Rocky star Sylvester Stallone has announced that his new cut of Rocky IV has been retitled. The movie will be released as Rocky Vs. Drago–The Ultimate Director’s Cut.
Stallone confirmed the new title on Instagram and revealed that the movie will be accompanied by a feature-length behind-the-scenes documentary titled Keep Punching: The Present Meets the Past, which documents the process of reworking the original movie.
The star also posted a trailer for the documentary. It shows Stallone working in a “basically empty” post-production facility alongside an editor on the new version of Rocky IV. In the trailer, he states that he made the movie to give him something to do during the pandemic, and that he was approaching the re-edit with “a sensitivity and a wisdom, and confidence.” Check it out below:
Rocky Vs. Drago–The Ultimate Director’s Cut doesn’t have a release date yet. The project was first announced in August last year, to tie into the film’s 35th anniversary. While we don’t yet know how the cut will differ from the hugely successful original, Stallone has confirmed that Paulie’s robot will no longer appear. The very silly AI robot that Paulie is given for his birthday early on in the movie has become much-loved by fans, but Stallone has sadly stated that “the robot is going to the junkyard forever.”
In related news, it’s been confirmed that Stallone will won’t reprise the role of Rocky Balboa in the upcoming Creed 3. The actor co-starred in the first two Rocky spin-off movies, as well as co-writing Creed 2. However, star and director Michael B. Jordan stated that, “this is a Creed franchise, and we really want to build this story and this world around him moving forward.” Creed 3 releases in November 2022.
Life Is Strange: True Colors introduces a new protagonist to the choice-driven supernatural franchise: Alex Chen, a woman with Empathy powers. I sat down with True Colors senior staff writer Felice Kuan and Alex’s voice actor, Erika Mori, to talk about how developer Deck Nine created the character as well as what it was like to make a Life Is Strange game and tell a story with full body and facial mocap–an experience that Mori describes as “an actor’s dream.”
I also asked both of them to pick between team Ryan or team Stef to get a better sense of which romance option would be better to pursue first.
Was there a desire from the start to connect True Colors to previous Life Is Strange games? Why specifically Before The Storm?
Felice Kuan: Sure. We wanted to have a standalone tale. We were excited to be able to pair our protagonists with her own dream and her own power. So we didn’t seek to tie into previous games, except for the fact that it’s the same world, and that Stef is an important character, regardless of whether you romance her or not.
Even though True Colors won’t have an episodic release schedule, is it still written like an episodic series?
Kuan: Yep. True Colors is five chapters, each with their own exciting ending. So you can binge it all, or you can do individual episodes if you want to.
Erika, how was it recording Alex’s voice lines considering she can regularly shift between different emotions? Did you come in one day and just record all the angry takes and then the sad takes or did you go scene by scene, voicing different interpretations of each conversation?
Erika Mori: No [laughs]. Thank goodness. We didn’t use all of the shoots for one particular emotion during one day. I feel like the sadness day would have been really brutal. No, so we didn’t do it like that. We started at the beginning and then bopped around based on availability and when scripts were ready and when the rest of the crew was prepared. But I think that we were very lucky that we had the tools for an entire performance capture versus just the body being done by one person and then voice being done by someone else and trying to combine it. Plus, we had facial capture. So because we’re dealing with emotions and empathy as the crux of this game and of Alex’s journey, having all three of those together and captured at the same time, it really gave us a deeply authentic performance.
Erika, how is it sharing a character with another person, since you primarily voice Alex but Maia handles the vocals for when Alex sings? Did the two of you have a chance to bounce ideas for the character off each other or was there little overlap between you two?
Mori: No, initially I had sung everything and then later in the process, Square Enix made the decision to bring mxmtoon in. And so she took the performances that I had already done and reinterpreted them.
I’d be foolish not to take the opportunity of this unique situation: Usually I get to talk to just a writer or just an actor, not both at once. So, how was it bringing Alex to life? Was there much collaboration between actors and writers? Does True Colors have a few improvised lines in there?
Kuan: Improvise lines? Not as often. But we very much improvised the way a scene went down sometimes. One of the nice things about full facial and body mocap and VO at the same time is we’re essentially seeing the scene in front of us like it’s a theater. And very often we would find that the character would say something, and Erika would convey her reaction with her face. And it would be either hysterical or heartbreaking. And so we would often change the shape of the scene right there, just to let more come through from the emotion on her face or from her body movements, to better reflect real life.
