New Lord Of The Rings And The Hobbit 4K Gift Set Contains Extended And Theatrical Trilogy

October is barely underway, but the holiday season is well within view: Amazon has nonchalantly posted–and later removed–a new listing for a Lord of the Rings gift set of the full Peter Jackson trilogy in 4K UHD and digital available for $140. The set is currently up for pre-order but does not yet have a release date. There was also a standard 4K set available for $90. Both sets contain both the extended and theatrical cuts of The Fellowship of the Ring, The Two Towers, and The Return of the King.

The links are gone now, but they may reappear on Amazon Prime Day, which takes place on October 13. Sean Astin, who played Samwise Gamgee in LOTR announced the release of the three films along with all The Hobbit movies in a recent video.

As is usually the case with Amazon pre-orders, if you’re at all interested it would be wise to pre-order sooner rather than later as pre-orders automatically get locked into whatever the lowest price before release might wind up as. Either set up on Amazon currently would be ideal for fans who have been holding out for the ultimate version. However, you’ll more than likely have to wait until next week for them to go live again, but we’ll keep you updated.

These sets have been rumored for much of 2020, and are likely popping up in connection with the growing crop of new Lord of the Rings goodness just over the horizon. Amazon also has its upcoming prequel TV series preceding the prologue to Fellowship of the Ring reportedly set in the same continuity as the films.

Then there’s also the recently announced Lord of the Rings video game centered on Gollum, set for Xbox Series X and PS5. Titled The Lord of the Rings: Gollum, the game promises to be a stealthy adventure focusing on one of that world’s sneakiest creatures. In the game, you’ll reportedly start in a story parallel with Frodo, but on a different side of Middle-earth completely.

CoD: Black Ops Cold War PC Requirements Revealed Ahead Of Beta

Call of Duty: Black Ops Cold War is gearing up for launch next month with two beta weekends across all of its launch platforms. If you’re planning on getting some multiplayer in on PC you’ll have to wait until next weekend, but in the meantime, you can check out Cold War’s PC requirements to make sure you’re prepared.

It’s unlikely that you’ll be hard-pressed by the requirements too, which list generations-old processors and graphics cards as recommended, and even older ones for the minimum requirements. Nvidia’s GTX 970 was one of the most popular GPUs years ago, while Intel’s Haswell CPUs are hardly new in the current Comet Lake age.

What you will need is a decent amount of hard drive space, which shouldn’t be surprising if you’ve been keeping up with recent Call of Duty releases. For the beta alone you’ll need 45GB of space to play, which might be a bit more than you expected. Still, it’s a way off from the 250GB that Call of Duty: Modern Warfare has ballooned to on PC.

Minimum Specifications

  • OS: Windows 7 64-Bit (SP1) or Windows 10 64-Bit (1803 or later)
  • CPU: Intel Core i5 2500k or AMD equivalent
  • VIDEO: Nvidia GeForce GTX 670 2GB / GTX 1650 4GB or AMD Radeon HD 7950
  • RAM: 8GB RAM
  • HDD: 45GB HD space
  • NETWORK: Broadband Internet connection
  • SOUND CARD: DirectX Compatible, requires DirectX 12 compatible system

Recommended Specifications

  • OS: Windows 10 64 Bit (latest Service Pack)
  • CPU: Intel Core i7 4770k or AMD equivalent
  • VIDEO: Nvidia GeForce GTX 970 4GB / GTX 1660 Super 6GB or AMD Radeon R9 390 / AMD RX 580
  • RAM: 16GB RAM
  • HDD: 45GB HD space
  • NETWORK: Broadband Internet connection
  • SOUND CARD: DirectX Compatible, requires DirectX 12 compatible system

Call of Duty: Black Ops Cold War will host its first beta weekend on PS4 only, with early access starting on October 8. On October 15, all PS4 players will gain access to the beta, while early access will open for Xbox One and PC players. Check out our full Cold War beta guide for all the details.

