Genshin Impact 1.6 Update Goes Tropical With The Midsummer Island Adventure On June 9

Genshin Impact is gearing up for some fun in the sun as the latest update 1.6 , called the Midsummer Island Adventure, has been unveiled for a June 9 launch.

The update brings a brand-new event which takes players in search of the mysterious “Dodoland.” The event will be broken up into four unique gameplay sections, from sailing on a “Waverider” to the game’s normal exploration. A unique boss fight, Maguu Kenki, will be available, and completing challenges in this new area will earn special in-game currency to redeem for special event-themed items.

The 1.6 update will also add a new playable character named Kaedehara Kazuha, marking the first playable character from the in-game nation of Inazuma. According to the official press release, Kazuha is a “powerful five-star character who can provide strong control and additional buffs to the team. His Elemental Skill and Elemental Burst can not only deal Anemo damage and effectively control enemies, but also deal additional elemental damage if they come into contact with Hydro, Pyro, Cryo, or Electro.”

Two current heroes will see alternate costumes for the first time ever in the update, as both Jean and Barbara will have summer-themed attire made available for players to earn. Jean’s outfit will be available for purchase in the in-game shop, while Barbara’s can be earned through an event called Echoing Tales.

Genshin Impact is a freemium role-playing game available on PlayStation 4, PlayStation 5, Android, iOS and PC, with the native PS5 version releasing in the most recent update 1.5. The game holds the record for reportedly being the fastest mobile game to earn $1 billion, accomplishing the feat in less than six months.

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Bloodstained: Ritual Of The Night May Be Getting A Sequel

The metroidvania throwback Bloodstained: Ritual of the Night may be getting a sequel. Publisher 505 put out a financial report with new information on many of its games, and the slide devoted to Bloodstained references a “second version in development.”

The wording is unusual for a sequel, and it could be referring to some kind of remaster or next-gen upgrade. But notably, the very next slide is for Ghostrunner, which we know is getting a sequel, and it also refers to a “second version” in the same way. It also lists a next-gen version as an entirely separate bullet point.

Now Playing: Bloodstained: Ritual Of The Night – Release Date Trailer

The slide also reveals that Bloodstained has sold more than 1 million copies and generated revenue of roughly 30 million euro (roughly $36 million USD). 505 also cited its relatively high score on GameSpot sister site Metacritic.

While Bloodstained has only had one major release, it has spawned a franchise with two spin-offs so far–Curse of the Moon and its sequel, Curse of the Moon 2. Those were both 8-bit de-makes that reimagined Bloodstained’s characters in the style of the classic NES Castlevania games, the same way Bloodstained is based heavily on later PS1-era Castlevania games. Plus Bloodstained itself has gotten a steady stream of post-launch updates, adding new characters, difficulty modes, and more.

The project was spearheaded by Koji Igarashi, known for his work on Symphony of the Night and subsequent Castlevania games before leaving Konami in 2014. He crowdfunded Bloodstained on Kickstarter promising a return to those action-adventure roots with a modest $500,000 goal. The Kickstarter was fully funded and ended at $5.5 million.

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Learn To DJ Like A Pro With This Bundle Of Expert-Led Classes

The Premium DJing and Music Production Bootcamp Ft. Ableton + Logic Pro is a one-stop shop for learning all you need to know about DJing and modern music production. And right now, this bootcamp is available for only $49.99. The combined value of all the courses in this bundle is $1,791 (that’s a savings of 97%).

This bundle is deep. It includes nine courses totaling 492 lessons across 56 hours of instruction. Students learn everything from the basics to more advanced music production and DJ techniques. Some of the topics covered are music production in both Logic Pro X and Ableton Live 10, mastering audio control and sound mixing, courses on song and lyric writing, and music industry and business courses for the aspiring music professional.

