IGN Prime Free Game: Joggernauts

IGN Prime has partnered with developer Space Mace to offer all IGN Prime members a free steam key for Joggernauts!

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Jog! Jump! Switch! Coordinate the crazy conga line of teleporting alien athletes in this autorunner / puzzle platformer for 1-4 players.

Joggernauts is a cooperative switching game where you try NOT to kill your friends! Coordinate a team of auto-running characters through deceptively difficult color-coded platforming puzzles. Help the Joggernauts find all of C.O.A.C.H.’s missing trophies. Challenge yourself to play two characters at once, or gather your friends and family for some frantic fun. People who love Bit.Trip Runner, New Super Mario Bros. Wii, Space Team, or even Bop It should be right at home in this game. Yell colors at your friends and family!

Colorful Chaotic Co-op Switching

  • Switch places at just the right time to beat color-coded levels.
  • Work together as a team. No jogger left behind!
  • Co-op that’s actually cooperative.

If you’re an IGN Prime member click here to grab your key redeemable on Steam for a completely free copy of the game. Keys are available on a first-come, first-serve basis.

Not an IGN Prime member? No problem. We’re offering a dead-simple signup that takes less than 3 minutes. Simply sign up and come back here to grab your free key (while supplies last). You can cancel with one click any time. Every month, the IGN Prime team provides members an opportunity to grab great games, exclusive betas, and other goodies hand-picked by the Prime team. More IGN Prime benefits:

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  • Much more to come. Sign up now!

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Marvel’s M.O.D.O.K. Animated Series Looks Insane

During the 2021 Television Critics Association winter press tour, Hulu revealed the release date and a teaser trailer for its upcoming adult animated series, Marvel’s M.O.D.O.K., which is set to premiere on the streamer on Friday, May 21, 2021.

Here’s how Hulu describes the upcoming series: “In Marvel’s M.O.D.O.K., the megalomaniacal supervillain M.O.D.O.K. (Patton Oswalt) has long pursued his dream of one day conquering the world. But after years of setbacks and failures fighting the Earth’s mightiest heroes, M.O.D.O.K. has run his evil organization A.I.M. into the ground. Ousted as A.I.M.’s leader, while also dealing with his crumbling marriage and family life, the Mental Organism Designed Only for Killing is set to confront his greatest challenge yet!”

You can watch the hilarious new trailer in the video below or at the top of the page:

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Joining Oswalt is a talented lineup of voice actors, including Melissa Fumero, Aimee Garcia, Wendi McLendon-Covey, Ben Schwartz, Beck Bennett, Jon Daly, and Sam Richardson.

Marvel’s M.O.D.O.K is written and created by executive producers Jordan Blum and Patton Oswalt. What did you think of the new trailer? Let us know in the comments, and be sure to check out M.O.D.O.K. when it debuts on Hulu on May 21.

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David Griffin still watches DuckTales in his pajamas with a cereal bowl in hand. He’s also the TV Editor for IGN. Say hi on Twitter.

How Anthem’s Biggest Fans Are Coping With the End

It wasn’t supposed to end like this. Anthem was primed for a heroic comeback story. Much like Fallout 76, or No Man’s Sky, or Rainbow Six: Siege, BioWare’s mechanized action RPG took its lumps after immediate release for its unadventurous story, broken progression system, and unfurnished technical jank. But all was not lost. Perhaps someday Anthem would reform into a feel-good success story. A bounty of expansions and refinements would dot the horizon, as players around the world made their prodigal return to the servers. BioWare’s most ambitious project could still make good on its promise and take its rightful seat among the greatest sci-fi stories ever told.

At least, that’s what the Anthem faithful hoped would happen. Despite the soft reviews and the tepid sales, there remained a bastion of players who believed in this game. After all, Anthem worked at its core. The combat was fun and sparky, and flying across the alien biomes in an exosuit could be genuinely thrilling. The primary issue was the filler around the edges, which tended to be dysfunctional and frustrating. But with an honest effort, it was conceivable that BioWare could right the ship. That’s why so many fans were anticipating a release date for the so-called Anthem Next — a down-to-the-studs revamp of the game’s core loop — that could potentially alter its fate and drive up interest again, just like No Man’s Sky did after its similarly rocky launch. Unfortunately, EA announced yesterday that it would be pulling the plug on Anthem entirely, cutting bait on one of what was once its most anticipated new properties, and leaving thousands of fans twisting in the wind.

