Bugsnax PC Preorders Live Now At A Discount

The highly anticipated Bugsnax is launching alongside the PlayStation 5. It releases on PS5, PS4, and PC on November 12, and if you want to play it on PC, you can preorder Bugsnax on the Epic Games Store with a 15% discount right now. That brings its $25 price tag down to $21.24–it’s not a huge discount, but it’s better than paying full price at launch. Bugsnax is not yet available to preorder on PS4 or PS5.

Bugsnax puts you in the shoes of a reporter who learns of Snaktooth Island after receiving word from explorer Elizabert Megafig. Snaktooth is home to creatures called Bugsnax, which are bug-snack hybrids that move around like creepy-crawlies and taste like food. You travel to the island to document the island and creatures, but after arriving, you discover that Megafig has gone missing.

Bugsnax is a first-person adventure game that’ll have you exploring Snaktooth Island, taking photos of Bugsnax, and trapping the creatures. All of the humanoid characters you’ll be helping are monsters, much like the kind you’d find on Sesame Street. It’s unclear exactly where the story will go, but the latest gameplay trailer hinted at a darker undertone lying beneath the happy-go-lucky, cheerful atmosphere.

The voice cast portraying Snaktooth Island’s residents is a star-studded one. Prominent voice actors like Yuri Lowenthal (Marvel’s Spider-Man), Fryda Wolff (Apex Legends), and Max Mittelman (Persona 5) are featured as are Debra Wilson (Star Wars Jedi: Fallen Order), Roger Craig Smith (Resident Evil 5), and Fred Tatasciore (Overwatch). Bugsnax creative director Kevin Zuhn said that developer Young Horses was able to get all of the voice actors in a room for ensemble recordings. This isn’t common for most games, but Zuhn says “seeing them all play off of each other’s energy was wonderful.”

Now Playing: What The Hell Is Bugsnax? We Have Answers

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The First 31 MInutes Of Bugsnax Gameplay

Bugsnax is a bright, colorful game about bugs that are also snacks. But with our first hands-on preview of the game, we discovered that it’s also a pretty involved, narrative-driven game, and that understanding and capturing each of the 100 bugsnax scattered throughout the game’s island is going to take some brainpower.

Check out the first 31 minutes of Bugsnax in the video above, with a little light commentary from Wild Horses president Philip Tibitoski and GameSpot’s Phil Hornshaw as he plays the game on PC. The opening portion shows how you’ll venture to the island of Bugsnax, encounter other grumpses, the Muppet-like people of Bugsnax’s world, and help them solve problems. Those problems tend to involve catching and eating bugsnax, but to do that, you’ll have to observe the behavior of each variety and learn how to catch them.

It’s all in service of a larger story in which you meet Bugsnax’s 14 inhabitants, learn their stories, and help them with their problems. But your ultimate goal is to solve the mystery of what happened to their leader, Elizabert Megafig, and uncover the full story of the island.

What The Hell Is Bugsnax? We Have Answers

When Bugsnax debuted during the Sony PS5 reveal event, we had lots of questions. What are these little edible creatures? What’s happening on this island? Why is the theme song so damn catchy?

We don’t have all the answers yet, but we did get some hands-on time with the game, and it might be darker than its cute look suggests. Tony and Phil discuss this in the video above, talking about the game’s influences, voice talent, and more.

Bugsnax releases for PS5, PS4, and PC on November 12. It joins the growing list of confirmed PS5 launch games.

Bugsnax Might Be A Bit Darker Than Its Cute Look Suggests

I expected Bugnsax to be lighthearted and funny. Its reveal trailer sprays cute into the atmosphere; it radiates cute like some kind of cuteness bomb. What I didn’t expect was its underlying narrative drive, or the potentially darker bits of media its developers counts among their inspirations–the likes of Lost, Apocalypse Now, and The Island of Dr. Moreau. But, despite the unexpectedly dark inspirations, and I can’t emphasize this enough–Bugsnax is still extremely cute, lighthearted, and funny.

