Elgato Wave 3 Microphone Review

It was only a matter of time before someone did it. TC Helicon’s GoXLR has reigned supreme as the all-in-one audio interface and mixer for streamers since 2018, but a challenger has finally arisen with the Elgato Wave 3. Coming in at $159, it pairs a high-quality streaming microphone – co-designed with Lewitt – with a powerful software mixer, built-in compressor, and more. If you’re a content creator on a budget, the Wave 3 is a device you can’t afford to miss.

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Design and Features

The Elgato Wave 3 is an unassuming microphone. It’s fairly small, coming in just over eight inches when mounted on its stand (six, if we’re looking at the microphone by itself) and trimmed almost entirely in black. It’s dwarfed by the other stream favorite mics, like the Blue Yeti or HyperX Quadcast, but a touch larger than the Audio-Technica AT2020. It’s also quite light at only 590g, so you won’t need a bulky boom arm to hold its weight. It inherits the rectangular look of Lewitt’s microphone line but thinner, which lends it an uncommon look in the streaming world. The overall design is sleek and seems made to blend right into the background on your face cam.

Despite its small size, it feels sturdy enough. The grill surrounding the capsule is a rigid metal with very little flex even when squeezed. The stand is also metal and accounts for more than half the weight of the whole package to stay in place on your desk. The mic body and control dial are plastic, though, which feels cheaper in the hand than many of its competitors. These aren’t dealbreakers, but for the price, I would have loved to see metal throughout like the Yeti or AT2020.

Unboxed

The Wave comes in two variants, the Wave 1 and Wave 3. The main visible difference between the two comes with the functions built into the clickable control dial. On the Wave 1, which retails for $139, it controls the headphone volume and mute function. The Wave 3, on the other hand, adds a capacitive mute button to the top of the microphone and additional controls to the central dial. Instead of muting it, clicking the dial can alternately control your volume, your input gain, or adjust the balance between your system level and sidetone. Underneath is a tiny line of LEDs that give a quick visual indicator of your levels and balance across these modes.

Under the hood, the Wave 3 uses a condenser capsule that’s been tuned for vocal capture. Condenser microphones are popular among streamers due to their wide frequency response and natural sound. They’re often used in professional recording studios for exactly this reason, but that natural sound comes at the expense of heightened sensitivity. Like all condenser mics, the Wave 3 easily picks up background noise, so that clacky mechanical keyboard will be the guest star on your stream if you’re not careful. The mic uses a tight cardioid polar pattern, which targets sounds in front of the capsule and deadens most sound from the back and sides. Off-axis rejection is about on par with the Yeti and Yeti X, if a touch better, but you’ll still want to use a noise gate to completely cut out background sounds.

The technical specs on the microphone are top-notch. The Wave 3 captures audio up to 24-bit, 96kHz, while much of the competition is stuck at half that, 48kHz. These figures indicate the resolution the microphone is able to record at, similar to how a monitor might be rated for 1080p or 4K. For most spoken word recordings, this isn’t a difference you’ll be able to hear (I wasn’t), but it demonstrates that Elgato is using high quality components.

Controls

What you won’t find here are multiple polar patterns. The Yeti and Quadcast are well known for having additional modes suited to interviews or hosting a two-person podcast. The Wave 3, on the other hand, records in exactly one direction. This may be a dealbreaker for some, but even as someone who does record different types of content, my mics stay in cardioid mode most of the time anyway. It’s also the mode single-person streamers should be using to sound their best, so it removes the potential for new streamers to get set up improperly. Given that most streamers will never use those other modes, it doesn’t feel like a meaningful omission, especially when compared to the additional features it does offer.

Elgato has taken a lot of the guesswork out of mastering the audio on your stream – and that’s before getting to the Wave’s mixing capabilities. Around the back is a headphone jack for zero-latency monitoring to keep track of your levels in real-time. There’s a built-in compressor Elgato calls ClipGuard, so if you get loud on your stream, it will automatically stop you from peaking and distorting your audio. It has a built-in pop filter that actually works and is enhanced by ClipGuard preventing distortions from your plosives. It even has a hardware-based low cut filter (turned on with the software) to cut down on any boominess in your voice. This can make you sound a bit thinner, so you’ll need to try it to see what sounds best for you.

