Apex Legends’ New Character Is a Jetpack-Equipped Titanfall Throwback

The latest addition to Apex Legends’ character roster is Valkyrie, the daughter of Titanfall 2 villain Viper. And while she may not have a Titan herself, her kit is a direct tribute to her dad’s Northstar mech.

Valkyrie’s key equipment is her jetpack, and her kit is built around that feature. The ‘VTOL Jets’ make her incredibly mobile, replicating the flying nature of the Northstar Titan. That’s just the start of the mech similarities, though; like a Northstar, Valkyrie has a Missile Swarm that deploys from shoulder-mounted launchers. Respawn compares this ability to a “mini Bangalore ultimate”, although expect much lower damage. The explosions do stun, though, so affected enemies will experience a short debuff to movement and aim speed.

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Her ultimate ability is Skyward Dive, which is effectively a team evacuation manoeuvre in which Valkyrie picks both her teammates up and soars into the sky as a trio. This can help an entire team escape danger and redeploy in a more advantageous position.

Skyward Dive will also activate Valkyrie’s Titanfall-style HUD (in fact any high-altitude move will activate this, be that using launch pads or the initial jump at the start of a match.) This HUD will highlight any enemy player that Valkyrie has line of sight on, within a certain range. This helps provide valuable intel before hitting the ground.

As a recon class, Valkyrie can use the beacon terminals around the map to learn where the next ring will be located. She can obviously reach these thanks to her VTOL Jets, but it should be noted that the jetpack has limited fuel on a slow cooldown, so fuel consumption should be on the mind of every player. The VTOL jets are also loud, so draw attention. And while in the air, you’ll have to turn the jets off to be able to use your weapons again (although thankfully you can use the Missile Swarm mid-flight if you have it ready).

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In addition to Valkyrie, this season of Apex Legends introduces a new weapon: the Bocek compound bow. This medium range precision bow and arrow has all the hallmarks of a classic video game bow; slow but quiet, huge damage, and difficult to master. It uses a new bespoke arrow ammunition type, which will be difficult to find, but they can be retrieved from the environment if you miss, or the deathbox of a player you kill.

To help make the Bocek versatile, a Shatter Cap hop-up can be fitted to it, which turns the bow into a close-range shotgun-style weapon, shooting multiple scatter arrows at a time. For more confident users, the Deadeye’s Tempo hop-up provides a buff to drawback speed if you can repeatedly fire on the ‘beat’ of your bow pull.

Valkyrie and the Bocek will both be added as part of Apex Legends’ Legacy update, which goes live on May 4. Additionally, a brand new 3v3 mode will be available, called Arenas.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

Apex Legends Adds a New Permanent 3v3 Arena Mode

The upcoming season of Apex Legends, Legacy, is set to add a new, permanent 3v3 game mode called Arenas.

Arenas is not a battle royale, but is instead a multi-round 3v3 mode with similarities to games like Valorant and Counter-Strike. Players fight on maps much smaller than those used for the battle royale, and have just one life per round to out-play the other team. Conclusive games can be over in three rounds, but a match can go as far as nine rounds and into sudden death if teams are unable to out-smart their opponents.

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While you will use the same weapons and characters as you do in the main Apex Legends battle royale mode, Arenas is a very different looking game type. For starters, there is no looting at all. Instead, a shopping phase before each round will allow players to purchase weapons, consumables, and upgrades. You can also purchase character abilities; to keep the characters balanced for this mode, you’ll have to buy charges of their tactical and ultimate abilities in this phase, rather than the battle royale’s cooldown system. Currency for the store is provided at the start of every round, with bonuses awarded for kills and wins, much like in other tactical PvP shooters. Player equipment is reset at the start of each round to prevent power snowballing and keep matches to a swift average of 15 minutes.

