Marvel’s Spider-Man: Miles Morales Art Book, Prequel Novel Announced

Marvel’s Spider-Man: Miles Morales is set to hit the PS4 and PS5 in just a few weeks, but fans of Insomniac’s take on Miles will have more opportunities to jump into the character’s world via two newly announcred books.

IGN can exclusively reveal the titles and cover art for Titan Books’ Marvel’s Spider-Man: Miles Morales – Wings of Fury, the prequel novel tied to the game, as well as Marvel’s Spider-Man: Miles Morales – The Art of the Game. Check out the cover art for both below:

Marvel's Spider-Man: Miles Morales - Wings of Fury Cover
Marvel’s Spider-Man: Miles Morales – Wings of Fury Cover

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Wings of Fury will actually hit before the PS4/PS5 game is released, with the novel written by SLAY author Brittney Morris being available from Titan on November 10. The story focuses on Miles grappling with the responsibility of being Spider-Man as he deals with Vulture and Starling setting experimental tech onto the streets of New York. It will cost $16 and is 288 pages long.

The official description reads:

With an exclusive adventure leading directly into the game itself, Marvel’s Spider-Man: Miles Morales – Wings of Fury features Miles Morales coming to terms with what it means to be Spider-Man. A mix-up with the law leaves Miles questioning everything and when Vulture and his accomplice Starling unleash experimental tech on Marvel’s New York, Miles must decide what kind of hero he wants to be.

Meanwhile, Titan will release The Art of the Game in February 2021. Written by Matt Ralphs, the book will trace the creative process of in a hardcover book that includes concept art, in-game renders, and insight from the artists and developers at Insomniac, Marvel, and PlayStation. The 192-page art book will cost $39.95.

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Titan also previously released a prequel novel and art book for Marvel’s Spider-Man on PS4, which fans can still purchase if they’re looking for even more of Insomniac’s take on the webhead.

Marvel’s Spider-Man: Miles Morales will hit the PS4 and PS5 on November 12, the launch day of the PS5, and after recently getting an extended look at Miles Morales PS5 gameplay, we also learned about Spider-Man and other games’ PS5 preorder bonuses. And if you want to learn about the game’s villain, be sure to check out our character breakdown of villain The Tinkerer.

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Jonathon Dornbush is IGN’s Senior News Editor. Talk to him on Twitter @jmdornbush.

 

This Book Offers an Insider Look at BioWare’s 25-Year History

BioWare has spent 25 years building a reputation for crafting high-quality video games with immersive, lore-heavy worlds. If you’ve ever wondered what it’s like to work behind the scenes and bring those epic games to life, Dark Horse Comics has just the book for you.

Dark Horse is releasing a new hardcover artbook called BioWare: Stories and Secrets From 25 Years of Game Development. As the name suggests, this book gives fans a closer look at the company’s inner workings and the fascinating behind-the-scenes stories that arose out of modern classics like Mass Effect and Knights of the Old Republic. Plus, you can expect a copious amount of sketches and concept art and even glimpses of BioWare games that never saw the light of day.

Check out the slideshow gallery below for an exclusive preview of this sprawling BioWare retrospective:

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Here’s Dark Horse’s official description for the book:

BioWare – Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare’s history, with never-before-seen art and photos anchored by candid stories from developers past and present. See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games. Presented and designed by Dark Horse Books, this tribute to BioWare’s legacy is a must-have for any fan of the best stories you can play.

BioWare: Stories and Secrets From 25 Years of Game Development is priced at $49.99 and is scheduled for release on November 11, 2020.

Currently, BioWare is crafting some major changes to its live-service shooter Anthem, with the update dubbed “Anthem Next.” We also know the developer is one of many EA-owned studios working on next-gen projects for the PS5 and Xbox Series X. One of those projects could even be the rumored Knights of the Old Republic remake, which will reportedly overhaul the game’s story to fit within the context of Disney’s Star Wars timeline.

