CD Projekt Red Admits It Didn’t Spend Enough Time On Cyberpunk 2077 For PS4/Xbox One

The controversy surrounding the buggy and broken PS4 and Xbox One versions of Cyberpunk 2077 has continued to dominate headlines over the past few days. Now, developer CD Projekt Red has stated that it focused too much on the PC, PS5, and Xbox Series X / Series S versions of the game, which resulted in “not enough time” being spent on the previous-gen versions.

“It’s more about us looking–as was previously stated–at the PC and next-gen performance rather than current-gen. We definitely did not spend enough time looking at that,” a portion of the transcript reads. “Come January and February you’re going to see larger improvements–which we’ve stated already. We have also stated that if your expectation is that the game is going to be equal to, say, next-gen or PC in terms of performance, that definitely isn’t going to happen. Having said that, I’m not saying it’s going to be a bad game–but if you’re expectations regarding, say, visuals or other performance angle, are like this, then we’re openly stating that’s not going to be the case.”

Responding to a question about the certification process that console games go through before release, the CD Projekt Red representative (joint CEO Marcin Iwiński) stated that he “can only assume” that Sony and Microsoft “trusted that we’re going to fix things upon release, and that obviously did not come together exactly as we had planned.” Some industry figures have called this a subtle attempt to shift blame to the console manufacturers, noting that the certification process has nothing to do with quality. “The game functions,” journalist and consultant Mike Futter wrote in response. “It hooks into achievements and trophies. It has the right button icons. Cert and FQA are not about meeting a quality bar.”

Previously in the same Q&A, CD Projekt Red stated that it does not have any sort of special agreement with Sony or Microsoft for refunds, urging aggrieved fans to utilize the existing refund policies of these platforms if they are unhappy with Cyberpunk 2077. Players have reported mixed success in obtaining refunds for their digital copies, and physical copies are a completely different story. Check out our Cyberpunk refund guide for details.

Now Playing: Cyberpunk 2077 Review

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Kojima Productions Teases “Exciting Updates” This Week As It Turns 5

Five years after founding Kojima Productions, Hideo Kojima has revealed that his game development studio will have has “some exciting updates” to share this week. “We’ll be delivering some exciting updates you won’t want to miss!” Kojima Productions tweeted.

Kojima Productions has so far only produced one game, the postal-apocalyptic adventure Death Stranding. First released on PS4 in 2019 and eventually making its way to PC in July this year, Kojima Productions officially announced in October that its next project is in development.

In typical Kojima fashion, details on this project are being kept tightly under wraps. There’s no mention if it will be connected to Death Stranding, but Kojima Productions did recently start recruiting for game programming, sound design, art, game design, production, projection management, writing, and localization roles in its Tokyo studio. The game developer also hinted last year that horror games were back on his mind.

There’s no shortage of incredibly wild rumours as to what the project could be either, with some fans hoping that Kojima will announce that the canceled Silent Hills project has been resurrected. Wednesday;s announcements may be smaller, such as shedding light on the future of Death Stranding now that the PlayStation 5 has launched.

Now Playing: Death Stranding Video Review

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Joker Gets His Own Ongoing Monthly DC Comic Book

Joker is one of the most iconic comic villains ever created, and the huge success of last year’s live-action movie shows that his popularity shows no sign of fading. The Clown Prince of Crime is now to get his own ongoing DC comic book.

The book is simply titled The Joker, and it debuts on March 9, 2021. It will be a monthly comic and will be written by James Tynion IV and features art from Guillem March.. The comic is set to focus on Jim Gordon’s final attempt to catch the Joker before he retires. But there are other mysterious and dangerous forces who are also hunting the crazed criminal mastermind.

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In a statement, Tynion IV said, “When I was approached by DC about the concept of an ongoing series spotlighting The Joker, I thought, ‘What would that book even look like?’ I’m excited to share this story in a way that honors everything that a series about The Joker can be, while coming at it from an exciting, unexpected angle.”

