PlayStation State of Play Announced for This Week

PlayStation has announced a State of Play will premiere later this week on Thursday, February 25 at 2 pm PT/5 PM ET. The new State of Play will feature updates and deep dives on games coming to both PS4 and PS5.

PlayStation published a new blog announcing the newest State of Play will premiere later this week and will “serve up updates and deep dives for 10 games coming to PS4 and PS5.” Along with updates on existing third-party and indie titles, there will also be new game announcements.

PlayStation says the show will be around “30 minutes or so, give or take” and that there will be no hardware or business-focused updates during the show. That means the full 30 minutes will be spent on games.

This is the first variety State of Play from PlayStation since August 2020, which showcased a variety of third-party games coming to the PlayStation 5. A smaller State of Play focused entirely on Destruction AllStars was released in January.

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Sony has been slowly ramping up its announcement cycle as the company announced it is working on a PlayStation VR 2 headset for PS5, a delay for Gran Turismo 7, and that it’s bringing more first-party PlayStation games to PC such as Days Gone later this spring. The zombie game from Bend Studio will be the second PlayStation-exclusive coming to PC after Horizon Zero Dawn.

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Matt T.M. Kim is News Editor at IGN.

Sony Announces PS5 State Of Play To Showcase New Games This Thursday

PlayStation is hosting another State of Play livestream this Thursday, February 25 with a focus on showing off “deep dives” into 10 upcoming PlayStation 4 and PlayStation 5 games.

The broadcast goes live at 2 PM PT / 5 PM ET on Twitch and YouTube. Which games will be shown remains unknown, but SIE content communications senior director Sid Shuman took to the PlayStation Blog to clarify that the livestream will include “new game announcements and updates on some of the third-party and indie titles you last saw in June’s PS5 showcase.”

Shuman said that this Thursday’s livestream will clock in at around 30-minutes in length. He also said that “PlayStation hardware or business-focused update” won’t make an appearance; this State of Play livestream is focused on “great games set to come out in the months ahead.”

News of this livestream comes not long after Sony confirmed that the PlayStation VR will get a second iteration, this time with a new controller and single-cord connection design. The company also recently announced that PlayStation-exclusive Days Gone will make its way to PC this spring. PlayStation said more titles could find their way to PC in the near future, too.

Aliens, Alien 3, And Alien Resurrection Remastered For Upcoming 4K Release – Report

Aliens, Alien 3, and Alien: Resurrection are reportedly “currently undergoing a 4K remaster… alongside a 4K Blu-ray release of each of the films” according to The Digital Fix. No other information regarding these re-releases have yet been announced elsewhere.

In addition to the rumored box set, the site is also reporting, Disney may also be intending to “release [those three films] on Disney+/Star initially with a subsequent 4K Alien Collection heading to 4K Blu-ray some time in 2022.” The timing of all this would make sense, as Disney’s recent launch of Star–a service hub with more adult content so far only available outside the US–is noticeably missing the Alien franchise.

Disney also recently announced it and FX will be working on “the first Alien story set on Earth.” Helmed by Fargo and Legion’s Noah Hawley alongside Sir Ridley Scott, FX Network chairman John Landgraf promised that the series will be a “scary thrill ride that will blow people back in their seats.” It’s series is currently in development and has no premiere date set yet.

Aside from these new developments, things have been quiet for the world created by Scott and artist H.R. Giger as the Prometheus sequel Alien: Covenant–a prequel to the Alien trilogy–didn’t generate much fanfare upon its release in 2017.

CoD Mobile Esports Player Murdered By Male Gamer In Brazil

Trigger Warning: murder, female violence

A Call of Duty: Mobile esports player named Ingrid “Sol” Oliveira Bueno da Silva has been murdered by a male gamer named Guilherme Alves “Flashlight” Costa in São Paulo, Brazil, according to esports consultant Rod “Slasher” Breslau.

As Breslau reported on Twitter, the two players met through the internet. An investigation into the attack has found that the murder was pre-meditated “weeks beforehand,” with Flashlight supposedly recording and sharing it with friends. Messages from Flashlight indicated he planned additional attacks, but he has since been arrested and confessed, according to EPSN.

According to a Brazilian professor, Flashlight sent an email to them titled “A Commendable Act.” In the alleged email, Flashlight promised more attacks would occur. The email contained links to several videos, and footage of the attack are reportedly circulating online.

Sol was a victim of femicide. A 2018 Guardian report noted that four Brazilian women were killed every day in 2019. Women make up a little more than half (50.85%) of Brazil’s population. According to IPEA’s Atlas of Violence 2020, roughly 4,519 women were killed in Brazil in 2018.

Sol was 19 years old and a member of the FBI esports organization, which competed in Call of Duty: Mobile. A spokesperson shared a statement with VPEsports about Sol as a person.