The courses are all taught by Thomas George. George is a talented and accomplished music producer, composer, and audio engineer. He has a master’s degree in music production and a bachelor’s in music composition and has more than 10 years of experience working in the music industry as both a writer and a producer.

Whether you want to pursue producing music professionally or as a hobby, this bundle has lots to offer. Learn a new skill or take control of your future career with this incredible training bundle .

Prices subject to change.

This content is from our partner StackCommerce. GameSpot may get a share of the revenue if you buy anything featured on our site.

IGN UK Podcast #594: Saving Princess Samantha

Cardy, Matt and Dale like what they saw from the new Horizon: Forbidden West gameplay so are here to tell you all about it. Cardy and Matt have also been having a mixed time with Biomutant and some fleeting fun with Knockout City. Oh, and Zack Snyder has made another film so Army of the Dead is also on the menu.

There’s of course an Endless Search to play as well as some URGENT feedback to respond to this week.

Remember, if you want to get in touch with the podcast, please do: [email protected].

IGN UK Podcast #594: Saving Princess Samantha

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HBO Max Executive Talks Godzilla vs Kong’s Big Win, Piracy, and The Future

HBO Max is officially one year old, and let’s just say the last 365 days haven’t always been easy.

WarnerMedia’s streaming service has seen highs and lows. Deciding to release new movies on HBO Max the same day they’re in theaters helped bring new subscribers to the streaming platform that was failing to grow as fast as executives may have wanted. At the same time, however, those moves made Hollywood A-listers angry, and WarnerMedia reportedly had to spend $200 million in backend deals to make up for it. 

Now, HBO Max is entering a new period of uncertainty. WarnerMedia is being spun off from AT&T and merging with Discovery. There’s room for both concerns and optimism. Mergers and acquisitions don’t always work; in fact, they fail more often than not. But when they work, they can build an even better, more popular product. Weaknesses in one area become strengths, and new teams are formed to create something people can’t live without. 

As WarnerMedia executives start to figure out what the next few years look like — and what that means under a new company banner with thousands more television episodes and specials —  IGN sat down with Brad Wilson, WarnerMedia’s executive vice president of growth and revenue, to chat about some key points. 

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IGN: I would like to start it off by lobbing you a bit of an easy one — one year in with HBO Max, what has been the biggest surprise that you have kind of seen, one that you were not expecting at all when you guys first launched? 

Brad Wilson: It’s the team and the passion for the mission behind it. I was really surprised at the infrastructure setup for the streaming service. You know, not just the kind of reporting aspects of it, but also how we serve customers around life cycle marketing and all the signals we collected on viewership. And that was quite good. But I underestimated “inside the building.” And just how passionate people were for the stories that we get to tell and the camaraderie in which we rally around … every day to serve our customers.

IGN: Around the idea of customers, [WarnerMedia CEO] Jason Kilar has said time and time again that day-of movies are bringing in a lot of new subscribers. Is the expectation that every new DC movie, or every new Godzilla, will bring in substantially more subscribers? Or do you see an overlap? Once these customers come in for a certain movie, they’re staying, and that’s good too?

Wilson: Specific to the Warner Bros. premieres that come in on the exact same days as theatrical [releases], we’ve been thrilled. 

Number one, I mean, as you mentioned, there’s been quite big, new customer acquisition demand generated from those things, but also they’re quite nice retention vehicles. I once heard a quote that said, movies bring them in and series keep them because you know, they’re here for six, eight, 10 episodes. But what we found with the movies is they’re [like a series], so there’s serialized watching for when people come in. 

It all started with Wonder Woman 1984, but even in January, with The Little Things and then Tom & Jerry thereafter, we see people connect into the next movie and the next movie thereafter. We’ve enjoyed a great retention benefit as a result of that. 

The other dynamic to your point is, as we’ve seen people come in for the titles — I use Wonder Woman 1984 because that was certainly a seminal event — those same people watched The Flight Attendant with great fervor quickly thereafter. The Flight Attendant was in our top 10 assets — every single episode in the month of January. The series ended the year before in November. We’re seeing crossover into series and we’re also seeing serialization into the next movie.

