Breaking: Amazon’s Jeff Bezos Steps Down as CEO

Amazon has announced that CEO and founder Jeff Bezos will resign from his position during the third quarter of 2021, and will transition to executive chair of Amazon’s board. Amazon Web Services (AWS) CEO Andy Jassy will replace Bezos, according to CNBC.

“I’m excited to announce that this Q3 I’ll transition to Executive Chair of the Amazon Board and Andy Jassy will become CEO,” Bezos wrote in a statement sent to employees. “In the Exec Chair role, I intend to focus my energies and attention on new products and early initiatives. Andy is well known inside the company and has been at Amazon almost as long as I have. He will be an outstanding leader, and he has my full confidence.”

Bezos continued his statement saying that he will use his new role as executive chair of Amazon’s board to focus on initiatives like Amazon’s Day 1 Fund, the Bezos Earth Fund, Blue Origin, the Washington Post, and others.

Bezos originally founded Amazon in 1994, growing what began as an online bookstore into a massive online retailer that competes in numerous sectors, including food delivery, technology, and movie and television streaming. Amazon passed a $1 trillion market cap in 2020 under Bezos’ leadership.

Bezos is worth approximately $182 billion as of last December, according to NPR, making him the wealthiest person on the planet.

Jassy joined Amazon in 1997. He has directed work on Amazon Web Services since its launch in 2006. AWS provides a wide variety of cloud computing and API services to individuals and companies, including data storage, networking, developer tools, and more. To give you an idea of how important AWS had become to Amazon’s success, CNBC reports that AWS accounted for 52% of Amazon’s operating income in October 2020.

AWS supports various game developers’ operations, including Clash of Clans’ developer Supercell, Borderlands 3’s Gearbox Software, and Monster Hunter World’s Capcom.

Amazon’s forays into first-party video game development have gone considerably less successful in the past year, with their free-to-play team shooter Crucible shutting down in November last year. An extensive report from Bloomberg in January shed light on Amazon Game Studios’ alleged culture of sexual discrimination and mismanagement.

Amazon’s game streaming platform, Amazon Luna, is also currently in beta. Amazon’s MMO, New World, is expected to launch in Spring 2021.

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After stepping further away from day-to-day operations at Amazon, Bezos found himself pulled back in due to the COVID-19 pandemic and the logistical complications that arose as a result, according to the New York Times.

Bezos has also been criticized numerous times in the past for anti-worker policies, including aggressively monitoring employee behavior to stop unionization efforts, according to CNBC.

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Joseph Knoop is a writer/producer for IGN.

Pokemon Go Tour Kanto Event: How To Pick Your Event Version

Pokemon Go is celebrating the series’ 25th anniversary with the Pokemon Go Tour: Kanto, a one-day event revolving around the original 150 Pokemon. As with the original games, the event will be available in two flavors, a Red Version and a Green Version, and now developer Niantic has explained how you’ll be able to choose your event version when the festivities begin later this month.

How To Choose Your Event Version

The Pokemon Go Tour: Kanto event takes place on Saturday, February 20. Before you can participate, however, you’ll need to choose which “version” of the event you want to experience. Once the event is underway, open your item bag and select your Pokemon Go Tour: Kanto virtual ticket. After that, you’ll see a prompt asking you to Choose Red or Choose Green. Simply tap on the event version you’d like to experience to make your choice. Bear in mind that your choice is final, so think carefully before making your selection.

Version Differences

As was the case with the original Pokemon Red and Pokemon Green games, the primary difference between the event versions boils down to Pokemon selection. Some monsters will be more likely to appear depending on which version of the event you choose. You can see the full list of event-exclusive Pokemon below:

Red Version

Attracted to Incense:

  • Ekans
  • Oddish
  • Mankey
  • Growlithe
  • Scyther
  • Electabuzz

Possible Shiny encounters:

  • Bulbasaur
  • Charmander
  • Squirtle
  • Pidgey
  • Ekans
  • Pikachu
  • Nidoran (F)
  • Oddish
  • Diglett
  • Mankey
  • Growlithe
  • Ponyta
  • Shellder
  • Drowzee
  • Krabby
  • Hitmonlee
  • Lickitung
  • Scyther
  • Electabuzz
  • Eevee
  • Kabuto
  • Dratini

