Amazon Confirms Prime Day 2021 Will Be June 21-22

The biggest sale of the summer is kicking off in just a few weeks: Amazon Prime Day 2021 is returning in full force on June 21 and 22, the company has finally confirmed after a Bloomberg report leaked the dates last week. Bringing hundreds of thousands of deals across not only gaming and electronics but also kitchenware, apparel, and practically any other category, Amazon Prime Day is one of the most anticipated events of the year for Prime members, offering record-low prices on par with Black Friday.

Prime Day 2021 will span a full 48 hours as it has since 2019, bringing a combination of limited-time lightning deals, one-day deals, and other Prime Day-exclusive deals that’ll be available the entire event (or until they sell out). The steepest discounts tend to be on Amazon’s own smart devices, including Echo Shows, Kindles, Ring security devices, Fire TV Sticks, tablets, and smart TVs. Gamers can expect plenty of deals on console games for PlayStation, Xbox, and Switch, and there’ll no doubt be great discounts on everything from gaming headsets and 4K TVs to laptops, monitors, and more.

Usually held in mid-July, last year’s Prime Day was instead delayed to October due to logistical issues stemming from the pandemic, taking place just over a month before Black Friday. Prime Day 2021, on the other hand, is taking place a month earlier than usual.

To participate in Amazon Prime Day 2021, you’ll need to have an active Amazon Prime membership, but fortunately, there are ways to get Amazon Prime for free or at a discount. The best thing to do is simply sign up for a 30-day free trial, which will let you shop the sale. There’s also a student membership that comes with a six-month free trial and discounted annual rate. Amazon Prime costs $119 per year (or $13 per month) and comes with free one-day shipping on thousands of items (including release day shipping for games), access to Prime Video, free monthly PC games and in-game loot with Prime Gaming, and more.

We’ll be covering all the best Amazon Prime Day deals leading up to and during Prime Day 2021, so stick around. Follow us on Twitter @GameSpotDeals to keep up with the best lightning deals during the event and check out our full guide to Amazon Prime Day 2021 for deals to expect and more.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Daily Deals: New Alienware X15 and X17 RTX 3080 Gaming Laptops Are Now Available

Dell has launched two new Alienware laptops, the 15″ X15 and the 17″ X17. These will replaced the Alienware m15 and m17 as Alienware’s flagship gaming laptops. Despite the fact that they’re equipped with the most powerful mobile graphics card to date (the RTX 3080), they also happen to be the thinnest Alienware laptops ever. The X15 model measures in at only 0.63″ thin and 5.2 pounds and the X17 model is 0.84″ thin and 7.05 pounds. Dell gets away with the thin form factor with a powerful quadruple fan active cooling system. The RTX 30 series processors are paired with the newest Intel 11th generation H-series processors.

New Alienware X15 and X17 Gaming Laptops for Preorder

[poilib element=”commerceDeal” parameters=”slug=alienware-x15-x17″]

Dell’s Memorial Day Sale is technically over, but the best gaming deals are actually still available, albeit for not very long. You can score an RTX 3060 gaming laptop for as low as $1099 or a fully decked out RTX 3060 Ti gaming PC for $1699.

Dell Memorial Day Sale Gaming Deals

[poilib element=”commerceDeal” parameters=”slug=daily-deals-june-1-2021″][poilib element=”accentDivider”]

Eric Song is IGN’s deal curator and spends roughly 1/4 of his income on stuff he posts. Check out the IGN Deals articles and subscribe to the IGN Deals Twitter page.

Amazon Prime Day 2021: Here’s What We Know So Far (Dates Announced)

As if there’s not enough happening right now, we’re getting closer and closer to Amazon Prime Day 2021. Yes, E3 is just around the corner, but Amazon just announced that Prime Day will occur only a few weeks later, a bit earlier than what we’re normally used to.

When Is Prime Day 2021?

Amazon has officially announced that Prime Day this year will happen June 21-22. In years past, Prime Day was a July event, with the exception of last year, when the pandemic pushed it into October.

How Long Is Prime Day?

Expect 2 days of sitewide savings. That’s the official savings event. Amazon has consistently started pushing out Prime Day deals early, though, particularly on its own devices, sometimes weeks ahead of the official start of Prime Day. Expect to see deals starting soon, and make sure to follow IGN Deals on Twitter for up to the minute notifications when things really start to get rolling.