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IGN: You’ve seen pretty a big increase in engagement for HBO Max compared to HBO NOW, which makes a lot of sense when you look at the amount of content that is available. Are there any surprises that you’re seeing there? For example, anecdotally, one of the conversations I always have with friends who have kids is about Disney+ being an obvious purchase, and they’re happy with it. And then they got HBO Max for themselves as HBO fans, and it’s, “Oh, I forgot there’s Cartoon Network and Sesame Street!” So they have that for their kids. Are there any overlapping trends, where people were jumping between different content that you may not have predicted?

Wilson: Mortal Kombat was an interesting title for us, because I will say that while we expected it to do well, we did not expect it to do as well as it did. It’s been one of our top assets on the platform. And those customers are now crossing over into watching all the other great titles that we typically see, but also some of the great library content that we have with Friends, The Big Bang Theory, The Sopranos, etc.

IGN: When you’re looking at how well something like Mortal Kombat performs, how does that impact conversations you might have with the content licensing and acquisitions teams? When you’re looking at these kinds of figures, how does that impact how you’re thinking about future IP and actively developing more of that specifically for Max?

Wilson: We believe that we’re here to share and tell stories and create meaningful, enduring connections. That is a lens by which we start. Do we use that data to inform future programming decisions? The answer is yes. We partner very frequently with Meredith Gertler (manager of content strategy and planning at HBO Max) and her team to talk through what that looks like from all the lanes — kids and family to young adult to scripted and unscripted. These are early days. We’re all sort of figuring out the art and science that we lead against. But we’re also trying not to deviate from a formula that we know it’s been really successful with all original programming in the past.

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IGN: You brought it up, so I have to ask. When I think of HBO Max, I think premium. Now WarnerMedia is joining forces with Discovery. You look at Discovery, and it’s unscripted. It’s complementary to HBO. How do you look at all of it and think about it in terms of HBO Max?

Wilson: I’m supposed to give you the, “It’s too early to tell” comment. But look, I’ll say a couple things really quickly because I do think they are worth noting,

Provided that world comes together, I think you’re exactly right. When you look at all the assets they have from a nonfiction, unscripted perspective, and what we bring to bear from a scripted and higher quality or premium storytelling, that’s really, really exciting. It makes a ton of sense. The other part of this worth mentioning — I know no one likes to talk about it, but AT&T has supported us quite nicely up and through where we’re at today, and still continues to support us and champion us as we go through this period. 

I know it’s not the popular thing to talk about, but it matters in this period where we’re competing very heavily in this space. In terms of the specifics going forward, though, I probably can’t get into much more detail at this time.

IGN: How do you think about the competition space, not just with different streaming platforms, but with user generated content platforms like Twitch, YouTube, Instagram, and TikTok that are free, fun, and have powerful recommendation algorithms? When you’re thinking of competition, do those platforms come up? 

Wilson: One of the things we take very seriously is we are vying for attention and attention [is] the most valuable currency of time. We also recognize that our price point is $15 a month and we’re excited about the $10 month option we can introduce here shortly, because it’s also hard-earned money. We value people’s time and money. 

In that ecosystem, sure, I think all those things that you mentioned certainly would be part of that equation. For us, right now, it’s focused on all the things we do very well, which is the original programming, the Warner Bros. premieres. Who knows where that can go down the line, but I will tell you that what we’re doing right now with the current formula has definitely been working. We respect that time is the currency, and right now we’re seeing improvement on all those metrics.

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IGN: Just jumping off what you said, the ad-supported version of HBO Max is coming. This is the cheapest you’re ever going to get HBO for. If you want to get HBO for 10 bucks, you can do it. But it’s actually an expensive ad-supported streaming service when you compare it to Disney+, which is ad-free for $8. Netflix’s lowest price is $10, and that’s ad-free. How do you think about the price point? And how do you look at the reception? Is there a concern that even at $10 it’s priced too high? 

