12 Biggest Changes In Zelda: Skyward Sword HD

After Wind Waker HD and Twilight Princess HD changed a few things from their original releases, it was safe to assume Nintendo would do the same with the announcement of Skyward Sword HD in the February 2021 Nintendo Direct. But what exactly was changed? Well, we played both games to 100% completion and put them side by side to try and spot as many differences as we could, big and small.

Some of these changes include button controls for the entire game, brand-new camera controls, a new autosave system, character names added to text boxes, amiibo functionality, and a bunch of others, but you’ll have to watch the video to see everything. So stop reading this description and go do that if you haven’t already.

The Legend of Zelda: Skyward Sword HD is now available for the Nintendo Switch. Alongside the game, Nintendo released a pair of Joy-Con controllers themed after the Master Sword and Hylian Shield, and a Zelda & Loftwing amiibo figure. If you’re looking for more Skyward Sword HD videos, we’ve got you covered here on GameSpot:

Wii vs. Switch Graphics Comparison: https://youtu.be/G8wbQMKIQzA

Video Review: https://youtu.be/oEEjbLxaCes

10 Minutes of Gameplay: https://youtu.be/yacvlG1HBco

Livestream: https://youtu.be/DgL3jDZdPzk

Zelda: Skyward Sword HD Insects And Potion Infusions Guide

Collecting insects is an optional component to The Legend of Zelda: Skyward Sword HD, but it adds depth to the customization of your inventory. The ability to brew high-grade potions is a luxury in the standard game, and a necessity if you dare to challenge hero mode.

You will come across many insects on the beaten path during your adventure, and you can catch them with the Bug Net item that you can purchase from Beedle’s shop. While most bugs pop up at random throughout the world, some rarer types will require you to look a little harder. Later in the game, you can play a bug-catching mini-game, where you will be rewarded with five bugs of a specific type, depending on your performance.

Once you have some bugs, take them to the Potion Shop inside the Skyloft Bazaar. There, bugs can be used to power up standard potions and greatly increase their effectiveness. Insects can also be a great source for acquiring Rupees. If you approach Strich at night in his room in the Knight Academy, he will buy three random insect types, at values ranging from 1 to 50 rupees.

We’ve got everything you need to know about Skyward Sword’s bug population on the table below, from where you can find each type, to what it’s used for, and what it’ll fetch you in a sale.

Check out the rest of our Skyward Sword HD guides, including our beginner’s tips, a rundown of how to complete all side quests and find all 80 Gratitude Crystals, and for the locations of all Pieces of Heart and Goddess Cubes. You should also read our Skyward Sword HD review.

Insect Description Infusion Uses (And Insects Required) Sale Value (Each)
Blessed Butterfly Blue butterflies found throughout Skyloft and the surface. These often mark the locations of Gossip Stones and Goddess Walls. Stamina Potion + (2),
Air Potion + (2)
5 Rupees
Gerudo Dragonfly Dragonflies that spawn throughout the desert, and are usually found in pairs. Mildly difficult to catch. Revitalizing Potion++ (1), Stamina Potion + (2) 30 Rupees
Sky Stag Beetle They tend to lazily hang on tree trunks in Skyloft. They’re easily caught by rolling into trees, no net required! Stamina Potion+ (2), Air Potion+ (2) 20 Rupees
Eldin Roller These quick beetles are tricky to catch, but you’ll find them all over the Eldin Volcano region. Easily dug up near the entrance of the Fire Sanctuary. Heart Potion++ (1), Guardian Potion+ (2) 40 Rupees
Faron Grasshopper Grasshoppers appear all over Faron Woods, most conveniently, near the sealed grounds. Guardian Potion+ (1), Stamina Potion+ (1) 40 Rupees
Deku Hornet These irksome bugs are all over Faron Woods. You can easily capture swarms by dislodging their hive and netting the enraged hornets as they seek revenge on you. Heart Potion++ (3), Revitalizing Potion+ (3) 1 Rupee
Skyloft Mantis These are some of the rarest and most difficult insects to catch. Easiest to locate at the pumpkin patch in Skyloft. Air Potion+ (2), Revitalizing Potion+ (2) 20 Rupees
Lanayru Ant These ants are quite common in the desert, and can be found in bulk near the Lanayru Sea. Look for them under piles of sand you’ll need to clear with your Bellows. Revitilazing Potion++ (3), Air Potion+ (2) 20 Rupees
Sand Cicada The Lanayru cicadas are hard to find, but easy to catch. Check around the desert entrance. Heart Potion++ (1), Revitalizing Potion++ (1) 50 Rupees
Volcanic Ladybug You’ll find ladybugs all over the cave walls of the Eldin Volcano region. They’re slow-moving and easy to catch. Heart Potion+ (1), Stamina Potion+ (3) 30 Rupees
Starry Firefly Only found at night in Skyloft. You can easily collect them by sleeping at Beedle’s Airshop. They also like to hang around by the water’s edge. Guardian Potion + (3) 30 Rupees
Woodland Rhino Beetle These forest beetles are pretty plentiful in Faron Woods. The easiest place to find them is on vines near the Sealed Grounds. Heart Potion+ (1), Revitalizing Potion+ (2), Revitalizing Potion++ (2) 20 Rupees

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Black Widow Screenwriter on the Reason for the Big Taskmaster Twist, His Quest for a Dr. Doom Easter Egg, and More

Warning: Full spoilers follow for Black Widow.

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Screenwriter Eric Pearson would seem to have the Marvel Cinematic Universe running through his bloodstream at this point. After enrolling in the Marvel screenwriting program in 2010, he wrote the four Marvel One-Shot short films that were released from 2011-2013. That led to his working on the Agent Carter TV show before he co-wrote the screenplay for Thor: Ragnarok while also handling various uncredited script doctoring assignments for the studio. And his latest MCU project, Black Widow, just hit theaters and Disney+ Premier Access.

Pearson chatted with IGN to fill us in on the process behind penning the return of Scarlett Johansson’s Natasha Romanoff, which just broke pandemic box office records. We discussed the changes made to the Taskmaster character, what’s really up with Red Guardian and Captain America, the big Easter egg he really wants to drop in the MCU, and more.

