When Warner Bros announced plans to release their entire 2021 slate of films on HBO Max simultaneously with theaters, HBO Max skyrocketed out of relative obscurity to the very forefront of the streaming marketplace–with only one catch. The service was never made available for download on Roku devices, meaning Roku-users would be stuck watching these films on their computers, if at all. Not exactly ideal, especially when you’re trying to recreate a blockbuster experience in your living room.
Thankfully, a solution is on the way. HBO Max is being made available on Roku devices as of December 17. Users will be able to download the app from the Roku channel store and experience everything Max has to offer on their TVs or Roku-enabled devices.
The Roku app comes not a moment too soon as Wonder Woman 1984, the first of WB’s simultaneous theatrical/streaming release plans, is set to hit the service on December 25 at no additional cost to subscribers.
“We believe that all entertainment will be streamed and we are thrilled to partner with HBO Max to bring their incredible library of iconic entertainment brands and blockbuster slate of direct to streaming theatrical releases to the Roku households with more than 100 million people that have made Roku the No. 1 TV streaming platform in America,” stated Scott Rosenberg, Roku’s senior vice president of platform business “Reaching mutually beneficial agreements where Roku grows together with our partners is how we deliver an exceptional user experience at an incredible value for consumers and we are excited by the opportunity to deepen our longstanding relationship with the team at WarnerMedia.”
PS5 users will also be able to download the Roku app on their new gaming consoles, starting December 16, rounding out the HBO Max platform collection. It was made available on Amazon Fire devices earlier this year.
The HBO Max app will be available on Roku devices December 17.
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WarnerMedia and Roku have finally reached an agreement that will bring HBO Max to Roku-enabled devices starting tomorrow, December 17.
In a statement, WarnerMedia announced that, after a drawn-out negotiation, Roku owners can download the HBO Max app and gain full access to its library, including upcoming movie releases like Wonder Woman 1984. HBO Max has been unavailable on Roku devices for nearly seven months.
WarnerMedia and Roku did not disclose the terms of their agreement but said the deal was “mutually beneficial” for both parties.
“We believe that all entertainment will be streamed and we are thrilled to partner with HBO Max to bring their incredible library of iconic entertainment brands and blockbuster slate to direct to streaming theatrical releases to the Roku households,” said Roku senior vice president of platform business Scott Rosenberg.
Roku and WarnerMedia were engaged in drawn-out negotiations over a variety of issues, according to analysts, over revenue split and how much HBO content Roku could sell through the Roku Channel store.
With a 43% market share, Roku is one of the biggest platforms for streaming services, but HBO Max went ahead without Roku for months. However, with a big push in 2021 to gain new subscribers, by releasing new movies on the streamer the same day as theaters, a deal now makes sense for both Roku and WarnerMedia.
Blizzard has gone mostly quiet regarding Overwatch 2 this year, especially with the cancellation of BlizzCon. We know now when we’ll be hearing more from the team, though, as game director Jeff Kaplan outlined upcoming plans in a year-end developer update video.
Kaplan said that we’ll be hearing more details on Overwatch 2 in February at BlizzCon Online. That event was announced as a substitute for the in-person event that was canceled this year, and it only made sense that we’d hear more about Blizzard’s upcoming slate of games and big game updates there.
The developer update also detailed a new free-for-all map, Kanezaka, coming to the original Overwatch, and recapped the game’s updates throughout this year. Kaplan also mentioned that the team is mostly focused on Overwatch 2 right now.
That event will take place February 19-20, 2021. Though it’s a virtual-only event, Blizzard promises it will consist of the usual round of game panels and even fan-focused segments devoted to cosplay and the March of the Murlocs.
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December continues to be a veritable jam-packed Advent calendar full of exciting new surprises for Star Wars fans. Tuesday saw the release of a new behind-the-scenes Empire Strikes Back reel, taking us back to when Star Wars wasn’t yet a sure thing. Earlier this month, at Disney Investor Day, 11 new projects set in the universe were announced. (This has been part of a bigger pattern stretching at least all the way back to November, when Baby Yoda and Mandalorian launched its own line of expensive jewelry.) Now, Disney has announced that on Christmas Day, Disney+ will be getting an hour long Mandalorian special titled Making of Season 2.
While the name pretty much gives it away, a release indicates that this special has “filmmakers and cast provide unprecedented access to the storytelling decisions and innovations that went into the second season.” The new special documentary is intended to “place viewers right in the middle of the filmmaking process… from early concept art through the groundbreaking technology introduced in the series.”
The Mandalorian, Disney+’s Star Wars space western created by Jon Favreau (The Wolf of Wall Street, 2019’s The Lion King) debuted on Disney+ in 2019. Season 2 began on October 30 of this year, and will be airing its season finale on December 18–a week before the newly announced special.
Rocket League is getting official NFL decals of all 32 teams starting tomorrow, December 17. Psyonix announced the news on its official Twitter account.
