New Star Trek Movie Confirmed For 2023 But We Don’t Know What It Is

Paramount has announced it will release a new Star Trek movie in 2023. What is the movie? We don’t know and Paramount hasn’t said yet, but the film studio apparently feels confident enough about it to put the untitled and unannounced film on its release calendar.

This movie, whatever it turns out to be, will be released on June 9, 2023.

JJ Abrams rebooted the Star Trek film series in 2009 in a well-received, commercially successful film that starred Chris Pine as Captain Kirk and Zachary Quinto as Spock. Sequels Into Darkness and Beyond released in 2013 and 2016.

A fourth installment in the reboot series was planned, but Paramount pulled the plug on it in 2019. Actor Simon Pegg, who played Montgomery “Scotty” Scott in the reboots, said the Star Trek films simply did not make enough money.

“The fact is, Star Trek movies don’t make Marvel money,” he said in 2020. “They make maybe $500 million at the most, and to make one now, on the scale they’ve set themselves, is $200 million [for its budget]. You have to make three times that to make a profit.”

Into Darkness was the most commercially successful of the three reboot films, and it made $467 million worldwide.

Pegg also remarked that the 2016 death of Anton Yelchin, who played Chekov, was a “huge blow to our little family, and [the] enthusiasm to do another one might have been affected by that.”

Another Star Trek movie from Fargo’s Noah Hawley was said to be in the works, but it’s been sidelined for now. A report said Hawley’s movie would tell a story about a virus that wipes out a huge part of the universe, and Paramount may not want to pursue this story in the current climate.

Quentin Tarantino is said to be involved in a future Star Trek movie, but again, it remains to seen if that’s still the plan given the overall upheaval around the sci-fi series.

In other Star Trek news, new seasons of Star Trek: Discovery and Star Trek: Lower Decks are in the works–check out new trailers here.

The Last Campfire Update Adds More Puzzles, Higher Framerate And Replayability Features

Hello Games’ The Last Campfire has received a surprise update.

The studio has said that while The Last Campfire “isn’t a live service game like No Man’s Sky,” the team wanted to implement some larger features so they could “move on from this game they care so much about.”

Hello Games has added 20% more puzzles to the game, as well as the ability to replay any puzzle at any time. This arrives alongside a host of performance improvements, controller and Mac support, a higher framerate cap and several quality-of-life improvements. A lot of the features added had been requested by fans.

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Developed by a 3-person team within the studio, The Last Campfire launched in August of 2020 on PC, PlayStation 4, Xbox One, iOS and Nintendo Switch.

The studio says that they’ve been pleased with the response to the game, noting that “over 80%” of the game’s players get the platinum reward for solving every side puzzle and helping every forlorn.

We reviewed The Last Campfire, scoring it a 9 and calling it “a beautifully told tale.” It was reported back in September of 2020 that Hello Games is working on a “huge, ambitious” new game.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

The Last of Us Remake Reportedly in Development, and Days Gone 2 Pitch Rejected

Sony studios are reportedly working on a remake of The Last of Us, while Sony Bend begins work on a new game after an unsuccessful 2019 pitch to make Days Gone 2.

In a new Bloomberg report into dissatisfaction among Sony’s lesser-known studios, sources say that a Last of Us remake codenamed T1X was started by Michael Mumbauer, the founder of Visual Arts Service Group (a Sony developer that traditionally assists development on PlayStation Studios’ games).

Mumbauer apparently assembled a new, 30-strong development group and – after passing on the idea of a remake of the first Uncharted game – settled on a remake of 2013’s The Last of Us. However, the team reportedly ran into trouble after Sony kept their existence a secret, and refused to offer extra budget. Head of PlayStation Studios Herman Hulst apparently deemed the project too expensive, and Mumbauer’s team was moved to support development of The Last of Us 2.

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Bloomberg’s sources say that, after The Last of Us 2 was completed, Sony moved multiple Naughty Dog developers onto the T1X project, and the remake effectively became a Naughty Dog project. Mumbauer and other original developers have now left the company, but development on the remake is apparently continuing.