Bugsnax is much more story-driven than it might appear to be at first blush. We got a chance to try about an hour of the game, which introduces the narrative and outlines what the hell Bugsnax is all about pretty well. You play a journalist who previously covered the famed, eccentric, possibly prone-to-exaggeration Elizabert Megafig, an explorer and cryptozoologist. Elizabeth invites you to the island where she and her colleagues discovered a species of insect called bugsnax, and after some convincing, your editor lets you go to try and get the scoop–despite the fact that your last story about an Elizabert Megafig discovery turned out to be a hoax.

As you journey to the island, disaster strikes. You fall off your airship on arrival and, as you start to explore, the place is plagued by earthquakes. You soon discover Filbo, one of the inhabitants of Elizabert’s town of Snaxburg, lying on the ground and injured, asking for food. He introduces you to what you’ll be doing for the rest of your time on the island: seeking out and capturing elusive bugsnax.

It quickly becomes apparent that Bugsnax is something of a role-playing game, as you receive quests from various inhabitants of the island (a furry, Muppet-like species called Grumpuses, of which you are also one), and a puzzle game. The puzzle part comes from interacting with the bugs on the island, of which there are 100 varieties. If you want to catch one to feed to one of the grumpuses you meet, you’ll need to figure out its behaviors, something you can do with a scanner that gives you information about each bug species. The first snack you encounter is a strawberry-flavored strabby, which walks a preset circular path but flees into a bush when you approach. To grab it, you need to leave behind a trap and trigger it from somewhere out of sight. Then you bring it back to Filbo and feed it to him, pepping him up (while also transforming one of the grumpus’s limbs into a strawberry, at least temporarily).

That’s the core of Bugsnax: meet grumpuses, find out their deals, help them catch bugsnax. It’s easy to recognize gameplay inspirations that include Pokemon Snap, Viva Pinata, and Animal Crossing. You quickly find out from Filbo that Elizabert has disappeared into the wilderness of the island, and as a result, the community she’s built on the island, Snaxburg, has pretty much disintegrated. Everyone has wandered off on their own and nobody is working together anymore (or gathering bugsnax to feed everyone). In order to find Elizabert, your job becomes meeting each of the grumpuses, of which there are 14 in total, and solving their problems in order to convince them to return to Snaxburg. Eventually, you’ll get to interview each of them and try to piece together the story of what’s going on with Elizabert, the island, and the bugsnax. It turns out, the game is much more driven by narrative than it might have seemed at first blush.

“I feel like we kind of did the same thing with Octodad, where people initially thought it was just a physics toy sort of thing, or just a slapstick comedy thing, and then we hit with the launch trailer that has some more, heavy story stuff,” Young Horses president Phil Tibitoski said in an interview with GameSpot. “I think at Young Horses, our whole thing is world-building and storytelling. We do the mechanics thing and we do the weird thing, but a lot of it is about our games having heart and being relatable.”

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There’s also a lot of complexity in Bugsnax that’s not immediately apparent, as well. Sometimes you’ll have to use the behavior of one bug to trap another. In one puzzle situation, I used ketchup packets growing on a bush and a slingshot to convince the hamburger-like bunger to slam into a bush, scaring out a shishkabug so I could catch it. At another point, I sent a strabby in a hamster ball into a burrow to flush out an orange peelbug, then lured it back to its pen by covering the ball in chocolate with my slingshot.

The island has several different biomes where you’ll find different kinds of bugs, as well as a day-night cycle that affects when you see bugs and grumpuses and what they’re up to at that time. At one point, I finished a grumpus’s quest and sent him back to Snaxburg. When I returned to the town, I watched him have a conversation with another grumpus, sit around a campfire, and eventually head off to bed–before then wandering around town for a few hours, sleepwalking. It gave Bugsnax a very Skyrim vibe, suggesting that each of the characters is doing more than just standing around, waiting to provide a quest prompt.