“She was an extraordinary person, whom we will remember every day that the sun rises, every day that the sunlight touches our body, every time we look at the Sun, we will remember her.”

HyperX Alloy Origins 60 Gaming Keyboard Available To Buy Now

HyperX has released its latest gaming keyboard, a new 60% design called the Alloy Origins 60. Equipped with HyperX’s own mechanical switches, the Alloy Origins 60 costs $100, and while it’s not yet available at retailers, you can buy it from HyperX directly. While its small size may make it seem delicate at first, it boasts a solid aluminum body.

In addition to the keys on the actual keyboard itself, each Alloy Origins 60 comes with a keycap puller and additional keycaps, including a special space bar that looks like Damascus steel. The Alloy Origins 60 also features a detachable, braided USB-C to USB-A cable, which makes it easy to pick up and take with you if you travel a lot with a laptop or play at tournaments or LAN parties.

If you’re looking for more recommendations, check out our guide to the best gaming keyboard. There are a lot of different types of keyboards, from 60% and tenkeyless to full-sized options.

WWE’s Biography Series Debuts On April 18, First Trailer Arrives

WWE’s new working relationship with A&E will offer up a couple of new series. The first is a documentary series called Biography: WWE Legends, which will tell the tales of some of the company’s biggest superstars. The first trailer for the show has arrived a couple months ahead of its April 18 release date.

While WWE has produced many documentaries about its wrestlers in the past, this is the first documentary series with another network. Biography: WWE Legends is an eight-part series in which each episode will document the rise of a WWE wrestler.

The first episode of the series will cover the life of “Stone Cold” Steve Austin, and it will be executive produced by Jason Hehir, the director behind The Last Dance, HBO’s Andre the Giant, and a number of 30 for 30 specials. This episode will be directed by Jake Rogal, who worked with Hehir as a producer on The Last Dance.

Future episodes of the series will cover Roddy Piper, Randy Savage, Booker T, Shawn Michaels, Ultimate Warrior, Mick Foley, and Bret Hart. “We are thrilled to unveil the stories behind some of the greatest Legends and moments in WWE history,” said Stephanie McMahon, WWE CBO. “Together with A&E, we’ve created an incredible slate of programming steeped in nostalgia that will inspire and entertain audiences worldwide.”

WWE’s Biography premieres Sunday, April 18 at 8 PM ET / PT. WWE will also be premiering WWE’s Most Wanted Treasures right afterward, a reality series about iconic pieces of wrestling memorabilia.

DC’s Blue Beetle Movie Hires Director Angel Manuel Soto

DC is making a Blue Beetle film, and it already has a director. The Wrap reports that Charm City Kings director Angel Manuel Soto is set to direct Blue Beetle, which will focus on Mexican-American teen Jaime Reyes, the third character to adopt the Blue Beetle name.

Writing the film is Mexican-born Gareth Dunnet-Alcocer, writer on Universal’s upcoming Scarface remake.

“It is an honor to direct Blue Beetle, the first Latino superhero film for DC,” Soto told TheWrap. “I want to sincerely thank everyone at Warner Bros. and DC for trusting me to bring Jaime Reyes to life. I can’t wait to make history together.”

The film is scheduled to start production in the fall.

Debuting in 2006, Jaime Reyes is noted for being significantly different from previous Blue Beetles. With no prior connection to superheroes or super abilities, Reyes’ origin story sees him discover the titular Blue Beetle scarab, a piece of alien technology which grafts itself onto the base of his spine and gives him a powerful suit of armor, an energy cannon, powered blades, wings, and several other abilities.

Reyes was quickly found by Booster Gold, another DC hero, who introduces him to the Justice League, and the two eventually become frequent partners in crime fighting.

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DC originally announced a Blue Beetle movie was in the works in 2018, with Dunnet-Alcocer still attached to write. A Blue Beetle and Booster Gold live-action film was previously rumored in 2015, but nothing ended up materializing.

Blue Beetle also ended up becoming a popular character in DC’s animated universe, including Batman: The Brave and the Bold and season two of Young Justice.

Blue Beetle is also set to appear in a new DC animated film sometime in 2022.

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Joseph Knoop is a writer/producer for IGN.

Curse of the Dead Gods Review

I will admit that when I initially saw a top-down action roguelite called Curse of the Dead Gods, complete with swords, bows, environmental hazards, and semi-random rewards based on what room you choose to enter next, my first thought was “Hey, this seems a bit like a Hades knockoff.” It turns out, I was completely wrong. Despite featuring a smorgasbord of clear influences from other roguelites, Curse of the Dead Gods stands out in that increasingly crowded genre thanks to some cool new ideas of its own. Its curse and corruption mechanics add an extra strategic layer to its already excellent reflex-heavy hack-and-slash combat by forcing you to make tough and meaningful decisions at every step of every adventure it takes you on.

