Thunder Force Review

Thunder Force is now streaming exclusively on Netflix.

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Someone, please stop Ben Falcone. The husband and creative partner of Melissa McCarthy have co-written and/or directed such subpar vehicles for the Bridesmaids breakout as The Boss, Tammy, Life of the Party, and Superintelligence. Now, he’s squandering her shot at superhero glory in the calamitous comedy Thunder Force.

Written and directed by Falcone, Thunder Force stars McCarthy as Lydia Berman, a blue collar Chicagoan who unexpectedly acquires superpowers. So, she joins forces with her childhood bestie Emily Stanton (Octavia Spencer), a genius geneticist who has her own super serum. Together, they fight to protect the Windy City from “Miscreants,” mutated supervillains who boast outrageous strength, plasma blasting palms, and—uh—the arms of a giant crab!

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Despite some quirky deviations, this superhero story is cobbled together from stolen parts. Emily’s backstory rips off Batman’s orphan origin then adds a dash of Tony Stark’s expertise in science and business showmanship. Meanwhile, clumsy but lovable Lydia bumbles into her powers Peter Parker-style, complete with precarious access to a high-tech lab. Their acquiring of invisibility and super strength, respectively, might be a nod to The Incredibles. Then, they must face down foes while learning to work as a team, despite having very different personalities! (See The Avengers, The Justice League, The LEGO Batman Movie.)

Thunder Force hits plenty of superhero cliches, from the discovery of powers to the reveals of the super suit, flashy tech, villainous destruction, and a lurking Big Bad. Unfortunately, these presumably big moments aren’t given the fanfare expected of the genre. Instead, all of the above is treated as a checklist that Falcone is racing through. There are no awe-striking close-ups of Thunder Force’s costumes or their custom purple Lamborghini. No tension is built into the lead-up to their nemesis’s reveal. The determination of their superhero names is not a resounding epiphany but instead buried in a tumble of jokey pitches. Likewise, Pom Klementieff’s (Guardians of the Galaxy) icy performance as a snarling Miscreant is never given its proper chance to blow us away.

Even the action sequences are treated like a chore. They rush by with bursts of CG explosions and uninspired stunts, cut together with all the care of a blind-folded child making confetti. It seems as if Falcone has zero interest in superhero movies, and is lazily employing their iconography as a flimsy framing for a bland buddy comedy.

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The core of this story is all about the odd couple of Lydia and Emily. The former is a frizzy-haired goofball with a heart of gold, who loves a party as much as a good fight. The latter is a brainy and ever-buttoned-up perfectionist, whose solemn ambition overrides every part of her life. Of course, they will learn to be a bit like each other to become a great team and better people. But as with the superhero narrative, this is painfully predictable and underbaked. The plot points of meeting, bonding, and breaking up are lumbered through in a tedious first act set across their shared childhood. (However, props are deserved for the child actresses Bria Danielle and McCarthy’s daughter Vivian Falcone, who convincingly capture Spencer’s grace and McCarthy’s loose-limbed clowning.) Their reunion is curt and clumsy, doing little to establish comedic chemistry before barreling into the inciting incident that kicks off the superhero stuff.

The buddy-comedy schtick and the superhero spectacle are artlessly smashed together to allow for silliness both grounded and high-concept. But most of the jokes just plain stink. There are childish insults. (“Get in the dumpster because that’s where garbage goes!”) There’s wordplay that doesn’t play. (“Both of them were lady parts doctors?” “No. Geneticists.”) Then, there are tiresome bits that run on and on with fumbled punchlines, poor impressions, confoundingly out-of-nowhere allusions, and toothless slapstick. It doesn’t feel written as much as spitballed, as if Falcone urged his cast to chuck out whatever crossed their mind. But instead of including only what stuck, he just left in a lot of soft, sloppy lobs.

