With NHL 21, EA Finally Delivers A Major Career Mode Update

While the Madden and FIFA series have leaned into their own story modes in recent years with Longshot and The Journey, EA’s other flagship sports franchise, NHL, has left this on the bench. That is still the case in NHL 21, but the game’s developer is finally updating its career-minded mode, Be A Pro, with what appears to be the biggest and most welcome changes to it in years.

I recently had the chance to play around four hours of NHL 21’s Be A Pro, and it’s clear right from the start that EA isn’t repeating the mistakes of last year.

The first thing you’ll notice in NHL 21’s Be A Pro mode is that the UI is completely overhauled, and for the better. The hub has been revamped to display more information on the screen at once. This sounds very basic, but in returning to NHL 20, its Be A Pro screen feels very barebones and lacking by comparison. NHL 21’s Be A Pro hub shows you most everything you need on one screen, with sub menus available for your game schedule, skill tree, important news, salary details, and more.

The new-look Be A Pro hub
The new-look Be A Pro hub

The Be A Pro structure is familiar–as in years past, you start out by creating a character and choosing whether you want to start in the Memorial Cup or in Europe, and compete for a place in the NHL, or you can jump directly into the NHL and guide your player through their rookie season. I tried both ways, and found it was more exciting to start in one of the lower-tier leagues, as this makes your journey to the NHL feel more fulfilling.

Outside of the new hub and layout, another major change for Be A Pro in NHL 21 is the new conversation system. You will have text conversations with coaches, management, and teammates to discuss your future, and there are multiple dialogue options to choose from that can alter the trajectory of your career. EA says there are “hundreds” of story beats that can play out. I only played around four hours, so I didn’t see them all, but I was impressed with their variety.

In one instance, a teammate asked if I wanted to go bowling as a team-bonding exercise. I said yes, but then I got a call from my agent saying an opportunity came up to make some cash. So I was presented with a choice–go bowling with my teammates to increase my likeability with them (which would in turn improve line efficiency) or call my agent back to take up the brand opportunity (which could pay dividends down the road with further brand opportunities and sponsorships).

I ended up going bowling, but it was a decision I spent some time thinking about as I weighed the pros and cons–the ratings impact is also shown on screen so you can see just how much your decisions may affect your career. These kinds of dilemmas can also occur in conversations with members of the media and coaches. For example, in a media interview you can promise to have a big game the next time out, and you’re rewarded for coming through and punished for failing with impacts to your statistics.

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While most of these conversations happen off the ice, there are also some conversations with your coach that occur in the middle of a game. In certain pivotal situations, you can promise to get your team back on track with a goal, or you can reassure your coach that you’ll play a more measured game to protect a lead.

I found that these conversations made me feel a sense of ownership of my player as I guided them through the early stages of their career. In about four hours, my character’s journey is only just beginning, and I’m excited to see how their story will play out and what other choices I might need to make throughout my career.

Creative director William Ho said in a group interview that he hopes people don’t just mash the conversation buttons and move on.

“We really want people to look at the responses and look at the ratings impacts … we’ve tried to make those ratings impacts with the fiction of each conversation and each promise,” he said. “So keep your eyes peeled and don’t just button through the conversations.”

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It’s also worth noting again that NHL 21’s Be A Pro mode is focused primarily around your rookie season in the NHL. The majority of the content and the new voiceover and narration pertains to your rookie season, though Ho said there will be a “significant amount of content” available for your sophomore seasons and beyond as it relates to stat-tracking for your milestones as you progress toward new franchise records. Still, Ho acknowledged that he anticipates the main feedback around NHL 21’s Be A Pro mode will be that fans want more.

Also new for Be A Pro in NHL 21 is an in-universe radio show hosted by NHL 21 commentator James Cybulski that plays while you’re looking over the menus between games and other notable events. Cybulski, who in real life is also a radio host and broadcaster, does a fine job of recapping the previous week’s events and giving you something informative and entertaining to listen to as you complete more mundane tasks like assigning skill points, looking at your calendar, and more. Cybulski even takes callers and chats with hockey analyst and former player Ray Ferraro, and it genuinely sounds like a real radio show, complete with phone-caller audio and mistakes like Cybulski messing up the name of a caller.