One thing is for sure: you’ll never have to worry about your audience not hearing you. Even though the mic sounds best within six inches of your mouth, there’s enough gain to be heard clearly from multiple feet away if you need to get up and move during your stream. Turning up the gain results in more ambient noise making its way into the mic, but there’s a remarkable amount of headroom if you need to walk away and want to continue talking. Just as importantly, the mic doesn’t begin to sound very thin until you’re a good two feet away. Positioned a bit over a foot away on my desk, I was impressed at how full my voice still sounded.

Mute

Still, unless you’re sound treating your room, you’ll get much better, much cleaner results with the mic close to your mouth and the included stand just isn’t tall enough for that. It only lends the mic an additional few inches of height and Elgato failed to include any kind of extension in the box. To use the mic to its fullest potential, you’re stuck buying an additional stand and that’s a shame.

Typical desk stand aside, there’s no question: on hardware alone, the Wave 3 is already a leading choice for streamers. When you pair it with the Wave Link software, it goes to a whole other level.

Wave Link Software

It’s clear that Elgato has paid close attention to the streaming market and how well-received T.C. Helicon’s GoXLR has been. If you’re not familiar, the GoXLR combines an audio interface, mixer, and effects processor all into one, making it easy to route and control different audio sources all from a single box. The GoXLR is great, but it’s not without its limitations. Price is a big one with the full-size model going for $499 and the scaled back Mini still going for $249 – and that’s without factoring in the cost of a microphone.

For all that, the audio routing and mixing functionality is incredible, and that’s exactly what the Wave Link software delivers. During the install process, the software creates multiple virtual audio devices that you can direct sound to from Windows. Then, inside Wave Link, those levels can be independently adjusted before being routed to a Stream Mix to output to your streaming app of choice.

Wave-Link

This is game-changing for the quality of your stream. Instead of having to swap between windows or click around in your System Tray to adjust volume, everything is controlled from within the app. It allows you to add up to eight sound sources in addition to your voice and each can be run independently or as part of a channel group. If you have a Stream Deck, you can even add volume adjustment buttons to have physical control without ever leaving your game.

Wave Link also lets you keep a Local Mix just for your headphones, so what you hear in your headset can be different from what your audience hears. This is great if you filter out elements, like your teammates’ chat. In addition, every input has a volume slider for both mixes. Balancing out your needs as a creator with your needs as a gamer is fast and easy once you’ve arranged all of your sources into channels.

The app was reliable throughout my couple of weeks of testing, but I did run into one odd error. Even with my GoXLR completely disabled, it refused to identify my headphone mix as outputting from the Wave Link, even when it was. You can see this in the screenshot above where the label still reads TC-Helicon. A reinstall of the program cleared it up. Otherwise, Wave Link was rock solid.

Routing

Getting up and running with all of this does take some time and it can be confusing. Wave Link will create its different channels automatically, but actually routing sources to them isn’t exactly intuitive and the software doesn’t have any tutorial to teach you. Clicking the settings icon will open Windows’ own audio routing settings, and from there, you need to choose the Wave Link channel you’d like to use. The program pre-configures the most common choices (music, game, voice chat, browser), but what I was greeted with was a drop-down menu with ten different options to choose from, including all of the audio devices from my motherboard. Once they’re set, you can begin adjusting levels, and directing your streaming app toward your Stream Mix.

For all that setup, what you’re greeted with is an audio system, not just a microphone. Gone are the days of running extra programs like Voicemeeter Banana. Everything can now be handled between Wave Link and, in my case, OBS. The only thing Wave Link lacks that I would like to see added in is an equalizer to dial in its vocal capture.

