E3 2021 Registration Starts For Fans On June 3

E3 is drawing closer, and the ESA has revealed registration dates for press, content creators and industry professionals, and fans. Press can begin registering for E3 credentials now through the official E3 site., and fans registration will begin on June 3.

Starting next Monday, May 31, registration will expand to industry professionals and content creators. Fan registration starts the following Thursday. Registrants will gain access to an E3 2021 web portal and app that will include hosted events, video conferencing, virtual “booths,” avatar creation, and online forums.

Those with press credentials will be able to access the portal starting on June 7, followed by fans, industry professionals, and content creators on June 12. The event is set to take place June 12-15. You can also watch many of the individual announcement streams through E3’s Twitch or YouTube channels, or right here on GameSpot.

Confirmed E3 exhibitors include big name publishers like Nintendo, Xbox, Ubisoft, and Square Enix. This year’s event is all-digital due to the global COVID-19 pandemic, after last year’s E3 was canceled altogether.

In addition to being a media partner for E3, GameSpot is also hosting Play For All, our summer game celebration and charity drive. This year we’re raising money for AbleGamers, which does excellent work on accessibility and awareness for gamers with disabilities.

Biomutant Review — A Flawed Mutation

Biomutant’s post-apocalyptic open world differs from the norm, even if it’s guilty of adhering to a few familiar tropes. The remnants of its neglected towns are still populated by dilapidated buildings and roaming bandits, and its overgrown roadways are littered with the burnt-out husks of abandoned vehicles. But Biomutant also utilizes a vivid color palette that makes its verdant fields and picturesque red mountains pop with the kind of striking vibrancy that’s rarely associated with the apocalypse.

Throw in some furry anthropomorphic creatures, and Biomutant’s character design and general style is certainly atypical of the genre. Yet it also consists of a mishmash of fairly obvious influences, from a Breath of the Wild-esque structure to combo-driven combat that’s similar to Devil May Cry, and other familiar elements from the likes of Fallout, Max Payne, and Borderlands. It’s a flavorful petri dish, for sure, and there are plenty of uneven and drab aspects to its overall design and structure. The mixture between old and new ideas doesn’t always sit right, but Biomutant also manages to carve out its own identity amid its many inspirations.

Now Playing: Biomutant Review

This begins with the character creator, as you step into the flocculent skin of one of the aforementioned creatures–an odd hybrid between a squirrel, rat, and any other scurrying critter that comes to mind. Choosing a breed affects your starting stats to a certain degree, and you can pump points into specific attributes if you fancy, say, dealing more melee damage or increasing your chances of bartering with merchants. If this sounds like your typical by-the-numbers RPG progression system, it’s because it is. There’s some personality to the character creator, as your body shape will change depending on which stats you opt to emphasize–big head for intellect, big biceps for strength. Ultimately, however, your starting attributes aren’t especially significant. You’re able to put 10 points into a category each time you level up, so it’s easy to build a fairly well-rounded character within a few hours.

The final part of creating your character involves picking a class, which impacts both your starting weapon and the addition of a unique skill. The Commando, for instance, inflicts 10% more damage with ranged weapons, while the Psi-Freak gets access to a lightning attack that otherwise isn’t available to the other classes. These aren’t game-changing skills, and you’ll be swapping out weapons by the dozen in no time at all, but they do add a smidgen of variety to subsequent playthroughs.

The latter example is also one of the few instances where Biomutant will lock you out of using a specific ability. Even if you pick a class such as the rogue-like Saboteur, you’re still able to use Psi-Powers and Biogenetics and wield any of the available weapon types, so there’s plenty of freedom to play the game how you want. The only other time you’re unable to unlock certain abilities is when you come across Psi-Powers that are dependent upon your Aura alliance. Biomutant’s Aura system is split into light and dark sides, with good and bad deeds affecting your standing in each. It’s a typical morality system, with your deeds and dialogue choices impacting how other characters see you. You’re not locked into either light or darkness once you start going down one path, so there is some flexibility to play as a morally grey character and dabble in both sides of the spectrum.

In truth, the majority of your choices have an insignificant impact on Biomutant’s story. The biggest decision you’ll make occurs within the game’s first hour, as you’re asked to align with one of two tribes. While the obvious light-sided tribe wants you to unite the other clans and defeat four deadly Worldeaters to save the world, the dark-sided tribe would prefer if you did the opposite by conquering the other clans and defeating the Worldeaters to cleanse the world and start anew. This essentially sets up your overarching objective and impacts the ending you’ll get if you decide to stick to your chosen path, but doesn’t change the missions you’ll embark on to get there. Beating the Worldeaters and capturing the other tribe outposts makes up the bulk of the game either way, and the narrative just isn’t interesting enough to make your choices feel meaningful.