The only thing that works in this woefully wonky comedy is a subplot between Lydia and a half-man/half-crab, played by McCarthy’s Identity Thief co-star, Jason Bateman. These two have chaotic chemistry that sparks a sense of spontaneity. Here the film actually has some fun with the superhero concept by spoofing the hero/villain romance line with a very unsexy mutation treated as if it’s a supreme kink. Things get weird with butter, Old Bay, and a sequined dance number. Throwing themselves into all that with abandon, McCarthy and Bateman are downright hilarious. In these madcap moments, Thunder Force shows promise by digging into the premise with a Mystery Men precision of parody and oddity. Sadly, these bits of goofy glory are few and far between.

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Falcon And The Winter Soldier’s Baron Zemo Dances The Night Away In Hour-Long Video

Big corporations can often struggle to stay in sync with what fans love about their shows, but once in a while, they get it right. When we spotted Daniel Brühl’s character Baron Zemo dancing on the latest episode of Falcon and the Winter Soldier, we couldn’t think of anything else afterward, and the rest of the internet was right there with us. Now, Disney has released an hour-long loop of of Zemo’s sick moves over a hard-driving beat.

If you’re not caught up and sensitive to spoilers, stop here. Last week’s episode sent Sam Wilson and Bucky Barnes to the fictional southeast Asian island of Madripoor with Helmut Zemo in tow. The trio went undercover in Madripoor’s Lowtown in search of the re-created and optimized Super Soldier Serum that turned Karli Morgenthau and the other Flag Smashers into Captain America-grade punchers. The boys attempt to blend in, giving us a far-too-short shot of Zemo getting his groove on.

Thankfully, Brühl let slip in an interview with EW that the moment lasted a bit longer on set. “It was a long dance,” he said. “There’s more to it, but they cut this little moment [for the show].”

Thank heavens that footage didn’t end up a recycle bin so that we can watch it. Of course, it’s important to remember, Zemo is the guy who blew up the United Nations building, killing King T’Chaka of Wakanda in the process, as part of a detailed plan to turn Captain America, Iron Man, and the other Avengers against each other. He’s only out of jail because he happens to specialize in Super Soldier-related knowledge. He has to do a lot of good to redeem himself.

With that said, the expression on his face while he does what is almost certainly the next Fortnite dance goes a much longer way than it really should.

We’re probably not going to get any new shots of Baron Zemo losing himself to dance, but there’s still more Falcon and the Winter Soldier to go. Check out all the Easter eggs in Episode 3, and refresh yourself with a recap if you’ve been in cryogenic storage for a few decades. You could also read up on why Falcon and the Winter Soldier’s action sets it apart from other MCU stories and why the show is shorter than WandaVision.

Disneyland’s Avengers Campus Sets Opening Date For June 4

Nearly a year after it was first supposed to open last July, the Disneyland Resort has announced that Avengers Campus, the new Marvel-themed area of California Adventure. Avengers Campus will open on June 4, 2021, shortly after the park itself reopens on April 30.

The opening of Avengers Campus also means the launch of the park’s new Spider-Man ride, WEB Slingers: A Spider-Man Adventure, which GameSpot saw a preview of over a year ago. In the attraction, those on the ride will gesture with their hands to sling webs at enemies–in this case, little robotic spiders that are on the loose.

Along with the new ride, Avengers Campus will include shopping and dining options, like the Pym Test Kitchen, from which we’ve tasted the food. You’ll also be able to meet a plethora of Marvel superheroes, from Iron Man to Captain Marvel, as they venture around the campus. And when you wind up visiting the park, keep your eye on the sky as that swinging Spider-Man animatronic will be flying high above Avengers Campus. You can get a sneak peek at the land above

When you visit the park, expect the experience to be quite a bit different than it was, pre-COVID. When Disneyland Resort opens on April 30, guests will be required to wear masks when not eating and drinking, and are expected to maintain social distance. What’s more, experiences like parades and fireworks shows are suspended until further notice, while character meet-and-greets have been altered to keep distance between performers and guests.

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Diablo 2 Resurrected (Alpha) vs Diablo 2 Gameplay Comparison

The technical alpha for Diablo 2 Resurrected is available for the few who have access to it via Battle.net on PC. One of its key features is the ability to seamlessly switch between the new overhauled graphics and the original visual style on the fly with a keystroke. In going between the enhanced HD visuals in 16:9 widescreen and the old-school look in 4:3 aspect ratio, you realize how much Diablo 2 has aged, and you can see exactly how in the video above.