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Red Guardian’s Captain America Stories

David Harbour’s Red Guardian/Alexei Shostakov is one of the highlights of Black Widow, a blowhard Russian version of Captain America who tells seemingly tall tales about fighting Cap back in his glory days. The movie has some fans debating the question of whether or not Red Guardian and Captain America ever really battled it out, because while it’s true Cap was on ice in 1984 when Alexei says they fought, we also know Steve Rogers has travelled through time (and therefore could’ve shown up in 1984). For his part, Pearson doesn’t think Alexei is lying. Which doesn’t necessarily make his stories true…

“I think that Alexei Shostakov believes every word he says,” says Pearson. “Whether or not it’s true, time will tell probably. I love him as a dopey adversary. Steve Rogers is great because he’s a scrawny guy who only wishes he were bigger so he would have a chance to fight the bad guys. And in the arms race of the Super Soldier serum, the Soviet Union — I just like to find the comedy in it — and they gave it to a guy who’s narcissistic and already big and strong. And all he wants to do is be Steve Rogers on the front lines with his shield. But instead, in kind of being ahead of the game of the Cold War, they make him go undercover. So he literally has to pretend he’s not strong. That is really fun for me. And that makes it fun for Alexei as a character who constantly feels the need to remind people that he’s great. And especially when you’re thinking of an embarrassing dad, what could be worse? Someone who’s talking about how great they are.”

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Of Crimson Dynamos and Dreams of Latveria

At one point in Black Widow, Florence Pugh’s Yelena Belova refers to Red Guardian as “Crimson Dynamo” — either by mistake, or purposely to bruise his ego. But Crimson Dynamo is actually another Russian hero from the Marvel comics; he’s sort of an Iron Man from behind the Iron Curtain. And indeed, Red Guardian and Crimson Dynamo have both served on the Russian superhero team the Winter Guard. (The original Crimson Dynamo in the comics also shared a name with Mickey Rourke’s character’s father in Iron Man 2.) Pearson says the reference is more for fun than any concrete evidence that the other Winter Guard characters exist in the MCU, however.

The Winter Guard

“I’m not sure if they do or do not exist,” he says. “Weirdly, I remembered the Crimson Dynamo [while writing]. That was a pure callback back from having read comics as a kid. And the idea of just someone calling him the wrong superhero name, I just put that in there. Whenever I’m writing for one of these, I always try and add in extra references, just in case an Easter egg works. For Thor: Ragnarok, there were a couple of different times [we did that]. There was Beta Ray Bill showing up here, or he’s over here, just little passing by things. And ultimately we decided it was too distracting and didn’t work. [Though Bill did still get a different shout-out in the film.] But in this one, I remember just writing the dialogue, knowing [the character]. I did a quick check to be like, ‘I am thinking of a Marvel character, not a DC character?’ I was like, ‘Yep. It was Marvel. I’m just putting it in.’ And then it never got flagged. And I think it gets a pretty good laugh too.”

That said, even for someone who has worked so extensively with Marvel, Pearson is still not sure what goes on behind closed doors that determines which Easter eggs make it through and which don’t. He does have a particularly notable Marvel reference that he’s been trying to push through, though.

“I might’ve had a reference to [Doctor Doom’s home country] Latveria in there — I might have, but I don’t think so. I don’t think that lasted very long,” he laughs. “I’m always trying to throw Latveria into stuff. … It’s like one of those things where you want to be the first one to say it on an Instagram post or something!”

Doctor Doom faces the Fantastic Four in Latveria.

The Transformation of the Taskmaster

One of the biggest ways the Black Widow movie differs from the Marvel comics is in its depiction of the secondary villain the Taskmaster. In earlier versions of the story, the character was a guy named Tony Masters (like in the comics) who Nat had a run-in with in Captain America: Civil War or Captain America: The Winter Soldier and they had “some sort of past,” says Pearson. “But it felt less than [satisfactory] to just be like, ‘Hey, I’m this guy with this power for some reason. And I hate you.’ I wanted to make it resonate more for who she is and her journey.”

In the film we eventually learn that she’s Antonia Dreykov, the daughter of primary villain General Dreykov (Ray Winstone), who was badly injured in an attack by Natasha years earlier. Essentially mindless now — or trapped in her own mind — she is like a walking, not-talking killing machine who her father utilizes for high-stakes missions.

“We knew that Taskmaster would be there as this kind of Terminator-like villain, a physical villain,” says Pearson. “I was focusing on the bigger picture of the Red Room and Dreykov and what’s the appropriate adversary, big picture-wise, for Natasha. And it really just fell into place. … Okay. They stole the key to freewill and the ability to deconstruct the brain from Ohio [during the undercover assignment in the film’s opening flashback scene]. Okay. Dreykov is running this, and [Nat] tried to kill him, and it didn’t work. Okay. She’s got a dark secret from her past that she’s really ashamed of. And in the opening, we see her as a child, most passionate about trying to protect Yelena. So protecting little girls, girls that are younger than her, that’s very important.”

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So from there, it became a question of what would be the darkest thing that Nat could have done? The thing that she’d be the most ashamed of?

“Oh, she intentionally put a young girl [in danger],” continues Pearson. “That felt like something that was a good emotional wound for Natasha to have to overcome. And then also for Natasha, as someone who likes to be in control of their life and information, the idea of a secret from the past, or a loose end, is something that she would hate. So this thing that you thought you did, it actually wasn’t that way. Plus, we’ve got this mystery of Dreykov’s daughter. … I was like, well, this seems to make sense a lot, and it gives her something to not expect in the final confrontation of like, ‘Oh wait, no, there’s a face to my haunted past that’s really traumatizing.’”

Yelena Belova and Not Passing the Black Widow Torch (Yet)

Marvel certainly seems to be positioning Pugh’s character Yelena to replace Natasha as the MCU’s new Black Widow, even if the Black Widow movie’s post credits scene sets her up as an adversary for Clint Barton in the upcoming Hawkeye Disney+ series. Either way, Pearson says that he never saw Yelena in a “passing the torch” sort of way.

“I didn’t see it that way, just because every time you try and look forward too much in writing a Marvel movie, they remind you of how much work you still have to do on this movie,” he laughs. “It also feels kind of arrogant and obnoxious to be like, ‘Oh, yeah, this character is going to just go on to run millions of franchise.’ Well, you haven’t done one yet. You have not completed one movie with this person yet. So why don’t you stop patting yourself on the back and do some work? That’s the attitude that I’ve found there. And also, as far as me as a fan though, I would love to see more stories of all of these people.”

From Pearson’s first talks with Marvel about Black Widow, there was already in place the film’s basic idea around Nat’s secret family — their past together, then the years spent apart, and then “getting the band back together,” as he puts it. When it came to Yelena, the writer felt Natasha needed “a good foil” — not an adversary, but someone who could take on Natasha where her defenses are greatest, namely her emotional dimensions.

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“There’s a clear delineation in Natasha Romanoff’s life,” says Pearson. “She had a traumatic upbringing in the Red Room, and then she defected and went to S.H.I.E.L.D., where she got to reinvent herself exactly how she wanted to be. And you see that in Winter Soldier and these other movies, where you never really know what you’re getting from her. She’s only speaking when she wants to. She’s controlling how much you know her, how much she knows you. This movie, we had to knock all that down. So the best way to do it was with these people who know her in a way that she can’t control. And for Yelena to come in… contrary to Nat, she’s like an emotional volcano. She’s just so willing to state her opinion, say what she thinks, talk about how her feelings were hurt. She’ll just say it all. What could make Natasha Romanoff more uncomfortable? It was great to come at it from, ‘Okay, I’ve got to dig into Natasha. It’s Natasha’s movie. And now we’ve got this powerhouse in Florence, but how are we going to get the best out of Natasha? It’s by having the appropriate Yelena to screw with her.’”