While there’s no classic-style looting, there are still equipment bins around the map that contain consumables, as well as currency pickups that will allow you to buy better gear in the next round. Additionally, a supply drop will land halfway through a round containing three weapons, the rarity of which will increase round by round.

Map design is much closer to traditional Apex Legends than the lanes of Counter-Strike; while much smaller than battle royale maps, they have stretches of open ground and named locations to fight over. The classic battle royale circle is also part of the mode, and staying inside it is a major part of a round’s momentum.

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When Arenas launches it will have two bespoke maps: Party Crasher, set on a ship that’s crashed into a downtown plaza, and Phaserunner, a more rural, open map with long sightlines. More maps are in development, but since they will take a while three more maps have been made using segments of the battle royale maps. These will be Artillery from Kings Canyon, Thermal Station from Worlds End, and Golden Garden from Olympus. The mode will launch with its two bespoke maps and Artillery, and add the other two maps in the following weeks.

Arenas could be the start of Apex Legends being a platform for other game modes beyond battle royal, too. “We’re pretty good shooter makers, so how can we offer that in other ways?” said Game Director Chad Grenier in an Q&A session with press. “So our first step has been in Arenas. We’ve got these other things we’re doing in playtests, where we’re trying to expand even further than that, so I think you’ll continue to see some innovations and some limited time modes, and us try a few things here and there. We do hope that Apex can be more than just a battle royale game.”

Apex Legends Legacy launches May 4, and adds a new character, Valkyrie, and a new weapon, the Bochek bow and arrow, too. Both this new character and weapon will be available in Arenas as well as the main battle royale mode.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

Apex Legends: Arenas Is A New Team Deathmatch Mode Inspired By Auto Chess

Arenas is a brand-new, permanent team deathmatch mode launching in Apex Legends Season 9: Legacy (which is strangely just called Legacy, no number like past seasons). Much like Titanfall 2‘s Live Fire mode, Arenas is heavily focused on gunplay, with only two teams facing off in matches that play out over several fast-paced rounds. After getting hands-on with it, I really enjoyed Arenas. There’s no wall-running in Arenas, but it reminded me of my favorite aspects of Titanfall 2’s Pilot-focused multiplayer modes.

Following my hands-on, I got to sit down with several members of Respawn’s team to talk about Arenas. During our conversation, I was surprised to hear that the team deathmatch mode initially took inspiration from a completely different genre of game: auto chess.

“The funny story is that the inspiration for Arenas actually comes from auto chess,” Respawn lead game designer Carlos Pineda told me in an interview following my hands-on. “Auto chess has different people fighting on a grid–and that was our original idea. We thought, ‘We should do that–we should do a bunch of teams fighting each other on different parts of the map.’ But eventually we talked about it and it became different teams fighting each other on the same map but different instances. It was like a little tournament–3v3 over here, 3v3 over there, and as you win you move up until there’s only one left.”

According to Arenas designer Robert West, the first prototype for Arenas was playtested in September 2019–for those keeping track at home, yes, that’s back during Season 2: Battle Charge. Respawn has been working on Arenas for a long time. “It took place on Artillery in Kings Canyon; it was 24 players in eight squads in four 3v3 matches all at once,” West said. “The matches were at the same time and on the same map but separate instances so you were only ever fighting only one other squad at a time each round.”

This early version of Arenas played similarly to Apex Legends: Battle Royale. After both teams spawned on opposite sides of Artillery, it was a mad dash to find the best loot you could and then fight it out. It was like dropping hot with one other squad.

“The prototype was far from perfect but it gave us one point of clarity: Intense 3v3 match-ups with no third-partying felt amazing,” West said.

“And we just kept chasing it until suddenly we’re like, ‘Actually, this is really good. Maybe it should live forever,'” Respawn design director Jason McCord told me. “So then we started putting new game polish on it–like LTMs get enough to go out ’cause they only have to be out for a little while and then they’re done. But when you start saying, ‘This thing needs to live forever,’ you put a lot more work into it: All the special UI, everyone on the team is looking at it, the writing team is getting super involved and suddenly its existence lives in the lore. Arenas now has that level of polish on it and we hope it lives forever. We plan for it to live forever. We’ll be watching the queues, using every trick that we have to ensure it stays healthy.”