Does Walmart Have a Prime Day?

Walmart, and other Amazon competitors, don’t have “Prime Day,” but they do often have Prime Day adjacent sales in direct competition. We’ve seen both Walmart, with its “Big Sale” event, and Best Buy, run their own counter-sales during Amazon Prime Day. I don’t expect we’ll see anything different this year, but I haven’t heard so much as rumor yet regarding competitors sale. As we learn more, I’ll update this article with the latest information.

What are the Top Prime Day Deals?

While Amazon has tens of thousands of deals each year during Prime Day, there have been some above and beyond the scope of the others. Look for the biggest savings on the following items during Amazon Prime Day 2021:

Amazon Devices to look for during Amazon Prime Day include:

  • Echo
  • Fire TV
  • Kindle
  • Ring Security
  • Kindle Fire

Basically, everything Amazon makes gets big-time Prime Day savings, and usually ahead of the actual Prime Day event.

As for the rest of the Amazon Prime Day top deals, we won’t know those until the actual event itself.

How Much Does Prime Cost?

Amazon Prime is $12.99 a month, but you can sign up for a free 30-day Amazon Prime trial and reap all the benefits of Prime Membership. Once your trial period is over, just cancel it and you won’t be penalized. In fact, you can just cancel it immediately after signing up, if you’re the forgetful type like me. There are also deals for students and people on government assistance.

What About Amazon Prime Day in the UK?

In the UK, and everywhere else for that matter, Amazon Prime Day will be on June 21-22 with a whole two days of spectacular deals to look forward to. Amazon Prime costs £7.99 per month on this side of the pond, but just like in the US, you can take advantage of a free 30-day trial to get all the benefits of Prime Day this month. For even more on Amazon Prime Day in the UK, check out our dedicated article here, and follow @IGNUKDeals on Twitter for live updates throughout the shopping event.

Daily Deals: Usually £50, PlayStation Plus 12-Month Pass is Now Just £32.85

We now know that Amazon Prime Day will be on June 21-22, but that’s not even the biggest news of the day. After a massive PS5 drop at the retailer, you can now also pick up the best PlayStation Plus deal of the year. 12-Month memberships are now down to just £32.85 at Amazon.

Usually £49.99, this is a fantastic deal, especially for new PS5 owners. Not only that, but these are stackable, meaning you could buy 2 or 3 to cover yourself for the next few years at a massive discount. Like all the other Days of Play deals, this will expire at the end of the day on June 9.

Like us on Facebook and follow us on Twitter for the latest deals on games, tech and accessories.

PS Plus 12-Month Down to just £32.85 (was £49.99)

[poilib element=”commerceDeal” parameters=”slug=amazon-daily-deals-uk”]

Days of Play Sale: Incredible PS5 and PS4 Discounts

[poilib element=”commerceDeal” parameters=”slug=daily-deals-uk-best-deals”]

2 for £25 on 4K UHD Blu-rays

These are just some of our favourites in the 2 for £25 promotion, so make sure to click through the promo page to see each and every one of the amazing films available in this offer.

[poilib element=”commerceDeal” parameters=”slug=best-deals-of-the-day-2-uk”]

Dying Light 2: Stay Human Preorders Now Live

[poilib element=”commerceDeal” parameters=”slug=dying-light-2-uk-preorders”]

[poilib element=”accentDivider”]

Robert Anderson is a Commerce Editor and deals expert for IGN. Send him awesome gaming screenshots @robertliam21 on Twitter.

How To Watch The Razer E3 2021 Keynote

Gaming hardware brand Razer will host its very first E3 keynote this year, as part of the all-virtual E3 2021. The company has confirmed a time and date for the 50 minute keynote, right in the middle of the four-day event–here’s how you can watch it for yourself, along with what we know about what the company might unveil during the presentation.

Razer E3 Keynote Stream Start Time

The Razer E3 Keynote will take place on June 14 at 3 PM PT / 6 PM EDT. The keynote will feature Razer CEO, Min-Liang Tan, while Razer’s homepage for the event promises “an ultimate line-up not to be missed.” The keynote is set to go for 50 minutes, with a RazerStore Live stream beginning straight after the presentation.