Now Playing: Call Of Duty: Cold War Multiplayer Reveal

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2020: The Year That Changed Movies, And What Happens Next

The recent announcement that another two of this year’s big movies–Dune and No Time To Die–were moving to 2021 might not have been surprising, but it did feel like the final confirmation that 2020 was dead in terms of blockbuster entertainment. At the time of writing, Pixar’s Soul and DC’s Wonder Woman 1984 are still set for November and December releases, but there’s every chance that they will move into 2021 as well.

The impact of almost every major movie scheduled since March being delayed has been huge. With very few films left to show for many months, Cineworld, the world’s second-biggest theater chain and the owners of Regal Theaters in the US, has decided to temporarily shut all its US and UK sites. AMC, the world’s biggest chain, is staying open for now, but the titles it will be screening over the winter are a lot lower in profile than we’d expect in any normal year.

When the first few movies were delayed back in March, there was every expectation that we’d still see them in 2020. No Time To Die and A Quiet Place: Part II shifted from the spring to the fall; at that stage only F9: The Fast Saga was moved all the way into 2021, a decision which seemed dramatic at the time. And while a few other films also jumped back an entire year (Jungle Cruise, Halloween Kills), the predominant pattern initially was spring and early summer movies moving by a few months. Black Widow, Candyman, The New Mutants, Soul, and Wonder Woman 1984 were all delayed, but stayed on course for 2020.

But as the days grew warmer and longer, it became clear that even if theaters were to open by the fall, the schedule was going to be extremely crowded. Some films that had existing late-2020 dates were moved to 2021, such as Top Gun: Maverick, Marvel’s Eternals, Venom: Let There Be Carnage, and Edgar Wright’s Last Night in Soho. Other smaller films, such as Antlers and Antebellum, disappeared off the calendar altogether, with their release dates not confirmed until many months later.

Not surprisingly, some studios chose the digital route. Universal was quick to capitalize on the fact that millions of potential viewers were quarantining at home and rushed three recent theatrical movies onto video-on-demand–the period comedy Emma and the Blumhouse-produced horror movies The Invisible Man and The Hunt.

More controversially, Universal also decided to premiere the animated family movie Trolls World Tour on digital formats. The film was originally set for a traditional theatrical release on April 10, but instead of delaying it, the studio simply released it on-demand that day. The movie was a huge hit for Universal but caused a public feud with AMC, which was angered by Universal’s disregard for the long-honored theatrical window. The two companies eventually made a deal that they would share revenue from future Universal movies that received simultaneous theatrical and digital releases.

Of course, what seemed like a huge deal in April surprises no one four months later. Disney’s decision to release Mulan onto Disney+ and Warner’s recent announcement that its remake of The Witches will hit HBO Max might not have been on those studios’ plans at the start of the year, and the success of these decisions remains to be seen. But few can blame distributors for trying different approaches to releasing their movies. The concept of the theatrical window, something the theater chains have insisted on for decades to protect their bottom lines, has been seriously damaged in the space of a few months, and it’s hard to see how it can be fully restored.

Of course, there were a handful of movies that kept their release dates, more or less. The biggest was Christopher Nolan’s Tenet, which shifted forward a few weeks, but eventually hit theaters in late August internationally and the US a couple of weeks later. How well the movie has performed commercially depends on how you look at it. In terms of cold numbers, its $307 million worldwide gross so far is a huge disappointment for one of the world’s most commercially successful directors. But judging it on 2019 standards is perhaps unfair–more than $300 million made during a worldwide pandemic is an impressive number. Unfortunately–and this is the problem with so many of the movies that the studios have chosen to delay–Tenet was extremely expensive to make (a reported $200 million production budget), and those are the only numbers that Hollywood cares about.

Beyond Wonder Woman 1984 and Soul, the remaining films left for release in 2020 include the Ryan Reynolds comedy Free Guy, the Croods sequel, and Eddie Murphy’s Coming 2 America. But the big issue isn’t that the rest of the year’s movies aren’t due out until 2021–which is less than three months away now. It’s that very little is scheduled before the spring. January through March have traditionally been very quiet for releases anyway–too late for awards consideration, too early for the summer season–and right now there’s almost nothing of note on the calendar for those months.