NHL 21’s Be A Pro mode also contains a new menu for Salary Perks. As you progress through your career, you’ll make more money, and then you can choose how to spend it. Some of the perks include hiring a lawyer, a doctor, a stylist, or a stockbroker. Like real-world athletes have done with their money, you can also choose to invest your earnings in things like mutual funds, clothing brands, fragrance companies, or apps. Players can also buy houses and cars. Purchasing these items also impacts your player attributes. For example, hiring a lawyer grants you +2 aggressiveness and -1 shot blocking–how EA arrived at those figures, I don’t understand, but it gave me a good laugh.

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Be A Pro also does a better job this year at providing quick and helpful feedback around player progression and letting you know what you need to do to improve and how close you are to achieving the next rank. During your shifts on the ice, the game tells you your XP rewards for good passes, well-aimed shots, and big hits. When you’re on the bench during a change, you get helpful feedback about what you need to do to improve, and then it’s up to you to execute.

When a game finishes, you get an even more in-depth breakdown of your performance with new menus that have sliders that show you experience points gained–or lost–toward the different facets of your game. This year, these progress bars notify you about how close you are to the next ranking, and this visual aid gave me the extra push to play one more game to keep ranking up and improving my character. And like last year, the skill tree returns, so you’re able to build out your character to your liking depending on how you like to play. It remains a thrill to see your player’s OVR rank rise as you progress through a season and succeed on the ice. Another nice touch is that, if you make it to the first line–meaning you’re one of the best offensive players on your team–the playcallers James Cybulski and Ray Ferraro will give your line a special nickname.

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I haven’t played a full season of Be A Pro and gotten to see everything there is to offer at this stage, but at first blush, it appears EA is taking things in the right direction. I still hope that one day EA decides to make a full-blown story mode for the NHL series, but until then, Be A Pro will have to do–and thankfully it seems much better this year.

NHL 21 launches on October 16 for PS4 and Xbox One, but you can start playing from October 9 with EA Play. Keep checking back with GameSpot for more on the ice hockey game in the days ahead.

Star Wars: Squadrons Review Roundup

Star Wars: Squadrons releases on October 2, and reviews have already gone live for developer EA Motive’s spin on interstellar dogfighting. The consensus so far has been a positive one, praising the game’s smaller scale, gorgeous visuals, and exhilarating action.

In our early review impressions of the single-player campaign, critic Edmond Tran noted that while the short campaign may leave fans hungry for more, the engaging flight mechanics and incredible locales will make you feel like you’ve just entered your own personal Star Wars experience:

“There is also a progression system that rewards a variety of cosmetic items and is notably free from microtransactions. How enjoyable these modes will be over a long period of time, and how rewarding the game’s progression ladder ends up feeling, is something I’ll be trying to come to terms with over the following days.”

We’ve grabbed a few more reviews and posted them below, with the majority of critics from other outlets also praising EA Motive’s attention to detail while mentioning the barebones single-player narrative being roughly half the length of last year’s Star Wars Jedi: Fallen Order. For more reviews, head on over to our sister site Metacritic to see what other critics had to say. You can also check out our preorder guide for more info on what to expect from Star Wars: Squadrons.

Star Wars Squadrons
Star Wars Squadrons
  • Game: Star Wars: Squadrons
  • Platforms: PC, Xbox One, PS4
  • Developer: EA Motive
  • Release date: October 2
  • Price: $40 / £30 / $60 AUD

GameSpot (Early review impressions)

“As my experience stands right now, the campaign of Star Wars: Squadrons is a solid showcase of setpieces that conveys what’s possible with the game’s engaging flight combat mechanics. Juggling all tasks required on your cool starfighter while soaking in the sights and sounds of Star Wars has been a real treat in the first 8 hours, even if I’m left a bit wanting.” – Edmond Tran [Full Review]

