Things are really heating up as we transition to the new generation of consoles. We’re just over a week away from both the Xbox Series X|S and PS5 being released. We’ve already done extensive coverage of the former, and now we have the opportunity to turn our attention to the latter.
We’ve got the PlayStation 5 and have already done a preview of its form factor, as well as an unboxing. We also put out the call for your questions and, in this episode of Generation Next, will be answering them. Of course, there are some restrictions as to what we can talk about at this stage, but there’s plenty of good information in the episode nevertheless.
In the episode, we cover the PS5’s stand and the best way to situate the hardware, early impressions of the DualSense controller, the PSVR camera adapter, and even how sweaty our hands get while playing, because at least one of you wanted to know about that.
We’ve also stored some of your questions and will no doubt come back to them in future episodes when we can more confidently address them. Generation Next is GameSpot’s weekly video show all about the PlayStation 5 and Xbox Series X. Each Friday, join PlayStation Pro Tamoor Hussain, Xbox Xpert Jordan Ramée, and Console Connoisseur Lucy James as they discuss the biggest stories about the new consoles.
Apex Legends Season 7: Ascension begins on November 4 and introduces a brand-new map (Olympus) as well as a playable legend called Horizon. After getting hands-on time with both, we finally know what Horizon’s abilities are.
Horizon’s passive ability, Spacewalk, increases her air control and prevents her from being stunned upon falling from great heights. Her tactical ability, Gravity Lift, throws out a device that temporarily reverses gravity, allowing her to send herself, allies, enemies, or the new Trident vehicles flying into the air. Finally, Horizon’s ultimate ability, Black Hole, sees her create a micro black hole that sucks in all nearby players.
Horizon isn’t the only thing mixing up Apex Legends in Season 7 either–far from it. I sat down with Apex Legends game director Chad Grenier to talk about how Horizon fits into the in-match meta, as well as the new in-game clubs, Trident vehicle, and character balancing changes coming in Season 7.
What role do you hope Horizon fulfills in Apex Legends’ in-match meta?
As an assault Legend, we want her up-close and personal in the fight. But what she brings is verticality and crowd control. So with her Gravity Lift tactical she can very quickly move herself [and] her entire squad up to a higher elevation, whether it’s a rooftop or a bridge, or whatever it is. So you can get that advantage over the enemy very quickly.
And then with her ultimate, Black Hole, you can use that in two ways. You can throw it in the middle of a crowd and suck them all into a single point and then just focus fire, or you can use it to deny a certain area. So if you throw it into a doorway, then you know the enemies aren’t going to run through that doorway, and you can perhaps flank around through another route and pinch them.
So her abilities are really about getting an advantage with height and then controlling the enemy flow. What we found is it’s a fun combination, and you can definitely do some fun and exciting things that make you laugh.
Will Horizon’s abilities curve energy bullets, like the Gravity Star did in Titanfall 2?
Yeah, the Black Hole does influence objects that are near it, so grenades, projectiles, things like that do get influenced by the change in gravity. And you’re right, it is like the Gravity Star. It’s a little bit less punishing, I think. We need to balance for a [battle royale] game.
You can do a lot of fun things with [Horizon’s abilities]. Anytime you’re messing with gravity, there’s a lot of unexpected things that can happen when you’re playing–you have a lot of happy accidents that are just hilarious and fun.
So Horizon is the third female character added to Apex Legends in Year 2, and like the first two, she’s not big enough to get the Fortified perk. Will we ever see another character either chonky or buff enough to warrant the Fortified perk, and is there any chance that one could be a woman?
I think you will, but those legends tend to be a little bit harder to balance. And so in Season 7, we’re making further changes to try to address the hitbox for Pathfinder, and you’ll see that in the patch notes. But the small and the large character sizes present additional challenges and so we’ve been trying to focus on the normal sized Legends. But we have some legends that we’re working on now that are of different sizes, so you will see them eventually.
