Assassin’s Creed Valhalla Adds New Abilities If You Disconnect From The Internet

Assassin’s Creed Valhalla players spotted several new abilities within the game’s Bear, Raven, and Wolf skill trees a few weeks ago, which then quickly disappeared. The first node allowed for players to “let the fates guide your path” and automatically allocate skill points into any empty slots.

The other nodes revealed new abilities that players could acquire: The Raven tree added the Assassin Carry ability, a skill that lets you automatically pick up a body after performing an assassination.

The Bear tree added Fight Ready, which guarantees a full adrenaline slot at the start of a fight and the Wolf tree’s new Arrow looter skill increases your chances of finding extra arrow ammo on the bodies of dead enemy archers. None of these new abilities were mentioned in the December update patch notes, and some players reported seeing them for an instant before they vanished.

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Those abilities can be viewed on console though, provided that you disconnect your device from the Internet. When asked about their existence by Kotaku, Ubisoft said that the skills are “not ready for release yet,” and recommended that players stick to online play if possible to “prevent any issues with gameplay.”

While Assassin Creed Valhalla’s Yuletide Festival will conclude on January 7, more content is still on the way. Two expansions will take Eivor to new locations, as Wrath of the Druids will see the Viking warrior explore a more mystical side of Ireland when it arrives in the Spring season. The Siege of Paris will put an Assassin’s Creed spin on the second Viking siege of the French city that was under the control of Charles the Fat at the time, and is currently scheduled for a Summer release.

Now Playing: Assassin’s Creed Valhalla Review

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Adam Sandler Was Most-Searched Person Of 2020 On Roku

Roku, the company that makes hardware devices that connect you to streaming platforms, had a very big year in 2020, and Adam Sandler was also a highlight. The company has announced that it crossed a major milestone recently by reaching more than 50 million active accounts.

Based on preliminary data for the fourth quarter of 2020, Roku had 51.2 million active accounts, which is up by 14 million during the year. For the fourth quarter alone, people collectively spent around 17 billion streaming hours using Roku, and 58.7 billion hours for the entirety of 2020. These numbers represent an increase of more than 55% compared to last year.

Roku had a banner year no doubt due to the wider uptick in streaming due to COVID-19 and how people are spending more time at home. Roku also cited its own 2020 “cord cutting study” that showed that about 1/3 of all US homes have opted out of a traditional pay TV subscription in favor of a streaming service.

Roku also shared some additional statistics and insight for 2020, revealing the top searches of the year for each month, and these included movies like Joker, Frozen II, and Hocus Pocus. Additionally, Roku said Adam Sandler was the most searched-for person on Roku for the entirety of 2020. That is not much of a surprise, as Sandler’s movies are ridiculously popular on Netflix.

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Roku Top Searches Of 2020

  • January – Joker
  • February – Frozen II
  • March – Contagion
  • April – Trolls: World Tour
  • May – Scoob!
  • June – Yellowstone
  • July – Yellowstone
  • August – Yellowstone
  • September – Yellowstone
  • October – Hocus Pocus
  • November – Elf
  • December – Elf

For more on Roku, please read our very important feature, “So, I Have Some Good News And Bad News About Roku’s HBO Button.”

Razer Kaira Pro Xbox Wireless Gaming Headset Review

The Razer Kaira Pro feels like a glimpse into the future of gaming headsets. Made to work with Xbox consoles, gaming PCs, and smartphones. it’s a multi-platform wireless gaming headset for the streaming age. Allowing you to quickly switch from an Xbox console to a simultaneously paired Bluetooth device, it’s the most viable console-mobile cross-platform headset I’ve tested to date. Though some of its features feel superfluous, such as the secondary mobile mic, I can see how I might use it with both consoles and phones interchangeably if streaming (and/or leaving the house) become more integral to my gaming life.

Outside that specific lens, though, the Kaira Pro falters. Under ideal conditions, the sound is good, but not mind-blowing, and a laggy Bluetooth connection creates an extra hurdle for players streaming to emulate the console/PC experience on a phone. Even if its cross-compatibility seems appealing – given that most of us need to stay home as much as possible these days, that’s a big “if” – the Kaira Pro’s core competencies undercut what could be an impressive feature-set.