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“The word you’ll hear from all the fans is ‘potential,'” says an Anthem player named Glenn, who immediately took to the game’s subreddit to mourn, in an interview with IGN. “I really think if Bioware had the time and creative freedom,[it]  could have made Anthem something iconic. I understand [moving on] was probably the better business decision, to invest their time into established IPs. But this game didn’t fail because it was a new IP. It failed because of poor management by BioWare and EA.”

Page through the forum, and you’ll see the full expanse of Anthem adherents, each contending with the death of the revamp in their own way. Some, like Glenn, feel angry and betrayed, promising to never purchase a game emblazoned with either the EA or BioWare logos ever again. Others are more sanguine; appreciating that it happened, instead of crying that it’s over. “My advice to everyone, turn off your HUD and go for one last ride in your Javelin,” writes a user called Szivak, attached to a video clip of an ethereal exosuit blasting off into a late-afternoon sunset. “I’m glad I was here to play Anthem! Farewell freelancers!” [poilib element=”quoteBox” parameters=”excerpt=%22The%20word%20you%E2%80%99ll%20hear%20from%20all%20the%20fans%20is%20’potential.'”]

That video is currently enshrined at the top of the subreddit. Despite the many indecencies suffered by the Anthem truthers, this game still has a hold on them.

Honestly, it’s not hard to see where that poster is coming from. The more I talked to people in this community, the more I realized that most of them believed that Anthem wasn’t that far away from greatness. Reddit user Musely moderates both the forum and its corresponding Discord channel, and he tells me that he wanted more intimacy with the game’s cast of characters, similar to the relationship system BioWare deftly crafted in Dragon Age and Mass Effect. “I felt a little disconnected playing Anthem,” he explains. “I’m in this big javelin and not getting to interact with characters on a personal level like I could in the other BioWare games. That was a major missing component for me.”

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Glenn adopts a different approach entirely. The thing he enjoyed most about Anthem was how it provided a zippy, Iron Man power fantasy. He feared that BioWare’s retooling might make the game more like Destiny. (The updated UI the team showed off back in October certainly did have a distinctly Bungie flavor.) If Anthem Next was going to succeed, says Glenn, it would need to retain its identity. But he’s more inclined to believe that nothing could have saved it considering the barren state it shipped in.

“If it wasn’t for that, people would have been a lot more forgiving of sparse content and Bioware could have been in a better position to update the game more frequently,” continues Glenn. “Anthem really needed more gear items available from the start, it would have done so much to increase the depth and diversity of builds. For example, I play all four classes in Anthem and between them, I only use five different guns. There are so few viable options in the game because of the balancing.”

Glenn tells me that he’ll continue to play Anthem until EA turns the lights out. It doesn’t matter that there won’t be any new content in the future. After all, the latest update, Anthem: Cataclysm, hit the servers all the way back in 2019. Pigeons first purchased the game 10 months after release while it was on sale for $8, and managed to sink over 500 hours into its world. “I’m going to enjoy it while it lasts,” he says. “This is an unfortunate symptom of live service games. If studios rush them out, they leave players with a taste of something great, just to rip it away from them forever. [poilib element=”quoteBox” parameters=”excerpt=This%20is%20an%20unfortunate%20symptom%20of%20live%20service%20games.%20If%20studios%20rush%20them%20out%2C%20they%20leave%20players%20with%20a%20taste%20of%20something%20great%2C%20just%20to%20rip%20it%20away%20from%20them%20forever.”]

Musely, on the other hand, seems ready to put Anthem behind him. In fact, he was almost “relieved” when he heard the news that EA was burying the game, especially after such a long period of radio silence. “I’m not mad that BioWare tried something new and it didn’t work out,” says Musely. “Even if it didn’t succeed, they can still use what they learned.” He mentions that maybe, some of the fundamental positives about Anthem could seep into the DNA of the other BioWare projects on standby. “Can you imagine Mass Effect with the flying mechanics of Anthem? That’d be pretty cool.”

The truth is, no matter what the legacy of Anthem ends up being, video games don’t die until there’s nobody left on the servers. For now, these remaining freelancers will continue to pump life into BioWare’s lost cause; scouring the map for more crystals, wondering what could have been.

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Luke Winkie is a writer and former pizza maker in Brooklyn. He’s written for Vox, Vice, The New York Times, Gizmodo, PC Gamer, The Atlantic, Rolling Stone, and wherever else good content can be found.

PlayStation Reportedly Downscales Sony Japan Studio

Sony is reportedly scaling back video game development at Sony Japan Studio, a Tokyo-based first-party developer responsible for games like Ape Escape, Gravity Rush, and The Last Guardian.

