Medal Of Honor: Above And Beyond Review

Medal of Honor: Above and Beyond marks a return to the series’ historical roots as well as its first foray into virtual reality. It’s been a long time since we’ve stormed the beaches of Normandy or liberated Nazi-occupied France in a Medal of Honor game, but Above and Beyond strives to bring us back to that familiar WWII experience within the new technology. Being asked to answer the call of duty and return to the battlefield in a new Medal of Honor is an exciting prospect, but Above and Beyond is far too simple a shooter and far too restrictive to ever feel engaging like the series once was.

Medal of Honor: Above and Beyond’s campaign is composed of six major missions, each of which is broken into smaller sections, moving you from location to location as you make your way through the story. Each moment of gameplay has you moving through a small area and using a variety of WWII weaponry to take out Nazis. These moments can feature you walking around on foot or, at times, in the back of a vehicle.

Some of the action sequences can be a little too intense, including a sequence where my character was in the back of a moving truck and shooting enemies in the opposite direction, which made me especially motion sick. That said, Above and Beyond offers some great comfort options to help alleviate motion sickness. These include settings that let you tweak turning increments, turn on tunnel vision when sprinting, or even let you skip more intense action sequences entirely and continue through the story. These were enough to alleviate my own issues with motion sickness and made it possible for me to make it through every section without skipping through them. Starting up a new VR game without knowing how your mind and body will react to its movement can be intimidating, but Above and Beyond’s options help mitigate discomfort you may experience throughout its duration.

Medal of Honor: Above and Beyond (screenshots provided by the publisher)
Medal of Honor: Above and Beyond (screenshots provided by the publisher)

Using classic weapons, especially single-shot rifles like the M1 Garand, makes for some enjoyable shooting galleries between cutscenes. Shotguns or long-range rifles feel appropriately deadly, capable of taking out an enemy with a single shot and sending their lifeless body to the ground. Wielding the powerful Gewehr 43 sniper rifle or using the iconic Walther P38 pistol against an onslaught of enemies can deliver some exhilarating moments. Automatic weapons, however, don’t feel entirely accurate or powerful, even when you feather the trigger as you take aim at enemy threats.

Some of my favorite firearms to use in Above and Beyond include the lever-action repeater and the sawed-off shotgun. The repeater feels more like something out of a Western than a World War II epic; once you shoot down an enemy, you flick the right controller to reload it, causing the repeater to spin in your hands as if you were a Wild West trick shooter. Likewise, the sawed-off shotgun requires you to flick the right controller to flip the barrel open, throw your shells in with the left controller, and flick the right controller closed before you fire off another shot. Most of the guns have standard reload animations and functions, and while I really enjoyed these quirkier animations, they feel tonally disparate from a game featuring short documentaries of real veterans.

As you play through Above and Beyond, you unlock new documentaries that feature World War II vets telling their stories. Available in the Gallery section of the main menu, these videos are genuinely great, giving a platform to an important generation. It’s moving to hear these men speak of their past, and while I expected a bleak set of films, it was a very human and uplifting experience watching them–the introductory video starts with a veteran who notes that one of his medals is for his professional conduct but that it just means no one caught him, laughing like a grandfather being silly with his grandkids. So, it’s disappointing then that Medal of Honor: Above and Beyond never strives to do anything meaningful with its own story, sidestepping the reality of war and the humanity of those in it.

The campaign too often forces you to stand or sit still, watching the stilted characters and uninteresting stories play out around you. A lot of the dialogue and situations are standard WWII fare, and none of these moments carry much personality or weight. You’re often not a central player in any of these scenes, either, acting as more of a spectator than a character. A cutscene in any non-VR game is easy enough to sit through, but the dynamic changes when you’re plugged into virtual reality and literally standing around as characters talk about how they’re going to foil the Nazis’ latest plan.

During these scenes, there are moments when you’re asked to contribute, such as giving a thumbs up or choosing where squadmates will be for an ambush. However, these moments don’t feel particularly impactful when the events actually play out. And even if your choices and actions had more weight, the content of Above and Beyond’s setpieces is still bland and uninspired; as I stood there and waited for characters whose names I had forgotten to finish their conversations–sometimes pulling out my pistol to dump a few magazines into the air–I couldn’t help but get fidgety and want to stop playing altogether.