Performance

I always test my microphones with sample recordings in Audacity to hear the raw, uncompressed audio before being sent out to a stream. The clarity was just fantastic. The Wave 3 has a crisp, natural sound and seemed to give my voice a bit more “bite” than my Yeti. Elgato didn’t share a frequency response graph, but the middle frequencies sound slightly elevated, which lent my vocals a bit more edge. It made the microphone sound slightly less warm while still being full-bodied, and enhanced my voice’s ability to cut through game audio because of this tuning.

Adapter

Like most streaming mics, however, the desktop stand just doesn’t cut it. Thanks to the generous amount of gain, it’s usable if you have no other choice, but doing so requires you to let in extra noise from your surroundings. Elgato recommends keeping the mic “two fists” from your mouth (6-8 inches), but doing so with the included stand required me to hunch over and lean in. I didn’t waste time using the included adapter to mount it on a boom arm so I could sit comfortably and enjoy the crisp, thick sound the Wave 3 has to offer.

Needless to say, whether I was gaming live or chatting with friends over Discord, I came through crystal clear. A co-worker even remarked at how much better my microphone was than everyone else on a conference call. I even used it to record voiceover for a tech review on my personal YouTube channel and it worked perfectly. Even without the audio mixing, the Wave 3 would stand on its own as a great sounding vocal mic.

But it’s really when you add Wave Link into the equation that the value here comes into perspective. Between my computer gear, Stream Deck, lights, headphone setup, and decorations, I really don’t need another box on my desk. I’ve been a GoXLR user for about a year, but pairing the Wave 3 with my Stream Deck gives me almost all of that functionality without the added hardware. Even without, however, spending a few extra minutes making sure my levels are set with the software allows me to get close without even needing the Stream Deck.

Purchasing Guide

The Elgato Wave 3 has an MSRP of $159.99. It’s available on Amazon or direct from Elgato.

 

PS5’s Best-Selling PSN Games In November 2020 Revealed

Sony released the list of November 2020’s top-selling PS5 and PS4 games for the US/Canada region, and the results are unsurprising. The PS5 launched in November to great fanfare, and Marvel’s Spider-Man: Miles Morales was one of Sony’s next-generation console’s key launch titles. It proved to be a draw and landed at number one on the top-downloaded PS5 games for US/Canada.

Other big titles like Call of Duty: Black Ops Cold War, Demon’s Souls, Assassin’s Creed Valhalla, and NBA 2K21 Next Generation filled in the top ranks of the best-selling PS5 games. See the end of the article for a comprehensive list, as well as top-downloaded PS4 and free-to-play games. Check out PlayStation’s Blog for the top-downloaded PSVR games and DLC/expansions.

On the PS4 side, many of the same titles made the top-downloaded list. Call of Duty: Black Ops Cold War landed at number one instead of Marvel’s Spider-Man: Miles Morales. Grand Theft Auto V, a game launched in 2013, is still doing exceptionally well and was the seventh most downloaded game on the PS4.

In the free-to-play category, Rocket League and Rogue Company took first and second place respectively. Call of Duty: Warzone, Fortnite, and Genshin Impact rounded out the top five list. Rogue Company is a tactical shooter game released by First Watch Games and Hi-Rez Studios. Genshin Impact, the RPG and gacha hybrid, has had a few great months too, with character Zhongli receiving much Twitter love.

Top-Downloaded November 2020 PlayStation (US/Canada)

PS5

  1. Marvel’s Spider-Man: Miles Morales
  2. Call of Duty: Black Ops Cold War
  3. Demon’s Souls
  4. Assassin’s Creed Valhalla
  5. NBA 2K21 Next Generation
  6. Sackboy: A Big Adventure
  7. Godfall
  8. Watch Dogs: Legion
  9. Mortal Kombat 11
  10. Devil May Cry 5 Special Edition
  11. Borderlands 3
  12. No Man’s Sky
  13. The Pathless
  14. DIRT 5
  15. Maneater
  16. WRC 9 FIA World Rally Championship
  17. Planet Coaster
  18. Overcooked! All You Can Eat
  19. Observer: System Redux
  20. Dead by Daylight: Special Edition