Horizon excels at crowd control and navigating vertical landmarks, making her a very powerful force in enclosed spaces.
Will we finally see a new passive ability for Pathfinder in Season 7? My good robotic boi feels a little lacking given that both Bloodhound and Crypto can perform the same basic next ring reveal function that he can.
We’re keeping that change for now. I think it’s in a pretty good place to get the extra cool down benefit from using the tower. Pathfinder is always a topic of discussion because he’s in a healthier place now, but he was dominating player pick rates, player encounter win rates, and game win rates. So there’s multiple ways to address that. You can buff other characters, which we definitely do sometimes. But we try not to nerf, we’d rather bring everyone else up to a certain level. But if you’re a good Pathfinder player, you have such an advantage with grappling. So, we’re always looking at Pathfinder, but we have a lot of Pathfinder mains that respond to changes. And so I think, hopefully, that we’re hitting a good balance. We’re trying to do things that are fair and can be understood by the players, without taking away what makes Pathfinder fun to play.
How did the stats on the backend for legend picks for Season 6: Boosted look? Are any of the legends still dominating in regards to pick rate? And, conversely, are there any that you’re looking at and thinking, “Hrm, the pick rate is still a little too low”?
They’re in a pretty good place right now. Pick rate is not necessarily the best stat to look at because people get comfortable with certain legends or they like their personality, or whatever it might be. It doesn’t necessarily indicate that they’re OP or not. So we tend to look at encounter rate [and] win rate–if a Pathfinder goes against every other Legend, what are the encounter win rates? And we have this multidimensional grid that we look at, alongside a bunch of other metrics. But we feel like they’re actually in a pretty healthy place. Each time that we modify these legends, we bring the balance slightly closer together.
I think trying to achieve perfect balance between all legends is a bit of a fool’s errand, I don’t think it’s actually possible. What we’re looking to do is constantly try to keep them as close as possible, but also buffing certain legends in certain seasons so that you get a rotating shuffle of which legends might be more effective than others. And we’re talking 0.1% differences here, but I think having an evolving, changing game is important and we’re never going to achieve this perfect balance. We just want to get it as close as we can, and then constantly be switching that up.
I can’t believe that you actually look at how each legend stacks up to every other legend in terms of win rates and encounter rates. With a brand-new character every season, that’s an increasingly more complex set of variables.
Yeah, I know. We have almost real time stats, so we can look and see just about anything we need to. So it’s great to have good backend tools to see what’s happening. A lot of times, player sentiment or feedback from the community will sometimes be backed up by the data, and sometimes it’s the complete opposite. So obviously, the people playing the game and their thoughts come first. Just because something is factually happening doesn’t mean it’s perceived that way. And so we tend to lean more on what people are saying and how people are feeling more than the actual data, but it is good to see the data when we need it.
There are a lot of landmarks on Olympus–including the restaurant where Revenant killed Loba’s parents.
How will clubs be monitored to prevent the creation of harmful spaces within the community or to limit club names that may be racist, sexist, or discriminatory in some other way?
It’s both automated and manual. We’ve got a system in place that will automatically check for certain keywords or terms being used in clan tags. And some of them are crowdsourced so it’s an EA back end thing. So if somebody creates something that’s offensive that’s flagged on another EA game, it propagates into the same system that’s checking our system. So that automated piece is in place.
We’ve also got a report functionality. So if you see something that you want to report that was not caught by the automated system, you can report it and then a human looks at that. We’ve also got some tools to just look at everything as a whole, even if it’s not reported and make sure that we’re in a good place. But once there’s millions of clubs created, it’s a bit harder to manually validate every single one, so we’re going to rely on the automation and reporting tools.
When someone does a report, how does that work? Does it just go into the ether and the player has to hope that something happens? Or is there a follow-up email or message back letting them know how the situation is being handled?