Mori: We always had the writer for the scene on set, and I’m sure they got super annoyed with me because they created such a collaborative space that I really took advantage of. And you read through the scene, run it a few times, and then if there was a line or a word that I wasn’t able to find a way through or say in a way that I thought Alex would, I would just ask if I could change it. And a lot of times they said, “No,” [everyone laughs]. But a few times they did say, “Yes.”
We would also talk a lot about how the writers were approaching a line or the actors were feeling in a moment or what someone was thinking. And that inner psychology was really useful for us, because we would wrap that into future scenes. I think the character of Alex was built collaboratively as we went on.
How is it to write for–and, I guess now that I think about it, voice–a character where their story can fluctuate in how it plays out? I assume True Colors will have multiple endings, but even if it doesn’t, players will have agency in who their Alex is. What is it like to create a character in a story where there’s no “right” way for the story to play out?
Kuan: Oh, I’m excited to hear Erika’s answer to this. I know that from our perspective, even though there might be a few choices you can respond to, they all still exist within the group of choices that would be right for Alex. And what’s exciting about that is that you get to see what the limits and boundaries of this character are. What really defines her? You know, how far will she go?
Mori: I think that this narrative adventure game genre is really an actor’s dream. Especially because with that type of game, the character you create is one you develop over years, so you get really, really knowledgeable and intimately involved with who this character is.
And the idea of having to play different choices–I mean, who among us hasn’t gotten into a car after a conflict or a conversation and said, “Damn it. I wish I could do it again. I totally would have said this and this, and then I would have done this.” In a way, as Alex, I got to do that by performing all of these different conditional branches. And so I think that because of that process, it helps me flesh out Alex; like Alex was so much more real because I was able to go down those optional scenario branches of what she would do as a person.
Between the two romance options, do y’all have a favorite? Help a brotha out here who has to play many games for work and will likely only be able to complete True Colors once before end-of-the-year “Best Games” conversations?
Kuan: You know, you can also just be friends with them.
Mori: I would not choose that. I would not choose that.
Kuan: But you can ’cause it’s Alex’s story, right?
Mori: So which team are you–are you team Ryan or team Stef? Is that the question?
Pretty much, yeah.
Kuan: I mean, all right, there are going to be a lot of people who try the Stef branch. So I think that you should give Ryan a shot–see what that’s like. He’s a good guy.
Mori: There’s no wrong answer. I will tell you that both the Stef romance and the Ryan romance are very aww-inducing. It’s also nice because regardless of who you pick or whether you pick anyone at all, they will both still be around. They’re still your good buddies. So you won’t rule anybody out of your life.
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Capcom is bringing its previously unlocalized Great Ace Attorney games to the West in one package titled The Great Ace Attorney Chronicles. The compilation releases for Nintendo Switch, PlayStation 4, and PC via Steam on July 27 and includes both 2015’s The Great Ace Attorney: Adventures and its 2017 follow-up, The Great Ace Attorney 2: Resolve.
Set in the 19th century, the Great Ace Attorney games serve as prequels to the Phoenix Wright: Ace Attorney series and star Wright’s ancestor, Ryunosuke Naruhodo. As in other Ace Attorney games, you’ll need to gather information by investigating crime scenes and speaking with persons of interest, then use the knowledge and evidence you’ve collected to defend your clients in court against rival prosecutor Barok van Zieks, the “Grim Reaper of the Old Bailey.”
The Great Ace Attorney Collection also boasts a variety of bonus material and new features, including dual English/Japanese audio, an extensive gallery containing bonus cutscenes and character illustrations with creator comments, and three special costumes for Ryunosuke, his assistant Susato Mikotoba, and the legendary detective Herlock Sholmes. For those who prefer to simply watch the story unfold, the collection also features a new “auto-advancing” mode that selects evidence and other choices for you.
Capcom has also announced an early purchase bonus for The Great Ace Attorney Chronicles. Those who preorder the game or pick it up shortly after launch will receive the “From the Vaults” DLC, which adds additional character illustrations and all-new music arrangements.