PS4

  1. Call of Duty: Black Ops Cold War
  2. Assassin’s Creed Valhalla
  3. Marvel’s Spider-Man: Miles Morales
  4. Madden NFL 21
  5. FIFA 21
  6. NBA 2K21
  7. Grand Theft Auto V
  8. The Last of Us Part II
  9. Ghost of Tsushima
  10. Minecraft
  11. Marvel’s Spider-Man: Game of the Year Edition
  12. God of War
  13. Watch Dogs: Legion
  14. Red Dead Redemption 2
  15. MLB The Show 20
  16. Mortal Kombat 11
  17. Marvel’s Avengers
  18. STAR WARS: Squadrons
  19. Tom Clancy’s Rainbow Six Siege
  20. Need for Speed Heat

Free-to-Play (PS4)

  1. Rocket League
  2. Rogue Company
  3. Call of Duty: Warzone
  4. Fortnite
  5. Genshin Impact
  6. Apex Legends
  7. Bless Unleashed
  8. Destiny 2
  9. SMITE
  10. Brawlhalla

Now Playing: 9 Hidden PS5 Features

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Microsoft Says Xbox Series X|S Launch Was “Staggering,” Promises More Stock Soon

The Xbox Series X|S consoles released in November and they swiftly sold out. The launch was massive, and it broke records for Microsoft. Along with that, however, comes some pain for those who haven’t been able to get a system yet.

In a blog post, Xbox executive Jerret West said the response to the Series X|S launch was “overwhelming” and “staggering.” West acknowledged the system shortages and told fans they can be assured Microsoft is working on getting more units available soon.

“Your overwhelming response to the launch of Xbox Series X|S has been staggering and heartening at the same time. We can’t wait for everyone who wants to experience gaming on Xbox Series X and Series S to do so and are working with our retail partners to replenish stock as quickly as we can,” West said.

Over the first 24 hours of the Xbox Series X|S launch, Microsoft said it sold more consoles, in more countries, than ever before for a new Xbox console launch. Sales at launch are not always indicative of future results, but it is a strong start regardless.

Also in the blog post, West alluded to how Microsoft is no longer looking at console sales alone as a measure of the health of the Xbox business. West said Microsoft is putting more emphasis on how many people are playing on Xbox and finding new games. In that respect, Xbox is doing very well, even despite the shortages. According to Microsoft, in November 2020 alone, Xbox users spent “billions” of hours playing more than 3,800 different games.

Xbox Game Pass, the subscription service, is also succeeding for Microsoft. The company said usage for Xbox Game Pass is way up in the past year, and the offering will continue to expand in 2021 when it’s released on iOS. Microsoft may also be working on a streaming stick to help grow the appeal of Game Pass.

We might not have to wait long to hear about what’s next for Xbox, as the company has teased some news during The Game Awards on Thursday.

Now Playing: Xbox Series X Video Review

FTC Lawsuit Against Facebook Could Force Company to Sell Instagram, WhatsApp

The Federal Trade Commission and 46 states are suing Facebook, claiming the social media company is maintaining a social networking monopoly. The FTC is recommending Facebook to divest its assets, including Instagram and WhatsApp.

In a press release, the FTC claims Facebook is a social network monopoly “through a years-long course of anticompetitive conduct.” The investigation by the FTC, 46 states, and Guam, claim moves like the 2012 acquisition of Instagram, and the 2014 acquisition of WhatsApp created anti-competitive conditions.

The FTC is looking to receive a permanent injunction in federal court that “could, among other things: require divestiture of assets, including Instagram and WhatsApp; prohibit Facebook from imposing anticompetitive conditions on software developers; and require Facebook to seek prior notice and approval for future mergers and acquisitions.”

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In the same statement, FTC’s bureau of competition director Ian Conner says, “Facebook’s actions to entrench and maintain its monopoly deny consumers the benefits of competition. Our aim is to roll back Facebook’s anticompetitive conduct and restore competition so that innovation and free competition can thrive.”

The FTC began investigating Facebook in 2018 over consumer privacy concerns, but the social media company has been in the spotlight of the government for years now. Concerns over data privacy, its effects on the U.S. and other elections worldwide, and information safety have all put eyes on Facebook.