As part of the same report, Bloomberg also says that Sony Bend pitched a sequel to Days Gone after the game’s release in 2019, but was rejected. Sony then apparently moved Bend developers onto two Naughty Dog projects – a multiplayer game (presumably the standalone Last of Us multiplayer game) and a new Uncharted project (which has also been rumoured recently).

Some Bend staff reportedly left as a result of having their autonomy taken away, and leadership allegedly complained to Sony and asked to be moved off of Uncharted development. Sony Bend is now apparently working on a new original game, but it’s not clear if this is Days Gone 2, a brand new game, or a return to another back-catalogue game.

Update: Eurogamer reports that its sources claim a Sony Bend-developed Uncharted game was planned to be a new chapter for the series, possibly a prequel, and was intended as something of a reboot for the series. It’s unclear if those plans have persisted with Bend off of the project.

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There had been many rumours about a new Sony team in San Diego, led by Mumbauer, with many assuming that it was working on a new Uncharted game after it said it was developing in an “existing franchise”. However, it seems that referred to The Last of Us, with Uncharted’s future seemingly remaining under Naughty Dog’s control.

The timing for a remake of The Last of Us feels appropriate given the upcoming HBO series, which will reimagine the story of the first game, with Pedro Pascal and Bella Ramsey in lead roles.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

The Falcon and The Winter Soldier: Season 1, Episode 4 Review

This review contains spoilers for Marvel’s The Falcon and The Winter Soldier episode 3, ‘The Whole World is Watching’, now available to view on Disney+. To remind yourself of where we left off, check out our The Falcon and The Winter Soldier episode 3 review.

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The star-spangled shield stained with blood may be a blunt metaphor, but the final image of episode four of The Falcon and The Winter Soldier nonetheless effectively communicates a central theme of the show: the establishment is a problem. Captain America beating a man to death with the edge of his shield is the final end point of an episode that dedicates itself to picking apart the numerous power structures at play, further analysing where The Falcon and The Winter Soldier’s loyalties lie and the surprisingly bleak messages it seeks to convey.

Episode four is the darkest, most serious chapter of the run so far. Surprisingly, it’s penned once again by John Wick writer Derek Kolstad, but this time around the fun espionage adventure vibes are cast aside and the buddy comedy dialogue almost entirely purged from the script. While this makes for a more dour episode, it works in the show’s favour; the quips have been very hit and miss over the season, and ultimately this serious story is better served by leaving the comedy behind.

A more honed focus on the serious matters allows episode four to take a much deeper dive into the motivations driving each of its characters. With John Walker, we see an increasingly aggressive Captain America that strays further and further from the ideals laid down by his predecessor. But while clearly developing into the form of an antagonist, his motivations are broadly understandable; he’s angered not just by what he sees as terrorism from the Flag Smashers, but also his inability to fight them due to his lack of enhancements. But while he has honest belief in what he’s fighting for, his flawed reading of what power grants a person leads him to become the vengeful, hot-headed antithesis of Steve Rogers.

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This is reflected in Karli Morgenthau, who we get to spend much more time with in this episode thanks to her finally getting face-to-face time with Sam. These conversations solidify that Karli’s overall goals are noble and her anger justified. Sam’s desire to understand her approach – despite everyone around him being against this – works to further make the Flag Smashers sympathetic and establish at least the foundations of a united cause between the characters. Yet, like Walker, Karli’s desperation and anger has convinced her to choose violence, and her conviction in these methods only seems to grow stronger and more problematic, particularly with her misguided threats against Sam’s family.

This all further reinforces Morgenthau and Walker’s positions not as the show’s antagonists, but as complicated humans in a complicated world. And in a cinematic universe that usually uses clearly defined good and evil (that’s the comic book way, after all), it’s admirable to see showrunner Malcolm Spellman holding the show true to this vision. This does occasionally make for muddy watching, though; there are frequent moments through this episode where so many characters are in opposition to Karli that it feels as if the show is instructing viewers that she’s a clear cut villain. But, through the use of Sam’s sympathies and the blood-stained shield motif as a closing note, episode four is able to close with its values and messages in clear focus.