PCGamesN – 9/10

“If Star Wars: Squadrons had simply been ‘TIE Fighter with prettier skies to look at,’ it would’ve already been a winning proposition. What it is in fact is a great looking, technically demanding starfighter sim that provides a dynamic new spin on space dogfighting without any of the usual monetary cruft that accompanies live service games today. Time will tell if it truly has the depth and skill ceiling to give it staying power, but it’s made a damn fine first impression. If you’ve ever wanted to become an ace X-wing pilot, or fondly remember your time in a DOS-based fighter cockpit, Star Wars: Squadrons is a must-play.” – Ian Boudreau [Full Review]

Game Informer – 8.3/10

“Squadrons’ single-player may fizzle out frequently like a malfunctioning hyperdrive motivator, but the multiplayer continually impresses and is worth the price of entry alone. Flying in formation with a group of friends put a smile on my face, and that was just the calm before the storm. When the lasers start flying, Squadrons’ multiplayer can be nothing short of exhilarating and a great test of skill, pushing players to be clever in the cockpit to outthink and outmaneuver opponents. Given just how enjoyable it is to pilot an X-Wing or TIE Fighter, this is a multiplayer experience I will continually go back to, even if EA doesn’t support it with new content. It’s just fun to play, providing something different compared to most of today’s competitive games.” – Andrew Reiner [Full Review]

VG247 – 4/5

“Squadrons feels like more than the sum of its parts. Most importantly, it does exactly what it set out to do – and does it very well indeed. It’s EA’s smallest-scale console Star Wars title yet – but also its best. Fleet Battles feel a little long and sometimes listless, and some will no doubt pine for a little more content – I personally would’ve really liked to see a 20-player (or more) deathmatch mode. But it’s nevertheless difficult to really criticize such a tightly-wound, complete package. As such, it’s an easy recommendation.” – Alex Donaldson [Full Review]

IGN – 8/10

“Star Wars: Squadrons’ single-player campaign missions are a feast for Star Wars fans’ eyes and ears, especially in VR. Its engaging space combat is a great balance of approachable arcade control with the added nuance of simulation-like systems, which combine with astonishingly detailed ships and cockpits for the most authentic-feeling ride since LucasArts’ legendary X-Wing and TIE Fighter games back in the ’90s. Star Wars: Squadrons doesn’t end up doing anything too memorable with its charming characters or interesting rival squadron setup, but this campaign still tells an entertaining Star Wars story I enjoyed no matter which cockpit I was in.” – Tom Marks [Full Review]

Upload VR – (Review-in-progress)

From what I’ve played so far, Star Wars: Squadrons has exceeded my already lofty expectations. It out-performs every other VR space combat game I’ve tried across the board for my tastes and offers a ton of nuance in its gameplay and immense entertainment with its full, robust campaign mode. If you got a chance to try the brief, but magical, X-Wing VR Mission in the first DICE Battlefront game on PS4 with PSVR and wished it could have been made into a full game, then this is exactly that and so much more. Some tiny performance issues and a lack of VR support for your hands and in cutscenes is unfortunate, but more than forgivable. – David Jagneux [Full Review]

Polygon – Unscored

“Star Wars: Squadrons is the total package. If all you have at your disposal is a console, a decent TV, and a working controller, you’re going to have a wonderful time. If you have a throttle, stick, and rudder pedals, you’re really in for a treat. And, if you happen to be able to afford VR, you may never want to take that headset off again.” – Charlie Hall [Full Review]

PC Gamer (Review-in-progress)

“In the cockpit, though, this is probably the best a Star Wars flight game has ever felt, and multiplayer demands far more skill than the campaign—which is especially exciting to me when I think about strategizing with a full 5-player squad instead of AI teammates. Multiplayer also offers a deep pool of ship parts to unlock, changing everything from laser cannons to hull to engines, that make them play quite differently. I have more flying to do (and a lot more experimentation with those ship parts) before I give Squadrons a score, but I’m eager to get back in the cockpit as soon as the servers come online.” – Wes Fenlon [Full Review]

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Now Playing: Star Wars: Squadrons – Single Player Impressions

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Twitter Crashes And Reacts To Super Smash Bros. Ultimate’s Steve Reveal

Super Smash Bros. Ultimate director Masahiro Sakurai presented a short video this morning to announce the hero Steve from Minecraft. The announcement had Twitter in a tizzy, so much so that the site actually stopped working–though we can’t confirm that was the reason for it.