Green Version

Attracted to Incense:

  • Sandshrew
  • Vulpix
  • Meowth
  • Bellsprout
  • Magmar
  • Pinsir

Possible Shiny encounters:

  • Bulbasaur
  • Charmander
  • Squirtle
  • Pidgey
  • Pikachu
  • Sandshrew
  • Nidoran (M)
  • Vulpix
  • Meowth
  • Psyduck
  • Bellsprout
  • Geodude
  • Exeggcute
  • Hitmonchan
  • Koffing
  • Tangela
  • Horsea
  • Magmar
  • Pinsir
  • Eevee
  • Omanyte
  • Dratini

The Pokemon Go Tour: Kanto event begins at 9 AM local time and runs for 12 hours, concluding at 9 PM local time. You can read more details about the event on the official Pokemon Go blog.

In the meantime, a Team Go Rocket Celebration event is underway in Pokemon Go. The Legendary Raikou is also back in Raids until February 4, when it will be replaced by Suicune. Shortly after that, Niantic is hosting February’s Community Day. This month’s featured Pokemon is Roselia, and any that you evolve into Roserade up to two hours after the event ends will know the special moves Bullet Seed and Weather Ball.

Now Playing: Pokemon – Official 25 Years Of Memories Trailer

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Disney+ Announces Marvel’s Behind The Mask Documentary Special Airing February 12

Disney+ and Marvel have announced Marvel’s Behind the Mask, a new upcoming documentary special slated to hit the streaming service on February 12. You can check out the official trailer for the special below.

Marvel’s Behind the Mask will let fans behind the curtain to “discover the inspiration behind Marvel’s greatest heroes” in what looks to be a deep dive into the company’s history and evolving creative philosophies.

According to an announcement posted on Marvel’s website, the documentary will also “feature guests from across Marvel’s 80-year legacy, including the writers and artists behind the rise of characters like Black Panther, Miles Morales, Ms. Marvel, Luke Cage, the X-Men, Captain Marvel, and many other characters in the Marvel Universe, highlighting Marvel’s impact on pop culture and media.” The documentary will serve as a nice counterpart for Marvel Studio: Legends, a new series that revisits some of the most iconic moments from the MCU, one character at a time.

The film is directed by Michael Jacobs and produced by Chris Gary and Ryan Simon for Tarmac Creative and Strike Anywhere. Joe Quesada, Shane Rahmani, Stephen Wacker, John Cerilli, Harry Go, and Sarah Amos serve as executive producers for Marvel.

Given everything going on and about to get underway with Marvel and Phase 4 this year, the time is just about right for a look back at how far Marvel–and the artform of comics–has come.

EA Earnings Report: Billions In Microtransaction Revenue, Star Wars Reaches 52 Million Sold, BioWare Comments, More

Game publisher Electronic Arts has announced earnings results for its big holiday quarter that ended December 31, and the company is doing great, with live services AKA microtransactions helping fuel the publisher to some big numbers, though it wasn’t all good news.

Total revenue for the three-month period was $1.673 billion, compared to EA’s projection of $1.675 billion. For the trailing 12 months, EA pulled in revenue of $5.956 billion, which is up 8% year-over-year. Looking at money in the bank, EA made a profit of $1.179 billion for the trailing 12 months, compared to a profit of $2.83 billion for the same period last year (though this number includes the impact of a one-time tax benefit).

Live services is big business for EA
Live services is big business for EA

EA also called out its EA Sports games for their performance, reaching more than 230 million people in the past year. FIFA’s Ultimate Team mode, meanwhile, reached a new record high of 6 million daily active players in December 2020.

Apex Legends saw a 30% growth in players year-over-year, while The Sims 4 continues to be a juggernaut with new records for daily, weekly, and monthly average players in December 2020. The game has reached more than 33 million players to date.

EA’s results of live services were driven by better-than-expected results from its various Ultimate Team modes for sports games, as well as Apex Legends. Additionally, EA said the mobile category continued to grow in terms of live services, led by Star Wars: Galaxy of Heroes and FIFA Mobile.