So when they hit report, it goes to a person for review, but I’m not sure if they get an email or anything like that. That’s a good question, I just don’t have the answer because like I said, it’s an EA system.
How many Tridents spawn on Olympus. Are they spawned in random spots?
The vehicles spawn around the map in fixed locations so that you can learn the location of them. They’re marked on the mini map and things like that, so they’re easy to find. And we want people to jump in and start using them.
Will the Trident make its way to Kings Canyon or World’s Edge?
They’re exclusive to [Olympus]. Now that we have vehicles in the game, I think we’re going to find that some of our designers are playing with them in new ways and experimenting how to use that tech in the game. But as of right now, Olympus is the only map built with vehicles in mind–it’s got highways, roads, and open areas that you can drive through. Of course, it’s also got dense towns and points of interest to fight in more close quarters scenarios. But this map was built with vehicles in mind, while Kings Canyon and World’s Edge were not. So as of right now, vehicles are only in Olympus.
Certain legends can attach their abilities to the Trident–for instance, Rampart can attach her Emplaced Minigun “Sheila.”
With the introduction of vehicles, will the abilities of movement-based characters like Pathfinder, Wraith, and Octane be altered in any way?
Well, the vehicles, they’re different. The mobility-based legends have mobility even in the densely populated areas and within the cities. So the [Trident] is really only great for traversing the open ground quickly. It’s not going to help you in a gunfight.
True. It did not help me in the gunfight that I was in earlier.
You’ve got to pretty much just hop off the vehicle. If the vehicle takes any damage, you’ll take some damage and that’s by design. We didn’t want the vehicle to become a weapon or a tool to help you fight, we wanted it as a means of transport. And then, once you see another squad, you quickly disembark and then go about your normal way of trying to win the fight.
What types of next-gen upgrades can we expect for Apex Legends? Will the game take advantage of any of the new hardware or accessories–PS5’s DualSense controller, for example?
Yeah. A native Apex Legends game that takes advantage of next-gen tech and new controller hardware–that’s in the works at Respawn. On day one, we are going to be a game that can be played via backwards compatibility, but with some upgrades. So we’ve optimized some of our code to take advantage of the additional hardware on the system, so you’ll see better performance. We were able to do some code to take advantage of some of the hardware, but there’s certainly a lot more coming. But for now, we wanted to make sure that we can at least take advantage of that extra hardware that’s in there. We’ll be doing that, faster loading times, better frame rates, better texture, framing and budgets, and things like that.
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On this week’s bittersweet episode of GameSpot After Dark, Jake and Kallie are joined by GameSpot Australia’s Edmond Tran and Jess McDonell for their last day at GameSpot. Though they’re leaving the team, they’re not leaving our hearts and minds–and yes, we got the sappy stuff out of the way early so we could have a laugh and talk about new games, old games, and very new consoles.
The main event this episode is, of course, that we can now talk a little bit about PS5 and Xbox Series X|S! Jake has a Series X, Kallie has a PS5, Jess’ roommate has a Series S, and Ed wins with hands-on time with all three. While we still can’t talk about too much, Ed shares his early impressions of PS5 pack-in Astro’s Playroom.
In lieu of regular listener questions, we took your burning next-gen console questions instead. What accessories should you get for next-gen? Which new console is the ugliest? What does the PS5 smell like? These are the questions we could answer, so we hope you like them!
Below you’ll find all the necessary links to find the show on iTunes, Spotify, SoundCloud, and Google Play. We’ve also included an RSS link so you can put that into your podcast app of choice.
The first episode of The Mandalorian Season 2 features a major plot point that is remarkably similar to the story outline previously rumoured for a Boba Fett standalone Star Wars movie.
Warning: spoilers follow for Season 2, episode 1 of The Mandalorian.
Back in 2014, a report suggested that The Empire Strikes Back and The Force Awakens co-writer Lawrence Kasdan had pitched a Boba Fett solo movie that would be about a “complete stranger killing Boba Fett and taking his armour, starting a Man-With-No-Name bounty hunter tale.”
