As a Halo fan from the beginning, I’ve approached every post-Bungie entry with some degree of trepidation. With Halo Infinite, that feels especially natural after our first look at the game left many feeling underwhelmed–at least concerning its visuals–but I’m pleased to say my time spent with Infinite so far has me enthusiastic about playing more. Or at least, as enthusiastic as one can be after spending several hours doing nothing but killing bots.
The first of Halo Infinite’s betas (or technical tests/multiplayer previews, as 343 Industries calls them) is now over, and I played a bunch of what was generally available: 4v4 Slayer matches against a team of AI. Without the chance to try other modes or PvP matches (which were only playable for a brief period of time), there’s only so much to glean from the test, but I walked away feeling quite positive about the experience.
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Now Playing: Halo Infinite Technical Alpha Gameplay Livestream
The bots, for their part, were generally competent. Their difficulty setting ramped up throughout the test, and while they were pushovers in every match–it was Steaktacular after Steaktacular–they at least served as decent fodder to let me get a feel for the game. They wouldn’t be my preferred means of playing Infinite unless they could pose a more meaningful threat, but it looks as if fighting bots will serve as a good training ground for newcomers or a fun diversion for those interested in a low-stakes, relaxing multiplayer experience.
Bots occasionally exhibited some unnatural behavior; the way they’d sometimes group up (making themselves an easy target for grenades) or perform the same actions almost in unison screamed, “I’m a bot,” as did moments where an enemy would seem to almost be stuck in place, as if paralyzed by decision. We know this is a months-old build of Halo Infinite’s multiplayer, so I didn’t find this too troubling, especially since there were other moments where I wondered if a 343 developer had snuck themselves onto the opposing team.
The ability to aim down sights in a Halo game will always feel wrong to me at first blush, but I quickly grew accustomed to it here, even when using the Sidekick, your default pistol and the closest thing here to the classic M6D. Another potentially contentious aspect, the return of sprinting, also felt like a natural inclusion, perhaps due in part to the fact that you just don’t run that much faster while sprinting. The modest increase in speed is useful for rushing to a power weapon or equipment when there are no enemies around, but given the size of the three maps that have been made available so far, it felt just handy enough to warrant its inclusion.
Matches during the beta, and the accompanying Academy mode, offered a chance to try out some new additions to the Halo arsenal, including the Commando, a sort of assault rifle/battle rifle hybrid, and Skewer, a sniper-style weapon that fires a single metal spike which annihilates anything it hits, but can only fire once before being reloaded. It’ll take time to come to grips with all of the new weapons available, but these newcomers all felt like worthwhile additions, with the Skewer being a favorite of mine thanks to its punchy sound effects and the accompanying satisfaction of taking out an enemy in such devastating fashion.
But easily my favorite addition is one of the new pieces of equipment: the grappleshot. As shown off in previous looks at the game, the grappleshot is a grappling hook that you can use to either pull yourself around the environment or, by attaching it to an enemy, pull yourself directly to a foe. The latter scenario puts you at risk of being killed, though a well-orchestrated use can send you flying into your opponent’s back, making for an easy melee kill.
The ability to navigate levels with the grappleshot is what’s most thrilling about the item, though, and my limited time doing so suggests that 343 hasn’t made a big enough deal about just how major an addition it is. Swinging around a map, launching yourself down corridors or up into the air, can leave you exposed, but it also allows you to catch an enemy off-guard or move around far quicker than the modest sprint permits. Beyond that, it’s just fun as hell to use, as any Titanfall 2 player can attest.
With a grappleshot in hand, the on-foot movement in Halo Infinite feels the best it ever has in a Halo game, and it feels like it could have a much more meaningful impact on a fight than the dashes in Halo 5. The major difference between this and Halo 5’s dash is that the grappleshot is a limited-use piece of equipment that you’ll need to find after spawning, and it’s only available on certain maps. That’s for the best, as widespread, constant use of the grappleshot might quickly turn Halo into something more closely resembling Tribes (without levels sufficiently large to accommodate that sort of thing). I nonetheless look forward to some special game modes or custom games where they’re available by default to everyone.
It’s early days yet, but this promising look has eased virtually all of my concerns about Infinite (including whether its soundtrack would rise to the bar set by Bungie; so far, so good). If this test is indicative of the wider experience, it’s easy to imagine Halo recapturing its former glory and, combined with the decision to make the multiplayer free-to-play, becoming more popular than ever.
A new update arrived today for Call of Duty: Warzone, and Raven Software detailed several fixes in the patch notes, which include several bug fixes for Warzone’s new Payload limited-time mode.
Many of today’s tweaks are for situations that might have been rare occurrences for Warzone players, such as collision issues with various elements on the map, but it’s good to see a fix nonetheless. This update also removed the Juggernaut Suit field upgrade from Red Door rooms in Warzone’s Plunder.