That’s not to say there aren’t some factors working against this. Episode four spends a lot of time dealing with the Flag Smasher’s reactions to the GRC, and the more The Falcon and The Winter Soldier focuses on this, the more unfocused and out-of-line with the rest of the MCU it feels. In Spider-Man: Far From Home, the return of half the population was framed as a joyful punch line. WandaVision made the moment more traumatic, but there’s been no sense of just how much of a humanitarian crisis it was prior to The Falcon and The Winter Soldier. While it’s fine for the show to reveal new, more complicated layers to this, there’s rarely any exploration of the hows and whys of the GRC’s actions, and just a focus on Karli’s response. Strengthening audience understanding of exactly how the GRC mishandled the Blip would not just reinforce Karli’s position, but also support the show’s main point about the mishandling of power.

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Similarly, the appearance of Ayo and the Dora Milaje feels somewhat incomplex for such a multi-layered show. It turns out that Ayo is simply in town because Wakanda still harbours an almighty hatred for Zemo (which, fair play, he did murder their king). While a Wakandan presence in the story would ideally serve a more interesting purpose, it does provide the episode’s most notable fight sequence. The spinning attack moves of the Dora Milaje certainly adds a bit of comic book flair to the show’s otherwise grounded battle approach. But it’s the psychological impact this attack has that’s the most important thing; Walker realising that he can be bested by regular, unenhanced foes is the snapping point that leads him to taking the serum himself. Now souped up like Steve was, we’re hopefully in a position to explore exactly what happens when an unworthy man takes on the full mantle of Captain America.

Among all these heavy moments, Baron Zemo’s continued Hannibal Lecter act is a fun change in tone that still remains sinister. His slipperiness allows him to further his own agenda in secret, and as with his appearance in Civil War, he proves a complicated villain with a fair point. But while his personal plot isn’t directly related to fairly American-centric struggles that the other characters are attempting to unpick, his discussion of how super powers lead to dangerous supremacy is yet another example of the show smartly linking its many separate elements to its central theme of abusive power.

Neo: The World Ends With You – July Release Date, Gameplay Details Revealed

Neo: The World Ends With You will be released on July 27, and we’ve learned a whole host of gameplay details.

A PlayStation Blog article provided the date, as well as a deep-dive into the story and gameplay. Neo: The World Ends With You is a sequel to Square Enix’s 2007 Nintendo DS title The World Ends With You.

Set in Shibuya ward in Tokyo, you play a character called Rindo, who is part of a street crew called The Wicked Twisters. Your job is to uncover “the mysteries behind the sinister Reapers’ Game,” a week-long competition to save your soul. As you proceed you’ll take on other crews and deal with the Shibuya and Shinjuku Reapers in the process.

A big part of the game will be scanning and fighting Noise, nefarious manifestations of negative emotions that appear throughout Shibuya. When Rindo scans for Noise they will also be able to see the thoughts of the everyday people of Shibuya.

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Much like the first game, players will assign pins to their party members that change their attack mechanics in combat. In Neo, you’ll be able to control multiple party members during battle, and each teammate will hold one of the 300 available pins, which can be activated to unleash a special attack.

Pins and threads can be purchased from a variety of shops in Shibuya to upgrade a character’s stats and abilities, and you’ll have to figure out a good combination of pins and threads for your team to fit the way you like to play. The composer of the original game Takeharu Ishimoto is back for Neo, and so is the protagonist of the first game, Neku. A hooded Neku with a new outfit is revealed at the end of the latest trailer for the game.

Players who preorder the game on the PlayStation Store will get access to a Legendary Threads Set that boosts stats in battle, as well as a special set of Avatars. Neo: The World Ends With You launches on July 27 later this year for PS4 and Nintendo Switch. It will also come to the Epic Games Store in Summer 2021.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Hotel Transylvania 4 Gets Official Title and New Release Date

Get ready for more monster madness: Hotel Transylvania 4 has a new title and release date.

Sony Pictures Animation has announced that the fourth installment of the Hotel Transylvania franchise will be officially titled Hotel Transylvania: Transformania, with fans invited to check in with the myriad of monsters on July 23, 2021. The new release date sets the movie two weeks earlier than planned after originally being moved from December 22, 2021, to August 6, 2021.