The first episode of Season 2 of The Mandalorian, ‘The Marshal’, features a character who has taken Boba Fett’s armour for himself and now wears it while protecting the Tatooine settlement of Mos Pelgo. While not the exact same plot, there’s a notable similarity here, as a character largely a stranger to the audience (aside from those who may have read the Star Wars Aftermath novels) and is now walking around dressed as Boba Fett.
Provided the rumours about the Boba Fett film plot were actually true, this wouldn’t be the first time Star Wars has taken unmade old ideas and used them as the basis for something new. A 2015 art book collecting concept work for The Force Awakens features images of an underwater Death Star, which would have been included in a scene for Episode VII where Rey explores the sunken wreck. That scene was, of course, not part of The Force Awakens, but an underwater Death Star did appear in The Rise of Skywalker. It may be we’re seeing a similar case with The Marshal.
Just like the original Spider-Man, Miles Morales will have plenty of costumes to try out and wear in his own solo game on PS5. Miles Morales: Spider-Man has already shown off the regular costume that the young hero will wear, the TRACK suit designed by artist Javiar Garron, and the Crimson Cowl suit which gives Miles a fashionable hoodie.
Insomniac Games revealed yet another superhero suit for Miles, which will be instantly familiar to anyone who saw the hero’s big-screen debut in Spider-Man: Into the Spider-Verse. Not just a faithful reproduction of that costume, donning this outfit will actually replicate the look and feel of that film, emulating the 12 FPS animation style that Miles was rendered in for most of that film. Fortunately, for those with accessibility concerns, this animation style can be disabled, as the effect is a suit mod you can deactivate, according to Insomniac’s James Stevenson.
Insomniac also tweeted that the Spider-Verse costume can be unlocked in the game by anyone and won’t be a preorder exclusive. Preordering Miles Morales simply gets you quicker access to the suit.
“The way that Insomniac brought the iconic suit designed for Spider-Man: Into the Spider-Verse into the game is visually stunning and remarkable,” Justin K. Thompson, production designer Spider-Man: Into the Spider-Verse explained. “We were able to advise on some of the unique design elements that made the film so distinct, like how we often animated the characters on twos and we made recommendations for how best to integrate the pop-up words and little burst cards on screen, into the action sequences.”
Cooperative ghost-hunting game Phasmophobia has recently become one of the most-played and most-watched games on Steam and Twitch. Last week’s update for Phasmophobia added more cunning ghosts to the game, but this week’s latest patch is focused on dozens of fixes as well as new Halloween additions. Developer Kinetic Games hasn’t revealed yet what the Halloween content actually is, but players have reported seeing Jack-o’-lanterns, a scarecrow, and a new type of crawling ghost.
Plenty of small issues have been fixed within Phasmophobia, such as disappearing ghost orbs, loading level timeouts, and dead players being able to use the walkie talkie. New changes to the game include ghost-writing now counting as photographic evidence, upgraded server code to fix most voice chat issues, and removing the Australian server from the region selection options as those players will instead be matched up according to their best ping results.
Ghost events will also be more forgiving on your dwindling sanity resource and the EMF Reader will also generate less noise. You can read the full patch notes below:
Fixes
Fixed a bug where the microphone would reset in the audio options for each game.
Several optimizations to help with timeout disconnects.
Potential fix for anyone on a University internet not being able to connect to the server.
Fixed a bug where dead players couldn’t use voice chat.
Fixed a bug where the Non-VR pause menu would become unusable.
Fixed a bug where dead players were able to use the walkie talkie.
Fixed a bug where you could take a Photo outside of Edgefield and it would count as Dead Body evidence.
Fixed some spots where you could glitch through walls on Tanglewood.
Fixed some spots on the Farmhouse maps where the Ghost could get stuck.
Fixed an issue where you could change the text style of your name.