So we’re now looking at another six months before this year’s high profile films can finally start hitting theaters. And that’s presuming the pandemic is under control by then, key markets such as New York have reopened, a second or third wave of the virus hasn’t closed other markets again, there are still enough theaters left in business, and people actually want to go back to theaters. Hardcore movie fans might be desperate to get back to the big screen, but they’re not what makes big mainstream movies a success. The much wider, more casual cinema-goer needs to be convinced. Will an entire year’s theater draught have created a pent-up need to leave the house to watch a movie? Or will many people have moved on, realizing that it’s cheaper and easier to stay home and consume all their entertainment that way?

Provided the stars should align and movie-going life resumes some form of normality, one thing’s for sure–there won’t be any shortage of new films to watch. A recent report in Variety stated that in the space of just 14 months, between May 2021 and July 2022, there are currently no fewer than eight Marvel Cinematic Universe films scheduled for release. Similarly, fans of DC, James Bond, the Fast and Furious family, Spidey spin-offs, Tom Cruise, Dwayne Johnson, and a variety of popular horror franchises will have an absolute feast of cinema to dig into.

There are questions to be asked about the sustainability of an industry–both the studios and the theaters–that is so reliant on the success of a handful of wildly expensive movies. One thing that has happened over the past decade is the decline of mid-budget movies–films that cost $40 million as opposed to $200 million. By putting such emphasis on blockbuster cinema, with its huge stars and massive productions, the studios have stopped making as many of the comparatively cheaper comedies, thrillers, and dramas that in a previous era might have turned a profit, even during a pandemic. From Marriage Story, Extraction, Da 5 Bloods, and David Fincher’s upcoming Mank to any number of Adam Sandler comedies, mid-budget films are now primarily produced by streaming services. Of course, these services have been the one success story of 2020, and subscriptions for Netflix, Disney+, and niche services such as Shudder have hit record levels. But while it’s unlikely the studios will change course any time soon, this situation will become increasingly untenable if the pandemic and theater-shutdown reaches past spring next year into the summer months.

It’s become a cliché when discussing Hollywood to trot out screenwriter William Goldman’s immortal line about the industry–“Nobody knows anything.” But it’s never been more true than it is right now. Only one thing seems certain–the movie business exactly as we knew it 12 months ago is gone, and the next few months will determine what happens next.

T. Rex Fossil Sells for 31.8 Million, Becomes Most Expensive Dinosaur Fossil Ever Sold

Bidding for a complete Tyrannosaurus rex fossil recently ended at $31.8 million, making it the most expensive dinosaur fossil ever sold.

As reported by The New York Times, the final bid went to an anonymous buyer who is now the proud owner of Stan, a 40-foot-long Tyrannosaurus rex up for auction at Christie’s Evening Sale of 20th Century Art. The event took place at Rockefeller Center in New York City and was live-streamed to audiences around the world.

James Hyslop, head of Christie’s Scientific Instruments, Globes, and Natural History department, took in the final bid Tuesday evening. Hyslop explained that it’s extremely rare for paleontologists to come across fossils as complete as Stan, let alone see them available for purchase on the public market.

The record-setting final sale was nearly four times as much as its estimated $8 million price tag. The auction opened at $3 million and quickly rose to the final $31.8 million during the 20-minute bidding war that included buyers from London and New York.

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Stan stands tall at nearly 13 feet in height and almost 40 feet in length. “I’ll never forget the moment I came face to face with him for the first time,” Hyslop recalled. “He looked even larger and more ferocious than I’d imagined.”

Scientists estimate Stan would’ve weighed almost 8 tons when it was alive and judging by the punctures in its skull, it’s theorized that he was a warrior, surviving countless bouts of combat.

Stan is far from the largest T. rex ever recorded, though. That record still belongs to Scotty, a massive 9.7 ton specimen uncovered in the 1990s, although paleontologists only recovered about 65 percent of its bones.

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The last complete dinosaur fossil brought to auction was in 1997 when a comparable T. rex named Sue was sold to a the Field Museum of Natural History in Chicago for $8.36 million.