That wasn’t the only Ace Attorney news. Capcom also announced it will be releasing The Great Ace Attorney Chronicles and the Phoenix Wright: Ace Attorney Trilogy together in one package called the Ace Attorney Turnabout Collection, letting players experience both Phoenix Wright and his ancestor’s adventures in a single set. No further details have been announced yet.
The Great Ace Attorney Chronicles arrives just as the Ace Attorney series celebrates its 20th anniversary. We first got a hint that Capcom would be bringing the Great Ace Attorney games to the West following the big data breach the publisher suffered last fall, but this is its first official confirmation.
Capcom has announced that it is bringing The Great Ace Attorney and its sequel worldwide in a new collection called The Great Ace Attorney Chronicles.
The Great Ace Attorney Chronicles bundles together 2015’s The Great Ace Attorney and its 2017 sequel together in a single package that will be released on July 27, 2021, for PS4, Switch, and PC via Steam. Both games were previously Japan-exclusive 3DS games.
The Great Ace Attorney is a prequel to the Phoenix Wright: Ace Attorney series set in the Victorian era and stars Phoenix Wright’s ancestor Ryunosuke Naruhodo as he works with characters like Herlock Sholmes (seriously) and Iris Wilson to exonerate clients in court.
New to The Great Ace Attorney is an expanded jury system where Naruhodo will have to convince individual jury members of his client’s innocence and even persuade them to change their verdict if they’re leaning towards a guilty decision. The rest of Great Ace Attorney will seem familiar to longtime fans of the series. You’ll be able to examine crime scenes to gather evidence, interview witnesses, and cross-examine testimony presented by the prosecution led here by a character named Barok van Zieks.
Other features include Escapades, which are short standalone adventures that flesh out the world of The Great Ace Attorney. There are also customizable outfits for each character and a gallery feature chock full of concept art and music. A DLC pack for early purchasers will unlock even more music and art.
Capcom also announced a new collection that will bundle The Great Ace Attorney Chronicles with the Ace Attorney Trilogy, giving players access to most of the major Ace Attorney games alongside the newly released spinoff prequel.
It’s been 20 years since the first Ace Attorney game was released, and series director Shu Takumi says it’s his pleasure to finally be able to release The Great Ace Attorney outside of Japan.
“Ace Attorney was first released in 2001, and incredibly this year is its 20th anniversary,” says Takumi during the livestream. “I’m so pleased to be able to announce this global release of The Great Ace Attorney at this milestone.”
A very long era has finally ended because as of today, Xbox players no longer need an Xbox Live Gold subscription to access free-to-play multiplayer games. More than 50 games that were previously locked behind the subscription’s paywall are now available to all Xbox players.
The game list includes a huge number of games such as Fortnite, Apex Legends, Destiny 2, Call of Duty: Warzone, and Warframe. Some unexpected games like Resident Evil Revelations 2 and Too Human–the latter of which was previously removed from sale after a court ruling–are also included in the list.
The change came about following players’ displeasure at Microsoft’s plan to raise the price of Xbox Live Gold, though the change wasn’t going to affect those who already had recurring payments turned on. Following the backlash, however, Microsoft decided not to increase the price for anyone and announced that free-to-play games would no longer require Xbox Live Gold.
The new policy puts Xbox more in line with PlayStation, which had already made free-to-play games truly free. It appears Sony could be offering a new perk for PS Plus subscribers, as well, as a video pass leaked from the Polish PlayStation site and listed several Sony movies before being taken down.
Microsoft seems to be putting considerably less emphasis on Xbox Live Gold altogether over the last few years, putting most of its eggs in the Game Pass basket. With a Game Pass Ultimate subscription, you get access to Xbox Live Gold already, along with both Xbox and PC games. Xbox Live Gold isn’t even given its own tab on the Xbox website’s menu anymore, instead being buried within the Game Pass section.
The full list of supported games is below:
3on3 FreeStyle
Aegis Wing
APB Reloaded
Apex Legends
Armored Warfare
Battle Ages
Battle Islands
Battle Islands: Commanders
Bless Unleashed
Brawlhalla
Call of Duty: Warzone
Crackdown
Crackdown 2
Crimson Alliance
Crossout
CRSED: F.O.A.D.