Arenas plays like Respawn’s take on the formula used for Counter-Strike: Global Offensive or Valorant. Unlike those games, however, there’s no objective to pursue like defusing a bomb. But much like those games, Arenas is heavily focused on two teams engaging in high-intensity gunfights on small maps that are divided into a few points of interest and clear-cut lanes.

“It’s super different from [Battle Royale],” Pineda said. “There’s always a desire for us to make games that are deep and have lots of mastery so we said, ‘We’ve got this new mode, it’s super fun to play–how do we make something that’s deep and masterful out of this?’ Strip away the multiple teams and now just focus on the head-to-head fights. Strip away the RNG and put loot into a store.”

Each Arenas match is divided into rounds. At the start of a round, you have a brief amount of time to spend a select amount of Materials to craft an assortment of weapons, healing, or ability uses. You can spend more Materials upfront if you want to be somewhat well outfitted from the start or choose to save your cash in the early rounds in order to make a big purchase in the latter half of the match–like buying a legend’s ultimate ability or fully-upgrading a gun. You’ll also earn more Materials by being a team player and getting assists or kills, or taking the time during a round to track down Material caches for your squad. Everything you buy will be lost at the end of the round.

You'll have to be strategic with how you spend your Materials prior to the start of a round--do you go all in every round or save up to make a few big purchases later on?
You’ll have to be strategic with how you spend your Materials prior to the start of a round–do you go all in every round or save up to make a few big purchases later on?

Unlike Battle Royale, there are no respawns in Arenas, so when you’re dead, you’re dead. And save for a care package that lands midway through each round, there are no weapons to loot. Arenas is designed for speed–you pick your gear, your team comes up with a strategy, you fight the other team, and then you regroup for the next round and try to figure out what went wrong and what went right. Each round typically only lasts a few minutes.

The first team to win at least three rounds and be ahead by at least two rounds wins the match. So, as an example, if the opposing team wins the first round but then your team wins the next three, you’ll win the match. But if the opposing team wins the first two rounds and then you win the next three, you have to win one more match in order to have that two-round lead. The one exception to this rule is if both teams manage to win four rounds; then the ninth round will be a tiebreaker to decide the victor.

I found my three hours hands-on with Apex Legends: Arenas to be incredibly satisfying–I came away thinking that it could easily exist as its own game. It’s built on the core of what makes Apex Legends: Battle Royale so good: an informative ping system, smooth movement controls, solid first-person shooter mechanics, well-structured map design, compelling lore, and likeable characters. In Arenas, all of that is just now funnelled through the gameplay loop of a team deathmatch instead of a battle royale. It feels a lot like what Epic Games managed to achieve with Fortnite, where the core mechanics of Save The World were used to create the very different Battle Royale.

“And so what does Apex Legends turn into? It’s really open to how people perceive it,” McCord said. “Right now, Battle Royale is still going to be where you go to get the full experience. You get pacing in Battle Royale, you get 20 minutes of adventure when you play a good battle royale match. Arenas is like going into a sparring ring and smacking some fools and figuring out who’s better. We want both of those experiences to live but if, say, we release Arenas and 100% of players go play Arenas, we will change our strategy.”

He added: “And you better believe that we’re doing similar things right now that we’re not talking about. We’re playtesting some stuff that’s different and it’s cool, and we’re asking, ‘Should it be limited-time or should it be permanent?'”

