Donnie Yen Joins John Wick 4 Cast

Martial arts star Donnie Yen is joining the cast of John Wick 4, Deadline reports.

Longtime John Wick franchise director Chad Stahelski has brought Yen onboard to play a friend of John Wick’s who has a similar history and shares the same enemies.

Yen is known for his numerous martial arts roles in movies like the Ip Man franchise, where he played the titular Wing Chun master who would go on to train Bruce Lee. His appearance as Sky in Jet Li’s Hero is regarded as his breakout success, pitting him against Li’s protagonist in a rain-soaked sword vs. spear fight.

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More recently, Yen appeared as the blind Guardian of the Whills, Chirrut Imwe, in Rogue One: A Star Wars Story, and in 2020’s live-action Mulan remake. Before his bigger acting roles, he starred in numerous Chinese films (including a co-starring role in Once Upon a Time in China II alongside Jet Li), founded a production company, and choreographed action in films like Blade II, which earned him a cameo role.

Yen will join Keanu Reeves and Japanese-British pop star Rina Sawayama in a lead role of her own. The film begins production this summer, with filming scheduled to take place in France, Germany, and Japan.

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“We are very lucky to have Donnie Yen join the franchise,” Stahelski told Deadline. “I am looking forward to working with him in this exciting new role.”

While John Wick 4 will see the return of director and stuntman Chad Stahelski, the writer of the previous three films won’t be joining the crew.

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Joseph Knoop is a writer/producer/cried during Ip Man…for IGN.

2K’s E3 Plans Seemingly Leaked, Include Borderlands Spinoff and Marvel Game

It’s possible that 2K Games’ E3 announcements have been leaked on Reddit, and that they include a Borderlands spin-off featuring Tiny Tina, a new Marvel game, and a very early development action game.

According to a Reddit post that received a nod on Twitter from Bloomberg journalist Jason Schreier, 2K’s E3 announcements may include a Borderlands universe title codenamed Daffodil, potentially dubbed either Wonderlands or Tiny Tina’s Wonderlands (both of which are already trademarked by 2K). It’s said to be in a similar gameplay style to other Borderlands games and features playable “multiclass heroes.”

Update 6/3/21 4:30 pm PT: Schreier has since tweeted again that the 2K leak is real but isn’t “sure all of it is going to be at E3.”

Another potentially leaked announcement is a new game from Firaxis said to be a turn-based action game using Marvel characters. According to the leaker’s source, it was described as “XCOM with Marvel Heroes” and may feature some “famous actors” voicing characters.

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Also in the leak is something the source called “Codename Volt,” an action game that “seems to be in really early development” and was described as “Cthulu meets Saints Row.” It was unclear as to what studio was developing this game, though the leaker pointed out that last year a different leak revealed Hangar13 was working on an “open-world sci-fi title with supernatural elements,” which may be it.

Finally, there’s the unsurprising NBA 2K22, with Dirk Nowitzki on the cover (though other athletes could also appear on other editions).

For now, these are all just rumors sadly. 2K has said officially that they have a total of 21 games planned for release between now and March, four of which are “immersive core releases” and two of which are from new franchises. One of those new franchises is being made by Gearbox, though a Tiny Tina spin-off probably wouldn’t count as a new franchise in this case, so it’s possible there maybe something else in the cards.

Whatever the case, we’ll get a chance to see what 2K’s plans really turn out to be during E3 2021 and its adjacent events, all of which you can find our coverage of as a part of IGN’s Summer of Gaming.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Wonder Boy: Asha in Monster World Review

There was a time not too long ago where some games never left Japan. It didn’t matter if they were the next entry in a beloved series or some genre-twisting mashup. Monster World IV was one such game on the Sega Mega Drive, the last in a well-known series that for whatever reason never made it to the American Genesis like its predecessors did. Remade and released now as Wonder Boy: Asha in Monster World, this formerly 16-bit classic retains everything that fans loved about the series back in 1994. Unfortunately, it is no longer 1994, and this dedication to old-school platforming fundamentals makes Asha’s adventure a museum piece rather than a triumphant resurgence.

Like the retro original, Asha in Monster World carries on mechanically from previous Monster World games but presents a brand-new journey with only a few ties to the ongoing story. Asha was born with a gift to sense spirits, and their cries for help serve as a call to adventure. Over the course of around five hours, Asha saves a quartet of helpful sprites that series fans may remember from Wonder Boy in Monster World and foils the shadowy plot to contain them. It’s a simple tale that works for a colorful platformer like this, providing good motivation without getting in the way of the action.

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Improving a classic like this seems like a slam dunk, and general nostalgia for the 1990s has produced a bunch of remasters and remakes that breathe new life into old favorites. In the case of Wonder Boy: Asha in Monster World, a new coat of paint can’t hide simplistic gameplay and outdated mechanics. 

