Why Super Mario RPG Remains The Best Mario Experience

Everyone has their favorite Mario game and remembers their first experience fondly–stomping goombas and koopa troopas, collecting stars, and making tight jumps in whichever whimsical world sticks with you, especially at a young age. With games like Super Mario World and Super Mario 64 often cited as the quintessential series entries, and seeing that evolution with the likes of Galaxy and Odyssey, it’s easy to see why these action-platformers are highly regarded and often cited as formative gaming experiences..

I’ve enjoyed those games and understand the fervor of people’s love for them, but they’re not necessarily what made Mario important in my eyes. The lens through which I’ve always understood the franchise has been Super Mario RPG: Legend of the Seven Stars, the 1996 SNES game from Squaresoft (now Square Enix). It’s a game that took the things we loved about Mario and subverted expectations. It made Mario, Bowser, and Peach allies, and it gave the series’ characters a vibrant world to live in.

Final Fantasy IV, Final Fantasy VI, and Chrono Trigger were already among the SNES greats, but Square had one last game in it before jumping ship to the PlayStation. And the developer’s RPG mastery transformed that beloved Mario universe into something much more than a platforming adventure. Square gave Mario the Final Fantasy treatment with unique story arcs, the development of existing characters, new faces that quickly became favorites, an ingenious combat system, and an unforgettable soundtrack. On its own merits, Mario RPG stands among the genre’s greats.

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I didn’t have a strong attachment to the Mario franchise at the time. But I did have those SNES RPGs that tested my reading comprehension and problem solving skills at a young age. Whereas Final Fantasy and Chrono Trigger were relatively dark and brooding (which is why I cherish them), Mario RPG was a breath of fresh air–whimsical, light-hearted, and a pleasant world to be in.

Towns and villages were full of goofy characters that made the world feel alive, and let you peer into the goings-on of the Mushroom Kingdom and beyond. While traveling through the mines, forests, sunken ships, and sky-bound towns, you’d help the folks of these places take back what’s theirs, instead of just skittering through them and hopping on heads. In doing so, you’d earn the respect and support of the Mushroom Kingdom’s denizens as you try to return things back to normal.

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Mario RPG never takes itself too seriously, and it shows in its characterizations. Mario’s role as a silent protagonist works, especially when he has to communicate with others in the story with all the instances of silly charades he has to play. Bowser gave off a low-key tsundere energy while Peach delivered a sass and fighting spirit that she never got to show off before. They also came together with newcomers like Mallow; although he might be a big crybaby, his journey to develop his own strength and place in the world was heart-warming. And don’t get us Geno stans started. The toy-come-to-life is of few words and gives off a badass vibe with his stern attitude and powerful moveset.

The whole reason Bowser begrudgingly joins forces with Mario and Peach is to take back his castle from Smithy, this gigantic sword that overtook his keep and spread his minions across the land. It’s a mutual enemy that flips the whole damsel-in-distress trope that Mario RPG pokes fun at. Even the other villains you want to take down with ferocity are actually just really strong goofballs. Take Booster and the whole level of Booster’s Tower, for example. His clownish ass taunts and laughs at you as you chase him up his tower, but along the way is a masterclass in physical comedy–puzzles like matching the portraits of Booster’s ancestors, avoiding bombs he throws from his little train cart, and dodging his goons from exposing you hiding behind curtains. So many memorable moments of absurdist humor can be found throughout Mario RPG and it’s a tone that other RPGs (and Mario games) just didn’t have room to do.

The game also hits many of the core JRPG tenets with aplomb and a particular kind of execution, which comes through in the turn-based battles. Everyone has their own special weapons that all function differently: Mario’s hammers or koopa shells, Bowser claws or chain chomps, and Peach’s slapping gloves or parasols, and so on. Everyone had their unique spells that also required your attention and input. Battles kept you engaged because attacks, spells, and defending yourself aren’t complete without the perfect timing of button presses. It was an active element for a turn-based system that pulled from a key element of the core Mario games, and that was carried into the Paper Mario series.

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Mario RPG was filled with secrets, references, and memorable battles, too. The best of all being the optional (and extremely tough) boss fight against Culex. It felt like I had earned something worthwhile just to unlock the fight itself and hear the Final Fantasy IV boss theme play in a Mario game. Even after so many attempts, it was a genuine accomplishment for me to finally defeat him, and a genuine surprise to hear the Victory Fanfare tune afterward. It was a profound moment, capped by Culex’s words, “Perhaps in another time, another game, we may have been mortal enemies… Let us part as comrades in arms,” as the iconic Crystal Prelude played in the background.

