Razer’s Best Gaming Mouse And Keyboard Are On Sale Right Now

Best Buy had some excellent PC gaming deals during Black Friday, and now just before the holidays, two of Razer’s best products are discounted: the Razer DeathAdder V2 gaming mouse for $50 (was $70) and the Razer Huntsman Tournament Edition gaming keyboard for $90 (was $130). The DeathAdder V2 deal is only available to those with a My Best Buy account, which is free to sign up for. All you need to do is sign into your account and the discount will be available. Both deals are available until December 17.

The DeathAdder V2 and the Huntsman Tournament Edition make for an excellent PC gaming setup and will work perfectly for everything from RPGs like Cyberpunk 2077 to competitive shooters like Fortnite and Rainbow Six Siege. It’s also possible to customize both products’ Chroma RGB lighting with the Razer Synapse software and sync them together so they match and alternate at the same time.

You can see both products below, but if you’re interested in more recommendations, check out our guides to the best gaming keyboard and best gaming mouse. We cover a slew of products from Corsair, SteelSeries, HyperX, Razer, and more.

Fortnite’s Spy Within Mode Is Basically Among Us

Fortnite’s new mode, The Spy Within, recreates Among Us in the third-person shooter. It’s now available in-game as a special limited-time mode. A Twitch stream featuring Sarah Silverman will showcase the mode and Fortnite’s Houseparty video chat system today.

The mode is featured in a playlist with several different takes on the murder mystery formula, each made by a different Fortnite creator. The playlist will feature maps from DolphinDom, KKSlider, Bunni_, Wert, Blanky, jstKamui, MackJack, Ritual and Snownymous.

One of Fortnite's Spy Within Maps.
One of Fortnite’s Spy Within Maps.

The mode has 10 players broken up into two teams: eight agents and two spies. The agents must try and complete their objectives before getting killed by the spies. The spies need to eliminate agents while remaining undetected. Sound familiar?

A handful of Twitch streamers, including big names like Ninja, Dr Lupo, Timthetatman, and Pokimane, will be streaming the mode using Fortnite’s new Houseparty video call feature. They’ll be joined by Sarah Silverman, David Dobrik, and few other streamers. The stream is live on Twitch at the time of this writing.

Fortnite's Houseparty video call system.
Fortnite’s Houseparty video call system.

The stream is meant to showcase the new mode and Fortnite’s Houseparty video call system that lets players across multiple platforms connect for video chat. The system is currently available on PC, PS5, and PS4. Players who want to use it will also need an iOS or Android phone with the Houseparty app installed.

Fortnite also received a big update today that brought enhancements to next-gen consoles and a new performance mode for lower-end computers.

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Shrek And The Dark Knight Among Titles Added To National Film Registry

Each year, 25 new films over 10 years old are added to the National Film Registry, an archive collecting some of the most culturally important motion pictures produced since the industry’s inception. The new additions include films dating back to the 1910s, but have also honored more recent blockbusters such as The Dark Knight and Shrek, as reported by THR.

This year, the registry has committed to showcasing more diversity amongst the directors of films featured. “With the inclusion of diverse filmmakers, we are not trying to set records but rather to set the record straight by spotlighting the astonishing contributions women and people of color have made to American cinema despite facing often-overwhelming hurdles,” Librarian of Congress Carla Hayden explained.

The new additions have nine titled helmed by women, including Kathryn Bigelow’s The Hurt Locker and Ida Lupino’s Outrage. Seven directors of color have also been featured, including Melvin Van Peeples’ Sweet Sweetback’s Baadasssss Song, Wayne Wang’s The Joy Luck Club, and Kathleen Collins’ Losing Ground.

Some of the most recognizable names in the list include classics The Blues Brothers, Grease, and A Clockwork Orange, while the more contemporary movies added to the registry include 2008 Oscar winner The Hurt Locker, Christopher Nolan’s The Dark Knight, and, surprisingly, Shrek.