What did you think of Black Widow? Let’s discuss in the comments!

Insomniac: Ratchet & Clank Shed the ‘Conventional Wisdom’ That Games Need To Be Difficult

Insomniac Games shed the “conventional wisdom” that games need to be difficult in designing Ratchet & Clank: Rift Apart.

In an interview with Axios, Rift Apart game director Mike Daly explained that the team’s thinking on difficulty had changed and that the studio no longer felt the need to design games that were satisfying as a result of difficulty.

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“We have to sort of shed this conventional wisdom that games kind of need to be a hardass for you to get satisfaction out of it,” Daly said. “We no longer think about, like, ‘What will make the most elite players feel good about themselves?’ And more like, ‘What will enable everybody to have the experience they want to have?’ Because that’s sort of the most important thing to us.”

Axios pointed out many of the ways Ratchet & Clank has grown more accessible to players, citing things like the game’s “ping” and hint system, its Activity Cards, and skippable puzzles.

Insomniac Games’ director of core technology, Mike Fitzgerald, said making puzzle levels in a Ratchet & Clank game completely skippable like they are in Rift Apart “would have been unthinkable three to five years ago.”

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The PlayStation Plus-exclusive Activity Cards go a long way in making the Rift Apart experience easier for players, too, be it a player finds themselves stuck on where to go next or looking for something quick to do in the game. As Axios pointed out, the Rift Apart cards are used to signpost in-game tasks as well as hidden items or trophy-related quests.

They also reveal how long certain tasks will take to complete so a player with just 20 minutes to play can easily jump into something in Rift Apart that shouldn’t take more than 20 minutes. Axios says these times are estimates on the developer’s behalf that are then compared to other players’ average times using Sony’s online PlayStation Network.

For more about Ratchet & Clank: Rift Apart, check out our thoughts on the game in IGN’s Ratchet & Clank: Rift Apart review and then watch this video to see IGN’s Top 5 weapons in the game. Read this story about how Insomniac Games is working on a multiplayer project after that.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Steam Deck Everything We Know

The portable device bears more than a passing resemblance to Nintendo’s popular handheld-console hybrid, the Nintendo Switch, given its general size and form factor. But unlike the Switch, the Steam Deck is built to play your Steam library on-the-go, and the impressive-looking piece of tech is launching this December. Here is everything we know so far, including the various versions, incompatible games, design, battery, specs, accessories, and preorder information.

Valve surprised the gaming community this week with the announcement of the Steam Deck, a new foray into dedicated PC gaming hardware. The portable device bears more than a passing resemblance to Nintendo’s popular handheld-console hybrid, the Nintendo Switch, given its general size and form factor. But unlike the Switch, the Steam Deck is built to play your Steam library on-the-go, and the impressive-looking piece of tech is launching this December. Here is everything we know so far, including the various versions, incompatible games, design, battery, specs, accessories, and preorder information.

7 Reasons COD Zombies Is Great

Call of Duty’s Zombies mode has been around for almost as long as the series entirely. Dating back to 2008’s Call of Duty: World at War, the side mode (that almost wasn’t) took over and became a phenomenon over night. In this video, Richie Bracamonte explains why the series is so fun and the reasons why it’s so great.

From humble beginnings, to the sprawling multiverse it has become, Zombies mode has had many successful staples of gameplay that have helped it succeed for more than 10 years. These include gameplay mechanics like perks, wonder weapons and the hunt for the illustrious Easter eggs. As the years went on, more and more secrets were uncovered that led to a grand story. Across multiple titles through the Black Ops series, we saw strong character development and several additions to the mode that only made for a stronger experience.

Today, Zombies mode is still going strong. New maps are regularly added, as well as new modes and ways to play. The story continues to expand on a seasonal basis, and fans are still chomping at the bit for more content just like they were in 2008. Stay tuned to GameSpot for Zombies updates and more nostalgic videos just like this one.

How to Watch Comic-Con, EA Play, and Other July Streaming Events

July has finally arrived, and with it comes some incredible events like EA Play Live and its Spotlight Series, San Diego Comic-Con (which is taking the form of the all-digital event known as Comic-Con at Home), TennoCon, and much more.

IGN is carrying the streams for many of these events and, as usual, this July 2021 event hub and watch guide will provide you with everything you need to know to watch each and every show, including when they start, a list of places you can watch them with us, and what you can expect to see at each show.

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Where to Watch EA Play Live and TennoCon

If you’re interested in watching TennoCon and all the events that will make up EA Play Live, we’ll be hosting the stream here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch these events: 

July 2021 Event Dates and Info

Saturday, July 17

TennoCon

Warframe fans rejoice! TennoCon – Warframe’s online convention – is taking place on Saturday, July 17 and promises to reveal “what lies in wait for the future” as the New War approaches. The TennoCon stream begins with a Welcome to TennoCon 2021 event at 9:30am PT/12:30pm ET/5:30pm BST. If you are in Australia, that translates to Sunday, July 18 at 2:30 am AEST.

There will be streams throughout the day, but the main event – TennoLive – begins at 2pm PT/5pm ET and will feature a “celebration of all things Warframe with the year’s biggest news, reveals, and prizes hosted by the devstream crew.”

The full TennoCon schedule is as follows;

9:30am PT/12:30pm ETWelcome to TennoCon – Get the full rundown of the day’s events, giveaways, and more.

10am PT/1pm ET – Sounds of the System – Join us as we pull back the curtain on how your favorite sounds in the Origin System are created! Caution: May contain brussels sprouts.

11am PT/2pm ET – Live Developer Q&A – Get answers to your questions straight from the source!

12pm PT/3pm ET – The Art of Warframe – Make sure you catch this in-depth look at the creative process of designing iconic Warframe characters, environments and worlds as we chronicle the story of Warframe up to now.

1:15pm PT/4:15pm PT – Community Art Show and Cosplay Contest – We’re showcasing the extraordinary creativity of the Warframe Community all throughout TennoCon! Don’t miss these amazing creations, Tenno.

2pm PT/5pm ET – TennoLive – Don’t miss the day’s main event! A celebration of all things Warframe with the year’s biggest news, reveals and prizes hosted by the Devstream crew.