Wilson: One of the most beautiful things about our space, and having lived this for 20 something years, is that consumers get to vote and tell us. We’re very proud of the IP that we bring to bear and all the stories that we have. It’s all the Warner media properties: certainly Cartoon Network, Adult Swim, Warner Bros., the DC Universe, Harry Potter, etc. We feel very good about that price point. 

But we also know that retail businesses are very agile businesses and consumers get the vote. Ultimately, I think we’ll go to market and see how consumers react. But we’re just excited to offer what we can for a lower price point in exchange for the mild interruption of time with some very elegant and worthy, powerful advertisers.

IGN: Related to the price, there was a big news conference today about HBO Max’s Latin America rollout. The price point is much cheaper, coming in between $3 and $6 a month. How did the team get to that price point? Was it solely to bring in as many customers as possible at a lower price point so you can expand much faster? 

Wilson: When you look at those markets, they are obviously highly fragmented, very, very different market by market. When you look at the penetration of HBO in those markets versus say what we already have in the United States, we just knew there’s a massive total addressable market there, and that is under penetrated. The focus price strategy is a good one. When you look at the value that’s inside of that, where you not only have all the great catalogue that you enjoy here today in the United States, but there’s 100 new, original programs being produced for Latin American territories over the next year and a half in 2022, we’re gonna enjoy the benefits — $6, I think, is a heck of a value. We’re just being very aggressive in those markets.

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IGN: One of the questions that’s repeatedly brought up, especially because of recent things happening with Netflix, is piracy via password sharing. On the one hand, it gets people into HBO Max. On the other hand, it’s a $15 customer that you’re losing out on. How are you guys kind of viewing password sharing going into the second year of HBO Max?

Wilson: One of the dynamics we’ve seen so far is we have an account base sub, but there’s a lot of viewership within the family. We’ve been pleasantly surprised by the amount of kids profiles that have been created. Within that password sharing, we have not seem to have reached those levels at the moment. We want to do whatever we can, should we see those behaviors, to understand how we can create more value for that network. In our case, it’s a family today, but perhaps there are other extensions associated with that. We’ll take a look at the data and figure out what the best course of action is going forward.

IGN: I don’t like the term streaming wars, but I think if we’re going to be more realistic about it, it’s two different types of wars: churn (who’s going to be able to keep customers) and the fight for global programming that travels. Netflix is a great example, where they have Money Heist or Elite that are popular in the US and Spain. When you’re looking at international scale developing local content, how are you thinking about ensuring that travels for other viewers, including those in the US?

Wilson: It’s sort of a given. We want to be mindful of a global audience. The reality is, much like some of the competition, but certainly where our focus will be, there are just going to be stories that are going to be relevant for certain countries and nationalities. We’ll have that as part of our formula. Then there are stories that are going to be relevant around the globe. You’ll see a healthy mix. 

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IGN: In Latin America with HBO Max, there’s a live sports play. People will be able to watch some live sports. Sports and streaming in general are becoming a bigger question as Disney makes deals for ESPN and ESPN+, NBCUniversal makes deals for Peacock, and ViacomCBS is using Paramount+ as a big sports play. Do you guys see Max as an actual venue for live sports to play out? Is that crucial to keeping up with competition?

Wilson: Streaming wars — I don’t love that term either. It’s all early formation. I think we truly believe in [what’s best for] the mission. It’s all about figuring out what is best and how we can best serve our customers. In terms of live sports, any specifics around that I’m not goning to be able to share today, but I can assure you that whether it’s Jason [Kilar], John Stankey [AT&T CEO], myself, Andy [Forsell, head of HBO Max], or whomever, we’re constantly looking at how to get the entertainment portion right for our customers.