“Even by DreamWorks standards, the charm and magic of Shrek seemed extraordinary upon its initial release almost 20 years ago–and its power has yet to diminish in the intervening years,” reads the Library of Congress blurb explaining why Shrek is so noteworthy. “Entertaining and emotionally impactful at levels to be appreciated by children as well as adults, Shrek was a mega-hit upon its release and has been followed by three enchanting sequels, a TV holiday special and a Broadway adaption.”

The full list of movies added to the registry this year can be found below.

  • The Battle of the Century (1927)
  • The Blues Brothers (1980)
  • Bread (1918)
  • Buena Vista Social Club (1999)
  • Cabin in the Sky (1943)
  • A Clockwork Orange (1971)
  • The Dark Knight (2008)
  • The Devil Never Sleeps (1994)
  • Freedom Riders (2010)
  • Grease (1978)
  • The Ground (1993-2001)
  • The Hurt Locker (2008)
  • Illusions (1982)
  • The Joy Luck Club (1993)
  • Kid Auto Races at Venice (1914)
  • Lilies of the Field (1963)
  • Losing Ground (1982)
  • The Man With the Golden Arm (1955)
  • Mauna Kea: Temple Under Siege (2006)
  • Outrage (1950)
  • Shrek (2001)
  • Suspense (1913)
  • Sweet Sweetback’s Baadasssss Song (1971)
  • Wattstax (1973)
  • With Car and Camera Around the World (1929)

Cyberpunk 2077 – Best Bugs And Glitches

It goes without saying that the launch of Cyberpunk 2077 has been less than smooth, with gamers on all platforms coming up against a myriad of bugs in CD Projekt Red’s new open-world RPG.

In the above video, we scoured the internet for the best bugs that players have encountered, including walking headless enemies, t-posing NPCs, flying cars (but not the futuristic kind), and more. Some of these bugs were captured before CD Projekt Red issued patches for the game, so they may be fixed now.

Cyberpunk 2077 is available now on PS4, PS5, Xbox One, Xbox X/S, PC, and Stadia. Our reviewer Kallie Plagge awarded it a 7/10, you can read the full review over on gamespot.com.

Cyberpunk 2077 Guide: Do These Before The Point Of No Return

For most of Cyberpunk 2077, you’ll have free rein to take on activities in Night City in any order you please. Much of the main story is divided into parallel investigations as V tries to find people who might know about the biochip in their head, and at any point, you can wander off and work your way through a variety of side missions. At some point, though, you’ll hit the end of the road. From here, the main story continues on to its conclusion, leaving you with no opportunities to do any more side content until you’ve reached the end.

Cyberpunk 2077 politely marks this point in the story for you, flashing a big “Point of No Return” message on your screen so you don’t bumble into the game’s finale before you’re ready. But at the same time, Night City is absolutely overwhelmingly flush with things to do, from side jobs to Fixer gigs to question marks and NCPD scanner hustles. And if you’re not interested in completing everything, or if you find yourself impatient to know how it all ends, you might be asking how much of all that side material you absolutely need to do.

The good news is that there’s a lot of side quests you can ignore without consequence. The bad news is that a few of them can be pretty important to how the game shakes out, even having an effect on the ending. Here’s a complete rundown of everything you should scratch off your list before you pass the Point of No Return in Cyberpunk 2077 so you can be in the best possible story shape for the endgame. It’s worth noting, though, that you can continue to level up your character and earn some extremely powerful weapons through additional side quests, and pursuing that stuff might not be a bad idea. Although we tried to limit them, there are SPOILERS beyond this point!

We’ve got a whole lot more Cyberpunk 2077 coverage to help you through the game as well–be sure to read our Cyberpunk 2077 review, and check out our essential tips, character attributes and build guide, romance guide, life path guide, and where to find Iconic weapons and the best cyberware.