Live services, or microtransactions, continue to be a bright spot for EA. For the previous quarter, EA made $951 million from live services, which compares to $722 million from full-game sales. EA turned a profit of $211 million for the quarter, down sharply from a profit of $346 million during the same quarter last year.

For the trailing 12 months, EA made $3.951 billion from live services, which was up year-over-year. EA CFO Blake Jorgensen says he sees a bright future for live services at the company.

“We’ve built our live services for longevity. FIFA and Madden have both been around for decades. Measured over the last ten fiscal years, the FIFA franchise has grown at a CAGR of nearly 50% and Madden at nearly 60%. The Sims 4 is on track for its sixth consecutive year of growth, and Apex Legends for its second, at the beginning of what we hope will be a similarly long run for this title,” the executive said.

EA’s goal with live services is to “extend and enhance” the experience of its games. EA pointed to a number of statistics that show that this is already working, such as a 177% year-over-year growth for FIFA Ultimate Team and growth in microtransaction sales for the Madden series. Additionally, EA said The Sims 4 is tracking for its sixth straight year of increasing microtransaction sales, with Apex Legends approaching its second year of live services growth.

Another positive stat for EA that came out of the earnings release is that 62% of games sold on console over the past 12 months were digital, compared to 49% for the year prior. This increase in percentage is abnormally high, and it’s surely due in part to the COVID-19 pandemic that is accelerating the trend of buying games at home instead of going out to a store.

The announcement also includes some commentary around EA’s forthcoming and proposed acquisition of racing studio Codemasters. The deal will help EA grow its presence in the racing category, the company said, while it will also give EA new IP and technology to help the company come out with new racing games annually.

Also during the call, EA CEO Andrew Wilson confirmed that EA is developing more sports games, including one that will be released in the next fiscal year. This follows a report that EA is bringing back its PGA Tour series. No specifics yet, however, on the new games were divulged.

EA also said during the call that it is working on more Star Wars games with Lucasfilm Games. Its various Star Wars games, across Battlefront, Jedi Fallen Order, and others, have combined to sell 52 million copies, and more games are coming from these franchises and others in the future, management suggested. Battlefront 1 and 2 have combined to sell 33 million copies, with Jedi Fallen Order adding 10 million in sales. Those numbers have presumably climbed higher since EA disclosed them, while other titles have apparently been added to reach 52 million sold.

Also during the call, Wilson discussed the future of BioWare. Wilson said the studio has seen “blips” in recent years (a presumed reference to Anthem), but he remarked that these things happen when a developer innovates and tries new things. Overall, Wilson said EA feels “very confident about their future roadmap.” On the subject of the staff turnover, with Casey Hudson and Mark Darrah leaving BioWare, Wilson said he has respect for both of them and he remarked that staff turnover often happens in creative fields and it’s not necessarily a bad thing. Overall, Wilson said he feels very good about the ongoing leadership of BioWare.

The Division 2’s Resident Evil 25th Anniversary Event Is Now Live

If you enjoy both the tactical shooting action of The Division 2 and the zombie horror of Raccoon City, we’ve got good news: The Division 2’s Resident Evil 25th Anniversary crossover event is now live. Celebrating the 25th anniversary of the release of the original Resident Evil game for PS1, players of The Division 2 can grab loot that’s inspired by the horror series for the next two weeks.

The event runs until February 15, and it is now live on every platform. Players who log in during the event will receive the Leon Kennedy RPD 3-piece outfit automatically. Resident Evil fans will recognize this as one of the outfits that Leon can wear in the much-acclaimed remake of Resident Evil 2.

According to Ubisoft’s website, possible rewards from the event include an outfit inspired by Chris Redfield’s STARS outfit, an Umbrella Corporation Operative skin that looks a lot like fan-favorite HUNK, and a Jill Valentine-like outfit. A Nemesis Mask will also be available soon as an event completion reward. There are also a few Backpack Trophies and Arm Patches available during the event. February 2 will also bring The Division 2’s 4K 60 FPS update to PS5 and Xbox Series X, so if you’re rocking a next-gen console, check that out.

Valorant 2.02 Patch Notes Are Live Now

The 2.02 patch for Valorant aims to start the process of fixing running accuracy, along with shifts to the Competitive system to help ensure players are reaching the proper rank faster while stabilizing the battle for top ranks.