Darwin Project
Dauntless
DC Universe Online
Dead or Alive 5 Last Round: Core Fighters
Dead or Alive 6: Core Fighters
Defiance 2050
Destiny 2
Doritos Crash Course
Dungeon Defenders II
Enlisted
Eternal Card Game
Family Game Night
Fishing Planet
Fortnite
Galaxy Control: Arena
Gems of War
Happy Wars
Harm’s Way
Hawken
Hyper Scape
Killer Instinct
Korgan
Minion Masters
Neverwinter
Outriders (Demo)
Paladins
Path of Exile
Phantasy Star Online 2
Phantom Dust
Pinball FX2
Prominence Poker
Realm Royale
Rec Room
Resident Evil Revelations 2
ROBLOX
Rocket League
Rogue Company
Skyforge
SMITE
Spacelords
Spellbreak
Star Trek Online
Techwars Global Conflict
TERA
The Four Kings Casino and Slots
Too Human
Trove
Vigor
War Thunder
Warface
Warframe
World of Tanks
World of Warships: Legends
Yaris
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Warning: Full spoilers for the ending of 2020’s Synchronic, starring Anthony Mackie and Jamie Dornan, follow…
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Synchronic is a time travel tale set in New Orleans involving a designer drug (the titular “Synchronic”) that blasts a person’s gland in their brain. The effect? Said user experiences time in a non-linear fashion. The film was released in October, but recently saw a boost in popularity after landing on Netflix last week. It has since sat at the top of Netflix’s trending list for several days.
Synchronic stars Anthony Mackie and Jamie Dornan as two paramedic best friends, Steve and Dennis, who come across several aftermaths of these Synchronic trips. The results are gruesome; people skewered with ancient swords, bitten by snakes no longer in the region, or found dead in other mysterious ways. We later discover Synchronic users are being whisked back to the past (the actual year dependent on the physical location they took the drug) and encountering hostile environments that turn out to be quite deadly in their present reality.
Part of the reason Synchronic has found a new audience is because of its ending. Synchronic leaves us with a bit of ambiguity — a welcome sci-fi tradition — so let’s dig into the final moments of the film and figure out what happened. Was Mackie’s character, Steve, meant to stay in the past or are we to believe he was brought back to the present day?
Steve’s Tumor
During Synchronic’s first act, Steve is given some devastating medical news. Sitting atop his pineal gland (the area affected by Synchronic) is a massive brain tumor that can either kill him in six weeks or linger for years. After being told his gland is so enigmatically youthful that mystics might consider it a “third eye,” Steve starts radiation therapy.
With his life feeling less meaningful than ever, Steve discovers a new purpose for his existence after Dennis’ daughter Brianna goes missing upon taking a Synchronic pill.
The Vanishing of Brianna
After talking to Synchronic’s creator, Steve learns that the pills directly zap the pineal gland and make the user travel to a different point in time. That’s especially true in cases involving young pineal glands, like 18-year-old Brianna — and, as luck would have it, Steve (thanks to his tumor). Yes, teens are more likely to transport back in time and, therefore, are more at risk of getting stuck.
So, while Dennis goes through all the usual and traditional routes of trying to find Brianna, Steve uses his knowledge to try a different plan of action. Steve begins to take pills from a final batch of Synchronic he bought to try and locate where Brianna is stuck in the past. Dennis, unaware of his friend’s tumor or Brianna’s possible situation, is none the wiser.
Given his terminal tumor diagnosis, Steve figures he can go out strong in helping Dennis find his daughter. But he’s not going to try time traveling without running some tests first.
Time Travel
Throughout the film, Steve performs several experiments with Synchronic to best figure out the rules of time travel! He’s as prepared as he can be to go looking for Brianna in the past.
Steve discovers he vanishes for seven minutes (seven minutes in the past while also being gone for seven minutes in the present) while filming the experiments. He also learns that where he takes the pill and vanishes, the actual physical spot, affects what year he appears in the past. It never changes. If he takes the drug in the same place every time, he’ll go to that same time and date. Taking the pill on his couch took him to swamplands (by an angry conquistador) while doing the drug a few feet away in the same living room transported him back to the ice age.
After experimenting with his dog, Hawking, Steve realizes that trying to bring someone back with him is a gamble. Some of the people who died brought back objects they were directly touching, but Steve loses Hawking to the past even though he was holding his pet’s leash. Actual direct contact is required.