The only question now is, where do you display such a massive skeleton?

For more dinosaur discoveries check out what scientists have to say about extracting DNA from amber resin and the incredible findings within a 75 million-year-old fossil.

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Matthew Adler is a Features, News, Previews, and Review writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Super Nintendo World Is Opening In Japan In Spring 2021

Super Nintendo World, the new theme park section from Nintendo and Universal Studios, is opening at Universal Studios Japan in Osaka in Spring 2021. Nintendo made the announcement on Twitter while adding that a new Mario cafe and store would be coming to Universal Studios Japan on October 16.

While theme parks in California are still shut down, Universal Studios Japan reopened back in June after the country’s state of emergency was lifted. The park requires that guests wear masks and have their temperature taken when entering. Universal Studios Japan’s version of Super Nintendo Land was intended to launch alongside the Tokyo 2020 Olympics, but the opening has been delayed due to the pandemic.

We got an early glimpse of the park back in May when aerial shots were shared on Instagram. We could see Peach’s castle, various warp pipes and blocks, and even a Yoshi ride similar to Fantasy Land where park-goers take the green dinosaur for a spin. No other rides, besides the previously confirmed Yoshi and Mario Kart rides, have been announced.

Super Nintendo Land is also set to come to the Singapore, Orlando, and Hollywood Universal Parks, each with unique rides, although little information about those parks has been released. Construction has been ongoing at Universal Studios Hollywood.

Theme parks in Orlando have reopened since June, but parks in Southern California, including Universal Studios and Disneyland, remained closed due to the pandemic. You can still go for a visit to Disneyland in Animal Crossing, though.

Logitech G923 Racing Wheel Review

Logitech’s G923 racing wheel features a new system to introduce an added layer of force feedback over what’s possible in prior models like the Logitech G29 and G920. Dubbed ‘Trueforce’ the tech is basically designed to take data from within the physics and audio packages of supported racing games and use that information to deliver extra sensations and vibrations to the wheel rim and into your hands.

The result does feel richer in comparison, although as a relatively new product there’s limited current support for the feature within the racing and driving genre.

Logitech G923

Logitech G923 – Design and Features

Logitech has previously sold console-specific wheels as different models, with the G920 for Xbox One and the G29 for PS4 (which is largely the same product but with a few additional features, like a 24-point selection dial and a set of LED rev indicator lights).

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This time around Logitech has cut down on the disparity between the two camps. There are naturally two versions of the G923 – one comes with typical PlayStation controls built-in, one with Xbox controls, and both are compatible with PC – but now both versions get the same name and the same flourishes (namely, that same 24-point selection dial and the set of LED rev indicator lights). The G923 will also be compatible with Xbox Series X and PlayStation 5.

Logitech G923
Logitech G29 (left) vs Logitech G923 (right)

Ultimately, however, the presence of the dial and lights is really the only major physical difference between the G920 and the G923, and the G923 is otherwise virtually identical to the G29. The exposed brushed metal of the rim itself is now black on the G923 (it’s more of a gun metal grey on the G29) and the shift paddles are also black (they’re silver on the G29). Aside from that, they’re basically twins. Same base, same clamps, same button shapes and layout, same leather-wrapped rim with the same stitching – even the same blue aluminium strip to mark the top centre of the wheel.

Logitech G923
Logitech G29 (left) vs Logitech G923 (right)

The clutch, brake, and accelerator pedal set is also essentially aesthetically identical to the G29/G920 pedals; the only way you could really tell the sets apart when looking at them is the logo printed beneath the brake pedal. The only difference is inside; the G923 replaces the rubber stopper under the G29/G920 with a new progressive spring that gets firmer as you depress it.

The G923 is compatible with the current Logitech standalone shifter, but it doesn’t come with one.

Logitech G923

Logitech G923 – Performance

In games without ‘Trueforce’ compatibility (or with Trueforce toggled off) the G923 feels identical to the G29/G920 (which were not exactly a quantum leap ahead of the G27 back in 2010). It’s still a gear-driven wheel so force feedback is decent if not particularly nuanced, and bumps still make the whole wheel unit rattle like a microwave packed with popcorn. Dialing down FFB in-game can often help tame the knocking in Logitech wheels, although numbing FFB also kind of defeats the purpose of buying a wheel in the first place.