Side Quests You Should Finish Before The Point Of No Return

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Panam’s Questline

Riders On The Storm, With A Little Help From My Friends, Queen of the Highway

Once you complete Ghost Town and Life During Wartime in the main story quest, you’ll eventually get a call from Panam asking for additional help from you. You’ll need to rescue a Nomad from a Raffen Scavenger camp for the first mission, then help Panam with a heist. Make sure you side with Panam in any arguments about what the right course of action is, or you can end the questline. If you stay on Panam’s side, you can eventually unlock the opportunity to start a romance with her–although she’s only attracted characters with the traditionally masculine body and voice types.

If you want to complete Panam’s romance quest, be sure to flirt with her during Riders on the Storm by recommending she remove her shoes and don’t tip off Saul to her plan in With A Little Help From My Friends. You should also avoid suggesting that you’re helping Panam for monetary reasons.

You’ll get your chance to consummate the relationship in Queen of the Highway, while also opening up a safe house in the Aldecaldo camp for your use. Completing Panam’s relationship quest (even if you don’t have a romance with her) is essential, however, thanks to the effects it can have on the endgame depending on your choices.

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Judy’s Questline

Both Sides Now, Ex-Factor, Talkin’ ‘Bout A Revolution

You’ll have the opportunity to grow your relationship with Judy after you complete the main quest Automatic Love. The three quests concern Judy’s plan to free Clouds from the influence of its bosses and the Tyger Claws gang. To advance Judy’s quest, make sure you volunteer to help her and support her in her ideas.

Pisces, Pyramid Song

After you make a plan to liberate Clouds, you’ll head up to a Tyger Claws penthouse to try to convince them to leave the business alone. How you make your way through the missions is up to you, but the choices you make at the end affect where your relationship goes with Judy, who is a possible romance partner. Judy is only attracted to characters with the traditionally feminine body and voice options, so keep that in mind. You’ll also either need to buck Maiko’s plan and return control of Clouds to the dolls, or assist Maiko and resist her payment at the end of the mission.

Pyramid Song gives you your chance to romance Judy, while also unlocking her apartment as a safe house for your use from there on out.

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River’s Questline

I Fought The Law

To kick off River’s series of character quests, you’ll need to complete Ghost Town and Life During Wartime and also raise your Street Cred, specifically in Heywood, City Center, or Westbrook. You’ll soon get a call from Elizabeth Peralez, which will give you the opportunity to take on the side job I Fought The Law. Taking on the quest will put you in contact with River, another major side character and possible romantic partner.

The Hunt

After completing I Fought The Law, you’ll eventually receive another call from River asking for your help on another job. You’ll need to help him with his investigation into an accused kidnapper known as Peter Pan. The goal of the mission is to track down Randy, River’s nephew, which takes you on a multi-step quest to gather information. The primary piece of info you’re trying to track down is Peter Pan’s hideout. You can do this just by putting together clues (you’ll eventually sift through several braindances) or by hacking Randy’s computer, if your Intelligence attribute is high enough. If you find the right clues, River will take you to the correct farm straight away; if not, you’ll have to guess. Picking the wrong farm, however, can lock you out of River’s romance option–if you have to guess, the correct farm is Edgewood.

Following The River

The final mission in River’s quest gives you a chance to solidify the romance, but he’ll only be attracted to you if you picked the feminine body type’ve got a female body type and only if you managed to save Randy’s life. The last mission is just story and conversations, but allows you to complete River’s storyline.

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Johnny’s Questline

Chippin’ In

You’ll unlock Chippin’ In once you’ve completed four major branches of main story missions: Automatic Love (with Judy), Life During Wartime (with Panam), Transmission (with the Voodoo Boys), and Search and Destroy (with Takemura). The conversations with Johnny that take place after those missions compose Tapeworm, a side quest that opens a number of other missions related to Johnny’s life.

Chippin’ In is the beginning of Johnny’s questline, so you’ll want to knock that one out for sure. Head to the Afterlife to kick it off and allow Johnny to take control while you’re there. Completing the quest earns you Malorian Arms, Johnny’s extremely powerful power pistol, and can also get you his Porsche if you spare Grayson’s life toward the end of the mission.