Now Playing: E3 2021 Hype, Speculation, What We Want To See | GameSpot After Dark

  • 3 PM PDT
  • 5 PM CDT
  • 6 PM EDT
  • 11 PM BST

How To Watch Razer E3 Keynote

The Razer keynote will be streamed live on Razer’s Facebook, YouTube, and Twitch on the day. You can also watch the presentation live directly on Razer’s E3 homepage.

A new RazerStore Live event will be streamed directly after the E3 keynote, giving more of an in-depth look at the products revealed during the presentation, as well as hosting a number of giveaways for fans who watch along. The RazerStore Live stream can be found on the same platforms as the keynote–Twitch, YouTube, Facebook, and Razer’s website.

What To Expect

Razer hasn’t said much about what it’s going to reveal at E3 this year, so it’s tough to predict what might come up during the keynote. In fact, Razor is asking fans to speculate what might be revealed as part of a competition on their homepage, with entrants in the running to win a brand-new Orochi V2 gaming mouse.

With Razer’s CEO taking the stage at one of the world’s biggest gaming events, it’s likely we’re in for some major announcements. Fans have speculated that we might see more of the Project Hazel smart face mask, for instance, alongside more traditional gaming hardware and peripherals.

For everything else going on at E3 2021, check out our guide to the event’s confirmed participants and schedule.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Thor 4 Has Wrapped, Says Chris Hemsworth

While 2020 may have thrown a proverbial banana peel on the MCU’s Phase 4 track, things are quickly getting back up to speed. The upcoming fourth Thor movie, Love and Thunder, has officially wrapped filming and star Chris Hemsworth has shared a photo (alongside director Taika Waititi in full Korg regalia) to celebrate the occasion.

Hemsworth writes that the film is going to be “bats*** crazy and off the wall funny” which should come as no surprise, considering the tone and scale of Thor: Ragnarok, which was also helmed by Waititi. And speaking of the director, we can see that he will indeed be reprising his role as the soft-spoken rock monster, Korg, who we last saw hanging out with Thor back on the Asgardian settlement on Earth. Meanwhile, Hemsworth seems to have traded in his traditional Thor costume for a tank top and jeans. Apparently life on Earth rubbed off on him a bit more than we could have guessed.

Not much is known about the actual plot of Thor: Love and Thunder, but its cast list is impressive. We’ll be seeing new additions like Christian Bale as Gor, The God Butcher, a villain who unsurprisingly lives up to his name in the comics, to familiar faces making their long awaited returns like Natalie Portman’s Jane Foster–as well as the Guardians of the Galaxy, some of whom can’t say they’re even in the movie yet (even though they definitely are.) This makes sense, of course, given that we last left Thor teaming up with the Guardians at the end of Avengers: Endgame, when he hitched a ride as Peter Quill and company decided to head out into space to look for the missing Gamora.

Thor Love and Thunder will hit theaters on February 11, 2022.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Ebay Updates Bidding Policy For Trading Cards Amid Craze

As trading cards of all types continue to be a hot commodity, eBay has updated its bid retraction policy as it relates to trading cards. Starting on June 30, people will no longer be able to retract a bid for a trading card without permission from the seller.

This comes as trading cards of all types have had a massive influx of sales in recent months. Pokemon, MLB, NFL, and NBA cards have all seen a rise in popularity, even prompting Target to stop selling cards in stores because people cannot behave themselves.

eBay has become a popular place to buy and sell cards since people can sell any rare cards they pull for a markup, something people even did with the McDonalds Pokemon cards back in February. The updated policy removes the ability for people to retract bids on trading cards without the seller’s permission.

“Starting June 30, if you want to retract an auction bid, you will need to contact the seller via messaging on eBay and request a retraction. The seller, at their sole discretion, will be able to accept or decline your retraction request,” eBay wrote.

Under the new policy, if a person places a bid on a trading card and the seller refuses to reject the bid, the person will be required to pay for the card if they win the auction. If an item goes unpaid by the 5th calendar day, the seller can cancel the sale and the would-be buyer’s account may be punished. While eBay did not state why this change was being made it seems that the change is aimed at preventing people from making bids to drive up the price of a card and then canceling their bid after the fact.

