Star Wars Battlefront Soundtrack On Spotify Now, Battlefront 2 Coming Next Week

Star Wars is known for its iconic soundtracks, and now you can start listening to the tracks from the two recent Star Wars Battlefront games. The first one is already available, and the next from Battlefront 2 will follow on February 5.

The Star Wars Battlefront album consists of 13 tracks with a total runtime of roughly an hour and a half. It doesn’t include themes you’d recognize from the Star Wars movies, like the Imperial March or Duel of the Fates, but the arrangements definitely share some of its orchestral action vibe.

The announcement came from DICE producer Ben Walke, who also noted the drop date for the next soundtrack.

Star Wars Battlefront 2 had a rocky start due to controversy over its microtransactions, but it received steady continued support up to the final update last year. It also recently received a large player boost thanks to a free Epic Games Store giveaway. Upon the news that Lucasfilm Games would be licensing Star Wars out to other publishers, EA assured fans it isn’t done making Star Wars games yet.

Battlefront 2 had a long-term impact on Star Wars lore as well. The popular Disney+ streaming show The Mandalorian included a recent mention of Operation Cinder, a post-mortem plan from Emperor Palpatine established by the story campaign in Battlefront 2.

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Biomutant: Here’s Why the Developers Have Been Quiet for So Long

After an extended period of being almost silent, developer Experiment 101 recently announced a May release date for Biomutant, its long-awaited open-world action game. That silence was for good reason – studio head Stefan Ljungqvist tells us that parts of the game have become bigger and more complex, but with only 20 people to make all that extra work happen. Rather than ship a buggy game, Ljungqvist says Experiment 101 has been taking its time to quietly build a truly finished product.

“It’s a big game, a big bite for 20 people to chew off,” says Ljungqvist. While Biomutant’s map may be just eight square kilometers, it’s packed with warring tribes, conquerable outposts, strange creatures to fight, and a protagonist who can mutate into new forms to overcome obstacles. As we’ve said before, Biomutant looks bananas, and it’s many moving parts are a challenge for the studio behind them.

That 20-person team, established by ex-Avalanche Studios employees, is determined to stay small. But while that helps keep the studio nimble, it also imposes some restrictions. “At the end of the project, there’s only a certain amount of bugs that you can physically fix during the course of the day,” says Ljungqvist. And that’s what much of Biomutant’s last year of development has been: bug squashing.

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“It’s been a huge amount of work for QA, because it’s not easy in an open-world game to find them,” explains Ljungqvist. “And then once they’ve been found, we have to fix them, and that’s put some additional challenge on us, being a small team.”

Ljungqvist is realistic about being able to ship Biomutant completely bug free – a game with so many systems in its sandbox world is difficult to deliver without the odd problem – but he wants it to arrive in players’ hands as solid as possible. “Any game is going to ship with [smaller] bugs, but I’m talking about bugs that are truly disruptive to the game experience,” he says. “We don’t want to ship with that. I think that’s what caused us to just wait until we were ready to do it.”

Quality assurance isn’t the only thing that’s been happening at Experiment 101 over the last year, though. Biomutant has, well, mutated in that period, too. “If you look at the script, by the end of 2019 I think it was about 80-85,000 words. Pretty much a novel,” recalls Ljungqvist. “But in the final game, it’s closer to 250,000 words. That was a big thing, to wrap that script.”

Those new words are scattered across many different areas of the game, which in turn has demanded further development work on those features. Ljungqvist notes that, as a result of the expanded script, players can expect a reactive karma system called Aura, which will change NPC dialogue based on your light or dark allegiance. There’s also a better tutorial system, which more effectively communicates Biomutant’s overflowing toy box of ideas. On top of the additional script forming the basis of these features, the game will be available in 13 different languages, 10 of which are fully voiced, and so localisation is required on all those added words. It’s safe to say it’s been a busy year for Experiment 101.

Ljungqvist has been careful to pace the studio, though. “I’ve been doing this for quite some time,” he says, referring to his almost decade-long tenure at Avalanche Studios. “I myself was burned out. I learned a lot on those themes, on those subjects. I learned to recognize it.” This goes some way to explain the studio’s ‘ready when it’s done’ approach, and lack of constant public updates. It’s an approach that has been supported by publisher THQ Nordic, Ljungqvist says, at a level he’s “never had before”.

