Magic: Legends is Shutting Down Before Even Leaving Open Beta

The online action RPG Magic: Legends will be shut down on October 31, 2021, all before it had the chance to leave Open Beta.

Magic: Legends executive producer Steve Ricossa announced the news in a blog, saying that despite Magic: Legends missing the mark, he and the team are still proud of what they achieved.

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“It is with heavy hearts that we announce Magic: Legends will be shutting down on October 31, 2021,” Ricossa said. “All players who spent money in-game across Arc and the Epic Games Store during the Open Beta will be refunded their full purchase amounts. Servers will remain open for play until closing day, however we will be closing the Zen Shop effective immediately. Later this week, all items will instead be purchasable using Aether, our free in-game currency.”

Alongside thanking all the players who enjoyed Magic: Legends during its Alpha and Beta testing phases, Ricossa reassured fans that the team “learned several valuable lessons along the way, and we will use them to improve Cryptic’s future development efforts.”

The team also included an FAQ for those who still wish to play until October, which confirms that players will still be able to access Magic: Legends from the Epic Games Store and will be able to play until 11:59pm PT on October 31.

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It was also revealed that Magic: Legends will not makes its way to consoles or Steam, but all content in the game, aside those from the Zen Store, will be available until the game is shut down. However, the team will be pushing a game build out later this week that will make all ZEN Store items purchasable with free in-game currency.

In our review of Magic: Legends Open Beta, which launched in March 2021, we said that “A creative deck-building system elevates Magic: Legends above just another Diablo-style action RPG, but the performance issues, massive grind, and cash shop are the main problems preventing it from catching on.”

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

How To Watch Black Widow On Disney Plus: Release Date, Cost, And More

After being pushed out of 2020 due to the pandemic, Black Widow is almost here. The solo film starring Scarlet Johannson as Black Widow arrives July 8 in theaters. But you don’t need to head to your local theater to watch the latest Marvel movie. Black Widow will also be streaming on Disney Plus with Premier Access starting July 9.

How to watch Black Widow on Disney Plus

Black Widow is the fourth film to use the Premier Access program. In order to watch it, first you have to be a Disney Plus subscriber. Regular Disney Plus subscriptions cost $8 per month or $80 per year. Alternatively, you can opt for the Disney Bundle, which includes Hulu and ESPN Plus. On top of the standard subscription, you need to spend $30 to unlock Premier Access for Black Widow. Premier Access preorders for Black Widow are available now. Once you purchase Premier Access, you’ll be able to watch Black Widow as many times as you want.

Black Widow release date and time

Black Widow officially releases on Disney Plus with Premier Access on July 9 at 12 AM PT / 3 AM ET. If you’d rather go to your theater, check your local listings for showtimes. In many areas, Black Widow will be airing in theaters starting July 8. Presale tickets are available now at Atom Tickets and Fandango.

For those who are willing to wait, Black Widow will be available to stream for all Disney Plus subscribers starting October 6.

What is Black Widow about?

For those who have watched Avengers: Endgame, it shouldn’t come as a surprise that Black Widow is a prequel. The movie takes place between Captain America: Civil War and Avengers: Infinity War. Black Widow hones in more on Natasha’s backstory while she’s on the run. The movie introduces us to a supersoldier named Red Guardian as well as other Black Widow operatives. It also welcomes newcomers Florence Pugh and David Harbour to the MCU.

We awarded the film a 6/10 in our Black Widow review, GameSpot’s managing editor of entertainment Michael Rougeau praised the movie’s characterization of Natasha and the performances of Pugh and Harbour but knocked it for its lackluster villains, poor pacing, and disjointed place in the MCU.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Mass Effect: Corsair Would Have Been First-Person Space Sim For The Nintendo DS

A Mass Effect spin-off for the Nintendo DS that would have had players explore the galaxy as a space pirate was once in development at BioWare, according to a new interview with former longtime BioWare employee Mark Darrah.

“You would have a ship, you would be independent, more like a Han Solo character, not a Spectre,” Darrah says in a new interview with MinnMax. “You would be flying around, picking up cargo, exploring. You could explore and sell that information back to the human Alliance.”