Just like various Final Fantasy games, however, the thing that has kept my memories of Mario RPG alive and fresh over the past 25 years is the soundtrack. I don’t think I’ve ever written about an RPG without exploring how its music contributes to the experience and how I’ll remember the game itself. Mario RPG is full of joyous melodies that instill a sense of adventure and pleasantness, but also has some low-key sinister tunes that express danger and intimidation at the right moments. I think that what most people know about Mario RPG’s soundtrack is that infectious melody from “Beware The Forest’s Mushrooms.” It’s the perfect example of how standout melodies are supported by rhythms and harmonies in the background to make a song sound full with the various 16-bit-era instrumentals playing off each other to create a complexity only the best composers can do.

That’s a credit to Yoko Shimomura, who has a deep history of recognizable work that puts her in the conversation with some of the best game composers–Kingdom Hearts to Final Fantasy XV, Mario and Luigi subseries, and dozens of other games. But what she did for Mario RPG is what cements her legacy as one of the all-time greats.

Among the many iconic melodies from Mario that have pervaded pop culture, Mario RPG has the depth and range that stands with some of the best in games. As our favorite games of yesteryear start to age and become more and more a product of its time that evokes nostalgia, the music that captured our experiences with these games are timeless.

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Mario RPG ticks off all the boxes of what makes an RPG great, especially from its era: great music, banding together to fight a common enemy, fun turn-based battles, a great sense of finality, and even some heartfelt goodbyes. Only in recent years have I let myself be more vulnerable when it comes to video game storytelling, and I’ve expressed as much in covering Persona, Yakuza, and Final Fantasy XIV. But I actually think my first teary-eyed moment came at the end of Mario RPG when it was time for Geno to return to action-figure form. He was such a badass dude, and my favorite party member to use. His animations, skillset, demeanor, and design were just so damn cool to me. Six-year-old me wanted to be cool like him, too!

JRPGs do this all the time and I should know better by now, but if there’s anything that’ll turn me into a puddle of tears, it’s a proper hero’s goodbye. If memory serves me right, Geno left with a grace and modesty that only fit his character.

Not often does a Mario game build a genuine narrative connection to individual characters. As a fairly sensitive kid, seeing Mallow be accepted with his insecurities and overcome the perception of being a “wimp” meant something to me. And even though Mario doesn’t say a word, his physical expressiveness and willingness to fight showed a side of him you don’t always see. That Mario who fought alongside Bowser, Peach, Geno, and Mallow and took the time to help each town and its people stave off evil, that’s the Mario I know and love.

How often do we get to look at a Mario game in this way? Not often at all. Mario RPG contains an experience you truly can’t get from any other game in the franchise. It’s one of the most imaginative takes on the Mario universe, and it’s that Squaresoft touch that captured the magic of RPGs while fitting it perfectly into the context of a Mario game to make it their own. Across the board, Mario RPG wasn’t just an impressive adaptation of the essentials of a Mario game, it’s also recognized as one of the best RPGs of the era, transcending Mario tropes in ways that still stand out to this day.

Resident Evil Village: Capcom Warns Fans About Early Access Scam Emails

Capcom is warning Resident Evil fans to be aware of any “Early access invitations” to play Resident Evil: Village as these are fake messages designed as scams.

In an email that Capcom has sent out, the company advises anyone who has received an “Early Access” invitation to play the upcoming Resident Evil game should not accept as these appear to be phishing attempts from a third-party. This is not long after Capcom itself was a victim of a data breach that appears to have impacted employees.

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Capcom says the sender address is displayed as “no-reply(at)capcom(dot)com”

Here’s Capcom’s full email warning below:

Hello,

We hope you’re very well.

We’re sending this message as we’ve been made aware that there are currently emails circulating that pretend to contain “Early Access invitations” to Resident Evil Village. The sender address is being displayed as “no-reply(at)capcom(dot)com”.

We want to inform you that these messages are NOT from Capcom and appear to be phishing attempts by an unauthorized third party. If you have received such a message, please DO NOT download any files or reply, and delete the message immediately.
If you are unsure of the authenticity of correspondence from Capcom, please contact us directly to verify.

Resident Evil Village will be released on May 7, 2021, and given how the release date is fast approaching these scammers appear to be taking advantage of fans’ anticipation. So if you see an email from Capcom that looks too good to be true, it is. Not to mention there already appear to be Resident Evil leaks online.

