Microsoft Flight Simulator VR Update Out Now, Adds Winter Weather Tracking

Microsoft Flight Simulator is a simulator in the classic sense, practically a teaching tool in its realism and attention to detail. But a new update adds even more verisimilitude, by letting you fly everything from puddle jumpers to jumbo jets while immersed in a VR headset.

An update on the Xbox blog announced the sim update 2, which makes the game work with a variety of VR headsets. Those include the Windows Mixed Reality headsets, along with the headsets from Oculus, Valve, and HTC. Just make sure you’ve updated to the latest version of Flight Simulator before you strap on your headset and take to the skies.

Flight Simulator already uses a first-person perspective with realistic dashboards and control panels for lots of aircraft, and actually taking off, flying, and landing your plane takes a high degree of skill. With the VR update, you’ll have to manage all that and your airsickness.

According to the release notes, the patch also includes an update to its live weather system with data to include snow and ice coverage, new liveries, and other improvements. You can check out the full patch notes below.

Flight Simulator was named one of GameSpot’s Best PC games of 2020, and it was awarded a 9/10 in GameSpot’s review by Edmond Tran. It’s also set to come to Xbox next year.

“Microsoft Flight Simulator is a tremendous experience that makes you appreciate natural beauty and man-made ingenuity in equal measures,” Tran wrote. “Being encouraged to dive into the rabbit hole of learning how to operate genuine, complex machines to perform amazing feats of science is giddying, as is being able to journey across a realistic, mostly accurate depiction of our entire, beautiful planet. Microsoft Flight Simulator is a spectacular technical achievement and a deeply inspiring experience filled with glorious possibilities.”

Flight Simulator Patch Notes (1.12.13.0):

NEW CONTENT

  • Virtual Reality is now available to all users as a free update for all OpenXR-compliant headsets! Visit the VR options menu in-game to enable the feature.
  • Two new training missions will help you take off and land with the Airbus A320neo.
  • Live Weather is enhanced with Meteo blue data to include snow and ice coverage.
  • Spotlight Event now features an Airbus A320neo Landing Challenge. See how well you do after training!
  • Sam and Rufus liveries for the Aviat Pitts Special S2S
  • Aviators club livery for all 30 planes available in the Marketplace for free!
  • Test pilot livery for all 30 planes will be granted to all Alpha and Beta testers!

PERFORMANCE AND STABILITY

  • Fixed an issue where standard animations on air traffic planes could crash the game.
  • ATC memory footprint has been optimized

NAVIGATION/ATC

  • Fix choosing closed runway on the World map
  • Fix ATC pronouncing airport name letter by letter
  • Fix ATC giving wrong altitude if first approach waypoint has no altitude descriptor

UI

  • New Content manager menu
  • Reactivity” and “Extremity dead zone” parameters have been added to the device sensitivity screen
  • Copilot is no longer turned on through different play sessions
  • Visual help has been added to highlight instruments during tutorials
  • You can now map buttons / switches numbered higher than 30 using the Search option in the Input box
  • Scroll is now available for camera toolbar panel
  • In Controls Options, the profile description of a newly plugged peripheral is now displayed
  • Performance in the marketplace has been improved
  • Various accessibility issues have been fixed
  • Fixed VFR map becoming transparent when resizing

AUDIO

  • Ground SFX improvements on Textron aircrafts
  • Kinematic sounds improvements on aerobatic planes
  • Added seatbelt & no smoking chimes in airliners
  • Bug fix and polish on instruments, buttons and flight control SFX
  • Fixed no audio heard when aircraft flies over Outer marker beacon

WORLD

  • Fixed flickering clouds for some specific GPUs
  • Fixed sun flare flickering on certain occasions OR in certain situations
  • Reduced density of lights on secondary roads in the countryside
  • Fixed taxi ribbon displayed inside the cockpit

PLANES

All aircraft shared fixes and improvements

  • Plane models update and optimization
  • Fixing avionics / FMS validating next waypoint too early when flying
  • Fixed several aircraft going back to departure airport when approach is activated on G1000
  • Tweaked ground effect
  • Planes can land and roll on ice
  • Fixed warnings and alerts not resetting when instruments reboot
  • Fixed monitor a frequency in COM 2
  • Copilot behavior has been improved

General Aviation fixes and improvements

  • Fixed various plane oscillation and overshoot AP related issues
  • Fixed station ID visible on Garmin displays despite being not received by aircraft
  • Fixed issue in Garmin avionics preventing to fly a “direct to” after deleting the current flight plan
  • Aviat Pitts Special S2S: fixed turn coordinator not working correctly
  • Cessna Citation CJ4: fixed issues with displays not updating or freezing in certain situations
  • Cessna Citation CJ4: fixed right engine ITT red line badly placed
  • Cessna Citation CJ4: fixed missing last leg of a flight plan when finishing at a point of interest
  • Cessna Citation CJ4: fixed aircraft not intercepting and tracking VOR when NAV mode is engaged
  • Cessna Citation CJ4: fixed impossibility to turn yaw damper on
  • Cessna Citation Longitude: fixed incorrect fuel tank capacity
  • Cessna Citation Longitude: tweaked thrust settings
  • Cessna Citation Longitude: fixed aircraft empty weight and center lift
  • Tweaked fuel flow and ITT for Cessna Citation CJ4 and Longitude
  • Zlin Savage Cub: fixed too high oil pressure
  • Zlin Shock Ultra: fixed leading-edge slats incorrectly linked to flaps
  • Zlin Savage cub: fixed copilot not pulling the choke lever during starting engine procedure
  • Flight Design CTLS: fixed issue preventing validation of checklist step during starting engine procedure
  • Cessna 208 B Grand Caravan EX: fixed issue making the plane banking to the right when enabling AP
  • Daher TBM 930: fixed inconsistency between overspeed stripe on PFD and backup display
  • Beechcraft Bonanza G36: tweaked performances
  • Beechcraft Bonanza G36: tweaked manifold efficiency
  • Fixed spoilers too low deflection for Cessna Citation CJ4 and Pipistrel Virus SW121
  • Diamond DV20: drag and power adjustment
  • Extra 330LT: tweaked handling

Airliners shared fixes and improvements

  • Fixed radio frequencies not updating when changing them via the ATC window
  • Fixed old path not disappearing when changing flight plan in a direct-to situation
  • Improved radar altitude value refresh rate
  • Fixed waypoints sometimes appearing twice on PFD or navigation displays
  • Fixed duplicate waypoints in FMC / MCDU
  • Fixed various presentation and flow issues in FMC / MCDU
  • Fixed various graphic glitches in cockpit
  • Added various missing labels and stickers in cockpits
  • Fixed various cockpit model graphic details
  • Fixed various cockpit backlight issues
  • Fixed various issues related to the FMA
  • Fixed autopilot oscillations in certain conditions
  • Fixed multiple “direct to” issues
  • Fixed incorrect speed trend vector behavior
  • Fixed various tooltips issues
  • Fixed various issues with Mach management

Boeing airliners

  • Fixed various flow issues when navigating in FMC
  • Fixed yoke obstructing view depending on selected camera
  • Added FMC “PROG” page
  • Fixed seat belt sign switches not working (manual mode only)
  • Fixed radio / minimums / MDA selector not working
  • Fixed delta pressure on EICAS incorrectly displayed
  • Fixed missing altitude target markers on altitude tape when set above or below visible range
  • Fixed autobrake selector jumping to the most left or right positions when changing the setting quickly
  • Fixed LNAV ignoring arrival part of the flight plan in certain conditions
  • Fixed audio landing gear GPWS alert not being played when needed
  • Fixed discrepancies between world map flight plan and FMC/MCDU flight plan