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The lack of pressure from THQ Nordic to ship Biomutant has been a blessing, as the negative outcome of crunch would be destructive to both individual staff and the studio overall, Ljungqvist explains. “I mean, the studio, we are 20 people and we can’t afford to have [staff] leave the studio, or be destroyed during development. That would be devastating.”

“For certain pushes, you might do it in a limited form,” he acknowledges. “But the most important thing is you get paid, which is not common in our industry, crazily enough. And also you get ‘recap time’, because you have to have rest. If you’re just doing this constantly for 12-14 hours a day, you will eventually have to pay for it.”

“I think it’s part of the DNA of the studio to not do it,” he concludes. “That’s why I think for us, if we do it, it’s controlled, and it has been rare. I guess now moving into the release, we’re prepared to do it for some days, but it’s not the constant thing. It will kill you.”

With the announcement of the May 25 release date, some fans may have been surprised to see that PlayStation 5 and Xbox Series X are not listed as platforms that Biomutant will launch on. It is, afterall, easy to assume Experiment 101’s silence and the continued development was due to the team preparing Biomutant for next-generation systems. Ljungqvist confirms this is not the case – Biomutant is a ‘last-gen’ game – but there’s good reason for that.

“When we developed the game, we lead on the last-gen,” says Ljungqvist. “And if you look at it from a development perspective, that’s really important because it’s easier to scale up than to scale down.”

“I think for us, as a team, we would like as many as possible to be able to play the game,” he adds, noting the currently small install bases for PS5 and Xbox Series consoles. “So, if we just release it for ‘next-gen’, I think that would not have been a good way forward.”

Despite this, Biomutant still takes advantage of high-spec hardware. “There is a high-end version of Biomutant already made for PC high-end versions,” Ljungqvist says. “I mean, the game already in some form exists in what you would expect on the current-gen platforms.”

“Are you going to be able to play it on those consoles?” he asks himself of the PS5 and Xbox Series X, teasing the future of Biomutant. “Definitely. We will see moving forward what’s going to happen, but you will definitely be able to play it on those consoles.”

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

Requiem For A Dream’s Aronofsky and Leto Teaming For Adrift

Actor Jared Leto and director Darren Aronofsky will reportedly be reuniting to work together on Adrift, an upcoming movie currently in pre-production according to Deadline. The pair arguably helped launch each other’s careers in the 2000 psychological drama Requiem for a Dream–a cautionary tale about drug addiction that doesn’t pull any punches–and Adrift would be their first re-teaming since that film.

Like Requiem for a Dream, which was an adaptation of the 1978 novel of the same name, Adrift also has literary roots. The film is based on a short story by Koji Suzuki, who wrote The Ring, so it’s safe to guess that Adrift on the big screen’s vibe will be generally unsettling and at sea.

The story Adrift comes from a collection of short stories whose title translates into English as Dark Water. Each of the book’s short stories dives into a different atrocity committed by humans against themselves–which, knowing Aronofsky and his established fascination with the same in his films, should be fertile ground as inspiration for another movie.

Aronofsky has also recently entered into a partnership with independent studio and film distributor A24 for The Whale, starring Brendan Fraser. That film is another adaptation, though rather from a book, this one comes from playwright Samuel D. Hunter, who will write the script adapting his own critically acclaimed 2012 play. The story is about a 600-pound recluse who hides away from the world to eat himself to death. Maybe Aronofsky just needs a hug?

Leto, meanwhile, has the upcoming Morbius, a Marvel Cinematic Universe Phase 4 spin-off about the vampiric Spider-Man villain. The movie has been “upcoming” for a while due to a number of delays but is currently expected to hit theaters on January 21, 2022–so a little under a year. Leto has said the role has been difficult for him because the character is “closer to who I am.” Maybe Leto, also, just needs a hug?

Dungeons And Dragons New Boneyard Miniatures Are Terrifying And Grotesque

Dungeons & Dragons is an expansive universe featuring many fantasy elements made of sugar and spice and everything nice. However, there is a darker, scarier side to the creatures you may encounter in D&D, and WizKids’ new Boneyard miniatures highlight the terror.

WizKids has a targeted release for numerous Boneyard figures and packs for March 2021. GameSpot was sent a few of the miniatures to be included in this set early to check out. As usual, all of these miniatures are highly-detailed with exceptionally great paint jobs.

Zombies, skeletons, and grotesque creatures await you in the D&D Icons of the Realms: Boneyard Booster packs, and they’re almost as terrifying as the Hand and Eye of Vecna collectible. Check out some of the monsters you can pick up in these boosters below.