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Meanwhile, you can check out IGN’s full, genuine Resident Evil Village coverage, including our interview with the developers on the design of the popular Lady Dimitrescu.

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Matt T.M. Kim is News Editor at IGN.

Capcom Warns Players Of Resident Evil Village Early Access Email Scam

A PSA for Tall Vampire Lady enthusiasts: Beware of a phishing scam going around in email inboxes claiming to offer early access to Resident Evil Village.

Capcom issued a statement to GameSpot warning players of the scam: “We’re sending this message as we’ve been made aware that there are currently emails circulating that pretend to contain ‘Early Access invitations’ to Resident Evil Village. The sender address is being displayed as ‘no-reply(at)capcom(dot)com’.”

“We want to inform you that these messages are NOT from Capcom and appear to be phishing attempts by an unauthorized third party. If you have received such a message, please DO NOT download any files or reply, and delete the message immediately,” Capcom concludes.

Capcom has had its fair share of data breaches recently. In November 2020, a hacking group called Ragnar Locker accessed Capcom’s internal networks and possibly compromised personal information of employees and customers. Snippets of alleged RE Village spoilers have also been floating on the web, though it is unknown if the leaked info came from the November breach.

A RE Village demo is currently available to play, but only on PS5 consoles. Dubbed the Maiden demo, the snippet doesn’t feature protagonist Ethan Winters nor any combat. It’s a teaser with the aim of giving players a “real feel for the visuals and audio,” according to producer Pete Fabiano. You can check out our spoiler-free RE Village Maiden demo walkthrough.

A second demo should be available in the Spring and will not be PS5-exclusive.

Resident Evil Village releases on May 7, 2021 and will be available on PC, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One. For more info, check out our RE Village preorder guide.

Now Playing: Resident Evil Village – Official 3rd Trailer

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Los Angeles Area Movie Theaters Could Re-Open This Weekend

Los Angeles, one of the nation’s biggest theatrical exhibition markets, is poised to re-open its movie theaters as soon as this weekend depending on the outcome of a meeting of local health and state officials later this week. During a recent visit to a mobile vaccination clinic, Governor Gavin Newsom indicated movie theaters and theme parks could be coming back to life sooner rather than later–and with restrictions still in place.

It all depends on the COVID-19 vaccine and the impact it seems to be making. By Friday, Newsom says, 2 million vaccines will have been administered, an impressive milestone that also represents a hopeful dent and reversal in coronavirus trends.

“Moving through the weekend and into next week, you will see more activity, more loosening,” predicted the governor (via Deadline). “That’s encouraging and I hope people will be enthusiastic about what this means moving forward, because we have a series of other thresholds and other goals that will allow us to move forward with more clarity, more conviction and more confidence as we move through the next few weeks and the next few months.”

As of this writing, the expected restrictions will allow movie theaters to reopen at 25 percent capacity or 100 people, whichever is less–and outdoor live events like concerts and sports will be allowed to reopen at 20 percent capacity. According to The Hollywood Reporter, the larger Los Angeles market accounted for nearly 9 percent of all box office revenue in 2019.

If this is the beginning of a new nationwide trend, then it recasts our lists of the biggest movies to watch for in 2021 and all movies delayed by COVID-19, so far, in a new light.

WandaVision: Hot Toys Reveals a Magical Wanda Maximoff Figure

Warning: this article contains some spoilers for the final episode of WandaVision!

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Now that WandaVision has completed its nine-episode run on Disney+, the toy and collectible floodgates have opened. That includes Hot Toys, who have just unveiled a pair of incredible new figures inspired by the Marvel series.

Both Wanda and Vision are getting the full 1:6 scale treatment from Hot Toys again. Vision will once again sport his familiar green MCU costume, albeit it with a vastly upgraded body compared to the previous Avengers: Age of Ultron and Captain America: Civil War figures. As for Wanda, Hot Toys is tackling her new comic book-inspired Scarlet Witch costume that debuted in the series finale. Check out the slideshow gallery below for a closer look at both figures:

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The Scarlet Witch not only features a detailed recreation of Wanda’s new MCU costume, it also includes a brand new head sculpt featuring Elizabeth Olsen’s likeness. This is the first Hot Toys Wanda figure to feature sculpted hair rather than rooted hair. The figure also includes multiple hands (including some that are translucent pink), a posable, removable cape and a display base.

