Aldis Hodge is in “final negotiations” to play Hawkman in Black Adam, joining Dwayne Johnson and Noah Centineo.

Hodge’s most recent credits include The Invisible Man and the forthcoming One Night in Miami, wherein he plays football icon-turned-actor Jim Brown. (Be sure to read our One Night in Miami review, which we gave a 10!)

Aldis Hodge as Jim Brown in One Night in Miami.

Hodge’s other appearances include Hidden Figures, Straight Outta Compton, City on a Hill, Star Trek: Short Treks, Black Mirror, TURN: Washington’s Spies, Brian Banks, Clemency, Underground, Leverage, and the small screen version of Friday Night Lights.

Should the deal be finalized, Hodge will play Carter Hall, the archaeologist who is the reincarnation of the ancient Egyptian prince Khufu. As a member of the Justice Society of America, Hawkman has fought alongside Atom Smasher (Centineo) as well as Doctor Fate and Cyclone, who are as yet to be cast.

Michael Shanks previously played Carter Hall/Hawkman in Season 9 of Smallville.

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Jaume Collet-Serra directs Black Adam from a screenplay by Rory Haines & Sohrab Noshirvani and Adam Sztykiel. The movie is slated to open December 2021.

Can Rogue Legacy 2 Live Up To Its…Legacy?

I have high hopes for Rogue Legacy 2. When developer Cellar Door Games announced its deserved, but unexpected sequel back in April, I didn’t realize how excited I’d be to play it. The 2013 original, with its then-unique progression, was my gateway to the roguelite and is still one of the best blends of an RPG and a run-based roguelite structure.

That’s high praise, and it begs the question: How do you top that? In the seven years since Rogue Legacy launched, the roguelite genre has expanded. Countless games have riffed on the blend of run-based Roguelike mechanics and RPG-style progression it helped popularize. What could Cellar Door Games possibly do to make its sequel feel as fresh and revelatory as the original? After spending more than six hours with the current Early Access version of Rogue Legacy 2, the answer isn’t clear. The game doesn’t try to meet those expectations.

Rogue Legacy 2 is building out, not up. The sequel expands on the ideas that made Rogue Legacy stand out years ago, like adding more ways to earn incremental progress between runs and creating flashier, visual-forward family traits. However, the overall experience hews very closely to the Rogue Legacy fans know. In each Rogue Legacy run, you control a new generation of a long-time adventurer’s bloodline, who all explore the same mysterious, dangerous castle and usually die in the process. Between each adventurer’s journey, you have the ability to spend the gold their predecessor amassed to upgrade the family castle, improving the prospects (and stats) of future generations.

The changes in Rogue Legacy 2 feel like they expound on the idea behind the original, rather than creating a new identity.
The changes in Rogue Legacy 2 feel like they expound on the idea behind the original, rather than creating a new identity.
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Despite a visual overhaul, Rogue Legacy 2 feels more like a riff on the original so far. The opening area is a castle, just like the opening area of the first Rogue Legacy. Some of the room designs, despite being randomly generated, fall into the same categories–long halls of spikes, large open rooms full projectile-spewing opponents, and so on. Many of the original’s enemies, including floating wizards and menacing eyeballs, are back, too.

And the rogues feel similar, as well. There’s a larger emphasis on using the downward-slicing bounce attack as a tool for getting around and solving puzzles, but the line of knights you control in Rogue Legacy all feel the same. They’re light as air, jumping high with a weightless sword/bow/axe strike. Though there are nuanced changes to the classes added to the game so far, jumping into these new warriors’ shoes feels like coming home.

That isn’t to say that the game is identical, but even the changes feel like they expound on the idea behind Rogue Legacy, rather than creating a new identity. For example, in addition to planting a boss for you to beat in each area, every incarnation of the world features entrances to two mini-dungeons where you can earn heirlooms–permanent upgrades that impart skills like an air dash and the abilities to interact with spirits. You need at least one, but, realistically, both heirlooms to open the door to the first boss, so they become permanent checkpoints on the way to completing each zone (and the game). These sub-goals fall right in line with Rogue Legacy’s distinct flow–by earning gold, or accomplishing some small but permanent achievement, you take a step forward. This way, fewer runs feel like “wasted” effort.