Boeing 747-8 Intercontinental

  • Fixed limit markers on N1 gauges
  • Fixed missing ILS frequency set when starting a flight on arrival
  • Removed dashes displayed in the N2 value field when engines are not started
  • Fixed OAT indication in FMC perf INIT page
  • Fixed missing trim numeric value displayed on EICAS
  • Fixed wrong knob controlling FMC brightness
  • Fixed current Mach and target Mach values on speed tape not matching
  • Fixed IAS/MACH speed window on MCP remaining displayed when VNAV mode is engaged
  • Fixed various issues with landing gear model
  • Fixed missing EGT red start limit on EICAS
  • Fixed N2 green bar missing on EICAS during start sequence
  • Fixed incorrect start mode indications on EICAS during start sequence
  • Fixed incorrect stabilizer trim green band placement on EICAS
  • Fixed incorrect spoilers deploying during turns
  • Fixing issues with the plane flying above the glideslope in certain conditions
  • Fixed incorrect climb rate after take-off with VNAV enabled
  • Fixed too high fuel consumption
  • Fixed AP incorrectly tracking knots instead of Mach after Mach switch
  • Fixed missing command N1 indicator bar on EICAS
  • Fixed backup baro knob not switching to standard altitude when pressed
  • Fixed missing heater switch on copilot side
  • Fixed N1 slight oscillations
  • Fixed max rudder values to 10 instead of 35
  • Fixed compass model not matching reality
  • Fixed EEC switches incorrect default state
  • Fixed plane leveling off too early before reaching target altitude
  • Fixed flaps and slats deployment and retraction logics
  • Fixed switching to descent phase too early and corresponding managed speeds
  • Fixed Gross Weight field in FMC PERF INIT page
  • Fixed impossibility to set Zero Fuel Weight and reserve values in FMC PERF INIT page
  • Tweaked fuel flow when throttle is adjusted
  • Increased suspensions viscosity

Boeing 787-10 Dreamliner

  • Removed info incorrectly displayed when engines are not started
  • Fixed HUD horizon line not aligning with real horizon
  • Fixed APU fault light behavior issues
  • Fixed center tank fuel not going to lateral tanks when conditions are met
  • Fixed spoiler lever incorrect default state
  • Fixed AT button incorrectly lit by default
  • Fixed transition speed after take-off
  • Fixed TOGA mode engaging issue
  • Fixed altitude target possibility to be set to negative values
  • Fixed color and lighting issues on the HUD
  • Fixed various autothrottle issues
  • Fixed missing dividing lines on displays
  • Fixed missing magenta highlight on previous and next page FMC buttons
  • Fixed EXEC button not lighting up when needed
  • Fixed master warning and master caution buttons labeling
  • Fixed wind speed arrow color on ND
  • Fixed vertical speed color not changing according to current value
  • Fixed local time displayed in FMC instead of UTC time
  • Fixed missing wind arrow on PFD
  • Removed red chevrons on the FMC pitch ladder
  • Fixed wind wrongly reported on displays while on ground
  • Fixed airspeed box not highlighted in amber according to current airspeed
  • Fixed AP incorrectly switching to LOC/FAC mode after capturing glideslope
  • Fixed display format issues when pressing L / R switches
  • Fixed VSD button not marked as INOP
  • Fixed issues with cursor selection on navigation display
  • Fixed flaps that can be incorrectly extended above FL200
  • Fixed autobrake possibility to be set on RTO while airborne
  • Fixed MCP windows going dark in certain conditions during flight
  • Fixed incorrect fuel tank quantities
  • Fixed heading target line on ND frozen when heading hold mode is active
  • Fixed crossfeed valve open by default
  • Fixed issue preventing to change Zero Fuel Weight value in FMC
  • Fixed flickering shadows in certain conditions
  • Fixed aircraft overshooting speed target with VNAV enabled
  • Fixed climb rate too high after take-off with VNAV enabled
  • Fixed auto brake remaining active despite manual braking applied
  • Fixed impossibility to move throttle levers when engines are not running
  • Fixed missing or badly placed screws on various panels
  • Fixed fire panel switches bad default state
  • Fixing bulk switch bad default state
  • Fixed discrepancies between overhead panel switches states and lights
  • Fixed missing VS/FPA not displayed in MCP corresponding window
  • Fixed flaps speed marker issues
  • Fixed compass slightly not aligned with current heading
  • Fixed missing MIC field on PFD
  • Missing mismatch between PFD and MFD wind indications
  • Fixed arrows displayed instead of diamonds on localizer and glideslope scales
  • Fixed descent phase activation issue and corresponding managed speeds
  • Fixed incorrect target speeds during initial climb
  • Fixed too small font size on MCP displays
  • Fixed active VHF frequency on PFD

Airbus A320Neo

  • Holding MCDU clear button now deletes entire scratchpad line
  • Fixed predicted time in MCDU
  • Seat belt and no smoking sign selectors now working in manual mode
  • Improved MCDU display logic for cost index page in INIT page
  • Approach altitude transition field is now automatically filled up regarding the destination airport
  • Fixed THR RED / ACC indications in MCDU Init section
  • Fixed “NO TRANS”, “NO STAR”, “NO VIAS” not displayed correctly
  • Fixed constraint on navigation display blinking in certain conditions
  • Fixed waypoints marking incorrect colors on navigation display
  • Fixed wrong transponder code set by default when starting a flight
  • Fixed issues with Alpha and stall speeds
  • Tweaked FLX power settings
  • Improved flight director behavior
  • Fixed missing heading target value on navigation display and PFD
  • Fixed aircraft not flying green dot speed, F speed or S speed when conditions are met
  • Fixed spoilers too low max deflection
  • Fixed FMA AP mode colors
  • Fixed heading bug remaining displayed despite FCU heading window being empty
  • Fixed autobrake LOW decel lights always activated whatever the selected autobrake level
  • Fixed MCDU frozen after multiple flight plan changes
  • Fixed slats indication not aligned with dot on ECAM
  • Fixed issues with spoilers incorrectly deploying / retracting after landing
  • Fixed climb incorrectly resuming on its own instead of remaining to current flight level after leveling off
  • Fixed unrealistic parking brake selector animation
  • Fixed incorrect N1 value in cruise
  • Fixed rudder trim “R” font issue on pedestal display
  • Fixed spoiler surfaces not correctly aligned
  • Fixed engine starters default incorrect positions when spawning on the runway
  • Fixed MCDU not switching to DES phase when it should
  • Fixed managed target speed issues with flaps out
  • FIXED ETA not being updated in MCDU
  • Fixed SRS mode incorrect target speed
  • Fixed intermediate altitude constraints not showing on PFD
  • Fixed incorrect course shown in MCDU RAD/NAV page for LOC/ILS
  • Fixed constraints decimal issues on navigation display
  • Fixed issue with unlimited fuel assistance preventing aircraft shutdown
  • Fixed fuel crossfeed valve switch default states
  • Fixed radio screens going black when camera is close from pedestal
  • Fixed approach speeds
  • Fixed fly by wire error causing insufficient pitching during turns
  • Tweaked thrust performance and fuel consumption
  • Fixed ECAM too small font size
  • Fixed V1 marker on speed tape
  • Fixed various autothrottle issues

KNOWN ISSUES

  • Aircraft can crash when landing on frozen water. You can activate the No crash mode in the dev mode menu to avoid crashes in this situation.

Now Playing: Microsoft Flight Simulator – Japan World Update Trailer

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Marvel Boss Kevin Feige Says That Streaming Is “The Future” Of The MCU

While there are many movies in the Marvel Cinematic Universe ahead of us, much of the focus right now is on the studio’s upcoming slate of shows heading to Disney+, which kicks off next month with WandaVision. Now Marvel boss Kevin Feige has spoken about the MCU and the importance of streaming in Marvel’s future plans.

Speaking to Emmy.com, Feige stated that he considered streaming “the future” of the MCU. [It’s] where consumers want to watch things,” he said. “And hopefully they’ll want to watch our longform narrative series. An experience like WandaVision is something you can’t get in a movie. You go to movies for things you can’t get on streaming, and you go to streaming for things you can’t get in a theater. And of course, everything in a theater goes to streaming eventually.”