The Vision figure also includes interchangeable hands and a matching display base, but he has a neat accessory of his own. The figure includes a backdrop depicting the magical energy field of the Hex.

Both figures are available to preorder through Sideshow Collectibles and other retailers, with a projected release window between July and September of 2022. Scarlet Witch is priced at $275 and Vision is priced at $250.

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For more on WandaVision, see IGN’s breakdown of every Marvel and sitcom Easter egg in the series and learn how the series finale sets up Doctor Strange 2. Then find out why head writer Jac Schaeffer didn’t want the series to have a main villain like Mephisto.

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Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Former Overwatch MVP Sinatra Suspended From Valorant Following Sexual Assault Allegations

Valorant pro esports player Jay “Sinatra” Won has been suspended from the competitive game and his team, the Sentinels, following an investigation into sexual assault allegations.

Cleo Hernandez posted a 10-page document about her and Won’s nine-month relationship. In the lengthy statement, Hernandez detailed a relationship filled with “months of up and down fighting,” instances of Won gaslighting and laughing at her, and other forms of physical and emotional abuse. Hernandez went in-depth about specifics and explicits in her statement, sharing text exchanges between her and Won, screenshots of DMs, and harrowing memories.

“I have avoided talking about any aspects of me and Jay’s relationship for over a year,” Hernandez wrote at the top of the post. “I never spoke about it mostly because this is horrifying and also because I’ve seen the way women in our community are treated when they try to talk about being hurt by prominent figures. I know he will use his platform and his fame to try and take me down and say this isn’t true because that’s who he is.”

As a result of these allegations, both Valorant developer Riot Games and the Sentinels have suspended Sinatra while an internal investigation is underway. Furthermore, Sinatra will no longer compete in the Valorant Champions Tour slated to take place this weekend.

Sinatra has yet to publicly comment on these allegations or the investigation.

Sinatra was a household name in the Overwatch League, leading the San Francisco Shock to the 2019 grand finals–and winning the entire thing. He also won the MVP award in the same year. He transitioned from Overwatch to Valorant in April 2020, saying he “lost [his] passion.”

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Better Call Saul’s Sixth And Final Season Starts Filming

Production on the sixth and final season of Better Call Saul has officially begun. Showrunner and co-creator Peter Gould made the announcement on Twitter, sharing a photo of the clapperboard with an image of Bob Odenkirk as “Gene” from Better Call Saul’s flash-forward scenes where he gets a new identity as an employee at Cinnabon.

The image also confirms that episode 1 of Season 6 is directed by Michael Morris, who directed three earlier episodes of the show. The director of photography is Marshall Adams, who has worked on Better Call Saul and the Breaking Bad movie El Camino.

Similar to the final season of Breaking Bad, it appears all hell is going to break loose in Season 6 of Better Call Saul. If you’re up to date, you know that Season 5 ended in a dramatic fashion, setting up a lot of action to come.

Odenkirk, who plays Jimmy McGill/Saul Goodman, told Collider that “the wheels come off” in Season 6 and the show “explodes in a million directions.”

Odenkirk told The Hollywood Reporter something similar, saying he expects the final season to be “supremely intense.”

“I can’t wait for the fireworks, really,” he said. “Our show is a bit of a slow burn over the past few years, and [showrunners Vince Gilligan and Peter Gould] build up. There’s certainly exciting moments throughout, but towards the end, it gets super supremely intense.”

The season itself was scheduled to debut in 2021, but that may no longer be the case due to issues related to COVID-19 that impacted the schedule.

In addition to Better Call Saul, Odenkirk will be seen in the new Universal movie Nobody from the producers of John Wick–the first trailer premiered at the Super Bowl.

Animal Crossing Shamrock Day Seasonal Items Available Now For A Limited Time

Shamrock Day seasonal items have arrived in Animal Crossing: New Horizons. From now until March 17, you’ll be able to grab clothing and other items celebrating St. Patrick’s Day. As usual, most of these items will be sold through Nook Shopping, but they’ll rotate each day, so you’ll need to check the catalog daily to grab them all.

In addition to the new Shamrock items, the Able Sisters’ shop is selling Shamrock-themed clothing and accessories. You’ll be able to purchase a Shamrock suit, Shamrock hat, Shamrock sunglasses, and Shamrock shoes from the tailors until March 17. Unlike the Nook Shopping items, these don’t rotate out daily, so you can grab the entire ensemble in one go.

Finally, you can also get a recipe for a Shamrock wand from balloons. You can see the full list of Shamrock items, along with their price and how to obtain them, below.