“We appreciate your support and willingness to work with this new policy as we anticipate our trading cards policy update will make eBay a more trusted and fairer marketplace for all,” eBay wrote.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

WoW: Burning Crusade Classic Servers Suffer From DDoS Attack As Dark Portal Opens

Mere moments after the official opening of the Dark Portal and the beginning of World of Warcraft: The Burning Crusade Classic, Blizzard has announced it is experiencing a DDoS attack which may cause high latency and disconnections for players.

A DDoS attack, or distributed denial-of-service attack, occurs when the bandwidth or resources of a particular system or server are flooded with traffic. It’s become a sadly common occurrence for many online games over the years.

Players on the game’s subreddit report that the highly populated server Faerlina, where many of the game’s biggest streamers play, seems to be taking the brunt of the attack.

The attack comes just as Blizzard kicked off the launch of Burning Crusade Classic, when server stability was already of concern due to the huge number of players all crowding into just a few areas of the game’s world all at once. To combat this, Blizzard employs the use of “layers,” which siphon off groups of players onto separate instances of the same server, allowing for more stability and overall a more pleasant experience than having thousands of players all in one spot would allow for.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

World Of Warcraft Devs Reflect On MMO’s Landmark First Expansion, The Burning Crusade

Originally released 14 years ago in 2007 and now new again in World of Warcraft Classic with its re-launch today, June 1, The Burning Crusade was a landmark expansion for the MMO. The first expansion to the genre-defining game set the stage for what would come in the future in a variety of ways, and it left a lasting impact on Azeroth.

As the first WoW expansion, a lot was riding on it–and it delivered. The expansion added the game’s first new races–the Draenei and the Blood Elves–that shook up the meta, along with new zones, more PvP content, and much more.

The old is new again, as The Burning Crusade launched for WoW Classic today, allowing players to revisit vanilla TBC how they remember it all those years ago. Ahead of the launch, GameSpot spoke with Blizzard’s Brian Birmingham (lead software engineer) and John Hight (executive producer for WoW and vice president at Blizzard), both of whom are veterans of the games studio who looked back and reflected on the launch and impact of The Burning Crusade.

They also told us what it’s like to be revisiting the expansion with WoW Classic and they shared some behind-the-scenes stories from its development. The developers also touched on revisiting the expansion to bring it back for WoW Classic, temptations they had to change features and systems based on modern game development practices, and what they are most proud of from The Burning Crusade.

“It’s such a massive game with so many little nooks and crannies. Our players have been great at pointing out places where we need to do further investigation,” Birmingham said. “We dig in and really try to make sure that we can get things as correct as we possibly can. I’m really proud of the fact that we got this so close.”

You can check out our full interview with Birmingham and Hight below.

WoW’s The Burning Crusade expansion was a huge deal. As the first expansion to WoW, it made a number of bold and future-facing updates and improvements to the MMO. When you look back it now, 14 years later, how do you think about its legacy and impact?

Brian Birmingham: I feel like one of the things that it really did was expose us to what it meant to have an expansion, which was to us so much like unlocking a new place to explore and new journeys to uncover. And this otherworldly space that you get to explore in Outland is just such an inviting and exciting place to go through. And some of those early raids, especially Karazhan, are some of my favorites and being able to deliver on that kind of promise of, “Hey, there’s a new chapter, a new thing to go do.” It was something that was really exciting about this expansion.

John Hight: WoW was so huge, just discovering it, exploring through it, you could feel the boldness of WoW when it first came out. How do you one-up that with an expansion? I think the imagination behind each of the zones, plus introducing some new races into your playable characters, was quite an incredible experience. I can remember that I had preconceived notions about what Burning Crusade would be, and they were much smaller than the reality of what it became and that excitement of crossing over through the Dark Portal…I tried to avoid knowing what I was going to see on the other side. I didn’t play in the beta, so it was quite a treat.

Revisiting it now with The Burning Crusade Classic through WoW Classic must be a real trip, seeing it come full circle like this. Are there things you see, notice, or appreciate better or more fully now?

