Xbox Console Exclusive The Medium Is Bloober Team’s First Cinematic Horror Game

Developer Bloober Team has been steadily honing its craft for compelling psychological horror games since the release of 2016’s Layers of Fear. The studio followed up this release with the remarkable cyberpunk horror game Observer in 2017, and then both Layers of Fear 2 and a survival horror game set in the Blair Witch franchise in 2019. While these games were cut from a similar cloth of first-person atmospheric horror, Bloober Team’s next game, The Medium, is a more cinematic turn for the developer–one that has been in the works since 2013. Releasing on PC and Xbox Series X|S as a console exclusive on January 28, The Medium is a story-driven horror experience that tells its narrative across twin parallel realities that come together in a bizarre yet still alluring fashion.

We recently had the chance to get an early look at The Medium ahead of its release and spoke with producer Jacek Zieba and lead game designer Wojciech Piejko about Bloober Team’s long-gestating project. In The Medium, you play as Marianne, a psychic who has a powerful connection to the spirit world that acts as a dark mirror to our own. After learning about a tragic murder at a now-abandoned hotel, she travels to the derelict site to uncover dark secrets that reveal the truth of what happened and how her own supernatural powers are involved in the overarching mystery.

Moving away from the first-person perspective of Layers of Fear and Blair Witch, The Medium is a third-person game that uses a combination of fixed camera angles akin to survival horror classics. The game also incorporates split-screen gameplay mechanics to show off Marianne’s exploration of the real world and the spirit realm. While exploring, Marianne can use her powers to interact with normal objects to uncover past connections with the long-deceased. While it looks to be a major departure from what Bloober Team has worked on, The Medium still retains that same sense of isolation and tense horror, focusing on a lone protagonist using their wits and quick-thinking to solve puzzles and overcome foes.

From my first impressions of the game in action, The Medium shares a remarkably similar vibe to Konami’s Silent Hill series, particularly in its handling of atmospheric horror within mundane locations. The game’s musical score is even co-composed by Akira Yamaoka, who was a composer for most of the music in the Silent Hill series. This is actually all intentional, as it turns out. According to the developers, the Silent Hills series was a significant source of inspiration for The Medium’s creators, and according to them, the game is a tribute to the franchise.

“The Silent Hill series, particularly the second game, is our inspiration. Not just for The Medium, but for our company and how we create horror games. With The Medium, we see it as a love letter to the series and to Silent Hill 2,” said producer Jacek Zieba.

Lead game designer Wojciech Piejko chimed in to elaborate further. “We are fans of the Japanese horror games like Resident Evil, Fatal Frame, Silent Hill, and Forbidden Sirens. In my opinion, those are the best ones. To continue on with what Jacek said, we admire the Silent Hill series for how it doesn’t quite judge you for your choices in the game, and that’s something we try to present in our games. Like in Silent Hill 2, the game never judges you or explains clearly whether you made bad or good choices. That approach really resonates with us, and we applied that to the design of our games at Bloober. Layers of Fear, Observer, they are built with the same idea.”

While the devs aren’t shy about sharing their influences, The Medium goes beyond just being a homage. One of the game’s more novel aspects is its approach to presenting both the real and spirit worlds at once. Instead of traveling between one or the other, The Medium shifts to a dual-screen view of both realms, with you being able to control Marianne across the two worlds simultaneously. Essentially, you’re controlling two characters at the same time, exploring environments similar in layout but drastically different in aesthetic and atmosphere. For example, the real world’s interpretation of the hotel is something akin to a haunted house, but it’s a decaying vision of hell in the spirit world.

Stylistically these two realms have many differences. However, they are still connected, and actions in one area can have influences in the other. Marianne takes on a supernatural appearance in the spirit world, and she’ll even interact with characters that can only be seen from that realm. The 24-style technique of the split-screen makes exploration, and even its narrative moments, feel more active, which gives it a unique energy compared to other horror games. During one moment, Marianne’s spirit form is having a conversation with another character about living in an alternate reality, all the while her form in the real world goes through the motions of the discussion with no one. While this sounds odd, it comes off as a very effective and clever way to present its story across two planes of reality.

The game’s dual nature comes into play during the puzzle-solving sections as well, which also introduces Marianne’s other psychic abilities. While both of her forms are tethered and controlled at once, you can split up and focus your attention on one form to progress in the parallel world. Marianne can use astral projection to control her spirit form to explore places inaccessible to her real form, allowing you to progress further in the other world. While it is mostly situational, it does show off how much thought went into the level design, which I appreciated.