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Monday, July 19

EA Play Live Spotlight Series – Madden NFL All-Access: Scouting – How the Community Is Shaping Madden 22

The EA Play Live Spotlight Series is a collection of four events that share more about EA’s games ahead of its EA Play Live main showcase on July 22. Two of these events – The Future of FPS and EA <3s Independent Studios – have already taken place and have featured some of the developers behind Apex Legends, Battlefield 2042, It Takes Two, Lost in Random, and Knockout City sharing more details on their games and what the future holds for them and the industry as a whole.

The next EA Play Live Spotlight Series event – Madden NFL All-Access: Scouting – How the Community Is Shaping Madden NFL 22 – is set to take place on Monday, July 19 at 10am PT/1pm ET/6pm BST. If you live in Australia, this translates to Tuesday, July 20 at 3am AEST.

This event will share stories of how “fans have impacted the development of franchise mode and helped bring to life highly requested features like Staff Management, weekly game strategy and a new scenario engine.” Furthermore, we will also get a first-ever deep dive reveal of the brand-new scouting feature that will arrive in Madden NFL 22 in September.

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Tuesday, July 20

EA Play Live Spotlight Series – FIFA Next Gen Gameplay Powered by HyperMotion Technology

The fourth and final EA Play Live Spotlight Series event is FIFA Next Gen Gameplay Powered by HyperMotion Technology on Tuesday, July 20 at 10am PT/1pm ET/6pm BST. If you live in Australia, this translates to Wednesday, July 21 at 3am AEST.

While EA hasn’t revealed too much of what we can expect from this Spotlight Series event, it did share that Wired UK’s Amit Katwala will be hosting a panel of FIFA developers including lead gameplay producer Sam Rivera, FIFA gameplay director Kantcho Doskov, gameplay producer Shaun Pejic, and global community engagement (FIFA) manager Gabriel Zero.

We also know that HyperMotion Technology is one of the big selling points of FIFA 22 and was revealed alongside the game, its cover star Kylian Mbappe, and its release date of October 1, 2021.

HyperMotion Technology combines “Advanced 11v11 Match Capture and proprietary machine learning technology to deliver the most realistic, fluid and responsive football experience for next-gen consoles and Stadia, unlocking the raw emotion, passion and physicality of the world’s game.”

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Thursday, July 22

EA Play Live

All of these EA Play Live Spotlight Series events are leading to the EA Play Live main showcase that will feature new gameplay reveals, a few giveaways, and other surprises. EA understands that fans may be wondering what’s left for its main event after the Spotlight Series, but it promises the answer is, “a lot.” EA Play Live, which is being hosted by WWE superstar Austin Creed and will being on Thursday, July 22 at 10am PT/1pm ET/6pm BST. If you live in Australia, this translates to Friday, July 23 at 3am AEST.

EA isn’t revealing everything that will be part of the show, but it does share that the event will run for around 40 minutes and will begin with a short pre-show that serves as a recap of sorts. While we know we will see more from Battlefield 2042, Apex Legends, and Lost in Random, it kind of feels as though we know more of what won’t be there than what will.

BioWare has confirmed that it will not be present at the show, so that means no Dragon Age 4 or a new look at the next entry in the Mass Effect franchise. EA has also confirmed that there will be no Star Wars games at EA Play Live, and the teams working on games set in that galaxy far, far away will have more to share in 2022.

There has also been a rumor floating around that EA will reveal a series revival at EA Play Live that is reportedly a remake of Dead Space.

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Wednesday, July 21 – Sunday, July 25

Comic-Con at Home 2021

While we won’t be streaming SDCC, we are here to help you know exactly what will be featured at the show and when each event airs so you won’t miss a thing. SDCC in 2021 is an all-virtual event known as Comic-Con at Home 2021, and while it won’t feature the likes of Marvel and DC Films, there is a ton to look forward to.

Some of the biggest panels to look forward to during Comic-Con at Home 2021 will surely be the Snake Eyes panel on July 21, the Batman: The Long Halloween Part Two panel on July 23, The Walking Dead final season panel on July 24, and many more.

SDCC runs from July 21-25 and the full schedule is as follows:

Wednesday, July 21, 2021

1pm – 2pm PT

  • Unmasking Snake Eyes: G.I. Joe Origins

Thursday, July 22, 2021

3pm – 4pm PT

  • Jasper and the Spirit Skies Volume 1 Launch Party (We did it!)

  • Teaching and Learning with Comics

  • The Science of Art

4pm – 5pm PT

  • Content through Comics: Teaching STEM and Humanities with Graphic Novels

  • Graphic Novels are the New Textbooks

  • The POW(!)er of Graphic Novels to Support Youth Literacy: Successes in Libraries

5pm – 6pm PT

  • Educational Role-Playing: Breaking the Mold with the Game Academy

  • Yes They’re Teaching With These Now: Creating and Publishing Comics With The Lesson Plan In Mind

6pm – 7pm PT

  • GeekED Rewind 20-21: The True American Horror of Lovecraft Country

  • Slaying Real Monsters Building Communities Through Role Playing Games

Friday, July 23, 2021

10am – 11am PT

  • API AAPI Creators: The Original Comics Pioneers!

  • Battle Brackets: Best Vehicles

  • Causeplay: In Service to Others

  • Couch Surfing with Simon Schuster

  • Dragon Ball Z

  • Ducks All the Way Down: Metafiction in Comics

  • Entertainment is Female: A Conversation with Hollywood Executives

  • Heels

  • Hip-Hop And Comics: Cultures Combining

  • Licensed: Overstreet: Licensed Comcis

  • Paramount+: Peak Animation with the Star Trek Universe, The Harper House, and Stephen Colbert Presents Tooning Out The News

  • Rashad Doucet and Jason Reeves in Conversation with Daniel Barnes and DJ Kirkland

11am – 12pm PT

  • Afrofuturism, Funk, and the Black Imagination

  • Amazon Panel

  • Comics for Justice

  • Critically Acclaimed Artists’ Secrets–Bringing Comics Stories to Life

  • Legion M: How the Power of Fandom Is Changing Hollywood

  • Mattel WWE Elite Squad Fan Panel

  • Past is Prologue: The Fascinating New Comic Creator Bios

  • Rhapsody PR’s 13th Annual Behind-the-Music panel

  • The Dragon Prince: Inside the Creative Process

  • Tor Teen: Who Runs the World: Stories of Female Empowerment

  • Tuca Bertie

12pm – 1pm PT

  • Action Figure Insider: Toy Presidents

  • Bringing That Black Magic

  • HBO Max Cartoon Network Studios: Adventure Time: Distant Lands

  • Joe Gatto, Jameela Jamil, The Justice League, and YOU

  • Marvel Comics: X-Men

  • Max Allan Collins–Three Hard Cases: Ms Tree, Kie Hammer Nolan!