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For more on BioWare’s long, notable history, check every BioWare game review on IGN.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

The New Mutants Coming to Blu-ray and Digital in November

Against all odds, the long-delayed New Mutants movie finally made it to theaters in 2020. If you aren’t lucky enough to live in an area where going to the movies is a safe option, there’s good news. 20th Century Studios’ final X-Men movie is headed to Blu-ray, 4K Ultra HD, DVD and Digital HD on November 17.

To celebrate the news, IGN can exclusively debut a new clip from this upcoming release. Check out the video player above or the embed below to see several members of the crew reflect on the iconic work of comic book artist Bill Sienkiewicz and how it helped shape the look and tone of the movie:

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The clip shows director Josh Boone, other crew members and even Sienkiewicz himself reflecting on the influence classic New Mutants stories like “The Demon Bear Saga” had on the movie. That landmark 1984 story established a very different and much darker tone for the comic. Sienkiewicz’s surreal, even psychedelic approach was wholly unlike anything X-Men readers at the time had ever seen. And this featurette shows us how much Boone and his team worked to capture that feeling in both the look of the monstrous villain and the way the New Mutants themselves are portrayed on screen.

Sienkiewicz previously illustrated the cover for the Best Buy-exclusive steelbook version of the Dark Phoenix Blu-ray. We were able to interview Sienkiewicz last year to learn more about how that collaboration came about. He also had plenty of great things to say about his experience on the New Mutants set, even revealing his belief that the series could continue on at Marvel Studios.

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Unfortunately, there’s no sign Marvel will be greenlighting a New Mutants sequel or working this particular incarnation of the team into the MCU. Still, with WandaVision dropping a very intriguing X-Men cameo and the next Doctor Strange movie delving headlong into the multiverse concept, anything is possible.

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IGN’s Jim Vejvoda gave The New Mutants a 7 out of 10 in his review, saying, “The New Mutants had already earned its place as a curious footnote in Fox’s now-defunct X-Men franchise, but it’s a stronger, better movie than such diminished expectations from its long-delayed release would suggest.”

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

PS5 Teardown Explains Why It’s So Big – To Stay Cool and Quiet

Today’s official PlayStation 5 teardown told us a lot about the console, but perhaps the most interesting element was learning just how afraid Sony seems to have been about heat buildup in the new generation, and the lengths it’s gone to correct that. It even explains why PS5 is quite so massive.

Clearly as sick of “my PS4 sounds like a jet engine” tweets as the rest of us, Sony appears to have thrown everything it can at the wall to help PS5 run cool and, thus, quietly. In the course of the teardown, we see multiple means of keeping the console cool:

  • The entire rear side of the console is an exhaust port.
  • A huge, 120mm x 45mm cooling fan, capable of drawing in air from both sides.
  • Dust catching ports that have been built to withstand vacuuming.
  • A liquid metal thermal conductor to keep the CPU and GPU cool.
  • A large heatsink, using a heat pipe that achieves the same performance as a vapor chamber.

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It’s a multi-pronged approach to reduce dust build-up and increase expelled heat, which should reduce noise overall (and that’s not confined to heat reduction either – even the Blu-Ray drive has been insulated to reduce vibration noise). Those elements make up the bulk of Sony engineer Yasuhiro Ootori’s explanations during the teardown video – it’s abundantly clear that Sony thought this was a major problem in PS4, and has sought to correct it for PS5.

There’s a case to be made, in fact, that the primary reason for PS5 being the skyscraper-sized object it is down to keeping it cool. Ootori makes clear that the size enables for a “dramatic improvement in performance in terms of processing power and quietness.” The only system element the width of the console is that fan, and the heatsink takes up a huge portion of the rest of the internal space.

It might not fit quite as nicely in your TV stand as previous boxes, but PS5 should at the very least be quiet once it’s in there.

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PS5 will cost US$499 / £449 / AU$750 for the full edition, and US$399 / £359 / AU$600 for the digital edition. It will arrive on November 12 in the US, Japan, Canada, Mexico, Australia, New Zealand and South Korea and November 19 in all other territories.