The story contextualizes your progression and gives you a reason to push on, but there’s little else to it. The presence of an amiable narrator is a nice touch, and this omniscient voice does add a dash of personality to the game. Aside from occasionally chiming in with destiny-centric tangents, the narrator also acts as a translator for every character in the game. It’s an unusual method of storytelling that alters the dialogue so that a character won’t directly ask you for help–rather, the narrator will say something along the lines of: “She explains that you need to gather wood to repair that building.” This makes conversations inherently amusing, at least initially, but it does mean characters struggle to stand out, considering they all share the same voice. The writing doesn’t do the cast any favors in this regard either, with most characters existing just to spew exposition and lore before sending you on a fetch quest. It’s clear that a lot of effort was put into fleshing out the backstory of this post-apocalyptic world–or at least throwing in as many kooky names as possible–but being told about it via a verbal salvo that foregoes any sense of character isn’t an engaging way to absorb it, particularly when adopting a “tell, don’t show” approach.

Unimaginative mission design compounds the story’s shortcomings, as your quest to defeat all four Worldeaters always boils down to a formulaic back and forth. The general structure is decent enough, with the Tree of Life looming high in the center of the map–its mammoth roots jutting out in four distinct directions. There’s a Worldeater waiting at the end of each root and a supporting character that’s willing to help you reach them. The problem is that the way you reach each one is always the same. You meet a character, they reveal the vehicle you need to use, then you’re sent to grab a part they need to get it working, and repeat. The vehicles themselves offer a nice change of pace, with a hulking mech and gun-toting speedboat on the agenda, among others. But the journey’s always short and quick, making the Worldeaters feel anticlimactic. It’s also a tad odd that you spend the game building up your own character, only to defeat the game’s biggest foes while behind the wheel of various vehicles.

Combat is fun in short bursts, too, although it takes a couple of hours to find its footing. The reasons for this are three-fold: both the dodge and parry mechanics require some time to get the hang of–the automatic lock-on is inconsistent–and your starting moves and weapons are underwhelming. Once your arsenal opens up and you attain a few more combos, the combat begins to find its groove, albeit one that’s dictated by routine. You’re always equipped with both melee and ranged weapons, and each weapon type has its own simple combos. If you perform three different combos in the middle of a fight, you can enter a state of Super Wung-Fu, where you’re able to pummel enemies with a rapid barrage of attacks, soar through the air in bullet time to rain down shots or deliver a devastating ground pound to disperse crowds. Combat is built around reaching Super Wung-Fu, so most fights consist of the same three-combo routine. This isn’t necessarily a bad thing, but your repertoire of combos isn’t particularly expansive, so you’re regularly using the same moves over and over again.

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Psi-Powers and the mutated Biogenetics add more variety to combat, allowing you to blaze a trail of fire or encase yourself within a Mucus Bubble that enemies will helplessly stick to. Judicious use of slow-motion also gives your attacks a sense of tangible impact, and the relatively infrequent nature of combat works in its favor when it comes to staving off repetition. In between flights, you’re incentivized to explore Biomutant’s open world with promises of loot. Each location even features a convenient checklist so you know if you’re missing anything.

Although you’ll occasionally find new weapons and armor when scavenging through the wreckage of derelict buildings, loot is more geared towards attaining better materials, since the best weapons in the game are the ones you make yourself. Biomutant’s crafting system is dynamic, with an almost limitless amount of concoctions available for you to build. The items you make are essentially repurposed garbage, as you use whatever rusty contraptions you can get your hands on, whether it’s an oversized toothbrush that was previously attached to a billboard or the handle of a broken vacuum cleaner.

Experimenting with different combinations that shouldn’t work is part of the crafting system’s charm, and provides you with a sense of ownership over your nonsensical invention. Having said that, both melee and ranged weapons are split into distinct categories, such as one-handed slash, automatic rifles, and so on. The weapons within these categories don’t feel all that different from one another, which does take some of the shine off the crafting system. Charging into battle with a new weapon that has enhanced damage numbers is still inherently satisfying, however.

