How to Watch Friends Reunion

It may be 2021, but that feeling of the early 2000s is back again. The cast of Friends have reunited for a one-off reunion show, and it’ll be available exclusively streaming on HBO Max. That means if you want to watch Friends: The Reunion, you’re going to need an HBO Max subscription. Thankfully, it’s very easy to sign up, with HBO Max subscriptions starting at $14.99.

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When is the Friends Reunion?

Friends: The Reunion premiered at 3 AM ET / 12 AM PT on May 27, and can now be streamed online with HBO Max, alongside all ten seasons of ‘Friends’. In the UK, Friends: The Reunion will air at 8 PM BST on Sky One, on May 27, or you can stream it online with NOW.

Does HBO Max Have a Free Trial?

Unfortunately, no. HBO max does not currently have a free trial option, and subscriptions start at $14.99 per month.

Is the Friends Reunion a New Episode?

After a delay due to COVID-19, the entire cast including Jennifer Aniston (Rachel), Courteney Cox (Monica), Lisa Kudrow (Phoebe), Matt LeBlanc (Joey), Matthew Perry (Chandler), and David Schwimmer (Ross), all gathered for an exclusive sit down reunion special. This isn’t a new episode, but rather a nostalgia bomb of feels.

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The cast won’t be reprising their roles, but will instead test their own ‘Friends’ knowledge in a trivia game based around a fan favorite episode in season 4. There will also be re-reads of original scripts, and a sit down with host James Corden, host from The Late Late Show With James Corden.

Where Can I Stream the Friends Reunion?

Friends: The Reunion is now available to stream exclusivly online with HBO Max in the US.

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Robert Anderson is a Commerce Editor and deals expert for IGN. Follow him @robertliam21 on Twitter.

Game Builder Garage: Can Nintendo Teach You To Code?

After a hands-off preview of Nintendo’s upcoming Game Builder Garage, I am tentatively optimistic that it will be the game-creating teaching tool I never had growing up but wished I did. With a vibe inspired by Nintendo Labo sans the cardboard, Game Builder Garage centers around a core of guided lessons, each several minutes long, that teach users how to make seven distinct video games. These include a runner, a racing game, a motion-controlled maze, a 2D side-scrolling shooter, a 3D adventure game, an escape room, and a multiplayer game of tag.

I was introduced to Game Builder Garage through one of the lessons you’re watching now, in which the goal was to make a game called Alien Blaster, a sidescroller where the player controls a little UFO that, well, blasts aliens. This was lesson four, meaning that a rudimentary version of Alien Blaster had already been built in previous lessons, so far consisting of just a single screen and a couple aliens to blast. It centered around teaching the player to build out the level further, with more aliens and obstacles, and then actually getting the screen to scroll.

The immediately apparent brilliance of Game Builder Garage lies in the ways it breaks down programming problems via its cast of Nodons — mysterious creatures that “live” in a Nintendo Switch and make games work. Though really just a kid-friendly explanation for coding, the Nodons add a necessary burst of personality to the lessons, with each different type of Nodon — objects, inputs, counters, and so many more — given its own distinct personality reflective of its job. Their uses are explained not just by their appearances, but also by a friendly bouncing blue dot named Bob that walks you through each step of building a game. This includes making very normal programming “mistakes” on purpose, like setting your screen scroll speed so fast you go careening into space, so you can then learn how to rectify them.

Game Builder Garage is fundamentally about making the seven games packed in with it, and there isn’t much creative freedom within the lessons themselves. They’re there to explain themselves step by step, which may be frustrating to experienced game makers but is critical for the game’s primary audience: coding novices, especially kids. But that doesn’t mean people with experience can’t enjoy the Garage, as there’s a separate game mode that lets users create freely with all the tools of Game Builder Garage available to them. I saw a handful of custom games during the preview, including something that looked like Hyperdot with a shooting mechanic, a far more complex version of Alien Blaster, and what appeared to be a recreation of that old pinball game everyone had on their computers once upon a time, Space Cadet.