IGN: One last question for you. HBO Max is entering a new first year. There’s just a lot of change that’s about to happen. There’s a lot of uncertainty, but also a lot of opportunity. What are you excited about going into the second year, and third year with Discovery?

Wilson: We’re excited. We know that we’re just getting started. Whether it’s a new universe, or new world, or just continuing down the path of what we’re doing, we strongly believe in what we’re doing. We’re seeing it in the great strides we’ve been making, so I would just tell you that this team is remarkable and it remains unparalleled in the industry.

Streets Of Rage 4 Adds Shiva As Its Latest Playable DLC Character

Streets of Rage 4 is expanding this year with its Mr. X Nightmare DLC, which adds three new playable characters, a Survival game mode, and a few other features. Shiva has been revealed as the third fighter for the DLC, a crowd favorite martial artist who has a deep connection not only with the Streets of Rage franchise but also the upcoming DLC and its primary antagonist, Mr. X. You can see him in action in the latest trailer below.

Shiva’s history in Streets of Rage dates all the way back to Streets of Rage 2, where he established his rivalry with Axel Stone and served as Mr. X’s personal bodyguard. Streets of Rage 3 saw Shiva pop up as a boss early in the game, and once defeated he could be unlocked as a playable character by holding down the B button until the next stage started.

Shiva could be fought again in Stage 6 if certain conditions were met, and in this battle, he had vastly increased health and attack stats. Streets of Rage 4 would cast Shiva as a Stage 6 boss once again, but this time as a rival who had turned his back on the Syndicate gang once and for all after he became a Buddhist.

Shiva will be joined by former Streets of Rage 4 bosses Estel Aguirre and Max Thunder as new playable characters. Estel still has her trademark spin kick offense and Max has all of his signature wrestling offense. As for the rest of the DLC, details on the new Survival Mode will come closer to launch, and more character customization to personalize your fighting style will also be included.

Streets of Rage 4 earned plenty of positive reviews when it was released last year, and is currently available on PC, PS4, PS5, Switch, Xbox One, and Xbox Series X|S. Also available on Xbox Game Pass, console and PC subscribers can grab one of the best games on that service right now if they’re signed up for it.

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Chicory: A Colorful Tale, A Game About Solving Puzzles With Art, Releases On June 10

Chicory: A Colorful Tale, a game about a dog with a magical paintbrush, is releasing on June 10 for PS4, PS5, and PC. Described as “A painting adventure game about trying to be somebody,” the adventure game is about solving problems by painting in a top-down view.

Chicory was originally crowdfunded on Kickstarter back in 2019 by game director Greg Lobanov, who previously worked on Wandersong. The game was developed by a team of five, with credits on other titles like Celeste, Ikenfell, and Night in the Woods. In Chicory: A Colorful Tale, players can use the power of art to paint over anything in the environment and solve puzzles, unlocking new artistic powers along the way.

The game follows the player character, who must take over the magical brush after the previous wielder, Chicory, disappears and all the color in the world vanishes along with them. The world has over 100 animal characters to meet and it can be played in local co-op. The vibrant trailer shows all of the fun environments in the Picnic Province that you can fill with color in the game. The game also takes advantage of the DualSense with unique controls on PS5.

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Chicory: A Colorful Tale releases on June 10 for PS4, PS5, and PC.

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Fortnite June Crew Pack Includes Mecha Cuddle Master Skin

The Fortnite June Crew Pack has been revealed, and as expected, the Mecha Cuddle Leader featured in May’s bonus Crew items now gets their own starring role as a brand-new Fortnite skin. Along with Mecha Cuddle Leader’s pink mech suit comes their matching accessories to complete the set for Fortnite’s latest Crew-only bundle.

Mecha Cuddle Leader is a reimagining of the fan-favorite Cuddle Team Leader, which has become something of a long-standing mascot for Fortnite since they were first revealed in 2018’s Season 2. There have been similar spin-offs of the character since then, but the Crew Pack for June marks the first time the Cuddle Team will be represented with a metal weaponized emote machine like Mecha Cuddle Leader.