Brian Birmingham: Definitely. I would say for me, it really started with WoW Classic itself, but one of the things I really recognize now that maybe I didn’t then was that important social stickiness that comes from having the desire to make your own group. There are certainly the nice conveniences of, “I can get another dungeon group over lunch,” in modern WoW, but going back to Classic and having that, “No, I’m going to plan out how I’m going to attack this dungeon. I need to get my group together. I need to invite the people who are my friends and look for more friends when I don’t have enough and put effort into that.” …that made those kind of groups sticky and feel like they were important and beginnings of sometimes lasting friendships. I really appreciate that from Burning Crusade and it’s definitely altered my perception of how important that is.

John Hight: I had a single-minded obsession to fly, and I think I tried to optimize a little bit too much around getting to that point. Subsequently I’ve leveled some alts and I’ve gone back into that area and there’s just some really cool stories. I guess if I had one message to players, it’s to take your time, don’t be in a rush. The wings will be there. They’re not going to go away. So, discover all of it because the questing is… some of our best. I love dad jokes. And so some of the best dad jokes are in there, so I would say enjoy it.

With WoW Classic, you’re aiming to replicate the WoW experience as it was all those years ago. Was it tempting to want to change or add things now to reflect the way in which modern MMO games operate?

Brian Birmingham: There’s the obvious one where we did introduce the boost, which we think is important for players to be able to come together and play alongside each other as we did this launch. We know that there are players who did not play through Classic and now want to come back and play with their friends who did. We want to give them that opportunity to play together, but at the same time, still recognize the accomplishments of players who did play through it and make sure they still feel they have a leg up for all of their hard work doing that the old-fashioned way. So that’s something that we definitely felt we made a reasonable choice to kind of strike that balance.

John Hight: The achievement that we’ve done on the server-side is just the stability and increasing the number of people that can play and it’s no small feat. Because even to this day, what makes World of Warcraft unique is the hundreds of people that you’re going to see any time you turn around in that world and the thousands of people that are going to play on the realm with you and the millions of people that are going to be part of this experience and very few games do anything like that. We have continued to try and increase the number of folks that we can get on a realm, the number of people that we can have on the screen. And that technology is part of Burning Crusade Classic. It’s the same content, but I think it’s going to feel even more alive because we’ve almost quadrupled the number of people we can get on realm, right Brian?

Brian Birmingham: Yes, that’s true. We can actually get more than four times the number of people on an individual realm now.

John Hight: There’s still going to be queues, probably when we launch, and hopefully they’ll be shorter, but it’s well worth it.

Brian Birmingham: Yeah certainly. We still have upper bounds on what we can support, but it’s higher than it used to be for sure. We’re always looking to improve that.

Asking you to rank WoW expansions is probably like choosing a favorite child. But when you think about The Burning Crusade as the first of now eight expansions to WoW, what are some of your lasting memories of it? Things that have stuck with you over the years?

Brian Birmingham: For me, Karazhan is top of mind. That has stuck with me through the years as one of my favorite raids, because it’s just such a cool, magical castle where there’s a new surprise waiting around every corner from ghostly servants in the Servants Quarters to otherworldly dragons on the top floor, demons hiding in the bookshelves. It’s ridiculous; the level of intricate and cool encounters that you experience as you’re exploring this kind of spooky haunted castle, I love every minute of it.

John Hight: That’s tough. I love farming so I’m looking forward to getting another drake and fighting over those eggs. I played on a PVP realm so that was certainly a memorable and sometimes frustrating experience, but definitely a great achievement once I got them. I think the domed cities or biomes in Netherstorm. I remember when I was a kid, I saw the sci-fi movie Silent Running where they have these dome cities out in space. I thought, “Oh, that’s a really cool idea.” And then here it is inside of WoW and where else could you have a fantasy universe that has domed space cities from Ethereal travelers from another time?

I remember crawling up the hills from Zangarmarsh, all the way over into Nagrand and then of course getting killed and having to go, “Where the heck was my corpse?” And spending another hour trying to get to it. But it’s pretty crazy. I think the imagination of that team still blows me away, but I think they set the right tone with Burning Crusade. It was…definitely wanting to one up what they had done with WoW, which is now WoW Classic. And I think that has set the tone for all the expansions since. I know that when we have conversations today, we’re talking about Shadowlands we want it to feel very different and we go back to, “Yeah and think about the diversity they had in Burning Crusade. That is the standard; we’ve got to do that or better.”