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Asha in Monster World is a straightforward action game featuring a hero whose moveset consists of a single sword swing, a rechargeable “magic hit” for extra damage, a shield for defense, and aerial attacks that go up and down. The only other interactions in each level come from Asha’s floating puffball of a pet, a fantastical creature known as a Pepelogoo that Asha can throw to retrieve items located off-screen, push buttons, or climb up plumes of lava. Grabbing onto its feet is also the only way to perform a double jump. It’s a wide variety of moves when compared to other Genesis action games, but it’s crushingly limited compared to most similar games we see nowadays.

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Take the double jump in particular: Monster World’s four levels take full advantage of this extra height once Asha learns the move, laying out paths that need you to make several in a row to proceed. In most games, this means simply hitting the jump button twice, but in Asha’s adventure, there’s an extra button press and a time buffer whenever she needs the Pepelogoo to give her some added distance. The creature also evolves over time and gets too heavy for Asha, forcing her to stand still as she holds onto her pet instead of running around freely. 

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To modern eyes, all this fiddling with Pepelogoo to accomplish jumps that almost any other platforming hero could easily clear feels less like interesting design and more like a simple waste of time, and it’s not the only instance of this. The levels have plenty of examples of backtracking for simplistic puzzles, rote memorization, and times where a needed key spawns directly next to a locked door. These are the type of gameplay elements that games left behind for a reason, and they’re the biggest cause of why Wonder Boy: Asha in Monster World doesn’t stand up to modern scrutiny.

The physical edition of Wonder Boy: Asha in Monster World comes with an English edition of the 1994 game. It’s a great bonus, and it’s a shame that not everyone has access to it. It’s only when playing each version side by side can you see how faithful the developers are to the original. It’s a shot-for-shot remake in the vein of Zack Snyder’s Watchmen, only with a layer of cartoony cel-shading instead of pixels. 

Different people will prefer different styles, but the original presentation put me more in the right mindset for what was to come. The new graphical treatment might set expectations for a game that’s evolved from its original era, and that makes simple things like the lack of mid-level checkpoints and limited healing items all the more frustrating.

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If you do happen to prefer the newer look of the Wonder Boy: The Dragon’s Trap remake and the spiritual sequel Monster Boy and the Cursed Kingdom, it’s worth noting that Wonder Boy: Asha in Monster World’s modern graphics are a significant downgrade from both of those games. The bright colors and simple designs all mirror the classic well, but there’s no style to the translation. The simplicity makes Asha’s world look like a cheap Wonder Boy knockoff rather than a long-lost entry in the series.

Thankfully, it’s not all doom and gloom for the new version, which does include a few colorful cutscenes that expand on important moments in the story in fun ways. NPC dialogue scrolls at a much more reasonable pace when compared to the original, which makes the forward-thinking meta humor in the town square all the more enjoyable. The soundtrack is also improved with many renditions of a main theme, although it can get repetitive on some of the longer levels.

Aussie Deals: It’s 27% Off Far Cry 6 Friday!

While it’s early days yet, we sure do like the cut of Far Cry 6’s jib so far. We’ve found the best discounted deal on this forthcoming FPS, just in case you feel the same way. We’ve also sourced some cheap consoles, wheels and an array of must-own titles that all deserve a place in your collection!

Purchase Cheaply for PC

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Notable Sales for Nintendo Switch

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Exciting Offers for XO/XS

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Product Savings for PS4/PS5

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Other Deals for June 4

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Are ROMs Ever Okay? Plus Nintendo’s E3 2021 Direct! – NVC 563

Welcoooome to Nintendo Voice Chat! Nintendo hasn’t pulled the curtain back on the highly-rumored Switch Pro, but the company did finally reveal its plans for E3 2021! Join Casey DeFreitas, Seth Macy, Logan Plant, and NVC newcomer Jada Griffin as they lay out expectations and hopes for the 40-minute Nintendo Direct that’s less than two weeks away. Plus, after a recent lawsuit, the panel discusses the place ROMs hold in video games. Stick around for WarioWare, Knockout City, and Question Block!

Timecodes:

  • Nintendo’s E3 plans
  • Are ROMs always a bad thing?
  • More news!
  • What we’re playing
  • Question Block!

NVC is available on your preferred platforms!

You can also Download NVC 563 Directly Here

You can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at [email protected] and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We’re all pretty active there and often pull Question Block questions and comments straight from the community.

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Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.

Shazam 2 Reveals New Costume in Brief Teaser

Shazam is getting a bit of a costume change for the sequel according to a new teaser (that showed up suspiciously after some set photos leaked).