In response, Facebook’s vice president and general counsel Jennifer Newstead calls the suit “revisionist history.”

“Antitrust laws exist to protect consumers and promote innovation, not to punish successful businesses. Instagram and WhatsApp became the incredible products they are today because Facebook invested billions of dollars, and years of innovation and expertise, to develop new features and better experiences for the millions who enjoy those products,” says Newstead.

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Matt T.M. Kim is a reporter for IGN.

Pokemon Go Is Holding An Event During The Game Awards

The 2020 Game Awards take place tomorrow, December 10, and Pokemon Go is joining in on the festivities. Developer Niantic has announced it is holding a special event in the mobile game during the awards show, which will offer players increased bonuses and more chances to take on Team Go Rocket.

The Game Awards event kicks off at the same time as the awards show itself, at 4 PM PT / 7 PM ET, and it runs for a full 24 hours. Throughout that time, any Incense that you use will attract more Pokemon than normal, and you’ll receive extra Stardust for catching monsters.

There will also be an increase in Team Go Rocket activity. Rocket grunts will appear more frequently in balloons and at PokeStops throughout the event. You’ll also be able to use a Charged TM to replace a Shadow Pokemon’s Frustration attack. You can read more about the event on the Pokemon Go website.

This year’s Game Awards promises to be a big event. The show will feature 30 categories in total, as well as numerous announcements and reveals. Host Geoff Keighley has teased that there will be many world premiere reveals during the show, including first looks at the next Dragon Age game, a new Fall Guys map, and more. You can check out how to watch The Game Awards here.

That’s hardly the only event happening in Pokemon Go this month. Niantic is holding another two-day Community Day celebration on December 12 and 13, bringing back all of the featured Pokemon from this year and last. Shiny Celebi is also making its debut in the game starting December 14, while the Legendary Pokemon Kyurem is back in five-star Raids all December long.

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Xbox Game Pass Usage Is Way Up This Year

One of the pillars of Microsoft’s next-gen strategy is Xbox Game Pass, the subscription service that includes more than 100 games and all first-party titles. This program is going very well so far, and now Microsoft has shared some new statistics that speak to its popularity.

In a blog post, Microsoft said “engagement” with Xbox Game Pass in November 2020 more than doubled where it was in November 2019. Additionally, Microsoft called out some of the most successful titles in Game Pass for November, listing them (in no particular order) as Destiny 2: Beyond Light, Rainbow Six Siege, Tetris Effect Connected, and Star Wars Jedi: Fallen Order.

Microsoft also revealed that, in the past month alone, Xbox users have played more than 3,800 different games and spent “billions” of hours on the Xbox platform.

Some other, more general statistics about the Xbox Series X|S launch were divulged, too, including that players have collectively used the Smart Delivery system to complete more than 1.6 million upgrades from last-gen to new-gen. Additionally, more than 40% of players who are coming to Xbox for the first time are playing on Xbox Series S.

This statistic is particularly notable because it seems to demonstrate that Microsoft’s plan to reach a new audience with the more affordable console ($300 USD for the Series S versus $500 USD for the Series X) is working.

In other Xbox news, Microsoft is finally launching the xCloud service on iOS in Spring 2021, which is also when the platform expands to a series of new markets.

Xbox Game Pass currently has more than 15 million subscribers, a number that is expected to grow over the holiday season as more people pick up new consoles–if they can find them. Game Pass is also available on PC and mobile.

We might not have to wait long to hear about what’s next for Xbox, as the company has teased some news during The Game Awards on Thursday.

Now Playing: Microsoft’s Secret Weapon For Next-Gen Is Xbox Game Pass

Remedy’s Control Surpasses An Impressive Sales Milestone

15 months after launch, developer Remedy Entertainment’s critically acclaimed third-person action-adventure game Control has sold more than two million copies.