As the representative playing the preview dug into the free creation mode, I was shown a number of fascinating features that speak to Game Builder Garage’s further potential as both an educational and creation tool. These included the ability to make either competitive or cooperative games for up to four players, Nodons that are impacted by the Switch’s motion controls, lessons in making and programming AI, and the ability to link games together — suggesting that someone might be able to craft a detailed level within one “game,” then link it to another level in another game and make a far more complex beast.

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But it’s not accurate to think of Game Builder Garage as some kind of limitless creative tool ala Dreams. It has limitations; some obvious, some not. For instance, there are only so many sound effects, and for obvious reasons you can’t upload your own. Same with music — Game Builder Garage includes pre-built tunes and ways to adjust the instrumentation, volume, and speed, but that’s it. Visual assets have a bit more freedom as you can build more complex objects out of smaller shapes, but Nintendo seems to be taking the view that people who already have experience and are looking for something far more complex should probably do that instead rather than try to build an extremely detailed tank out of thousands of interacting shapes (though if you really want to, the rep who ran my preview said Nintendo is curious to see you try).

The most notable limitation to Game Builder Garage is something that has been absolutely essential to Nintendo’s other user-generated content venture, Super Mario Maker: proper sharing functions. During the preview, I was told that Game Builder Garage will have a function that lets you upload any games you make online, generating a code that you can share with friends to let them download what you made. Then, they can both play it for themselves as well as take it apart, examine the Nodons that make it up, and learn from, edit, and reassemble it as they like on their own. The ability to see into the guts of someone else’s game is one of my favorite bits of Game Builder Garage, and potentially its most powerful teaching tool after the lessons themselves.

But this is hampered meaningfully by the fact that Game Builder Garage does not include any organic discoverability feature whatsoever. There’s no built-in browser, no 100 Mario Challenge equivalent, and seemingly no ability to just find interesting games without inputting a known game code, meaning discovery functions will likely be offloaded naturally to social media platforms. I suspect this is in part a recognition of the issues with Super Smash Bros. Stage Builder. It’s already hard enough to detect explicit imagery in creation tools like this, and now that players will be working with customizable shapes instead of just Mario Maker’s less malleable blocks, it likely made sense for Nintendo to try and avoid the issue of moderation almost altogether, though you can still report courses that you look up via code if someone sends you an offensive one.

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It’s an understandable decision, if a frustrating one, if you think of Game Builder Garage’s audience. This is a game for people who do not know how to make video games, that will enable them to make seven functional video games without any experience or knowledge of how anything works. It’s a kid-friendly introduction focused on teaching tools; it is not intended as a place to make things with a Dreams-esque level of detail and complexity. Still, even though discoverability is limited, there seems to be potential for something like the community of streamers and creators that sprang up around Mario Maker and built wild, interesting courses — provided those with interest and ability are willing to take to social media to spread the good word.

But with its focus on education first, Game Builder Garage seems perfect for me, a total goober who blinked at RPG Maker once in high school and thought, “No, that’s too much.” More importantly though, its colorful cast of Nodons are poised to be helpful, personable guides to game development for the middle school-or-thereabouts age group they’re targeting. With Game Builder Garage’s lessons purported to come from “the minds at Nintendo,” I’m stoked to see the future creations that an upcoming generation of game creators make under its tutelage.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Game Builder Garage Won’t Have Built-In Discovery Features

Last week, I got an early look at Game Builder Garage, Nintendo’s upcoming creative game-making app that walks users, step-by-step, through the creation of seven distinct games. Similar to its distant Mario Maker cousin, it also includes the ability to freeform create your own games, and upload and share them with friends.

Unfortunately, in Game Builder Garage, passing along a multi-digit code to a friend and having them input it in their own game manually seems to be where its sharing and discoverability features end. In my hands-off preview of the game, the Nintendo representative on the call told me that aside from sharing codes with others manually, there would be no organic discoverability features in the game. No 100 Mario Challenge, and no built-in browser to find new or popular games.

The representative said that this was because Game Builder Garage is focused on sharing games within friends and family, and that people should know what they’re downloading, especially as the game is targeted at kids, pre-teens, and teens. It’s hard to argue with the logic. In Super Mario Maker, players were limited in what they could make by the building blocks Nintendo provided them. Sure, one can make inappropriate images out of ? blocks or similar, but it’s a bit more difficult to do in a way that’s instantly recognizable enough to upset people, especially within the context of a Mario level. So it made more sense to allow discoverability in that game.