Feige goes on to explain that MCU shows provide the opportunity to explore characters, such as WandaVision’s Wanda Maximoff and Vision, in more depth than in movies. “My team and I were wondering internally about where to go from here, and what would be the next step that was equally challenging and unexpected,” he said. “Elizabeth [Olsen] and Paul [Bettany] were these amazing actors–who had done amazing things in four movies–but never had a chance to dominate the narrative because there was so much else going on. It felt fun to finally give them a platform to showcase their astounding talent.”

In the interview, Feige also dropped a hint about another of Marvel’s upcoming Disney+ shows, She-Hulk. The series will star Orphan Black’s Tatiana Maslany as Jennifer Walters, a lawyer who is also Bruce Banner’s cousin. He described the show as a “half-hour legal comedy,” and stated it would be something Marvel had “never done before.”

Last week, Marvel announced a new Disney+ show titled Marvel Studios: Legends. It isn’t a new narrative series, but a “greatest hits” package focusing on individual heroes from the MCU. The first two episodes arrive in January and will feature Wanda and Vision. Beyond that, other upcoming Marvel series include Falcon and The Winter Soldier, Loki , Ms. Marvel, Hawkeye, Moon Knight, and the crossover event Secret Invasion.

Now Playing: 8 Marvel Theories For WandaVision, Falcon And Winter Soldier, Loki

Pokemon Go January 2021 Events: New Year’s Event, Legendary Raids, And More

2021 is just around the corner now, and Pokemon Go is kicking off the new year in a big way. Developer Niantic has outlined a variety of events it will be hosting in the first month of 2021, including a New Year celebration, new Pokemon Spotlight Hours, and lots of Legendary Raids. You can read more about January’s biggest Pokemon Go events below.

Table of Contents [hide]

New Year’s Event

Pokemon Go New Year's event
Pokemon Go New Year’s event

Niantic is ringing in 2021 with a New Year’s celebration, which kicks off at 10 PM local time on December 31 and runs through January 4. Throughout the event, you’ll be able to catch a variety of festive Pokemon. Pikachu that are wearing New Year’s hats will appear in the wild, while party hat-wearing versions of Raticate, Wobbuffet, and Wurmple will be featured in one-star Raids. Slowpoke wearing 2020 glasses will also be available; evolve it into Slowbro and it’ll be wearing 2021 glasses.

Those aren’t the only special Pokemon appearing during the New Year’s event. Complete Field Research tasks and you’ll be able to encounter party hat Eevee, while Shiny Wynaut may hatch from 2 km eggs. There will also be New Year’s-themed avatar items in the game’s style shop, and the following bonuses will be active throughout the event:

  • 2x hatch Candy
  • 2x hatch Stardust
  • 1/2 hatch distance

Legendary And Mega Raids

Niantic is bringing a handful of Legendary Pokemon back to the game throughout January 2021. The following monsters will appear in five-star Raids during their specified dates:

  • January 1-5: Ho-Oh
  • January 5-12: Genesect (w/Burn Drive)
  • January 12-19: Heatran
  • January 19-26: Groudon and Kyogre
  • January 26: A “surprise Pokemon”

In addition to the Legendaries, Niantic is shaking up the Mega Raid bosses for January. Mega Charizard Y, Mega Blastoise, and Mega Abomasnow will appear in Mega Raids for the first part of the month. Then, beginning January 19, a new Mega-Evolved Pokemon will debut in Raids, and it’ll appear alongside Mega Venusaur and Mega Houndoom.

January Research Breakthrough Encounter: Chansey

As usual, Niantic will begin offering a new set of Field Research tasks and rewards starting January 1. A new Research Breakthrough encounter will also be available. Each time you achieve a Research Breakthrough in January 2021, you’ll earn a chance to catch the rare Chansey.

Pokemon Spotlight Hours

Every Tuesday evening in January, Niantic will spotlight one specific Pokemon and bonus for one hour. These spotlight events will all run from 6-7 PM local time. You can see the full schedule below:

Date Spotlight Pokemon Special Bonus
January 5 Lillipup 2x catch Stardust
January 12 Drifloon 2x catch XP
January 19 Shroomish 2x catch Candy
January 26 Phanpy 2x transfer Candy
Machop
Machop

January’s Community Day is set for January 16, and the featured Pokemon this time will be Machop. Throughout the event, Machop will appear in the wild much more frequently than normal, and you’ll have a chance to catch a Shiny Machop with a little luck.

As usual, you’ll be also be able to get an event-exclusive move during January’s Community Day. Power up Machop’s evolved form, Machoke, into Machamp up to two hours after the event ends and it will learn the Dark-type attack Payback. Finally, you’ll earn triple the usual amount of Stardust for catching Pokemon during the event, and any Incense you use will last for three hours.

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The 10 Best Movies Of 2020

The 10 Best Movies Of 2020 – GameSpot

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Disclosure: ViacomCBS is GameSpot’s parent company


Our Number One Movie Of 2020: Birds Of Prey

2020 was unsurprisingly light on superhero movies, and, in fact, this was the first year since 2009 that no Marvel movie hit the big screen. But that doesn’t mean we were completely lacking in quality cape-and-cowl content–far from it. While the MCU may have been MIA through 2020, the vacuum was filled by an unexpected bright spot by the name of Birds of Prey–or, perhaps more accurately, called Birds of Prey and the Fantabulous Emancipation of One Harley Quinn, the title it held onto for about a week or so after it hit theaters. But it’s just Birds of Prey now, and that’s what really matters.

Birds of Prey was a movie that nobody saw coming, especially given Margot Robbie’s introduction to the role of Harley Quinn back in 2016’s Suicide Squad. The movie really had no right to shape up the way it did, not with so much stacked against it. Sitting down in a theater to finally see it at release–just a month or so before the pandemic really took hold in early February–there was an overwhelming sense of both trepidation and curiosity from the crowd. Everything about this could so easily go south, or just become a Suicide Squad Part 2. It could have brought the DCEU’s winning streak to a crashing halt and regressed all the progress made right back to the rain-slicked, grey-toned monotony of days gone by.

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Instead, what we got felt like some sort of revelation. Not only did Birds of Prey artfully subvert just about every anxiety its audiences might have had, it did so with the sort of over-the-top moxie only a character like Harley Quinn could provide. Robbie’s evolution in the role has taken her from featured sidekick in an otherwise forgettable team to absolutely quintessential embodiment, standing alongside the likes of Gal Gadot’s Wonder Woman or Zach Levi’s Shazam. And her co-stars, Mary Elizabeth Winstead as Huntress, Jurnee Smollett as Black Canary, and Rosie Perez as Renee Montoya, all rose to the standard.

Rather than a regression to old familiar tropes and styles, Birds of Prey broke free of the superhero movie mold, blending the sort of wacky irreverence normally found in a standalone feature like Deadpool with the frantic, nonstop energy of a good heist movie, and splashed in a little Looney Tunes zaniness for good measure. It was cool, instantly re-watchable, and full of a seemingly endless forward momentum, repeatedly tossing in new characters and ideas that will inevitably make the DCEU a much richer, more interesting place in the future.

And perhaps most importantly, it still stands as a much-needed shot-in-the-arm for anyone suffering from superhero fatigue–or even regular fatigue after the way this year has gone. There’s no way anyone involved in Birds of Prey could have known where the year would go so shortly after its release, but that doesn’t matter–they still provided a fantastic escape (a Fantabulous Emancipation, if you will) from the boring and the drab, something we could all use a little more of, especially now.

For the rest of our top movies of 2020, head here.

Best Action-Adventure Games In 2020 By Score

The action-adventure genre is among the most prominent in gaming. As experiences that are easy to pick up but still demand a level of finesse to play, they’re frequently where folks go for a balanced mix of fun and challenge. If you’re a fan of the genre, then you’ll be happy to know that 2020 was packed with several standout gems.