For Payload, the update addresses one of the community’s biggest complaints about the new objective mode, which was being forced to listen to their entire team’s chatter. The patch notes now state that the audio issue that caused players to hear the entire team has been corrected, and now players should only hear their direct squad. This also resolves a bug where only one of the two convoy trucks was pushed backwards by the enemy team.
Shortly after today’s update, some players began receiving a Dev Error on Warzone, but Raven Software tweeted that the issue has been resolved.
You can find the full list of patch notes for August 2, as shared by Raven Software’s blog.
General
Removed the Juggernaut Suit Field Upgrade from Red Door rooms in Plunder.
Bug Fixes
Fixed additional collision issues with various elements across Verdansk allowing Players to exploit/peek/shoot through them.
Fixed an issue causing the Stopping Power Field Upgrade to reduce recoil while using the Milano 821 (BOCW).
Fixed an issue where Killstreak tablet rewards were stacking on top of one another.
Fixed an issue where Players could favorite the Random Operator choice but could not unfavorite it.
Fixed an issue where the Random Operator option would move to the wrong position.
Fixed an issue where Players would take some Loadout Perks from the prematch lobby into matches.
Fixed an issue where the Power Surge Reactive Bundle image did not reflect the included Bundle items.
Fixed an issue where Players downed while holding the Sentry Turret would have no Weapon in hand when revived.
Fixed an issue with the OTs 9 (BOCW) where the unlock criteria inconsistently tracked when using any BOCW SMG Blueprint.
Fixed an issue with Two Factor Authentication that required a client restart if a Player activated it while ingame.
Payload fixes:
Fixed an issue where only the rear truck would be pushed backwards by the enemy team.
Fixed an issue where out-of-bounds zones would not be the correct size.
Fixed an issue where Players could hear the entire Team rather than only their direct squad.
Fixed an issue where spawn points would disappear on uneven terrain.
Fixed an issue where the camera would get stuck in the terrain at the end of a match.
Fixed an issue where the Player’s camera would be tilted when exiting a vehicle.
PlayStation Now is Sony’s game streaming service, and it adds new games every month to its lineup. August’s new PlayStation Now games consist of three heavy hitters, and if you haven’t been living under a rock, you’ve probably heard of at least one of them.
Nier Automata is perhaps the most notable addition to PlayStation Now in August. One of the most critically-acclaimed games of 2017, Automata is a character-action game that follows the strange adventures of androids and robots in a post-apocalyptic world. The smash hit Undertale is also coming to PlayStation Now in August. One of the most notable indie games of all time, Undertale is a charming JRPG with a unique hook: You can beat the entire game without killing a single enemy.
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The last addition to PlayStation Now for August is Ghostrunner, a precise action game where you pilot a cyber-ninja who flips and slices their way through an army of opponents. Demanding and exacting, Ghostrunner was well-received when it first came out back in late 2020. Last month’s games included the high-fidelity adventure A Plague Tale: Innocence and the multiplayer shooter Call of Duty: Black Ops 4.
When Venom came out in 2018, it was a fun, box office smash, making over $850 million, worldwide. Critically, it was a bomb, receiving a 35 on GameSpot sister-site Metacritic and 30% on Rotten Tomatoes. However, moviegoers were headed to see it in droves, and one moment people couldn’t stop talking about was the post-credit sequence where Woody Harrelson played Cletus Kasady–the serial killer who would eventually get a symbiote of his own and be named Carnage.
What’s exceptionally memorable about that scene is Harrelson’s hair: a big, curly red wig that took all the focus off of Harrelson. Many people laughed about it online, as it was hard to take a serial killer with a giant floppy head of hair seriously. However, I found myself really enjoying that hair choice.
When the first and the latest trailers for Venom: Let There Be Carnage arrived, there was something missing. It was Kasady’s beautiful mop of red hair. What was once a glorious set of curls has now been turned into an unkempt discount haircut.
Left: Kasady in Venom. Right: Kasady in Venom: Let There Be Carnage
The new haircut does match Kasady’s comic book counterpart–depending on the comics you read because comics tend to change things up quite a bit. But the bummer here was Sony not committing to that dark amber Shirley Temple hair. Imagine Kasady staring directly into the character, while escaping prison, with those amber curls of grain and saying, “Let there be carnage.” Now, imagine high fiving your buddy sitting next to you real hard after Kasady says that.
The movie Venom may have been a little bit of a departure from its origins at Marvel Comics. However, all adaptations are a departure, but one thing Venom did well was just deliver something fun that pokes fun at itself. Yes, it was a popcorn-popping summer blockbuster, but it was also self-aware that it’s all a little silly.