The Joker will also feature a backup story by Tynion IV, co-writer Sam Johns, and artist Mirka Andolfo. This will feature the Joker’s new assistant Alexis Kaye–aka Punchline–and is a continuation of the story that Tynion IV, Johns, and Andolfo started in a one-shot release last month.

In related news, Joker is set to return to the screen in Zack Snyder’s new version of Justice League, which hits HBO Max next year. This will be the version played by Jared Leto in Suicide Squad, and Leto has reportedly filmed new scenes for the movie.

How to Binge-Watch the Mandalorian for Just $1

The Mandalorian continues to be the best Star Wars story in ages, and the series finale is this week. If you haven’t watched this season, or any of The Mandalorian for that matter, I’m here to tell you you’re really missing out. It’s exactly the kind of Star Wars story we need.

If you don’t want to get the full Disney+ subscription and want to watch the entirety of The Mandalorian on the cheap, you no longer have the option of signing up for a 7-day free Disney+ trial. They got rid of that ages ago. However, you can kill two birds with one stone and get 30 days of Disney+ for free AND three months of Xbox Game Pass Ultimate for just $1.

3-Months of Xbox Game Pass Ultimate for $1 Deal

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That’s three months total for just a buck (not a buck a month for three months). It’s truly an excellent deal, and you don’t have to sign up for a year of Xbox Game Pass or anything like that. Once the period is over, you’ll start getting charged the normal $14.99 a month, but you can always cancel beforehand. And if your goal is to just watch The Mandalorian for free, all those extra perks are just a bonus.

The one condition is you need to be a new Xbox Game Pass Ultimate subscriber. However, I tried it myself, having previously had a subscription I let lapse, and had no problem getting the deal. Your mileage may vary, as they say.

You could always grab the deal and not use Game Pass Ultimate, meaning you’re only out one single solitary dollar to watch the entirety of The Mandalorian and as many Simpsons episodes as you like. Or you could just spend $6.99 on a month of Disney+, it’s really up to you.

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Seth Macy is IGN’s Executive Editor, IGN Commerce, and just wants to be your friend. You can find him on Instagram.

Marvel Studios Announces ‘Legends’ Series Debuting Exclusively on Disney+

Marvel Studios has announced a new Legends series that will premiere on Disney+ in 2021.

The studio revealed that the Legends series will revisit some of the “most iconic moments from the MCU, one character at time,” starting with Wanda Maximoff and Vision, the two stars of WandaVision, which is set to premiere on Disney+ next month. The first two episodes of Marvel Studios: Legends will dive deeper into the stories of Wanda and Vision, and their interconnected path across the MCU.

The opening episodes of the new Legends series will be added to the Disney+ library on January 8, 2021, exactly one week before WandaVision debuts on the platform. The MCU supporting series will continue to release new episodes to feed directly into Marvel’s upcoming Disney+ slate, serving as a refresher for fans while simultaneously setting the stage for future events.

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According to the official series synopsis, Marvel Studios: Legends “celebrates and codifies what has come before” by weaving together “the many threads that constitute the unparalleled Marvel Cinematic Universe” and revisiting “the epic heroes, villains, and moments from across the MCU in preparation for the highly anticipated stories still to come.”

Developing…

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Mountain Everest Max Gaming Keyboard Review

The mechanical keyboard market is more crowded than ever, which makes it all the more remarkable that the Everest Max has made the splash it has. Earning more than $300,000 on Kickstarter, this modular keyboard offers Cherry MX switches, a removable numpad with four programmable display keys, a powerful media dock with control dial, and the ability to mix and match exactly where those addons live on your keyboard. It’s unique and more than a little exciting for gamers and keyboard enthusiasts alike, but at $269, it’s more than a little expensive.