When Apex Legends: Legacy starts, you’ll be able to hop into Battle Royale or Arenas. Battle Royale will obviously be the more substantial of the two, with Trios, Duos, and Ranked playlists. Arenas will only have its one playlist, but it will launch with five maps. Three of those maps are repurposed points of interest from Battle Royale–Kings Canyon’s Artillery, World’s Edge’s Thermal Station, and Olympus’ Gardens–while the other two are brand new. For now, Respawn’s plan for the future of Arenas is to add a ranked playlist and more maps, but that could change depending on how the community takes to the new mode.

One of Arenas' new maps has a prototype phase runner, providing a means of flanking the other team or setting up a well-placed trap.
One of Arenas’ new maps has a prototype phase runner, providing a means of flanking the other team or setting up a well-placed trap.

“It’s a lot of intense planning and producing but we are going to keep doing map updates for [Battle Royale] maps like we always have, and also try to get Arenas to feel just as important,” Respawn lead level designer Dave Osei told me. “So new maps will be something to look forward to. The team is definitely very busy but we’re aware of what we can and can’t do with the time we have.”

Additionally, Apex Legends’ story will occasionally be told through Arenas–so, from now on, we’ll have to scour Arenas’ maps for new content teasers in the same way we look through the Battle Royale’s maps and Apex Legends’ firing range. The introduction of Arenas actually marks one of Apex Legends’ strongest ties to Titanfall, as the person who runs it is Ash, an Apex Predator you face in Titanfall 2.

“We’re definitely going to utilize Arenas the same way we utilize Battle Royale,” Respawn senior writer Ashley Reed told me. “Ash is back in the picture–she showed up in Season 5, made a brief appearance in Season 6, and then disappeared. And now that she’s back, what does that mean for all the people that were involved with her in some way, especially sweet, sweet Pathfinder? That’s something we’re definitely interested in: Utilizing every aspect of Apex to push forward our story.”

Apex Legends: Legacy begins on May 4. Alongside Arenas, the season adds new playable character Valkyrie, a new point of interest to Olympus (a crashed ship full of infected crewmembers and a monstrous plant), and the Bocek Compound Bow. Additionally, Legacy will see several character and weapon balancing changes (such as the Peacekeeper returning to ground loot while the Triple Take goes into care packages) and the return of World’s Edge to the Battle Royale playlists.

Now Playing: Apex Legends Legacy Hands-On Impressions

Dragon Quest Builders 2 Coming To Xbox Game Pass On May 4

Dragon Quest Builders 2 is officially headed to Xbox for the first time and will be available on console, PC, and Xbox Cloud Gaming on May 4. The Dragon Quest spin-off sequel from publisher Square Enix originally launched in December 2019 for the Nintendo Switch and PlayStation 4, arriving on PC a few months later.

Microsoft confirmed the news after store pages for the game began appearing online and leaking the existence of the game. If you’re not currently a member of Xbox Game Pass or Xbox Game Pass Ultimate, you’ll be able to purchase Dragon Quest Builders 2 for $50.

In our Dragon Quest Builders 2 review, critic Heidi Kemps praised the game for building on the strong foundation that its predecessor had established.

“Dragon Quest Builders 2 is a great game, combining exploration, sandbox-building, questing, and town-management into a delightful package that will gladly suck up your time and put a big smile on your face,” Kemps said. “It’s the sort of game that you’ll intend to play for a little while, only to find that hours have flown by once you manage to actually put it down.”

In other Square Enix news, the publisher has joined the growing roster of E3 2021, alongside other recent publisher additions such as Capcom, Bandai Namco, and Sega. With a busy year ahead of it that includes the newly-released NieR Replicant ver.1.22474487139 and the upcoming Final Fantasy VII Remake Intergrade, the company has no shortage of content to show off and is currently inalizing its reveal line-up.

Now Playing: Dragon Quest Builders 2 – First 26 Minutes Gameplay

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Roku Is Warning Customers YouTube TV App Might Disappear

Roku users may soon have issues finding YouTube TV on their devices. In an email sent to its YouTube TV users, Roku is now warning that the app may go dark. This is due to recent negotiations in which Google allegedly wants conspicuous placement for YouTube in all search results and to block results from other providers. News of the brewing standoff was first reported by Axios, which has also published the email alerting customers.