Below, we’ve rounded up some of our favorite reactions to the news thus far. Not only was Steve announced for the game, but Minecraft skins for characters like Enderman, a zombie, and Alex.

As user Stealth observed, Minecraft is one of the biggest games in the world. It’s unlikely any announcement could generate so much buzz.

Eurogamer’s Tom Phillips mentioned how the lack of one Crash can actually cause another. It’s funny how that works.

The world’s biggest Gex fan was disappointed that his favorite amphibian wasn’t selected, and it doesn’t appear he’ll be satisfied soon.

Another Microsoft-owned studio, Double Fine Productions, also had a little fun with the news.

Others reacted to Twitter itself, which wasn’t working correctly after the announcement was made.

And then there is the always-reliable 9 VOLT with an opinion someone probably actually has.

Some game brands, such as Tetris, took the news as an encouraging sign for the future. Let’s get that long, thin piece in the game!

But for those who were only paying semi-close attention, their mutual followers on Twitter appeared to be losing their collective mind.

You’ll be able to see more of Steve as part of Minecraft Live on October 3. More gameplay information will be shared at 7:30 AM PT / 10:30 AM ET.

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Amazon’s Borat Movie Has First Trailer, And It Is Bizarre

Kazakhstan’s most famous fake citizen is back. Borat has traveled once again to the United States of America to film a documentary, which will make us all have a few laughs. The first trailer for Borat Subsequent Moviefilm: Delivery of Prodigious Bride to American Regime and Make Benefit Once Glorious Nation of Kazakhstan–yes, that’s the full title–has arrived.

Coming to Amazon Prime Video on October 23, Sacha Baron Cohen reprises his role, and he has brought his daughter to America with him. Like the original movie, it will feature plenty of moments of the titular character spending time with Americans. Check it out below.

The movie was filmed during the pandemic, so everything here is going to feel real timely. Because theaters are closed, it’s coming straight to Amazon Prime Video. Amazon recently purchased the movie, and the goal was to get it to the masses before Election Day.

The movie is directed by Jason Woliner (The Last Man on Earth, Nathan for You) and is produced by Cohen, Monica Levinson (Borat) and Anthony Hines (Who is America). Cohen and Hines have written the film along with Dan Swimer, Peter Baynham, Erica Rivinoja, Dan Mazer, Jena Friedman, and Lee Kern.

Everything is moving very quickly for Borat Subsequent Moviefilm. A report on September 8 stated the movie had wrapped in early September, just one month ago. Amazon purchased the movie this past week, and yesterday, it was announced a trailer would be debuting on October 1. Borat will premiere on Amazon roughly 45 days after it wrapped filming.

Tomb Raider 2 Director Shot A Horror Movie In 15 Days During Quarantine

Director Ben Wheatley made a name for himself with the critically acclaimed High Rise but will more than likely be talked about later in the year with his adaptation of Rebecca from Netflix coming out in October. While he’s been chosen to helm to next Alicia Vikander-led Tomb Raider movie, supposedly coming out in 2021, Wheatley already has his next project wrapped up.

He shot a horror movie over 15 days in August in the middle of his coronavirus lockdown. Though not going into heavy details about the film, Wheatly describes the project as a response to the ongoing COVID-19 crisis, the result of a datedness that he perceived in the titles released to VOD that couldn’t take the new status quo into account.

In a recent interview with Little White Lies, it seems that Wheatley recharges his creative batteries by going just going back to what he knows in between big time gigs.

“I’ve said it a lot, but I think I’ve always seen it as there being genres of subject but also genres of budget, and those genres of budget are micro-budget, low-budget, mid-budget, and high-budget, which make for totally different filmmaking experiences,” the director said.