The game would have taken place in a part of the Mass Effect galaxy that was less-fully explored and more of the Wild West, something that sounds similar to the idea of the Outer Rim in Star Wars. Darrah says the idea behind the game was inspired by PC classic Star Control, and would have been played from the first-person perspective and featured ship combat.

“Pretty much all we had was the beginning of the flight controls, we didn’t really have the rest of that game put together,” Darrah goes on to say. “We were figuring out how it worked from an IP perspective still.

“It didn’t quite fit exactly into the IP, because the way FTL works in Mass Effect is a little different,” Darrah says. “I think we could have made it go, and the reality of it is you can usually massage an IP, if everyone is on board and excited, you can make it make sense.”

The main reason the game never saw the light of day, Darrah says, can be attributed to the economics of the Nintendo DS. Darrah explains that the game would have needed the most expensive cartridge available for the platform, and that because DS games only sold for around $30, the profit margins would have been incredibly small. EA internally projected Mass Effect: Corsair would only sell around 50,000 copies, according to Darrah, and so the project was killed.

Darrah worked at BioWare for more than two decades, and when he left the company in December of 2020 alongside BioWare general manager Casey Hudson, he was overseeing the Dragon Age franchise. Both Mass Effect and Dragon Age have new games in development. Hudson, who directed the first three Mass Effect games, recently announced his new game studio, Humanoid Studios.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Multiplayer Control Spin-Off Announced By Remedy

Remedy, creator of Control and Alan Wake, has announced a new multiplayer-focused Control spin-off with the working title Project Condor, which is being developed for PS5, Xbox Series X|S, and PC. More interestingly, the game will be a spin-off of the studio’s latest new IP, Control.

The game was announced in conjunction with a new publishing deal with 505 Games, the original publishers of Control in 2018. Remedy now considers Control a franchise, with this new multiplayer title the first in an exploration of stories outside of The Oldest House and that of Jesse. Control franchise director, Mikael Kasurinen, explains in a blog post that the world Remedy has created is ripe for more tales.

“Control is first and foremost a world, a place for multitudes of stories, events, and characters,” explained Kasurinen. “A place where unexpected, strange, and extraordinary things occur. We kicked it off with Jesse’s entry into the Oldest House, but there is more to this world. Oh, so much more.”

Kasurinen acknowledged that the studio’s history is rooted in single-player experiences, and that there might be some skepticism on this new direction for Control. He explains that this is a challenge for the studio, but one that the team has wanted to undertake for some time.

“We get that there is going to be skepticism about multiplayer,” Kasurinen continued. “But I believe we can create shared experiences without compromising the unique DNA of who we are, or the stories we want to tell. Yes, we need to re-think our angles, our techniques, our mindset, but we see it as an exciting challenge: What would a Remedy multiplayer game look like?”

Kasurinen ends off by saying that it will be some time before this game is properly revealed but reminds Remedy fans that the studio is already working on other projects, such as the single-player mode for the popular online shooter, Crossfire. He also mentions a new, big-budget Control-game that’s currently being planned, too. Last year, Remedy confirmed one of its new games will be connected to both Control and Alan Wake.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Transformers x Jurassic Park Crossover Revealed by Hasbro: Here’s Where to Get It

Hasbro has unveiled its latest crossover Transformers figures, this time mashing up the classic robot forms of the Transformers with alt-modes based on the original Jurassic Park, and they’re great. Hasbro so preoccupied with whether or not they could, they didn’t stop to think if they should. OK, that’s not true, someone DEFINITELY thought they should, and the results speak for themselves.

The figure set is up for preorder on Amazon right now, with a November 1 release date. If you miss the first round, Hasbro will drop a second wave in December, on both Amazon and Hasbro Pulse.

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Check out the image gallery below to see the Transformers Generations Collaborative Jurassic Park mash-up figures in all their glory:

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The movie’s famous T-Rex is now Tyrannocon Rex and its in a timeless battle with the heroic Autobot JP93. This is a very cool crossover, one of many iconic films to get the Transformers Generations treatments. There’s the Top Gun Transformers crossover, Back to the Future Transformers crossovers, and Ghostbusters Transformers as well. My own opinion on these is they’re all awesome and wonderful, but I’m a sucker for Transformers and mash-ups.