PS5 preorders are currently sold out at all major retailers, but make sure to follow the IGN Deals Twitter page to be alerted the moment they go live again.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Genshin Impact Has Plans for New Characters, Locations and Next-Gen – But Not Xbox

Genshin Impact developer MiHoYo is working on more characters, locations, and next-gen versions of the game – but has no plans for an Xbox version.

Speaking to IGN Japan, a MiHoYo spokesperson explained that it considers Genshin Impact a live service game, “and the current version is only a portion of the content […] We will continue developing even more content and gameplay while also releasing updates and optimizations. So, the product that goes online isn’t the ‘final version’, but rather the ‘first step’.”

While MiHoYo doesn’t have immediate plans to add new mechanics to the mix, its aim is to build Genshin Impact’s world out from its current state. The game launched with 20 characters and two major city locations (Mondstadt and Liyue), and the developer makes clear that more charcaters, character-specific missions, and a third city are currently in development. New side quests will also be added.

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Many of the ongoing decisions will be made based on player feedback, and MiHoYo’s inviting players to tell them what they’d like to see. “One could say that the real work has only just begun”, said the spokesperson.

The game was released on PC, PS4 and mobile, with a Switch version already confirmed. However, MiHoYo is already working on  other platforms: “We already have plans in regards to Genshin Impact on next-gen consoles, and we will update everyone accordingly at a future date.” Those won’t necessarily be straight ports either, with the spokesperson making clear that, “We are also in discussion over future visual improvements as well.”

However, the one area that Genshin Impact won’t seem to be expanding into is Microsoft consoles, with MiHoYo saying, “We currently don’t have any plans for an Xbox version of the game.” It’s not clear if that’s down to an exclusivity deal, Xbox’s lower presence in Asian markets, or other factors.

Genshin Impact’s had a very strong start to its life, seeing over 17 million downloads on mobile alone, and making an estimated $50 million. The free-to-play action-RPG can be a little confusing as it begins, so we’ve got a beginner’s guide to characters, combat and currencies, as well as a primer on how to use its cross saves, and how to play co-op.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

 

Sky: Children Of The Light Reveals A Challenging New Season

Sky: Children of the Light is moving into its seventh season, introducing a set of trials and a new narrative that will delve into the villagers’ origin story. The season is available now, bringing with it a bunch of new cosmetics, expressions, and other items.

The Season of Prophecy is Sky’s latest seasonal event, which Thatgamecompany promises will be its biggest season yet. The new season looks to expand the scope of its seasonal content yet again, after the Season of Enchantment and vacation-themed Season of Sanctuary both introduced huge new areas to the game.

The biggest thing the Season of Prophecy brings to the game are trials–a set of four different trials based around water, earth, air, and fire. The new season will take place within the Isle of Dawn’s Cave of Prophecies, promising to “unravel its original purpose,” with a narrative designed to reveal more of the game’s mysterious backstory.

The season will include just four new expressions, as well as cosmetics including five masks, four hairstyles, three capes, a new instrument, and more. Some of these seasonal cosmetics and rewards require the $9.99 season pass to redeem.

Thatgamecompany also announced that Sky’s Halloween-themed event Days of Mischief would be returning between October 22 and November 4, with new themed cosmetics and a chance to pick up last year’s Halloween cosmetics in a “catch up pack”.

Sky recently celebrated a milestone of 50 million downloads across both iOS and Android, less than three months after it reached 20 million. While the plan is for Sky to eventually release on other platforms, its intended 2020 Switch release was delayed to 2021 due to COVID-19, and other platforms haven’t yet been announced.

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Steam Game Festival: Autumn Edition Starts This Wednesday

The Steam Game Festival has been one of the only gaming events to add more dates to its roster in 2020, thanks to its virtual-only format. Hosted entirely on Steam, the event will let you play demos of newly released and upcoming games for free, between October 7 and October 13.

