Stadia’s Head of Product Has Left Google

The head of product at Google Stadia has left the company.

The Information published a report noting that John Justice, VP and Head of Product at Google Stadia, had moved on from Google. This was later confirmed in a statement acquired by 9to5. “We can confirm John is no longer with Google and we wish him well on his next step,” Google told 9to5.

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Justice was one of the lead faces behind Google Stadia, and previously spoke to IGN during Gamescom 2019 about the future of the platform. It’s another blow for the cloud gaming service which shut down all of its internal game development studios in January of this year. Here’s our piece breaking down reports from Bloomberg and Wired about internal strife at Google Stadia from earlier this year.

Despite all of the setbacks, Google still plans to bring “more than 100 games” to the platform in 2021, including Resident Evil Village. In the latest update, a search bar was added to the platform after 500 days without one. Xbox consoles will also be getting an upgraded browser that can stream Google Stadia games in the future.

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Jordan Oloman is a freelance writer for IGN. Follow him on Twitter. 

Destiny 2: Season Of The Splicer Trailer, New Details Revealed

Destiny 2’s next major update, Season of the Splicer, has been formally unveiled through a new trailer. The new season begins nexts week, offering a number of exciting new updates and changes. Check out the trailer below and read on for more information.

Season of the Splicer Dates

The new season runs May 11-August 24, Bungie said on the Season of the Splicer website.

The Story

The Season of the Splicer website contains some information about the story elements for the new season, and it involves Vex and the Last City.

“The Vex have plunged the Last City into an endless night, threatening the safety once found beneath the watchful presence of the Traveler. It is here, bathed in perpetual moonlight, that Ikora reveals the identity of an unlikely ally that may hold the keys to triumphing over this attack,” reads a line from the description.

The description goes on: “Mithrax, Kell of the House of Light, leads a small group of Eliksni who wish to be closer to the Traveler. As a Sacred Splicer, he possesses the knowledge needed to combat the Vex technology that ensnares the Last City. There is a bond of Light shared here… will it be enough?”

Vault Of Glass Returns

The popular Vault of Glass raid makes a return in Season of the Splicer. “No one knows what this Vex is. Guardians must access the Vault, navigate the fractures in space and time, and terminate Atheon before it can become an unstoppable threat,” reads a line from its description.

Season of the Splicer’s creative lead is Tom Farnsworth, who spoke about the achievement of taking on a leadership role in a post on Twitter. Farnsworth said, “Come watch the Season of the Splicer trailer! This is my first full season as Creative Lead, and I could not be more proud of and inspired by what the team accomplished. Can’t wait to play it with y’all next week!”

Free Vs. Paid Content In Season Of The Splicer

As usual, there are differences for people who own the Destiny 2 Season Pass and those who are playing on a free account. You can see a breakdown of the free vs. paid content in the chart below.

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In other recent news, former Bungie composer Martin O’Donnell recently revealed that Bungie explored partnering with Sony or Microsoft for the Destiny series.

“We almost stayed with Microsoft. We almost went to Sony, believe it or not,” O’Donnell said. “Both Microsoft and Sony, and Shawn can probably confirm this, pretty much want to own the IP if they can. So Activision allowed us [air quotes] to own the IP, and how successful that turned out to be is a whole different thing.”

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More Simpsons Short Films Are Coming, Marvel Collaboration Teased

The newest Simpsons short film is streaming now on Disney+, and it riffs on Star Wars as part of Disney’s celebration of Star Wars Day. Additional short films are coming that will pay tribute to other popular Disney brands, and one of them could be focused on Marvel.

The Simpsons producer Al Jean also told Variety that one of the future shorts won’t focus on Maggie, who was at the center of The Force Awakens from Its Nap, Playdate With Destiny, and The Longest Daycare.

“I won’t say what it is but it’s also very exciting in different ways,” Jean said of the next Simpsons short for Disney+. “The only goal is to sort of walk across the Disney+ tiles from Star Wars to Nat Geo and plant our seed everywhere.”

One of the future shorts could be focused on Marvel, Jean said. The veteran producer mentioned how The Simpsons has parodied Marvel many times before, while Marvel Studios president Kevin Feige himself voiced a Thanos-like character in The Simpsons’ spoof of The Avengers.