In the following roundup, you can find a selection of action-adventure games that GameSpot has scored 8 or higher throughout 2020. The games below cover a wide range of styles within the genre as a whole, from action-RPGs and platformers to first-person shooters and beat-’em-ups. Whatever you lean toward, these action-adventure games are well worth playing and come highly recommended.

Like previous years, we’ve determined as a team some of the best games this year. For a look at what GameSpot finds as this year’s finest games, be sure to check out our Best Games of 2020, but if you’re keener to see what’s in store next year, jump into our hub for the Most Anticipated Games of 2021.

It’s worth noting that many of the Xbox One and PS4 games we listed below are backward compatible on new-generation consoles. So if you’re vying to pick up any of the games mentioned, then you’re well-capable of playing them, even if you’ve discarded your old consoles. Nearly every PS4 game works on PS5, and all non-Kinect Xbox One games work on Xbox Series X|S.


Assassin’s Creed Valhalla — 8/10

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“Despite its strong connection to past games, Assassin’s Creed Valhalla is more than capable of standing on its own. It takes a little while to build momentum, but when it hits its stride, Valhalla is a confident Assassin’s Creed title that takes a few narrative risks which, as a whole, pay off. Eivor is a good hero with an identity that drives the mystery behind the main narrative, and she shines in the self-contained arc structure of Valhalla’s story. The supporting cast may not shine as brightly, but it’s easy to forgive that when exploring England and discovering new nuggets of worldbuilding is so rewarding.” — Jordan Ramée, Associate Editor

[Read the full review]

Assassin’s Creed Valhalla is available on PS5, PS4, Xbox Series X|S, Xbox One, and PC.


Astro’s Playroom — 8/10

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“The best and worst thing I can say about Astro’s Playroom is that its role as a demonstration feels a bit wasteful. It’s a wondrous little dream world, and I would have loved to spend more time touring it. But that, in itself, is a tremendous achievement. Astro’s Playroom, a game that makes no attempt to hide the fact that it is an excuse to show you what a gamepad can do, conjures a world that you will want to see and explore. More than that, its surprisingly delightful celebration of PlayStation and its video games is a great way to kick off a console generation.” — Mike Epstein, Freelance Reviewer

[Read the full review]

Astro’s Playroom is included with the purchase of a PlayStation 5.


Bloodroots — 8/10

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“And yet, like so many challenging score chases, Bloodroots is still incredibly satisfying when you’re eventually successful. At its highest heights, you’ll find your way around, bouncing from weapon to weapon, kill to kill, to string together a perfect run. Better yet, there are so many ways to approach each area that, no matter how well you do, you can always do it better, faster, crazier. Even when playing Bloodroots is painful–like throw your controller so hard it bounces off the ground, hits you in the head, then breaks your TV painful–there’s always a wildly fun run within reach.” — Mike Epstein, Freelance Reviewer

[Read the full review]

Also available: PlayStation | Switch


Bloodstained: Curse of the Moon 2 — 8/10

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“That Easter egg owes both its story justification and its level of meta weirdness to Hachi, which is really what sets Bloodstained: Curse of the Moon 2 apart. It’s still a classic Castlevania homage at heart, but it has an eccentricity that feels right at home alongside the giant kitty-cats of Bloodstained: Ritual of the Night. When a game seems to be having this much fun at its own expense, it’s hard not to join in.” — Steve Watts, Associate Editor

[Read the full review]

Also available: PlayStation | Xbox | PC


Bugsnax — 8/10

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“Unsurprisingly, Bugsnax’ best qualities are its cleverness and charm. The surprise and delight you feel when you see a Bugsnak wiggling around or watch someone eat one and change their arm into food never goes away. That alone would make Bugsnax worth your time, but creative puzzles and thoughtful story give it the body and depth to make a Snak feel more like a meal.” — Mike Epstein, Freelance Reviewer

[Read the full review]

Bugsnax is available for both PS5 and PS4.


Crash Bandicoot 4: It’s About Time — 8/10

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“Even more so than playing the N.Sane Trilogy, which literally remade the original Crash games from my youth, playing Crash 4 felt like getting back in touch with the series. It’s an injection of new ideas into now-classic gameplay that surprises and delights, even as it feels like a homecoming. Truly, games like this are why we come running back to long-dormant franchises with open arms.” — Mike Epstein, Freelance Reviewer

[Read the full review]

Crash Bandicoot 4: It’s About Time is available for PS4, Xbox One, and PC.


Demon’s Souls — 9/10

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“Quirks aside, Bluepoint’s remake is an unmitigated success. It is a technical tour de force and a true showpiece for the PS5 and the power of Sony’s next-generation console. But, more importantly, it’s also a creative marvel coming from a studio that is clearly showing the world it has its own voice. Bluepoint has taken From Software’s original game and expressed it in a richer and fuller way, and in doing so given me something I thought was impossible: the opportunity to relive the experience of falling in love with Souls games for the first time.” — Tamoor Hussain, Managing Editor

[Read the full review]

Demon’s Souls is a PS5-exclusive.


Destiny 2: Beyond Light — 8/10 (Expansion)

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“Beyond Light might not be the biggest expansion, but it does feel like we’ve entered a new chapter in the game’s life, with new priorities and an approach that makes the game more resonant in a way that goes beyond satisfying shooting. On the whole, Destiny 2 might be more of the same than it is different, but what’s the same about it–like its phenomenal raids and tight, satisfying gameplay–is still largely pretty great, and what’s different is mostly making the game all the more worthwhile.” — Phil Hornshaw

[Read the full review]

Also available: Xbox | PC


Disc Room — 8/10

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“But you never really “win”‘ Disc Room. You just survive it adequately enough to move onto the next thing. The light, mysterious plot has a weird but worthwhile end, but the real reward that Disc Room gives you is learning how to appreciate your own small achievements. The game is fraught with dangers and failure, but it frames the handful of seconds you are able to hang on as something exciting, something to be proud of. Disc Room helps you feed on those tiny bursts of success, in addition to providing success in failure, to keep you moving and pushing through all its trials. Maybe we could all learn something from these… rooms full of discs. Like all great twitch-action games, Disc Room is at once exciting and stressful, challenging and fulfilling, and its spinning saw blades can seep into your everyday thoughts. But moreover, Disc Room feels like a pleasantly positive take on difficulty-first games–you didn’t die after 10 measly seconds, you managed to survive for 10 whole seconds. And that’s good enough for Disc Room. Thanks, Disc Room.” — Edmond Tran

[Read the full review]


Evergate — 8/10

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“On the whole, though, Evergate is remarkably clever. It’s a short and sweet treat of a game that constantly invents new ways to interact with the world and to blend game elements together, making for a satisfying test of brainpower and reflexes.” — Steve Watts, Associate Editor

[Read the full review]

Also available: Xbox | PC


Final Fantasy VII Remake — 10/10

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“Regardless of your history with the original game, Final Fantasy VII Remake is an astounding achievement. The wait for its release was a long one, but in gameplay, story, characters, and music, it delivers–the wait was worth it. For first-time players, it’s an opportunity to understand why Final Fantasy VII is held in such high regard. It’s the chance to experience a multifaceted story that grapples with complex subject matter, be in the company of memorable characters, and be moved by their plight. For returning fans, this isn’t the Final Fantasy VII your mind remembers, it’s the one your heart always knew it to be.” — Tamoor Hussain, Managing Editor

[Read the full review]

Final Fantasy VII Remake is only available on PS4 but can be played on PS5 via backward compatibility.