This is according to the studio’s communications director Thomas Puha, who tweeted the sales figure alongside an announcement that November was the game’s best-selling month, a statement made during Remedy’s recent investor event. Other bits of information out of the event include confirmation from creative director Sam Lake that the next big Remedy game takes place in the Remedy Connected Universe and that there is “high-profile interested” in Control-related media content.

The Ultimate Edition of Control launched in September 2020, with those on PlayStation and Xbox who own that edition being able to upgrade to the next-gen version of the game at no charge. That PlayStation 5 and Xbox Series X|S version of Control doesn’t come out until 2021. Publisher 505 Games caught a lot of heat in August 2020 for its lackluster explanation as to why Control owners must purchase the Ultimate Edition to get the free next-gen upgrade.

A cloud version of Control: Ultimate Edition is available to download on Nintendo Switch, however, it does require a high-speed internet connection and an active Nintendo Switch Online membership to play. The same requirements apply to IO Interactive’s Hitman 3, too.

More recently, Control joined Xbox Game Pass earlier this month a few days after a cheeky tease went up on Twitter. Also joining Xbox Game Pass alongside Control this month is Doom Eternal, Haven, Rage 2, Va-11 Hall-A, Unto The End, Yooka-Laylee and the Impossible Lair.

Now Playing: Control: Expansion 2 AWE – Announcement Trailer

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Netflix’s Cowboy Bebop: Everything We Know About The Live-Action Adaptation

Spyro 4: Crash Bandicoot 4 Art Book May Include a Spyro Sequel Tease

Crash Bandicoot 4: It’s About Time followed up one beloved mascot platformer’s original trilogy (and its recent remakes) with a great new sequel. And based on the art book for Crash 4, Activision may be teasing that it’s prepping to do the same for Spyro the Dragon.

In the newly released The Art of Crash Bandicoot 4: It’s About Time from Crash 4 and Spyro Reignited Trilogy devs Toys for Bob, a host of concept art, character designs, and more showcase the work the team did to modernize the bandicoot. But on one particular page, a hint at Spyro could potentially be teasing a similar Spyro 4 treatment may be on the way. Or we’re just really reading into a sign. (H/T to @SpyroUniverse on Twitter for first tipping us off to the tease, originally spotted by @CrashyNews.)

From The Art of Crash Bandicoot 4: It's About Time
From The Art of Crash Bandicoot 4: It’s About Time
A close-up of the potential Spyro 4 tease in The Art of Crash Bandicoot 4: It's About Time
A close-up of the potential Spyro 4 tease in The Art of Crash Bandicoot 4: It’s About Time

In a two-page spread featuring art from The SN@XX Dimension level and Frank’s Plump Wieners Kioskbot, a large splash page of concept art includes a Spyro marquee nestled in amongst the futuristic cityscape. Right below him is his name and what appears to be most of the number “4” right below that. The accompanying text on the page by artist Brun Coes says “It was fun to combine Dingo’s Diner with the futuristic element, to have those cars flying with the city down below… and a little hint at Spyro.”

Activision had no comment on the future of Spyro in relation to the potential tease, but IGN has verified the page in the art book itself. No plans for a continuation of the Spyro franchise have been announced, but developer Toys for Bob, from which the art book stems, also developed the Reignited Trilogy and has long shephered Spyro during Activision’s ownership of the property, having previously developed the Skylanders franchise.

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As for now, there’s no other word on a Spyro continuation, but given Activision’s recent interest in reviving both his and Crash’s franchises, the purple dragon may have the chance to return beyond Easter eggs in Crash 4.

The Art of Crash Bandicoot 4: It’s About Time is currently available on Amazon and features a ton of artwork and insight into the creation of Crash Bandicoot 4 from artists and other Toys for Bob team members, with writer Micky Neilson and a foreword by Josh Nadelberg. The studio also released The Art of Spyro Reignited Trilogy earlier this year.

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For more on Toys for Bob’s latest work, check out both our Crash Bandicoot 4: It’s About Time review and our Spyro Reignited Trilogy review. And be sure to watch the Crash 4 developers react to a speedrun, and check out our Crash 4 wiki guide if you’re aiming to 100% it!

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Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.