Selena Gomez, who voices Mavis in the movie series, the vampire daughter of Adam Sandler’s Dracula, will also serve as an executive producer this time around alongside franchise creator Genndy Tartakovsky, Michelle Murdocca, and producer Alice Dewey Goldstone. Tartakovsky has penned the script for Transformania but has handed over directorial duties to Jennifer Kluska and Derek Drymon.

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The previous entry in the franchise, Hotel Transylvania 3: Summer Vacation, took a big bite out of the box office when it was released in 2018, grossing $528 million worldwide against a budget of $80 million. It became the highest-grossing movie in the Hotel Transylvania franchise and even climbed the ranks to become Sony Pictures Animation’s highest-grossing fully-animated movie worldwide.

IGN’s review of Hotel Transylvania 3: Summer Vacation commended director Genndy Tartakovsky for offering “a manic alternative to the relatively grounded, emotional storytelling of Pixar,” though it was also noted that, with each new installment, “the audience is expected to be more invested with these characters, and the many artificial aspects of their world have simply become a distraction.”

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Adele Ankers is a Freelance Entertainment Journalist. You can reach her on Twitter.

Marvel Opens MCU Madripoor Website, Quickly Scrubs X-Men References

Marvel has opened an in-universe tourism website for Madripoor, which fans quickly noticed contained a number of Easter eggs referencing X-Men characters – those references have seemingly now been removed.

Comicbook spotted the new Explore Madripoor website, which began appearing as banner adverts on other Marvel sites. Fans subsequently discovered that areas of that site could be unlocked using passwords, including one area that listed ships in Madripoor’s Buccaneer Bay docks (which we saw in episode 3 of The Falcon and the Winter Soldier).

When the site launched, those listings included ship names, some of which were direct references to characters from the X-Men, including Mystique (who appeared in Fox’s X-Men movies), and Daken (Wolverine’s son in the Marvel comics). Shang-Chi (who has his own film coming soon) and the sentient island Krakoa were also apparently mentioned.

It seems those Easter eggs might have been a step too far as, at time of writing, those same listings no longer include ship names (and thus, any references outside of the show). While it’s fun to imagine this is because Marvel has given too much away, it’s probably more likely that these were meant simply as fun nods to other Marvel properties, and were removed to stop anyone getting the wrong idea.

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Madripoor – the near-lawless island nation of Marvel history – was introduced to the MCU in The Falcon and the Winter Soldier last week. While we may not see mutants in the MCU for some time, Madripoor has major connections with the X-Men comic books, and we described its onscreen introduction as a first step towards introducing them to the cinematic universe.

Even with X-Men references scrubbed, the Madripoor site does contain other neat Easter eggs, including wanted posters for the show’s main characters, phone and desktop wallpapers to find, and clips of CCTV footage giving a different angle on the show’s action scenes. If you’re interested in the show or the MCU, it’s worth poking around.

If you want to check out the site’s hidden areas, you can access the Buccaneer Bay area by using the password ‘powerbroker’, and the Hightown Nightclub section using ‘sharoncarter’.

To see our thoughts on the episode where Madripoor was unveiled, check out our review of The Falcon and the Winter Soldier episode 3. We’ve also got a lot of theories about the questions that episode 3 raises.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

HBO Max Orders The Real Magic Mike, An Unscripted Series About Getting Nude

HBO Max has given the green light to an unscripted competition series with the working title The Real Magic Mike, according to a release. The reality series is currently conducting a nationwide casting search, and is expected to debut on the streaming service later this year.

As the name suggests, the series is a spiritual companion to the 2012 film Magic Mike and its 2015 sequel Magic Mike XXL–both loosely based on the experiences of actor Channing Tatum, who was an 18-year-old stripper in Tampa, Florida. So, it’s only appropriate that Tatum and the producers behind the Magic Mike franchise are bringing about “an exhilarating and sexy series that will transform a group of men into real-life Magic Mikes.”

The show will feature “10 men who have ‘lost their magic'” as they “bare their souls… evolve their bodies, learn to perform spectacular routines, and develop a new level of self-confidence.” Although casting is not yet even complete and it’s unknown who will star, the release promises that “as [these contestants] strip off their clothes, they will rid themselves of emotional baggage and regain their mojo.”