According to sources, VGC is reporting that a “vast majority” of Japan Studio’s developers have been laid off after their annual contracts weren’t renewed. What remains at the studio are the localization and business staff; as well as ASOBI Team, the developer of the Astro Bot series. ASOBI will reportedly continue to make games as a standalone studio.

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It’s unclear what the future holds for Japan Studio’s External Development Department, which helped on such titles as Demon’s Souls and Bloodborne, as well as working with other third-party developers in Japan.

IGN has reached out to PlayStation for comment but has not heard back.

Sources tell VGC that Japan Studio has just not been profitable enough, and there were disagreements over the direction of the studio. Japan Studio wanted to create games for the Japanese market first with global appeal, while PlayStation reportedly wanted Japan Studio to work on global hits, similar to its North American and European first-party teams.

There has been a string of high-profile departures from Sony’s Tokyo-based studio in the past couple of years. Keiichiro Toyama, the director of Silent Hill and Gravity Rush, left Japan Studio in 2020 along with Gravity Rush designers Junya Okura and Kazunobu Sato to form Bokeh Game Studio.

And just the other day, Bloodborne producer Masaaki Yamagiwa also announced on Twitter that he left Japan Studio, though he says he intends to remain in the games industry.

Bloomberg reported in November that Japan Studio has been “sidelined,” though executives have downplayed those reports. PlayStation’s Jim Ryan and other executives at the company stressed all first-party studios are important to PlayStation, though the focus remains on creating global hits rather than local ones.

Some of the Sony Japan Studio veterans are already working as independent developers. Bokeh Game Studio for example shared concepts of their first project, a horror game aiming for a 2023 release.

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Matt T.M. Kim is News Editor at IGN.

Check Out This Godzilla Gear That’s Now Up for Preorder

Godzilla has been getting lots of buzz lately, thanks in large part to the recent series of popular Hollywood movies the massive monster has appeared in. The trend continues this year, with the release of Godzilla Vs. Kong, which hits theaters and HBO Max on March 31. To celebrate the lizard king, Crunchyroll Loves has announced a new Godzilla collection that includes apparel, figures, and a colorful art book. You can preorder items from the collection between now and March 8, after which they will be gone for good.

In terms of clothing, you can pick from a selection of three hoodies, a sweatshirt, three long-sleeved shirts, and three short-sleeved shirts. All of the items boast colorful artwork starring Godzilla and, occasionally, his beastly “frenemies.”

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Also available are three Godzilla figures from Medicom that find the God of Destruction in a more relaxed mood than moviegoers are used to seeing him. In fact, he’s lazing about in a position that seems to suggest he’s just finished a filling meal. The figures come in green, blue, or black-and-gold.

Finally, you can also preorder an 80-page art book called Godzilla: Cover Compendium. The book, from IDW Publishing, highlights the company’s numerous Godzilla comic series.

Crunchroll Loves is a streetwear line that features limited-edition collections based on various pop culture properties. This collection represents one of the largest the line has ever produced, as well as the first time it has ventured out beyond streetwear and into figures and books.

If you want to catch Godzilla vs. Kong when it comes out, you can take advantage of a great HBO Max deal that’s ending soon. Grab it now, and you’ll save over 20% off six months of HBO Max. You’ll get to watch Godzilla vs. Kong the same day it releases in theaters. And if you stick with the service, you’ll also get to watch the rest of Warner Bros. 2021 theatrical releases on day one, including Mortal Kombat, Dune, The Matrix 4, and more.

We also have lots of Godzilla vs. Kong coverage, so be sure to check out which movie monster IGN readers like best and why Kong is so big in the upcoming film. And if you’re into more than just Godzilla, check out the IGN Store, where you’ll find apparel for Nintendo, Star Wars, Marvel, and more.

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Chris Reed is a commerce editor and deals expert at IGN. You can follow him on Twitter @_chrislreed.

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Everything You Need to Know About Paramount+

If you’re looking to add another monthly streaming service to your dossier, you’ve no doubt heard about Paramount+, the next major network to enter the streaming fray. But what, exactly, is Paramount+ and what’s its relationship to CBS All Access? If you’re a current CBS All Access subscriber, or you’re thinking of signing up for Paramount+ when it officially launches on March 4, we’ve put together this guide to help unravel a little of the mystery.

How Do I Sign Up for Paramount+?

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Right now you can sign up for CBS All Access and save 50% off an annual subscription (normally $59.99). CBS All Access switches to Paramount+ on March 4, and your subscription will change over automatically. The plan with ads is normally $59.99, and the ad-free plan is $99.99 a year, so chopping those figures in half is a pretty sweet deal. Plus you get your first 7 days for free.