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But in Game Builder Garage, players can create in-game objects using shapes and drawing tools to make, for the most part, whatever they want — meaning that there’s far more potential for things to get messy. It’s an issue Nintendo has run into before with the game Swapnote on the 3DS, and again more recently with the Super Smash Bros. Ultimate Stage Creator. Even with Super Mario Maker, Nintendo struggled with moderation, but for the opposite reason. Instead of a flood of inappropriate stages, Nintendo instead was seemingly over-zealous in its moderation, with many users reporting that their completely tame and normal levels had been deleted without explanation.

Regardless of its reasons, it’s a bit of a shame that Nintendo has opted to mostly throw in the towel on moderation (you can still report courses you find via codes), even if their reasoning — a focus on education and safety — is understandable. One of the best perks of Game Builder Garage is the ability to see behind the curtain of what your friends’ games are, and then copy their games to your own system, take them apart, and learn from them. While its formal lessons are Game Builder Garage’s primary teaching tools, the ability to see what other players are doing and learn from their progress and creativity was one of the coolest features of Super Mario Maker, and resulted in a community of shared knowledge. Game Builder Garage admittedly still has that, but in order to find these courses, you’ll either have to know a bunch of other people with the game, or look to the inevitable outside social media communities that will spring up to share these sorts of things.

Sharing features aside, there’s a lot more to Game Builder Garage than its custom game making modes. You can read more about its guided lessons and features in our early hands-off preview of the game.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Smash Bros. Creator Isn’t Retiring from Game Development

Masahiro Sakurai, the creator of the Super Smash Bros. series, is not retiring from game development – but he will be quitting his weekly Famitsu column after 18 years.

Yesterday, translations of Sakurai’s comments from his latest column seemed to suggest that the game director was considering early retirement. IGN had the column independently translated and, while Sakurai does discuss thinking about what he could do with his time after his career finishes, he makes very clear that he won’t be quitting game development anytime soon.

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Discussing a recent holiday (which Sakurai says is his first in a decade), Sakurai says, “During the break, I also keep thinking about life after I quit making games. Everybody grows old eventually, and it’s not like I’ll be able to keep on working forever. Speaking honestly, it would be nice to have a bit more free time. There’s something pretty attractive about the idea of early retirement, right?!”

He continues, “The question of “How much longer can I keep working at this job?” does cross my mind pretty often. “How long should I keep going for? What should I do afterwards?” I believe these sorts of questions are particularly unavoidable for people my age or older.”

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However, this appears to be more of an idle thought than a concrete plan. Later in the column, Sakurai explains that, after 18 years, he will stop writing his column for Famitsu once Super Smash Bros. Ultimate’s two remaining DLC fighters are released (which should be later this year). He makes very clear at this point that this doesn’t also signal the end of his career making games:

“I’m not planning on quitting game development work after that or anything, but for the meantime, that’s what I’ll be focusing on!”

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What will be truly interesting is what Sakurai does make after Super Smash Bros. Ultimate is deemed complete. The director has only made a single non-Smash Bros. game, Kid Icarus: Uprising, since 2008 – while Nintendo would almost certainly like to see more of its huge fighting game franchise in the future, it remains to be seen whether Sakurai himself will continue to be a part of it.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Dragon Quest 3 HD Remake Announced

Just revealed during the 35th anniversary stream celebrating the Dragon Quest series, it was announced that Dragon Quest III will receive a remake. Dubbed as a “HD-2D” remake, the new Dragon Quest III will re-imagine the original game with updated high-quality sprites with 3D visuals–giving it a look that blends 2D animation with 3D scale and depth.

In the reveal trailer, we got to see a good deal of the game in action, showcasing the familiar world and dungeon exploration, along with turn-based combat–all familiar tenets of the Dragon Quest series. After its reveal, Dragon Quest III remake producer Masaaki Hayasaka–who previously worked on Octopath Traveler–explained that the intent that was to honor the original, while also giving players familiar and unfamiliar with the original a way to experience it with “fresh eyes.” After the reveal, the producer stated that the game will be planned for a simultaneous worldwide release, though no release date has been stated just yet.

