This Year’s Olympics Will Have A Tie-In Virtual Sports Series

In line with the International Olympic Committee’s goal to “encourage the development of virtual sports and further engage with video gaming communities,” the Olympics will be getting its first ever gaming series this year. Dubbed the Olympic Virtual Series, it will feature five virtual versions of Olympic sports in a separate event, which will take place before the actual Olympics kick off in July.

Sadly the Olympics hasn’t included esports like DOTA or CS:GO on its roster, and many of the top-name sports sims are missing from the line-up as well. The event does include Konami’s eBaseball Powerful Pro Baseball 2020 in collaboration with the World Baseball Softball Confederation, fitness app Zwift partnering with the Union Cycliste Internationale, and Virtual Regatta paired with World Sailing.

The biggest name on the list is Gran Turismo, who have partnered with the Fédération Internationale de l’Automobile for the competitive event. Also included is rowing, which is listed as “open format” instead of naming a publisher and a game, presumably meaning participants will just be using a standard rowing machine.

Unlike the Olympics we’re used to watching, the Olympic Virtual Series is a “mass participation series” which will allow anyone to compete from home presuming they have the right software or equipment. The Gran Turismo event, for example, invites players to “Become the best racer in the virtual world and be crowned in the first ever Olympic Virtual Series!”

Details on how people can participate, enter, or just watch are still a little hazy, however. The announcement on the Olympic Channel says “all five OVS events will differ in form and concept and will operate via the sport’s respective publisher platform,” and that “additional information on how to participate, as well as prizes included with select events, will be announced in due course.”

The Olympic Virtual Series is due to take place from May 13 through to June 23, finishing up a month ahead of the Olympic Opening Ceremony on July 23.

Now Playing: Gran Turismo 7 Gameplay | Sony PS5 Reveal Event

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PGA Tour 2K21 Will Improve Club Swinging In A Future Update

PGA Tour 2K21 was generally well-received, but one piece of consistent feedback is that club swinging can be improved. People have complained and voiced their opinions that the swing animations could look and perform better.

2K Sports is now responding to this feedback and has announce that “some adjustments” are on the way to club swinging to bolster authenticity and improve gameplay. Unfortunately, 2K’s statement is extremely vague; it doesn’t mention any specifics on what’s changing.

2K Sports did not say when these promised swing changes will be released. The game launched all the way back in August 2020, so it’s noteworthy that the studio continues to patch the game so long after release when a new entry is presumably coming up soon.

The PGA Tour 2K series won’t be the only major licensed golf game on the market for much longer, as EA Sports has revived its PGA Tour series and will launch a new game called EA Sports PGA Tour featuring all four Major tournaments, including The Masters.

2K’s golf series got a major boost recently as well, signing Tiger Woods to a multi-year exclusive deal that will see the golfer consult on the franchise.

For more, check out GameSpot’s PGA Tour 2K21 review. “PGA Tour 2K21 improves on the mostly stellar foundation of The Golf Club series, offering the most realistic and pure golf experience in a game to date,” reviewer Steven Petite said.

Now Playing: PGA Tour 2K21 Gameplay — Scoring 59 At TPC Summerlin

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James Gunn Has Finished The Guardians Of The Galaxy Holiday Special Script

James Gunn has finished writing the Guardians of the Galaxy Holiday Special. The writer/director has posted an image of the script’s cover on Twitter.

The Guardians Holiday Special is scheduled to hit Disney+ in December 2022. The image shows the first draft of the script, with the date of April 22 on it. Gunn accompanied it with the caption “This is the wrapping. The present is inside.”

The Guardians Holiday Special is set to shoot during the production of Guardians of the Galaxy Volume 3, which is expected to arrive in 2023. Variety previously reported that the main Guardians cast will appear in it, and that it will “fill in the considerable storytelling gap” between the second and third movies. Gunn also confirmed to a fan on twitter that the movie will be set after Thor: Love and Thunder, which releases in February 2022 and in which the Guardians are also set to appear.

Perhaps the most famous pop culture Holiday Special of all time is the Star Wars Holiday Special. The notorious show screened once in 1978 and has never been officially seen again–although it is easily found on YouTube. Gunn has previously stated that he loved it as a kid, so it’ll be fascinating to see if there’s any influence on his own seasonal special.

In related news, Gunn’s DC movie The Suicide Squad hits theaters and HBO Max in August. Check out the most recent red-band trailer, plus this amazing Japanese poster.

New Monster Hunter Rise Plushies Up For Preorder, And They’re Adorable

Up until now, the only Monster Hunter Rise collectibles you could get your hands on have been the three Amiibo figures that released alongside the game, but that’s going to change over the next few months. Capcom is releasing a slew of adorable Monster Hunter plush toys this year. The plushies retail for $35 each and are available for preorder now on Amazon.