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Razer Kaira Pro – Design & Features

The Kaira Pro’s hard-edged top band and rotating forks are plastic, but the headset feels durable and well-constructed. The internal frame is also hard plastic, bolstered with a thin sheet of etched aluminum to indicate the adjustable band’s sizes. The black plastic makes its Razer green accents pop: Thin strips of green leather rim the base of the ear cups’ padding, and the padded center of the top band is coated in green mesh. There are also a pair of RGB-enabled Razer logos on the backs of the ear cups, if you want more and/or a different color.

The memory foam-padded band and ear cups are covered with Razer’s proprietary Flowknit mesh, which is surprisingly comfortable. Normally, I’m not a fan of mesh padding covers – they tend to be itchy and get hot quickly. The Kaira Pro’s ear cups don’t make you sweat, even in a hot room. That said, I still prefer the feeling of leather against my scalp. Plus, at $150, this is a high-end console headset. Mesh feels like the cheap choice, so using it here seems a bit tacky.

Razer Kaira Pro Review

Padding aside, the headset is quite comfortable. At 331 grams (0.73 lbs), it’s heavy enough that you won’t forget it’s there, but light enough that you won’t mind leaving it on for many hours at a time. I was also impressed with the amount of ambient outside sound the cups kept out without active noise cancelling.

Its roomy, closed cans provide plenty of space for sound to travel without boxing in your ears.

Inside the cups, the Kaira Pro features Razer’s 50mm Triforce Titanium drivers. The drivers, which the company started using earlier this year in its esports headset, the Razer Blackshark V2, supposedly allow the headset to independently tune low-, mid-, and high-frequency tones. The Kaira Pro does not have the same USB Sound Card and robust audio-enhancing software suite as the Blackshark V2, and you can hear the difference.

The Kaira Pro can connect to both Xbox consoles via the platform’s wireless protocol, as well as to PCs and phones via Bluetooth. To facilitate two sets of connections and multiple modes of play, it has a lot of on-ear switches, dials, buttons, and ports. On the back of the left cup, you have a power button, volume dial, and mic mute switch. You also have an inset USB-C charging port, for which you’ll need to use the included cable. On the right, you have two pairing buttons, one for Xbox consoles and one for Bluetooth. You also have a second dial to adjust your game-to-chat audio mix.

Razer Kaira Pro Review

There’s a lot going on back there. It can be easy to mix up certain inputs, especially the two audio dials. I also found myself occasionally reaching for the power button when I was looking for either of the pairing buttons, since they’re the same size and shape.

Despite the potential for confusion, though, the processes of pairing devices and switching between Xbox and Bluetooth is simple and painless across the board. The two protocols have their own buttons, so it’s as simple as pressing the right button on the headset and either pressing the pair button on your xbox or using the Bluetooth menu on your PC or phone. Once paired, you can quickly connect and disconnect the Bluetooth device by pressing the Bluetooth button. Not only does that mean you can turn off your Xbox, press a button, and instantly get audio from your phone or PC, but that you can get audio from both devices simultaneously. It’s a pretty nice bonus if, like me, you occasionally like listening to music or podcasts while you play a game.

In front, you also have a port for the Kaira Pro’s detachable cardioid microphone. Despite Razer’s “Hyperclear” branding, I’d say it works just about as well as most wire cardioid mics I’ve tested on premium headsets in the last two years. With proper positioning, it delivers very clear, noise-free audio. Finding the sweet spot can be a little tricky, but it works acceptably well if you don’t get it perfect. In fact, it still picked up my voice quite well when deliberately moved out of position: It also picked some ambient noise, though.

Razer Kaira Pro Review

Just above the wire mic, there’s a small hole to note the location of the built-in “mobile mic,” which you can use for chat when the wire mic is detached. As with LucidSound 15X, Razer included the built-in mic for players who want to use a headset with a phone for gaming and calls while traveling and would like to do so without having a mic sticking out in front of their faces. While I see the appeal – I probably wouldn’t ever use a wire mic while I’m on my commute or traveling – I also wouldn’t use a headset or play a game with chat in those situations. Meanwhile, the secondary mic’s audio quality is lower fidelity than the cardioid mic, so there’s a little edge to the sound of your voice.  To its credit, the built-in mic picks up less ambient noise than many others I’ve used on gaming headsets and wireless headphones. I still wouldn’t recommend it, but the mic would be fine in a pinch if you find a quiet spot.