Item Price How To Get
Shamrock soda 1,000 bells Nook Shopping
Shamrock doorplate 1,200 bells Nook Shopping
Shamrock rug 1,500 bells Nook Shopping
Shamrock suit 3,000 bells Able Sisters’ shop
Shamrock hat 1,320 bells Able Sisters’ shop
Shamrock sunglasses 1,100 bells Able Sisters’ shop
Shamrock shoes 1,680 bells Able Sisters’ shop
Shamrock wand N/A Balloon

Those aren’t the only seasonal items available now in New Horizons. You still have a few more days to grab a special pie for Pi Day. That item can be ordered from Nook Shopping until March 14 and costs 314 bells.

The March seasonal items were added as part of New Horizons’ 1.8.0 update, which also introduced a line of Super Mario furniture and clothing to the game. Following the update, Nintendo gave its official Animal Crossing Dream Island a Mario makeover. If you visit the island between March 9-24, you’ll complete a My Nintendo Mario mission.

In other Animal Crossing news, New Horizons’ next update is slated to arrive around March 18 and will add Sanrio-themed content to the game, including new furniture, clothing, and even villagers that you can invite to live on your island. An Animal Crossing Build-a-Bear collection is also coming soon.

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Rick & Morty Season 1-4 Complete Timeline: A Chronological Breakdown Of The Madness

It’s not a stretch to say Rick & Morty is one of the most ridiculous shows on TV. The series, which follows the wild misadventures of mad scientist Rick Sanchez and his grandson Morty, is beloved by many and will likely continue running for years to come on Adult Swim. Until Season 5 premieres, though, it’s a good time to get fully reacquainted with Seasons 1 through 4.

Honestly, Rick & Morty can be a tough show to track. It ventures around the multiverse, introduced infinite versions of its primary characters, and even jumps around through time. With so many events happening in so many places and times, you’d think it would be difficult to lay out a timeline of what’s happened thus far on Rick & Morty. Of course, that’s not going to stop us.

Take a look at our complete Rick & Morty Seasons 1-4 timeline above. Then, since all we’re doing is waiting for the series to return anyway, take a look back at some of our favorite Season 4 Easter eggs, as well as an update on the future of the series. Spoilers: The writers are way ahead of schedule!

Rick & Morty airs on Adult Swim. Episodes are also available on HBO Max.

The products discussed here were independently chosen by our editors. GameSpot may get a share of the revenue if you buy anything featured on our site.

Now Playing: Rick and Morty Complete Timeline (Seasons 1-4)

Valheim’s Wholesome Community Establishes Body Recovery Squad To Retrieve Lost Items

Valheim players are combating the frustration of losing everything after death by establishing and dispatching a Body Recovery Squad that ventures out to retrieve all lost items.

The Body Recovery Squad was recently set up through a dedicated Discord server. Their goal is for community members (or operators) to aid players in recollecting everything they lost after dying. This is done by players joining the server, entering a channel called #assistance-application, and pressing the “SOS” button. Once the message has been received, an operator will get in touch with that player in question to organize and execute the item recovery effort.

There are no stipulations for the assistance and it doesn’t matter where a player’s tombstone is located. The Body Recovery Squad, once mobilized, will complete the mission at all costs. Players aren’t required to compensate the Body Recovery Squad; the group does it all for free.

The Body Recovery Squad founder Lucas (aka Rim Jaynor) detailed the rationale behind the group in a brief interview with Eurogamer. After nearly encountering a similar fate–losing everything when battling a deathsquito–but being lucky enough to have “a portal close by,” Lucas thought of the other players who might not escape death and are forced to start over. This thought caused him to establish the Body Recovery Squad as a way to help other players.

“That singular moment, losing everything, can be so detrimental to players and has caused some to quit playing the game entirely,” Lucas said. “I thought to myself, what if it didn’t have to be that way? What if there was a lifeline out there that helped players keep going?”

The Body Recovery Squad currently has 15 operators willing to assist players less fortunate. That number is likely to grow, as Lucas said he received over 50 new operator applications last week. Through the Body Recovery Squad, Lucas is hoping to “foster a great community.”

“We aren’t doing this to make money, we aren’t doing this because we want some reward–we are doing this to help foster a great community,” Lucas said. “It has been such a pleasure so far being able to help other players and give them a lifeline when they get into trouble.”

Any Valheim player can sign up to become an operator through a Google form, though the Body Recovery Squad currently is no longer accepting applications at this time.

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