One of the first things the patch is touching up is rifle movement accuracy. All rifles now have a much higher amount of error when moving and shooting. This is to help combat the sensation of running kills gained using rifles, and will make getting kills with rifles while moving more difficult (but not impossible if you can get close enough).

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As far as changes to Competitive mode go, there are a few new things going on. Up first is the MMR to Rank Convergence increase, which will increase your Rank Rating (RR) if your MMR isn’t equal to your rank faster. This change should also lead to fewer RR losses per loss as well, and will hopefully help players reach the rank that suits them best in fewer games. Additionally, this patch is introducing a performance bonus for players from Iron to Diamond, which will reward players who perform exceptionally well in a match. The in-game matchmaker has a notion of how it can expect you to play, so if you surpass those expectations you’ll be getting some extra RR.To make sure players can’t just 5-stack their way to the top, Diamond 3 is now being converted to Solo/Duo. This alongside the changes to Convergence will reduce the total number of games that 5-stacks can play together before being forced into Solo/Duo.

Valorant 2.02 Patch Notes

Weapon updates

  • Running Error across rifles increased 3.75 >>> 5.0
  • Walking Error across rifles increased .8 >>> 1.1
  • Crouch-moving Error across rifles increased .3 >>> .8

Competitive updates

  • Increased the effectiveness or Rank Rating convergence: players will now converge to their match making rating (MMR) faster, requiring less games to prove their rank
  • This will make it so players get to the rank they deserve in fewer matches.
  • This will help everyone get to a rank/Leaderboard Rank that best illustrates their skill more quickly. We wanted to be a little conservative launching the new ranked system, but believe in some cases you were having to play too many games to reach your intended rank. By doubling the effectiveness of convergence, players on the extreme ends might see 40+ Ranked Rating gains, pushing them to their proper rank faster.
  • Players Iron through Diamond who perform exceptionally well in a match (weighed against their own average performance) will gain bonus Rank Rating
  • We want to reward players that “pop-off” in a match, performing above expectations.
  • This will help highlight those matches where you “outclassed” your average performance. In turn, you will rank up just a little faster, and be rewarded for games where you kill it. Remember, this is you doing better than your average, not you doing better than your teammates or opponents.
  • Consider this another system that helps combat the smurfs who do real well in a game. They will now more quickly rank up so that their rank better reflects their skill (along with getting put into higher skilled matches).
  • Changed Diamond 3 to a premade size capped at 2 players
  • We needed “proving grounds” before getting into Immortal, and this should prepare players for the leaderboard and create a 5-stack buffer before Immortal.
  • While we value and want to support those of you able to play and compete with your friends as much as possible, we also want to ensure there is a high degree of trust and competitive integrity for players who make it onto the Leaderboard.
  • We want to maintain the prestige of Immortal+, and believe we need a small buffer to ensure players are proving their skill before getting into Immortal. This will prevent 5-stacking just before Immortal, and prepare Diamond 3 players for what they are about to get into. Diamond 3 will essentially become the final proving grounds for Immortal+.
  • Your current leaderboard rank will now display on your Career: Act Rank tab. At the end of an Act, your final leaderboard rank will be preserved and displayed on the Act Rank Badge you earned.

Mode updates

  • Added a rate limiter to the in-game weapon store to keep players from spamming purchases in quick succession, which caused a potential performance issue
  • The rate limiting is lenient in most modes, but more strict in deathmatch.