Razer Kaira Pro Review

Razer Kaira Pro – Software

On Xbox consoles, you can customize the Kaira Pro’s audio features and RGB lighting using the Razer Headset Setup for Xbox app. (You can also download this app on PC through the Microsoft store). The app gives you access to a relatively substantial amount of audio customization, including EQ levels for the speakers and cardioid microphone. You also have access to a limited number of RGB lighting customization, though it’s not as fleshed out as the full Razer Chroma suite for PC peripherals.

The app is quick to navigate and easy to use. Each of the audio-related menus features a test button that turns on mic monitoring so you can hear changes to your levels as you switch presets or tinker with custom levels. You can create multiple headset profiles, which include audio and lighting, so you can make custom EQ arrangements for different games and scenarios.

Razer Kaira Pro Review

It’s been generally heartening to see manufacturers making configuration apps for Xbox and giving console players the ability to customize their gear as PC players have been for some time. Though those options are limited for many devices, including the Kaira Pro, they do make console headsets more viable for power-users. With headsets specifically, having more control over speaker and microphone audio makes the headset more viable for competitive play and streaming.

Razer Kaira Pro Review

Razer Kaira Pro – Gaming

The Kaira Pro sounds decent most of the time across all of the devices we tested, including Xbox Series X, Xbox One, PC, and when synced to your phone. Though the headset can be tuned any way you like, it delivers a very mid-heavy sound that seemed better suited to watching The Mandalorian on Disney+ and listening to podcasts than an immersive gaming experience. Some games, like Gears 5 and Call of Duty: Black Ops Cold War also sounded a little flat. These are small issues in the larger scheme of things, and can be fixed on Xbox and PC by adjusting EQ settings. Under ideal conditions, everything comes through clean and clear, with the nuance you’d expect from a mid-tier headset. Even with tuning, it isn’t the richest sound I’ve gotten out of a headset, but it sounds good and feels like an upgrade over standard TV speakers.

On Xbox Consoles and Windows, the Kaira Pro supports virtual surround sound and positional audio via Windows Sonic. You can also use Dolby Atmos if you download and pay for Dolby Access. These standards work fairly consistently across devices: Windows Sonic does a solid job giving in-game sounds, such as footsteps, directionality, but positional sounds come through louder than music or background noise. With the Kaira Pro, the poor mix didn’t lead to reduced audio fidelity, as it has on other headsets. That said, I still strongly prefer the Dolby Atmos experience. If you have Access, it gives you both a strong sense of place and enhances the quality of the sound overall.

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When you pivot to a second device using Bluetooth, the Kaira Pro’s performance drops the ball. Though the audio quality on the phone is comparable to the console experience, playing games over Bluetooth introduces a small but significant amount of audio lag on phones and PC. You won’t notice it when listening to music or watching movies, but it becomes much more noticeable in a game, where you listen for audio cues to sync with inputs.

In games with precise timing and/or that rely on audio cues, the lag can be jarring, but doesn’t make the game harder to play. In Black Ops Cold War on PC, there was a clear gap between the moment when I fired my gun and when I started to hear the sound of it firing. Streaming Gears 5 multiplayer to an Android phone via XCloud, the difference between input and sound on the Kaira Pro (versus the phone’s speakers) was smaller than on PC, but still noticeable. I still won a match and made MVP, so the poor performance didn’t slow me down.

Razer Kaira Pro Review

In single-player games, like Ori and The Will of The Wisps played via Xbox Cloud Streaming, the lag was still present, but small enough that it didn’t impact my ability to play. Similarly, non-streaming, single-player games on iOS like Holedown and Roundguard had a small amount of lag, but I only noticed because I was looking for it.

The Kaira Pro gets very good battery life when connected via both Xbox wireless connection and Bluetooth, though it may not seem so impressive if you’re an RGB fan. According to Razer, the headset lasts up to 15 hours on a single charge with the RGB lighting on, and up to 20 hours with it off. In anecdotal daily testing, I found that the headset lasts about 3-5 days between charging with the lights on. Mind you, that’s with fairly stringent power-saving features.

Razer Kaira Pro – Purchasing Guide

The Razer Kaira Pro Xbox wireless headset is available now for $149.99 through Razer’s digital store and retailers, including Amazon and GameStop.

Wasteland 3 Studio InXile Appears To Be Working On First-Person RPG

Role-playing game developer InXile Entertainment is perhaps best known for Wasteland 2 and Wasteland 3, which helped to inject new life into the CRPG genre as other series focused more on action elements. However, the studio has another project cooking–a AAA-level first-person RPG–that could reach a wider audience.