There’s more. During that same trip, Steve discovered that if he didn’t return to the exact spot he was standing in when he initially traveled through time, the window would close. This is when he realizes what happened to Brianna: she must have become stranded in time.
One final discovery that helps Steve gain enough confidence to go through with his plan to rescue Brianna is that carrying an object from the present can help anchor you.
Synchronic’s Ending Explained
After initially and incorrectly guessing where Brianna took the pill, Steve has once chance left as he’s running out of Synchronic. Finally letting Dennis in on everything, the duo relocate to a rock in a park that Brianna was sitting on earlier in the movie. The rock is marked with the phrase “Allways” (spelled like that, yes), which Dennis tells Steve was the last word he said to his daughter. She must have done this in the past in order to send a signal, right?
Turns out the location was right, but it was most likely Steve who carved “Allways” into the stone. We can assume this because when Brianna was found in the past by Steve during a massive Revolutionary War battle, she didn’t know the reference. With only two pills left for this adventure, Steve gives the last remaining dose to Brianna, and rushes her back to the rock.
Brianna, on the rock, returns to the present. Steve, who was injured and dealing with a hostile soldier, doesn’t.
Similar to the way Steve saw his dog flicker like a ghost before vanishing into the past permanently, Dennis and Brianna see Steve’s flickering image. It lasts long enough that Dennis is able to shake Steve’s hand, thanking his friend for saving Brianna, before Steve presumedly blinks away for good.
Much like the ending of Inception where we don’t see the spinning top’s fate, however, we don’t see Steve disappear. While it’s most likely that Steve sacrificed himself and got locked hundreds of years in the past, we can’t be sure. If someone truly wants to believe the rock (and then the handshake) was enough of an anchor to help Steve get back, there’s certainly a case for it.
Why was “Allways” spelled with two L’s? No particular reason except that, well, that’s the way Steve read it in the present. It’s a loop, right? He spelled it like that because he’d seen that he already did.
Let’s play around a little more.
There’s also some slight vagary when it comes to Brianna, who mentions to Steve earlier in the movie while sitting on the rock, “There’s something wrong with me” right before Steve gets a call from his doctor. She doesn’t get to finish her thought.
Obviously, it may just be teen angst. But the way the movie dabbles with time — not just with hard sci-fi elements but also in the way it sometimes circles back and re-shows us parts of previous scenes that were left out — suggests an overall temporal incongruity. There’s a very gentle multiverse at play here, an underlying theme of different outcomes and possibilities. When Steve’s in the midst of radiation therapy, we catch glimpses of alternate takes of earlier moments. That includes the moment between Steve and Brianna by the rock. It’s as if he was remembering moments that didn’t actually happen in his own timeline.
Was there more to Brianna’s “wrongness” to explore, as if she was a teen unstuck in time somehow, or is that just digging too deep?
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What do you think happened at the end of Synchronic? Do you agree with our theories or do you have a different take? Let us know in the comments below.
Tales of Arise will now be released on September 10 for Xbox One, Xbox Series X/S, PS5, PS4, and PC.
After being delayed indefinitely last year, the new release date has allowed the development team to fix quality concerns, improve accessibility, and even add next-gen console versions. The team wouldn’t be drawn on whether there would be a Nintendo Switch version of the game.
“Having announced that delay and working through COVID and changing how we do work, this year of development has been pretty positive for the most part,” producer Yusuke Tomizawa told IGN. “Mostly because we have given ourselves the time to really focus on quality and improvement of the game, as well as expanding accessibility and giving players more options, such as porting it to the PS5 and the Xbox [Series] next-generation consoles so that we have wider options for the consumer to choose from when they’re thinking about buying this game.”
Tales of Arise will be the 17th entry in the long-running Tales of RPG series, and sees players taking on the roles of Shionne and Alphen, who respectively hail from Rena – an advanced civilisation built on technology and magic – and Dahna – a more medieval society whose people are taken as slaves by Rena. The game was announced during Microsoft’s Xbox E3 2019 press conference and will follows 2017’s Tales of Beseria.
You can check out an exclusive trailer showing ofg Arise’s environments below, which will give you a look at arctic, desert, and industrial locations:
In our 8.8/10 review of Tales of Beseria, we said it was “a surprisingly strong showing for this long-running series. Its tragic story of broken people fighting on the wrong side of history makes it utterly compelling, and its well-tuned combat more than makes up for its lack of interesting environments.”