Now on its fourth installment, after the first Game Festival launched last December in tandem with Geoff Keighley’s Game Awards, the format has stayed mostly the same–log on to Steam between the 7th and the 13th and get access to hundreds of free demos on Steam.

You can check out a preview of some of the Festival’s featured games in the video below.

The autumn event will be showing demos of games that are scheduled to launch on Steam between now and May 1, 2021. With big gaming events still likely a while (or a vaccine) away from being safe again, this is your best chance to get hands-on and discover some new games to follow.

Further Steam Game Festival events are tentatively planned for February 2021 and June 2021, so we can expect them to continue being a regular occurrence even beyond 2020. Check out the official Steam page here to set a reminder for the beginning of the Autumn Festival.

PS5 3D Audio, Surprise Game Collections, & A Blizzard Studio Shutdown | Save State

In this video, Persia talks about the PS5’s new 3D audio feature and how it will work for your headset but not for your TV speakers at launch. Sony also showed of its Pulse 3D wireless headset, which it says will be the best way to experience the PS5’s 3D audio capabilities. A few confirmed games to support this feature are Spider-Man: Miles Morales, Demon’s Souls, and Resident Evil Village.

Persia also talks about the surprise announcement and release of two collections from Bethesda. The first collection includes four Wolfenstein games in all: The New Order, The Old Blood, The New Colossus, and Youngblood. The second is The Arkane Collection and includes Prey, Dishonored, and Dishonored 2, along with the standalone Dishonored 2 expansion Death of the Outsider. Bethesda also confirmed to GameSpot that both collections will be playable on next-gen consoles through backwards compatibility.

Lastly, Persia talks about Bloomberg reporting that Blizzard will be closing its offices in Versailles, France. The Versailles office was responsible for marketing, providing customer support, and localizing Blizzard games across Europe.

This is your Save State for Monday, October 6th.

Pokemon Go Is Offering Free In-Game Items To Celebrate Dev’s 5th Birthday

Pokemon Go players can currently claim several free items to celebrate an important anniversary. October 2020 marks the fifth anniversary of Niantic going independent, after forming in 2010 as a start-up lab within Google–but it’s players of their most popular game that are receiving a present.

In order to claim this present, you’ll have to go to the Pokemon Go offer redemption page and enter the code DJTLEKBK2G5EK. This will give you some in-game bonuses right away, but you need to make sure you enter the code before October 13.

According to Serebii, these are the bonus items you’ll earn for entering this code:

  • 20 Ultra Balls
  • 1 Star Piece
  • 10 Pinap Berries
  • 10 Niantic Stickers

Pokemon Go was released in July 2016, so the game itself is not five years old yet. The game’s next Community Day is coming up on October 17, alongside numerous other October events.

Niantic is currently working on new experiences, including Catan World Explorers, based on the popular board game.

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Bill & Ted Face The Music Writer Reveals They Tried To Get Eddie Van Halen For The Movie

Fans around the world are mourning the passing of Eddie Van Halen, 65, who died Tuesday after a long battle with throat cancer. Different fans are mourning him in different ways, and that includes Bill & Ted Face the Music co-writer Ed Solomon.

Solomon, who co-wrote both of the original movies and the brand new Bill & Ted Face the Music took to Twitter to talk about trying to get the legendary guitarist in the movie.

“Super sad to hear about the passing of Eddie Van Halen. He was a big influence on Chris and me as we were writing ‘Bill & Ted.’ In fact, when director Stephen Herek was reading the script he got three pages in, stopped, put on ‘1984’ and resumed. We wanted the movie to be a cinematic ‘Jump,'” Solomon said. “We tried to get him to do something–anything–in ‘Face the Music,’ but they said he was unavailable and wouldn’t tell us why. Sadly, I think I know now.”

Bill S. Preston, Esq. himself, Alex Winter, kept things shorter, with a simple “ugh,” but he retweeted alongside that a clip from the original movie, in which the heroes discuss the necessity of having Eddie Van Halen in their band, the Wyld Stallynz.

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