To unlock the rest of the missions, be sure to choose friendly dialogue options with Johnny during the quest’s wrap-up. The rest of the quests in this chain depend on becoming friends with Johnny.

Blistering Love

Following Chippin’ In, if you’ve treated Johnny well, he’ll ask you for another favor: help in rekindling his relationship with Rogue from way back in the 2020s. Complete that mission and you’ll unlock more opportunities for Johnny to reconnect with his past.

You’ll absolutely want to complete this quest, as it can have an effect on the endgame depending on the choices you make.

Holdin’ On, Second Conflict, A Like Supreme

Johnny’s next few missions will reconnect you with his former bandmates. They’re pretty straightforward, but further develop your relationship with Johnny. You’ll also unlock another story questline specifically related to Kerry that’s worth taking to its completion as well.

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Kerry’s Questline

Rebel! Rebel!, I Don’t Wanna Hear It, Off The Leash, Boat Drinks

As with the other side character quests, Kerry’s covers several missions and, if you meet the right requirements, can end in a romance (you’ll need to be a masculine V to be Kerry’s type). None of the missions is particularly difficult or involves much action–they’re primarily about conversations. In Boat Drinks, make sure to kiss Kerry when the opportunity arises, and then tell him to “Pencil me in” when you talk to Kerry on the beach. That’ll solidify the relationship.

This is another quest that can has the potential to have major effects on the endgame depending on your choices, and thus is another essential addition.

Fool On The Hill

This is one of the more grind-intensive quests to complete, but offers you a bit of interesting insight into the overall story. The quest requires you to seek out 20 pieces of graffiti scattered throughout the city, each representing a tarot card. Afterward, you can speak with Misty, who’s store is out front of Vik the ripper doc’s establishment, for more information about what the tarot might actually mean. The last two cards can be found during the endgame missions.

Completing Fool On The Hill isn’t essential, necessarily, but it does expand on the themes of the main quest to some degree. If you’re already out completing other quests, knocking out this one will add a bit to the overall experience.

Other Side Quests We Recommend

While some side quests should absolutely be on your shortlist to knock out before you hit the endgame, there are others that aren’t essential, but are pretty darn fun. These include quests that have some of the better stories in Cyberpunk 2077, offer some solid rewards, or are just funny and interesting additions to the world. These quests won’t have an effect on your ending or do much to change the overall story of the game, but they are worth spending a little time on, even if you’re streamlining your path through Night City.

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Heroes

This side quest wraps up some of the threads left hanging in Act 1 of the main story. After the events of the heist, tell Delamain to return to Jackie’s family’s home. You’ll later receive a call from his mother, Mama Welles, to start the quest. (Telling Delamain to go elsewhere will still get you a quest called Heroes, but it’ll be much less involved.)

Heroes isn’t an essential quest–there are no major rewards (other than a nice motorcycle) and it won’t affect your ending. It will, however, close off the early portion of the story in a satisfying way and expand your relationship with key characters from Act 1 and early Act 2, who will be a part of the endgame missions later on.

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Tune Up, Epistrophy

At the start of Act 2, if you head down into the parking garage of V’s apartment building, a rogue Delamain cab will slam into V’s car, totalling it. Wait a while and you’ll receive a call from Delamain asking you to come to the taxi company’s garage for restitution (your car eventually gets fixed automatically), which will lead Delamain to enlist you to help find more rogue cabs scattered throughout the city.

That gives you a series of quests under the Epistrophy title, all of which are fun and varied. They’ll take you all over Night City, so they’re worth doing relatively early, they pay pretty well, and they’re all pretty quick. The Delamain quest represents some of the funniest material in Cyberpunk 2077 (as well as a fun cameo appearance by a famous, villainous computer program), so if you want a little artificial intelligence levity, this is a good diversion from the heavier story material.