Fixed a bug where VR Toggle mute was set to hold and not toggle.
Fixed a Non-VR bug where the pause menu screens would overlap.
Fixed a bug where rebinding drop to left mouse button would make the main menu unusable.
Potential fix for save files being corrupted if you crash.
Fixed a bug where the Ghost wouldn’t always lower the room temperature.
Fixed a bug where changing the voice language wouldn’t change the voice recognition language.
Fixed an issue where you would get disconnected by client timeout when loading levels.
Fixed a bug where your sanity would raise during a Ghost Event.
Fixed a bug where the ghost death hands could be seen on cameras.
Fixed a bug where you could take photos through walls/ doors.
Fixed an issue where players with 1GB VRAM graphics cards would crash in multiplayer when loading into a level.
Fixed a bug where the photo evidence names would be in different languages depending on who took the photo.
Fixed a bug where your sanity would raise by 25 during one of the ghost events.
Fixed a bug where the windows and door handles in some doors were still visible when you were dead.
Fixed a bug where the Ghost Orb would sometimes get disabled.
Fixed a bug where the Smudge Sticks smoke would last forever if you swapped it into your inventory.
Fixed a bug where you could get the temperature through the wall when you were outside.
Fixed an issue where objects could fall behind the truck shelves and be made unreachable.
Fixed a bug where several player sound effects were not being affected by the master volume.
Fixed a bug where the push to talk button had to be held down for 1 second after your question for it to register as a phrase.
Fixed a bug where the default items daily challenge wouldn’t complete.
Fixed a bug where the thermometer would set off motion sensors.
Ridgeview: Fixed a bug where the ghost orb would spawn outside of the basement.
Fixed a bug where VR players would spawn outside the Truck if they were outside of their play space.
Ridgeview: Fixed a bug where the ghost orb would spawn outside of the basement.
Fixed a bug where the Ghost would try to throw items that were on the VR inventory belt.
Changes
Phasmophobia
Upgraded the server code to PUN2. This should fix most timeout disconnects and all voice chat issues.
If your voice recognition is working you can no longer get a response on the Spirit Box just by talking, it will now only answer if you asked a question.
Updated localization.
Lowered the pitch of the EMF Reader sound.
Lowered the brightness of the lights on the main menu.
The Australia server has been removed from the region selection.
Ghost writing will now count for photo evidence.
The lobby room list will no longer show empty or full rooms.
Lowered the amount of sanity that you lose during a ghost event.
The Ghost Orb and Bone will now spawn more towards the middle of the room.
If your voice recognition stops working the Spirit Box will default to giving a random response by talking.
The room temperature will no longer raise over time if the ghost leaves the room.
Most of the save data has been moved off of the save file to help with optimization and help prevent save files from getting corrupted when you crash.
The server invite code will now always be hidden by default.
New
Added a voice sensitivity slider in the audio options.
The text on the Spirit Box will say what the response said.
Added a copy button for the server invite code that can be used when the code is hidden.
Added text to show the server version on the server password screen.
Added a button to enter passwords from your clipboard.
Added LIV support for VR.
Additions for Halloween.
Phasmophobia has been a horror game success story so far, thanks to its novel use of direction-and-location-based audio to create a more immersive experience which also led to it earning a spot in our list of the best Halloween games you can play right now.
While you’re able to communicate with friends and ghosts to terrifying effect, it has also had a recent problem with hackers who have infiltrated the game and have begun terrorizing streamers.
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The PS5 doesn’t arrive until November 12, but some players are already getting their hands on accessories. They’ll have nearly two weeks of holding a DualSense controller and pretending they’re enjoying its haptic feedback and adaptive triggers, and if you placed an order for an extra controller, you can likely pick yours up, too.