Hades — 9/10

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“I’m also thinking about how much I still have left to learn about Hades, both the character and the game, even dozens of hours in. Like in the Greek myths Hades takes inspiration from, endings aren’t tidy, and they’re almost never final. They’re protracted, often unsatisfying, and are hard to find real closure in, and the fact that Hades understands this is its greatest strength. I’m sure there’s a point where, after running through hell enough times, I’ll have seen all Hades has to offer, both in its clever and endless fights and its many alluring characters, intimate moments, and rewarding quests. The story does end. But what matters so much more are all the moments between the start and end of a story, and the people who help us see those climactic moments but also stick with us between them. They’re the reason we keep trying, and the reason we keep coming back.” — Suriel Vazquez, Freelance Reviewer

[Read the full review]

Also available: PC


Half-Life: Alyx — 9/10

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“Not only has Half-Life: Alyx made good on its shift to VR, it has elevated many of the aspects we’ve come to love about Half-Life games. It may not be as bombastic as previous games, but the intimacy of VR brings you closer to a world you might have thought you knew over the past 22 years. Even when familiarity starts to settle in, its gameplay systems still shine as a cohesive whole. And as it concludes, Half-Life: Alyx hits you with something unforgettable, transcending VR tropes for one of gaming’s greatest moments.” — Michael Higham, Associate Editor

[Read the full review]


The Last Campfire — 8/10

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“But when The Last Campfire captivates–which it does so often–it’s difficult not to sink into its breezy pacing and satisfying puzzle-solving. It never overstays its welcome or stretches puzzle ideas beyond their limits, letting each one leave an impression despite their brevity. The Last Campfire’s narrative contextualizes each of these with small anecdotes, letting your imagination fill in the blanks of its world between worlds to the backdrop of its colorful imagery. It’s a consistently relaxing and pleasant experience.” — Alessandro Barbosa, Freelance Reviewer

[Read the full review]

Also available: PlayStation | Xbox | PC


The Last of Us Part II — 8/10

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“By the time I finished The Last of Us Part II, I wasn’t sure if I liked it. It’s a hard game to stomach, in part because so much of who Ellie is and what she does is beyond your control. She is deeply complicated and flawed, and her selfishness hurts a lot of people. At times, the pain you inflict feels so senseless that it can leave you numb. It’s all messy and bleak and made me profoundly sad for myriad reasons, but the more I reflect on it, the more I appreciate the story and characters at its core. I wanted almost none of it to happen the way it did, and that’s what’s both beautiful and devastating about it.” — Kallie Plagge, Reviews Editor

[Read the full review]

The Last of Us Part II is only available on PS4 but can be played on PS5 via backward compatibility.


Mortal Shell — 8/10

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“Still, Mortal Shell succeeds more often than not at capturing the specific feelings intrinsic to Souls-like games. The twists it adds to From-inspired mechanics do well to help this sort of game become more approachable than most, while maintaining the same air of mystery and foreboding that makes the genre itself so intriguing. Mortal Shell makes for a strong introduction to Souls-likes, a demonstration for new players of what so many have found so interesting about From Software’s games and those like them. But Mortal Shell is also a lovingly crafted, weird, and deceptively deep game in its own right that rewards you for wandering its twisted paths and challenging its deadliest foes.” — Phil Hornshaw, Editor

[Read the full review]

Mortal Shell is available on PS4, Xbox One, and PC.


Nioh 2 — 8/10

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“At times, I wondered if maybe some of these bosses should be a little shorter, as there were many bosses where I felt I had mastered their patterns but couldn’t finish because they landed a single one-hit-kill late in the fight. Ultimately, that excruciating difficulty and the feeling it evokes are baked into Nioh’s DNA, though, and its boss fights remain compelling even as they vex and frustrate. Though it sometimes feels like a curse as you play, it is a testament that Nioh 2 successfully grabs and holds your complete attention so close for so long.” — Mike Epstein, Freelance Reviewer

[Read the full review]

Nioh 2 is available on PS4. A new-gen upgraded version on PS5 and a PC port are expected sometime next year.


Ori and the Will of the Wisps — 8/10

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“That finality could signal that this is the last Ori game, a farewell to the fantastical world and memorable characters that made Moon Studios such a standout developer from its very first effort. If that is the case, you could hardly ask for a better send-off. Ori and the Will of the Wisps is a remarkable synthesis of artful design and beautiful moments.”— Steve Watts, Associate Editor

[Read the full review]

Ori and the Will of the Wisps is available on Xbox Series X|S, Xbox One, and Nintendo Switch.


Panzer Paladin — 8/10

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“Making a good retro-style game is hard–balancing old-fashioned play mechanics with newer advancements in game design is a tough tightrope to walk. But Panzer Paladin manages that balancing act with few slip-ups, delivering solid platforming action, fierce weapon duels, epic boss fights, and a cool weapon-sacrifice mechanic, all dressed up in an immensely charming classic-robot-anime wrapping. While it might have its brief moments of annoyance, the amazing globe-trotting, alien-smashing adventure of Flame and Grit proves to be a delight from beginning to end.” — Heidi Kemps, Freelance Reviewer

[Read the full review]

Also available: PC


Paradise Killer — 9/10

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“Paradise Killer is a singular, exemplary experience. It’s a detective game that feels like real detective work in a way few games do, and it makes its extremely complex worldbuilding feel effortless. I put off the final trial for as long as I can not only because I wanted all the evidence I could find, but because I did not want to leave the island or the game. Paradise might have been killed, but when you’re deep into untangling the game’s conspiracies, it feels very much alive.” — James O’Connor, Freelance Reviewer

[Read the full review]

Also available: PC


Pikmin 3 Deluxe — 8/10

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“Although Pikmin 3 Deluxe may not offer much in the way of substantial new content, the game still holds up wonderfully thanks to its unique gameplay and carefully constructed levels, and the tweaks and additions that have been implemented here help smooth over the whole package for newer players. Even three installments in, there is no other series quite like Pikmin, which helps Pikmin 3 still feel fresh seven years after its original release.” — Kevin Knezevic, Associate Editor

[Read the full review]

Pikmin 3 Deluxe is only available on Nintendo Switch.


Pokemon Mystery Dungeon Rescue Team DX — 8/10

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“Whether or not you’re an old-school Mystery Dungeon aficionado or a total newcomer to the long-derelict spin-off series doesn’t necessarily matter: Mystery Dungeon on Switch improves upon the originals with some valuable quality-of-life tweaks, making it a worthwhile play regardless of your familiarity with the series. It features a distinct combat system that provides an intriguing alternative to the mainline Pokemon formula with tile-based strategizing, humanizes the Pokemon you’ve fallen in love with over the years, tells a riveting and emotional story that will make you view the franchise in a totally different light, and does so with a stylish suite of visuals and music. Eventually, every ugly Ducklett becomes a Swanna.” — Cian Maher, Freelance Reviewer

[Read the full review]

Pokemon Mystery Dungeon Rescue Team DX is only available on Nintendo Switch.


Risk of Rain 2 — 8/10

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“Risk of Rain 2 is lo-fi beats to relax to with the bass boosted until the subwoofers catch fire. And explode. And bleed? What begins as a chill loot-shooty time quickly escalates to a frantic fight for your life where everything is burning and there’s a big red target on your back. The lack of any strategic layer between the action did leave me feeling burned out. But the additive nature of the game’s builds give Risk of Rain 2 the feeling of a pebble skittering along a rocky cliff. When the avalanche begins, enemies would be well advised to get out of your way.” — Andrew King, Freelance Reviewer

[Read the full review]


Spelunky 2 — 8/10

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“At least, that seems to be the case right now. The original Spelunky’s proc-gen depths hid secrets that took time for its avid community to discover, so it’s possible that Spelunky 2 has secrets of its own that I have yet to find, and they could push the game in a different direction from its predecessor. Spelunky 2 is a successful evolution of what made the original Spelunky work; the tight controls, impressive use of procedural generation, expressive art style, and interesting stage themes are better than ever here. But the more notable changes in how we play and talk about this game will likely happen in the coming months as players discover the heart of the game in the deep, dark depths we aren’t yet even aware exist.” — Andrew King, Freelance Reviewer

[Read the full review]

Also available: PC


Streets of Rage 4 — 8/10

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“All in all, though, Streets of Rage 4 is an admirable comeback for this long-dormant series. It looks great, sounds great, and plays very well. Even if the experience is relatively short, it’s the sort of game you and your buddies can easily enjoy playing and re-playing. If you’re craving some classic brawling action with a modern edge, these rage-filled streets are calling your name.” — Heidi Kemps, Freelance Reviewer

[Read the full review]

Streets of Rage 4 is available on PS4, Xbox One, Nintendo Switch, and PC.