There will be 10 plushies in total, each a chibi version of a creature you encounter in the game. In addition to the Cohoot and Spiribird, there are plushies of some of the new monsters that Rise introduced to the series, including the Almudron, Bishaten, Goss Harag, and our personal favorite, the Tetranadon. You can take a look at all of the plushies below.

According to Amazon, the Monster Hunter Rise plushies are slated to release in batches over the next few months, so they won’t all be available at once. Each one also measures about 7.8 inches long, making them the perfect cuddly size. The aforementioned Monster Hunter Rise Amiibo, meanwhile, are sold exclusively at GameStop stores in the US and unlock special layered armor sets when scanned in the Switch games, although at the time of writing, they are sold out.

These aren’t the only new pieces of Monster Hunter merchandise on the horizon. A Kickstarter campaign for a Monster Hunter World board game is now underway. The campaign has already surpassed its crowdfunding goal, and the game is estimated to launch in September 2022.

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Naraka: Bladepoint Is a Battle Royale for Fighting Game Fans

The battle royale genre is evolving at a fast pace, with games like Fall Guys, Tetris 99, and Spellbreak proving that you don’t need guns to pull off the “Last One Standing” concept in a giant multiplayer game. Naraka: Bladepoint, from Chinese studio 24 Entertainment, is the latest large-scale multiplayer game to try and make its mark on the battle royale genre, with the hook being literal grappling hooks and an incredibly deep melee combat system that makes it feel almost like a battle royale version of Crouching Tiger, Hidden Dragon. After playing two full matches and getting a crash course on the combat system, the results so far are extremely promising.

Let’s start with the familiar: Like just about any traditional battle royale, in Naraka every match begins with you and your squad dropping into a map of up to 60 other players and scrounging for loot of increasing tiers in order to prepare for the inevitable clashes with other players. There are encroaching bubbles at given intervals that constrict the playing field; you can find weapons, armor, consumables, and more specialized pickups called Souljades that provide you with passive bonuses (including rare, game changing weapon specific ones that grant you powerful special moves) , and you fight until there’s only one team left standing at the end.

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While there are ranged weapons such as bows, rifles, canons, and repeating crossbows, most fights in Naraka were decided in the melee range, and this is where the game truly shines. Naraka’s melee combat system is fairly simple, but loaded with the kind of mind games that you’d expect from a fighting game.

It runs on a rock, paper, scissors kind of philosophy where there are regular attacks, which cannot be blocked or countered; charge attacks, which absorb and power through regular attacks; and counters, which when timed properly can deflect charged attacks and even disarm the attacker. But, as mentioned before, they are beaten by regular attacks. Smartly, the last hit of any regular attack combo is always a counterable charge attack, so an experienced player who recognizes that a person is just mashing the attack button can time a counter on that last hit and punish foes who get too predictable.

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On the other end of that, though, if I know they’re looking for a counter, I can press the crouch button in the middle of my combo string to start it all over from the beginning and punish the anticipated counter with regular attacks. Add on top of that unique hero abilities and powerful ultimates, the ability to disengage and re-engage with a grappling hook, and three melee weapon types each with their own combos and special attacks, and it’s easy to see that there is a ton of depth to Naraka’s melee fighting system. It all adds up to a style of combat that encourages creative thinking and outplaying your opponent, even if you’re underequipped, which are the hallmarks of any good battle royale.

Naraka has a unique approach to death as well. Up until the point when the second bubble starts shrinking the field, you get one resurrection. When you die, if your teammates are unable to revive you, you turn into a spirit and must run to a Soul Altar, where you can revive with some common equipment to get you back in the game. It’s a really elegant solution to a common problem in battle royales, where you die early on and never get a chance to see the late game.

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The crucial piece of a melee-centric battle royale is traversal, which is something that Naraka seems to have a pretty good handle on. One of the items you can find as you’re looting up are grapple spools, which can be used to zip to any point (or any player). It feels very similar to Just Cause’s grappling hook, with the exception of the fact that its tracking is almost non-existent when it comes to latching on to another player, so you won’t be able to just immediately home in on your opponent if they’re dashing away at full speed, which is probably for the best.

Outside of the actual game are the usual suite of customization items, from skins to gestures, accessories, and so on But perhaps the most interesting aspect of Naraka’s character customization suite is the fact that you can completely change the face of your character. There’s an absurdly in-depth face creation tool that feels unprecedented within the genre, and has already resulted in some players creating characters like Yoda and Neytiri from James Cameron’s Avatar.

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In addition to playing two Battle Royale matches, and being absolutely carried to second and third place finishes, I also got to check out a fun Deathmatch mode that removed all loot and let players just go at it. It was… absolute chaos, but it seems like a great way to get your feet wet with Naraka’s combat in a less stressful and less high-stakes environment, which is something that I think all battle royales should find a way to incorporate.