Bug Fixes

  • Fixed a bug where players could silently plant the spike (credit here)
  • Fixed an issue where picking up weapons stacked on top of each other, resulted in attempts to pick up both
  • Fixed a bug where the Chat Box would remain open in-game
  • Fixed a bug where enemy messages would still appear in Deathmatch while the Mute All Enemies setting was enabled
  • Fixed a bug where the queue restriction penalty did not always scale properly for players who queue dodged repeatedly
  • Fixed a bug that was causing the Promotion screen to show for a shorter amount of time than intended
  • Fixed a bug that was showing the wrong Immortal icon in some places
  • Fixed various localization issues that made it hard to read text in End of Game screen, Lobby, and Match History for some languages
  • Fixed issue where various abilities did not work inside Brimstone and Jett’s smoke, even when they were visible to their target
  • Fixed issue with Omen’s Shrouded Step targeting that caused it to get stuck on corners at a much greater distance
  • Fixed issue where throwing Yoru’s Fakeout through a teleporter caused another projectile thrown afterward to play the Agent audio instead of the object audio
  • Fixed Skye’s Seeker’s not being able to find enemies on the zipline platform on B-Site of Split
  • Fixed Yoru getting stuck in various spots on maps when using Gatecrash
  • Fixed Sova not playing a proper walk animation right after his Owl Drone ends
  • Fixed issue where Omen could swap equipables right after selecting a map location for From the Shadows
  • Fixed issue where Omen’s camera could become detached when using Dark Cover in poor networking conditions
  • Fixed issue where the Spike could be planted on Sage’s wall on the sites on Icebox
  • Reduced brightness on initial visuals when blinded from flashes

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Halo, Call Of Duty Co-Developer Certain Affinity Announces New IP Of Its Own

Certain Affinity, an independent developer founded by Bungie veterans that has worked as a support studio on various Halo and Call of Duty projects, has announced it’s working on a new IP of its own. The Austin, Texas-based outfit confirmed this in a blog post, but unfortunately, the company is not able to share any specifics about the project at this stage.

“Are we excited to take on a genre and style of game that we’ve always loved? Thrilled beyond words! Are we honored to be bringing this game to market? Indescribably so! Are there any other tantalizing details regarding this new venture? More than we can say! And we mean that quite literally: the particulars of this new game are still VERY much under wraps,” Certain Affinity said. “All we can say for now is that this ambitious new project is the culmination of our goals to steadily and healthily grow a world-class team to create an original IP.”

Certain Affinity has 250+ employees already at its Texas and Toronto offices, but the company is looking to grow even further. The company has numerous open positions on its careers page for both the new IP and its other co-development projects for AAA games from other studios.

“We have been building towards this project for the past few years. We’re thrilled to have signed an agreement to lead development on our most ambitious title to date. This game is our creative vision to lead and our team is exceptionally passionate about it,” Certain Affinity co-founder Max Hoberman said in a statement.

Hoberman was previously the multiplayer and online lead for the Halo series when he was at Bungie. He left the company with other Bungie developers to establish Certain Affinity in 2006.

While Certain Affinity is mainly known for its co-development projects, it has previously created its own games as well, like 2008’s Age of Booty and 2011’s Crimson Alliance.

The company’s highest-profile co-development projects included Doom (2016), Halo: The Master Chief Collection, Call of Duty: Modern Warfare Remastered, Left 4 Dead, Call of Duty: Black Ops, and Halo 4, just to name a very few.

Leyou, which was recently acquired by Tencent, owns a 20% stake in Certain Affinity.

Judas and the Black Messiah Review

This is an advance review of Judas and the Black Messiah, which premiered at the 2021 Sundance Film Festival and will debut in theaters and on HBO Max on February 12. Our reviewer watched the movie via a digital screener. Read more on IGN’s policy on movie reviews in light of COVID-19 here.

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A film whose very title evokes reverence and betrayal, Judas and the Black Messiah is a powerful political drama about Illinois Black Panther leader Fred Hampton and FBI informant William O’Neal, who provided the layout to Hampton’s apartment for the police raid in which he was murdered. It paints a stark political picture of the late 1960s, unapologetically deifying (though never dehumanizing) the revolutionary Hampton, while simultaneously following O’Neal down a rabbit hole of increasing paranoia lest he be found out.

The film’s performances are undoubtedly its strongest suit, reuniting Get Out co-stars Daniel Kaluuya as Hampton and Lakeith Stanfield as O’Neal. If it stumbles, it only does so in service of balancing two character-centric stories at once, each as human and emotionally charged as its counterpart. They seldom intersect in any manner other than plot mechanics — Hampton and O’Neal frequently interact, though without much resembling an actual relationship — but what each story has to say about the other holds enough thematic heft to make the film shine, despite its occasional dramatic disconnects.