Curse of the Dead Gods doesn’t do much in the way of storytelling, opting instead to simply throw you into a cursed temple, get out of your way, and let you read up on unlockable codex entries if you’re truly interested in learning more about its lore. It’s a bit of a bummer to see it pushed to the side considering the way Hades has recently raised the bar for storytelling in roguelites (and its art style’s similarity to Darkest Dungeon makes me long for a creepy baritone narrator), but the moment-to-moment gameplay of Curse of the Dead Gods is its true focus – and it’s so good that a thin plot is easily forgivable.

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All of the familiar roguelite mechanics that come with the territory are here: you fight your way through increasingly tough procedurally generated levels, collect new weapons and upgrades along the way, and when you reach the end (or die trying) you start your next run from scratch – except for permanently unlocked upgrades that make your next attempt just a little bit easier. But Curse of the Dead Gods does a number of interesting things to break from tradition. For one, instead of stacking all of its levels together, they’re divided into three different temples for you to attempt to conquer in turn, each with their own set of devious traps, brutal bosses, and bloodthirsty enemies – from the godforsaken electric babies in the Eagle Temple to the plague-bearing monstrosities of the Serpent Catacombs.

Furthermore, instead of having you hopelessly attempt to beat a full temple right from the get-go, Curse of the Dead Gods eases you into its impressively challenging gauntlets by only giving you access to their first floors to start. Each floor is made up of just nine levels, including a boss battle at the end, and it’s only once you beat those first floors that you’re then able to challenge each temple’s second one – then the third after that, until finally you open up the true roguelite experience of trying to conquer the entirety of a temple in a single run. It’s a much more natural and forgiving difficulty curve that allows you to achieve small victories and have them mean something as opposed to just losing over and over again until you finally win.

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Those victories also reward you with a large amount of Crystal Skulls and Jade Rings, two currencies that allow you to purchase permanent upgrades that aid in subsequent, more difficult runs, and there’s no shortage of choices to be made here. Blessings can be bought with Crystal Skulls and provide you with various powerful buffs, like the ability to deal 50% more damage for six seconds if you kill three enemies in quick succession, or one that causes bosses to drop five pieces of loot instead of just two. You can also spend your Crystal Skulls to improve weapon altars which determine your starting loadouts, or extra Divine Favors, which allow you to re-roll the gear at any mid-run shop. Jade Rings, on the other hand, can be used to unlock new weapons so that they are added to the pool of ones that are allowed to appear on subsequent runs.

[poilib element=”quoteBox” parameters=”excerpt=Curse%20of%20the%20Dead%20Gods’%20combat%20is%20mechanically%20simple%2C%20but%20impressively%20deep.”]This progression system borrows a lot from ideas that work brilliantly in Dead Cells, but there are a couple of factors working against it in the context of Curse of the Dead Gods. For one, Dead Cells’ system of adding new gear to the existing pool works great partly because there’s such a breadth of different types of weapons, items, and gadgets that can dramatically alter how you approach a run. In Curse of the Dead Gods, most of the weapons that you unlock are only slightly more interesting versions of the base weapons that may add elemental damage, critical hit chance, or damage scaling with a particular stat. There are definitely exceptions, mainly in the form of rare cursed weapons that typically throw in a disadvantage that you need to work around in order to make use of their powerful modifiers. But for the most part, I was never particularly excited about returning to the shop and adding new weapons to the pool because it felt like most of them didn’t matter.

That said, even though the unlockable weapons aren’t as exciting as they feel like they should be, the basic versions of the 10 different weapon classes are a ton of fun to use and have notable nuances that encourage different playstyles. Guns, for example, can interrupt enemies if you use their off-hand combo finisher in the middle of their attack; spears will always trigger critical hits if you land with just the tip of the weapon; claws can use their charged attack to dash behind an enemy and get out of the way of their attack; and shields can be used to bash enemies into spikes or other forms of environmental hazards.

Digging Deep

Curse of the Dead Gods’ combat is mechanically simple, but impressively deep. Its backbone is its unique approach to stamina; the stamina meter is segmented into five chunks, with dodges, finishers, sub weapon attacks, and heavy weapon attacks all costing a single stamina point to use. Once you’re out of stamina, you’ll have to wait about a second for it to start refilling again, which can feel like an eternity with how aggressive enemies tend to be. Crucially, though, there are other ways to restore it. Every time you kill an enemy, you gain a point back; whenever you perfectly time a dodge you’ll get a point back; and for the truly daring, if you time a parry to land just before an attack hits you’ll gain two points back, in addition to putting your attacker in a weakened state that causes your attacks to do more damage. That gives parries a really nice risk/reward balance.