The Fortnite June Crew Pack has been revealed.
The Fortnite June Crew Pack has been revealed.

Filling out the cosmetic set is Mecha Cuddle Leader’s Psytronic Bow Back Bling, Nuzzle Jet Pickaxe, and the Cuddle Mech Wrap. The Wrap can stylize any weapon, helicopter, or boat. Mecha Cuddle Leader’s cosmetics each come in three variants: the pink default Style, the white and black Midnight Style, and the white and red Royale Style.

As always, these Crew items will not be sold in the Item Shop, so interested players will want to subscribe to Fortnite Crew from the in-game menu within the month of June to gain access to them. Fortnite Crew is $12 per month and also includes a monthly stipend of 1,000 V-Bucks, plus guaranteed access to the current Battle Pass.

For those who subscribe to Fortnite Crew after buying the current Battle Pass, they’ll also receive a one-time refund of 950 V-Bucks. Right now, Epic Games is also offering a few bonus perks of membership, including three months of Spotify Premium service, as well as bonus items that release every week.

This last perk is a new one and has so far meant additional loading screens alongside anyone who accessed the May Crew Pack featuring Deimos. Each of these bonus loading screens hinted at Mecha Cuddle Leader, which may indicate future Crew Packs will be teased in this way too. Epic says the bonus for June subscribers will be a new Lobby Track, music played when in between rounds.

Mecha Cuddle Leader and the rest of the June Crew Pack go live on May 31 at 5 PM PT / 8 PM ET for those who are subscribers ahead of that time. Subscribing before then would also still grant access to May’s Crew Pack, including the bonus Loading Screens released weekly throughout May.

In other Fortnite news, it’s now a foregone conclusion that a cryptic ARG is the work of Epic teasing the aliens soon to touch down on the island. You can see more alien teases in-game with the ongoing Foreshadowing Quests, or just catch up on the more traditional Week 11 challenges.

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Fighting For A Part in Entertainment’s Future

After last week’s Discovery and WarnerMedia news, one of the biggest questions is what happens next for everyone else? 

The answer came quickly: Amazon bought MGM in a deal valued at $8.45 billion. Amazon’s intentions are to try and turn some of MGM’s most recognizable brands (Robocop, Rocky, etc) into better performing franchises. (How that affects James Bond is….complicated.) While critics, including some politicians, point to the acquisition as an example of Amazon having too much power — even if this merger doesn’t fall outside of antitrust practices — it’s a part of where entertainment is headed next. Consolidation comes for nearly everyone at some point. 

Think of it like CEOs strapping an Infinity Gauntlet to their arm, trying to collect all the Infinity Stones so they can control the outcome of the future.

Understanding philosophies behind these massive mergers and acquisitions also helps us understand what the future of entertainment looks like. Netflix is looking to expand into video games, an industry that co-CEO Reed Hastings referred to as “a great and interesting area” back in June 2020. Now, the company is looking for an executive to oversee development in that area. Whether that means acquiring a studio or hiring an in-house team is unknown, but Netflix wants to build out its audience base, tackling one of its biggest competitors — Fortnite. 

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The big question is what does this mean for the future of entertainment? Is it more Discovery-WarnerMedia type mergers, or is it massive companies expanding into new markets to reach their audiences across multiple platforms? There are three different types of deals we’re likely to see, not all equal in strength: 

  1. Complementary deals that rely on franchise strength to create an undeniable product 

  2. “Free” bundling that strengthens a core product 

  3. Totally new ventures outside a core business that drives a bigger ecosystem for customers to live in

King Shark Can Now Host Shark Week 

The most likely mergers and acquisitions we’ll see over the next little bit are going to arrive as a direct result of what’s happened over the last few weeks.