After being pulled up on charges of car theft and impersonating a federal agent, O’Neal is conscripted by FBI agent Roy Mitchell (Jesse Plemons) into infiltrating the Panthers in order to win his freedom. Plemons puts on a welcoming smile, but whatever Mitchell’s actual politics — he regales O’Neal with tales of hunting down violent Klansmen — he’s ultimately a symbol of oppression for O’Neal, dangling conditional freedom in front of him in exchange for information. Mitchell’s views seem more moderate compared to his bosses, including J. Edgar Hoover (a terrifying Martin Sheen), who wants to prevent the rise of a “Black Messiah.” But without the need to extemporize directly to the camera, the film frames even Mitchell’s place in the story as ultimately antagonistic. He claims to believe in civil rights, but not “cheating [one’s] way to equality”; he claims the Panthers are the same kind of violent terrorists as the KKK, but the film thoroughly dismantles this narrative, centering the Panthers’ breakfast programs and their contributions to medical infrastructure in communities that sorely lacked it.

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Once O’Neal becomes embedded within the Panthers, the film’s focus is frequently pulled towards Hampton, whose full voice Kaluuya replicates, walking a fine line between physical reality and performative dramatizations. Hampton was a young leader who spoke so quickly that he almost swallowed his words; Kaluuya captures that same fervent energy and refuses to do Hampton’s excitable nature a disservice by over-enunciating. Instead, he imbues Hampton’s every word, action, and stride with magnetism (Kaluuya has a unique talent for non-verbal acting, telling entire stories with mere shifts in posture). The film makes Hampton incredibly attractive, both physically and spiritually. He’s as gentle as he is assertive, tender behind the scenes but immediately commanding any room into which he walks.

Sometimes, director Shaka King mines drama from that very action: walking into a room. For instance, when Hampton (accompanied by O’Neal and several other Panthers) attempts to join hands with Black revolutionary group the Crowns — a fictitious amalgam of several contemporary parties — the scene is filled with razor-wire tension, as the Panthers enter the Crowns’ meeting space and find themselves surrounded by armed rivals on all sides. King places the Panthers in the center of the room, standing back-to-back as they both meet and fight off the Crowns’ adversarial gaze. The sequence carries the dueling tensions of Hampton trying to reason with the group at gunpoint (his presence feels enormous, despite standing a foot shorter than the leader of the Crowns), and of O’Neal potentially being recognized by someone who knew him in his pre-Panther life.

Of course, crafting an entirely fictional rival group can be politically murky, especially since King doesn’t delve into the Crowns and their political differences with the Panthers (he simply dresses them in green berets and black jackets, the inverse of what the Panthers wear to this meeting). However, the rest of the film’s politics have a more clear-eyed approached, from Hampton’s lessons on liberation from capitalism to his Rainbow Coalition with real groups like the white southern Young Patriots under William “Preacherman” Fesperman, or the Puerto Rican Young Lords under José Cha Cha Jiménez.

Phrases like “Marxist” don’t cross Hampton’s lips as they did in real life (although “socialism” does, and Hoover expresses fears of communism before mentioning Hampton), but Hampton’s speeches and instructions still lean explicitly anti-capitalist. One might easily note the inherent contradiction of a film about a Black communist revolutionary being funded by capitalist enterprise — it’s a valid critique — but the reality of politics vis-à-vis studio funding is the suits don’t often care what’s on-screen so long as it makes them money. It’s a depressing reminder of the degree to which “money speaks,” but on the other hand, it also leads to directors like King (and his co-writer Will Berson) being able to make Hampton’s politics a recognizable part of the film’s historical fabric, with minimal tiptoeing or watering down.

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Hampton’s half of the film follows him in and out of prison, and from speech to speech and activist enterprise to activist enterprise. It does little to drive the larger plot — the film is framed mostly by what intelligence O’Neal is able to gather and relay to Mitchell — but this focus on Hampton’s ideals foregrounds what might otherwise be a mere political backdrop (a la Hampton’s presence in The Trial of the Chicago 7). By contrasting Hampton’s political presence with O’Neal’s activities, and switching seamlessly between them, the film injects immediate tension into O’Neal’s dilemma about following through with the FBI and putting Hampton & co. in danger.