Super Mario 3D All-Stars — 8/10

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“Taken all together, Mario 3D All-Stars is a worthwhile collection, featuring the best versions of Mario 64, Sunshine, and Galaxy to appear on a Nintendo system. Although the individual games have been sparingly touched up and there’s little in the way of ancillary material to pore over, the titles themselves hold up well and are a delight to revisit. Despite their age, the games are still rife with inventive ideas and surprises, which more than makes up for the collection’s presentational shortcomings.” — Kevin Knezevic, Associate Editor

[Read the full review]

Super Mario 3D All-Stars is only available on Nintendo Switch. It”s only available both physically and digitally until March 2021.


Superliminal — 8/10

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“Superliminal is a great puzzle experience, full of smart ideas that are richly realized. The game’s playful use of the first-person camera and clever perspective manipulation puzzles take video game tropes and mechanics most players will be familiar with and wring something truly fresh out of them. Superliminal achieves its clear central aim–it offers up some genuinely fresh perspectives on what first-person puzzle games can do.” — James O’Connor, Freelance Reviewer

[Read the full review]

Also available: PlayStation | Xbox| Switch


Treachery in Beatdown City — 8/10

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“Treachery in Beatdown City uses humor skillfully as a tool to deal with contemporary issues with the gig economy, insidious tech company ploys, and obnoxious bigots. It has some lulls and a bit of an abrupt conclusion, but that’s overshadowed by how especially fun the conversations and combat are. The mechanics stand out and push against the standards of the brawler genre, injecting a strong tactics twist that lets you make some freestyle combos in the blink of an eye. In the end it was a short, satisfying playthrough that maintained its action movie aura the entire time. Treachery in Beatdown City is all about fighting, but it shines because at its core it’s about fighting back.” — Funke Joseph, Freelance Reviewer

[Read the full review]

Also available: PC


Watch Dogs: Legion — 8/10

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“Watch Dogs: Legion is an anti-fascist game, and it’s admirable that it sticks to that message and sees it through to a satisfying and affirming conclusion. It also bolsters the franchise’s clever hacking gameplay to offer more creativity than ever. One of Legion’s more profound messages is about what it means to be a true Londoner, and by the game’s end, you’ll have a DedSec crew made of wildly diverse and disparate citizens from unique cultural, ethnic, and economic backgrounds–all united in their goal to restore their home. If anything, that’s as powerful a message for the game as you can get.” — Alessandro Fillari, Editor

[Read the full review]

Watch Dogs Legion is available on PS5, PS4, Xbox Series X|S, Xbox One, and PC.

Best Shooters In 2020 By Score

There’s really nothing quite like getting invested into a great shooter. With games like Destiny 2 reinventing itself with new mechanics and storytelling, and Doom Eternal leaning further into combat puzzle formula, the shooters of 2020 offered players new ways to embrace fast-paced action and responsive shooting gameplay in satisfying ways. Along those games, there were also other shooters like Half-Life: Alyx that embraced new technology to further enhance the sense of immersion and reshape our view of what first-person shooters are capable of.

In GameSpot’s best of 2020 coverage, we’ve pulled together a selection of the year’s best shooters across different platforms. This particular breakdown focuses on games that GameSpot has given a score of 8 and above, which includes both first and third person shooters. For more on 2020’s best games, including a breakdown of GameSpot’s Game of the Year pick Half-Life: Alyx, be sure to check out our hub page of all the year’s standout titles.


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“Beyond Light might not be the biggest expansion, but it does feel like we’ve entered a new chapter in the game’s life, with new priorities and an approach that makes the game more resonant in a way that goes beyond satisfying shooting. On the whole, Destiny 2 might be more of the same than it is different, but what’s the same about it–like its phenomenal raids and tight, satisfying gameplay–is still largely pretty great, and what’s different is mostly making the game all the more worthwhile.” — Phil Hornshaw

[Read the full review]

Also available: Xbox | PC


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“Though it can take a bit to get the hang of it, the intricacies of Doom Eternal’s combat, combined with its enhanced mobility and option-heavy level design, create a ton of white-knuckle moments that elevate everything that made Doom 2016 work so well. Its combat is just as quick and chaotic, but requires you to constantly analyze everything that’s happening in order to come out victorious. Once you get the hang of the rhythm of Doom Eternal, it’ll make you feel like a demon-slaying savant.” — Phil Hornshaw, Editor

[Read the full review]


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“Not only has Half-Life: Alyx made good on its shift to VR, it has elevated many of the aspects we’ve come to love about Half-Life games. It may not be as bombastic as previous games, but the intimacy of VR brings you closer to a world you might have thought you knew over the past 22 years. Even when familiarity starts to settle in, its gameplay systems still shine as a cohesive whole. And as it concludes, Half-Life: Alyx hits you with something unforgettable, transcending VR tropes for one of gaming’s greatest moments.” — Michael Higham, Associate Editor

[Read the full review]


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“Watch Dogs: Legion is an anti-fascist game, and it’s admirable that it sticks to that message and sees it through to a satisfying and affirming conclusion. It also bolsters the franchise’s clever hacking gameplay to offer more creativity than ever. One of Legion’s more profound messages is about what it means to be a true Londoner, and by the game’s end, you’ll have a DedSec crew made of wildly diverse and disparate citizens from unique cultural, ethnic, and economic backgrounds–all united in their goal to restore their home. If anything, that’s as powerful a message for the game as you can get.” — Alessandro Fillari, Editor

[Read the full review]

Free Xbox Games With Gold Titles For January 2021 Announced

As the new year approaches, Microsoft has announced the free games Xbox Live subscribers will get next month as part of its Games with Gold offering. For January, Xbox users can get their hands on Breakdown, Dead Rising, The King of Fighters XIII, and Little Nightmares.

All four games are available to any Xbox One and Xbox Series X|S owner with an Xbox Live Gold or Game Pass Ultimate membership. Check the list below to learn the availability of each.

Free Xbox Games With Gold For January 2021

  • Little Nightmares: January 1-31
  • The King of Fighters XIII: January 1-15
  • Breakdown: January 16-31
  • Dead Rising: January 16-February 15

Developed by Tarsier Studios and published by Bandai Namco Entertainment, Little Nightmares is a 2D horror platformer where players must survive a massive industrial ship called The Maw with the fragile, yellow rainjacket-clad child Six. Having released to much critical acclaim in 2017 and receiving a few pieces of DLC thereafter, Tarsier Studios announced a sequel was in the works in 2019. Little Nightmares 2 drops on February 11, 2021.

Though not the most-recent entry of The King of Fighters, The King of Fighters XIII is one of the more recognizable, having been on the market for six years before creator SNK dropped The King of Fighters XIV in 2016. The King of Fighters XIII features mechanics familiar to fans of the series, such as its traditional 3v3 team composition. This entry also introduces the brand-new EX mode, a buff that unleashes a more powerful version of a character’s special. SNK recently confirmed that a reveal for The King of Fighters XV premieres early next month.

Dead Rising is Capcom’s wackier take on the zombie apocalypse, following journalist Frank West as he’s trapped in a mall nestled within a town suffering from an outbreak. Players can use everything in the mall as a weapon, from chairs and clothing racks to guns and explosives, or craft their own gear to clear the zombie horde and escape the Willamette mall in one piece.