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Mountain Everest Max – Design and Features

The Everest Max is out to impress from the get-go. It arrives in a large box designed to be used as storage instead of being thrown in the trash, complete with a pull-out drawer to store all of the accessories it comes with. I’m not one to put much stock in unboxings, but this was definitely one of the best I’ve experienced.

Taking the keyboard out, I was impressed by how sturdy it felt. Its case is made from two metal plates broken in the middle by an LED diffuser for 360-degree RGB lighting. The underside is molded plastic with plentiful cable routing channels to keep your desk looking tidy. Since most high-end gaming keyboards only feature a single metal plate under the switches, the Everest Max has a nice weight to it and a rigidity that felt great when I was hammering away at the keys.

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On its own, it’s a standard TKL gaming keyboard with an above average attention to detail. You have your Cherry MX switches, available in Red, Blue, or Brown, as well as Speed Silver and Silent Red for an additional $10 each. It features programmable per-key lighting with a number of preset effects, as well as the diffuser ring around the sides to create the everything from a rainbow light show to a subdued static light for typing in the dark. It’s also available in two colors, Gunmetal Grey or Midnight Black, which are fairly standard – but Mountain has gone the extra mile to apply different finishes to the bezels and under-key area for a neat, multi-faceted appearance. All of these are small touches, but they come together to make a keyboard that doesn’t look quite like anything else on the market today and I quite like it.

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What really sets it apart is its modularity. The Everest Max is the top-of-the-line version of the Everest keyboard and includes a modular numpad, media dock, and magnetic wrist rest, as well as a kit of accessories to further customize the board. Mountain also sells the Everest Core ($149), which lacks the dock and numpad, and the Core Barebones ($129), which further removes the switches and keycaps for gamers who would rather choose their own. Given how transformative the numpad and media dock are, it’s hard to justify buying into this keyboard without them, unless you plan to add them down the line, which seems to be the Everest Core’s reason for being.

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Both accessories connect to the Everest via USB-C and a pair of magnets to hold it in place, but in a cool twist can be connected to either the left or right side. Mountain also includes a USB-C extension cable in the box. I used it for quickly disconnecting the whole keyboard, but if you’d rather have your numpad floating off to the side, it can easily be used there. Having the option change locations is great, especially if you’re a lefty, but even as a right-handed gamer, I liked being able to move the number pad to the left for a quick macro key set. The same is true for the media dock and its large-and-in-charge control wheel. When I was gaming, I liked it on the left, so I could adjust volume without taking my hand off the mouse. Working in Photoshop, it was reversed. It’s quick, easy, and a genuinely cool option to have at your fingertips.

Mountain Everest Max Review

Being able to change positions is one thing, but that’s not all that sets these peripherals apart. The number pad also features four display buttons that can be used to trigger commands and launch shortcuts. Like the Elgato Stream Deck, each features a tiny screen underneath for a full color picture. It’s a visually striking and practically useful addition that I now use every day to launch my most used programs. The only downside is that the screens can be a bit hard to see if you don’t use the keyboard at an incline, so I wish these had been mounted at an angle.

Mountain Everest Max Review

The other cool accessory is the media dock. It’s made entirely of plastic, so does feel a bit cheaper than the rest of the keyboard, but still seems sturdy. It houses dedicated controls for volume and playback, as well as indicator lights indicator lights for the keyboard’s different lock functions. The star of the show is the dock’s large 40mm Display Dial. As the name implies, it features a full color IPS display, complete with a selectable menu for the media dock’s different functions.

Mountain Everest Max Review

The media dock is another visually striking add-on to the Everest that saved me from having to turn to software or fiddle around with key combinations to do things like change my lighting. By turning the dial, you can choose from a variety of settings, from allowing the screen to display a clock, timer, or stopwatch, to controlling the keyboard’s lighting, swapping between the five onboard memory profiles, adjusting volume, monitoring APM for RTS games, or even monitoring basic system info. You can also set your own screen saver to really make the keyboard uniquely your own.