  • Native Americans in Pop Culture with Taboo

  • Netflix Geeked: Masters of the Universe: Revelation

  • Stan Sakai and the Usagi Chronicles

  • The Incredible Impact of Dungeons Dragons on Culture and Entertainment

1pm – 2pm PT

  • Afrofuturism: Black to the Future 4 (the Ladies)

  • Batman: Fear State

  • Crunchyroll Virtual Industry Panel

  • Doctor Who Comics Panel

  • Entertainment Weekly: Brave Warriors

  • Garbage Pail Kids: Yuck-tastic Books and More

  • Mega Construx drops new Kozik MOTU collab and sneak peeks!

  • Orbit’s New Voices in SF&F

  • Shi: The Warrior has Returned

  • Stan Lee, Marvel, and Rolling Stone: 50th Anniversary

  • The Hero’s Journey: Strong Storytelling in Video Games

  • V/H/S/94

2pm – 3pm PT

  • Baking Cupcakes, Angsty Gothics, and More Romantic Protags

  • Bandai Event Exclusives: From Us to You

  • Comics Kitchen: Incredible Food-Themed Graphic Novels from Top Shelf

  • Creating Comic Art with the iPad

  • Dive into Arcana Studio

  • Motherland: Fort Salem – A Look Into Season Two

  • NeoText: Here’s to The Future

  • Star Wars: The High Republic – We Are All The Republic!

  • Teenage Euthanasia

  • Video Games, Art, and Mexican Culture

  • What’s New in Independent Comics

3pm – 4pm PT

  • 35 Years of Dark Horse: Past and Present

  • Batman: The Long Halloween, Part Two

  • Celebrating Color: Beyond Comic Book Art

  • Duncanville

  • Graphic Novels Lost and Found

  • Kevin Eastman Studios Panel

  • Neurotic Superheroes and the Writers Who Love Them

  • Space Teams: Solving Real NASA Problems with Virtual Simulations and Competitions

  • Storm King Comics Breaks Open Sacred Hearts

4pm – 5pm PT

  • Angeline Boulley and Faridah Àbíké-Íyímídé on Thrillers

  • Breaking Into Comics and Staying In!

  • CBLDF: Defending Comics Today

  • DC Read With the Lights On

  • Greatest Geek Year Ever: 1981 Week–Why’d It Have to be Snakes Edition

  • Mega64 Panel for Those Experiencing Intense Side Effects

  • Netflix Geeked: Fear Street Trilogy

  • Rick and Morty

  • Todd McFarlane Takes over the Universe!

5pm – 6pm PT

  • Abolishing Traditional Ideas of Latinas through Latina Superheroes

  • Blade Runner: Black Lotus

  • Destination Fear: Tales from Route 666

  • Exploring our Origins with NASA

  • From Idea to Hired: Books, TV, Film, & More

  • Gay Geeks and Where to Find Them

  • Her Universe Fashion Show

  • Hermes Press Frank Thorne Memorial Panel

  • Klingon Lifestyles Presentation

  • Scott Shaw! Oddball Comics: The Batman Edition

  • Vampirella: 50 Years and Counting

6pm – 7pm PT

  • Beyond Star Trek: Menagerie and The Expanse: Space Law Sci-Fi vs. Sci-Fact

  • Heavy Metal Publishing

  • Hollyweird Science: Sometimes You Just Gotta Break It

  • Not-So-Strange Bedfellows: The Relationship between Comics and Professional Wrestling

  • Queer Horror

  • Slasher: Flesh & Blood

  • The Audible Sounds of Scifi

  • The Indie Life

Saturday, July 24, 2021

10am – 11am PT

  • 2nd Annual Hollywood Game Changers: A Conversation with the Women Behind Popular Film and TV Projects

  • Art and the Holocaust -the art of Holocaust survivor Dr. Viktor Frankl

  • Behind the Veil: The Winchester Mystery House Comic Book Series

  • DUNE Publishing Highlights 2021

  • Go Beyond the Farthest Star with Tarzan, Jane Porter, and John Carter!

  • HBO Max and Warner Bros. Animation: Looney Tunes Cartoons

  • Rhapsody PR’s Behind-the-Lens: Crafting Magic panel

  • The Art of IDW

  • The Business of Comics: Creativity and the Power of Branding

  • UDON Entertainment 2021

  • Women on the Dark Side

11am – 12pm PT

  • Apex Comics Publishing Group 2021-2022 Exclusive Previews

  • Comics Arts Conference Session #1: Comic Art in Museums: 90 Years of Progress

  • Fierce Reads: Taking the (Gen)eral out of Genre

  • Finance for Creatives

  • Jet Off with the Orcs in Space Crew

  • Launching Your First Kickstarter

  • Riot Games: Changing the Face of Gaming

  • SImpsons Season 33 and Beyond!

  • Surviving the Impossible

  • Truth, Justice, and A Better DC Universe: A New Future for The Man of Steel

  • Ultra City Smiths

  • Women Rocking Hollywood 2021: Supporting Female Filmmakers in a Post-Covid World

12pm – 1pm PT

  • AHOY Comics: Expect More!

  • comiXology Originals: CONversations with Marc Bernardin and Jock

  • Disney Television Animation: Amphibia and The Owl House

  • Filtering, The Invisible Rot Inside Your Story

  • Must-Know YA from AAPI Voices

  • Rick and Morty vs Dungeons and Dragons Campaign

  • Robert Kirkman @ Home

  • The Sergio, Mark, and Thomas Panel

  • TV Guide Magazine’s 2021 Fan Favorites

1pm – 2pm PT

  • Blade Runner Comics Panel

  • Boldly Going: 55 Years of Star Trek–The Best of Inglorious Treksperts

  • Diversity and Comics: Why Inclusion and Visibility Matter

  • Fear the Walking Dead

  • HBO Max and Warner Bros. Animation: Jellystone!

  • Hot Wheels: Designing Fans’ Exclusives & What’s On the Horizon

  • Keenspot Turns 21! Ninjas & Robots–Junior High Horrors–The D Ward Spotlight

  • Magic: The Gathering Panel with Mark Rosewater

  • NBA Players Are Anime Fans Too

  • Once Upon a Baker’s Dozen

  • Storytelling Through Music

2pm – 3pm PT

  • Black Panther: Tales of Wakanda

  • Cartoon Network Studios: Craig Of The Creek

  • Dark Knights: Death Metal: The Soundtrack

  • Diamond Select Toys and Gentle Giant Ltd.

  • Dynamite Entertainment: All the Big Reveals

  • Fanbase Press: Compiling a Comics Anthology

  • Legendary Comics 2.0: 2021 and Beyond!