The oldest game on the list and an original Xbox title at that, Breakdown is a first-person action game that was lauded for its choice of perspective to tell its story, something more common these days with the reemergence of immersive sim game design. Players control Derrick Cole, an amnesiac dude who, after discovering his new powers, must fight his way out of the industrial lab that performed inhumane experiments on him–and many others.

Nintendo Switch eShop Holiday Sale Is Live Now

With Christmas just a few days away, retailers and digital storefronts are offering one last round of deals before 2021 begins. Whether you game on console or PC, there are plenty of great digital game deals, including multiple holiday sales on the Nintendo Switch eShop. If you’re looking for something new to play over the holiday, you can save big on popular games from Ubisoft, Bandai Namco, and Capcom.

Capcom’s holiday sale on the eShop runs through January 4 and includes healthy doses of Mega Man, Resident Evil, and Devil May Cry. Resident Evil 4, 5, and 6 are all on sale for $15 each, while Revelations and its sequel are only $8 each. Both of the mainline Mega Man Legacy Collections and X Legacy Collections are discounted to $10 each. Meanwhile, you can grab Devil May Cry 3 for $12 and its predecessors for 10 bucks each. Other notable Capcom deals include Monster Hunter Generations Ultimate for $16, Phoenix Wright: Ace Attorney Trilogy for $15, and Dragon’s Dogma: Dark Arisen for $15.

Ubisoft’s holiday sale is live through December 31 and is led by Immortals Fenyx Rising. The open-world Zelda-like is on sale for $40, down from $60, just a few weeks after its release. You can also grab turn-based tactics game Mario + Rabbids Kingdom Battle for $15, Just Dance 2021 for $30, and Rayman Legends Definitive edition for $10.

Bandai Namco’s “Winter Meltdown” sale also goes through December 31. Dragon Ball fans can get Dragon Ball FighterZ for $9.59, Dragon Ball Xenoverse 2 for $10, and Super Dragon Ball Heroes World Mission for $15. The charming role-playing game Ni no Kuni: Wrath of the White Witch is up for grabs for only $15, and the clever puzzle game Mr. Driller DrillLand is on sale for the same price.

You can check out the highlights below and see all of holiday deals at the Nintendo Switch eShop. You should also take a peek at the PlayStation Store‘s and Xbox Store‘s holiday sales as well as Steam’s Winter Sale.

Best deals at Nintendo Switch eShop

  • Assassin’s Creed III: Remastered — $16 ($40)
  • Assassin’s Creed: The Rebel Collection — $20 ($40)
  • Devil May Cry — $10 ($20)
  • Devil May Cry 2 — $10 ($20)
  • Devil May Cry 3 Special edition — $12 ($20)
  • Dragon’s Dogma: Dark Arisen — $15 ($30)
  • Dragon Ball FighterZ — $9.59 ($60)
  • Dragon Ball Xenoverse 2 — $10 ($50)
  • Immortals Fenyx Rising — $40 ($60)
  • Jump Force — $30 ($50)
  • Just Dance 2021 — $30 ($50)
  • Mario + Rabbids Kingdom Battle — $15 ($60)
  • Mega Man 11 — $15 ($30)
  • Mega Man Legacy Collection — $10 ($15)
  • Mega Man Legacy Collection 2 — $10 ($20)
  • Mega Man X Legacy Collection — $10 ($20)
  • Mega Man X Legacy Collection 2 — $10 ($20)
  • Monster Hunter Generations Ultimate — $16 ($40)
  • Mr. Driller DrillLand — $15 ($30)
  • Ni no Kuni: Wrath of the White Witch — $15 ($50)
  • Okami HD — $10 ($20)
  • Phoenix Wright: Ace Attorney Trilogy — $15 ($30)
  • Rayman Legends Definitive edition — $10 ($40)
  • Resident Evil 0 — $13 ($20)
  • Resident Evil — $13 ($20)
  • Resident Evil 4 — $15 ($20)
  • Resident Evil 5 — $15 ($20)
  • Resident Evil 6 — $15 ($20)
  • Resident Evil Revelations — $8 ($20)
  • Resident Evil Revelations 2 — $8 ($20)
  • Super Dragon Ball Heroes World Mission — $15 ($60)

Now Playing: Nintendo Switch Holiday Gift Guide 2020

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Best RPGs In 2020 By Score

Throughout its history, the role-playing game genre has offered some of the more complex pieces of storytelling and gameplay within the medium of games. In 2020, the RPG genre hit some notable strides with some great releases. Along with the revival of the legendary JRPG Final Fantasy VII with its remake, we also saw other games lean further into the craft of letting players chart their own stories and character dynamics in games like Assassin’s Creed Valhalla and Crusader Kings III.

In the following roundup, you can find a selection of RPGs that GameSpot has rated an 8 and above throughout 2020. This year proved to be a remarkable year for the RPG genre, and the games we’ve pulled together below take the familiar tenets of the genre and reincorporate them in some exciting ways.

For more on 2020’s best games, including a breakdown of GameSpot’s Game of the Year pick Half-Life: Alyx, be sure to check out our hub page of all the year’s standout titles.

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“But ultimately, the biggest problem with 13 Sentinels is that a chunk of the game is merely good while the majority of it is outstanding. The stories of these kids and their giant robots absolutely consumed me during my playtime, and even now, I’m ruminating over certain plot points, events, and relationships, wondering if I should go back through the archives to see what I’ve missed. I don’t think I’ll forget my time in the 13 Sentinels world, and I doubt you will, either.” –Heidi Kemps, Freelance Reviewer

[Read the full review]


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“Despite its strong connection to past games, Assassin’s Creed Valhalla is more than capable of standing on its own. It takes a little while to build momentum, but when it hits its stride, Valhalla is a confident Assassin’s Creed title that takes a few narrative risks which, as a whole, pay off. Eivor is a good hero with an identity that drives the mystery behind the main narrative, and she shines in the self-contained arc structure of Valhalla’s story. The supporting cast may not shine as brightly, but it’s easy to forgive that when exploring England and discovering new nuggets of worldbuilding is so rewarding.” — Jordan Ramée, Associate Editor

[Read the full review]


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“In a sense, Crusader Kings 3 is all over the place. It doesn’t always work perfectly, and at times it really makes you work for it, but there’s something amazing in that any of it works at all. Strategy games can tell interesting stories as their empires rise and fall, but their procedural narratives are rarely as affecting and poignant as they are here.” — David Wildgoose, Freelancer Reviewer

[Read the full review]


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“Quirks aside, Bluepoint’s remake is an unmitigated success. It is a technical tour de force and a true showpiece for the PS5 and the power of Sony’s next-generation console. But, more importantly, it’s also a creative marvel coming from a studio that is clearly showing the world it has its own voice. Bluepoint has taken From Software’s original game and expressed it in a richer and fuller way, and in doing so given me something I thought was impossible: the opportunity to relive the experience of falling in love with Souls games for the first time.” — Tamoor Hussain, Managing Editor

[Read the full review]


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“Desperados 3 is a superb package. It’s a clever, cunning game of stealth and tactical thinking that, thanks to a generous quick-save system and wealth of informative visual cues, entices you to tinker with all the toys it has on offer and fully explore the possibility spaces of its elaborate levels. There’s no need for a do-over here; Desperados 3 is a dead-eye shot on the very first try.” — David Wildgoose, Freelance Reviewer

[Read the full review]


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“Beyond Light might not be the biggest expansion, but it does feel like we’ve entered a new chapter in the game’s life, with new priorities and an approach that makes the game more resonant in a way that goes beyond satisfying shooting. On the whole, Destiny 2 might be more of the same than it is different, but what’s the same about it–like its phenomenal raids and tight, satisfying gameplay–is still largely pretty great, and what’s different is mostly making the game all the more worthwhile.” — Phil Hornshaw

[Read the full review]


Final Fantasy VII Remake — 10/10

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“Regardless of your history with the original game, Final Fantasy VII Remake is an astounding achievement. The wait for its release was a long one, but in gameplay, story, characters, and music, it delivers–the wait was worth it. For first-time players, it’s an opportunity to understand why Final Fantasy VII is held in such high regard. It’s the chance to experience a multifaceted story that grapples with complex subject matter, be in the company of memorable characters, and be moved by their plight. For returning fans, this isn’t the Final Fantasy VII your mind remembers, it’s the one your heart always knew it to be.” — Tamoor Hussain, Managing Editor

[Read the full review]

Final Fantasy VII Remake is only available on PS4 but can be played on PS5 via backward compatibility.