WarnerMedia is with Discovery. Amazon has MGM. Univision merged with Mexico’s Televiva in a deal valued at $4.8 billion. All will give their streaming services and entertainment businesses a more appealing catalogue of content and potential franchises that can help scale — and that’s the word of the last few years. Companies want to grow; now, they need to scale (hitting wild numbers), as fast as possible. For example, HBO Max is a general-premium streaming service that wants to be in 200 million homes, and Discovery caters to more “niche” interests. Combining those two helps create a necessary product, not just an optional one.

Reality is hard to face sometimes. The majority of mergers fail, according to the Harvard Business Review. Roughly 70 to 80% of all mergers end up falling apart. (This reminds me slightly of a Grey’s Anatomy episode where George is optimistic about being on the code team until he learns that more than 90% of code patients die.) AT&T’s acquisition of DirecTV failed spectacularly. AOL and Time Warner failed. Vivendi’s complicated acquisition of Universal was an absolute disaster. News Corp., the company behind Fox News, bought MySpace in 2005 and, well, we know what happened with MySpace

But, again, not all deals are equal, and where some fail, others succeed. Take Amazon possibly buying MGM. The bigger that acquisition is, the more obvious the high-growth potential (the $$ reason it’s being bought) needs to be. When AT&T agreed to spend more than $85 billion on WarnerMedia, it needed to prove that owning an entertainment conglomerate would help its core product or stand on its own as a lucrative business. The issue with AT&T, a phone company first and foremost, buying WarnerMedia at a time when Hollywood was going through a revolutionary moment, was that WarnerMedia didn’t fit into a high-growth potential category. 

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At least, not for many years. Think of it like this: AT&T executives’ entire philosophy was that WarnerMedia could help grow its broadband and mobile businesses through vertical integration. Basically, owning WarnerMedia and lining that up with a massive phone business would keep people on AT&T, or help bring new customers over. Core to that plan was launching a streaming service — HBO Max. 

Except that streaming services take billions of dollars of investment, and even the biggest winners take years to reach real profitability. Executives were already staring down the barrel of massive debt load, jumping to more than $170 billion in debt with one purchase. WarnerMedia, even with its arsenal of strong franchises and a premium network like HBO, wasn’t Disney. It wasn’t a necessity for families, and at $15 a month, it was the most expensive of any streaming services. Plus, cable is a dwindling business and WarnerMedia was left trying to figure out how to cater to 90 million customers who were at risk of cutting the cord.

Successful mergers and acquisitions bring in complementary assets that will help drive considerable growth; Discovery and WarnerMedia make sense, AT&T and WarnerMedia don’t.

Verizon and T-Mobile Want to Give You Shit for “Free”

What we’re likely to see much more of is distributors like Verizon and T-Mobile working with content groups like Disney or The Athletic to offer “free” subscriptions as part of mobile, internet, and cable packages. 

Like amenities that credit card companies offer, this makes sense for telecoms. They don’t want to buy and run Disney, nor are they trying to get into the digital media business with companies like The Athletic or the New York Times. What they do want to do, however, is use those streaming services to drive their broadband and mobile usage. It’s complementary, like a merger, but there’s little financial risk from the telecoms. 

Unlike major players in the main entertainment space, distributors like Verizon and T-Mobile can also take advantage of complementary services across a wide spectrum of interests. Music, news, entertainment, media, and more become a benefit to telecom giants who want their customers to stay and use more of the broadband or wireless access they’re paying for. 

Alex Sherman, a reporter at CNBC, has an excellent breakdown on this: 

As Sherman points out, this seems like the most logical step forward. Telecom giants get the best advantages of partnering with a highly sought out media partner without the financial risk. Use Verizon as a case study. The company bought a bunch of digital media properties (Huffington Post, Tumblr) and even launched its own streaming service of sorts — Verizon Go90. All of those failed to generate meaningful revenue for Verizon, and Go90 is now a meme in certain circles. 