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Happy Together

This mission gives you a good sense of what Night City is like for regular people living there. You’ll find the mission one floor down from V’s apartment, where NCPD officers are found knocking on the door of one of V’s neighbors. After trying to knock on the door yourself, head out into the city and return a few hours later. When you do, Barry will answer the door and you can converse with him.

Depending on how you treat Barry, how far into his story you go, and how much interest you show, this quest can shake out with some very different endings. Time is a factor once you start Happy Together, though, so don’t let this one linger. Seriously.

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Send In The Clowns

You get a chance to meet one of Night City’s weirdest people, Ozob Bozo, in this side mission. You’ll need to complete the story mission Transmission in order to access it. There’s not a ton to it, but you do get a chance to hang out with and converse with Ozob for a bit. Ozob is a nod to a character created by Brazilian blog Jovem Nerd, and he’s a fascinating character as well as a nod to the CyberpunkRPG community. Later, you can fight (and maybe kill) him during one of the Beat Up The Brat missions.

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Sinnerman, They Won’t Go When I Go

Among the sadder and stranger of Cyberpunk 2077’s missions is Sinnerman, and it’s best you just experience it on your own without any meddling from us. It does a great job of exploring the intersection of faith and technology in the Cyberpunk world, while adding in shades of criminal justice, vengeance, sacrifice, and self-aggrandizement. The mission is followed by a second one, They Won’t Go When I Go, which you can access so long as you don’t pick any dialogue options in which V opts out of the situation. Just wait a bit to get the call for the second mission not long after the first one ends.

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Dream On

Once you complete I Fought The Law with River, you can get access to Dream On, a deeper look at the story of what’s going on with Night City mayoral candidate Jefferson Peralez and his wife, Elizabeth. This one has some unexpected twists and turns, while pushing you to use your investigative instincts to uncover a mystery. Unfortunately, your choices here don’t necessarily have lasting consequences, but Dream On does put you to some interesting questions about right, wrong, and what you choose to share with someone who trusts you.

Now Playing: Cyberpunk 2077: Things I Wish I Knew Before Playing

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Halo: The Master Chief Collection Dev Team Outlines Updates For 2021

After a long, slow rollout, Halo: The Master Chief Collection is fully available on PC–but it’s not done with major updates yet. Halo 1-4, plus 3 ODST and Halo Reach, will receive more features in 2021, developer 343 Industries has promised, with many big features currently in active development.

As part of the MCC December 2020 Update, 343 Industries’ “farn” has outlined some of the improvements coming to the six Master Chief Collection titles coming next year, including various quality-of-life changes and new options.

Here’s everything that the team is actively working on right now, with most of these updates planned for early 2021.

Master Chief Collection updates in active development

  • View Model Adjustment for all games: On track for early 2021
  • Steam Account Linking: On track for early 2021
  • In Game FPS Cap/Adjustments: More options coming in 2021
  • PC File Share: On track for early 2021
  • Additional Video Settings/Options: More options coming in 2021
  • Custom Game Browser: On track for early 2021
  • Double Key Binds for all games: On track for early 2021
  • Per Game Audio Options: This should be in flights in early 2021
  • Bringing PC Features to Console (Like FOV Sliders): We will communicate more on this next year, no hard timeline for when these features could be making their way to console

Some of the armor players can earn in Season 5 of the game has also been shown off, and you can check it out below.

Halo: The Master Chief Collection Season 5 armor
Halo: The Master Chief Collection Season 5 armor

There’s still loose plans to implement “idle system improvements” and split-screen mode for PC, but right now these are in backlog, and not in active development.

Alongside the Halo 4 release on PC, the games in The Master Chief Collection also received an upgrade on Xbox Series X/S.