D&D Icons of the Realm: Boneyard Booster Packs

Tyrannosaurus Zombie
Tyrannosaurus Zombie

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Here are the monsters you can see above, in order of appearance:

  • Tyrannosaurus Zombie
  • Hill Giant Skeleton
  • Juvenile Kraken
  • Sibriex
  • Atropal
  • Bone Whelk
  • Vampire Spellcaster
  • Mummy Lord
  • Lich
  • Elder Oblex
  • Otyugh
  • Bone Naga
  • Skittering Horror

Boosters can be purchased individually ($20) or in a brick of eight ($160). Each booster contains a mix of one large and three small or medium-sized minis. There are a total of 46 miniatures in this set, and all of them have a clear base to see the terrain below.

As far as larger miniatures go, the Boneyard has some pretty fantastic Dracolichs coming out. There is a Green and Blue Dracolich–which are undead dragons with the powers of a lich. This is not something you want to mess with in your campaign.

D&D Icons of the Realm: Boneyard Green and Blue Dracolich

Green Dracolich
Green Dracolich

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Much like various other WizKids dragons we’ve seen before–like the recently released Red Dragon and Arveiaturace–both the Blue and Green Dracolichs have an action pose. The Blue Dracolich hovers above the battlefield while the Green Dracolich crawls across the battlefield, ready to snap at your players.

Much like other minis, the Dracolichs will have a clear base, so you can see the terrain on the battlefield. The Dracolichs cost $70 each and will be available online and in stores by this March. As of this writing, you can preorder the Blue Dracholich and Green Dracholich on the DnD Mini site.

D&D Icons of the Realm: Boneyard Promo Boxes

Skeleton Kobolds and Orc Skeleton in front of Green Dracolich

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There are also a couple of Boneyard packs you won’t be able to purchase individually for yourself. The first is the Boneyard Kobold Skeleton Promo Box. It comes with four minis, and you can get a hold of them yourself if you pre-order any Boneyard set on DnD Mini’s website.

The other promo pack landing in local gaming shops is the Orc Skeleton set. This contains three miniatures. However, these will be tougher to get a hold of. They will be in brick and mortar local game stores only, not for resale. Each stores will determine how to distribute these sets, so make sure to check with your store.

Keep your eye on the WizKids store in the upcoming weeks for more info about these new sets, including preorders. In other recent D&D news, WizKids has partnered with Critical Role to take some of the show’s characters and monsters and put them into mini form. And if you’re looking for a new D&D adventure book, on March 16, Candlekeep Mysteries releases, which is an anthology of stories which take one to two sessions to get through.

Amazon Prime Members Can Claim 30 Free Games And Tons Of Loot In February

With January winding down, it’s almost time for a new batch of free games and loot to go live for Amazon Prime members. February’s Prime Gaming lineup, like usual, adds five more free games to the program. The new freebies join an existing lineup of more than 20 games. Throughout February, you can also secure loot for a wide variety of hit games, including FIFA 21, Red Dead Online, Apex Legends, and more.

Starting February 1, there will be five new freebies up for grabs: Table Manners, Stealth Bastard Deluxe, Spinch, Monster Prom: Hotseat edition, and Swimsanity.

With Valentine’s Day around the corner, two of the upcoming Prime Gaming free games fit the mood. Table Manners is a quirky physics-based game where you go on a series of dates that you really want to go well. Unfortunately, you’re playing as a disembodied hand with terrible motor skills. Monster Prom: Hotseat edition is also a dating sim, but this is a narrative-focused adventure that tasks you with securing a date to the prom. In the lead-up to the big dance, you converse with your fellow monsters to raise your stats and ultimately secure a date.

Stealth Bastard Deluxe and Spinch are very different types of platformers. As the name suggests, Stealth Bastard Deluxe is all about remaining unnoticed as you make your way through a dangerous facility riddled with deadly obstacles. Spinch is a trippy platformer with fast-paced gameplay and colorful, bizarre environments. Meanwhile, Swimsanity is a multiplayer shooter that takes place underwater and supports both local and online play.

Amazon Prime members should also make sure to secure some cool free loot before it’s gone. FIFA 21’s first Prime Gaming drop, which includes Ultimate Team reward packs, is available until March 3. You can also snag an Exotic bundle for Destiny 2, a Fall Guys: Ultimate Knockout Skin, an Apex Legends skin, and much more throughout February.