Gameplay was captured on PC using the ability to swap visual style in the same instance. You’ll see the redone assets, updated animations, and silky smooth frame rate when using the Resurrected visual mode. But since both versions of the game exist simultaneously, the core gameplay experience remains intact. Other than a revamped user interface and a few quality of life changes, Diablo 2 Resurrected will play exactly as you remember it from all those years ago. It’s evident in the Sorceress gameplay in the video above with all the familiar mechanics and systems that made Diablo 2 a classic RPG.

Diablo 2 Resurrected is scheduled to release sometime in 2021 on PC, PS4, PS5, Xbox One, Xbox Series X|S, and Switch. Blizzard has a beta phase planned before launch as well, so more people will be able to get a chance to try this remaster.

Falcon And Winter Soldier’s Daniel Bruhl Says You Can’t Trust Baron Zemo

The Helmut Zemo we met in Captain America: Civil War was a grounded, complex villain, a big change from the guy wearing a purple balaclava in Marvel’s comic books. He seemed like a one-shot villain, and even actor Daniel Bruhl thought as much–until Marvel invited him back for Falcon and the Winter Soldier. In a new interview with The Hollywood Reporter, Bruhl talks about returning to the character and what to take away from his storyline.

Zemo feels different in Falcon and the Winter Soldier; he took his revenge, got caught, and has been in prison since. He has a common mission with Bucky and Sam, though, and it gives us a different look at the character. He makes jokes. He dances. Can we trust him?

“No, never,” Bruhl said. “And that’s the good thing. If it’s hard to read and tell what somebody is up to, that ambiguity–which people always enjoy and I do enjoy–is always fun.”

“I guess it has become apparent that he is not an evil supervillain,” Bruhl continued. “There’s more to him. In conversations between [Zemo, Bucky, and Sam], we have intensified the very human side of Zemo. I disagree with his radical methods, but it’s understandable based on where he comes from. So I understand if people empathize with Zemo, and I would understand if everybody joins Team Zemo by the end of the show.”

Bruhl revealed in the interview that both his dance moment and him messing with Bucky’s cleft chin were improvised, and that actor Sebastian Stan “couldn’t deal with it.” Bruhl described the atmosphere on Marvel sets as one of “looseness, fearlessness, and joy,” which “allowed you to try things and not be restrained” on set, despite the high pressure of a giant, interconnected universe.

While you’re waiting for Falcon and the Winter Soldier Episode 4 to drop this week, you can read about how its debut was the most-watched show yet on Disney+, which bodes well for the future of Marvel Studios television shows. Make sure to read our interview with head writer Malcolm Spellman about the new Captain America, who we trust even less than literal terrorist and murderer Baron Zemo. Or if you’re already looking ahead to the June debut of Loki, you can watch Tom Hiddleston and Owen Wilson poke fun at Sam and Bucky.

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Pac-Man Works Better As A Battle Royale Than Super Mario Bros.

Within one week of pulling the plug on Super Mario Bros. 35, Nintendo announced another battle royale-style game: Pac-Man 99, a 99-player take on Bandai Namco’s arcade classic. As it did with Super Mario Bros. and Tetris before it, developer Arika has taken a well-known retro game and added a competitive twist to it–and even from just a few rounds with the title, it’s immediately clear that Pac-Man is better suited to the battle royale format than Super Mario Bros. was.

The reason comes down to the game’s immediacy. Given its roots in the arcade (where a developer’s primary concern was to wring as many quarters as possible out of a patron’s pockets), Pac-Man is about reflex. Super Mario Bros. also requires dexterity, of course, but it was designed for a home console. As such, it’s a grander, more methodical sort of game, featuring larger stages that are rife with secrets to discover if you take the time to poke around. This makes for a more satisfying single-player experience, but it doesn’t lend itself quite as well to battle royale-style competition.