Now Playing: Halo: The Master Chief Collection – Halo 4 “Wake Up, John” Trailer

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Cyberpunk 2077 PSA: Don’t Unlock This Garbage Perk

There are a lot of perks you can buy for your character in Cyberpunk 2077, allowing you to customize your version of V to fit your play style and the ways you want to approach the game. There’s one perk, however, that you should absolutely avoid–at least in the early part of the game when you’re trying to earn money. That perk is called “Scrapper,” and it will rob you.

You’ll find the Scrapper perk under the Technical Ability attribute, on the Crafting skill tree. At first, it sounds useful enough. Scrapper allows you to automatically break down junk items into crafting components. Cyberpunk 2077 is littered with things that are considered “junk,” like old vinyl records, ashtrays, packs of cards, lighters, and dildos. (It’s worth noting that a recent update seems to have drastically reduced the number of dildos appearing in the game. For a while, though, there were so. many. dildos.)

Most of the junk items you find in Night City really are junk, and if you check them out in your Backpack, you’ll find that they’re pretty worthless. Most junk items will net you about 3 Eurodollars (or “eddies” in Night City parlance), so they’re basically not worth the effort you’d expend in picking them up and lugging them to a vendor to unload them. Along that line, you might think Scrapper sounds great, since you can instantly break down junk you don’t actually want, and that way it’s not littering your backpack, weighing down your character (in a literal sense, because if you become over-encumbered by the stuff you’re carrying, you won’t be able to move quickly).

You’d be wrong, though, because Scrapper will steal money for you, especially during a time when earning money is very important.

Although it’s rare, you’ll occasionally find junk items worth a lot more than 3 eddies. Some pieces of jewelry that you can loot off enemies or find scattered in buildings are classified as junk, but they’re extremely valuable, going for 750 eddies if you can sell them. Since Cyberpunk calls those items junk, they get automatically disassembled same as an ashtray or a dildo, and all those eddies vanish for a handful of super-cheap crafting materials. Especially in Act 1 and the first half of Act 2, eddies are pretty important–you’ll need to save up quite a bit, as there’s a story mission that requires you to pay a hefty sum, more than 20,000 eddies, to advance it.

Do not pick this perk.
Do not pick this perk.

Most cyberware enhancements are also pretty expensive, and you’ll want the eddies for those. Cyberware changes how Cyberpunk 2077 plays pretty significantly–for instance, buying the ability to double jump opens up a huge number of otherwise-unreachable options throughout Night City.

Meanwhile, the Scrapper perk is next to useless. You can safely ignore crafting much of the time in Cyberpunk, unless you really want to lean into it. Even if you do, however, the crafting materials you get from junk aren’t really that useful. So this is a perk that mostly does more harm than good, but you wouldn’t know that until after you’ve unlocked it.

So save your perk points and get something better than Scrapper. It might sound like it’ll save you some time, but it’ll actually rob you of an easy way to earn some quick cash. The costs of this perk far outweigh the benefits.

We’ve got a whole lot more Cyberpunk 2077 coverage to help you through the game as well–be sure to read our Cyberpunk 2077 review, and check out our essential tips, character attributes and build guide, romance guide, life path guide, and our rundowns of where to find iconic weapons and the game’s best cyberware.

Now Playing: Cyberpunk 2077: Things I Wish I Knew Before Playing

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The Nintendo Switch Has Sold Massive Numbers In Canada During 2020

At this point, it’s well-documented that the Nintendo Switch has had an incredible year, with sales of the console up across 2020. Now, Nintendo of Canada has announced some sales milestones the Switch has achieved in the country this year, and they’re very impressive.

So far, the system has sold 790,000 units through the end of November. In that last month alone, the system sold an incredible 148,000 units. In 2019, the Switch sold 628,000 units in total in the country. Canada has a total population of 37.5 million, and now a lot of them are Switch owners.

These figures include the combined totals of the standard Switch and the portable-only Switch Lite.

Even with the PS5 and Xbox Series X/S launching, the Switch was the top-selling console for the month–and it has been the best-selling system in the Canada for 25 months straight now.