“Could be,” Jean said of a future Simpsons short focusing on Marvel. “I’m a huge Marvel fan. We’ve dealt with them in a couple of ways. We’ve parodied them a lot. We even had a couple of them, including Kevin Feige, on the show. So our relationship with them has only been fantastic. Just as I’ve been inspired by Star Wars for 40 years, I grew up reading Marvel Comics, and have a bunch still. If somebody told me I’d grow up to write for Star Wars and Marvel I’d be pretty happy.”

Star Wars Day is today, May 4, and it’s brought with it a number of special deals and promotions on media, merch, and more for the sci-fi series. For more, check out GameSpot’s roundup of the best Star Wars Day deals.

Sniper Ghost Warrior Contracts 2: The First Preview

Sniper Ghost Warrior Contracts 2 is a sniper simulation that makes all the very complicated factors of hitting a target 1000m away with a long gun feel as easy as using the right gear for the job, and making good decisions when it counts. In my time playing the demo, I found that the mix of tried and true military shooter mechanics and open-ended assassination goals that test your creativity and timing, a la Hitman, made a solid first impression.

Contracts 2 picks up where the first left off, putting you in the shoes of stoic operator Raven and dropping you into exotic locations with a list of names to cross off, one shot at a time. The sequel spices up the formula a bit, emphasizing the “long” in long range by creating huge maps specifically designed for making tough shots from great lengths. In my hands-on, I got to get down and dirty in the desert region of Zindah Province, where three bad guys needed to be terminated with extreme prejudice.

My journey through Zindah had a reliable rhythm. First, I had to navigate through mountain paths and past guard patrols to get to the sniping position. This largely meant I was crouch-walking from bush to bush, looking for high cliffs and perches to get a proper lay of the land between me and my destination. Using the binoculars, you can scan points of interest like enemy soldiers, exploding barrels, or fuse boxes. Marking them not only puts their position in your HUD, but it also gives you their relative distance and enemy type, if applicable.

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From there, you have two options: attempt to stealthily circumvent the road blockades or bases that spot the mountain range, or tear through them. The long way is often the safer way, but there are plenty of benefits to poking around these outposts. Potential intel about the target ahead can be just a laptop hack away. The locals might have some valuable information about their comrades in arms that you can interrogate out of them. Eliminating enemies in these checkpoints can be a good way to ensure they don’t become reinforcements that get called should something go wrong later.

Stealth is an option in these more intimate scenarios, but without being able to see things like view cones on your mini map, it can be tough to know at what range an enemy can spot you at. When they do spot you and the time to go loud arises, the standard military shooter arsenal of shotguns, automatic rifles, and grenades neither disappoints or overly impresses. Sniping is where it’s at in Contracts 2, as the name implies. The running and gunning feels competent and familiar, but bullets do feel a bit more lethal here than other shooters. Being outnumbered by enemies, who fight fiercely and intelligently to bring you down, is a harrowing experience; the AI puts up a fierce challenge.

Some of your accessories and support tech really do stand out, though. My favorite so far is the automated sniper turret that you can set up to snipe marked targets on your command, allowing you to be your own cover fire. A flying drone also helps scout areas from a bird’s eye view, making sure you never miss enemies hiding out in those hard to reach places.

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The shooting perch for the first target, enemy weapons dealer Antwan Zarza, required a version of the same sort of recon, with a few more wrinkles. On top of the guards, I found plenty of other objects to shoot, like cranes suspending heavy loads and lighting placements. These can all play into the various ways you can execute the target. You can catch Zarza while he’s out in the open for a clean shot, or you can clip a nearby explosive as he passes by.

You can make your own opportunities as well if you’re particularly observant. At this same site, men are working on a building’s cooling system on the roof. Shooting the guards and the panel they were tinkering with caused the fire sprinklers to malfunction in the building below, drenching all of the materials in Zarza’s office. When he runs up to salvage whatever he can, he conveniently does so right in front of a big open window. This sort of clever scenario design extends to each of the region’s three targets.

Of Contracts 2’s five total maps, three of them will be centered around these dynamic sniping scenarios. The other two are so-called “large sandbox style” maps more reminiscent of the original Contracts, which put you on the ground far closer to these targets, allowing you to infiltrate their hideouts and eliminate them more personally.

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Once you do the deed, you are encouraged to replay maps to find hidden collectibles or complete new challenges. Challenges will reward you with in game currency to upgrade your gear by killing targets in specific ways. They can be super tricky (I was stumped more than once by a few of them), but they add a great amount of replayability for completionists and score chasers alike.