Turning to the keys themselves, the default kit is both a high and a low. The high is that the Everest supports hot-swap, which means you can change your switches and completely change the feel of your keyboard whenever you like. It also comes with Cherry MX switches, which are the gold standard in gaming keyboards for their reliability. On the other hand, the keycaps are about as basic as they come. They’re thin, laser-etched ABS plastic that show finger oils almost immediately. Mountain sells PBT keycaps starting at an additional $24.99 and going all the way to $69.99. At this price, Mountain really should have included a higher quality set of keycaps. Even if most users won’t know the difference, better premium keycaps make for a better all-around experience.

Mountain Everest Max Review

The keyboard also has several other neat features, including USB passthrough for easily connecting a headset or gaming mouse. It’s USB 2.0 only, which is a bit disappointing, but puts it in line with the majority of other gaming keyboards that still offer passthrough. It also does it with a single detachable USB Type-C cable, so the Everest is completely compatible with aftermarket cables and won’t take up two ports on the back of your PC.

I’m also a big fan of the magnetic feet. Unlike most gaming keyboards that use plastic tilt feet that inevitably break after years of use, the Everest Max uses magnetic discs to achieve its angle. I was initially worried they wouldn’t stay in place well, but the magnets are strong and wouldn’t budge when moving the keyboard on my desk.

It wouldn’t be a gaming keyboard if it wasn’t programmable and the Everest Max absolutely is. Using Everest’s Base Camp software, you can perform all of the expected functions: programming macros, shortcuts, keymaps. You can customize the lighting presets and set your own static layouts. This is also where you can assign the shortcuts to the numpad’s display keys and set your custom wallpaper on the Display Dial. For Everest being such a small team, Base Camp is surprisingly polished, but don’t go into it expecting Corsair iCue levels of Photoshop-like lighting customization. Still, I was impressed at just how well done and easy to use it was.

Mountain Everest Max Review

Mountain Everest Max – Performance

The Everest Max is an innovative keyboard, but what really matters is how well it works for gaming. Given how well considered the rest of the board is, you probably won’t be surprised when I say it’s great. Like the heavy hitter keyboards from the Razers and Logitechs of the world, the Everest features a 1000 Hz polling rate and reports your key presses one thousand times a second. If that weren’t enough, it also packs N-Key rollover, so it doesn’t matter how many keys you press at once; the Everest will register every single one of them, completely free of ghosting.

The Everest Max never skipped a beat. No matter what game I played, it was responsive enough to easily stand alongside my Corsair K100 or Razer Huntsman Elite: Watch Dogs: Legion, Call of Duty: Cold War, Warzone, Apex Legends… if there was an error, it was because I made it, not the keyboard.

The unit I was sent was outfitted with Cherry MX Red switches. These are lightweight, linear switches without a smooth press straight down to bottom out. For gaming, they’re great: smooth enough to be reactive but not so sensitive that I found myself running from cover by mistake. I’m not sure which was more to blame, the switches or the case itself (probably a mix of both), but the board did have very noticeable pinging when pressing keys. The arrow keys in particular had a lot of spring noise. When pressed slowly, they would creak the entire length of their travel. This wasn’t consistent across all of the keys, which made it stand out all the more when I used the keys that did.

Mountain Everest Max Review

Mountain also did an outstanding job with the stabilizers, opting for official Cherry stabs and going the extra mile to lubricate them at the factory. The spacebar on many keyboards is a major source of noise, but not here. The keys sound and feel uniform, which makes for a much nicer tying experience.

I loved the modularity of the numpad especially when gaming. For World of Warcraft, I was able to map all of my skills to the numpad, and having it right by my left hand made accessing them faster. In shooters, mounting it on the left side allowed me to have more mouse space for big sweeps. Likewise, moving the media dock to the left side allowed me to quickly change profiles without taking my hand off the mouse. I won’t say it made me a better gamer, but anything that allows me to keep my aim while also accessing different controls is a good thing.