If you’re a console gamer, don’t forget to claim February’s PlayStation Plus and Xbox Games with Gold freebies when they go live next week.

February 2021 free Prime Gaming titles

Available throughout February

  • Swimsanity
  • Monster Prom: Hotseat edition
  • Table Manners
  • Spinch
  • Stealth Bastard Deluxe

More free games

  • Cyber Hook – ends February 12
  • Algo Bot – ends February 19
  • Little Big Workshop – ends February 26

Free SNK games with Prime Gaming

Available through March 31, 2021

  • Art of Fighting 2
  • Baseball Stars 2
  • Blazing Star
  • Garou: Mark of the Wolves
  • Fatal Fury Special
  • Ironclad
  • The King of Fighters 97 Global Match
  • The King of Fighters ’98 Ultimate Match Final Edition
  • The King of Fighters 2000
  • The King of Fighters 2002
  • The King of Fighters 2002 Unlimited Match
  • King of the Monsters
  • The Last Blade 2
  • Metal Slug 2
  • Metal Slug 3
  • Pulstar
  • Samurai Shodown II
  • Samurai Shodown V Special
  • Sengoku 3
  • Shock Troopers
  • Shock Troopers 2nd Squad
  • SNK 40th Anniversary Collection

Now Playing: FIFA 21 Video Review

New Halo Infinite BR, AR Weapon Renders And Art Revealed

As part of Halo Infinite developer 343’s huge news blowout, the studio shared a series of brand-new weapon renders and pieces of artwork from the anticipated next-gen sci-fi shooter.

The in-engine weapon renders showcase a variety of popular and familiar weaponry, including the Assault Rifle and Battle Rifle, both of which have received some tweaks based on their appearance in previous games. Other weapons on display include the Hydra, the Needler, the VK78 Commando, and the brand-new Bulldog shotgun that 343 created to shake things up in a big way.

Also on display is some artwork, including new renders of the Drop Wall equipment that can be used in campaign and multiplayer to protect yourself from incoming fire. A render of Master Chief’s grappling hook is also available, while 343 separately shared new details on how it works and how you may be able to use it to bring the fight to your enemy.

You can see all of the new imagery in the gallery below. Click each image to see a full-size version, and remember that all of the images are non-final and subject to change. A stunning new piece of concept art is also available immediately below.

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Following a delay, Halo Infinite is scheduled to release in Fall 2021 for Xbox One, Xbox Series X|S, and PC. Due to Microsoft’s recent policy changes, the free-to-play multiplayer mode will not require Xbox Live Gold.

The new blog post was stuffed with new details on Halo Infinite–check out the stories below to learn more.

Now Playing: Halo Infinite Cinematic Trailer | Xbox Games Showcase 2020

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PlayStation Files Patent For Technology That Lets Spectators Mess With You in VR

PlayStation has filed a patent for technology that lets audience members participate in virtual reality content, making decisions for the active player. Or, you know, just messing with them.

The patent was filed in October of 2020 but was recently published. You can find the front page with a useful illustration of the technology in action on the US Patent and Trademark Office website.

patent
Audience Participation Trademark Imagery

The patent’s copy talks about how audience members will be able to participate in games while another user is immersed within virtual reality. They will be able to make decisions for the player via “spectator devices,” probably mobile phones, in a manner similar to PlayStation’s PlayLink technology, used in games like Hidden Agenda and That’s You.

It looks like you’ll be able to help or screw over the main player in virtual reality, depending on the available choices. According to the patent, this will “augment the VR scene based on the spectator inputs in response to the interactive content of the audience participation content.”

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In the provided example, we can see one user inside of virtual reality, while four friends are on the sofa behind them. On the screen visible to the audience is a voting prompt, which allows them to pick between a sword, a monster or a soup ladle. This choice is registered on the spectator devices and then sent to the player inside of virtual reality, who sees the prompt “spectators have given you a soup ladle.”

It’s not clear whether the VR user knows about the options available or not, but that would certainly add to the mischievous nature of this interesting technology. The idea immediately conjures images of spectators being able to send unwitting players down bad paths in a horror game or making story decisions for them in a narrative experience. Honestly, it just sounds really fun.

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As with all patents, the fact this was filed doesn’t necessarily indicate that Sony will go any further with development, but it’s another indication that the company is actively thinking about where to go next with its VR products.