Overall, I went into my playtest of Naraka: Bladepoint not really knowing what to expect, and walked out extremely impressed by what I played. Battle royales are a bit outside of my typical wheelhouse, but by merging the “Last Man Standing” concept with elements of fighting and action games, Naraka might be the first traditional battle royale that I really sink my teeth into.

Naraka: Bladepoint opens up its Forerunner beta on April 23 for PC and is currently scheduled for a Summer 2021 release.

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Mitchell Saltzman is an editorial producer at IGN. You can find him on Twitter @JurassicRabbit.

 

Why PlayStation’s Big Store Reversal Surprised Us

On this week’s episode of IGN’s PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano and Max Scoville to discuss all the latest PlayStation news.

The crew jumps into PlayStation’s surprising, big store reversal and the decision to keep the PS3 and PS Vita PlayStation Stores alive for now. We discuss the implications of the decision, why we’re still apprehensive, and what we hope to see from Sony later on. Then, Jonathon offers his preview impressions of Returnal after going hands-on with the PS5 exclusive. He breaks down some of the gameplay, the atmosphere, and how it uses the DualSense and 3D audio so well.

The cast also touches on ProbablyMonsters’ Firewalk Studios and their new partnership with PlayStation to publish an exclusive multiplayer game, what else we’ve been playing, and much more.

Watch the new episode above!

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Podcast Beyond! is live every Wednesday. For more on PS5, check out our PS5 console review and our PS5 wiki guide for tips on how to best use your system. And for more Beyond, be sure to watch the first episode of our Bloodborne let’s play!

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Jonathon Dornbush is IGN’s Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Call Of Duty: Warzone PS5, Xbox Series X Version In Development

Developer Raven Software has confirmed that a PlayStation 5 and Xbox Series X|S version of Call of Duty: Warzone is in the works, according to CharlieIntel.

A release date for this enhanced version of the battle royale was not announced. Creative director Amos Hodge said a “dedicated technology team” within Raven is working to upgrade Warzone’s engine and technology. This will give the game access to both consoles’ more advanced hardware to achieve features like 120Hz support, faster load times, and other SSD enhancements. It also supports the DualSense’s adaptive triggers and haptics.

In addition to the aforementioned improvements, Raven said it’s looking into including an FOV slider on consoles, which would give players wider viewing angles.

In other Warzone news, Season 3 is now live in both the battle royale and Black Ops Cold War. It’s a massive update for the two Call of Duty games, but it makes some especially substantial changes to Warzone. Raven has officially nuked Verdansk.

The original map has been replaced by Verdansk 84, an ’80s-themed version with several new locations. It also lightens Warzone’s vibe a little by bringing spring to the fore. This altered map is likely to carry Warzone for the foreseeable future.

Co-developer Infinity Ward confirmed there’s “several years” worth of plans for Warzone, going all the way up to at least Season 6.

We’re plumbing the new map and detailing all the changes, so check out our live coverage as we drop onto Verdansk ’84.

Now Playing: Call Of Duty’s New Warzone Map: Everything You Should Know

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Russell Crowe Will Play Zeus In Thor: Love And Thunder

During an appearance on JOY Breakfast with The Murphys, Russell Crowe announced he’ll be playing Zeus in Thor: Love and Thunder, and that he’s wrapping up shooting.

Crowe was revealed to be taking part in Taika Waititi’s Thor movie back in March, but until now, it was unknown who he was playing. During the interview on JOY Breakfast with The Murphys, Crowe closed out by mentioning he’s going to ride his bike to the Disney Fox Studios and get into costume to become Zeus. “It’s my last day of Zeusing about, and I’m going to enjoy it,” Crowe said.

Most of what we’ve learned about the cast of the upcoming movie has come by way of behind-the-scenes photos. Previously, we’ve seen shots of Kraglin, Nebula, and Star-Lord on set. Additionally, Melissa McCarthy was spotted in a Hela costume alongside her husband Ben Falcone, which means the Asgardian plays we saw in Thor: Ragnarok will continue in Love and Thunder.

The fourth Thor movie will star Chris Hemsworth as Thor, Natalie Portman as Jane Foster, and Tessa Thompson as Valkyrie. Additionally, Christian Bale will make his MCU debut as the film’s villain, Gorr The God Butcher.

Currently, Thor: Love and Thunder will hit theaters on February 11, 2022.

As for other MCU projects, the Disney+ series The Falcon and the Winter Soldier wraps up on Friday, April 23, and we’ll have a few Fridays with no new MCU content, up until Loki premieres on June 11. The next MCU movie will be on July 9, when the long-delayed Black Widow finally comes to theaters and to Disney+ Premier Access.