Biomutant often has these moments, where its systems don’t quite cooperate and you end up with something uneven. While combat is fun in moderation and the crafting system is bizarre in all the right ways, the flip side of this is dull and monotonous quest design, a forgettable story, and hollow morality. There’s still an enjoyable game here, but a lot of unfortunate caveats come attached to that statement. Yet while it might not always hit the mark, Biomutant is an ambitiously flawed game from a small studio, and the games industry could always use more risky endeavors like this one.

Battlefield 6 Leaks Roundup: Trailer, Images, Details Revealed Ahead Of Time

Electronic Arts and developer DICE are preparing to announce the next Battlefield game in June, but ahead of that, details around the new shooter have been leaking for some time.

We’re rounding up some of the most notable leaks here, but bear in mind that EA has yet to make any formal announcements about the new Battlefield game.

Leaked Screenshots

Back in March, allegedly leaked screenshots appeared on the internet and seemed to confirm the rumors that the new Battlefield game will return to modern-day combat. That’s notable because the two previous games, Battlefield 1 and Battlefield V, took place during World War I and World War II, respectively. The series hasn’t seen a modern-day setting since 2015’s Battlefield Hardline. The leaked Battlefield 6 images also seemed to suggest that the weather will play a big role in the game’s environmental destruction elements.

After this initial leak, more than 50 new images from the supposed announcement trailer appeared on Imgur that show off more of the setting of the new Battlefield game, if they’re real. All the images have the Lol Guy face meme slapped onto them.

Leaked Trailer Audio

Audio from what is claimed to be the Battlefield 6 reveal trailer emerged earlier in May. The audio featured sounds you might expect from a Michael Bay movie, which is to say lots and lots of explosions, gunfire, and yelling. A cinematic score can also be heard, while there is a “5, 4, 3, 2, 1, fire!” countdown that can be heard in the audio at one point. The audio certainly sounds legitimate and in keeping with the tone and style of Battlefield.

Insider Tom Henderson said the leaked screens and the audio are both from a work-in-progress version of the announcement trailer that was never meant to be broadcast publicly. More recently, Henderson claimed that about 80% of the announcement trailer has now made its way onto the internet ahead of EA’s formal unveiling in June.

Leaked Trailer

What might be new footage of the next Battlefield game popped up on TikTok recently. The video shows footage of old Battlefield games spliced together with what is claimed to be video of Battlefield 6 at the start and the end. PC Gamer reports that this footage is not from the reveal trailer. A source told the site that the footage is legitimate but it represents an in-development version of the game that was never supposed to be shown to the public.

What We Do Know

Electronic Arts has officially confirmed that a new Battlefield game is coming this holiday and it will feature more players than we’ve ever seen in a Battlefield game before. On an earnings call recently, EA management discussed how Battlefield 6 might adopt more of a live service element than earlier entries in the series.

“I think you’ll see that and what we’ll talk about in the future, it is an opportunity to extend the Battlefield experience for people because it is such an engaged community,” EA CFO Blake Jorgensen said.

Jorgensen also hyped up the Battlefield 6 reveal trailer, as well. Jorgensen said he recently saw an early look at it and he was so blown away that he could only describe it in words that aren’t acceptable in polite company.

“I’d love to tell you what I said when I saw the trailer last week, but I can’t because it would get censored. I think people are going to be really blown away. And I’ll tell you on [PS5 and Xbox Series X|S], it is even more spectacular, but it will be great on either console.”

As for Wilson, he said the four development teams working on the new Battlefield game are doing a great job and he’s excited to share more details in June.

“What the team has been able to do in the context of next-generation consoles and epic scale battles, unbelievable player accounts, destruction in terms of those which is really incredible, and it’s a very innovative and creative mode for the future of the franchise,” he said.

Also during the call, Jorgensen spoke about Burnout developer Criterion’s involvement in the new Battlefield, suggesting that the studio will lend its expertise in driving and flying elements to the new game. Jorgensen also said the team at Criterion is happy to be working on Battlefield as part of its continued cooperation and collaboration with DICE over the years across the Star Wars: Battlefront series and others.

“They are experts in driving, flying–the things that are really hard to do,” he said. “And so, it’s not the first time that we pulled them into projects and they love it.”

Battlefield 6, or whatever EA decides to call the game, will be announced in June and then presumably shown off again during EA Play Live 2021 in July. In other news, an EA representative has responded to fan frustration about the long wait for the game and its cross-gen nature.

DC’s Deathstroke Is Coming To Fortnite, Here’s How To Get The Skin Early

The next DC Comics Fortnite skin is on the way next week, and after having seen heroes and even an anti-hero this season, it’s time for a villain. Slade Wilson, AKA Deathstroke, is coming to Fortnite on June 1.