Twitter user Klobrille pointed out that InXile is currently looking for an art director on a “next-generation role-playing game” that will use Unreal Engine. A separate listing for a gameplay designer explicitly mentions first-person perspective, rather than the isometric and zoomed-out views we’ve seen in many of the studio’s other games.

The content and theme of this RPG remains a mystery, but it likely is making use of Unreal Engine 5, as Klobrille mentioned. Last year, InXile said it would be using the engine for its next project. It appears the game is still in its very early stages, so it could be a few years before we actually hear concrete details.

Aside from InXile’s game, Microsoft also the first-person RPG Avowed, developed by Obsidian Entertainment, in development. With the purchase of Bethesda Softworks in 2019, these games will be joined by Starfield and, at some point, The Elder Scrolls VI. It’s no wonder players are starting to see Xbox as a growing RPG powerhouse.

Now Playing: Avowed Reveal Trailer | Xbox Games Showcase 2020

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Amazon Prime Members Can Claim More Than 35 Free Games This Month

Amazon Prime has a new batch of free games and loot up for grabs right now. January’s Prime Gaming lineup, which is available for all Amazon Prime subscribers, includes five new free games that join an existing lineup of more than 30 titles. As always, you can also get free loot throughout the month for popular games such as Grand Theft Auto Online and Fall Guys: Ultimate Knockout.

Until February 1, Amazon Prime members can snag five PC games free of charge: Void Bastards, Bridge Constructor Playground, Along the Edge, Alt-Frequencies, and When Ski Lifts Go Wrong.

Void Bastards is the standout freebie this month. Set in space and inspired by classics like BioShock and System Shock 2, Void Bastards is a first-person shooter with roguelike and strategy elements. Your goal is to guide a group of prisoners through the danger-riddled spaceships and then shoot your way out. Its fast-paced strategic combat is complemented by colorful, cartoon graphics.

Bridge Constructor Playground is a bridge-building sim featuring 30 unique levels. When Ski Lifts Go Wrong is also a construction simulator, but it’s more on the silly side thanks to its physic-based puzzles that are designed to produce shocking results. In the visual novel Along the Edge, you play as Daphné, a woman at a crossroads in her life, who returns to her family home. Alt-Frequencies is a unique mystery game that requires you to examine audio from radio broadcasts to uncover vast conspiracies.

The five new freebies join an existing list that includes more than 20 classic SNK games as well as Overcooked, Sword Legacy Omen, and more.

In addition to the free PC games, you can score loot for a wide variety of titles. Prime Gaming is giving away $1 million in GTA Online cash this month, and you can also get a winter-themed costume bundle for Fall Guys. There’s also a new Apex Legends Wraith skin available to claim, a pair of pilot helmets for Star Wars: Squadrons, and a card pack for Madden NFL 21‘s Ultimate Team mode.

For more freebies this month, make sure to check out January’s PlayStation Plus and Xbox Games with Gold lineups.

January 2021 free Prime Gaming titles

Available throughout January

  • Void Bastards
  • Bridge Constructor Playground
  • When Ski Lifts Go Wrong
  • Along the Edge
  • Alt Frequencies

More free games

  • Yooka-Laylee and the Impossible Lair – ends January 8
  • Turmoil – ends January 15
  • Sheltered – ends January 15
  • Sigma Theory: Global Cold War – ends January 15
  • Wizard of Legend – ends January 15
  • Overcooked – ends January 22
  • Sword Legacy Omen – ends January 29

Free SNK games with Prime Gaming

Available through March 31, 2021

  • Art of Fighting 2
  • Baseball Stars 2
  • Blazing Star
  • Garou: Mark of the Wolves
  • Fatal Fury Special
  • Ironclad
  • The King of Fighters 97 Global Match
  • The King of Fighters ’98 Ultimate Match Final Edition
  • The King of Fighters 2000
  • The King of Fighters 2002
  • The King of Fighters 2002 Unlimited Match
  • King of the Monsters
  • The Last Blade 2
  • Metal Slug 2
  • Metal Slug 3
  • Pulstar
  • Samurai Shodown II
  • Samurai Shodown V Special
  • Sengoku 3
  • Shock Troopers
  • Shock Troopers 2nd Squad
  • SNK 40th Anniversary Collection

Now Playing: Void Bastards Destroys Genre Barriers

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CD Projekt Says Rumored Cyberpunk 2077 Development Details are ‘Simply Not True’

A CD Projekt Red representative has deviated from company policy to say that widely-circulated rumours about development decisions on Cyberpunk 2077 from a purported developer are “simply not true”.