The $105 price tag seems a bit steep, but if you preorder now on Amazon and the price drops anytime between when you place your order and its November 1 ship date, you’ll pay the lower price. Also it’s worth pointing out Amazon doesn’t charge you until the item ships.

You can also preorder the Transformers: The Movie 35th Anniversary 4K Blu-ray, which just so happens to be on sale.

Sony Is Not in an ‘Arms Race’ With Microsoft, Says PlayStation Boss

Head of PlayStation Studios, Hermen Hulst, has said that Sony is not in an ‘arms race’ with Microsoft and other platform holders in regards to studio acquisitions.

During an interview with British GQ, Hulst was asked if he saw the recent increase in studio acquisitions from Microsoft, Facebook, and Sony as “a bit of an arms race”. Hulst rejected the idea, pointing to Sony’s very specific choices when it comes to acquisitions.

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“We’re very selective about the developers that we bring in,” Hulst said. “Our last new acquisition was Insomniac [for $229 million in 2019], which has worked out very well. I’m always looking for people that have a similar set of values, similar creative ambitions and work very well with our team that we can further invest in and help grow as creators. It’s not like we’re going around and just making random acquisitions.”

“They’re very, very targeted acquisitions of teams that we know well,” he added. Referring to the Sony acquisition of Housemarque, which was announced today, Hulst said “The amount of collaboration between our external development group and Housemarque on the technical side, the production management side and even on the creative side has been so deep. So for us, it just makes so much sense to do that.”

In contrast to Sony’s latest two acquisitions, Microsoft has made multiple purchases over the last few years, at both medium and incredibly massive scale. Earlier this year Microsoft acquired Bethesda for $7.5 billion, which brought numerous studios into the fold including Bethesda Game Works, Arkane Studios, id Software, and MachineGames.

While Sony had not acquired a studio for a couple of years before its purchase of Housemarque, it appears there may be more acquisition announcements in the future: PlayStation Japan may have leaked that Sony has also acquired Bluepoint Games.

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Matt Purslow is IGN’s UK News and Entertainment Writer.

PlayStation Japan Appears to Leak Bluepoint Games Acquisition

A tweet from the PlayStation Japan Twitter account has potentially revealed that the company has acquired Bluepoint Games, the American studio behind the Demon’s Souls and Shadow of the Colossus remakes.

The now-deleted Tweet was spotted by ResetEra user modiz, as well as Nibel on Twitter. Both posted independent images of the tweet, which shows Japanese text accompanied by artwork for Bluepoint Games and the English text ‘Welcome to the family.’

The tweet was posted by PlayStation Japan at approximately the same time PlayStation announced the acquisition of Housemarque. The artwork used for both tweets is near identical aside from two key differences; one has Bluepoint Games’ logo instead of Housemarque’s, and the deleted image also has the Demon’s Souls key art in the montage of games in the background. This suggests that PlayStation Japan may not have simply put the wrong logo up, but instead a whole incorrect piece of bespoke art for a forthcoming announcement. As such, it may potentially be a short amount of time until PlayStation announces the acquisition of Bluepoint Games.

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Bluepoint Games was founded in 2006 and has built a reputation on producing top-tier remakes of beloved games. The studio’s latest game, Demon’s Souls, is a cutting-edge recreation of FromSoftware’s 2009 cult classic, and released to rave reviews.

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Matt Purslow is IGN’s UK News and Entertainment Writer.

Sony Buys Returnal Developer Housemarque

Sony has acquired Finnish developer Housemarque, after years of collaboration between the two companies. Housemarque most recently released the PS5 exclusive Returnal.

The news was announced on the PlayStation Blog, with PlayStation Studios boss Hermen Hulst saying “Housemarque’s recent release of Returnal proves the studio is one with incredible vision, capable of creating memorable new games that resonate with our community. This addition enhances the creative force of PlayStation Studios, and I cannot wait to see what the future holds for Housemarque.” The studio has been purchased for an undisclosed fee.

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In a detailed interview with British GQ, Housemarque co-founder and managing director, Ilari Kuittinen, said: “I think Sony is the partner that’s best positioned to help develop even further. Let’s face it, these are some of the best game developers in the world. So we’re really proud to be part of that group and hope to collaborate and learn from them.”