Sniper Ghost Warrior Contracts 2 looks to be in a great position to push the kill-puzzle subgenre made popular recently by games like Hitman into a new direction. It launches on PC, Xbox, and PlayStation platforms on June 6th.

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Jarrett Green is an expert video game marksman. Talk games with him on Twitter at @jarrettjawn.

What We Do In the Shadows Spin-Off Wellington Paranormal Gets July 11 Premiere Date

The What We Do In the Shadows spin-off show Wellington Paranormal has a confirmed US premiere date. The series will premiere on The CW on July 11 and hit HBO Max the following day.

There have been three seasons of Wellington Paranormal to date, but it had not previously aired in the US. Season 1 premiered in New Zealand in 2018, while Season 3 arrived earlier this year.

Wellington Paranormal is produced by Jemaine Clement and Taika Waititi. Like the What We Do In the Shadows movie and subsequent show, it’s a mockumentary, and it focuses on officers Minogue (Mike Minogue) and Leary (Karen O’Leary), members of Wellington’s paranormal unit who investigate supernatural occurrences in the town under the supervision of Sergeant Maaka (Maaka Pohatu). Minogue and O’Leary previously played the characters in the Shadows movie.

What We Do In the Shadows Season 2 was released last year, and the show has been greenlit for a third season. It was GameSpot’s favorite series of 2020–check out why we rated the show so highly.

For more, check out GameSpot’s guide to the biggest upcoming shows of 2021.

Star Wars: The Bad Batch Series Premiere Review

Note: this is a spoiler-free review of the first episode of Star Wars: The Bad Batch. The series debuts on Disney+ on Tuesday, May 4, with the second episode following on Friday, May 7.

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The Clone Wars is the one Star Wars project that just refuses to die. One year after the series returned for a belated seventh season, Lucasfilm kicks off a spinoff series focused on the elite, eccentric members of Clone Force 99. It’s a series that might as well be labeled The Clone Wars: Season 8, given the visual and tonal similarities between the two. That’s really all the reason Star Wars fans need to tune in.

None of this is to say The Clone Wars is required viewing before diving into The Bad Batch. The 72-minute premiere is basically a movie unto itself, one that reintroduces Hunter, Crosshair, Tech, Wrecker, and Echo following their original The Clone Wars: Season 7 debut. The key difference here is that The Bad Batch takes place shortly after the events of Revenge of the Sith rather than before. What place is there for a team of misfits and outcasts in Palpatine’s newly minted Empire? What happens to an army bred for war once the war ends? Those questions make for a strong foundation on which to build a new series.

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Like so many Star Wars projects that fall outside the scope of the three film trilogies, The Bad Batch is tasked with filling in holes and bridging gaps between established pieces of the timeline. Presumably, this series will address the lingering question of how and why Palpatine phased out his clones in favor of conscripted Stormtroopers (a topic that’s been addressed in various stories but never definitively answered). There are plenty of larger franchise ties to be found, with Grand Moff Tarkin (Stephen Stanton) and a young Saw Gerrera (Andrew Kishino) both appearing in this episode, and another familiar Star Wars character featured in the trailers.

But if that was the only goal here, The Bad Batch might have trouble justifying its existence. The best Star Wars spinoffs are the ones that honor the example of the original trilogy – putting the emotional journey ahead of lore and minutia.

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Thankfully, that doesn’t appear to be a problem with this series. “Aftermath” is very rooted in the emotional struggles of Hunter and his team. This episode is able to add far more depth and nuance to these characters than we saw in The Clone Wars. There, the characters were cast more as supporting players and a chance for voice actor Dee Bradley Baker to show off his range. But here, the end of the war has an immediate and profound effect on all five characters. They quickly begin to wrestle with their place in a post-war society. Over the course of the premiere, it becomes clear not every member of Clone Force 99 sees eye to eye with Hunter, with that growing friction going a long way toward further fleshing these unusual clones and differentiating their respective personalities.

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The Bad Batch also introduces a brand new character in the form of Omega, the light-haired child featured in the second trailer. Without giving too much away about Omega or her role in the series, she proves an entertaining foil for the clones and a crucial piece of the puzzle in her own right. Tonally, there’s a lot that could go wrong by injecting a young protagonist into the middle of a gritty post-war story. But anyone fearing the second coming of Jar Jar Binks needn’t worry. Omega fits right into the plot and helps add to the emotional stakes involved.