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Mountain Everest Max – Purchasing Guide

The Mountain Everest Max is available for $269 direct from Mountain’s website.

Cyberpunk 2077 Developer Says It Has No Special Agreement With Sony Or Microsoft For Refunds

Cyberpunk 2077 developer CD Projekt Red has stated that there are no special arrangements for refunds on its newly-released game. While most of the critical reception for Cyberpunk 2077 has been positive, concerns over poor performance on last-gen consoles resulted in a negative backlash from fans.

CDPR first put out a statement asking consumers to be patient until future patches could help stabilise the game on those older console platforms, but also explained that fans were well within their rights to request a refund. In an investor call earlier today, senior vice president of business development Michal Nowakowski explained that there would be no special treatment given to the developer from Sony and Microsoft with regards to players who ask for a refund.

“You have to understand, Microsoft and Sony, for every product that is released digitally on their storefronts have refund policies. Despite various articles that have shown up, that things are being opened just for us, It’s actually not true. These policies are in place and have always been in place. They are not opened up specifically for us. Anybody who has purchased any title on PlayStation Network or Microsoft’s storefront can ask for a refund.”

That means that consumers will have to deal with retailers if they want to get their money back for physical copies, or the notoriously difficult refund policies of the PlayStation and Xbox stores for digital copies of the game, although some players have reported that they successfully claimed back their money for the game.

Other consumers, however, have reported that their refund requests have been refused, with Sony urging its users to hold out for upcoming patches that will provide more stability to Cyberpunk 2077. If you’d like to try and get your cash back, you can check out our Cyberpunk 2077 refund guide or as a final resort, you can email CDPR at the dedicated email address [email protected].

Now Playing: Cyberpunk 2077 Review

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GTA 5 Online: The Cayo Perico Heist Is Live, And Here’s Everything You Should Know

Grand Theft Auto V Online’s latest enormous update, the Cayo Perico Heist, is here. The central addition is the new heist that the update is named for, but it’s not the only addition now available in Rockstar’s online game.

In a press release, Rockstar Games founder Sam Houser said that this update is “our way of getting everyone together to party and dance in the safest possible way while also giving players the chance to take on our biggest and best Heist yet.” Houser says that the goal was to give everyone something fun to do after the challenges of 2020. “It’s been a difficult and challenging year, and we wanted to make something everyone could have some fun in–we’re really excited for you to play.”

The Cayo Perico Heist adds a new space to explore, allowing you to explore a new island with your friends. You’ll also have access to a new nightclub, the Music Box, which will feature DJ sets from acts like Moodymann, Keinemusik, and Palms Trax.

The heist itself sees players breaking into the private island of Cayo Perico to snatch treasures from El Rubio, who has crossed the Madrazo crime family. Along the way you’ll need to retrive some incriminating files, purchase a submarine, photograph points of interest around the island, and potentially hack the security system to give yourself an easier approach.

The heist has designed with multiple potential approaches like the Diamond Casino Heist before it. You can prep and plan how you’re going to tackle it in advance, and this time you can go solo, if you want. This is the first GTA Online heist that you’ve been allowed to complete without a team, and while it’ll likely be difficult, you have the option if that appeals to you.

This new space also adds new radio stations, as well as new music for existing stations. One of the new radio stations, Still Slipping Los Santos, gives you a mission to complete, too–you need to find radio towers across the island to boost the station’s signal.

New weapons, items, and clothing have been added, too. You can use the sonar on your new submarine to find 10 Hidden Caches per day, collecting cash and RP from each one, giving you reason to keep logging in every day. Clothing options have also been expanded, including designs from fashion labels Civilist and MISBHV.