One side effect of traveling between worlds is that monsters can sometimes follow her back into the real world. In familiar fashion to Layers of Fear or Blair Witch, Marianne is vulnerable during these encounters with otherworldly monsters, and she’ll need to evade them whenever they make their presence known. These encounters function like stealth challenges rather than combat sequences, and you’ll need to hide behind cover, use distractions, or hold your breath to avoid the gaze of the spirit monsters. I found these sections unnerving, which highlighted just how vulnerable you are during these encounters.

No Caption Provided

What I found interesting about The Medium is that it focuses more on emotional storytelling rather than the simple scares and grotesque imagery. In many ways, the developers see The Medium as a culmination of the talents fostered over the years. What’s particularly fascinating is that this game has been in the works for some time, and it had a significant change in perspective in the past.

“The first iteration of The Medium was actually within first-person, and being able to rotate the camera with the split-screen effect ended up inducing motion sickness, so we transitioned it over to third-person,” said Piejko. “That ended up being a much more cinematic experience, which we were very happy to see. We had always planned this game to feel like a movie, as we planned the whole game out with storyboards, and it ended up giving us more control in how we can tell the story. Going back to the Observer, we had this great, emotional scene with Dan, but it wasn’t easy to convey that emotion because it was in first-person. But now, we can show off all the emotional range in the game. So yeah, I think it’s a great move for us going forward.”

This latest look I had with The Medium showed off a lot of promise. The absence of a new Silent Hill game in recent years has left a massive void in the horror genre that not many games have managed to fill–The Medium’s particular approach to psychological horror makes for a tense yet still interesting atmosphere, and I’ll be keeping my eye on it. As one of the first big Xbox exclusives of 2021, it can help set the tone for the platform, especially since it’s shaping up to be a clever take on the horror experience, and we’ll see how far Bloober Team can take its concept for dual storytelling when it launches later this month.

Now Playing: The Medium – Official 14 Minutes Of Xbox Series X Gameplay Trailer

Monster Hunter: Rise — Capcom Promises “Big News And Reveals” For Event This Week

Capcom has announced a new digital event for the Switch game Monster Hunter: Rise, promising “big news and reveals.” The Digital Event, as it’s called, will take place on January 7, starting at 6 AM PT / 9 AM ET.

It will be streamed live on Twitch, YouTube, Facebook, and Twitter. There is no word on exactly what will be shown off or discussed, but keep checking back with GameSpot for the latest.

The announcement of this new Digital Event comes not long after producer Ryozo Tsujimoto and director Yasunori Ichinose released a video message to fans to cap off 2020. They thanked fans for their continued support of the series and told fans to expect more news in January 2021.

Monster Hunter: Rise releases on March 26, exclusively for Nintendo Switch. It was previously confirmed that a demo for Rise would be available in January, so it seems likely that the Digital Event will bring some news about that.

Rise is not the only new Monster Hunter game coming in 2021, as Capcom also plans to release Monster Hunter Stories 2: Wings of Ruin in Summer 2021 for Nintendo Switch. The game will have crossover content with Rise.

GameSpot may get a commission from retail offers.

Netflix Sets New Christmas Week Record Thanks To Bridgerton And We Can Be Heroes

Netflix had a very happy holiday. The company has announced new streaming figures for Bridgerton and We Can Be Heroes that combined to give Netflix its biggest-ever viewing week between Christmas and New Year’s.

Bridgerton is projected to be seen by 63 million households over its first four weeks, while We Can Be Heroes is on pace to tally 44 million homes over the same period of time. These combine to help Netflix achieve its “biggest viewing week between Christmas and New Year’s ever!”

According to Variety, December 2020 and the week of December 25-31 set new records at Netflix for total viewing hours and average view hours for each subscriber.

These are giant numbers and new records at Netlix, but bear in mind that a “view” for Netflix counts when someone watches at least two minutes of a movie or TV show.

With 63 million projected households over its first four weeks, Bridgerton becomes the fourth biggest Netflix original TV show over that period of time. It’s only surpassed by Tiger King (64 million), La Casa de Papel S4 (65 million), and The Witcher S1 (76 million).

Bridgerton, which is a period piece based on the Julia Quinn Bridgerton novel series, is the first project from Grey’s Anatomy veteran Shonda Rhimes after she signed a nine-figure deal ($100M-plus) with Netlix. We Can Be Heroes, meanwhile, is a spin-off of Adventures of Sharkboy and Lavagirl, and it’s written and directed by Robert Rodriguez.