Hulst added to the conversation, saying” “We’ll be able to take the limitations away and to get Ilari, Harri Tikkanen [creative director] and all the core team to focus exclusively on making amazing games. I think this is going to help them grow even further and it will be great for the quality and ambitions.”

“I think we’ve always been pushing technology,” said Kuittinen while discussing what possibilities the acquisition will open up. “We can do that from now on, even more than we did before since we can concentrate on a platform. So that’s a big, big part of it. You know, we have our own VFX engine in the game that we’re using and, hopefully, we’ll be creating something more on top of that.”

“And obviously, they’ll be invited to forums such as a studio head forum, where we share a lot of initiatives, ideas and technology,” added Hulst. “It’s hard for him to comment coming in from the outside on what he’s going to benefit from, but I can tell you from experience it’s going to be quite a lot. It’s entirely voluntary. He gets to run his team, gets to maintain the culture and we’ll obviously protect that. But we’re going to be able to offer a lot to Housemarque going forward.”

Housemarque was founded in 1996, but found particular success after the release of Super Stardust HD on PS3 in 2007, which began a long relationship with Sony. The Helsinki studio has since released Dead Nation, Resogun, Alienation, Nex Machina, Matterfall, and Returnal as console exclusives for PlayStation.

After releasing Returnal, Housemarque CEO Ilari Kuittinen thanked Sony for letting it work on something “very risky”. “In the age when game publishers are taking less and less creative risks,” he wrote, “we are truly thankful to our publishing partner Sony, who has given us an opportunity to work on something very risky and has given fantastic support during the whole project. We are forever grateful for having this opportunity.” Hopefully, this move allows Housemarque to keep taking more risks.

We awarded Returnal an 8/10 review, saying its “third-person shooter action, clever story, and atmosphere are excellent.”

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Joe Skrebels is IGN’s Executive Editor of News. Matt Purslow is IGN’s UK News and Entertainment Writer.

Exclusive: Crunchyroll Games Launches Mobile JRPG Game Mitrasphere’s English Version

Crunchyroll Games–Crunchyroll’s game publishing arm that mostly focuses on mobile games–is launching the English version of Mitrasphere today, on June 29. Developed by Bank of Innovation, Mitrasphere is a mobile JRPG game with gacha mechanics. It is available on both Android and iOS devices.

Mitrasphere was originally released in 2017, but only in Japan. It’s very reminiscent of Granblue Fantasy, another JRPG gacha game, and SinoAlice, a JRPG game directed by Nier creator Yoko Taro. So if you like RPGs coupled with the whims of merciless RNG, Mitrasphere could be up your alley.

Set in a fantasy world, Mitrasphere’s universe is split into two halves: one above the ocean sky and one underneath. Crystals called mitra rain down from the above world and “alter the lives of everyone and everything. Those that the crystals fall upon meet one of two fates: a life of endless riches, or inimitable suffering.”

As the hero, you can choose between five classes: Swordsman, Guardian, Cleric, Archer, and Mage. Together, with other characters you encounter, you’ll need to “overcome fate’s obstacles as you journey across the Mitrasphere in a resistance against the Heavens.” You will meet individuals like Matlida, queen of a tribe of demi-humans, Poroshiri, a beast tribe member, and mysterious agents like the heavily-armored Dark Knight.

In addition to the main story component, co-op boss battles and raid events will be available. The devs have also promised plenty of “unique events” that will roll out regularly.

Having achieved 100,000 pre-registrants for the English version, you will also receive rewards, including 800 Sea Crystals, a 4-star Magic Device Heroic Upa, and a free special 10-pull with a guaranteed 4-star weapon.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Black Widow Review: Awkward Timing

In 2019, Spider-Man: Far From Home gave us a glimpse at the Marvel Cinematic Universe post-Avengers Endgame. More recently, various MCU stories have continued in Disney+ shows like WandaVision, The Falcon & The Winter Soldier, and Loki. Now, two years after the last MCU movie’s release, we’re finally getting a new big screen entry in the most impactful superhero movie franchise in existence. Unfortunately, it’s a prequel.