When you get to the subscription page, make sure to click on the “Save 15% with an annual membership” to change the monthly to yearly rates. After that, your savings are applied automatically at checkout. Make sure to check the coupon code box to see if it’s already filled out. If not, the code’s just PARAMOUNTPLUS.

What Is Paramount+?

OK, so you know how right now there’s CBS All Access? Well, the simplified version is Paramount+ is basically CBS All Access with a new name. The slightly more advanced version is Paramount+ is folding CBS All Access’ existing content into the new service and adding more shows and movies, as well as live sports and news, so it earned its “plus” rating.

According to the Paramount+ FAQ, the new service adds “exclusive new original series,” along with “thousands of additional episodes from CBS, BET, Comedy Central, MTV, Nickelodeon and Smithsonian Channel,” and also promises “hundreds of movies from Paramount Pictures.” So there’s a lot of new stuff, for sure.

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How Much Does Paramount+ Cost?

If you want Paramount+ with ad-supported content, it’s $5.99 a month or $59.99 for a full year. If you’d rather not watch commercials, you can sign up for ad-free Paramount+ for $99.99 a year. If you sign up before March 3, you’ll automatically save 50% off an annual subscription, which is pretty sweet.

If I Have Paramount+ With Ads, Can I Upgrade?

Yeah totally. As long as you have an account, either CBS All Access or Paramount+, monthly or annual, you can upgrade your plan to whatever fits your needs. However, the sign-up page warns trial subscribers will forfeit any time they have left on their 7-day free trial, so it’s best to maximize your value by waiting that one out.

What New Stuff Is Coming to Paramount+?

For my money, it doesn’t get much better than an all-new Beavis and Butthead movie, but there are plenty of other newly-announced shows coming to Paramount+. Mission Impossible 7, A Quiet Place 2, a Workaholics movie, a new Reno 911 special and more were recently announced for Paramount+. The Halo TV series is moving from Showtime to Paramount+, and there’s also a Frasier revival in the works and a weird-looking Rugrats reboot.

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What Devices Work With Paramount+?

If you already have the CBS All Access app installed on one of your devices, you won’t need to do anything once it changes over. At some point, perhaps while you’re sleeping, magic app elves will weave a spell of wonder over the CBS All Access app and turn it into the Paramount+ app.

Here are the list of supported devices, via the Paramount+ FAQ:

  • Apple TV
  • iPhone and iPad
  • Android TV
  • Android phone and tablet
  • Chromecast
  • Fire TV
  • Portal TV
  • PlayStation 4
  • Samsung TV
  • Vizio TV
  • LG TV
  • Roku
  • Xbox
  • Xfinity Flex

UPDATE: originally the article said CBS All Access was $5.99 a week, when it’s actually $5.99 a month. The article has been updated with this correction.

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Seth Macy is IGN’s Executive Editor, IGN Commerce, and just wants to be your friend.

Dragon Age 4 Will Reportedly Be a Single-Player RPG With No Multiplayer

After the success of Star Wars Jedi: Fallen Order and the troubles of Anthem, Dragon Age 4 will reportedly be a single-player RPG without multiplayer.

Just a day after the official cancellation of Anthem Next, an update planned for BioWare’s latest game that aimed to overhaul many of the live game’s systems and fix its problems, Bloomberg reports that Dragon Age 4 will not have multiplayer and instead will be a single-player only RPG.

According to Bloomberg’s report, EA gave BioWare, the team behind Dragon Age 4, the go-ahead to remove all planned multiplayer and games as service components from the RPG in recent months.

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This pivot to an entirely single-player experience is reportedly the result of Fallen Order’s success, which sold millions of copies to beat out EA’s expectations, and the failure of Anthem to win back audiences after a rocky launch. Bloomberg reports that sources close to the development of Dragon Age 4 said the game was previously designed to have a “heavy multiplayer component.”

The game’s development began in 2015 and two years later, in the fall of 2017, EA and BioWare reportedly rebooted development to include long-term monetization, the report reads. That reboot and push for monetization are apparently what led to the departure of Mike Laidlaw from BioWare. Dragon Age 4 was then referred to as “Anthem with dragons” by those working on the game.

During this time, some of BioWare’s leaders pushed back against EA and fought to pivot development back to a single-player focus. It sounds like they eventually won the fight for single-player if this new report is anything to go on.