“Recent negotiations with Google to carry YouTube TV have broken down because Roku cannot accept Google’s unfair terms as we believe they could harm our users,” reads the email. “While we are deeply disappointed in Google’s decision to use their monopoly power to try and force terms… we remain committed to reaching an agreement with Google that preserves your access.”

Roku is also indicating that in these negotiations, according to Yahoo News, Google has allegedly “threatened to set chipset and memory requirements for devices that would raise hardware prices.” Such a move would therefore, potentially, give Google’s Chromecast device an unfair competitive advantage, which a Roku spokesperson argued would be “predatory.”

Google, which has a long history of skirting antitrust issues, has not yet responded publicly. Neither Roku nor Google are strangers to these types of disputes. Last year, it took months and months for NBCUniversal and Roku to broker an agreement that would allow the Peacock streaming platform to be made available on Roku-enabled devices, and the same was true of HBO Max.

Earlier this year, Roku released estimated data from 2020 indicating that it closed out the year with a total of 51.2 million active accounts. During the pandemic, the company says it created approximately 14 million accounts, and that in the fourth quarter of 2020 alone, its viewers watched a total of 58.7 billion hours.

Last Of Us TV Show Adds New Directors Who Have Released Celebrated Films

HBO’s The Last of Us TV show has added two new directors, both of whom have released highly regarded films. The new directors are Jasmila Žbanić and Ali Abbasi, according to a report from Variety.

Žbanić recently released Quo Vadis, Aida, which was nominated for Best International Film at the Oscars. It didn’t win, but getting a nomination is a big deal. It did win the Film Independent Spirit Award for best international film this year.

Abbasi, meanwhile, won the Un Certain Regard award at the Cannes Film Festival for his 2018 movie Border, which is also known as Gräns.

Johan Renck, who directed HBO’s Chernobyl, was originally attached to direct the pilot for The Last of Us, but he would later drop out. Kantemir Balagov (Beanpole) came in to replace him.

It is not immediately clear how many episodes are in Season 1 for The Last of Us, and the Variety report didn’t have any word on the breakdown between Žbanić and Abbasi as it related to which episodes they will direct.

Craig Mazin, who wrote Chernobyl, is attached as a writer for The Last of Us TV show alongside the writer-director of the game, Neil Druckmann.

Bella Ramsey (Game of Thrones) and Pedro Pascal (Game of Thrones, The Mandalorian) have signed on to play Ellie and Joel, respectively. Gabriel Luna (Agents of Shield) has been brought on to play Tommy. A recent report said cameras would start rolling on The Last of Us TV show in Canada this July.

Recently, Druckmann spoke about how the Last of Us TV show will deviate significantly from the games. “Some of my favorite episodes so far have deviated greatly from the story, and I can’t wait for people to see them,” he said.

As for the game series, Naughty Dog might make The Last of Us 3, or potentially a new IP, as its next game. On the more immediate horizon, Naughty Dog is developing a standalone Last of Us multiplayer game. In other news, a recent report said Naughty Dog is also working on a Last of Us remake for PS5.

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Gears Pop Officially Shuts Down Today

The mobile Gears of War spin-off Gears Pop has officially shut down. The real-time strategy mobile game inspired by hits like Clash Royale first launched in 2019.

Developer Mediatonic announced the closure date last October. In its original shutdown notice, it stated that it was “no longer feasible” to keep developing more content, provide support, and address bugs. The studio also issued refunds for any purchases made within 90 days before the announcement, from July 30, 2020 through October 28, 2020.

As the game was winding down, Mediatonic gave remaining players a leg-up by reducing purchase costs and giving out freebies like a guaranteed legendary character.