In a brief video posted by director David F. Sandberg, Zachary Levi’s Shazam can be seen in a dark hallway with close-ups showcasing new parts of his costume.

Levi’s Shazam 2 outfit appears to feature more gold accents and a sleeker look, particularly around the boots and wrists. Shazam’s lightning bolt chest logo is also slightly altered to match the overall ensemble.

The Shazam sequel is officially titled Shazam! Fury of the Gods and the upcoming DC movie will once again follow teenager Billy Batson who can transform into the superhero Shazam by saying his name.

Alongside other returning cast members like Batson’s superpowered family, new to the cast are Lucy Liu and Helen Mirren who play the daughters of Atlas and the villains for the movie.

Shazam! Fury of the Gods is just one of the many DC films currently in the pipeline, and it won’t even be out until 2023.

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Before that, we’ll have James Gunn’s Suicide Squad which will premiere on HBO Max as part of the company’s 2021 day-and-date plan, as well as The Batman, Black Adam, The Flash, and Aquaman 2 all in 2022.

So if you’re waiting for the next Shazam movie, given the first one was quite good, there’s going to be a bit of a wait.

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Matt T.M. Kim is IGN’s News Editor.

E3 Leak Reveals Possible XCOM-Style Avengers Game And Borderlands Spin-Off

A leak about 2K’s upcoming slate of games, including a Borderlands spin-off and an XCOM-style Marvel game, is reportedly true. According to Jeff Grubb of GamesBeat and Jason Schreier of Bloomberg, a post on Reddit by u/swine_flu_gang with a bunch of information about 2K’s upcoming games is accurate.

The leak covers three unannounced titles from the publisher in addition to one of the cover athletes of the upcoming NBA 2K22. According to them, Dirk Nowitzki, who retired from the NBA in 2019, might be on the cover of one of the premium versions of the title, similar to Kobe Bryant on the Mamba edition last year.

The leak states that Firaxis Games, the developer of XCOM, is working on a Marvel game, which is described as “XCOM with Marvel heroes,” so expect some of your favorite Marvel heroes in a strategy game. The Borderlands spin-off is being developed by Gearbox, with Randy Pitchford tweeting that any Borderlands title would be developed solely by Gearbox. The game is apparently titled “Tiny Tina’s Wonderlands” and is expected to follow the class-based shooting gameplay of the main series.

The final game in the leak is currently called Codename Volt, a supernatural sci-fi game being developed by Hangar 13, which previously made Mafia 3. The game was described in the leak as a cross between Saints Row and Cthulhu, which sounds like a promising combination.

As with any leaks, take all of this with a grain of salt until 2K officially announces any of these titles. Gearbox is holding its E3 presentation on Saturday, June 12, but it does not yet have an official time. Take-Two, the parent company of 2K, is scheduled to hold its presentation on Monday, June 14, also with no set time. While it’s not guaranteed any of these games would show up if they are real, there is a possibility we’ll see some or all of these announcements during E3.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Concrete Genie Dev Is Making PS5 Title In Collaboration With Sony Pictures

Between Entwined and Concrete Genie, PixelOpus has made a name for itself creating stylish, colorful, and painterly games. It appears that the studio is doubling down on these attributes with its next project, as PixelOpus has announced that it is working on a PS5 game in collaboration with Sony Pictures Animation.

News of the collaboration was revealed through a new PixelOpus job posting for a Principal Graphics Programmer. In the job description, the studio states that it is looking for someone to help build its tech in conjunction with Sony’s animation house.

Now Playing: First 22 Minutes Of Concrete Genie Gameplay

“We are seeking a Principal Graphics Programmer to contribute to our development process as we tackle exciting innovation and rendering opportunities through a collaboration with Sony Pictures Animation,” the job listing explains. “This position specializes in programming that centers around the graphics functionality of the PlayStation 5 and Unreal 5 game engine, but with our small team, responsibilities will be diverse.”

We can glean only a scarce few details from this posting about what PixelOpus’s next game might be. Right now, it seems to be coming only to PS5 and will be built on Unreal Engine 5. Unfortunately, that’s all we know at the moment.

PixelOpus remains a small team, originating from a group of game designers who got their start as college students working on Entwined. It is now fully owned by PlayStation and is headquartered at PlayStation’s headquarters in San Mateo. The studio’s second game, Concrete Genie, came out in 2019 and tasks players with creating graffiti art that then comes to life.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

NASA Announces Missions to Study Venus for the First Time in Over 30 Years

NASA has announced two new missions to study Venus for the first time in more than 30 years.

The last time NASA visited Venus was by way of its Voyager 2 probe spacecraft in 1989, which passed by Venus and its multiple moons, according to a report by the New York Times. NASA administrator, Bill Nelson, announced yesterday that these two upcoming missions will be performed by robotic spacecraft DAVINCI+ and VERITAS.