A horror movie will bring him back to where he started as he broke onto the scene. He made the movies Kill List and contributing to the horror anthology The ABCs of Death before stepping into bigger and star-studded offerings like High Rise, which garnered a few industry award nominations. His Tomb Raider sequel will be his first foray into franchise films as well.

Super Smash Bros. Ultimate’s Next DLC Fighter Is Steve From Minecraft

Following a brief tease, Nintendo has announced the next fighter for Super Smash Bros. Ultimate. It’s Steve from Minecraft, the blocky pickaxe-wielding hero, and it’s already getting a big reaction on social media.

In the reveal trailer, Steve was spotted building walls, crafting items like swords, and summoning TNT blocks. He’s able to jump atop blocks that he places to get out of tight spots, and we saw some constructed materials like switches being dispatched to fling enemies or anvils to crush them. The building materials appear to crack rather quickly, though, so don’t expect persistent building like Fortnite. At one point we even got a glimpse of a minecart complete with tracks.

The presentation showed a few alternate skins: Alex, Enderman, and Zombie. We also got a brief glimpse at a Minecraft-themed stage, which appears to be able to swap between different biomes. The trailer showed a forest as it appears lush and green, wilted in the fall, and snowy in the winter.

Masahiro Sakurai appeared to make some brief comments on the addition. He said that Nintendo often comes to him with ideas and he thought this one, in particular, would be a challenge. He said the hardest part was making sure the block-building mechanic would work on all the existing stages.

Steve is the second character to be added as part of the Fighter’s Pass Vol. 2. The first was Min Min from Arms, who was added in June. Nintendo announced that the Fighter’s Pass 2 would include six new fighters, an increase from the five that were included in the original Fighter’s Pass, so four more are coming. Steve will be purchasable for $6 in the Challenger Pack 7, or in the bundle of all six characters for $30.

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Smash Bros. Ultimate has still been issuing updates aside from new fighters, like an August update that added a free new stage called Small Battlefield. As you might expect, it was a shrunken version of the popular Battlefield stage.

Smash Bros. remains one of Nintendo’s most popular games, currently standing at #3 in its Nintendo Switch software sales rankings right behind Mario Kart 8 Deluxe and Animal Crossing: New Horizons. It has sold almost 20 million units worldwide, according to Nintendo.

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New PS4 Sale Includes First Major Discount On Ghost Of Tsushima

The PlayStation Store has kicked off another big sale on PS4 hits both old and new. The Games of a Generation Sale includes a wide variety of titles, including the first substantial discount on Ghost of Tsushima, the last major PS4 exclusive to release before the PS5 takes center stage this November. The Games of a Generation Sale runs through October 14, so you have about two weeks to browse the offerings and make your picks.

Ghost of Tsushima is discounted to $45, while the Digital Deluxe edition is down to $55.29. The latter edition comes with extra in-game content, a PS4 theme, and director’s commentary that dives into the historical events that influenced the open-world adventure. It earned a 7/10 in GameSpot’s Ghost of Tsushima review, with editor Edmond Tran praising the combat mechanics and lush environments.

There are a few more PS4 exclusives featured in the sale, including Uncharted: The Lost Legacy for $10 and Nioh’s Complete edition for $15.

Multiple games that would definitely fall into the “Games of a Generation” category are also on sale. The Witcher 3: Wild Hunt is discounted to $12, Red Dead Redemption 2’s Special edition is down to $28, and Overwatch Legendary edition is $19.79. You can also grab Monster Hunter World for $15 and Star Wars Jedi: Fallen Order for $30.

Fighting game fans can save big on several great games. Dragon Ball FighterZ is discounted to $10, Injustice: Gods Among Us Ultimate edition is only $3, and Marvel vs. Capcom: Infinite is down to $10.

You can browse the full Games of a Generation Sale at the PlayStation Store and see the highlights below.