  • New Science Fiction in Contemporary Comics

  • Ray Harryhausen: Celebrating the Legacy of a Titan

  • The Walking Dead: World Beyond

  • Tor: Calling All Book Lovers

  • Voice-over Superstars in Animation and Live Action

3pm – 4pm PT

  • Career Paths into Game Development

  • Central Park

  • Drawing the Lines of Terror with Junji Ito

  • Gaming in Graphic Novels: A Programming Match Made in Heaven!

  • Hooray for Gay YA!

  • Netflix Geeked: The Last Mercenary

  • Podcasting 101

  • Roswell, New Mexico Cast Conversation and Sneak Peek

  • The Official Aspen Comics Panel 2021

  • The Patrick Star Show

  • The Walking Dead

  • Top Cow Panel: The Darkness 25th Anniversary

  • Will Eisner and the Metropolis

4pm – 5pm PT

  • Dark Horse Comics: From Page to Screen and Screen to Page

  • Family Guy

  • First You March—Then You Run-Celebrating Congressman John Lewis’ Legacy

  • For Indy Comics Creators: How to Powerfully Brand Yourself

  • Horror Noire

  • Jack Kirby’s Favorite Stories

  • Kodansha & comiXology Originals: Then, Now, Tomorrow

  • Mortal Kombat Legends: Battle of the Realms

  • Out In Comics Year 34: Mainstreaming

  • This is the Law: Judges on the Mandalorian

  • Tor: Fantasy Evolutions and Revolutions

5pm – 6pm PT

  • American Dad

  • Beyond Love and Rockets: Other Works by Gilbert and Jaime Hernandez

  • Black Excellence in Film & TV

  • Funimation Industry Panel with Akeem Lawanson

  • Indigenous Water Protectors Are Real-Life Superheroes

  • Marvel: Universe of Super Heroes Exhibition–the Fantastic Four and Beyond!

  • Netflix Geeked: Lucifer

  • One Face, Two Looks

  • Ray Bradbury & the World of Comics

  • Terry Moore 2021 Updates

  • Young Adult Dark Fantasy, Sci-Fi & Horror

6pm – 7pm PT

  • Cartoon Voices

  • Changing the Status Quo with Film and TV Creatives

  • Creepshow

  • gen:LOCK Season 2

  • Heavy Metal Partners and Imprints

  • La Era de Plata: Mexican Silver age in comics (En Español)

  • No Tow Trucks Beyond Mars

  • Stargate Atlantis Cast Reunion

  • X-Men Fandom Surprise Party: The Sequel

Sunday, July 25, 2021

10am – 11am PT

  • Comics Arts Conference Session #2: Eisner’s A Contract With God In Depth

  • Cosplay–The Spice of Life!!!

  • Doctor Who

  • Housebroken

  • In Conversation with Alex Ross: The Alex Ross Marvel Comics Mural and Poster Book

  • Making A Living Being Creative: Film and Television

  • Manga Publishing Industry Roundtable

  • The Legacy of Del Close, Creator of DC Comics’ Wasteland

  • V. E. Schwab’s ExtraOrdinary Comics Panel

11am – 12pm PT

  • Animals in Graphic Novels and Games

  • BrickJournal: Building with LEGO During Covid

  • Comics Made Me Who I Am Today: Kids Graphic Novelists and Their Influences

  • Day of the Dead: Adapting a Legend

  • DC Wonder Women: Wonder Woman Across the Multiverse

  • Mickey & Minnie’s Runaway Railway: From Animation to Imagineering

  • Narrative Design for the Computer Gaming Industry

  • Psychology and Pop Culture: An Empirical Adventure

  • Re-imagining
    the Past, Present, and Future of Science Fiction and Fantasy The
    Comics Craft of Genre and Developing Image Comics Characters That Leap
    from the Page

  • The Mysterious Benedict Society

  • Underlined Buzz Panel

12pm – 1pm PT

  • DC’s Legends of Tomorrow Cast Conversation and Sneak Peek

  • Dive into an Ocean of Science with Surfside Girls!

  • Drawing Apart: New Coming-of-Age Comics

  • Indie
    Toy Makers Unite! A conversation with those making indie action
    figures. Legacy of Aztec Culture: 500 Years After the Fall

  • LMGI: Hollywood Location Scouts

  • Telling True Tales

  • The Adventure Zone and Bubble: Podcasts to Comics

  • The Annual Jack Kirby Tribute Panel

  • The Great North

  • Tidings from Middle-earth: LOTR on Prime and more

1pm – 2pm PT

  • Behind the Score of Lovecraft Country

  • Black Nerd Problems

  • Cutting Edge Art Creation for Comics

  • Dexter

  • Don’t Fear A Red Planet

  • Globalization of Comics: Authors and Industry Breaking International Barriers Let’s Make a Comic with RH Graphic!

  • Meet the Creators and Cast of Netflix’s Norsemen

  • RWBY

  • The Secret Origin of “a Superstitious and Cowardly Lot”

  • Where Do We Go From Here?

2pm – 3pm PT

  • Comics Journalism 2021: Representation Matters

  • Flip it and Reverse it: YA Authors Reimagine Genre

  • How to write psychologically rich characters

  • More Science in Your Fiction with The League of Extraordinary Scientists & Engineers

  • Music in Motion Pictures and Television: The Soundtrack of Comic Book Characters and Superheroes

  • Netflix Geeked: Army of Thieves

  • Robotech: The New Beginning

  • The Art of Stardust with Charles Vess and Neil Gaiman

  • The Legacy of Chucky

  • The Mighty Crusaders: Archie Comics Super Heroes

3pm – 4pm PT

  • Behind the Scenes with the Creative Team of Image Comics’ Bestselling Superhero Series Radiant Black

  • Bob’s Burgers

  • Irish Hijinks with Thomas Lennon and Ronan Boyle

  • Meet the New Voice Talent Behind Anpanman

  • The Science of Star Wars

  • Tor: The Pitfalls of Perfect Worlds

  • Writing for TV: From First Draft to Getting Staffed

4pm – 5pm PT

  • A Conversation with the Cast & Executive Producers of EPIX’s Chapelwaite
  • How to Create Your Own Novel: From First Idea to Publishing
  • Jack Kirby: Architect of Science Fiction Land

  • Penguin Teen – Carving Out Space: Six YA Female Authors Discuss Their Craft
  • Uncovering the Science of Sci-Fi with Ripley’s Believe It or Not!

These are the main events we know about, but we will be updating this July 2021 event hub throughout the month as new and exciting events are announced![poilib element=”accentDivider”]

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

John Wick Spinoff ‘The Continental’ Now Limited Series With a Bigger Budget

The Continental, a John Wick spinoff about the fictional chain of hotels for assassins, has hired director Albert Hughes and seemingly reworked the premise into a three-night limited event series.

The Hollywood Reporter says that The Continental will now be three, 90-minute specials with a budget that now rivals some movies. Sources say filmmakers now have a $20 million budget to use for the limited event.