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A good combat system isn’t worth much if the enemies don’t push you to engage with its depth, and fortunately Curse of the Dead Gods’ enemies are certainly up to the task. Most standard bad guys have pretty simple tells and give you plenty of time to react, but the stamina system can make even the basic baddies threatening if you exhaust yourself on offense and suddenly find you’re unable to dodge an incoming attack. To make matters worse, as you get deeper into the temple there are elite versions of enemies with more health and special attack properties. A regular archer might only fire one shot at you, but an elite version will fire three shots in quick succession that must be either parried or dodged.

Add that great variety of enemies together with an assortment of environmental hazards that can be turned around and used in your favor, a dynamic lighting mechanic that strongly encourages you to think about whether you’re fighting in darkness or in light, a multiplier that increases the gold you gain if you kill quick and don’t take damage, and a ton of small nuances for each weapon (from sweet spots, to off-hand combo finishers, to charge attacks) and it’s easy to see that there is a lot to Curse of the Dead Gods’ combat. But even with so much going on, it never feels overwhelming and always stays satisfying to execute, which is a credit to how naturally these different mechanics blend together.

What a Horrible Night to Have a Curse

Appropriately, the biggest thing that sets Curse of the Dead Gods apart from so many other action roguelites are the actual curses of the actual dead gods. Alongside your life meter, there’s a corruption meter that fills whenever you enter a new room, take darkness damage, or decide to buy an item with a blood offering as opposed to paying gold. When the corruption bar fills up, you’ll be burdened with a random curse that ranges from only slightly bothersome effects like exploding barrels having a larger blast zone, to extremely annoying ones like enemies have a chance to explode and send out a damaging shockwave. These curses stay with you for the remainder of the run, up to a max of five at a time, and can only be removed as a reward for beating a boss.

On their own, curses typically aren’t that bad, and sometimes they even have benefits that outweigh the negatives, such as one that puts traps on all treasure chests but also gives them a chance to drop two items instead of one. This tempted me in my earliest runs to just carelessly buy items with blood offerings whenever I couldn’t afford the gold price and accept curses left and right, which turned out to be a terrible idea because the fifth and final curse isn’t random. Instead, it’s basically a death sentence that causes your health to rapidly drop until it reaches 1 HP. Unless you’re confident in your ability to play without taking a single hit, you’ll want to avoid that one at all costs.

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Even beyond just the corruption meter and the curses, there’s a lot to think about before you even enter a level in Curse of the Dead Gods. Each level is tied to a specific reward, whether it be gold, a stat boosting relic, a new weapon, an upgrade to an existing weapon, or attribute points to your constitution (health), dexterity (damage), or perception (item discovery). Everything has a price, so I had to consider whether I should pass up a tangible reward in favor of collecting gold so I could afford the next shop, or whether I was able to spare the corruption cost of using a blood offering. It’s very strategic in ways that favorably brought to mind deck-building roguelikes such as Slay the Spire or Monster Train.

It took me a little under 30 hours to beat the final boss for the first time, after which I unlocked a small handful of harder levels that I’m currently happily still working my way through. There’s not much of a reason to return to earlier levels outside of farming Crystal Skulls and Jade Rings in order to get 100% completion, but it’s worth mentioning that there are challenge runs that offer a ton of currency if you manage to beat their specially-themed temples but only give you one attempt to do so per day. One might take away your HUD and map while forcing you to play with a film grainy black and white filter so you never know what’s coming up next or how much life you have left, while another might flip the light/dark mechanic and make you more vulnerable while illuminated and more deadly while shrouded in darkness. They’re neat diversions and offer a nice taste of the full temple experience even while you’re still early on.

Big Hero 6 Characters Are Reportedly Not Coming to Live-Action in the MCU

While a recent report gave many hope that Hiro, Baymax and other characters from Big Hero 6 would be making their live-action debut in the Marvel Cinematic Universe, it appears that is not true… at least for now.

A source inside Walt Disney Pictures Animation Studios confirmed to Variety that the recent report by TheDisInsider.com about the Big Hero 6 crew joining the MCU is not currently true.

However, that doesn’t mean the heroes from the film that was inspired by a Marvel comic of the same name won’t ever join the ranks of Captain America, Thor, Hulk, Black Widow, and all of our other favorite super heroes.

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The Big Hero 6 comic series, which was published by Marvel Comics and created by Man of Action, made its debut in September 1998’s Sunfire & Big Hero 6 #1. Unlike the film’s setting of San Fransokyo, the comics were set in Japan. Furthermore, Baymax was a synthetic bodyguard that was able to transform into a green dragon.

Walt Disney Pictures Animation’s Big Hero 6 was released in theaters in 2014, and since then, Big Hero 6 has returned to comics, made an appearance in Kingdom Hearts 3, arrived on TV as a spin-off series, and so much more.

As Variety notes, Guardians of the Galaxy was an obscure Marvel comics title that has made its way to the MCU, so there is no reason to count out Big Hero 6’s inclusion in the future.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.