Best deals at PlayStation Store

  • A Way Out — $10.49 ($30)
  • Assassin’s Creed: The Ezio Collection — $12 ($40)
  • Batman: Arkham Collection — $15 ($60)
  • Blasphemous — $10 ($25)
  • Borderlands 3 — $30 ($60)
  • CrossCode — $15 ($20)
  • Dragon Age: Inquisition – Game of the Year edition — $10 ($40)
  • Dragon Ball FighterZ — $10 ($60)
  • Far Cry New Dawn — $16 ($40)
  • Ghost of Tsushima — $45 ($60)
  • Ghost of Tsushima: Digital Deluxe edition — $55.29 ($70)
  • Injustice: Gods Among Us – Ultimate edition — $3 ($20)
  • Journey to the Savage Planet — $18 ($30)
  • The Lego Games Bundle — $30 ($100)
  • Marvel vs. Capcom: Infinite — $10 ($40)
  • Metal Gear Solid V: The Definitive Experience — $8 ($20)
  • Monster Hunter World — $15 ($20)
  • Mutant Year Zero: Road to Eden — $14 ($35)
  • Nioh – The Complete edition — $15 ($50)
  • Overwatch: Legendary edition — $19.79 ($60)
  • Pillars of Eternity: Complete edition — $10 ($20)
  • Red Dead Redemption 2: Special edition — $28 ($80)
  • Star Wars Jedi: Fallen Order — $30 ($60)
  • Stellaris — $16 ($40)
  • Surviving Mars — $10.49 ($30)
  • Tekken 7 – Ultimate Edition — $20 ($100)
  • Torment: Tides of Numera — $10 ($50)
  • Watch Dogs 2 – Deluxe edition — $12 ($60)
  • The Witcher 3: Wild Hunt — $12 ($40)
  • Timespinner — $10 ($20)
  • Uncharted: The Lost Legacy — $10 ($20)

Now Playing: Free PS4 PlayStation Plus Games For October 2020 Revealed

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PS5’s Spider-Man: Remastered Adds A Spidey Suit From The Amazing Spider-Man

Marvel’s Spider-Man had no shortage of outfits that players could choose from once they were unlocked, and another cinematic costume will soon be added to the webhead’s wardrobe in PS5‘s Spider-Man Remastered.

Based on the costume worn in 2012’s Amazing Spider-Man film, the Amazing Suit is one of three new costumes that will appear in the remaster, although we don’t know what the other two costumes are yet. Featuring many elements that the classic Spider-Man costume has, this suit has a darker blue as the dominant color and larger spider symbols on the front and back.

A more radical departure in style from Spider-Man’s signature suit, this costume would be ruined beyond repair by the end of the first film that starred Andrew Garfield as the web-slinging hero. It was replaced with a more familiar get-up in 2014’s Amazing Spider-Man sequel.

Marvel's Spider-Man
Marvel’s Spider-Man

It’s not the only new costume that players will be able to wear, as New York’s newest hero will have new suits when Miles Morales: Spider-Man arrives on November 12. In addition to Miles’ first and most iconic costume, players will also be able to make use of the T.R.A.C.K suit.

Miles Morales: Spider-Man preorder bonuses
Miles Morales: Spider-Man preorder bonuses

A preorder bonus, the T.R.A.C.K suit was designed by Marvel Artist Javiar Garron and will be one of two outfits that players can unlock for Miles.

Spider-Man T.R.A.C.K suit by Javier Garron

“I wanted to have a new take on the mythos, design-wise, but always trying to keep it coherent and part of the larger picture,” Garron said in a Marvel interview about the design of the suit. “There are those elements that make Miles unique as a Spider-person. Black and red colors. The sport accessories and vibe in some iterations of the suit. I tried to be as aware as possible of how design in games is now in. Try to make it current and vibrant. Unique but definitely Spidey.”

The second preorder bonus suit that Miles will have access to is a mystery for now, although his other and more recognizable costume from the blockbuster hit film Spider-Man: Into the Spider-Verse would be a good guess.

Spider-Man: Into the Spider-Verse

In that appearance, Miles dons a black Spider-Man bodysuit that he customizes with a unique graffiti emblem and civilian clothing, shedding the extra apparel by the end of the film.