Posted on GameFAQs, a forum post claiming to include comments from a disgruntled developer made multiple claims about cut content, code rewrites, pressure from company executives, and the game’s ongoing fixes, even adding the unexpected detail that the company’s original Johnny Silverhand was inspired by David Hayter’ Solid Snake and Cillian Murphy.

Responding to the thread on the CD Projekt Red forums, CDPR employee Vattier explained, “We usually do not comment on rumours, but this is simply not true.”

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CD Projekt Red has repeatedly refused to comment on rumours following the troubled launch of Cyberpunk 2077, making this a notable exception. Previously, CDPR had also broken usual policy to deny rumours of a final last-minute delay to the game.

Cyberpunk launched in a less-than stable state, particularly on consoles, which has led to much speculation about the game’s development – particularly after it received three delays ahead of launch. That speculation hasn’t been helped by some messy messaging around what happened to the game, and what’s being done to fix the issues.

Currently, CD Projekt is intending to release major updates to console versions in January and February that should “fix the most prominent problems gamers are facing on last-gen consoles.” Currently, the game isn’t available for digital purchse on PlayStation, and we’ve had no word on when it might return. After those fixes, there’s still the not-insignificant additions of free DLC and paid expansions and, eventually, a multiplayer mode.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Dishonored Co-Creator Is Working on a New Arkane Game With Dishonored and Prey Developers

Dishonored co-creator Harvey Smith is working on an unannounced new game at Arkane Austin, alongside devs from the Dishonored and Prey teams.

Speaking to Vandal (and translated by IGN), Smith explained that he had moved back to Austin after completing Dishonored 2 at Arkane’s Lyon studio, and confirmed that he’s not a part of the company’s next game, but a separate unannounced project: “I’m not on Deathloop , I’m on something else, working with the guys who made Dishonored and Prey.”

Smith makes no further mention of what that project could be, nor how far away it might be. It’s possible that it could be a new Dishonored game, but we already know that any sequel to the much loved immersive sim series would feature new characters, after the Death of the Outsider ‘expandalone’ marked the end of the series as we know it.

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Whatever the game ends up being, it will be part of the new era of Microsoft-owned Bethesda games, meaning it would almost certainly launch into Game Pass and, perhaps, even be an Xbox exclusive.

Vandal asked Smith if the upcoming acqusition had changed anything at Arkane as yet, who replied that there’s been no difference so far. He added that, of all possible partners for Bethesda, he’d find it difficult to think of a better one than Microsoft, concluding, “They fit perfectly.”

Before we see Smith’s game, however, there’s the matter of the extremely exciting Deathloop, which arrives for PS5 and PC on May 21. We’ve named the time-looping FPS as one of the biggest games coming in 2021, not least because of its intriguing gameplay reveal last year.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Tenchu: Stealth Assassins Creator Wants to Make a New Game for PS5

Tenchu: Stealth Assassins creator and president of Acquire, Takuma Endo has said that he would like to create a new Tenchu game for the PlayStation 5 – but nothing is formally in the works right now.

In an interview with Weekly Famitsu (translated by Gematsu), Takuma Endo said that he would like to “create a new Tenchu from the ground up for the PlayStation 5 generation if the possibility arises”, but also acknowledges that it’s currently difficult.

That difficulty likely stems from the fact that the Tenchu IP is currently owned by FromSoftware, who released Sekiro: Shadows Die Twice in 2019. In the early stages, Sekiro was being developed as a Tenchu successor, but From Software eventually decided to take the development in a different direction. It’s not clear if the developer has any plans for the Tenchu franchise at this point.

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Back in August of last year, Acquire registered a trademark for “Stealth Assassins” in Japan which set the rumour mill off that a remake or spiritual successor was in the works. In the same interview with Famitsu, Endo mentions that this was merely a formality, as the trademark had expired.

Elsewhere, Endo mentioned that Acquire plans to launch an “indies brand” separate from its main output, with the first title coming “by the end of 2021”. Here’s our review of Sekiro from 2019, which we scored a 9.5, lauding its “focused stealth-action take on t he FromSoftware formula”.

Back in 1998, we awarded Tenchu: Stealth Assassins a 9/10 review, calling it “the quintessential PlayStation game. Hard-core, smart, bloody, and fun as hell.”

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.