The pacing in “Aftermath” could be a little tighter. It never quite feels as though the premiere needs 72 minutes to lay the groundwork for the rest of the season. That sluggishness is particularly felt during a detour to a familiar Star Wars locale late in the episode. This was always a recurring problem with The Clone Wars, a series whose defining philosophy seems to be “never do in two episodes what you could do in four.” Lucasfilm has never confirmed whether The Bad Batch is meant to be a limited series or a multi-season affair, but it would be nice to see an animated Star Wars show devote itself to telling one focused story for a change.

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Beyond that, fans of The Clone Wars know pretty much what they’re getting with this series. In terms of animation and music, it’s cut from the exact same cloth. Again, Lucasfilm could just as easily have packaged this as a Season 8. The visual similarities are certainly welcome. As rough as some of those early episodes are by today’s standards, in general, the animation in The Clone Wars is far superior to that of its successor, the weirdly sterile Star Wars Rebels. It’s good to see that more detailed and lively approach to Star Wars animation carrying over to the spinoff.

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The inclusion of so many familiar actors and characters doesn’t hurt, either. Baker is, even more, a one-man show than he was during the previous Bad Batch arc in The Clone Wars. Baker voices all but a handful of the major characters in this episode, yet each one comes across as a distinct individual with their own personality and mannerisms. Baker’s greatest strength here is establishing the stark contrast between the restrained, orderly Clonetroopers and the more individualistic members of Clone Force 99. It can’t be easy framing a series around five near-identical twins, but Baker is clearly up to the challenge.

How Many Pokemon Are In New Pokemon Snap?

New Pokemon Snap features a ton of Pokemon to photograph in their natural habitats. While the full Pokedex isn’t represented in the game, the Switch spin-off boasts a nice selection of Pokemon taken across all eight generations of the series, from old favorites like Caterpie and Pikachu to more recent pocket monsters like Grookey and Scorbunny.

How Many Pokemon Are In New Pokemon Snap?

New Pokemon Snap features 214 Pokemon in total. As previously mentioned, the Pokemon are pulled from across all eight generations of the series’ history, so you’ll find monsters from the original Red and Blue versions all the way to the series’ latest mainline installments, Sword and Shield.

As in the original Nintendo 64 game, many of the Pokemon in New Pokemon Snap can be spotted right out in the open as you travel through the game’s different levels, but you’ll need to get creative with the tools at your disposal to discover some of them. Certain Pokemon will only emerge from their hiding places if you use the scan function or lure them out with apples fluffruit, for instance, so you’ll need to make liberal use of both if you’re hoping to fill out your Photodex.

Research levels also play a part in the Pokemon you encounter. As you raise a course’s research level, new Pokemon will start to appear. Monsters may also vary depending on the time of day, so you’ll need to revisit islands multiple times and increase their research level to discover all the Pokemon there are to find. You can see the full list of Pokemon in New Pokemon Snap below.