Enabling Trueforce definitely adds another layer to the sensations felt through the wheel, though it does come at the cost of making the wheel even noisier than usual. Trueforce, for instance, enables the G923 to hook itself into the in-game audio and deliver a constant vibration to the wheel rim to simulate the throbbing engine reverberating into the cabin and through the controls. The higher the revs, the stronger the vibration. If you mute the game volume on your gaming TV or soundbar and speaker system you can still hear the G923 itself sound like it’s going through its own rev range – it’s kind of like that slightly distant, tinny sound you get when you go to play a game and you think your speakers are broken until you realise you’ve just forgotten to unplug your gaming headset.

Logitech G923

Logitech explains Trueforce “connects directly to in-game engines, processing at up to 4000 times per second” using actual game physics and audio in real time. I suspect a layman would describe it more simply as a general buzzing when the engine is running. This extra vibration doesn’t really get in the way of other more important feedback and cornering forces, and it’s convincing to a point; it does help vehicles feel more alive, even at idle. After using the Trueforce system and toggling it off, I’ll admit I did suddenly feel a little more disconnected from my virtual car. The system is more immersive, despite the fact it makes a bit of a racket.

Of course, the additional caveat for now is that Trueforce is only supported in a couple of games so far. At the moment only Gran Turismo Sport, Assetto Corsa Competizione, and 2019’s Grid officially support Trueforce.

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In terms of the pedals, only the brake feels different from the G29/G920. The G923 now has a progressive spring under the brake that makes it harder to depress the further you stomp on it (the G29/G920 has a rubber stopper, which is an effective but cruder solution to simulate the building hydraulic force of a brake pedal – although it creates a distinct two-stage effect where you can feel the pedal first hit the stopper).

The G923 feels better all the way until fully depressed, when it taps against the base. Perhaps the new progressive spring could’ve been combined with a slightly softer stopper to give it a super firm feel at 100% depressed, but without the clunk of it hitting the limit of the base.

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Logitech G923 – Purchasing Guide

The Logitech G923 racing wheels and pedals retails for $399 at Best Buy and Logitech.

Netflix’s Hubie Halloween Review

Hubie Halloween is available Wednesday, October 7 on Netflix. 

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Though Netflix might be in the business of unceremoniously ending most of its shows these days, it’s still “all in” when it comes to Adam Sandler movies, having already extended the shockingly generous deal it had with the comedian for four more films and another enormous pile of cash. Meanwhile, the sixth and final film from the original Sandler deal, Hubie Halloween, launches this week and, well, the good news is it’s not a noxious mess.

It’s not as good as the best film in Sandler’s Netflix oeuvre, which was Murder Mystery, but it’s also heaps better than (arguably) his worst Netflix outing, The Ridiculous 6. Despite gags involving vomit, feces, urine, and other Sandler film staples/secretions, Hubie Halloween is generally a family film, one that harkens back to the likes of early projects such as Billy Madison and The Waterboy. In fact, Sandler’s man-child “Hubie” Dubois (full name: Hubert Shubert Dubois) is such a mash up of SNL’s Canteen Boy and The Waterboy’s Bobby Boucher that it was easy to assume, when he walks through the door of his house, that his mom would be played by Kathy Bates (she’s played by June Squibb, and Hubie has a thermos, not a canteen).

Hubie, who lives in Salem, Mass, and whose lineage dates back to the wrong end (meaning fiery end) of the Witch Trials, is the local dork who loves Halloween and acts like a perpetual safety monitor for the town, causing most around him to hurl insults and debris (and axes?) at him. He longs for his high school crush, Violet Valentine (Modern Family’s Julie Bowen), but he’s never had the courage to ask her out. Fortunately, she already loves him back too so no real work needs to be done narratively in this area of the film.