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Hughes, who previously directed films like The Book of Eli, will direct the first and third episode and serve as an executive producer across all three installments. The director for the second episode has not been hired yet.

The Continental is set 40 years before the events of John Wick and will focus on a young Winston, played in the films by Ian McShane. The series will be about how The Continental chain was founded in 1970s New York.

Originally a movie about Keanu Reeves’ retired hitman avenging his murdered dog, the John Wick franchise has spawned its own mini-universe thanks to the world-building laid out by creator Derek Kolstad.

The fourth and fifth John Wick film is already in development, while a potential movie spinoff called Ballerina, based on the mysterious ballet troupe in John Wick: Chapter 3 — Parabellum, is currently in the works.

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The team behind John Wick also created films like Atomic Blonde and Nobody, and while neither film is officially tied to the John Wick universe, the creators have teased there could be potential crossovers, but only in limited ways like in easter eggs.

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Matt T.M. Kim is IGN’s News Editor.

Netflix’s Fear Street Trilogy Ending Explained: Who Grabbed the Book and More Questions to Ponder

Warning: Major spoilers ahead for the entire Fear Street Trilogy.

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The full Fear Street Trilogy is now on Netflix and its secrets are exposed! Fear Street Part 1: 1994 introduced us to Shadyside and its 300-year-old curse of gruesome spree killings. Fear Street Part 2: 1978 delved into witchy lore in search of a cure. Fear Street Part 3: 1666 teleported us all back to the very beginning, revealing the true horror at the core of the Sarah Fier story. 

After all these twists and turns, your head might be spinning. So we’re breaking down all the questions, secrets, and spoilers of this sensational slasher series, which was inspired by the spooky YA works of R.L. Stine. 

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The True Curse of Shadyside

For over 300 years, the horrors of Shadyside were blamed on Sarah Fier and her severed hand, who legend had it had put a curse on the town centuries earlier. But Fear Street Part 3: 1666 reveals it was the Goodes all along. Every few years, the first-born son of the Goodes would choose a Shadysider to sacrifice, like Ruby Lane, Tommy Slater, and Ryan Torres. 

In exchange for the blood of slaughtered Shadysiders, Satan would see to it that the Goodes would prosper in Sunnyvale. They became leaders of the community, like Mayor Will Goode and Sheriff Nick Goode. 

Why Did the Slashers Come After Sam?

Deena and her friends got it wrong! But not all wrong. In Fear Street Part 1: 1994, the terrorized teens postulated that the resurrected slashers were after Sam because she’d disturbed the bones of Sarah Fier. Specifically, Simon speculated, “Sam bled on the bones and now [Sarah Fier] wants more of her blood.”  

The first half is true: It was touching the bones that triggered the rise of the dead Shadyside slayers. But it’s not Sarah who wants Sam dead. Discovering Sarah’s bones—buried in the woods but not beneath the hanging tree—allowed Sam a window into what really happened back in 1666. That makes her a threat to the actual spellcaster cursing Shadyside. 

Sarah even tries to help Sam and the gang. When the teens go to rebury the bones—in hopes of putting Sarah’s spirit to rest—Sam experiences another vision of the so-called witch yelling, “It’s you!” She assumes this is a threat, but it’s a warning. Sarah is trying to warn Sam that the slashers are coming specifically for her.

It’s All in the Hand (and Solomon Goode)

Both Sam (in ’94) and Ziggy (in ’78) touched a part of Sarah Fier’s corpse, resulting in a flood of confusing imagery of screams, violence, and anger. Ziggy only touched the severed hand. Sam touched the other remains. It wasn’t until Deena put the bones together again under the hanging tree that Sarah was able to express her full story. Fittingly, Sarah’s body being made whole thrust Deena full-bodied into 1666, where she found herself in the shoes of the accused witch, who was scapegoated by the nefarious Solomon Goode! 

Having lost his wife and child, the farmer Goode had his sights set on Sarah Fier to be his new bride. But after witnessing Sarah Fier kissing Hannah Miller in the woods, he knew his suit was pointless. So he robbed the widow in the woods, stole her book on witchcraft, and made the “Simple Exchange” deal with the devil. To get his revenge, Solomon made the first possessed murderer Pastor Cyrus Miller, Hannah’s father. Then he served Sarah up as a sinful scapegoat, which led to her lynching. 

“Sheriff Goode? More Like Sheriff Motherf*cking Evil!”

Martin the mall janitor was more right than he realized. Not only did white cop Nick Goode frame this Black Shadysider for the graffiti at the mall crime scene, but he was also the cause of the massacre there, having added ’94’s Skull Mask Killer to the list of Shadyside slashers. Rewatch the opening slaughter sequence in the first film. Goode shows up at the mall in time to fatally shoot Ryan Torres, but not soon enough to save B. Dalton clerk Heather. It’s no coincidence. Like he did in ’78, Nick Goode is painting himself as a hero who prevented further loss of life, when actually he is the reason for the deaths. 

In Fear Street Part 2: 1978, Nick is a compassionate counselor at Camp Nightwing who extends a hand to Shadyside misfit Ziggy (who grows up to be C. Berman). Nick confides in Ziggy that he’s unsure if he wants to follow in the footsteps of his recently deceased father, and it seems he means becoming the sheriff like his dad was. In fact, Nick is waffling on his plot to go into the Goode caves and feed the festering demon tumor by adding a name to the slasher wall. Sure, Nick helps round up some campers to skirt them away to safety and he tries to save Ziggy from the ax-wielding Nightwing Killer. But that’s not about being a hero, just looking like one to get what he wants. 

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Why Did Sheriff Goode Warn C. Berman? 

In ’94, Nick drops off a note to a mysterious house that reads, “It’s happening again.” Fear Street Part 2: 1978 reveals the note went to Camp Nightwing survivor Ziggy/C. Berman, who has become a recluse after witnessing her sister be slain by undead killers. But what did Nick Goode hope to gain from giving her this warning? If you believe that he really did love Ziggy, you might think this is his way of assuring she stays inside and off the resurrected slashers’ radar. A more cynical reading is he’s hoping the one living person who knows the most about the Shadyside Curse will be scared into staying put and out of his way. 

Nick Goode Damned Sam

Having found Sarah’s secret grave, Sam stumbled unknowingly onto the key to the terrible curse of Shadyside. Did Nick Goode sense this and therefore send a cadre of undead killers after her? Or were they raised as a self-defense reaction from the evil cave blob? Either way, we know Goode knew something was up because of how he reacted when the girls reported the Skull Mask Killer’s hospital spree. He dismissed and gaslit them.