It makes sense this Teen Titans and Batman villain would show up soon after Beast Boy and Batman Zero given Deathstroke’s long histories with each of them. Deathstroke Zero will go live in the Item Shop on June 1 and will be bundled with his signature katanas, which players can use as both Back Bling and a Pickaxe. Meanwhile, those who are still collecting the whole Batman/Fortnite: Zero Point comics will unlock a free code for Deathstroke’s Destroyer Glider.

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If you want even more than the glider for free, you can try your luck in the Deathstroke Cup. Beginning on May 27, this Solo-focused Cup will accept entries from all participants, but after a maximum ten matches, the players with the best scores in each region will earn Deathstroke for free and earlier than his store debut. Anyone who accrues more than eight points in their Cup appearances will automatically unlock the Slade’s Watching Spray emote. You can find the complete rule set on the game’s website, though if you’ve played in past Cups, you should already know what to expect.

Deathstroke arrives next week alongside the fourth of six issues in the Zero Point comic arc, and it’s safe to assume something from the Rebirth Harley Quinn set will return soon too. Players who have the rare Harley outfit unlocked already got her with the first issue of the comic back in April. According to Epic, Rebirth Harley Quinn will debut in the Item Shop in June, though it’s unclear if she will come in addition to another tie-in release or if something from her full cosmetic set will be offered as a future comic freebie, as even players who already have Rebirth Harley don’t have any of her accessories yet. Players who redeem all six tie-in game codes with their comics will also unlock a yet-to-be-revealed Armored Batman skin.

We should be getting patch notes for version 16.50 soon, but in the meantime, catch up on your Week 10 challenges before another busy week of Fortnite news unfolds. It’s also not too late to get some of the brand-new Fortnite NBA skins.

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New Uncharted Movie Image Revealed As Sony Says God Of War Not Getting TV Show/Movie Yet

A new image from Sony’s upcoming Uncharted film has been revealed, showing off a new look at Tom Holland as Nathan Drake and Mark Wahlberg as Sully. It’s also been confirmed that a God of War movie or TV show is not happening, at least not yet.

In the image, Holland is shining a flashlight on something with a serious look on his face. Wahlberg stands behind him, also appearing with a look that he and Holland are seeing something important. They’re standing inside of what might be a church. Presumably they are on the hunt for some kind of artifact.

The image was released as part of The New York Times’ story on the trend in Hollywood to create movies based on video games. Sony is pushing extra hard, recently opening a new division called PlayStation Productions that oversees all of Sony’s efforts to spin its game franchises into movies and TV shows.

Asad Qizilbash heads up PlayStation Productions. He told The New York Times that there are three main objectives for the company–“Grow audience size for games. Bring product to Sony Pictures. Showcase collaboration.”

“It’s risky,” Qizilbash said. “But I think we can do it.”

The same NYT story quoted a Sony spokesperson as saying there will not be a God of War movie or TV show anytime soon. “Contrary to speculation, one that is not, at least not anytime soon, according to a Sony spokesman: God of War,” the spokesperson said.

A God of War movie was originally set up at Universal, and the film studio even hired Saw veterans to write the script, but it seems plans may have changed.

The first image from the Uncharted movie, which was released in October 2020, showed Holland as Drake. Fans quickly pointed out that he’s missing Drake’s famous half-tuck.

In addition to the Uncharted film, PlayStation Productions is working with John Wick’s Chad Stahelski on a Ghost of Tsushima movie, while Chernobyl’s Craig Mazin is writing a TV show for HBO based on The Last of Us. Another Sony franchise, Twisted Metal, is being made into a TV show. PlayStation’s top boss, Jim Ryan, has told fans to expect more adaptations of Sony franchises down the road for film and TV.

The Uncharted movie, after numerous delays related to COVID-19 and other reasons, is scheduled for release in February 2022. After its run in theaters, the Uncharted movie will come to Netflix exclusively as part of Sony’s deal with the streaming company.

Ratchet & Clank: Rift apart Trophies List Revealed

In a lengthy thread on Twitter, Insomniac Games has revealed a long list of the Trophies players will be able to collect in Ratchet & Clank: Rift Apart. The list includes 32 Trophies; however the game will also have an additional 15 hidden Trophies to unlock for a total of 47.