Conversely, Medal of Honor: Above and Beyond’s multiplayer is all action. Moving around a map, finding other players, and shooting them down is satisfying, especially when you’re on a good run. As fun as it is to shoot players in a non-VR game, there’s a sense of shocking immediacy when you see a real person running at you and a greater sense of accomplishment when you dominate the other team. Your own movements, accuracy, and reflexes get you that win. It’s exciting in these moments, but being on the other end of a dominant player’s iron sights can quickly turn frustrating, as racking up respawn timers means a lot of (literally) standing around and waiting to get back into the action.

Medal of Honor: Above and Beyond (screenshots provided by the publisher)
Medal of Honor: Above and Beyond (screenshots provided by the publisher)

Most multiplayer rounds turn into games of deathmatch, even if it’s an objective-based match type. This is typical of many first-person shooters, but it feels exacerbated here by a lack of explanation for modes like Mad Bomber. Above and Beyond tells you that you score points by planting your bombs and defusing enemy bombs, but that’s it. This vague direction devolves each match into who can get the most kills, which gets you points anyway and almost always decides the winner.

This wouldn’t be as disappointing if not for the low player count. In the majority of my matches post-release, I’ve only been up against one real player. Above and Beyond fills each match with bots, so you’re never left without a full game, but they’re still bots and can’t pose the same challenge or satisfaction as having to outplay a real person. And while the guns are exciting to use, I found my personal favourite to be overpowered. The Repeater has a fast reload speed and is always a one-hit kill. It’s not so bad when you’re facing another player who can easily take you out if you miss your first shot, but when it’s you in a match with mostly bots, it becomes a relatively simple shooting gallery.

Medal of Honor: Above and Beyond is a disappointing return to the classic series. While its gunplay is satisfying, the moments where it shines are all too brief, stunted by cutscenes that force you to stand in place and spectate a story that rarely includes you or your character. On the other hand, the multiplayer has potential but is in need of more players and some balance tweaks. There are some incredible World War II games that are worth playing even today, but Above and Beyond falls short in far too many ways to be considered among them.

Super Smash Bros. Ultimate: The Sephiroth Challenge Is Live, And It’s Very Easy

Sephiroth, the new character in the Super Smash Bros. Ultimate roster, is available now for anyone who has purchased the Fighters Pass Volume 2. However, unlike previous DLC fighters, you need to defeat Sephiroth to unlock him, otherwise he remains locked for another week. The fight is live now, and thankfully, unlocking him is very easy.

When you start the game up, if you have the Fighters Pass, the Sephiroth Challenge will appear on the main menu, and you can start it by pressing the + button.

The Sephiroth Challenge is in the top-left of the start screen.
The Sephiroth Challenge is in the top-left of the start screen.

The Sephiroth Challenge is a HP battle on his new stage, Northern Cave, and there’s three difficulty settings you can fight the Final Fantasy villain at. Doing so is not much of a challenge, especially on Easy, meaning that Sephiroth is effectively available today for players of almost all skill levels.

The difficulty selection screen.
The difficulty selection screen.

On Easy, Sephiroth will have 100HP, on Normal, he’ll have 150HP, and on Very Hard he’ll have 200HP. The description for “Easy” difficulty reads “For players who want a near-certain victory,” which is more or less accurate, as your attacks do more damage at this difficulty, too. On Normal, I was able to defeat Sephiroth with ease as Cloud, taking just 4% damage. Very Hard is much more of a challenge, although Smash Bros. pros are unlikely to break too much of a sweat.

Defeat Sephiroth on any difficulty and the character, as well as the Northern Cave stage and all of its associated music tracks, will be unlocked immediately.

There are also new Final Fantasy Mii Fighter costumes releasing, but you’ll need to wait until Sephiroth’s official launch on December 22 to get these.