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“I’m also thinking about how much I still have left to learn about Hades, both the character and the game, even dozens of hours in. Like in the Greek myths Hades takes inspiration from, endings aren’t tidy, and they’re almost never final. They’re protracted, often unsatisfying, and are hard to find real closure in, and the fact that Hades understands this is its greatest strength. I’m sure there’s a point where, after running through hell enough times, I’ll have seen all Hades has to offer, both in its clever and endless fights and its many alluring characters, intimate moments, and rewarding quests. The story does end. But what matters so much more are all the moments between the start and end of a story, and the people who help us see those climactic moments but also stick with us between them. They’re the reason we keep trying, and the reason we keep coming back.” — Suriel Vazquez, Freelance Reviewer

[Read the full review]


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“With a bit of good old determination, however, Moon’s flaws and frustrations are easily overcome. Despite being almost 25 years old, Moon remains a thoughtful, beautiful experience that has a lot to say about the static nature of video games, how the way stories are presented affects our perceptions of reality, the rewarding nature of kindness and stewardship, and how simply being a part of the world makes us important and valuable. I don’t think I’ll forget my experience in Moon World anytime soon, and should you embark on this journey and see it through to its conclusion, I doubt you will, either.” — Heidi Kemps, Freelance Reviewer

[Read the full review]


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“Still, Mortal Shell succeeds more often than not at capturing the specific feelings intrinsic to Souls-like games. The twists it adds to From-inspired mechanics do well to help this sort of game become more approachable than most, while maintaining the same air of mystery and foreboding that makes the genre itself so intriguing. Mortal Shell makes for a strong introduction to Souls-likes, a demonstration for new players of what so many have found so interesting about From Software’s games and those like them. But Mortal Shell is also a lovingly crafted, weird, and deceptively deep game in its own right that rewards you for wandering its twisted paths and challenging its deadliest foes.” — Phil Hornshaw, Editor

[Read the full review]


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“At times, I wondered if maybe some of these bosses should be a little shorter, as there were many bosses where I felt I had mastered their patterns but couldn’t finish because they landed a single one-hit-kill late in the fight. Ultimately, that excruciating difficulty and the feeling it evokes are baked into Nioh’s DNA, though, and its boss fights remain compelling even as they vex and frustrate. Though it sometimes feels like a curse as you play, it is a testament that Nioh 2 successfully grabs and holds your complete attention so close for so long.” — Mike Epstein, Freelance Reviewer

[Read the full review]

Nioh 2 is available on PS4. A new-gen upgraded version on PS5 and a PC port are expected sometime next year.


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“It’s a concession I’m willing to take, though, since just about every other part of Paper Mario: The Origami King works so well. With a newfound combat system that steals the show and offers a novel take on turn-based combat, its winking, nodding, and adventuring shine all the brighter. Its world and characters might not be the series’ best, but it’s still able to consistently throw left turns, good gags, and smart surprises at you. Each piece of The Origami King elegantly fits into its whole, taking its irreverent flair to new heights. The Paper Mario series has recently shown that being clever and being smart are two different things, but thankfully, it’s once again managed to be both.” — Suriel Vazquez, Freelance Reviewer

[Read the full review]

Paper Mario: The Origami King is only available on Nintendo Switch.


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“As P5R comes to a close, it tries to ease you into its end with heartfelt scenes, some new and some familiar. But in doing so, it only makes it harder to say goodbye again. Persona 5 Royal is many things: a collection of small inspiring stories, an ambitious harrowing journey with some good friends, a stunning visual and auditory experience, a resounding call to action. By refining what was already great and building on its best qualities with a brilliant new story arc, Persona 5 Royal asserts itself as an unforgettable and empowering RPG that should be recognized as one of the best games of our time.” — Michael Higham, Associate Editor

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Persona 5 Royal is only available on PS4 but can be played on PS5 via backward compatibility.


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“Risk of Rain 2 is lo-fi beats to relax to with the bass boosted until the subwoofers catch fire. And explode. And bleed? What begins as a chill loot-shooty time quickly escalates to a frantic fight for your life where everything is burning and there’s a big red target on your back. The lack of any strategic layer between the action did leave me feeling burned out. But the additive nature of the game’s builds give Risk of Rain 2 the feeling of a pebble skittering along a rocky cliff. When the avalanche begins, enemies would be well advised to get out of your way.” — Andrew King, Freelance Reviewer

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“No matter how many hours I spent in Star Renegades, every run, every battle, every turn felt like a new captivating puzzle to solve. In my experience, roguelites lose their luster when the runs start to feel the same no matter how you change things up. Even after playing for dozens of hours and having seen the vast majority of what there is to see, I never lost interest in picking apart each battle to dismantle an opponent for a turn, then another one, and another until the battle is finished. The satisfying feeling of living in the moment and conquering it never gets old.” — Mike Epstein, Freelance Reviewer

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Also available: Switch | Xbox


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“Treachery in Beatdown City uses humor skillfully as a tool to deal with contemporary issues with the gig economy, insidious tech company ploys, and obnoxious bigots. It has some lulls and a bit of an abrupt conclusion, but that’s overshadowed by how especially fun the conversations and combat are. The mechanics stand out and push against the standards of the brawler genre, injecting a strong tactics twist that lets you make some freestyle combos in the blink of an eye. In the end it was a short, satisfying playthrough that maintained its action movie aura the entire time. Treachery in Beatdown City is all about fighting, but it shines because at its core it’s about fighting back.” — Funke Joseph, Freelance Reviewer

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Also available: PC


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“By stripping back XCOM combat to its bare minimum, Chimera Squad is able to make nearly all your choices vital. This isn’t a series of small choices that slowly accumulate into something interesting; it operates more like a one-two punch of big decisions. You don’t spend any time in an encounter here patiently edging forward, stationing your squad on overwatch and wearing down the enemy. Instead, the enemy is right there in your face from the jump, and you’ve got to act now and act decisively. Luckily the Chimera Squad is there to back you up.” — David Wildgoose, Freelance Reviewer

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“Although not every aspect of Xenoblade Chronicles has aged as well as others, Definitive Edition proves that Xenoblade Chronicles is still a fantastic JRPG with an immense amount of strategic depth that’s still impressive in 2020. Its bevy of improvements and additions, as well as its fantastic epilogue, make this an adventure worth embarking on a decade later.” — Jacob Dekker, Video Producer

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Xenoblade Chronicles: Definitive Edition is only available on Nintendo Switch.


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“For RGG Studio’s first crack at an RPG, it’s a damn fine result. It delivers what I love most about Yakuza and introduces new ideas that largely pay off. Ichiban isn’t doing it alone, either. He has friends and mentors, ones who’ve helped him fight and overcome personal tragedies. It was an absolute thrill to watch him grow, and that’s what’s most important for a game so focused on its characters. Yakuza: Like a Dragon is a passing of the torch, and a fantastic entry in a beloved franchise that proves that it’s in good hands with Kasuga Ichiban.” — Michael Higham, Associate Editor

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Yakuza: Like a Dragon is available on Xbox Series X|S, Xbox One, and PS4. The PS5 version is expected to release in March 2021.