These missions are expected to occur later in this decade, according to Nelson, although an exact launch date is not yet known.

“These two sister missions both aim to understand how Venus became an inferno-like world capable of melting lead at the surface,” Nelson said during his State of NASA address on Wednesday.

Venus, which is often referred to as Earth’s twin, according to NYT, had some point of divergence in similarity in their history.

Earth became the hospitable-for-life planet we know and love today while Venus became a massive, 900-degrees Fahrenheit inferno ball of a planet with an atmosphere rich in carbon dioxide. Venus has made its way back into the spotlight as of late in part due to further signs of life being discovered on the planet, signs of life that date back as far as 1978.

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What these signs of life mean is up for debate, but regardless of this point of contention in the alien life study community, NASA feels “it’s time to prioritize Venus,” according to NASA administrator Jim Bridenstine last September, as noted by NYT.

“DAVINCI+ could conclusively confirm the presence of phosphine,” NYT writes in its report. “Tentatively scheduled for launch in 2029, the spacecraft would make scientific observations during two flybys in 2030.”

DAVINCI+, which stands for Deep Atmosphere of Venus Investigations of Nobel Gases, Chemistry, and Imaging, will flyby the planet a third time in 2031 and it’s expected to drop a probe of instruments down to the planet meant to analyze gases for about an hour as it drops through the planet’s atmosphere.

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This analysis could determine how Venus formed as a planet, how its atmosphere was created, whether or not water ever left the planet to go into space, and whether or not oceans ever existed on Venus, according to the NYT report. It will also provide further information about the phosphine molecules present on Venus and whether or not these molecules are actually signs of life as some scientists say or the result of non-biological reactions.

The other spacecraft, VERITAS, which stands for Venus Emissivity, Radio Science, InSAR, Topography & Spectroscopy, will launch a year before DAVINCI+. According to NYT, VERITAS is a “much-improved version of NASA’s last spacecraft dedicated to exploring Venus, Magellan, which arrived in 1990 and spent four years mapping the planet’s surface with radar.”

The new mission will do the same except its topographic measurements will be “100 times better than what Magellan produced, stitched together into a highly detailed three-dimensional map,” NYT writes.

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This analyzation will help map out the floors of Venus, which are dark for unknown reasons — scientists say it could be sand, the result of volcanic lava flows, or something else. Studying the rocks on the planet will help scientists gather up an idea of what the planet’s surface is made of as well.

“We hope these missions will further our understanding of how Earth evolved and why it’s currently habitable when others in our solar system are not,” Nelson said.

It’s important to note that these missions are happening by way of an American organization, NASA. Other countries are currently working on their own Venus-related missions as well. The NYT states that a private company called Rocket Lab wants to send a probe to the planet and India and Russia are thinking about Venus missions as well.

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The European Space Agency launched its Venus Express, which orbited the planet for eight years, and in 2005 Japan’s own space agency launched Akatsuki to Venus as well. Akatsuki is the only spacecraft currently at Venus, according to the NYT report.

All of this is to say that Venus hasn’t necessarily been ignored in the space science community — it’s just been ignored by NASA, for the most part, but DAVINCI+ and VERITAS are looking to change that.

For more about the planet, check out this story about possible signs of life recently detected on Venus that go back as far as four decades ago, and then read this story about scientists who have translated radio signals from Venus’ atmosphere into sound.

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Wesley LeBlanc is a freelance news writer, guide maker, and science guru for IGN. You can follow him on Twitter @LeBlancWes.

Forza Motorsport Dev Gives Update On Playtests

We still know very little about Forza Motorsport, the official name of the eighth installment in the mainline Forza series, but developer Turn 10 is steadily moving forward with testing its gameplay. A beta test just finished up recently, and today the studio announced that another one will be coming up this summer.

In the most recent episode of Forza Monthly, the developer-run show giving updates on the Forza series, Creative Director Chris Esaki gave some additional detail about how the playtests are working and what they’re being used for. He explained that the first test involving members of the community wrapped up in early May, and that participants had been able to go hands-on with the multiplayer component of the game.

In addition, Esaki revealed that Turn 10 will be running another community playtest this summer. The studio is using these events to solicit feedback from its audience, and it sounds like each test will probably focus on a very narrow part of the game. If you’re interested in potentially participating in these playtests, you can apply here.

Forza Motorsport was announced during Microsoft’s Xbox Series X event in July 2020. The company described it as a “reimagining of the series.” Finally, as Esaki had to explain today, its name really is just Forza Motorsport–doing away with the previous pattern of numbered sequels.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out