“We kind of accidentally made an RPG, without fully intending to do that at the start,” Tibitoski said.

Over the course of an hour or so playing the game, I interacted with several grumpuses and got a sense of some of the interpersonal relationships that are at the core of the Bugsnax story. Some characters, like Filbo, are trying and failing to hold the community together. Others are going their own way on the island and only looking out for themselves.

Throughout my time with it, the tone of Bugsnax remained light, bright, and funny. But there also is an inkling of darker or more adult ideas at play, it seems. Wambus, a seemingly grumpy grumpus, had been left by his wife, another resident of Snaxburg, as Filbo explained. I ran into Gramble, a grumpus who had befriended bugsnax and didn’t want to see them eaten, while another, Wiggle, serenaded him with romantic overtures, seemingly in an attempt to convince him to offer up his bugsnax pals as snacks–or to let his guard down.

And Snaxburg itself has a bit of a cultish vibe to it. After all, it’s an idyllic community far from the rest of civilization, created by a charismatic leader and the people who upended their lives to follow her. Even though it’s a light, comedic game, Tibitoski mentioned a few interesting, darker inspirations for Bugsnax, and likened the approach to the one Pixar takes with its movies.

“I can say that inspiration-wise to varying degrees, we’ve taken from all sorts of different media and sources, things like Adventure Time, or [on] the other end, Apocalypse Now. Also things like Island of Dr. Moreau [and] Ferngully,” he explained. “But I think something that a lot of people on our team enjoy about Pixar films is that you could watch them, whether you’re a younger kid or if you’re an adult and find something to like and enjoy about them at like both levels and everywhere in between. And we try to kind of hit that same varied accessible mark.”

Though the preview didn’t show nearly everything Bugsnax has to offer–Tibitoski said completing it will probably take the average player about eight hours–the impression the beginning of the game presented was that Bugsnax is likely to stay pretty light in its tone. But that doesn’t mean the game won’t deal with heavier concepts. Tibitoski explained that he thinks that, when presented in the right way, kids are able to understand complex themes in media, and that media that’s geared toward kids doesn’t have to be simplistic.

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There seem to be complex themes to explore, like a group of people’s ecological relationship with an island full of edible bugs, and the interpersonal struggles of creating a community.

“We were definitely drawing inspiration from real-life insects and bugs and arachnids and all sorts of things,” Tibitoski said. “But also the theme of exploration in this and of, I don’t know if you’d call it Gonzo journalism, of believing in something, having no one else in your immediate vicinity believe in that too. And then having to try and either prove it or find a new group of people to relate to and be associated with.”

It turns out, there are some mysteries to solve while you’re talkin’ ’bout Bugsnax. The game is set to release on November 12 on PlayStation 4, PlayStation 5, and PC on the Epic Games Store.

Now Playing: What The Hell Is Bugsnax? We Have Answers

Bugsnax Releases On PS5, PS4, And PC In November; Voice Cast Revealed

Bugsnax, the weird first-person adventure about an island full of half-bug-half-snack creatures, is launching on November 12 on PS5, PS4, and PC (via the Epic Games Store). Chicago-based studio Young Horse also revealed the cast of voice actors who will be playing some of the strange Bugsnax and Grumpus characters.

The cast includes a number of notable names including Yuri Lowenthal who played Spider-Man in the recent Insomniac-developed adventure, Overwatch’s Soldier 76 voice actor Fred Tatasciore, and the blue hedgehog himself, Sonic voice actor Roger Craig Smith. Young Horse was able to record dialogue for the game with all actors present before the pandemic. Here’s a complete list of all the actors voicing various Grumpus characters:

  • Wambus Troubleham – Fred Tatasciore (Overwatch)
  • Wiggle Bigglebottom – Kenna Ramsey (Background Vocals – David Foster’s live band)
  • Chandlo Funkbun – Yuri Lowenthal (Spider-Man PS4)
  • Filbo Fiddlepie – Max Mittelman (Saitama in One-Punch man)
  • Gramble Gigglefunny – Sam Riegel (Critical Role)
  • Shelda Smellywag – Debra Wilson (Jedi: Fallen Order)
  • Floofty Fizzlebean – Casey Mongillo (Evangelion)
  • Eggabell Batternugget – Fryda Wolff (Loba in Apex Legends)
  • Beffica Winklesnoot – Cassandra Lee Morris (Persona 5)
  • Snorpy Fizzlebean – Roger Craig Smith (Sonic the Hedgehog)
  • Cromdo Face – Rick Zieff (Terminator 3)
  • Clumby Clumbernut – Barbara Goodson (Rita Repulsa)
  • Elizabert Megafig- Helen Sadler (Battlefront)
  • Triffany Lottablog- Haviland Stillwell (Devil May Cry 5)

Bugsnax is a first-person adventure where you’ll be observing and documenting over 100 different types of snack-like creatures. While you will have to figure out how they behave and what areas of the island they occupy, there is also a mystery waiting in the games’s setting: Snaktooth Island.

Players take the role of a journalist invited to the island by a friend named Megafig, who has mysteriously disappeared. As teased near the end of the reveal trailer, not everything is as whimsical as it seems on the island, and it’s up to you to uncover its less-savory aspects. Many fans have started to hope that Bugsnax is some sort of horror game hidden underneath the surreal charm shown off in Bugsnax trailers. You can read all about it in our new Bugsnax preview.

Bugsnax made waves online after debuting at the PlayStation 5 reveal event back in June, with many players enamored by the game’s odd style and concept. Young Horse also released an incredibly catchy theme song, sung by Kero Kero Bonito, after the initial reveal. Bugsnax preorders are now live, with a discount available on PC.

Now Playing: What The Hell Is Bugsnax? We Have Answers

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Three New Xbox Game Pass Games Now Available

Three more games have joined the Xbox Game Pass subscription service. You can download them now, completing the full slate of games we know about for early October.

As previously announced, the service has added the racer Forza Motorsport 7, the Xbox 360 Double Fine game Brutal Legend, and the retro tactical RPG Ikenfell. Brutal Legend is the one game only available on Xbox One through its 360 backwards compatibility. The other two are also available on PC, with Forza playable through the game streaming on Android devices as well.

Those join Doom Eternal, which was surprise-released (after a pretty clear teaser) shortly after Microsoft acquired Bethesda. Eventually, all Bethesda games will be coming to Game Pass, including big-budget games like Elder Scrolls 6 and Starfield. EA Play is also coming to the service next month.

Microsoft hasn’t detailed the rest of the slate for October, though it usually splits a month into two announcements.

Several games are set to leave Game Pass next week as well. You can check that list below, and play them while you get a chance. If you want to keep them, you can purchase them now with a discount if you’re a Game Pass subscriber.

Leaving Xbox Game Pass On October 15

  • Felix The Reaper (Console, PC)
  • Metro 2033 Redux (Console, PC)
  • Minit (Console, PC)
  • Saints Row 4 Re-Elected (PC)
  • State of Mind (PC)

Now Playing: Xbox Series X: YOUR Questions Answered! | Generation Next

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Final Fantasy 16 Has Already Completed “Basic Development”, Says Square Enix

The appearance of Final Fantasy XVI during last month’s PlayStation 5 showcase might have come as a surprise, especially considering how much in-game footage was shown off of the new mainline entry. It seems progress on the project is potentially much further than you might expect, too, with Square Enix saying basic development has completed.

In a new recruitment page for Final Fantasy XVI, Square Enix mentions that basic development and scenario production for the sequel have wrapped up, with the team now seeking recruits to ramp up large-scale resources and specific set-pieces.

“We have already completed basic development and scenario production, and are continuing to create large-scale resources and build boss battles while expanding our various development tools,” the page reads. “Also, most of our staff are carrying out their work remotely.”