Spider-Man Remastered will launch alongside Spider-Man: Miles Morales on the PS5 next month, and in addition to several graphical upgrades, it also features a brand new face for the original webslinger.

Insomniac Games has also confirmed that if you start Spider-Man: Miles Morales on PS4, you will be able to transfer your saves to PS5. For Spider-Man Remastered, the upgraded game won’t be sold as a standalone and you’ll have to buy the $70 Miles Morales Ultimate Edition to get access to it on PS5.

Now Playing: Spider-Man: Miles Morales Gameplay First Look | PS5 Showcase

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Halo: MCC Is Adding An Unreleased Halo: Reach Helmet And Armor Piece In Season 4

The big Season 3 refresh recently came to Halo: The Master Chief Collection, and developer 343 Industries has lots more in store for the game down the road. The studio has outlined some of what’s coming in a new blog post, and it includes a never-before-released Halo: Reach helmet and piece of armor, as well as some redacted content that we’re very curious about.

The GRD helmet was cut from the original Halo: Reach, but 343 is bringing it back for MCC with the Season 4 update in the future.

The helmet was used in promotional material for Halo: Reach’s Defiant map pack DLC, but the developer had to cut it due to time/resource constraints. It is a very unique-looking helmet, as you can see in the image below. As for “AKIS,” we don’t know what this means, but 343 said the developer will share more details in a “deeper dive” later on.

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The helmet isn’t the only unreleased piece of Halo: Reach content coming to MCC. An “EXD” chest piece is coming to MCC with the Season 4 update as well; check it out below.

“The GRD helmet is the one that most people have requested, but there were other pieces like another helmet and an additional chest piece that we’re able to basically unearth, finish, and polish-up to get in for a future update and seasons. We really think players are going to enjoy these future pieces!” design director Max Szlagor said.

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Intriguingly, the blog post also mentions that 343 is looking to further expand the customization options in MCC with other unreleased content. The blog post contains [REDACTED] brackets for this content, and it’s interesting to think about what it may pertain to.

“There are some additional areas we are exploring so investigations are definitely underway and we’re coming to it with a lot of ideas, including looking at unreleased content. But we are unsure of the technical feasibility of bringing that work into MCC like the [REDACTED] armor pieces,” Szlagor said. “We’re excited, but we want to keep some of the [REDACTED] stuff close to our chest as we figure out just how realistic it is. We do not want to over-promise stuff, but we’re definitely taking a look.”

MCC on PC will expand later this year with the arrival of Halo 4, which will complete the package. 2021 is gearing up to be a big year for the Halo series as well with the launch of Halo Infinite for Xbox Series X/S, Xbox One, and PC.

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Spellbreak Update 1.1 Fixes Bugs, Adds Anti-Cheat Measures, And Smooths Out Aiming Issues

Spellbreak, a free-to-play battle royale where every player has an elemental power to fight with, has received its first major update. The game, which launched on PC, Switch, PS4, and Xbox One on September 3, has updated to version 1.1, and has fixed numerous bugs and issues in the process.

Update 1.1 brings several fixes to Spellbreak across all platforms, as well as some system-specific changes for each different version of the game. It doesn’t add any major new features, but instead focuses on tweaking and improving what is already there.

“We wanted the focus of this one to be on stability and performance across all of our platforms,” the Spellbreak blog reads before detailing the patch notes.

The complete patch notes for Spellbreak Update 1.1 are below.

Gameplay

  • The Lighting Bolts spell’s recovery animation can now be interrupted by casting a sorcery.
  • Fix edge case where reviving or exiling someone could be canceled in order to get faster spell firing.
  • Fixed an issue that caused projectiles to sometimes not register damage even though they hit.

Aim Assist

  • Smoothed out difference in aim assist strength between different framerates.
    • This results in more consistent behavior for all players and eliminates advantages that came from very high framerate.
  • Fixed an exploit where aim assist could be much stronger than intended under certain combinations of distance to target and input sensitivity.
    • This meant it was possible for players under certain circumstances to make their spells incredibly easy to hit. This was mostly clearly seen with the Lightning Gauntlet on PC.
  • Adjusted aim assist values for various console platforms.
  • Aim assist now decreases over distance.
  • Default Look Deadzone setting on Switch is now 0%.
    • This is generally what you want, because deadzones are handled by the OS itself.