Also revealed during the stream was the next mainline entry in the series, Dragon Quest XII: The Flames Of Fate, which will also be set for a worldwide release. In addition to that, a new expansion and offline version of Dragon Quest X is also on the way–however, that won’t be released outside of Japan.

For more on the Dragon Quest III HD-2D Remake and DQXII, be sure to check back with GameSpot as we lead into the summer games season with our Play For All 2021 coverage.

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Dragon Quest 12: The Flames Of Fate Announced

Square Enix officially announced the next installment in the long-running Dragon Quest series during its 35th anniversary stream. The title is called Dragon Quest XII: The Flames of Fate, and it looks to have a darker tone than previous entries in the franchise.

While Square Enix didn’t showcase any gameplay footage of Dragon Quest XII, it did share the game’s logo, which you can check out below. No release date or platforms were confirmed, but according to series creator Yuji Horii, the company is aiming for a worldwide release with the game.

Dragon Quest XII logo
Dragon Quest XII logo

Horii teased that the theme of Dragon Quest XII is having options and choosing your own way how to play, which seems to suggest the game will be more open-ended than previous installments. Horii also teased that there are decisions made by the character that might change the whole game.

While there wasn’t much in the way of concrete details, Horii did confirm that Square Enix will be shaking up some core elements of the series with Dragon Quest XII. In particular, the developers are going to change the long-standing command battle system. Horii didn’t share any more specifics beyond that, but he did tease that commands won’t be removed entirely. You can watch the teaser trailer for Dragon Quest XII below.

Horii first spoke about Dragon Quest XII back in January 2020. At the time, however, he didn’t share any details about the game, only confirming that it was “still a ways away” from release. “Happy new year. There’s a lot more that I couldn’t say in the message below, but as for Dragon Quest XII it is still a ways away. However, there might be something we can announce before that. Please continue supporting us this year, too,” Horii wrote on Twitter (as translated by Siliconera).

Before this, the last mainline Dragon Quest game was Dragon Quest XI: Echoes of an Elusive Age, which originally released in the West for PS4 and PC in 2018. A Nintendo Switch port titled Dragon Quest XI S arrived the following year with additional content, including the 2D mode from the unlocalized 3DS version. That edition of the game was subsequently ported back to PS4 and PC, as well as Xbox One, in 2020.

Square Enix announced a handful of other new Dragon Quest games during the 35th anniversary stream, including an HD-2D remake of Dragon Quest III. That title will likewise receive a worldwide release. We also got a look at a new spin-off called Dragon Quest Treasures, which follows a young Erik and Mia from Dragon Quest XI on a treasure-hunting adventure. Finally, Square Enix announced a new Dragon Quest X expansion as well as a chibi-style offline version of Dragon Quest X, but it appears neither of those will be released outside of Japan.

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Dragon Quest XII: The Flames of Fate Officially Announced

Square Enix has officially announced Dragon Quest XII: The Flames of Fate, revealing the game at the end of a brief livestream aired today to mark the series’ 35th anniversary.

It was confirmed that Dragon Quest XII is planned for a simultaneous worldwide launch, but a release date was not discussed. Square Enix also stopped short of confirming any platforms Dragon Quest XII is headed for. No trailer or teaser was unveiled; only a logo was showcased.

No footage was shown; just a logo.

Dragon Quest XII: The Flames of Fate will be the first entry in the core series since Dragon Quest XI: Echoes of an Elusive Age, which was released in July 2017 in Japan and worldwide in September 2018.

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The existence of Dragon Quest XII was first revealed by series creator Yuji Horii in a New Year’s message published on January 1, 2020, although very early preparations on the game had been hinted at in reports dating back to June 2019.

Dragon Quest XII: The Flames of Fate was one of several games revealed during the stream, including a Dragon Quest III HD-2D Remake also planned for worldwide release, but the bulk of announcements were noted to be exclusive to Japan.

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Luke is Games Editor at IGN’s Sydney office. You can find him on Twitter every few days @MrLukeReilly.