Though scheduled to arrive today, October 30, according to Sony’s website, the DualSense appears to have released even earlier at certain retailers. One member of the GameSpot team had his order delivered by Target the day before, and Best Buy orders are also available for pickup today. Oddly, this isn’t universal for all retailers, with GameStop still listing them as preorders, and not every accessory released on the same day. The charging station for the DualSense isn’t releasing for another week, for instance.
The DualSense can be recognized by a PlayStation 4 if you’re curious to connect it, but you can’t actually use it for any games. It will be required for playing PS5 games, though the DualShock 4 will still work for playing backwards compatible PS4 games on the new system.
Several more official PS5 accessories will also be available when the system launches in less than two weeks. They include a Pulse 3D headset, media remote, and camera, though the camera will not work with PlayStation VR. For that, you will need a PS4 camera and a free adapter, which is currently available to claim via the PlayStation website. Check our PS5 preorder guide if you’re looking to find any of these before launch.
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The wait is over, at long last. The Mandalorian’s Season 2 premiere has arrived on Disney+, and that, of course, means more Baby Yoda. Be honest, we’re all in this for GIFs of The Child. Of course, there’s also the story of Mando (Pedro Pascal) traveling the galaxy in an attempt to return his young companion home and the shenanigans they get themselves into along the way.
Warning: The following contains spoilers for the Season 2 premiere of The Mandalorian, “Chapter 9: The Marshal.”
In the new episode, Mando and The Child wind up back on Tatooine in search of another Mandalorian and wind up in the middle of a conflict between the citizens of a small settlement, the Tusken raiders they tend to war with, and the massive beast trying to eat them all. There are also a number of Easter eggs and references to all corners of Star Wars lore–from books to movies to video games–to find. However, there are so many–and some so obscure–that it wouldn’t be surprising to miss out on a few.
GameSpot has combed through “The Marshal” to find as many as we possibly could. Take a look at all of the Easter eggs we found below, then sound off in the comments with the ones you were able to find. After that, check out our look at the episode’s biggest surprise, plus the Baby Yoda-sized treat Twitter gifted fans with.
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1. Gone but not forgotten–or forgiven
One of the first shots of Season 2 finds Mando and The Child walking through a city at night, past walls covered in graffiti. Among the images spray-painted are Stormtrooper helmets that have been crossed out. While the Empire was defeated in Return of the Jedi, there is still clearly no love lost.
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2. Gor Koresh
Gor Koresh is the Abyssin Mando asks for information, played by guest star John Leguizamo. Abyssins are a species native to Byss, recognizable by having a single eye and green skin. The first appearance of an Abyssin was Myo, seen at the cantina in Mos Eisley in A New Hope when Luke and Obi-Wan first met Han and Chewie.
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3. Those space wrestlers
Mando takes The Child to a space fight club to get information on where to find other Mandalorians. In the ring, two Gamorreans are duking it out. These green-skinned pig creatures first appeared in Return of the Jedi.
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4. Speaking of space fight club
The bouncer outside of the fight venue was a Twi’lek. That species also first appeared in Return of the Jedi.
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5. Mando and the Zabrak
In this scene, Mando fights a Zabrak. While that species first appeared in The Phantom Menace–Darth Maul was a Dathomirian Zabrak–we also saw a few in Season 1, working as bounty hunters and fighting against Cara Dune.
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6. “I swear it by the Gotra”
This one, honestly, has us a bit confused. In Star Wars canon, the Droid Gotra were a group that fought for droid rights. They’ve been mentioned in a number of Star Wars books and made their first appearance in the 2018 young adult novel Most Wanted. We have no idea why John Leguizamo would swear by them.
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7. Bantha sighting
It’s easy to love a Bantha. The massive, hairy, horned species just looks cool. A number of them pop up in “Chapter 9,” some meeting less than happy ends. They first appeared in A New Hope.