These deals make sense for everyone involved. The content companies get additional sign ups (crucial for keeping Wall Street happy), and the distributors see an increase in usage and potentially new happy clients on the 5G side. It doesn’t cost $100 billion, and if the partnership doesn’t work out, there’s an expiration date in sight. 

Netflix Makes Games Now 

Just as I was sitting down to write this column, a report suggested that Netflix was trying to get into gaming

This is the third type of move we’ll see — and arguably the most important. Companies that really want to lean into the audience-first, multi-platform strategy. Netflix’s co-CEO Reed Hastings has long said that its biggest competitors are Fortnite and YouTube. In turn, Netflix is now looking to create a mini, more controlled YouTube Lite app (N Plus) and is reaching out to potential gaming industry veterans who can oversee a push into gaming. 

Another example of this is Apple and Amazon. Apple TV+, Apple Fitness+, Apple Music, Apple News+, and Apple Arcade are meant to reach audiences wherever their interests lie. Apple wants to meet them on their TV set, on their phone, in their stereo, or on their tablet, and give them everything they need all within one company. The company even created a bundle — Apple One — to make it slightly cheaper, accessible, and more appealing. Amazon has Prime Video, Twitch, Prime Music, and others to effectively do the same thing. 

Apple and Amazon want your monthly payment — and your attention — so it’s not going elsewhere. 

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This strategy is largely referred to as ecosystem driving. If a customer is in the ecosystem, it’s much harder to leave it. Apple created Apple One not only in an effort to drive its services business, one that chief financial officer Luca Maestri spoke to as being key to the company’s future back in 2017, but also to ensure that when iPhone or iPad customers go to update, they stay using Apple products. Amazon is all about Prime; even Amazon Film Studios head, Jen Salke, has publicly spoken about initiatives within their own program to drive Prime subscriptions. 

If done right, every part of the ecosystem will eventually drive enough revenue to create substantial profit for the company. Apple TV+ would drive subscriptions that pay for the films and TV shows being made, for example. Amazon Prime Video would drive a good amount of Prime Video subscriptions — something we don’t know if it currently does because Amazon doesn’t release breakdowns of its subscriptions. 

Until that starts to happen (Apple TV+’s lineup of shows and films is getting better all the time), if the ecosystem just prevents people from switching over to a competitor, Apple and Amazon can start to build a stable foundation for recurring revenue. For this to work, however, it takes companies with sizable revenue, meaning they can take the initial cost hit that comes with acquiring, launching, and maintaining a new product. 

Another great example is Facebook. Whether it’s Facebook Gaming or Facebook Watch, a big part of Facebook’s strategy is trying to keep you engaged on the site. The more engagement the company has, the more attractive it looks to advertisers, which means the more revenue it brings in. Facebook wants to steal attention (and advertisements) away from competitors like Twitch and YouTube, owned by Amazon and Google respectively, who alongside Facebook control nearly all advertising on the internet. 

Ecosystems can be lucrative. Amazon’s various entities seem to work for driving and keeping Prime subscribers. But ecosystems require big spending. If it works, the result can be extremely rewarding. If it fails, the consequences can be devastating. 

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Why Does This Matter?

Mergers and acquisitions are fun “what if?” games to play. They don’t always come to fruition (more often than not, they don’t), but it’s amusing to think about what the next wave of entertainment and media can look like. 

If you’re a comic book fan, the idea of Disney owning both Marvel and DC is a fun thought; if you’re a Nickelodeon fan who likes to watch a lot of shows on Netflix, the concept of ViacomCBS merging with Netflix is pretty cool. If you’re a Bond fan and want to watch a lot of it on Amazon Prime Video, well, you’re likely in luck. 

These moves have a direct impact on how and where we watch what we do. That’s the simple gist of it. Understanding who controls that, and why they’d want to control it, is vital.