With the stakes being raised in Venom 2, why not keep the hair we couldn’t stop talking about? We all know the movie is going is going to have a good sense of humor about itself. I mean, the movie is called Let There Be Carnage, something that may have sounded cool during the mid-90s, but sounds a bit bizarre today. Give us the floppy red hair we deserve, surrounded by monstrous CG fights. The global audience can handle it all. If F9 can go to space/retcon a fan favorite character who died/turn the characters from Tokyo Drift into lovable, bumbling idiots, the Venom 2 can give us that beautiful wig.
Haircut or not, Venom: Let There Be Carnage hits theaters on September 24. I encourage all moviegoers to see the movie in a red wig, and while you’re waiting for it, make sure to check out other moments you may have missed from the trailer.
Game of Thrones actor Kit Harington has discussed one of his favorite experiences working on the epic fantasy show, but it might not be what you’d expect. Speaking to Jess Cagle on Sirius XM, Harington said one of his fondest memories was during a filming break when he left the set to relieve himself. That’s pretty ordinary stuff, except he was on a glacier, in Iceland.
He was blown away by the natural beauty, and he thinks back on this when he’s feeling down to help pick himself back up again.
“I remember shooting up on this incredible glacier in Iceland, and I went off to take a pee, just in… somewhere in the wilds of Iceland,” Harington said (via Entertainment Weekly). “And I just looked out over this glacier and I thought, ‘God, I got the best job in the world.’ And that always sticks out to me because if I’m ever feeling grumpy about my lot, which, believe me, I can do amazingly, I think of that. And I think, ‘Now you’ve got a pretty special job.'”
Harington also met his wife, Ygritte actress Rose Leslie, on the set of Game of Thrones. They are married now and have a child together.
Also in the interview, Harington discussed the controversial final season of Game of Thrones. He said it “had a real cultural impact,” and for that, he’s proud. He also offered his best wishes to HBO as the network films a new prequel show, House of the Dragon. “I really with them luck with what they’re doing next. I’m going to watch it,” he said.
Apex Legends Emergence has finally come out, and the Season 10 of the competitive battle royale game brings exclusive new cosmetics for Seer, Valkyrie, and Horizon along with it as part of the Emergence Battle Pass. As usual, the battle pass itself costs 950 Apex Coins.
Free rewards for the battle pass include a Bloodhound skin, seven Apex Packs, 11 weapon skins, four load screens, a Season 10 win tracker for all Legends, 300 Apex Coins, a season badge, and a music pack. The pack also includes a lot more holosprays to show off your favorite Legends’ attitude, including one for the new legend Seer.
Step out in style with the Apex Legends: Emergence Battle Pass. Reach triple digits and unlock the Reactive Volt’s Symbiotic Relationship and Fatal Injection recolor. Step into the spotlight starting tomorrow with the launch of Emergence. pic.twitter.com/u9YXn0ClQM
In addition to the exclusive sets for Seer, Valkyrie, and Horizon, the pass includes rare sets for Bloodhound, Gibraltar, Lifeline, and Pathfinder. The exclusive gold skin for Seer is particularly eye-catching, and it comes rather early in the battle pass, too.
Respawn recently said that it has no plans to bring back old battle passes to allow players to receive the exclusive sets from previous seasons. Exclusive sets that are tied to seasonal events that come into the game every now and then are generally available if you missed them the first time, though. Alongside new Legend Seer, Season 10 adds a new Ranked Arenas mode and several major buffs and nerfs for various Legends.
Venom: Let There Be Carnage might have ditched Woody Harrelson’s infamous Ronald McDonald-style wig last seen in the post credits of the first Venom movie, but Cletus Kasady is still very much present for the sequel. In fact, he’s the star of the latest trailer for the movie, which teases all sorts of few bits and pieces of what we should expect. Moments like a brand-new origin story for Carnage, trouble at home for Eddie and Venom, and even a quick glimpse at Shriek, the movie’s other villain who just so happens to be a criminally insane mutant.
Before we break down these moments, take a look at the trailer to see how many details you notice and let us know your favorites in the comments below.
Venom: Let There Be Carnage hits theaters on September 24, 2021.
Carnage’s New Origin
In the comics, Carnage is actually Venom’s “child” at least in the sense that Venom spawned him (and several others) while Eddie was actually in prison with Cletus. The Carnage symbiote bonds with Cletus unbeknownst to Eddie through a cut on Cletus’s hand.
Things are a bit different for the movie version. We see that Cletus has requested Eddie interview him specifically–apparently because he feels some sort of kinship with him already for some reason–and then bites Eddie through the bars of his cell. Of course, there might be more to it than that in the full movie, but it certainly looks like that’s the basic point of Symbiotic contamination for Cletus here. Ultimately, this doesn’t change much, except it does remove the whole “Carnage is Venom’s offspring” thing, we guess.