This was especially evident in Super Mario Bros. 35’s late game. While the playing field would shrink fairly quickly as less experienced players were winnowed out, the final stretch of a round could be a slog, especially if everyone played cautiously and stockpiled their coins for the power-up roulette. Because of this, victory was often decided by the clock, which meant that one round of Super Mario Bros. 35 could last upwards of 20 minutes–not exactly the kind of game you could casually dip into.

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Pac-Man 99 avoids this problem thanks to its relative simplicity. As in Tetris 99, there is only one stage, and the challenge comes from reacting not only to the on-screen hazards but the monkey wrenches that other players repeatedly throw at you while you play. This helps keep the gameplay brisk, and it makes it enticing to jump right into another round when you get eliminated.

Arika has also introduced some smart wrinkles to the Pac-Man gameplay to make the experience even more frenetic. The most notable are the sleeping ghosts. Chomp down on these stationary specters, and they’ll awaken and trail one of the other ghosts, forming a “train” that you can then devour in one fell swoop after grabbing a Power Pellet. Any ghost you chomp will be sent to another player’s screen as a Jammer Pac-Man, a roaming hazard that will slow the player down if they make contact with it–thereby making them vulnerable to being caught by a ghost. It’s fast and frantic and ensures you are always on your toes.

As enjoyable as Super Mario Bros. 35 often was, playing Pac-Man 99 makes it clear that it lacked the pick-up-and-play immediacy of Arika’s other attempts at turning retro games into battle royales, which is why it’s not much of a surprise that Nintendo only offered it for such a short time. It’s too early to say whether Pac-Man 99 is able to maintain its appeal long-term, but we’re eager to jump back into it–which is just what you’d want from a battle royale game.

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New Path Of Exile Expansion, Ultimatum, Adds A Hardcore Gauntlet Mode

During the latest developer livestream focusing on Path of Exile, developer Grinding Gear Games showcased the next expansion coming to the online free-to-play action-RPG, known as Ultimatum. In the upcoming update, coming to PC on April 16 (with console launch the week after), a new league event will let you jump into a challenging activity that focuses on wave-based encounters for rare loot.

The Ultimatum expansion centers on the new NPC named the Trialmaster, who comes from the Vaal civilization. Upon meeting him in Act 2, you can engage in a new trial event, which appears sporadically across Path of Exile’s maps, that tasks you with facing off against waves of monsters. After specific intervals, you’re given a unique reward and the offer to continue fighting. Choosing to take the prize from your completed fights will end the trial, but pressing forward with the trial will lead to tougher battles for better rewards.

During a preview for the latest on Path of Exile, Grinding Gear Games studio head Chris Wilson explained some of the newest content and the other updates coming to existing content. The Trials in the Ultimatum expansion offer some easy rewards initially. Still, if you push yourself too far into the activity, you’ll run the risk of losing your haul of rare loot. If you fail to complete the trial, you’ll lose all the special rewards acquired from the challenge’s various milestones. Trials can last up to 10 different milestones, with each becoming more difficult than the last.

While previous expansions have already featured activities with high risk and high reward gameplay, Ultimatum focuses on quicker encounters that let you jump right into extended fights. While the new league content is open for all players once they reach Act 2, the activity’s content offers the best rewards when played at endgame level. Along with new gear, the league also adds in eight new gems for you to add to your gear.

Besides the Ultimatum activity, other league activities have also been reworked to offer new rewards and rebalances. For instance, the dungeon exploration Delve activity, which has you explore a deep cavern with an automated trolly to mine resources, has been reworked to offer more incentive for players of all skill levels to dive in. Along with Delve, content from the Betrayal, Bestiary, and Blight leagues will see rebalances to offer better loot. Furthermore, traders and vendors have also been tuned to have better gear and recipes for players.

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Along with the Ultimatum expansion, Grinding Gear Games also showed off new gameplay for Path of Exile 2, aiming to build off the foundations set by the current game and present a new campaign. While the sequel is still a long way out, Path of Exile 1 will still continue to receive new expansions and events for the foreseeable future.

For more on Path of Exile 2, be sure to check out our impressions of the latest gameplay demo.

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