In other PlayStation patent news, a patent revealed in September of 2020 suggested that the next PSVR headset could have Oculus-esque inside-out tracking. As of writing, the PSVR is only available on the PlayStation 5 via backwards compatibility, with Sony’s plans for the platform going forward still shrouded in mystery.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Activision, EA, PlayStation, Microsoft Named In Best Places To Work For LGBTQ Equality List

The Human Rights Campaign has released the results of its 2021 Corporate Equality Index that shines a light on the US-based companies that are doing the best in regards to practices and policies related to LGBTQ workplace equality, and several gaming companies made the list.

The 2021 index includes 767 companies that received a top score for LGBTQ-inclusive policies, which is a record for the index. Included on the list with a perfect score are gaming giants like Activision Blizzard, Electronic Arts, and Sony Interactive Entertainment, as well as the retailer GameStop. Microsoft, Apple, and Amazon also made the list this year.

“The Corporate Equality Index comes out after a year the nation has faced a global pandemic, legitimate racial injustice and national unrest,” the organization said. “Within this climate, companies have continued to advance vital workplace protections for LGBTQ employees around the world, as acknowledged in this report.”

“To earn top ratings, these employers took concrete steps to establish and implement comprehensive policies, benefits, and practices that ensure greater equity for LGBTQ workers and their families.”

Smaller game companies, and major ones based outside of the US, are not included in this ranking, as it only applies mid- to large-size businesses in the country.

The Human Rights Campaign acknowledged that its list is not perfect, but it claims to offer a “foundation upon which employees can feel more comfortable living and working as their true selves–an important step, but one which is only the starting point.”

Activision Blizzard specifically recently came under fire from a Vice report that said the gaming company was trying to avoid a situation where it needed to interview at least one diverse candidate when looking to fill a job. Activision Blizzard has since shot back at the Vice report, telling GI.biz in a statement that the site “mischaracterized” the real situation.

You can read the full Human Rights Campaign report here [PDF].

Get A Justice League Dinner Delivered To Your House To Celebrate Release Of Snyder Cut

Warner Bros. is partnering once again with Wonderland Restaurants to bring a Justice League inspired meal to homes across the US to celebrate the March 18 release of Zack Snyder’s Justice League on HBO Max.

Limited edition boxes shaped like the Mother Box from Justice League will be delivered right to your home. The meal will cost $130/£100 for two people, and the food inside will be inspired by characters from the Justice League. These will deliver April 15-May 27, and you can preorder on Wonderland at Home.

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As you can see from the official menu above, this is a multi-course meal featuring items based on things from the DC Universe, like Jitters Coffee, a staple from The Flash. This tasting menu features fish, a burger, desert, a couple of beers and more.

The Mother Box At Home meal celebrates the home release of Zack Snyder’s Justice League. The film arrives on March 18 on HBO Max in the US with UK release plans to follow. This won’t be a traditional DC film though. This will be four one-hour-long parts making it the longest superhero movie to date.

This isn’t the first time Wonderland has been involved in a DC-related eating experience. In February 2020, Wonderland opened a Batman-themed restaurant called Park Row in London. The experience featured sections designed around Batman villains like Penguin and Harley Quinn.

Wonderland At Home states it has more boxed dining experiences planned for this year, which may incorporate more WB franchises.

Grounded Update Adds Flying Insects Like Bees And Mosquitos To The Xbox And PC Game

The next update for Obsidian’s adventure-survival game Grounded has arrived, and it adds flying insects to the Xbox and PC title for the first time.

Mosquitos, fireflies, and bees are now invading the world of Grounded, adding on to the ground-dwelling bugs such as ants and spiders. In a blog post, Obsidian said flying insects had been a top-requested feature from the community since launch.

In addition to the insects themselves, the new update adds more craftable items themed around the new winged creatures. These new items include Beer armor, a Firefly head lamp, and the Mosquito Needle. You need to kill the critters themselves first before you can craft the items.

In addition to all of this, Obsidian has added a new shield that you can craft from weevil parts. This shield allows you to block certain attacks that were previously impossible to block.

The new Grounded update also add more quality-of-life updates. In particular, when you die, you no longer need to find your way back to your backpack to recover your items. Instead, these items just stay with you after you die. Additionally, equipped items no longer use inventory space.

“We hope players love these insects and updates as much as we loved creating them,” Obsidian said.

Grounded remains in early access on Xbox and PC. Developer Obsidian is now owned by Microsoft, and the company is working on a new RPG called Avowed, in addition to a presumed sequel to The Outer Worlds.

Now Playing: Grounded Early Access Video Review

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