In March, Mediatonic was bought by Epic Games, seemingly driven by the standout success of Fall Guys: Ultimate Knockout. That game is a battle royale platformer, and Epic Games is very well-known these days as the studio behind the similarly massive hit battle royale shooter Fortnite. The decision to shut down Gears Pop was made before this acquisition, though.

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Animal Crossing: New Horizons Update Launches April 28, “New Wrinkles” Teased For Upcoming Events

The next update for Animal Crossing New Horizons has been announced by Nintendo for April 28, bringing a trio of returning holidays to celebrate across May and June. Curiously the official tweet from Animal Crossing about the update mentions “new wrinkles” involving these events, but no new details are specified in the announcement.

First up is the May Day celebration, starting April 29 and ending May 7. Players will receive a May Day ticket that gives them one-time access to a “rather interesting island.” The announcement from Nintendo UK confirms this year’s island will not be the same as last year’s May Day Maze, but Rover, the train-riding cat from the original Animal Crossing, will return.

Next is the International Museum Day event taking place May 18 to May 31. Upon visiting the museum and talking to Blathers, players can receive a stamp card that can be filled out by viewing exhibits. All four wings of the museum–insects, fish, fossils and art–will contain unique stamps to collect throughout the event.

Finally is Wedding Season June 1 to June 30, and Cyrus and Reese from Animal Crossing New Leaf will return to Harvey’s island for their first anniversary. Players can meet with the happy couple, decorate the photo studio, and take special wedding photos with them throughout the month of June. New wedding-themed clothing and furniture options will be available all month long in both Nook’s Cranny and the Able Sisters’ shop. The update will also make new seasonal items available throughout May and June, including items themed around Japan’s Children’s Day (April 28 to May 5), Mother’s Day (all of May), the UK’s Cheese Rolling event (May 22 to May 31), Father’s Day (all of June) and more.

The previous update for Animal Crossing: New Horizons brought prom season to the island with special clothing options as well as April Fools’ Day activities. The game continues to sell well a year after its launch, ranking eighth on the March NPD sales list, so more updates can be expected throughout the summer and beyond.

Now Playing: Animal Crossing: New Horizons – “Your Island In April” Update Trailer

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PlayStation’s Next State Of Play Coming April 29: Here’s How To Watch

Sony’s next State of Play event is coming up very soon. The company announced on Monday that the next State of Play will debut this Thursday, April 29. It will focus on Ratchet & Clank: Rift Apart, but it remains to be seen what other games might show up.

Sony State Of Play Livestream Start Time (April 29)

  • 2 PM PT
  • 5 PM ET
  • 10 PM BST
  • 7 AM AET (April 30)

What We Know Will Be There

Insomniac’s Ratchet & Clank: Rift Apart is the “focus” of the State of Play broadcast. The studio will showcase more than 15 minutes of new gameplay for the title that arrives on June 11. This will be in addition to the brand-new Rift Apart gameplay that Sony just released, which revealed a new protagonist, Rivet.

The YouTube description for the State of Play says the event will have 15+ minutes of new Rift Apart footage and a new look at two indie games. “This Thursday, feast your eyes on more than 15 minutes of new Ratchet & Clank: Rift Apart footage, plus a quick look at a pair of upcoming indie titles,” the description says.

For what it’s worth, Sony did not give the April 29 State of Play much fanfare. There was no PlayStation Blog post dedicated to announcing the State of Play; instead, the announcement came at the bottom of the blog post about Rift Apart’s new trailer.

The last State of Play before this was held in February. The 30-minute broadcast included news and updates on 10 games for PS4 and PS5, including Deathloop, Returnal, and more.

How To Watch

The April 29 State of Play will be broadcast through the official PlayStation Twitch and YouTube channels. Given that, we should be able to embed the presentation so you can watch right here on GameSpot.

Keep checking back with GameSpot for more as we learn more about this Thursday’s State of Play and what to expect from it.

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