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8. It’s Boby Yoda’s babysitter
Amy Sedaris reprises her role of Peli Motto, first seen in Chapter 5, “The Gunslinger.” This comedic actress is best known for her role as Jerri Blank on Comedy Central’s Strangers With Candy. Additionally, she’s appeared on Unbreakable Kimmy Schmidt and BoJack Horseman. Peli’s droids are also back, including her DUM-series pit droids, an R5 astromech droid, and a GNK power droid.
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9. Mos Espa
Mos Espa, which gets a quick mention, is a spaceport settlement that first appeared in The Phantom Menace. This is where we first met Anakin Skywalker as a child. The Boonta Eve Classic podrace that Anakin won took place at the Mos Espa Grand Arena.
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10. Mos Pelgo
Mando’s journey in this episode takes him to Mos Pelgo, a town on Tatooine that was first introduced in the Knights of the Eternal Throne expansion pack for the video game Star Wars: The Old Republic. This is the first time it’s actually been seen, though, as the game simply gives a small amount of information about it.
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11. Inspired casting
Once Mando gets to Mos Pelgo he meets Marshall Cobb Vanth, who also happens to be wearing some armor we’ll discuss next. Vanth is the law in Mos Pelgo and is played by none other than Timothy Olyphant, who also played law enforcement officers in the western TV shows Deadwood and Justified. As for the character, Vanth was first introduced in the novel Aftermath, in which he was a sheriff on Tatooine.
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12. About that armor
If the Mandalorian armor Vanth is wearing looks familiar, it’s because it’s Boba Fett’s (the color scheme, chestplate insignia, and shoulder plates are the same). At least, that’s our running theory, given what happens later in the episode. Boba Fett was last seen on Tatooine in Return of the Jedi, so it’s definitely possible his armor–and maybe the cloned bounty hunter, himself–could still be there.
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13. That’s a big, scary monster
Krayt dragons are huge, carnivorous reptiles native to Tatooine, which are hunted for the pearls found inside their bodies, as we see in this episode. We glimpsed the skeleton of a much smaller one in A New Hope (pictured). Also in A New Hope, Obi-Wan does a Krayt dragon call to scare away some Tusken Raiders.
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14. A camtono full of flashback
In a flashback, Cobb Vanth stole a camtono full of silicax crystals. In Season 1, the Client gave Mando a camtono of Beskar as payment. A camtono is a small safe–as seen carried by Willrow Hood, the guy running across Cloud City with what looks like an ice cream maker in Empire. In real life, the prop is a model of an ice cream maker. We also see patrons in a bar watching the Death Star be destroyed via hologram because holograms are a lot like CNN in space.
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15. The Jawas are back
In the same flashback, Vanth is saved in the desert by a Sandcrawler full of Jawas, who give him water and save him from dehydration. They also trade him the camtono of silicax crystals for Boba Fett’s old and rusted armor.
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16. And there’s the Tusken raiders
Thanks to Mando speaking fluent Tusken–which he does a lot in this episode–a peace is brokered between the people of Mos Pelgo and the Tusken Raiders with which they’ve been at odds for a long time. By the end of the episode, it looks like the peace will last too, given that they worked together to defeat the Krayt dragon.
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17. Bye bye Sarlacc
We learn the fate of an important Star Wars antagonist in this episode: the infamous Sarlacc from the original trilogy. Apparently, the Krayt Dragon ate it. There’s always a bigger fish, eh?
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18. Dank Farrik
This isn’t the first time the phrase (possible swear word?) “Dank Farrik” has come up on The Mandalorian. It was also said in the first episode of Season 1. No, we still don’t know for certain what it means.
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19. Dual suns of Tatooine
The episode’s final shot lingers on one of Tatooine’s most iconic features (beyond the multitude of sand and the hives of scum and villainy): its beautiful dual suns.