What will likely also go a long way in helping them regain their mojo is the last man standing, who “will be the Real Magic Mike… [and] win a cash prize and an opportunity to perform on the blockbuster Magic Mike Live stage in Las Vegas.”

In the meantime, check out our rundown of everything coming to HBO Max this month, including the recently released Godzilla vs Kong. Mortal Kombat, hitting on April 16, is also worth making note of.

Resident Evil Village Map Shows Off Four Distinct Locales For You To Visit

An in-game map for Resident Evil Village has been revealed, showing off four distinct locales that you’ll visit when exploring the game’s new European-inspired setting.

The map, revealed by IGN, shows that Castle Dimitrescu is just one of four areas that you’ll be surviving through during the game’s runtime. This is similar in style to Resident Evil 7, which had a large focus on the Baker household but expanded beyond that later in its story. The other locales aren’t named, but do feature images depicting a windmill, reservoir, and factory.

Speaking to IGN, director Morimasa Sato explains that each new area will introduce new mechanics and dangers for you to compete with, like how Resident Evil 4 continued varying its gameplay as you travelled to new areas.

Resident Evil Village in-game map
Resident Evil Village in-game map

“When you hear the word ‘village’, you might imagine quaint houses lined up along a street, but that’s not really enough to make a video game out of,” Sato says. “Especially in a horror game, I think it’s important to keep providing new experiences along the way. Within the village, it’s important to keep delivering new surprises to the player.”

One of the other big mysteries around Village is Mother Miranda, the antagonist that Lady Dimitrescu is seen talking to in previous gameplay trailers. Sato wasn’t open to discussing Mother Miranda further, instead teasing that she will be an important character for players to discover for themselves. A new screenshot does give us a first look at the character, albeit a vague one.

A depiction of Mother Miranda
A depiction of Mother Miranda

“For Mother Miranda, I think it’s better for the players to find out for themselves by playing the game. But I’ll say this: Mother Miranda and the inner side of her character are extremely important factors in the game,” Sato concluded.

Resident Evil Village launches for Xbox Series X|S, PS5, PC, Xbox One, and PS4 on May 7. Capcom recently revealed some footage of the game running on a PS4 Pro, and is scheduled to hold another event for the sequel on April 15. If you’re looking for more Lady Dimitrescu content, a former Russian Olympian has produced probably the closest cosplay to date for the new antagonist.

Now Playing: Resident Evil Village – Official Gameplay Reveal Trailer

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Robert DeNiro Was Originally Cast As Lead In Tom Hanks’s Classic Movie Big

Actor Elizabeth Perkins recently revealed that Robert DeNiro was very nearly her co-star on the classic 1988 dramedy Big. On Watch What Happens Live with Andy Cohen, Perkins says the only reason he didn’t move forward with the role was due to “scheduling conflicts.”

Perkins says she auditioned for her role opposite DeNiro, who “was more moody” than Tom Hanks, who later stepped in to play adult Josh Baskin, who is actually a young boy who wishes to be “big” and then ages into adulthood overnight. With Hanks, the movie was funny, light, and packed with many colorful moments like performing a duet on a foot-operated electronic keyboard. Perkins says a lot about how the movie would have been different with DeNiro by not saying a whole lot: “He was more moody… it was a little bit of a horror movie.” Check out the clip of Perkins discussing it, shared online by the Bravo show.

DeNiro has long been a staple impression for comedian and more recently a go-to actor to use in deepfakes–so here’s hoping some enterprising soul out there with a lot of time on their hands makes a contribution to the world by creating a feature-length deepfake of Big with DeNiro’s face in for the Josh Baskins role. Either that, or maybe they could do reshoots with The Irishman‘s infamous digital de-aging technology?

Hanks’s most recent film is News of the World, and he has at least three other movies on the horizon, including playing Geppetto in the live-action Pinocchio. DeNiro has two films currently in post-production. Perkins recently had a memorable run on the short-lived Netflix series Glow, playing Birdie Howard.