The decals place the logo on the hood of each car, alongside a special color palette that matches each team. You can even get the logo for the Washington Football Team, the temporary team name for Washington DC’s club. The team changed their name from the Washington Redskins before the 2020 season due to backlash from fans.
“The NFL Fan Pack comes with slick new Octane Decals for all 32 NFL teams,” the studio wrote on its official site. “Check them out in the slideshow below! The Pack will be available for purchase in-game until December 28 for 800 Credits. Look out for the pack as its own tab within the Item Shop.”
The NFL is nearing the end of its regular season, despite issues with the pandemic. The organization recently partnered with Epic Games to release several different player and referee cosmetics in Fortnite, including various emotes.
Rocket League’s annual holiday event, Frosty Fest, is also now live within the game. A limited-time Winter Breakaway mode has been added, and it will be replaced by Spike Rush on December 21, and then 2v2 Heatseeker on December 28. These modes will all be played in snowy arenas.
If you’ve enjoyed having your brain teased by a video game in the last 20 years, or enjoyed the layered mechanical riddles of an IRL escape room, you have Myst to thank. Wildly popular when it launched in 1993, the narrative adventure was a pivotal moment for puzzle-solving in games. Now, 27 years later, the classic is reborn in virtual reality–rebuilt, but almost completely unchanged. Myst is and will always be a treasure. Even after all these years, its puzzles will still test, and maybe even stump, you. For returning fans, seeing it in VR for the first time is a powerful nostalgia trip. Being inside a world you’ve only seen through a screen before feels like diving into your own memory. When you get over that initial sense of wonder–or if you don’t have the nostalgia that conjures it–Myst can’t hide its age, and its VR makeover exacerbates its blemishes.
Myst is a small uninhabited island dotted with odd buildings and unintuitive, free-standing switches. When you arrive, you have no idea why you’re there or what you should be doing. As you poke around–opening every door, pressing all the switches, reading the books and notes you find–your situation starts to take shape. Trapped on Myst, you will need to unravel its puzzles to uncover its secrets and escape.
The content of Myst’s places and puzzles do not follow any kind of unifying aesthetic–they are united in service of creating perplexing challenges that require you to be mindful of your surroundings and think creatively. At a glance, each puzzle seems completely obtuse, a hodge-podge of interactive puzzle pieces that don’t easily fit together. More often than not, you’ll need to take a good long look at your surroundings and figure out how the puzzle works before you can solve it.
Myst on Oculus Quest
The first puzzle, explained in a note you find when you first arrive, sets the tone for the whole game: The note tells you to count the number of switches on the island, and enter that number into a machine to view a secret message. However, the switches have been placed adjacent to points of interest on the island, so they look as if they should be connected to other puzzles. Plus, switches are normally meant to be pulled. You would never figure out how to use them if not for the note. They unlock something, but they don’t do what you’d expect or work intuitively.
As far as I can tell, all the original puzzles remain intact, so returning players who remember what to do can fly through the game. If you want the game to keep you honest, though, there is a puzzle randomizer, which changes the symbol- and number-based answers. The randomizer doesn’t change how the puzzles are solved, but it forces you to go through all the steps without cutting corners.
Myst’s story is also a puzzle. Told in bits and pieces, learning the island’s history leads you to learn more about how you might escape. Like the puzzles, the information you’ll need doesn’t make itself obvious, so you have to pay close attention and keep information in mind as you go. In the 1990s, this was a game where you would need to write things down on a piece of paper. On the Quest, I found myself taking lots of screenshots, which takes a little longer but ultimately worked just as well.
Taking notes is just one aspect of Myst that feels archaic. Compared to modern puzzle and adventure games, Myst is an incredibly inconvenient game. Many of the puzzles require you to walk to one area to flip a switch, then go somewhere to check whether doing so led to the intended result. And, even with a scratchpad, there are a few puzzles that rely on your being a thorough investigator with a very good memory. Even as a fan of the original, inclined to forgive its faults, I recognize that it can become tedious checking your work and tinkering with puzzles, especially when you get stuck–doubly so when using VR-style “teleport” movement.
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I played Myst on my Mac when I was a kid, but hadn’t touched it for many years. Even after decades away, though, when I found myself on the dock in the game’s opening moments, I recognized where I was. Though the game looks very different; the original’s pre-rendered visuals feel more vibrant and alive in 3D. Standing on the dock in VR, as opposed to simply seeing it on a screen, felt like a lucid dream. It felt like I was reliving a memory from my childhood. It had been long enough that I didn’t remember much about actually solving the puzzles, but I still recognized many of the spaces.
I knew them well enough to see that the environments are more realistic and detailed. If you look at the original ’90s versions, many of the environments had a craggy, geometric quality. In VR, the environments look smoother and more well-proportioned. In many places, the world is more detailed. You can see wood grain, rivets in pipes, and other small details. Though enhanced, the world hasn’t changed. This is just a more complete rendering of it.