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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
An Oculus Gaming Showcase is set to reveal new game trailers and information on upcoming VR games, and you can watch it all live. The showcase will begin today, April 21, at 3 PM PT / 6 PM ET. We could see more on recent high-profile VR games in the Resident Evil and Star Wars franchises.
How To Watch
The Oculus Gaming Showcase will air through Facebook Live, as Facebook is Oculus’ parent company. You can log in to your Facebook account and set a reminder, and the stream is set to begin 15 minutes before the showcase air time, at 2:45 PM PT / 5:45 PM ET.
3 PM PT
6 PM ET
11 PM BST
8 AM AEST (April 22)
What To Expect
Oculus says the showcase will last approximately 25 minutes, and it will include “new trailers, info on upcoming titles, and updates coming to community favorite VR games and franchises.” The teaser doesn’t necessarily suggest new VR game debuts, but that’s certainly a possibility.
Oculus is a VR-focused company, so obviously its announcements will focus on the immersive tech. But that doesn’t always mean VR-exclusive games, as developers frequently offer VR modes or companions for their existing library. Just recently Capcom announced a VR overhaul for Resident Evil 4. That game is expected to show up at the show, along with new content for Star Wars: Tales from the Galaxy’s Edge, and some other surprises.
VR hardware is one of the company’s major contribution to the gaming community, having helped popularize the medium with the Oculus Rift and subsequent hardware. GameSpot’s Oculus Quest 2 review called its latest hardware an “excellent VR headset that is well worth your time and money, especially if you don’t already own the original headset.” Today’s event is focused squarely on gaming, though, so we don’t expect new hardware to appear.
There’s no shortage of games set in the universe of popular tabletop role-playing game Warhammer 40,000, but Necromunda: Hired Gun is the first entry in that series to feature a cyber-mastiff as a companion. Developed by Streum On Studio, Necromunda: Hired Gun looks far quicker and more brutal in action than the French studio’s previous Warhammer 40K game, Space Hulk: Deathwing.
The studio explained in a PlayStation blog post that the emphasis on wall-running and double-jumping was all in pursuit of a more fun gameplay experience as players complete bounties. Augmented with a range of cybernetics, your bounty hunter is faster and more agile in combat but is always outnumbered by the sheer volume of enemies in every level. To survive and succeed, players will need to dash around an arena, double-jump to high places, and run along walls to dodge enemy fire.
A handy grappling hook arm is part of the player’s arsenal, as is a cyber-mastiff who’ll absorb gunfire, climb walls, and rip out throats whenever commanded to when its favorite squeaky chew-toy is used to target an enemy.
Necromunda: Hired Gun
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“With power comes choice, we’re pretty sure the old saying goes. How you play Necromunda: Hired Gun is up to you,” lead designer Jonathan Cacherat explained. “There’s a whole host of combat styles to go with exactly what brand of violence you wish to bring to those in your way. Every limb can be upgraded, alongside your heart, brain, eyes, and more. This is alongside weapon choices that run the length and breadth of the weird and wonderful armory of the Warhammer 40,000 universe.”
Necromunda: Hired Gun will be out on June 1 for PC, PS4, PS5, Xbox One, and Xbox Series X|S.
After launching a year ago in April and shutting down in the fall, the troubled short-form video service Quibi has found new life at Roku, which has announced the former’s content will live on as “Roku Originals.” According to The Hollywood Reporter, a launch date for the content under the new banner has not yet been determined–but there are plans to create future original programming that’ll live alongside the former Quibi content.
“We’re thrilled to introduce this award-winning and diverse portfolio of entertainment under the Roku Originals brand,” said Sweta Patel, vice president of engagement growth marketing at Roku. “It’s relevant, fun and thought-provoking TV that has something for everyone from the best talent in Hollywood, including Anna Kendrick, Chrissy Teigen, Lena Waithe, Idris Elba, Kevin Hart, and Liam Hemsworth.”
The Roku Originals library includes roughly 75 shows from Quibi, including a dozen that hadn’t been releasedwhen Quibi shut down in late 2020. It will certainly be interesting to see how the Quibi content fares on Roku-enabled devices, as the platform was originally intended for short-form programming to be viewed on mobile devices (the platform’s name was derived from abbreviating the term “quick bites”).