Obviously a massive part of the expansion was the introduction of the new races, the Draenei and the Blood Elves. Can you briefly walk us through the design and implementation of those and how, as best you can remember, you thought their introduction might mix up the overall meta?

Brian Birmingham: I remember a lot of it was trying to give that ability to have someone that you could identify with on your chosen faction. Certainly people have a strong faction identity and they want to go to the faction that they kind of resonate with. But sometimes you’ve got friends who were kind of pushing you, “Hey, come play with us on this faction.” And you’re like, “Well, I want to make sure I feel like I fit in there.” And so giving something like the Blood Elves to the Horde and the Draenei to the Alliance, gives you that opportunity to say, “Well, I really want to be that big guy with the kind of otherworldly look.” And so you could do that. Or, “I want to be the kind of pretty elf.” Okay, well you can do that too. We want to make sure that they feel like they fit in their respective factions, but also feel like they could be something that you could identify with. And that was something that was really important then and it’s still really important to us now.

I remember I was playing hard back then and when they came out, everybody was so excited about Blood Elves and I was like, “I think the Draenei look so cool. I want to be one of those, but they’re on Alliance.” And actually now, I’m playing Alliance now because Classic was my opportunity for a reset and be like, “Let me try the other side.” I’ve never played any of those quests, I don’t know any of that storyline. There’s a whole parallel chapter. And so Classic has been my opportunity to play the other side and see the other chapters and everything from a new perspective. So I’ll get that chance to play a Draenei this time.

On the story side, some of the threads you established and set up made a significant impact on the story that continues to this day. How much of what has since transpired in WoW’s lore was mapped out back then?

John Hight: When we were doing Legion, I know that in conversations I had with the designers, there is a lot of Illidan’s story and what motivated him and what drove him in Burning Crusade. It’s the backstory. If you’re a Demon Hunter fan or an Illidan fan, you’ve got to play Burning Crusade because it gives you a lot of that detail. I know his particular character was certainly mapped out and a lot of where we thought he’d end up. And the Legion itself, there was always the thought that with Sargeras and the Legion, we have to get back to this. We didn’t want to close the book completely. We wanted to let everyone know that that was an existential threat that we would have to revisit.

What are you most proud of about The Burning Crusade?

Brian Birmingham: I want to say Karazhan again, but I also want to give you a different answer. I would say the thing I’m most proud of is that we are able to get as authentic as we can while still running on modern code base and supporting all of those modern improvements in terms of our ability to run a cloud infrastructure and support a large number of players, and also just running on modern hardware. What has been the big challenge really is, “Can we do this on modern code?” And I’m really proud of and excited for the team’s ability to get that right, even though it is on a significantly different code base, having that original data to pull from all the meticulous comparisons that we’re doing, and the fact that we’re doing them all the time.

It’s such a massive game with so many little nooks and crannies. Our players have been great at pointing out places where we need to do further investigation. We dig in and really try to make sure that we can get things as correct as we possibly can. I’m really proud of the fact that we got this so close.

John Hight: I’m most proud of the community, the players. We had no idea when we did WoW Classic how popular it was going to be, honestly. We all love the game, I guess we kind of felt, “Well, we’ll see… if people really will stick around.” Burning Crusade has shown that they will. We’ve only been a couple of days in here, but the support has been fantastic. So many people that maybe haven’t played in the last couple of months and are coming back in to play and check it out and be part of it. And they feel so passionate about it. And the community is just so kind, in terms of looking out for each other and understanding that things are going to be a bit harder. And maybe there’s some rough edges that you don’t experience in Modern WoW, but that’s part of the fun and the charm for them.

“I’m most proud of the community, the players. We had no idea when we did WoW Classic how popular it was going to be, honestly.” — John Hight

Brian Birmingham: Actually, I talked to some people who were saying that they were being so polite in Classic, partly as an almost penance for how they were maybe not nice 15 years ago. Wanted an opportunity to make some new relationships with a better attitude. Yeah, everybody’s a little more grown up, a little more balanced in their opinions.

The reception to The Burning Crusade was near-unanimous praise. As your first expansion to WoW, how did that make you feel at the time, and what impact did such strong reviews have on your development processes and ambitions afterwards?