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On this particular Halloween however, with Hubie suffering the usual slings and arrows from his piggish fellow citizens, the town will have to deal with a Michael Myers-styled escaped lunatic, a possible werewolf, and mysterious kidnappings. These could either all be connected somehow or simply misunderstandings and pranks.

Needless to say, Hubie has his hands full as the self-appointed monitor for Halloween safety and as someone who continually puts others’ happiness ahead of his own. One thing that easily earns this Sandler joint a few more points is that the messaging is sweet and kind. It’s about the strength it takes to be charitable and caring and how it’s always the truly weak who bully and abuse. Naturally, to get to that candy center you’ll have to endure dozens of jokes falling flat, a bunch of people falling down, and Hubie falling for every single Halloween prank — each one making him scream in abject terror.

Actually, that last part, where Hubie sort of violently overreacts to every fake ghost and ghoul he sees is one of the movie’s most endearing, and exuberant, running gags. I’m not ashamed to say I chuckled a few times here, over some diabolically dumb s***, but that’s because there are actual attempts at traditional comedy in Hubie Halloween and not just Sandler’s penchant for presenting us with the lowest common denominator.

Also, aside from Happy Madison company regulars like Steve Buscemi and Rob Schneider (and I guess Kevin James too), this movie has a ton of very talented people popping up in amusingly minuscule parts, from SNL’s Melissa Villaseñor, Mikey Day, and Keenan Thompson to grizzled old-guard comedians like Colin Quinn and George Wallace. Also…Ray Liotta? Who I guess is part of this crazy lot now? (All of this is to say that the best cameo, which is a fun Happy Gilmore callback, happens during the first minute of the film.)

Bowen has the privilege/chore of playing the one person in town who not only sees value in Hubie because he’s nice but is also, yes, head over heels in love with him. Yes, the woman who lusts for the quirky dolt is another time-honored Sandler tradition observed here. The story, if it’s at all worth paying attention to, sort of crumbles apart in the third act when the true menace of Salem is revealed, but it neither ruins the movie nor does it make an impact in any meaningful way. The movie is designed to be brainless and sweet and anything remotely clever to arise from it is kind of a happy accident.

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Pikmin 3 Deluxe Demo Comes With Save-Data Transfer

A demo for Pikmin 3 Deluxe is coming later tonight on the Nintendo eShop. The demo will include save-data transfer so you can carry your progress over to the full game when it’s released.

Today, Nintendo of America hosted a new Treehouse Live which included a live gameplay demo for Pikmin 3 Deluxe. Two Nintendo Treehouse hosts walked viewers through a few of the new features coming to the Nintendo Switch version of Pikmin 3, including the first-ever story mode co-op mode.

The hosts ended the Pikmin 3 portion by announcing a demo will be coming to the Nintendo eShop later today. What’s more, the demo will include save-data transfer so players can take their progress from the demo and transfer it to the full game when it’s released on October 30.

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Check out the Pikmin 3 gameplay demos in the video above. The other half of the Nintendo Treehouse Live covered the upcoming Hyrule Warriors: Age of Calamity, which you can see in the video below.

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For more, you can check out IGN’s review of the original Pikmin 3 on the Wii U.

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Matt T.M. Kim is a reporter for IGN.

What Does A Zelda: BOTW Expert Think Of Genshin Impact?

When it was first revealed, Genshin Impact drew comparisons to The Legend of Zelda: Breath of the Wild. Those comparisons aren’t entirely unfounded–both games feature similar visuals and gameplay mechanics, and Genshin Impact allows you to explore its open world with a similar level of freedom to Nintendo’s opus.

Thankfully, GameSpot has a Breath of the Wild expert on payroll to dive into both games and see whether Genshin Impact is just a rip-off or something more. In the video above, Max Blumenthal (better known as RinHara5aki in certain Breath of the Wild circles) explains how Genshin Impact builds upon the Switch launch title’s mechanics and features–sometimes for better and sometimes for worse.

After putting over 2300 hours into Breath of the Wild and over 50 into Genshin Impact, Max can confirm that the two games are similar but very much not the same. Which isn’t to say one is better than the other–both happen to be good, just in different ways. For the specifics, you’ll have to watch the video.