With no real standardized way of talking about game development, it’s difficult to determine exactly what “basic development” means in the context of Square Enix’s process. What can be concluded is that the basic outline of what Final Fantasy XVI will become has been settled, letting the development team presumably focus on all the details to bring that vision to life in the months to come.

Final Fantasy XVI will launch exclusively on PlayStation 5, with a timed-exclusivity deal between Sony and Square Enix. The reveal trailer initially mentioned PC as a release platform too, before it was removed shortly after. This is similar to the deal with this year’s Final Fantasy VII Remake, which will apparently come to other platforms once the deal has expired.

Now Playing: Final Fantasy XVI – “Awakening” Reveal Trailer | PS5 Showcase

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Call Of Duty: Black Ops Cold War Beta Will Introduce Ping System And Console FOV Slider

The Call of Duty: Black Ops Cold War beta is beginning soon, with a PS4-exclusive beta weekend starting on October 8. Alongside some details about what’s changed since the alpha, developer Treyarch has also revealed some details about what to expect and how to play the beta, revealing some interesting new details.

One key new feature introduced in the beta is a ping system, which sounds a lot like the ping system first introduced in Respawn’s Apex Legends. The ping system is a way of pointing out important points on the map, and indicating to other players where enemies, loot, and other things are. It’s a good way to communicate without needing to use voice chat.

The ping button will be mapped to the left D-Pad button on controllers, and Z on keyboards, but it can be remapped. You’re able to ping enemy Scorestreakers, too, including spy planes. This will make it easier for players to communicate with one another, even if they don’t like to chat.

This will also be the first game in the Black Ops series on consoles to feature a field of view (FOV) slider. This lets you adjust the settings to dictate how wide or narrow your view is, and although you might face frame rate or graphical issues by increasing the width too much, you can recreate the settings available to PC players, which will be good for cross-play. It’s not common for console games to have features like this, but it could become more common as more games allow for cross-play.

Call of Duty: Black Ops Cold War will release on November 13 for PC, PS5, Xbox Series X, PS4, and Xbox One. You can figure out which version is for you with GameSpot’s preorder guide.

Now Playing: VIP Escort Mode Gameplay – Call Of Duty: Black Ops Cold War

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Hyrule Warriors: Age Of Calamity Will Have Koroks To Hunt Down

Hyrule Warriors: Age of Calamity has been shown off in a new Nintendo Treehouse presentation, which revealed some new details about the game and its characters. The video, embedded below, shows off the game’s map and some of its characters. But there’s another BOTW mechanic in the game that you might have missed–hidden Koroks.

Koroks, the stealthy little plant-faced friends from Breath of the Wild, will be scattered all over Age of Calamity, too. You’ll be able to hunt down and identify them when you’re not distracted by hordes of Moblins, although you’ll likely need to be extremely observant to find them all.

It’s unclear what rewards you’ll get for tracking them down, but the pinwheel in the gif above should be familiar to anyone who spend time in BOTW hunting for these folks.

Hilariously, finding all 900 Korok Seeds in Breath of the Wild awarded you with a golden pile of poop. It served no in-game purpose, beyond being a badge of honor. You’ll get a bonus weapon if you played BOTW on Switch.

Hyrule Warriors: Age of Calamity is a Switch exclusive, and it’ll launch on November 20. Check out GameSpot’s preorder guide ahead of release.

Now Playing: Hyrule Warriors: Age of Calamity – 25 Minute Gameplay Demo With Nintendo Treehouse

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The Show Review

IGN serves a global audience, so with The Show screening at the Sitges Film Festival, we are publishing our review from Kristy Puchko who watched the movie via a digital screener. Read more on IGN’s policy on movie reviews in light of COVID-19 here. IGN strongly encourages anyone considering going to a movie theater during the COVID-19 pandemic to check their local public health and safety guidelines before buying a ticket.