Obviously, that doesn’t come as a surprise. Black Widow died in Endgame, and we’ve known all along that this story would take place earlier. After a thrilling opening sequence set during Natasha Romanoff’s (Scarlett Johansson) childhood, the film jumps to the period in between Captain America: Civil War and Avengers: Infinity War, when half the Avengers, including Natasha, were fugitives on the run. On the lam, she hides out in a remote trailer watching James Bond movies on a laptop powered by a finicky generator. It’s an intimate scene, and it reveals more about Natasha as a character than all the past MCU films combined.

That’s part of the problem: Black Widow has its work cut out trying to explain Natasha’s backstory, reveal more about her as a character, fill in a brief gap in the MCU’s overarching story, and set up future events. The story itself is simple: Natasha gets a package from her once-sister, Yelena Belova (Florence Pugh), that makes her a target of a masked villain known as Taskmaster. The sisters reunite, then track down Alexei Shostakov (David Harbour) and Melina Vostokoff (Rachel Weisz) to help them take down the man responsible for the child-indoctrinating Black Widow program once and for all.

For Natasha, it’s a deeply personal quest; for the audience, it’s from too far out in left field. In the world of this film, there’s a Russian supersoldier code-named Red Guardian who we’ve somehow never heard of before, and there are dozens of other Black Widow operatives, besides Natasha, who no one in the MCU has encountered before now. This story feels less like it’s been plucked from the intricately woven tapestry these movies have formed, and more like it’s being grafted on top of a hole that didn’t need patching to begin with, with a couple of cartoonishly evil villains that instantly enter the running for the MCU’s most forgettable bad guys.

Pugh is the standout, as she should be–since, predictably, her character will likely have a bright future in the MCU. She and Johansson have fantastic chemistry, whether they’re fighting each other, doing battle side-by-side, or acting like long-lost sisters who haven’t seen one another in years. Scenes featuring the two characters hashing out the past or simply teasing one another are a highlight of the movie. Harbour, meanwhile, is a hilarious and welcome addition. His character, a washed-up, out-of-shape supersoldier who’s been stagnating in a Russian gulag for years, would feel at home in the Amazon series The Boys. Lastly, Weisz has by far the least to do of any major character in the movie, and scenes that should be her standout moments are unfortunately bogged down by strange editing choices that muddy certain revelations.

The movie’s timing feels awkward in more than one sense. The existing explanation that Natasha was “on the run” in between Civil War and Endgame was perfectly sufficient–maybe there was room to tell a story here, but it’s not like there were plot holes that needed filling in. And setting this story so close to the MCU’s “present,” when we’re painfully aware that Natasha is going to dramatically sacrifice herself not terribly long afterward, casts a pall over the entire thing. That’s not even mentioning the fact audiences are starving for the next chapter in this saga to truly begin. There’s certainly room for prequels and side stories in a post-Endgame universe, but it makes Black Widow feel like just another stepping stone before things really get started. They’ve been teasing the possibility of a Black Widow standalone movie for years; this film really should have been released during the period in which it takes place, when a more intimate story would have felt like a welcome reprieve in between Civil War’s Avengers-shattering showdown and Infinity War’s world-ending snap.

There’s also the issue of Natasha’s conspicuous lack of superpowers. The character obviously possesses near-superhuman fighting abilities thanks to her childhood training in the Widow program, but she’s also one who could never go toe-to-toe with a villain like Thanos. This film doesn’t make any attempt to retcon that by, say, implying that she was given some experimental Russian supersoldier serum during her training–but it does play fast and loose with the character’s power level. Natasha survives inexplicably unscathed inside two separate cars that completely explode in giant fireballs, and the film’s final act, a mess of shoddy CGI that nearly rivals the visual macaroni salad of the climax of Guardians of the Galaxy Vol. 2, annihilates any suspension of disbelief that might have already been stretched implausibly thin by Natasha’s past exploits.

Fans hungry for any MCU entry at all will find plenty to chew on in Black Widow, but ultimately the movie is unsatisfying. That may be partially down to real-world issues that are outside of anyone’s control, like the pandemic pushing release dates around. But despite strong performances from the leads and the addition of a couple of welcome new characters who may spice up the MCU’s future, this Natasha side story has plenty of inherent problems that drag it down regardless of any external factors.