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Netflix Testing Audio-Only Mode for Mobile

Some people make TV watching an event, complete with refreshments, dimmed lights, and a snuggly pet. Others treat it like background noise, something to fill their ears while they work or do other things. Netflix is testing the perfect feature for those background-noise watchers: an audio-only mode.

Netflix is currently testing an audio-only mode on Android phones, Android Police reports. The feature is not yet available even to all Android subscribers, so you’ll have to check if you have it. If you do, the screen will show a “Video Off” button when you tap the screen in full-screen mode. Tapping the button turns on the audio-only mode, which just has a blank screen beneath the Netflix menu items.

This feature is, again, in testing. It may never roll out completely. If it does, though, it could pair well with the huge library of shows that offer Audio Description, in which a narrator describes what’s happening in between character dialogue. Together, these two features would turn a show like The Queens Gambit into a high-production-value audiobook. The mode will definitely save battery life since it’s not showing images, and we’re betting it’ll save on data, though we’re not able to verify that at this time.

Netflix has not yet commented on the future availability of this feature on other platforms or to all users.

Now Playing: 24 TV Shows Netflix Has Canceled In 2020 (November 2020)

2020’s Most Disappointing Movies And TV

2020’s Most Disappointing Movies And TV – GameSpot

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The Best Movies And TV You Probably Missed In 2020

The Best Movies And TV You Probably Missed In 2020 – GameSpot

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Cyberpunk 2077 Endings Guide: How To Unlock Them All

Cyberpunk 2077 is filled with choices, and while not all of them matter or have a big impact on how the game shakes out, some are monumental. A lot of these choices are reflected in Cyberpunk 2077’s ending–what you decide to do and who you decide to do it with alters your options as you approach Cyberpunk’s final act, while also changing what you might see when the dust settles.

We’ve compiled all the information you need to know to help you decide how to work through Cyberpunk’s endgame, either to get the ending that best fits your take on protagonist V, or to help you see each and every variation. Be sure to consult our side quest guide that runs down everything you should do before the Point of No Return, so you can make sure to unlock all the possible ending options.

Obviously, this post contains massive spoilers. We’ll try to keep non-essential information to a minimum, but if you want to experience the end of Cyberpunk 2077 organically, we recommend you stop reading now.

How To Choose Which Ending You Get In Cyberpunk 2077

There are a couple of places where your choices influence how the finale of Cyberpunk 2077 plays out. It all starts with the conversation you have with Hanako Arasaka after the Point of No Return, in the Nocturn OP55N1 main job. Not long after that, you’ll return to Vik’s ripper doc operating room, and then accompany Misty up to the balcony to make a decision about how to proceed.

Here, you get several options based on what you’ve done during the game. If you started any romantic relationships with other characters, you’ll have a chance to call them one last time. After that, you’ll have to choose which path to take to Mikoshi.

The default path, if you unlocked none of the others, is to take Hanako’s deal. If you completed Johnny’s side quests Chippin’ In and Blistering Love, Johnny will try to convince you to let him take control of V’s body and assault Arasaka Tower with Rogue. And if you completed Panam’s quest line, you’ll have the option of calling in help from the Aldecaldos.

There are also two less-obvious paths–one of which is a secret, high-level challenge–that we’ll discuss below.

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Hanako’s Deal

If you accept Hanako’s agreement, you’ll get a corporate-focused ending in which you help her combat her brother, Yorinobu, for control of Arasaka. The plan is for V to testify about Yorinobu to the Arasaka board. Note that if you take on this ending, you’re basically turning your back on Johnny. This option might represent your best chance of getting the biochip removed, but it stops you from getting the opportunity to destroy Mikoshi.

Make the choice to deal with Hanako and you’ll get an endgame that’s heavily predicated on helping her wrest control of the corporation from her brother, Yorinobu. The missions that take you to the ending also go a little differently depending on your choices during the story mission Play It Safe. If you saved Takemura during that mission, he’ll be around to help you, which can make this ending significantly easier. If not, you’ll have to deal with Hellman, who’s a lot less useful. Here’s what you need to know to save Takemura.