Brian Birmingham: Oh my gosh. I remember it was such a big lift. I was a relatively new employee at the time, but I remember I went to the midnight signing. We used to do these midnight signings where we would go out and sign people’s collectors editions, and regular boxes as they would wait in line at midnight to buy them. And it was so exciting to be able to see that, hearing the stories from the original developers about lines that went around the building and so we actually had them at multiple sites and it was great to see the fans come out, really celebrate with us.

It always gives you that boost to kind of go back and try even harder than you have been to make everything as good as you possibly can. It’s one of the things I love about BlizzCon now is when we get to be able to interact with our fans and feel their passion, that’s really what fuels us. And so I can’t wait until we can do BlizzCon in person again.

John Hight: I was a player at the time and so for me, amongst some of my peers it was validation because I’ve been playing for a while and I literally remember somebody saying, “Yeah, have you seen this game Burning Crusade?” And I’m like, “Yeah, that’s WoW, that’s what I’m playing right now.” “Oh, man, that thing looks off the hook.” It’s like, “Well, you should come and play with me.”

So it was cool that WoW could do that and not just take little incremental baby steps towards keeping its community going, but taking a really big, bold one going to another world. You asked, how has that influenced things? Every time we do an expansion, it’s like, “Yeah, got to be a big new world, got to have new features, got to have some crazy zones in it. There’s got to be stuff that people didn’t expect in this.” And it was Burning Crusade that started all of that.

Do you have any stories from the development of the expansion you can share that people might not expect?

Brian Birmingham: It was just amazing to see how quickly the team was able to work. Even though it was still rapidly growing. As I mentioned, I was one of the new hires then and seeing how quickly we were trying to staff up and do everything at a breakneck pace. It was inspiring to see such great and talented people to be working alongside.

With this recreation, to see that again, and how the team is larger now, of course, supporting Modern and Classic, to see just how cooperative and what great teamwork everybody has shown across the team, not just the people who are dedicated to working on WoW Classic, but the people on all of World of Warcraft who have been supportive and contributing to making sure this has been a successful release has been really inspiring and something that I really appreciate. It’s really one of the best teams in the world to work on, I can’t imagine being anywhere else.

John Hight: It’s been a lot of fun for us too. We woke up one day and we realized, “Oh my gosh, we’re supporting two games.” Two big MMORPGs. And it’s been fun watching the team sort of rally to the cause. Everyone’s getting into it and we’re trying to figure out how to do this and support both player communities and recognize that some communities cross-over, and there are people that play both games. It has been a little bit of a logistical challenge for us, but one that I’m really proud the team has risen to the occasion.

This is our first expansion now for the Classic community and honestly, we’ve done all this while working at home. The last expansion in Modern, and now this expansion in Classic, it’s been great to see the team do this. We are all looking forward to the time when we can meet in person again and I can hear Brian’s laughter down the hall and instead of just over zoom.

Dark Horse Comics Starts A Gaming Division

Dark Horse Comics has formed a games division named Dark Horse Games. The division is responsible for the games and digital division of Dark Horse, working to bring the company’s portfolio of comics and IPs to video games. The division will be headed up by Johnny B. Lee, who previously worked at Improbable.

On the company’s website, it states that Dark Horse Games will be looking to partner with video game developers in order to turn its IP into video games across “mobile, PC, console, and cloud.” Dark Horse Games is also looking to make internal games as well for its lesser-known IP, so it can roll out multimedia projects alongside the games.

Now Playing: The History Of Hellboy

“We have evergreen properties, like Hellboy, where there will always be interest in making games and doing collaborations,” Lee told GamesBeat in an interview. “We and our partners can really evaluate if a story IP and character universe would be a good fit for games that they’re internally designing and developing. I think most triple-A devs that I’ve talked to prefer their game dev team to build core gameplay and then fit an IP to it, versus shoving an IP down their throats. We’re sensitive to that.”

Lee also said that Dark Horse Games is very deep in talks with developers, both indie and AAA, and if everything goes well, people could start hearing about games based on its IP next year. He said that Dark Horse plans to take lessons from larger comic companies that have worked on games, like Marvel and DC, and plan multiple projects across different mediums together for synergy.

Video games based on comic books have been mostly successful, with games like Spider-Man: Miles Morales and the Batman Arkham series having both critical and commercial success.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out