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20. It’s Boba Fett
Don’t feel bad if you didn’t connect this right away, since previously, we’ve never technically seen Boba Fett without his armor. However, this actor is Temuera Morrison, who played Jango Fett in Star Wars: Episode II – Attack of the Clones. He was previously rumored to be making an appearance in The Mandalorian Season 2. Since Jango Fett is dead–beheaded by Mace Windu–it’s safe to assume that this is Boba Fett, who after all, was a clone of Jango in the first place.
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Disclosure: ViacomCBS is GameSpot’s parent company
There were reports that it would be happening sometime in The Mandalorian Season 2, but we didn’t expect it so quickly. A major character from the Star Wars franchise made a surprise appearance in the first episode of Season 2, “Chapter 9.”
Warning: The following contains major spoilers for the Season 2 premiere of The Mandalorian. If you’ve yet to watch the episode, stop reading now.
Early on in “Chapter 9,” Mando (Pedro Pascal) meets Cobb Vanth (Timothy Olyphant), the marshall of Mos Pelgo on Tatooine. Vanth is wearing Mandalorian armor that looks suspiciously exactly like Boba Fett’s and reveals he traded for it with a group of Jawas. How the Jawas got it remains a mystery, but regardless, the Boba Fett-related surprises weren’t done yet.
In the final scene of the episode, actor Temuera Morrison, who played Jango Fett in Star Wars: Episode II – Attack of the Clones, could be seen looking down on Mando as he traveled back to his ship carrying the Boba Fett armor. Given that Boba Fett was a clone of Jango and where in the timeline this show is set (after Episode VI: Return of the Jedi, of course), the only reasonable conclusion is that this man is Boba Fett (since Jango was killed by Mace Windu).
It was previously reported back in May that Boba Fett would appear in Season 2 of The Mandalorian, with Morrison taking on the role. The show wasted no time in getting to his introduction, though. Now we just need to find out what he’s been doing on Tatooine this whole time and how he came to lose his armor.
For those that don’t remember, Boba Fett was last seen in Return of the Jedi when he was accidentally knocked off of Jabba the Hutt’s barge by Han Solo (Harrison Ford), falling into a Sarlacc pit. And what a surprise, that happened on Tatooine. It certainly sounds like Boba Fett’s been hiding out on the planet ever since.
Hopefully, this is far from the last time we’ll see Boba Fett on the new season of The Mandalorian. After all, if Mando is so set on attaining the help of other Mandalorians to get Baby Yoda home, why not start with one of the most iconic for fans?
New episodes of The Mandalorian stream Fridays on Disney+. To keep you busy until the next episode, take a look at our Season 1 refresher and our Season 2 wishlist.
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The Mandalorian Season 2 has arrived on Disney+, and we have some news about the premiere episode: It features plenty of Baby Yoda.
That may not actually be news, but Mando fans who took to Twitter tonight to tweet about the show got a nice surprise when interacting with tweets about the show: In addition to seeing an emoji of Din Djarin’s helmet alongside the hashtag #TheMandalorian, users will see a tiny, animated “The Child” (AKA Baby Yoda) pop up every time they like a tweet featuring said hashtag.
You might have noticed this organically if, like us, you stayed up past your bedtime tonight to watch The Mandalorian’s Season 2 premiere. But it was also brought to our attention on Twitter by Brandon San Giovanni, who, according to his bio, works on Disney+. “In case anyone was wondering, you bet your ass we made it so that the heart turns into baby Yoda when you like a tweet with #TheMandalorian hashtag,” he wrote in response to a fan.
The Mandalorian Season 2 may prove to be one of the highlights of 2020, and interacting with other Star Wars fans on Twitter for the next couple of months is going to be just a bit more fun thanks to this little trick.
Naturally, we’re going to be covering the whole season, so stay tuned to GameSpot for all the Baby Yoda and Mando you can handle. If you’re looking forward to Season 2 as much as us, check out our wish list for the new episodes. If it’s been a while since you watched Season 1, check out our Mandalorian story refresher. And if you’re simply wondering how to watch The Mandalorian Season 2, don’t worry–we have you covered there too.