Once you complete the endgame missions, you’ll enter the epilogue mission, called Where Is My Mind. It sees V head to an Arasaka orbital station to get the surgery he needs to save him from the biochip. You’ll have one more choice that determines your final ending: V can either join the Secure Your Soul program, which turns them into an engram like Johnny was, or can return to Earth and an uncertain fate. Again, if you saved Takemura, he’ll play a role in the epilogue. It’s also worth noting that saving Takemura and choosing this ending unlocks an Achievement/Trophy dubbed The Devil.

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Your Pal Panam

Completing Panam’s questline will have gotten you in good with the Aldecaldos, allowing you to call in a favor and get backup from the Nomads to fight your way into Arasaka Tower. You’ll spend a bunch of time with the Aldecaldos on this one across multiple missions, with some extra story beats if you’re also in a romantic relationship with Panam.

Over the course of a few missions, you’ll eventually fight into Arasaka and find your way into Mikoshi, with the help of Alt Cunningham. When you get to Mikoshi, you’ll have another choice that dictates the ending: Venture into Cyberspace with Alt and allow Johnny to take over your body, or return to your body and face an uncertain fate. Each choice will result in a different epilogue mission, giving you a sense of the consequences of your actions. If you choose for V to return to his body, you’ll get the All Along the Watchtower epilogue, which will heavily feature the Aldecaldos. If Johnny takes the body, you’ll see the New Dawn Fades epilogue.

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Rogue’s Raid

Johnny has a plan of his own: You take Misty’s pills, give Johnny control of your body, and let him raid Arasaka Tower just like he did 50 years earlier. Johnny’s plan is to call up Rogue and blast straight into the tower. You’ll team up with another mercenary, Weyland, who will accompany you into the tower. After you arrive, Weyland will get himself into trouble, and whether you choose to go after him will affect how the mission plays out.

Eventually, you’ll get to Mikoshi, and as with the Panam ending, you’ll face a choice: send Johnny into Cyberspace and return V to his body, or allow Johnny to take the body while V heads to Cyberspace. If Johnny takes the body, you’ll see the New Dawn Fades epilogue, same as with the Panam path. If V returns to his body, he’ll become a Night City legend in the Path of Glory epilogue.

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Path of Least Resistance

There’s one ending that lets you skip all the finale missions, if you like, and opt to end V’s journey rather than endanger anyone else. When you head to the roof of Misty’s building to make your choice, choose one of the three options–but then choose the option, “Could just put all this to rest.”

As you might have guessed, on that path, V decides not to fight his fate, opting instead to end things without ever making an attempt at Arasaka Tower and removing the biochip. Instead, he ends his life with his handgun, taking you straight to the end credits and a series of messages from characters you’ve interacted with. They’ve all heard what happened to V and have their various opinions on what happened, with a few making some pretty good points about how your decision has had effects beyond what you might have considered.

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The Secret Ending

There’s one more ending you can unlock, dubbed Don’t Fear The Reaper, but it’s tough to find and tougher to complete. This ending requires you to have a solidly positive relationship with Johnny and gives you a chance to assault Arasaka Tower without risking the lives of anyone else–putting you at a significant disadvantage. As Johnny notes, it’s essentially a suicide run, and it’s the most hardcore endgame approach available.

Unlocking The Secret Ending

  • Before heading to the Point of No Return in Nocturne Op55N1, raise your relationship with Johnny to 70% or higher.

You can track this at the top of the menu screen–it’s the number beneath the Samurai logo, labeled You Only Live Once. We’re not entirely sure how you can raise this number effectively, but we do know that you’ll need to complete all of Johnny’s side quests starting with Chippin’ In. In general, you want to treat Johnny as a friend and confidant in dialogue choices, especially during the end portion of Chippin’ In and during his other side quests. In general, try not to be antagonistic to Johnny during quests to continue to increase the number.

  • Continue through Nocturne Op55N1 until you reach the rooftop conversation with Johnny.
  • Choose to let Johnny take on Arasaka Tower with Rogue. When Johnny asks if you’re sure, just wait–it’ll be about five minutes.
  • After a while, Johnny should offer you another option to take on Arasaka alone, with no backup. Choose this option to access Don’t Fear The Reaper.