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English comics author Alan Moore has brought us Watchmen, V for Vendetta, From Hell, and Batman: The Killing Joke, all of which have resulted in dark film adaptations. Now, the man behind twisted tales of seething vigilantes, eccentric killers, and obsessive detectives gives us The Show, which offers such a dizzying mystery that you might feel your brain is melting. Whether that’s a good thing – your mileage may vary.

Written by Moore, The Show begins by pitching us cold into the mission of a mysterious man (Tom Burke) in search of a vicious jewelry thief (Darrell D’Silva). The peculiar protagonist gives various names: Bob Mitchum, Steve Lipman, and Fletcher Dennis. He alternately claims to be an antique dealer, a concerned sibling, and a detective in search of a dangerous criminal. His identity is just the first mystery introduced here. Those that follow will include an inconvenient death, a curious coma dream, a long-dead comedy duo, and a decades-old cold case. With a razor-sharp intellect and an instinct for how to handle colorful characters, our hero — who we’ll call Dennis for ease — makes short work of uncovering one stirring secret after another. Yet he underestimates the deeply rooted strangeness of the little English town into which he’s stumbled.

The investigation at the core of Moore’s screenplay is fascinating, yet feels like a tool to allow for exploration of the phantasmagorical playground that is his Northampton netherworld. It is a place overflowing with outrageous characters, quirky locations, and sinister secrets. Seeking the silver-haired thief, Dennis comes across a stud drug dealer (Sheila Atim) who uses voodoo as a marketing tool, a flamboyant front-man (Eric Lampaert) who wears a Hitler mustache on stage, an erotic-asphyxiation enthusiastic (Siobhan Hewlett) with a ravenous need to make sense of mystery, and a pair of pint-sized private eyes (Oaklee Pendergast and Ethan Rouse) who crack cases before bedtime and demand payment in energy drinks.

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Around them, Northampton is a visual feast of blight, back alleys, and bonkers billboards. A cramped library brandishes a sign that reads, “That’ll lern yer…” A car’s bumper sticker proclaims, “I break for poignant moments,” and an ad on the side of a building boasts in big bold letters: “Escapism: more fun than a box of spiders!” Director Mitch Jenkins, who previously collaborated with Moore on the 2014 prequel Show Pieces, runs with the surreal tone of this story, offering a production design that bleeds with violent hues and is so rich in details you might wish the plot would slow down so you could sit and take it all in. Every inch of the frame seems relentlessly stuffed with details, like Terry Gilliam’s neon-colored dystopian drama The Zero Theorem. In both, the overwhelming visual clutter is part of the message, a bombastic criticism of a world gone mad.

The Show packs in visual flourishes with an oddball subplot about a masked superhero alongside a mystery of murder, mayhem, and the damned. Likewise, it is stuffed with dialogue. Moore’s script delivers an all-you-can-eat buffet of half-snatched conversations, from cab drivers, bar patrons, landlords, and hospital staff. As Dennis seeks answers, he’s caught up in musings on everything from near-death experiences, vampire names, and veganism, to the connection between art and magic.

Bringing this weird world to life is a cast that gamely embraces the dreamlike vision Moore and Jenkins establish in script and style. With an expressive eye and otherwise restrained expression, Burke plays a detective that feels like a mix between Humphrey Bogart and art-house Robert Pattinson. Centered around such an enigmatic figure, the movie feels a bit emotionally anemic. However, Hewlett arises as his Girl Friday, offering the rapid-fire delivery of a fast-talking dame with a vulnerable dose of understandable bewilderment.

Christopher Fairbank pops up to spit F-bombs and savage villainy with a dark relish, while Atim offers an eerie cool and smoky sensuality as the high priestess of the party drug scene. Young Pendergast score laughs as his child-detective narrates aloud as if in a black-and-white noir, “He was as inconspicuous as a werewolf at a christening.” Then, as icing on a cake of too-muchness, Moore himself appears as a literally moon-faced menace, who speaks in riddles and occasionally croons.

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