Between Hampton, his lover Deborah Johnson (Dominique Fishback), and other Panther comrades like Jimmy Palmer (Ashton Sanders), Jake Winters (Algee Smith), and a particularly electric Judy Harmon (Ironheart’s Dominique Thorne), the film builds an engaging ensemble. Each character feels like a complete presence, and each performance makes an impact, filling every corner of the frame with life, passion, and camaraderie. The result is an almost infectious commitment to the Panthers’ cause. From a historical standpoint, the film acts as corrective, flying in the face of common narratives like Mitchell’s, which label them terrorists and such. From a dramatic standpoint, the allure of the Panthers — who come off equally cool and compassionate — makes O’Neal’s half of the story, and his impending betrayal, all the more difficult to stomach. What’s at stake isn’t just the Panthers’ safety, but the progress they’ve built; O’Neal doesn’t so much betray Hampton as he betrays the cause itself.

Stanfield is downright revelatory as O’Neal, a man fighting to stay centered as he becomes absorbed in the movement, all the while armed with the knowledge that he’s a fraud, and his presence puts the Panthers in danger. In the rare moments where O’Neal’s story is questioned by his comrades, Stanfield’s equilibrium shifts wildly between calm reserve and punishing anxiety; watching him lie results in some of the most painfully honest Hollywood cinema in recent memory.

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However, despite frequently returning to O’Neal, the film does falter when it comes to dramatizing how much he actually does or doesn’t believe in the cause, or how this belief changes or strengthens the deeper his deception gets. In real life, O’Neal was a man who either believed (or used as a justification) his own contributions to Civil Rights, a contradiction the film even includes through real interview footage and references by other characters. But this contradiction doesn’t seem to factor into the way O’Neal is dramatized — which is a shame, because as great as Stanfield is at wrestling with dishonesty, seeing him wrestle with an emerging and difficult truth might have tipped the film over from pretty great into truly masterful territory.

Still, it’s a visually stunning piece, especially thanks to cinematographer Sean Bobbit (12 Years A Slave) and production designer Sam Lisenco (Uncut Gems), who make every space and surface feel both colorful, yet worn and lived-in as if the Panthers were fighting to keep alive a vivaciousness that was constantly subdued. Every scene comes pre-loaded with personal doubts, which the actors are forced to dig through; Hampton’s doubts, though he doesn’t vocalize them, are expressed in private moments in which he reenacts speeches by the late Malcolm X, as the 21-year-old leader stares down the size of the shoes he needs to fill. Its approach to the continuum of Civil Rights makes it a neat companion piece to Regina King’s One Night In Miami (in which Malcolm X expresses similar doubts about his place in history), but Judas and the Black Messiah is its own beast, blazing a dramatic path that tears through the usual platitudes of Hollywood biopics, and replaces them with full-throated calls to social revolution.

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WandaVision Star On Keeping MCU Secrets And Hardest Thing About Making Show

When it comes to the Marvel Cinematic Universe, there’s a layer of secrecy around the future of the films and TV shows in the franchise, but that layer doesn’t just apply to fans. It applies to the people cast for those shows as well. Emma Caulfield plays Dottie on the Disney+ series WandaVision, currently airing on the streaming service. And even getting a role on this show was shrouded in mystery.

Caulfield came into the role blind, even after landing it. WandaVision head writer and executive producer Jac Schaeffer asked her to be a part of the series after the two had worked together on the movie Timer. “Once Kevin Feige approved me and I was cleared to go–when I got to Atlanta, a week or two later–then I knew what was going on,” Caulfield told GameSpot. “But until that point, [I knew] very little. I didn’t even know what period I was in, initially. I just knew it was a period [piece]. But that’s it. I knew my name. I knew Dottie, and I knew she was kind of a queen bee. That was all I was told. So once I got to dive in, obviously, I was even more excited.”

However, Caulfield has had to keep a lot of secrets since production began back in October 2019. “That’s a long time to sit with something,” she explained.

It was further complicated by production shutting down in 2020. “It was extended, obviously, because the lockdown/COVID. Everything came to a halt for a while,” the actor said. “And it was just interesting, breaking from that for a considerable amount of time and then coming back. I had really forgotten everything, like all the role work and inhabiting that space. I was finding a very hard time getting back into that person again.