The sequel expands on the ideas that made Rogue Legacy stand out by adding more ways to earn incremental progress between runs and creating flashier, visual-forward family traits.
The sequel expands on the ideas that made Rogue Legacy stand out by adding more ways to earn incremental progress between runs and creating flashier, visual-forward family traits.

That accommodation is Rogue Legacy’s signature: the idea emanated from all of its design choices in the original, which kept me coming back. While I’m happy to feel it in the sequel, I’ve been wrestling with the nagging feeling that I wanted more. While I’m having fun playing Rogue Legacy II because it’s the same, it is not the same kind of fun. It’s familiar and comfy but seems incapable of inspiring the same surprise and delight I felt in 2013.

Part of me thinks it’s a matter of expectations. Video game series have a tendency to come into their own in sequels; Zelda, Resident Evil, and Assassin’s Creed all come to mind as franchises that had a good idea the first time around, but for many, didn’t become the series they love until their later entries. That history has conditioned me to look for progress in each successive sequel: Is each new game innovating, making smart changes to enhance that “north star” idea that makes the series special?

Rogue Legacy II forgoes that convention, playing it safe. Its changes are small, made to preserve the ideas of the original, rather than improve it. That leads to the very distinct feeling that Rogue Legacy II will be “more of the same.” That’s generally not what I look for in a game, sequel or otherwise. I value innovation and hold these kinds of sequels in lower regard than those that create new, exciting experiences.

There aren't many games that do what Rogue Legacy does, and personally, I like having more of it.

Despite all that, there aren’t many games that do what Rogue Legacy does, and personally, I like having more of it. In the last decade, both players and developers have strongly embraced the notion that more of a good thing can’t be bad–it’s why we get a new Call of Duty every year, and why one the most highly anticipated PS5 launch games is Demon’s Souls, a remake of a 2009 PS3 game.

Does a sequel have to break its mold and surpass the game(s) that came before it to win our adoration?

But the feeling you derive from a game experience you love is different from the one that surprises and delights you in an original way. The “safe” sequel is rooted in a nostalgia-adjacent comfort. Even when the levels are new, you have an idea of how you’re going to enjoy yourself. But I find that kind of experience delivers diminishing returns. Too often, games that are too precious about keeping what players loved before–ranging from major mechanics to small details–only lead to stale, samey sequels. Eventually, you have to move on.

Hence the question, which I don’t have an answer to, and I don’t expect to know until the game is finished: Does a sequel have to break its mold and surpass the game(s) that came before it to win our adoration? I want to say no–that’s the unpretentious answer, and the one that lets me celebrate what I’ve enjoyed so far. But I can’t shake the feeling that, at the very least, playing another Rogue Legacy game that trades on my love for the original will leave my love for it faded. The original left me wanting more. Who knows how I’ll feel by the end of the sequel?

Disney’s Live-Action Peter Pan Finds Its Tinkerbell

Disney’s live-action adaptation machine is still chugging along despite low box-office numbers for their latest, Mulan. Peter Pan & Wendy, the upcoming live-action production of–you guessed it–Disney’s Peter Pan and has found its Tinkerbell in Grown-Ish star Yara Shahidi, Deadline reports.

Shahidi will be the first woman of color to star in the role in a blockbuster film, following in the footsteps of Julia Roberts who played the part in 1991’s Hook and Ludivine Sagnier in 2003’s Peter Pan. This is Disney’s second effort to diversify the casting of characters that have formerly been portrayed as white in their animated features, following the casting of Halle Bailey as Ariel for the upcoming live-action Little Mermaid.

In addition to Shahidi as Tinkerbell, Peter Pan & Wendy is also set to feature Jude Law as Captain Hook, Alexander Molony (The Reluctant Landlord) as Peter, and Ever Anderson (Resident Evil: The Final Chapter) as Wendy.

The movie will be written and directed by David Lowery, who previously worked with Disney on Pete’s Dragon back in 2016. Lowery also wrote and directed the upcoming A24 film, The Green Knight, starring Dev Patel in a retelling of the medieval folktale about Sir Gawain, a knight of the round table.

Peter Pan & Wendy currently has no set release date but is expected to premiere in theaters, rather than the Disney+ streaming service, at some point in 2021.