Insomniac has historically had some fun with Trophies and challenges for Ratchet & Clank games. Besides the usual story or weapons-based Trophies, the developer would throw some extra fun ones in there for curious players. For instance, Ratchet & Clank has a trophy that requires players to stand in a very precise spot while disguised as Captain Quark in its last level. Judging by the list released by Insomniac, it seems like there may be some more challenging Trophies in store for players.

Now Playing: Ratchet & Clank: Rift Apart – The Final Preview

Ratchet & Clank: Rift Apart Trophies

Masters of the Multiverse

Collect every trophy in the game.

Fully Stacked

Purchase every weapon in the game. Weapons in Ratchet & Clank: Rift Apart can be purchased from Mrs. Zircon.

UnBEARably Awesome

Find every CraiggerBear in the game.

Can’t Stop Me

Complete a Gold Cup Battleplex challenge. The Battleplex may be the new combat arena heading to Ratchet & Clank: Rift Apart.

Does This Make My Tail Look Big?

Acquire and equip head, torso, and leg armor. Players will be able to mix and match armor if they don’t have a full set.

Nooks and Crannies

Collect five Gold Bolts. Gold Bolts are scattered around levels and often require gear players don’t have the first time they visit.

They Blow Up So Fast

Get a weapon to level five. Similar to Ratchet & Clank 2016, players will be able to level up their weapons by defeating enemies.

There’s Even a Cupholder

Fully upgrade a weapon.

Full Rack

Fill up a Weapon Wheel.

Victory!

Complete a Battleplex challenge.

Sartorial Steel

Acquire a piece of armor.

Shiny

Collect a Gold Bolt.

Glitch, Uh, Finds a Way

Complete all Glitch Challenges.

Shifty Character

Hit every Blizon crystal on Blizar and Cordelion.

BOING!

Bounce on Big Al, Clank, and Quark’s parade balloons. This parade will likely be found at the start of the game.

Max Relax

Find the Nefarious City citizens by the hot springs.

Alert the Sponsors

Perform five Trick Jumps on a grind rail. Trick jumps are a new addition to Ratchet & Clank: Rift Apart that gives players a small boost in jump height.

Icebreaker

Melee five frozen enemies.

No Need for Multiball

Kill two enemies with a single Ricochet round.

Return Policy

Kill 10 enemies by returning shots with the Void Reactor.

Life of the Party

Deploy 50 Mr. Fungis.

Hole Puncher

Get 20 headshots with the Headhunter.

Extreme Gardening

Defeat 30 enemies while they are Topiary’d.

It’s So Fluffy!

Find a CraiggerBear.

Planning Some Destruction

Collect a Spybot.

Just Stay Down

Defeat 30 ejected Nefarious Trooper heads.

Must Go Faster

Do a trick jump while going at max speed with the Hoverboots.

Feeding Friendsy

Collect 10 Zurpstones for Trudi.

Extinction Event

Kill five Grunthors.

Sweet, Sweet victory

Collect honey for the Chef Tulio.

Might’ve Broke Something

Collect three Lorbs.

Ratchet & Clank: Rift Apart is set to release on June 11, and will be exclusive to the PS5. The game will feature more weapons than Ratchet & Clank, as well as armor, aerial combat, and arena combat challenges. Load times in Ratchet & Clank: Rift Apart are also nearly non-existent thanks to the PS5’s internal SSD. Check out our Ratchet & Clank: Rift Apart preorder guide for the best way to pick it up.

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Get A New Game Weekly For $10 With A Fridayplays Subscription

One of the most exciting parts about being a gamer is firing up a new release. Whether it’s a blockbuster hit you’ve been looking forward to for months or an indie title you’ve never heard of, starting a new game is always an exciting adventure. However, there are hurdles to getting a new video game on a consistent schedule. It’s tough to find new and exciting games regularly, and more importantly, buying new games is expensive.

Thankfully, Fridayplays is out to change that, bringing gamers new titles frequently and at a great price. With a Fridayplays subscription, members receive a new game every week without having to shell out extra money. Best of all, a Fridayplays 1-Month Subscription is currently available for only $9.99, on sale from $14.99 (that’s a savings of 33%).

Fridayplays is a subscription service that lets you receive a new game each week on Friday. The membership works by sending you four codes to choose from. Each code is valid for a recent blockbuster or indie release. And once the code is used, the game is yours to keep for life.

The games featured on Fridayplays aren’t bargain-bin rejects either. The service delivers high-quality titles–some of the recent games featured include The Elder Scrolls V: Skyrim, Darksiders II: Deathinitive Edition, Jurassic World: Evolution, Rise of Tomb Raider, and many more. Members praise Fridayplays for both its value and expansive library, giving it an average rating of 4.4 out of 5 stars on Trustpilot.