  • 001 Vivillon
  • 002 Pichu
  • 003 Grookey
  • 004 Scorbunny
  • 005 Bouffalant
  • 006 Pidgeot
  • 007 Tangrowth
  • 008 Emolga
  • 009 Wurmple
  • 010 Murkrow
  • 011 Caterpie
  • 012 Heracross
  • 013 Pinsir
  • 014 Dodrio
  • 015 Ducklett
  • 016 Swanna
  • 017 Bidoof
  • 018 Taillow
  • 019 Torterra
  • 020 Magikarp
  • 021 Hoothoot
  • 022 Comfey
  • 023 Florges
  • 024 Combee
  • 025 Vespiquen
  • 026 Sylveon
  • 027 Shaymin
  • 028 Meganium
  • 029 Eevee
  • 030 Pikachu
  • 031 Cutiefly
  • 032 Bunnelby
  • 033 Scoutland
  • 034 Starly
  • 035 Meowth
  • 036 Audino
  • 037 Rattata
  • 038 Trubbish
  • 039 Sudowoodo
  • 040 Dedenne
  • 041 Aipom
  • 042 Bounsweet
  • 043 Metapod
  • 044 Beautifly
  • 045 Arbok
  • 046 Yanmega
  • 047 Pikipek
  • 048 Toucannon
  • 049 Ariados
  • 050 Morelull
  • 051 Slaking
  • 052 Venusaur
  • 053 Liepard
  • 054 Wooper
  • 055 Quagsire
  • 056 Swampert
  • 057 Ledian
  • 058 Sobble
  • 059 Leafeon
  • 060 Mew
  • 061 Trevenant
  • 062 Espurr
  • 063 Shiftry
  • 064 Kecleon
  • 065 Deerling
  • 066 Sawsbuck
  • 067 Unfezant
  • 068 Drampa
  • 069 Pancham
  • 070 Bulbasaur
  • 071 Serperior
  • 072 Applin
  • 073 Bewear
  • 074 Gardevoir
  • 075 Ninetales
  • 076 Lotad
  • 077 Espeon
  • 078 Celebi
  • 079 Milotic
  • 080 Wingull
  • 081 Exeggutor
  • 082 Crabrawler
  • 083 Drifblim
  • 084 Zangoose
  • 085 Seviper
  • 086 Bellossom
  • 087 Inkay
  • 088 Pyukumuku
  • 089 Machamp
  • 090 Stunfisk
  • 091 Octillery
  • 092 Corsola
  • 093 Finneon
  • 094 Clamperl
  • 095 Primarina
  • 096 Raichu
  • 097 Sandygast
  • 098 Sharpedo
  • 099 Squirtle
  • 100 Blastoise
  • 101 Lapras
  • 102 Mantine
  • 103 Pelipper
  • 104 Wailord
  • 105 Mareanie
  • 106 Vaporeon
  • 107 Manaphy
  • 108 Luvdisc
  • 109 Alomomola
  • 110 Wailmer
  • 111 Cradily
  • 112 Lumineon
  • 113 Qwilfish
  • 114 Clawitzer
  • 115 Tentacruel
  • 116 Chinchou
  • 117 Lanturn
  • 118 Starmie
  • 119 Frillish
  • 120 Golisopod
  • 121 Lugia
  • 122 Wishiwashi
  • 123 Skorupi
  • 124 Cacnea
  • 125 Sandshrew
  • 126 Trapinch
  • 127 Flygon
  • 128 Kangaskhan
  • 129 Mandibuzz
  • 130 Minior
  • 131 Silicobra
  • 132 Torchic
  • 133 Heliolisk
  • 134 Lycanroc
  • 135 Hippowdon
  • 136 Tyranitar
  • 137 Onix
  • 138 Altaria
  • 139 Shinx
  • 140 Luxray
  • 141 Talonflame
  • 142 Monferno
  • 143 Aerodactyl
  • 144 Tyrantrum
  • 145 Graveler
  • 146 Archeops
  • 147 Slugma
  • 148 Torkoal
  • 149 Charmander
  • 150 Charizard
  • 151 Typhlosion
  • 152 Flareon
  • 153 Ho-Oh
  • 154 Volcarona
  • 155 Furret
  • 156 Cubchoo
  • 157 Beartic
  • 158 Mightyena
  • 159 Weavile
  • 160 Braviary
  • 161 Swinub
  • 162 Mamoswine
  • 163 Skarmory
  • 164 Sandslash
  • 165 Abomasnow
  • 166 Vulpix
  • 167 Delibird
  • 168 Snom
  • 169 Frosmoth
  • 170 Crabominable
  • 171 Snorunt
  • 172 Glalie
  • 173 Froslass
  • 174 Jynx
  • 175 Spheal
  • 176 Piplup
  • 177 Vanilluxe
  • 178 Avalugg
  • 179 Dewgong
  • 180 Aurorus
  • 181 Glaceon
  • 182 Suicune
  • 183 Crobat
  • 184 Joltik
  • 185 Geodude
  • 186 Carbink
  • 187 Gengar
  • 188 Noibat
  • 189 Pumpkaboo
  • 190 Croagunk
  • 191 Drifloon
  • 192 Clefairy
  • 193 Sableye
  • 194 Rampardos
  • 195 Hydreigon
  • 197 Mawile
  • 198 Jolteon
  • 199 Diancie
  • 200 Steelix
  • 201 Houndoom
  • 202 Eldegoss
  • 203 Natu
  • 204 Absol
  • 205 Salandit
  • 206 Noivern
  • 207 Woobat
  • 208 Sigilyph
  • 209 Beheeyem
  • 210 Golurk
  • 211 Chandelure
  • 212 Umbreon
  • 213 Jirachi
  • 214 Xerneas

New Pokemon Snap launched on Nintendo Switch on April 30. Before you dive into the new photography game, be sure to check out the biggest changes in New Pokemon Snap. We’ve also put together a guide on how to find the Seafloor Illumina Pokemon if you find yourself unsure of how to progress.