The Switch has also been the top-seller in the US, as well as in China. Nintendo’s next quarterly earnings report isn’t due until February 1, but the Switch is expected to comfortably exceed 70 million total sales by then.

If you’ve recently picked up a Switch yourself, here’s GameSpot’s best Switch games of 2020–and the biggest Switch games of 2021 and beyond.

Now Playing: Nintendo Indie World Showcase 12/15/2020 – Full Presentation

Cyberpunk 2077 Guide: How To Find The Iconic Vehicles Of Night City

Cyberpunk 2077 doesn’t just have a massive arsenal of weapons and cybernetics to acquire; it also has an enormous suite of vehicles to drive. With more than 30 cars and bikes to find throughout your career as a Street Samurai in Night City, you have plenty of options when it comes to getting around town in style and with astonishing speed.

However, Night City and its surrounding areas also hide some vehicles that will take some effort to find and acquire. In this quick roundup, we pulled together a list of some of the more iconic cars you can see in the game. While most vehicles in the game can be stolen or bought, we’ve rounded up the ones you can find by doing quests or just by heading to the right part of town.

Jackie’s Arch (Motorcycle)

This motorcycle will be one of the first bikes you’ll add to your catalog of vehicles. Custom made for Jackie, this souped-up and well-designed motorcycle–with some fantastic decals–is an excellent pick for anyone looking for a reliable bike to cruise Night City.

Requirements: You can acquire Jackie’s Arch following the events of Act 1. Once you regain control and can explore Night City in Act 2, you’ll get a quest called Heroes, which will get you in contact with Jackie’s mother–who made a brief appearance in the prologue. After reaching out to her, you’ll be given the keys to Jackie’s bike, which will be added to your catalog of cars.


Rayfield Caliburn (Car)

This luxury car is not only one of the sharpest-looking cars you can find, but it’s also one of the fastest vehicles in the game. Though you’ll find it on the outskirts of the metropolis, this vehicle is more suited for city life, and it’s an incredibly cool way to cruise around town.

Requirements: To get this car, you’ll first need to finish the Act 2 mission Ghost Town, which involves the character Pan Am. During the mission, you’ll be taken to an area in the Badlands, just north of the junkyard, leading into a tunnel. Remember this location. Once that mission is complete, wait about three days in-game time, and return to the tunnel. Inside, you’ll find an open storage container that has the luxury car inside. Once you get into the car, it will be loaded into your quick select menu for vehicles.


Quadra Turbo-R (Car)

This vehicle is one of the cars shown prominently through over the years in Cyberpunk 2077’s many trailers and gameplay demos. Though it’s not a luxury car, it can hit high speeds pretty quickly.

Requirements: To find this car, head to Heywood’s southeastern section and look for an undiscovered quest location–marked as a question mark on the map. Once there, you’ll get a call from Padre, Heywood’s resident fixer. He’ll give you a new gig called Life’s Work, tasking you to steal a car from the area. Once you complete the quest, wait 24 hours in-game to get a message from contact from the last gig. He’ll give you a parting gift, which he left in a secure location in a car garage in Heywood.


Colby CX410 Butte (Car)

The Colby CX410 Buttle is a custom pick-up truck designed for durability and off-road driving. Given that you will spend a lot of time in the city, you’ll likely be comfortable driving fast sports cars and bikes. However, once you get acquainted with the game’s Badlands area, you’ll want something a bit more suited for the uneven and rough terrain. This car is a great find, and you can get it without spending any eddies.

Requirements: This car is one of the more comfortable vehicles to get in the game. To get it, all you’ll need to do is to drive out to the Badlands and head northeast from the Rocky Ridge residential area. You’ll then reach a small trailer park that has the vehicle. Once you get in, it will be added to your catalog.