At the end of Part 1, Deena, her brother Josh, and Sam are interrogated about the grisly deaths of their friends Simon and Kate. Goode urges them to reveal how much they know about the supernatural horror at play. They refuse to tell the terrifying truth. But that’s not good enough for him. So he adds “Samantha Fraser” to the wall of the damned, turning the cheerleader into a hissing, homicidal terror who would likely kill Deena and her brother. Just like that, another of Goode’s tracks would be covered by scapegoating a lesbian for his sins. 

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Why Did Sarah Choose Deena and Sam? 

Ziggy may have touched her hand, but Sarah called out to Deena and Sam. Remember how they first found her body? On the bus, Deena experienced an inexplicable nosebleed… which triggered the car accident, which pitched Sam into the forest… where her nose bled too. Then she found the bones. 

The third Fear Street film reveals that Sarah—like Deena and Sam—was a queer woman in love, but was afraid to make that love public because of the vicious homophobia of her community. Essentially, the long dead outcast saw kindred spirits in these spirited young women. She called to them to help bring her story out of the ground and into the light at long last. And maybe even to bring them back together. 

Follow the Red Moss

A bloody nose came to mean Sarah Fier’s bones were near. Another symbol of her presence was the red moss found in all three films. It grew all over the ground where Sam stumbled onto her bones. It bloomed below the hanging tree after Ziggy dropped her hand in ’78. It crept up from the caves where that hand was severed by Solomon Goode in 1666, paving a path for Cindy and Alice to escape through the Camp Nightwing outhouse. 

The origin of the moss is revealed in 1666. It began not as a sign of blood and horror, but of love. When Sarah first kissed Hannah, the pastor’s daughter was wearing a crown made of the moss. After Sarah sacrificed herself to the hateful, homophobic mob, her friends reburied her in a peaceful place. They chiseled her name on the chains as a marker. Then Hannah laid a red moss crown upon her lover’s head as a final farewell. From this grew the red moss that stained Cindy’s polo shirt and signaled Fier. And in the trilogy’s final act, the red moss becomes the backdrop for a reunited Sam and Deena to enjoy a romantic lunch while paying tribute to Sarah, “The First Shadysider.” 

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Cliffhanger: Who Grabbed the Book at the End of Fear Street? 

True to Fear Street fashion, the film trilogy ends on a cliffhanger. After we say farewell to the survivors of the latest Shadyside killing spree, we’re whisked once more into the subterranean caves where Nick Goode dropped the book of witchcraft that outlined the “Simple Exchange” with Satan. Then a pair of pale, young hands dart onto the screen, snatching the book away. 

This book has passed through many hands. In 1666, it belonged to the widow, a witchy healer who lived on the fringe of the Union community. Solomon Goode knew of the book because he brought his sick wife to the widow in vain hopes of saving her life. After he stole the book, he presumably passed it down generation after generation in the Goode line. But in ’78, Ziggy and the Shadyside counselors see it in the office of Nurse Lane, the mother of Shadyside Killer Ruby Lane. She’d been using it to uncover Sarah Fier’s remains and stop the Shadyside curse. But how did she get it? Presumably Nick needed it to start the ’78 massacre. Did he lose it at camp and then reclaim it later? 

Some questions cannot be firmly answered. Among them is who took the book at the end of the trilogy. However, there are a couple of potential culprits. First off, we know there was a chatroom dedicated to Sarah Fier conspiracy theories. Deena’s brother spent a lot of time there talking with QueenofAiranDarkness. At the end of Part 3, he meets this AIM buddy IRL and learns she goes to Shadyside High. She fits the profile, being young, white, and having an established knowledge of Sarah Fier lore.

Of course, it’s possible another Goode is looking to take on the frightful family tradition. Sure, Mayor Will Goode denies having any knowledge of what his older brother was up to, but Josh doesn’t believe that and neither do we. Those might not be Will’s hands, but does he have a progeny or nibling who may be determined to see the Goode name returned to glory? Or might this be a character not even hinted at in this Shadyside trilogy? 

A great thing about the Fear Street books is there are plenty of people primed to be play hero, villain, and victim. And Fear Street Trilogy helmer Leigh Janiak has said she’s hoping to extend the story even further. So firmer answers could come if this trilogy proves a hit.

Zelda: Skyward Sword HD Gratitude Crystal Guide And Locations

In The Legend of Zelda: Skyward Sword HD, there’s a special collectible called Gratitude Crystals. Once you meet Batreaux, you will be able to find them and trade them in for valuable items. Most people that you help will express their gratitude by producing five Gratitude Crystals at a time.

There are 80 Gratitude Crystals in total, so keep a keen eye open for any people with chat bubbles that look like they need assistance. Or you can reference the locations of all the crystals listed below. For more Zelda: Skyward Sword HD guides, be sure to check out our guide roundup. Otherwise, read our Skyward Sword HD review.

Gratitude Crystal Side-Quest Walkthroughs

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You gain most of the game’s Gratitude Crystals by completing bite-sized quests tasked to you by the various NPCs in the world. Below you can find a list of our guides detailing all the ways you can earn Gratitude Crystals.

Individual Gratitude Crystal Locations

As mentioned, you typically gain five Gratitude Crystal s from completing quests and helping people. However, there are 15 individual Gratitude Crystals that you can obtain organically at Skyloft.

  1. If you spend the night at Beedle’s shop, you can get a Gratitude Crystal from the roof of his airshop once you awake on his private island.
  2. The exit of the waterfall cave in Skyloft, near where you found your Loftwing.
  3. The waterfall cave your loftwing was held captive in by Groose.
  4. Right behind the base of the light tower in the Plaza.
  5. The wooden path on a lower ledge north of the Bazaar.
  6. Use your beetle to retrieve one from the ceiling rafters of the sparring hall.
  7. Inside Orielle’s and Parrow’s home at the corner of the room.
  8. There is a Gratitude Crystal on the floating island above the lake. Snag it with the Quick Beetle to cover the necessary distance. Though, you can make it easier for yourself by waiting for the Clawshot to make it up to the floating island.
  9. On the second floor of the Knight Academy, inside a potted plant.
  10. Within the branches of a tree, nearest the pumpkin patch.
  11. Links room at the Knight Academy on his desk.
  12. There is another waiting for you in Zelda’s room. You need to have the clawshot to enter from the outside through the chimney.
  13. If you situate yourself south of the Knight Academy and look to the west, you’ll see some vines leading down. Jump down this path to find a Gratitude Crystal.
  14. The storage shed, in the back of the Lumpy Pumpkin.
  15. The second floor of the Lumpy Pumpkin.

Gratitude Crystal Rewards

Below are all the rewards you get for exchanging Gratitude Crystals to Batreaux.

Prize Crystals Required
Medium Wallet 5
Heart Piece 10
Big Wallet 30
Cursed Medal 30
Gold Rupee (300 Rupees) 40
Giant Wallet 50
Gold Rupee x2 (600 Rupees) 70
Tycoon Wallet 80

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