Analyst Predicts Which Console Will Sell The Best In 2021

It is the beginning of a new year, and with that in mind, GI.biz polled a number of video game analysts to ask for their predictions for gaming in the year to come.

One surveyed analyst was Mat Piscatella of the NPD Group. One of his predictions is that the Nintendo Switch, not the newer, more powerful PS5 or Xbox Series X|S consoles, will sell the most units in 2021 in the US.

“Despite the launch of the PlayStation 5 and Xbox Series consoles, it will be the Nintendo Switch that ends up selling the most units of console hardware in 2021,” Piscatella said.

There are rumors swirling that Nintendo may release a beefier “pro” variant of the Nintendo Switch. Regardless of whether or not that comes to fruition, Piscatella said he sees a bright future for the Switch in 2021.

“I will go a step further and suggest [the Switch having a big sales year in 2021] will be driven by content and promotional efforts rather than the release of a new iterative model,” he said.

The full GI.biz piece is stuffed with interesting and informative insight from Piscatella and other analysts at different companies. Go read it.

The final numbers have not come in yet, but the Switch is expected to have sold more units than the PS5 and Xbox Series X|S in 2020. We will know for sure when the NPD releases its US sales data for December 2020 and the full year on January 15.

In other Nintendo news, the company has announced it will acquire its longtime partner, Next Level Games, the studio behind Luigi’s Mansion 3 and more.

Nintendo Acquires Longtime Partner Next Level Games, The Team Behind Luigi’s Mansion 3

After working with Next Level Games on numerous projects in the Luigi’s Mansion and Mario Strikers franchises, among others, Nintendo has announced it will acquire the studio.

Nintendo will buy 100% of the outstanding shares of the Vancouver, Canada-based developer, and as such, Next Level Games will become a wholly owned subsidiary of Nintendo. Financial terms of the acquisition were not disclosed, but the deal is expected to close on March 1.

Nintendo’s announcement said, “A number of owner-directors recently determined that the time is right for them to sell their shares, and NLG therefore began exploring potential sale transactions.”

Next Level Games’ first Nintendo-exclusive project was 2005’s Super Mario Strikers for GameCube, which was followed up by Mario Strikers Charged for the Wii. Next Level Games also developer 2009’s Punch-Out!! for Wii, and later Luigi’s Mansion Dark Moon and Metroid Prime: Federation Force for 3DS, before releasing Luigi’s Mansion 3 in 2019.

Next Level Games had been an independent company before this, also working on games for Activision such as Spider-Man: Friend or Foe and Transformers: Cybertron Adventures.

Nintendo said the acquisition will have only “minor effects” for the current financial year. More details about the earnings forecasts for Nintendo factoring in Next Level Games will be announced later.

GameSpot may get a commission from retail offers.

Michael C. Hall Talks Returning to Dexter After the ‘Unsatisfying’ Finale

Following the announcement that a Dexter revival will be heading to Showtime in 2021, its star Michael C. Hall has discussed why he’s decided to return to the character after all these years and a “unsatisfying” series finale.

Speaking to The Daily Beast, Hall revealed that his return to Dexter has been in the works in different variations for quite some time, and that the reason this was the right time was due to the fact that “the story that’s being told is worth telling in a way that other proposals didn’t.”

[ignvideo url=”https://www.ign.com/videos/2020/12/01/how-they-ruined-the-dexter-finale”]

“Yeah. It’s a conversation that’s been ongoing, and different possibilities have emerged over the years,” Hall said. “I think in this case, the story that’s being told is worth telling in a way that other proposals didn’t, and I think enough time has passed where it’s become intriguing in a way that it wasn’t before. And let’s be real: people found the way that show left things pretty unsatisfying, and there’s always been a hope that a story would emerge that would be worth telling. I include myself in the group of people that wondered, “What the hell happened to that guy?” So I’m excited to step back into it. I’ve never had that experience of playing a character this many years on.”

As to whether or not the criticisms of the finale were warranted, Hall mentioned that he did think it was “justifiable for Dexter to do what he did.”

“A criticism that speaks to someone’s experience is warranted. I certainly thought it was justifiable for Dexter to do what he did. I think some of the criticisms were about that, and some of the criticisms weren’t so much about the “what” as they were about the “how,” and those were valid too. We certainly do live in an era where the bar is very high as far as the simultaneous surprise, satisfaction, and closure that should go along with a series finale.”

[widget path=”global/article/imagegallery” parameters=”albumSlug=the-best-and-worst-tv-revivals&captions=true”]

The Daily Beast’s Marlow Stern then said to Hall that he thought it’s a “bar he helped set with Six Feet Under.”