Even without that emotional context, Myst is a simple game, with mechanics that translate well to a VR experience. Exploring every nook and cranny of the world is infinitely more captivating when you’re in it, as opposed to simply looking at it. Turning the knobs, pulling the levers, and flipping the switches feels more engaging than merely pointing and clicking. Like many VR games, you can switch between two movement controls: using the analog to move and “teleport” movement, where you hold and release the left analog stick to resituate yourself. You can also walk around your immediate surroundings if you have the free space to set up room-scale tracking. Room-scale can’t replace the other methods, but using room-scale in puzzle rooms really enhances the sensation that you’re in the space.
Myst on Oculus Quest
At the same time, VR, and the Oculus Quest specifically, impose some technical limitations. While the new art successfully realizes a more detailed version of Myst, the visual fidelity of the new version leaves something to be desired. Many objects have ragged, pixelated edges. Text, particularly when it’s supposed to be hand-written, is blurry and hard to read, though I never encountered anything I couldn’t read outright.
In general, the Quest version of Myst is also technically shaky at launch. In just over six hours, I encountered multiple bugs that killed my save without crashing the game. In one instance, when I teleported into a wall, the impact was obvious. In another, where a puzzle didn’t reset properly, I moved on and completed whole sections of the game before realizing there was a problem. The auto-save feature tracks you down to the second, so saving manually is important. Some things never change, I guess.
If you’re like me and have some reverence for Myst from a bygone age, you can forgive the technical flaws. Getting to not only return to the game, but see it in VR, was a surreal, heartwarming experience. And it was heartening to find that, even years later, it still has teeth. Newcomers may find it a tough hang between its unforgiving old-school adventure game tendencies and some technical issues, but it’s still an impressive brain-teaser and a neat cultural artifact.
Call of Duty: Warzone players have been anticipating the big update that would bring the battle royale together with Treyarch’s Black Ops Cold War. However, many players were disappointed to find that the XP tokens they saved have been removed from Warzone completely.
“Did you guys notice that they took all our XP tokens from MW?” said Redditor IzNotorious. “I’ve been stacking them for a long time and I thought I could use them to level up my weapons in Cold War, only to notice that they took them all? Do you guys have the same problem?”
XP tokens help players level up faster by giving them double or triple the experience for a short period of time. Many players were saving them to level up the Black Ops Cold War weapons that were just added to Warzone. Now they’re finding that they can only be used in Modern Warfare’s multiplayer.
Many of these tokens were unlocked through leveling up the battle pass, which was shared between both Modern Warfare and Warzone. Players don’t understand why they’ve been removed and hope that Activision lets players use them in Warzone again. This is one example of the things players had been worried about before the update.
Call of Duty: Warzone received a huge update that includes a new map, a new limited-time mode, new weapons, new operators, and a whole new battle pass. You can check out the patch notes that include the new additions right here.
Wonder Woman 1984, aka WW84, is the sequel to 2017’s Wonder Woman and the latest entry in the DCEU. The first movie was a refreshing addition to the DC Universe, and was well received by critics and fans. But Wonder Woman 1984 arrives very much in the tradition of the first film: earnestly celebratory, a blast to watch, and sorely needed.
WW84 picks up almost 70 years after its predecessor and finds Diana (Gal Gadot) living a reclusive life in Washington, DC. Joining the cast of characters this time are Barbara (Kristen Wiig), a new hire at the museum, and Max Lord (Pedro Pascal), a skeezy TV personality running a Ponzi scheme. And yes, we somehow get the return of Chris Pine’s character Steve Trevor.
Check out Mike’s review in the video above, as he explains why Wonder Woman 1984 is the perfect movie for this moment in time. And for the full score, read Mike’s review on GameSpot.
Sephiroth became the second Final Fantasy character to come to Super Smash Bros. Ultimate when he was announced at The Game Awards. Players can get a deeper look at him with game director Masahiro Sakurai’s special presentation on December 17.
The presentation will be on December 17 at 2 PM PT / 5 PM ET. Players can watch the 35-minute stream on Nintendo’s YouTube and Twitch pages. Nintendo’s Facebook and Twitter feeds will be updated regularly with info from the stream if you’re unable to watch it live.
The stream will go into detail about Sephiroth’s mechanics and how they work in Super Smash Bros. Ultimate. Sakurai will show live gameplay and will also reveal the One-Winged Angel’s release date. DLC characters regularly come with a dedicated stage and music, so we can expect that with Sephiroth once he is released.
Super Smash Bros. Ultimate Sephiroth Stream Start Times
2 PM PT
5 PM ET
11 PM BST
8 AM AEST
The first batch of DLC characters for Ultimate has been completed, and Nintendo is now releasing characters as part of the Fighters Pass Vol 2. It has included Min Min from Arms and Steve from Minecraft. There will be six fighters in total as part of the Fighters Pass Vol. 2, which means there are still three more fighters to be revealed after Sephiroth. The pass costs $30 to buy, a slight savings from purchasing the characters for $6 apiece à la carte.
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