Delamain No. 21 (Car)

For those who played through Act 1, you’ll encounter the automated taxi service Delamain, which has numerous driving cars powered by an A.I. You’ll get to know one vehicle in particular, but then you’ll part ways with it. Later on, however, you can acquire a particular Delamain vehicle of your own. While it isn’t a speedy car, it’s a reliable town car that will get you to your destination in style and with friendly navigation.

Requirements: This one will take some effort. To acquire your own Delamain car, you’ll need to start the quest Tune Up following Act 1, which leads to a multi-step quest called Epistrophy. The chain of events to get this vehicle can be started after getting your vehicle back from the parking garage, leading into an unexpected encounter with rogue Delamain cars. From here, you’ll be able to start the questline leading you to find other rogue vehicles throughout the city. Once that’s done, you’ll be led to the final car, which will then get you access to your own Delamain vehicle.


Apollo “Scorpion” (Bike)

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This motorcycle has ties to the Aldecaldos, a pack of Nomads who roam the Badlands outside Night City who are known to be the first Nomad clan in the world of Cyberpunk. The Apollo bike reps their Nomad sign and decals, and it’s a bike that’s well-suited for travel in the rough terrain outside the city.

Requirements: To get the special Apollo “Scorpion” bike, you’ll need to complete the Life During Wartime main mission. Once you finish the mission, you’ll get the bike added to your catalog of vehicles, letting you call it in whenever you want.


Porsche 911 (Car)

This vehicle is one of the rare retro cars found in Night City, and it also belonged to Johnny Silverhand during his time. As the only licensed car in Cyberpunk 2077, this vehicle is modeled after the classic Porsche vehicles of the 1960s, making it one of the oldest pieces of machinery found in the game. Despite its age, it can still put in the work.

Requirements: To get this car, you’ll need to progress in Act 2 and get the side quest Chippin’ In, which occurs after the Tapeworm, Life During Wartime, Automatic Love, and Search and Destroy side missions. During the Chippin’ In quest, you’ll be presented with a choice to shoot a character or spare their life. If you spare them, then you’ll get access to Johnny’s signature gun, his jacket, and his classic car.


Yaiba Kusanagi CT-3X (Bike)

Yes, this bike is very similar to the one from the animated film Akira, and it can be yours for a relatively small price. Along with being incredibly stylish, this bike is also the fastest motorcycle in the game. So if you’re looking for a bike that has some stellar speed to match, this is your ride. Unlike the other iconic vehicles on this list, you’ll need to save up some money to earn this one, but we assure you that it’s worth it.

Requirements: Throughout the game, you’ll get messages from various fixers and allies who will clue you in on opportunities. To get the message that lets you know the Kusanagi bike is available to purchase, you’ll need to have your Street Cred at level 12. After that, you’ll get a message from Wakado the Fixer, who will clue you in on the location of the bike. Located in a garage in Westbrook, make your way there and spend the 22,000 eddies to unlock the bike for your catalog.

Now Playing: Cyberpunk 2077 Review

Hitman 3’s Opening Cinematic Shows How This Game Will Wrap Up The Trilogy

Hitman 3, the conclusion to the current Hitman trilogy, releases on January 20, and now the first cinematic has been revealed. If you didn’t finish the first two games, you might want to do so before watching it, though.

The trailer shows Agent 47 teaming up with Lucas Grey, the Shadow Client, as they go after Providence together. The organization has been pulling a lot of strings behind the scenes across the entire trilogy, and while Grey was an enemy for much of the first two games, things changed at the end of Hitman 2.

You can watch the full cinematic above, and get excited for Hitman 3’s release early next year. The trailer also gives us a brief glimpse of the outside of the Dubai map building, which will be the first mission.

Hitman 3 also recently received a new gameplay trailer, as well as some details about the PS VR options, which are exclusive to the PS4 version (meaning that you should buy it instead of the PS5 version, since you can get a free upgrade anyway–as long as you buy it digitally).

Hitman 3 is also coming to Nintendo Switch in the US via cloud gaming.

Now Playing: HITMAN 3 – Official Opening Cinematic Trailer

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