The thing about his ending is that it’s extremely difficult. You’ll face a mess of top-tier enemies without anyone to help you, making this one of the toughest missions in the game. What’s more, if you die, the credits will roll. You only get one shot at the Don’t Fear The Reaper quest (at least, unless you load a save to before Nocturne Op55N1), so make sure you’re very ready. We recommend you craft top-tier equipment and complete as many side quests as you can in order to increase V’s level and make yourself as resilient as possible.

Finishing the Secret Ending unlocks content you can’t get any other way, so it’s worth doing if you’re especially hardcore about the game.

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Roll Credits

There’s one last aspect of Cyberpunk 2077’s ending that changes with your choices: the end credits. After the epilogue mission, you’ll get a series of voicemail messages that give you a sense of where each character has ended up in their post-V life, or of how your decisions impacted them. You’ll also see a few characters whose stories you impacted along the way, like Jefferson Peralez if you completed the Dream On quest, or members of the Aldecaldos if you completed Panam’s character arc. There are variations on these messages based on your path through the game and the endgame, and depending on how much information a character has about your final choices.

We’ve got a whole lot more Cyberpunk 2077 coverage to help you through the game as well–be sure to read our Cyberpunk 2077 review, and check out our essential tips, character attributes and build guide, romance guide, life path guide, and where to find Iconic weapons and the best cyberware.

Now Playing: Cyberpunk 2077: Things I Wish I Knew Before Playing

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A.P. Bio Is Getting A Season 4 On Peacock

A.P. Bio has been renewed for Season 4 by Peacock, NBC’s streaming service. The sitcom stars Glenn Howerton as a disgraced former academic who coasts into a biology teaching position at a school in his home town and then goes to great lengths to avoid teaching them anything.

The show also features Patton Oswalt as the school’s principal, along with Paula Pell, Lyric Lewis, Mary Sohn, and Jean Villepique. The trailer, below, announces that the show will be back in 2021, but does not show any footage.

A.P. Bio ran for two seasons on NBC before being cancelled. It was then revived by Peacock for Season 3, and has seemingly done well enough to receive an extra season.

According to The Hollywood Reporter, Season 4 will consist of 8 episodes, the same number as Season 3.

One of Peacock’s big drawcards, a Friends reunion special, was hugely delayed by the COVID-19 pandemic. The streaming service is likely to get a boost in 2021 thanks to the addition of Netflix’s previous most-watched show, The Office, to its list of programs.

Justice League: Snyder Cut Debuts on HBO Max in March, Director Reveals

Zack Snyder’s heavily anticipated directors cut of Justice League may be arriving sooner than expected, as the director casually responded to a comment on his Vero account that indicates we may see at least the first part in March 2021.

As spotted by TechRadar, Snyder responded to a fan’s inquiry by saying, “I understand and of course respect your feelings and I just hope I can wipe that Version out of existence with what you see in March.”

Screenshot (4)

The release schedule is still unclear overall, though, as the entirety of the film is set to be released in four, hour-long parts. So, assuming this is Part 1, we still have no idea when the remaining parts will be released.

The Snyder Cut (as it was formally referred to) is expected to feature over 150 minutes of unseen footage that didn’t make the original cut of 2017’s Justice League. Additionally, Snyder will not be using even a “single frame” of Joss Whedon’s theatrical version.

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Snyder began some minor reshoots back in October, likely filling in some gaps and potentially setting up a way to integrate some of the new villains in the mix. After all, Jared Leto is set to reprise his role as the Joker, although he is going to be a more “road-weary” version than what we saw in Suicide Squad.

Also joining the cast is Joe Manganiello, who will reprise his role as Deathstroke, and hopefully be more than a post-credits cameo this time.

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There’s a lot of hype building behind the upcoming Snyder Cut. Let’s hope it can deliver when it’s finally ready.

Until then, we’ve got Wonder Woman 1984 to look forward to in just over a week, and you can finally watch HBO Max on your PS5 and Roku (finally)!

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Matthew Adler is a Features, News, Previews, Reviews, and Wikis writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.