Four episodes of the Disney+ Marvel series have already aired, and Claulfield’s Dottie Jones has already shown she’s the queen bee of Westview, primarily in the episode where Wanda and Vision put on a magic show for the town–and “for the children.” A recent mid-season trailer arrived for the show, which only increases the mystery surrounding the sitcom atmosphere.

WandaVision is a departure from the way Marvel has made content in the past. It’s the first Disney+ TV original series, an Schaeffer, who wrote Black Widow and co-wrote Captain Marvel, explained how creating the show was a much different experience then her previous MCU projects. The minds behind the series spent a lot of time researching older sitcoms in order to be true to the genre, and recreating the past was pretty tough. WandaVision is the start to Phase 4 of the MCU, even though a couple of Phase 4 movies should have been released before it, but regardless, it’s what is ushering in the new era.

You can catch new episodes of WandaVision on Fridays on Disney+.

Now Playing: WandaVision Episode 1 & 2 Breakdown – Theories & Comics References

How PS5’s Destruction AllStars Keeps Combat Fun, In and Out of Vehicles

PS5 exclusive and February PlayStation Plus game Destruction AllStars is a car combat game filled with several modes designed to let you cause as much destruction as possible. It’s also designed to let players get out of their cars, and run around on foot as one of a number of different hero characters. Keeping both types of gameplay fun, connected, and meaningful was a key component of Lucid Games’ development on AllStars, and it’s something that’s been core to the new game since its earliest days.

“The characters were in from month one of development,” Game Director Colin Berry told IGN in an interview ahead of AllStars’ launch.

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And to create those heroes, who were most recently highlighted in AllStars’ State of Play presentation, Lucid and Sony XDEV actually wanted to make these characters from around the world respectful and authentic to where they were based.

“We contacted a bunch of artists from around the world who don’t work in video games, [people who work in] comic book, graphic novels, and so on. And we gave them a really simple brief of the game and what we thought these characters would be like in terms of personality,” Sony XDEV Senior Producer John MacLaughlin told IGN. “We contacted so many different people from around the world; South America, Africa, Japan, the Middle East, Russia, Eastern Europe, and we got this wild, eclectic bunch of art through with these characters.”

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And those concepts found their way into the game thanks to the many diverse artists – key aspects of character designs like Genesis, who has blades instead of legs, came from the imagination of the artists rather than as mandates from the development team.

And while players will spend plenty of time behind the wheel as these characters, one of AllStars’ unique hooks is letting players jump out of their cars and run around on foot. Able to pull off unique hero moves, some impressive parkour, and more, playing as these characters is integral to the experience, and pretty much always was throughout development. Though it definitely took some tuning to get the on-foot gameplay right.

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“For quite a while in the project, we had a really good sense of what the play is like in a vehicle. We want the vehicles to be super agile, even the heavy ones are more agile than you’d see in a racing game,” Berry explained. “Now we’ve got characters [and] we can’t just have them vulnerable because then it’s going to be no fun. But we can’t have them too powerful. We’re not going to give them rocket launches because that’s a completely different game. So we need them to be these hyper-real athletic characters.”

And as the team discovered how to weave the character and vehicle gameplay together so they went hand-in-hand, it helped the team also understand how to build arenas that would suit both types of gameplay without ever letting one get too far away from the other in the multiplayer-focused experience.

[poilib element=”quoteBox” parameters=”excerpt=%E2%80%9CWe%20didn’t%20want%20to%20separate%20the%20characters%20from%20the%20vehicle%20too%20much.%22″]“We didn’t want to separate the characters from the vehicle too much. We didn’t want skyscrapers, even though that could be cool to climb to the top of and dive into the arena, because while you’re climbing a skyscraper, climbing’s quite solitary,” Berry explained. “If you’ve got 16 characters and four of them are out of the vehicles and they’re climbing up a skyscraper, they’re not really involved in a multiplayer game at that stage.”

Berry explained how, while the early test versions of levels could be quite large and quite tall, Lucid did work to scale the arenas into more focused combat zones to keep players, both in and out of vehicles, as connected to the combat at all times as possible.

Players can see this for themselves now, as Destruction AllStars is available on PS5 and is included in this month’s PS Plus lineup. For more on the new PS5 exclusive, learn about why Destruction AllStars’ delay helped set it up for a PS Plus launch, and stay tuned to IGN for more on the new game.

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Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.