Take your weekend gaming experience to the next level. With Fridayplays, you can experience games you otherwise might have missed out on while saving money on the major blockbuster games. Get a 1-month subscription to Fridayplays today for just $9.99, or 33% off.

Prices subject to change.

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Animal Crossing: New Horizons Celebrates The Noble Sport Of Cheese Rolling

Once a year, crowds gather at the top of the dangerously steep Cooper’s Hill, near Gloucester in England, for a chance at immortality: chasing after a wheel of cheese and seeing who can make it to the bottom first. Or the least-maimed. If you’ve ever yearned to get your hands on the finest Gloucester cheese without having to worry about breaking a few bones in the process, the good news is that the dairy product is now available in Animal Crossing: New Horizons.

“Do you love cheese enough to chase a wheel of Double Gloucester down a hill at 60 miles per hour? Many folks in Europe do! It’s all fun and games until someone gets curd,” Nintendo’s description for the Cheese Rolling event reads.

You’ll be able to pick up the limited-time Double Gloucester Cheese item from the Special Goods section of Nook Shopping for 1,200 Bells until May 31, although you won’t be able to roll it down a hill inside the game.

The cheese itself looks like an authentic replica of the fabled sporting delicacy and even features the trademark red and blue ribbons that are used to give the real item its distinctive flair. If you’d like to know more about the mad annual event and just what it takes to mentally prepare yourself to risk life and limb dashing down the steep incline of Cooper’s Hill, Netflix’s We Are the Champions documentary series has an episode dedicated to The Cooper’s Hill Cheese-Rolling and Wake event.

Other Animal Crossing events that you can take part in right now include the Museum stamp rally until May 31, while June will let you take wedding photos for Reese and Cyrus all month long at Harv’s Island and you’ll be able to purchase wedding-themed items from both Nook Shopping and the Able Sisters’ shop.

Animal Crossing: New Horizons has been one of Nintendo’s biggest hits since it launched just over a year ago, and is now the second best-selling game on the Nintendo Switch console.

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Dexter Actress Jamie Chung Says Reboot Is “Darker”

Actress Jamie Chung, who plays a new character in the Dexter reboot, has shared some insight on the show’s new aesthetic and the lengths the producers are going to as they try to prevent leaks. Speaking to People, Chung said the first thing people may notice is that the Dexter reboot has a new aesthetic simply due to how much time has passed and its new setting in upstate New York.

“The original series happened over 10 years ago. So there’s certainly a different vibe of the way the actual show is shot in terms of the aesthetic,” Chung said. “I do think it’s a little darker.”

Dexter was set mainly in Miami, which is known for its bright sun and sandy beaches, and for its generally warm vibe. Upstate New York, meanwhile, is a more remote place with no beaches and lots of cold, dark days in the winter.

Chung plays a famous true crime podcaster from Los Angeles named Molly in the new Dexter. Presumably her podcast is talking about Dexter (Michael C. Hall), the famous serial killer from Miami who escaped to the wilderness at the end of the original show.

Chung also shared that, while the Dexter reboot is filming in the Boston area, the show itself is set in New York. “It takes place in upstate New York and as we know from the last season, Dexter’s hiding. So it certainly carries on and you have a lot of fresh faces, but a lot of familiar ones,” she said.

The producers of the new Dexter are making a determined effort to keep spoilers from leaking, Chung said. “It’s crazy because you have all the people who are stalking the sets and whatnot,” Chung said. “But yeah, the production is being very diligent about hiding and whatnot.”

Clyde Phillips, who served as showrunner for the original first four seasons of Dexter, is returning for the revival. For the new series, Phillips said the team basically gets to “start from scratch,” but this won’t involve retconning the controversial ending to the show.

“We’re not going to betray the audience and say, ‘Whoops, that was all a dream.’ What happened in the first eight years happened in the first eight years,” Phillips said.

While you wait for the 10-episode limited series to debut this fall, you can watch all of the previous seasons right now on Showtime.

Aussie Deals: Up to 60% off Ubisoft’s New-gen Releases!

Have you been holding off on diving headlong into a Ubisoft game purchase? Well, today’s the day we can clap your Eagle Vision eyeballs onto a better deal. Assassin’s Creed Valhalla, Watch Dogs Legion and Immortals Fenyx Rising have been discounted to heck (on all systems, not just PC). Those deals and more await you below!

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