“Talking about broad spectrums,” Hall responded. “I’ve dabbled in the extremes of “extremely satisfying” and “extremely dissatisfying” television finales.”

For more on the 10-episode Dexter revival, check out how the limited series will serve as a “second finale” for the show and how this revival could redeem the disappointing ending.

[ignvideo url=”https://www.ign.com/videos/2020/10/14/dexter-revived-for-limited-series-on-showtime-ign-now”]

[poilib element=”accentDivider”]

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

HBO Max Adds Four Anime Films, Two Anime Documentaries This Month

Anime is big business these days. Netflix has anime in 100 million households across 100 countries. Funimation just spent a billion dollars acquiring streaming service Crunchyroll. HBO Max is still a growing service, but is upping its anime game with a batch of six new films from GKIDS Films coming to the service this month.

The list includes four films and two documentaries, all of which are intriguing in their own right.

Weathering With You comes from director Makoto Shinkai, whose painterly backgrounds and sad stories have made him a favorite among anime fans. The film tells the story of a Japan buffeted by constant torrential downpours, and a boy who runs away from his home to Tokyo, where he meets a young girl who can manipulate the weather. Shinkai’s most critically-acclaimed and financially successful work is Your Name, which became somewhat of a crossover hit and surpassed Spirited Away as the highest-grossing anime film of all time.

Promare, from Studio Trigger, takes place in a world where over half the population died in mass spontaneous human combustion, and a massive surge of magma threatens to finish the job. Staffers on the team include Hiroyuki Imaishi, Kazuki Nakashima, Shigeto Koyama, and Hiroyuki Sawano, who have worked on shows and films like Gurren Lagaan, Redline, Kill la Kill, and Panty & Stocking. The same studio is also working on Cyberpunk: Edgerunners, based on the Cyberpunk 2077 video game.

Ride Your Wave and The Night is Short, Walk On Girl both come from legendary anime director Masaaki Yuasa, who has worked on anime like Mind Game, Devilman Crybaby, Kaiba, Ping Pong, and even American productions like the Adventure Time episode “Food Chain.” Ride Your Wave is about a young woman and her relationship with her deceased boyfriend’s ghost, while Walk On Girl follows a young woman through a strange, chaotic night.

Finally, two documentaries about Hayao Miyazaki and his animation house, Studio Ghibli, are coming to the service. Never-Ending Man: Hayao Miyazaki focuses on Miyazaki himself, while The Kingdom of Dreams and Madness looks more at Studio Ghibli as it works on two animated films.

Weathering With You is already available on the service, though notably without its Japanese dub. Only the English-language track is available at this time, where HBO Max’s mostly-Ghibli library offers both the English and original Japanese tracks. Though common at one point, an anime without its Japanese voice track is almost unheard of these days. Weathering With You’s voice cast includes Alison Brie, Riz Ahmed, and Lee Pace among others. Whether the other films will include their Japanese voice tracks is unknown at this time. The other five films hit the service in just a week, on January 12, 2021.

Now Playing: 7 Studio Trigger Anime To Watch Before Cyberpunk Edgerunners

Best Xbox Gaming Headset For 2021

Microsoft has kept up its dedication to backwards compatibility with the new Xbox Series X and Series S, and that extends beyond games to accessories as well. As a result, every Xbox gaming headset that was compatible with Xbox One can be used with the Series X and Series S, so don’t feel like you have to throw out your old Xbox headset and upgrade. But if you are looking to snag a new pair for your shiny new console, there are a ton of Xbox Series X|S gaming headsets to choose from, and it can be difficult to know which headsets are worth your money. We’ve tested a slew of Xbox headset options and rounded the ones that stand out above the rest.

One perk of owning an Xbox is that some of its finest gaming headset options are able to connect without a USB dongle, just like a controller. These headsets are also capable of turning your console on when powered up. With how sleek the new consoles look, it’s always nice when you don’t have to add a USB stick to the front of them. One of our favorite Xbox headsets, the SteelSeries Arctis 9X, is capable of doing exactly this and is well worth its hefty price tag.

There are also a number of great budget Xbox gaming headset options that are much more affordable. These include the SteelSeries Arctis 1 wireless, which works with every platform including the PS5 and Nintendo Switch; the Corsair HS70 Bluetooth, which connects to your controller via 3.5mm cable and your smartphone via Bluetooth; and the Scuf H1, which features a number of customization options to personalize your experience.