Breath of the Wild’s approach to exploration and player-created stories was acclaimed at the game’s launch–it’s only natural that developers would take notice of that and try to build on it. It’s not like Genshin Impact is the only game to take inspiration from what Breath of the Wild has done: just look at Ubisoft’s Immortals Fenyx Rising, which copies Breath of the Wild almost beat-for-beat in some instances.

Hey Sony, How Exactly Does The PS5 Work?

With PlayStation 5‘s launch about a month away, you might expect to have a firmer grasp on what the console is all about by now. Yes, you’ll be able to play most PS4 games on it, and you can expect Sony’s strong first-party lineup to be available in the coming years. We know how to take it apart, install an extra SSD, and switch from horizontal to vertical orientation. Oh, and it’s got Bugsnax. But there are a ton of questions that still remain, including some critical ones that are made all the weirder when you consider that you may have already spent money on a PS5 preorder.

There’s the immediately obvious stuff: What the heck does the PS5’s UI look like? Is this a carryover of the PS4’s menu setup? Will I finally be able to pin things so that Rez Infinite is only ever a button press or two away? Do PS4 themes carry over–or are themes even available on PS5?

For something so core to the experience of using a console, it’s strange to not have even seen a single screenshot of the menus. Why is Sony being so cagey? I’m personally eager to get a peek because I find it a real thrill to behold a next-gen console interface for the first time (the lack of an overhaul on the Xbox side is a little disappointing to me for this reason). But this isn’t the sort of thing that’s necessarily going to play a huge role in deciding whether or not to preorder a PS5.

The answers to other questions, however, will have a more meaningful impact on your experience of playing games on PS5. Will the party system work across generations so you can chat with friends who don’t make the leap? Sony says most PS4 games are backwards compatible on PS5, but depending on how cross-gen multiplayer works, you might not want to trade in your PS4 toward the new console. This is a concern for Xbox Series X/Series S as well, and one that I found it hard to wrap my head around when a friend recently asked me to explain it to him. If he upgrades to next gen but his partner stays on Xbox One, will they be able to play every game together? Will the next-gen version of GTA Online separate them from one another? Who knows!

At least in Xbox’s case, we have a decent understanding of how backwards compatibility works, and the types of enhancements that it will potentially allow for. On the PS5 side, Sony has said very little–just that most PS4 games will work. But which games won’t work? Is there a chance it will allow for a 60fps version of Bloodborne? Has Sony come up with anything like Microsoft’s auto-HDR feature that introduces HDR in games that didn’t previously support it? Why are some PS5 games not supporting cross-gen saves like their Xbox equivalents?

It’s great that backwards compatibility is more of the norm going into this new generation, but the lack of communication from Sony is concerning. It’s unclear if this is due to difficulties related to COVID-19, Sony trying not to advertise the fact that Microsoft’s backwards compatibility is more fully-featured, or something else, but for those who might be trying to decide which next-gen console to buy, this is important information to have.

There’s plenty else that remains unanswered. Are external hard drives supported for backwards-compatible games? Will Trophies and cloud saves sync more seamlessly than on PS4? Will downloads on PSN finally be faster?

Sony is still drip-feeding new information out, and I’m sure some of these topics will be covered in the few weeks left before launch. The company recently revealed that PS5’s virtual surround sound won’t be available for your TV speakers at launch, though 3D Audio will work with headsets starting on Day One. The PS5 teardown video showcased the process for expanding the system’s storage and revealed a clever means for allowing you to vacuum dust out of your console. We’re learning little bits about the console all the time, but not in the same way we are with Xbox Series X, which is already in the hands of media outlets and allowing Microsoft to dominate the conversation.

There remain so many unanswered questions–including some that feel like they should have been addressed before preorders opened–that it’s difficult not to feel a little uneasy about the impending next-gen console launches. Maybe launch day will come and all of these concerns will be rendered moot. But in the meantime, it’s discomforting to have so many questions about whether that $500 purchase was a wise one.

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