Miscellaneous

  • Enabled some extra anti-cheat mechanisms.
  • Game mode now automatically swaps to squad after completing the tutorial.
  • When a player accepts a party invitation while already in a match, they’ll get a UI notification and they can choose to immediately join the lobby.

Windows fixes

  • Fixed a bug that would cause some players to hang on the initial title screen.
  • Fixed graphics settings getting reset to Ultra in some cases, despite the game reporting other values.
  • Fixed a bug that would occasionally cause very long loading times when entering a match.
  • Fixed an issue where the mouse would not come back into focus if the player was using both a controller and mouse to navigate menus.

Switch

  • Fixed cases where players would sometimes get stuck with a black screen during a match.
  • Addressed an issue where players couldn’t load into a lobby with enough time to properly select their drop portal.
  • Switch Pro and third-party controllers no longer send multiple inputs for a single button press.
  • Fixed a bug causing players to sometimes be unable to see disrupted player’s orbs.

Playstation 4

  • Fixed issue where lowest-ping matchmaking region was sometimes not correctly identified.
  • Fixed a crash due to changing languages in the pre-match lobby.
  • Fixed a black screen caused by waking the console up after idling for an hour in rest mode.

Xbox One

  • If an Xbox One player has crossplay disabled in their system settings, Spellbreak will now properly block all interaction with players on other platforms.
  • Recent players in Spellbreak now populate the recent players list tied to your Xbox Live account.
  • Players set to “Friendly only” in their communication settings will no longer have voice chat blocked for their Spellbreak friends.
  • “Ready” button no longer greys out when joining a party through the Xbox shell.
  • Fixed a crash caused by returning to the game after pressing the Home button mid-match.

All Platforms

  • Fixed a netcode issue that resulted in other characters appearing to stutter/jitter or otherwise not to update at full framerate.
    • Note this also caused “weird” aiming offsets that were reported where it felt like your aim was off. Due to this, your muscle memory with different spells may be affected!
  • Players should be able to interact with things after being interrupted while aiming a rune or sorcery.
  • Players should no longer get stuck indefinitely on the reconnect screen after internet connectivity had been lost and restored.
  • Fixed the infinite loading screen when entering invalid account credentials on login.
  • Fixed missing hit sound effect when your damage is buffed.
  • If the same Spellbreak account is used to log in to two machines at the same time, the most recent login will cause the early session to abort to prevent data corruption.
  • Controller vibration settings now correctly apply in game.
  • Fixed issues where item ping indicators would not draw/update correctly.
  • Added in translations for some previously untranslated text.
  • Fixed a bug that could cause quests to disappear from the main menu when restarting the game.
  • Corrected adjective/noun order indicating rarity for latin-based languages on the collection screen.
  • Fixed Mana Vault animations getting out of sync with sound and timer.
  • Fixed issue with Mana Vaults where its pieces would sometimes flicker as the player walked it.
  • Cleaned up some low-resolution textures that could sometimes appear.
  • Menu / UI sound effect volume is now properly controlled the associated volume slider.
  • Fixed a crash caused by repeatedly pressing the confirm button on the squad loading screen.
  • Fixed instances of shadow popping around the map.
  • Fixed a crash caused by viewing an item in the store while the rollover takes effect.
  • Ice Lance should no longer randomly generate a MASSIVE ice bow.
  • Fixed a bug causing 2 players with random outfits equipped to mirror one another’s outfits.
    • Spidermantwinsmeme.png
  • Fixed a crash caused by repeatedly exiling yourself in the tutorial.
    • Why do you keep hitting yourself?!
  • Fixed some chests not being visible on the player’s client.
  • And last but not least, a whole bunch of more rare crashes have been fixed.

Now Playing: Spellbreak Official Launch Trailer | Gamescom 2020

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