Here are the vehicles and weapons now available in this update:

New Vehicles

  • Sparrow Helicopter
  • Kraken Avisa submersible
  • Pegassi Toreador
  • Annihilator (Stealth)
  • RO-86 Alkonost
  • Kurtz 31 Patrol Boat
  • Shitzu Longfin
  • Vapid Winky

New Weapons:

  • Military Rifle
  • The Combat Shotgun
  • The Perico Pistol

For PS4 players, this update is also a good reason to log in and claim December’s GTA$1 million reward. All PlayStation Plus members on PS4 will get a bonus GTA$1 million every month they log in until GTA 5 releases on PS5. The game is also coming to Xbox Series X/S.

Now Playing: GTA Online – The Cayo Perico Heist Gameplay Trailer

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SteelSeries Has Acquired Controller Accessory Company KontrolFreek

Gaming peripherals brand SteelSeries has announced the acquisition of KontrolFreek. The KontrolFreek name will live on after the sale, with the company continuing as a wholly owned subsidiary of SteelSeries.

KontrolFreek are best known for their controller-augmenting thumbsticks and controller grips, with themed products allowing for gamers to customize their controllers after their favorite games. The company targets console players, with accessories available for PlayStation 4, Xbox One, and Nintendo Switch, as well as PS5 and Xbox Series X/S. They also sell a range of cables, along with RGB lights for customizing gaming stations.

With much of SteelSeries’ existing product range focusing on PC gamers, the KontrolFreek acquisition will give them an edge with console players, right when four new consoles are being released onto the market.

“With the next-generation consoles at the forefront of the gaming industry’s mind, there’s never been a better time to maximize our ability to provide the best gaming experiences and products to console gamers,” said SteelSeries CEO Ehtisham Rabbani. SteelSeries has also released PS5 and Xbox Series X/S compatible headsets earlier this year.

The acquisition is SteelSeries’ second for this year after the April purchase of A-Volute, creators of the Nahimic AI-based audio technology.

Now Playing: PC Gaming Holiday Gift Guide 2020

Tom Hardy’s Bane Performance ‘Yet to Be Fully Appreciated,’ Declares Nolan

While doing a press tour for Tenet, Christopher Nolan has said that Tom Hardy’s portrayal of Bane in The Dark Knight Rises has yet to be “fully appreciated.”

As reported by IndieWire (via NME), Nolan was speaking to MTV’s Happy Sad Confused podcast and discussed how Hardy really delivered “quite a performance.”

“There’s no safety net for any of these guys and Tom, I mean… what he did with that character has yet to be fully appreciated. It’s an extraordinary performance, and truly amazing,” Nolan said. “The voice, the relationship between just seeing the eyes and the brow. We had all these discussions about the mask and what it would reveal and what it wouldn’t reveal, and one of the things I remember him saying to me, he sort of put his finger up to his temple and his eyebrow and said, ‘Can you give me this to play with? Let people see this.’ Sure enough, you see there in the film, this kind of Brando-esque brow, expressing all kinds of just monstrous things. It’s really quite a performance.”

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The reception to Hardy’s Bane was mostly positive, but many complained that his muffled dialogue made it hard to truly understand what he was saying. This caused Nolan to adjust some of the sounds mixing to make it a bit clearer, but he would not change the voice completely.

Nolan is very set in his ways, and also believes that not being able to hear his movies’ dialogue isn’t a big deal. This is but a small glimpse into the directorial style of Nolan, the same director who seemingly doesn’t allow chairs on his movie sets and changed a character’s “sickening” death scene in The Dark Knight rises as it would have given the film a NC-17 rating.

Later in the podcast, Nolan defended David Fincher’s work in Alien 3, saying ““Everyone always complains that sequels get bigger but we’re the people making sequels get bigger, we do want them bigger. You don’t want them smaller. It’s the ‘Alien 3’ lesson that [David] Fincher learned. You can do it but it’s not going to make anybody happy, even though personally I love that film, a lot more than he does in fact.”

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These comments were one of the many recently made by Nolan alongside those criticizing HBO Max and WB’s decision to shift its 2021 film slate to make its films available on both HBO Max and theaters on the same day.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.