New Nintendo Switch Will Reportedly Be Released As Soon as September

Nintendo is allegedly planning to begin assembly of a new, upgraded Switch as soon as July with a planned release date in September or October of this year – and it could be revealed before E3 next month.

As reported by Bloomberg, this new console will likely be priced higher than the current $299 Switch model, and the official announcement may happen prior to E3 to “allow publishers to showcase their full range of Switch games at the global event.”

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This new Switch, which many have come to call the Switch Pro, will be sold alongside the $199 Nintendo Switch Lite and would eventually replace the current standard model.

As previously reported, this new Switch is said to feature a 7-inch Samsung Display Co. OLED display and faster Nvidia Corp. graphics silicon that will make 4K resolution possible when docked to a TV.

The higher price, according to Bloomberg, was decided in part due to “pricier components and rising labor costs in China.” While the new price is currently unknown, suppliers “expect their per-unit revenue from business with Nintendo to increase.”

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Despite the ongoing semiconductor chip shortages, suppliers are confident they can fulfill Nintendo’s orders as the parts Nintendo is using are different than those used by such systems as PS5 and Xbox Series X/S. This could always change, as Nintendo itself has warned that it can’t make enough Switch consoles to meet demand, and that may continue.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Zack Snyder Reveals Who He Would Have Cast As Batman If It Wasn’t Ben Affleck

Zack Snyder has revealed that Rust and Bone’s Matthias Schoenaerts was a possible backup to play Batman in Batman v Superman: Dawn of Justice had Ben Affleck said no.

As reported by Comicbook.com, Snyder was a guest on the Happy Sad Confused podcast and he admitted that, while Schoenaerts never “got in the suit,” he did a bunch of mock-ups of him when Affleck was unsure if he would take up the role of the Dark Knight.

Image Credit: Stefania D'Alessandro/WireImage

“I was talking to him a lot about it,” Snyder reveals. “He never got in the suit, but I did do a bunch of mock-ups of him, because Ben was on the fence. And I don’t blame him. Everyone should be on the fence when you’re asked, ‘Do you want to play Batman?’” Snyder said.

It was also shared that Schoenaerts felt that being in his 30s wasn’t appropriate to play a Bruce Wayne/Batman that was in his mid-40s.
Affleck obviously ended up taking the role and became one of the bright spots of the DCEU, and even made it to #5 in our list of the best movie Batmans.

However, he announced that he was retiring as Batman following the infamously troubled production of the original Justice League film. Despite that, he has a planned appearance in the upcoming The Flash movie and returned for reshoots for Zack Snyder’s Justice League.

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Jennifer Hale Wants Shepard To Be In Mass Effect 4

In a sentiment most Mass Effect fans will agree with, female Shepard voice actor Jennifer Hale has said that she wants to see Commander Shepard back for Mass Effect 4. “I want Shepard back 100%,” Hale said in an interview with GameInformer. “I want to explore the relationships, you know, with Garrus, Thane, Liara–all of that,” she added.

“I would like for FemShep to be able to romance Tali, and I would like everyone to be able to romance Jack,” Hale added, though it’s still unclear whether Mass Effect 4 will accommodate for further Shepard romances–and unfortunately the recently released Mass Effect: Legendary Edition didn’t include such sweeping changes.

Now Playing: Mass Effect Reveal Trailer | Game Awards 2020

Not much is known yet about the next game in the Mass Effect series. The game’s announcement trailer showed returning character Liara finding a piece of Shepard’s iconic N7 armor, suggesting that the game will follow on from the original trilogy. It’s unclear how soon it will pick up after the events of Mass Effect 3, considering Liara’s species’ incredible longevity.

It’s still possible the next Mass Effect game could pick up with Shepard directly, though if it ends up set after the character’s lifespan, we still hope Shepard will be included in the game in some form or another. Hale also hinted that she would be interested in voicing other characters in the Mass Effect universe.

“I just want to jump back into this story in any capacity,” Hale said. “I love it so much, and I also want to be like [Male Shepard voice actor] Mark Meer where I can be this weird alien that nobody knows it’s me,” she added, referring to the extra alien voices Meer contributed to the original trilogy.

While details about Mass Effect 4 are still thin on the ground, you can check out everything we do know about the upcoming game here.

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