Note that some of the following Xbox Series X headsets are currently hard to find in stock, so you may need to keep checking for availability. If you’re looking for more Xbox accessories that are compatible with the newest consoles, check out our guide to the best Xbox Series X|S controllers for 2021. For other consoles, see our picks for the best PS5 gaming headsets and best Nintendo Switch Bluetooth headsets and adapters.

All New January Fish, Bugs, And Sea Creatures In Animal Crossing: New Horizons

A new month has begun, and for Animal Crossing: New Horizons players, that means a new variety of bugs, fish, and sea creatures to catch. Players with Southern Hemisphere islands in particular will find a ton of new critters this month, including some valuable summer bugs and ocean fish like the Horned Hercules beetle and the blue marlin.

You can see all the new bugs, fish, and sea creatures that are spawning in Animal Crossing: New Horizons this month below. We’ve also put together lists of all 80 fish, all 80 bugs, and all 40 sea creatures in the game, so be sure to check those out for more details as well as tips to help you catch them.

With the holidays now over, January looks to be a fairly quiet month for Animal Crossing, although there are still some notable things happening in the game. Another batch of New Year’s items is on sale until January 15, and the first Fishing Tourney of the new year happens this Saturday, January 9, for Northern Hemisphere players. Nintendo is also rolling out another content update for the game later this month, although it hasn’t shared any further details about it just yet.

January Fish, Bugs, And Sea Creatures In Animal Crossing: New Horizons

No Caption Provided

Northern Hemisphere

January is an uneventful month for players with Northern Hemisphere islands. No new fish, bugs, or sea creatures are spawning this month, but a few will be leaving soon. Two fish–the blowfish and pond smelt–are going out of season in February, while the damselfly, dung beetle, and Rajah Brooke’s Birdwing are also disappearing next month, so catch them while you can.

Southern Hemisphere

New January Fish Price Location / Size Time
Blue Marlin 10,000 Pier / 6 All day
Napoleonfish 10,000 Sea / 6 4 AM – 9 PM
Ocean Sunfish 4,000 Sea / Fin 4 AM – 9 PM
Puffer Fish 250 Sea / 3 All day
Sweetfish 900 River / 3 All day
Zebra Turkeyfish 500 Sea / 3 All day

Southern Hemisphere players have a handful of new ocean fish to catch this month, including some very valuable critters like the blue marlin and the Napoleonfish–both of which can be sold at Nook’s Cranny for 10,000 bells. One new river fish, the sweetfish, is also appearing this month.

New January Bugs Price Location Time
Blue Weevil Beetle 800 On coconut trees All day
Brown Cicada 250 On hardwood/cedar trees 8 AM – 5 PM
Cicada Shell 10 On trees All day
Cyclommatus Stag 8,000 On coconut trees 5 PM – 8 AM
Earth-Boring Dung Beetle 300 On trees All day
Evening Cicada 550 On hardwood/cedar trees 4 PM – 8 AM
Giant Cicada 500 On hardwood/cedar trees 8 AM – 5 PM
Giant Stag 10,000 On trees 11 PM – 8 AM
Giraffe Stag 12,000 On coconut trees 5 PM – 8 AM
Golden Stag 12,000 On coconut trees 5 PM – 8 AM
Grasshopper 160 On the ground 8 AM – 5 PM
Horned Dynastid 1,350 On trees 5 PM – 8 AM
Horned Elephant 8,000 On coconut trees 5 PM – 8 AM
Horned Hercules 12,000 On coconut trees 5 PM – 8 AM
Miyama Stag 1,000 On trees All day
Robust Cicada 300 On trees 8 AM – 5 PM
Saw Stag 2,000 On trees All day
Scarab Beetle 10,000 On trees 11 PM – 8 AM
Walking Leaf 600 On the ground (disguised as a leaf) All day
Walking Stick 600 On trees 4 AM – 8 AM; 5 PM – 7 PM

January brings out a ton of summer insects, including various cicadas and beetles. The latter in particular are quite valuable; many of the new beetles can be sold for high prices at Nook’s Cranny, making this a good chance to rake in the bells. They won’t be around for very long, however, so you’ll need to catch them before they disappear until next summer.

New January Sea Creatures Price Time
Giant Isopod 12,000 9 AM – 4 PM; 9 PM – 4 AM
Horseshoe Crab 2,500 9 PM – 4 AM
Moon Jellyfish 600 All day

Only three new sea creatures are spawning in Southern Hemisphere islands this month, and of them, the giant isopod is the rarest and most valuable. If you manage to find one while diving, you can sell it at Nook’s Cranny for 12,000 bells.

GameSpot may get a commission from retail offers.