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A release date for Dragon Age 4 has not been announced. The next thing to come from BioWare is Mass Effect: Legendary Edition, which is set to release this May. While waiting for that and the eventual return to Thedas, check out this Dragon Age 4 teaser trailer and then read this story about how Tevinter was confirmed to be the main location of the upcoming game.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes

New Animated Transformers Show Is On The Way From Nickelodeon And Hasbro

A new animated Transformers series is on the way. The show will be produced by Nickelodeon and Hasbro’s production company eOne and will run for 26 half-hour episodes.

The title of the new upcoming Transformers show hasn’t been announced yet, but Nickelodeon describes it as an “action-comedy series” that focuses on a new species of transforming robots who are adopted by a human family. The show will premiere on Nickelodeon in the US before being released internationally.

In a statement, Nickelodeon Animation president Ramsey Naito said, “As soon as I read the creative concept, which at its core is about family, I knew we absolutely had to tell this story with our good friends at eOne and Hasbro. The series will tell a reimagined story featuring both original characters and fan-favorites for a whole new generation of kids and families.”

The announcement of the new Transformers show follows the recent Netflix animated series Transformers: War For Cybertron. Two seasons have been released so far, titled Siege and Earthrise, and the final season, War For Cybertron: Kingdom, is expected later in 2021.

As for the Transformers movies, last year it was reported that an animated film is in development, with Toy Story 4’s Josh Cooley directing. However, there’s no word on when we’ll get another live-action movie. While 2017’s Transformers: The Last Knight was a box office disappointment, the 2018 spin-off Bumblebee was a critical and commercial success.

Now Playing: Bumblebee Is The Best Transformers Movie (Spoiler Review)

New Hot Wheels Unleashed Racing Game Launches This September From MotoGP Devs

Developer Milestone–the Milan-based studio known for simulation racers like MotoGP 20 and Ride 4–has announced a partnership with toy manufacturer Mattel to release Hot Wheels Unleashed, a brand-new arcade-style racing game that’s slated to launch on September 30 for Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S.

Publisher Deep Silver also shared a trailer for the game. Though entirely computer-generated, the trailer gives a glimpse into what players can expect when the game drops later this year. Players can take their customizable Hot Wheels cars, which come with different attributes and in varying rarities, and drive them across tracks set against everyday-life locations like bedrooms and kitchens. The game is meant to simulate die-cast toy racing but with a more arcade-y feel.

Hot Wheels Unleashed also includes a “revolutionary Track Editor,” according to a press release. This editor lets players create and customize tracks that can be shared online.

Players can preorder Hot Wheels Unleashed right now on all platforms. Those that do will get two vehicle bonuses: the Baja Bone Shaker muscle truck and Hot Wheels armored truck.

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In the last 24 hours, Mattel and Deep Silver’s official website for the game had teased today’s reveal. While this is the game’s official reveal, the Microsoft Store seemingly accidentally revealed Hot Wheels Unleashed and leaked its released date when a listing appeared earlier this month.

For more on Hot Wheels Unleashed, be sure to keep up with GameSpot as more info about the game is revealed in the months ahead of its launch.

Now Playing: Hot Wheels Unleashed – Official Cinematic Reveal Trailer

Last Of Us Actor On Who He Thinks Should Play Tommy In The HBO Show

Actor Jeffrey Pierce, who played Tommy in The Last of Us and The Last of Us Part II, has revealed his top pick for who should play the character in HBO’s upcoming adaptation.

He said on Twitter (via GamesRadar) that he would like to see Gael Garcia Bernal play Tommy, who is Joel’s younger brother. Pierce also said he would be interested to see HBO cast a woman to play Tommy.

Bernal played a major recurring role on Amazon’s Mozart in the Jungle, while he also appeared in Alejandro Gonzalez Inarritu’s 2006 movie Babel. Additionally, Bernal is known for voicing Hector in the Pixar movie Coco.

Pierce also revealed that he auditioned for the main character of The Last of Us, Joel. This role eventually went to Troy Baker, and Pierce said that was a good casting decision. Though he missed out on playing Joel, Naughty Dog kept him in mind for another role, and that’s how he was cast as Tommy for the first game and the sequel.

HBO’s Last of Us TV show recently made headlines after casting its two lead roles. The Mandalorian star Pedro Pascal will play Joel, with Game of Thrones’ Bella Ramsey taking on the role of Ellie.

Craig Mazin, who wrote The Hangover sequels and HBO’s Chernobyl, is writing The Last of Us TV show with game director Neil Druckmann. HBO apparently has a high degree of confidence in the show, as the network picked up the show for an entire season and not just a pilot.

Kantemir Balagov has been hired to direct the series, making his debut as a director for TV.

GameSpot may get a commission from retail offers.