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Doctor Strange Was Cut From WandaVision, MCU Boss Kevin Feige Says

One of the biggest surprises of Marvel Studios’ WandaVision wasn’t one of the show’s cameos or twists, but rather the lack of one. Many fans expected Doctor Strange to appear, and were left baffled–and a little disappointed–when he didn’t show up. In a post-finale twist, we now know that he was actually supposed to, thanks to a new interview of MCU boss Kevin Feige and WandaVision head writer Jac Schaeffer by Rolling Stone.

According to Rolling Stone, Feige explained that Marvel had made a deal with Doctor Strange star Benedict Cumberbatch to appear in WandaVision’s finale, but ended up writing him out late in the process. He explained why:

“Some people might say, ‘Oh, it would’ve been so cool to see Doctor Strange,” Feige told Rolling Stone. “But it would have taken away from Wanda, which is what we didn’t want to do. We didn’t want the end of the show to be commoditized to go to the next movie.”

While Strange’s presence would’ve pleased many fans, Feige’s statement speaks to one of the biggest criticisms of the Marvel Cinematic Universe–that everything that happens is a cliffhanger or announcement for the next thing. Even one of the show’s big twists–the truth behind the reappearance of Wanda’s brother Pietro Maximoff–seems to be an intentional bucking of that trend.

According to head writer Jac Schaeffer, WandaVision‘s strange commercials–pun definitely intended–were meant to come from the Sorcerer Supreme himself as messages to Wanda. Cumberbatch was even supposed to appear in one of the ads. This decision even meant that even the upcoming film, Doctor Strange in the Multiverse of Madness, had to be rewritten to some degree to account for the change.

While many fans will ultimately be disappointed at the idea of what could’ve been, it’s also cool to see Marvel Studios making character-centric decisions that push against the expectations of the Marvel movie-making machine.

The Marvel process, Feige said, is “a wonderful combination of very dedicated coordination and chaos. Chaos magic.”

Now Playing: Evan Peters’ Best Quicksilver Moments From X-Men & WandaVision

Tetris Effect: Connected Is Coming To Steam This Summer

Tetris Effect: Connected is headed to Steam this summer, and the game’s store page is now live. As its name implies, Tetris Effect: Connected is an enhanced version of the original game of that title, only with better support for multiplayer Tetris as well as new single-player content.

The game originally came out as a limited-time Xbox console exclusive back in November 2020, and it’s set to come to PC and PS4 later this summer. Tetris Effect: Connected includes both the usual competitive Tetris, but it also includes a three-player cooperative mode. The game is directed by Tetsuya Mizuguchi, a Japanese designer and producer well-known for his synaesthetic output, including the cult hit Rez and its re-release Rez Infinite. Developer Enhance recently confirmed that it is working on a new project.

In GameSpot’s Tetris Effect: Connected review, critic Mike Epstein praised the game for its mesmerizing aesthetics, as well as adding in more creative modes to the central Tetris action.

“But there’s no time for regrets in Tetris,” he wrote. “The next piece is falling and you only have a few seconds to put it in place. Then the next piece, and the one after that. Some people meditate to clear their minds. Other people cook, or build models. Tetris Effect has a similar capacity to clear your mind. In 2018, that made Tetris Effect feel special. In 2020, it feels essential.”

Now Playing: Tetris Effect: Connected Reveal Trailer | Xbox Games Showcase 2020

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New Hitman 3 Season To Be Revealed This Week

Although developer IO Interactive has said that it’s taking a break from making new Hitman games, it isn’t done putting out new content for Hitman 3. The studio announced that it will reveal the next season for the game on May 5.

In a tweet, IO Interactive stated that the reveal will be streamed on Twitch and will include sneak peaks at new content, Q&A with the developers, discussion of upcoming patch notes, and a new trailer coming to Hitman 3. As of right now, we don’t know much about this new season beyond its name, Season of Sin.

However, we can get a decent idea of what to expect based on Hitman 3’s current season. Season of Greed, which runs through May 9, added a few paid DLC items and activities such as a suit, weapons, and a three-stage Escalation Mission. In addition, there were a handful of free timed events, including Contracts, an Escalation Mission, Elusive Targets, and an Easter egg hunt.

The paid content for each season individually costs $5. Otherwise, all of the seasonal content comes as part of the Seven Deadly Sins DLC, which costs $30 total.

In other IO Interactive news, the studio is taking a hiatus from the Hitman series because of its upcoming James Bond game. Although very early in development, the studio is bringing on an army of people to work on it and other in-progress games.

Now Playing: Hitman 3 Review

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