There’s even a moment in the trailer that makes it look like Carnage takes over Cletus’s body for the first time while Cletus is being executed by lethal injection.
Shriek in Ravencroft
While her name might not be in the title of the movie, Shriek is also a major villain for Eddie and Venom to face, and we get some pretty good looks at her in this trailer. It looks like she’s already been incarcerated in Ravencroft at the start of the movie, which jives with her comic book story. If we had to guess, this particular plotline is going to follow the Maximum Carnage comics very, very closely and will entail Carnage breaking Shriek out during his own escape.
Interestingly, in the comics Shriek is a mutant, so her powers (super sonic screaming, mind manipulating, and flight) are just innate to her. It’s difficult to tell based on the trailer how the movie is going to deal with this, or if it’ll bother giving her an origin story at all.
Trouble in Paradise
Of course, it wouldn’t be a Venom story if it didn’t devote a ton of time to Eddie and Venom’s odd couple hijinks. We don’t get a very detailed look into just how they’ve been spending their time since we last saw them, but based on the scenes here, it’s pretty safe to say things are pretty tense. Venom wants to be eating people, Eddie seems to be growing tired of the vigilante life. Can you really blame either of them?
And speaking of, the fact that Anne (Michelle Williams) and Dan (Reid Scott) have apparently tied the knot isn’t helping Eddie and Venom’s social life at all.
In what might be the strongest collaboration Disney has delivered yet with Star Wars, the company has teamed up with Bandai to release an R2-D2 Tamagotchi, which will launch later this year.
Popular in the ’90s, Tamagotchis are little digital pets that you need to feed, entertain, and just generally keep alive. Like the stakes with a real-life pet, you need to pay attention to your digital companion or risk losing them for good. Where Tamagotchis back then used to die, this R2-D2 will simply be stolen by opportunistic Jawas if left uncared for, which is rather hilarious.
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The Tamagotchi operates pretty much how you expect it to. It’s a small digital device that comes in two colors, and each one features three physical buttons for interacting with your astromech. You’ll have over 19 activities to engage with, as well as a variety of mini-games that include Star Wars’ version of chess called Dejarik.
Disney and Bandai haven’t announced pricing yet, but both the white and blue versions of the R2-D2 Tamagotchi will be available for preorder tomorrow, August 3 (the link is currently inactive). They’re set to start shipping on November 11.
Battlefield 2042 does not have a campaign, but EA and DICE are not abandoning story altogether with the futuristic military shooter. A standalone short film set in the year 2042 is coming, and you won’t have to wait too much longer to watch it.
The movie will premiere on August 12 at 8 AM PT / 11 AM ET / 5 PM CEST. “Witness the locations of Battlefield 2042 through the eyes of embedded journalist Kayvan Bechir,” reads a line from its description. It seems like there will be teasers each day until August 12, as EA said players can expect more information every day until the full video premieres.
In the first teaser, a scrambled voice says, “The world wants to forget we exist. We will force them to see.” Brief flashes of footage appear, including a ship at sea, planes flying into a storm, and a soldier sprinting through an unban environment. Here’s the teaser:
Despite being an online-only multiplayer game, Battlefield 2042 does have some story elements. As we reported earlier, you play as a “No-Pat,” a person from one of the many countries that broke apart due in part to the impact of climate change, collapsing governments, and lack of resources.
GameSpot’s Phil Hornshaw explained, “Battlefield 2042 imagin[es] a worldwide refugee crisis creating a whole lot of conflict itself. The No-Pat people come from all walks of life, but just as farmers, doctors, engineers, and factory workers are displaced by the global problems, so are soldiers–and without a country to fight for, they’re also searching for a way to make a future in the world.”
Apex Legends Emergence has finally arrived, and it’s added a whole new array of new content to the popular battle royale game. Season 10 brings many new additions, including buffs to Fuse and Caustic, nerfs to Horizon and Revenant, a new gun, and a major change to the World’s Edge map.
The biggest addition in Emergence is the new Legend, Seer. Born under a bad sign, Seer is a recon-oriented Legend with abilities that track, reveal, and interrupt the actions of your opponents. His Ultimate creates a sphere of microdrones that reveal the footsteps or gunfire of nearby enemies, which gives you a major leg-up on opponents.
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The game’s World’s Edge map is the site of another major shift. Overmining has pushed the land to its edge, and there are now two weather-control machines on the map that have made it into a winter wonderland with lava in the center. Emergence also adds a new gun to the game in the form of a Rampage, an LMG similar to the L-STAR. You can also load a thermite grenade into the Rampage to overclock its fire rate, which is a pretty nifty feature.
The new Ranked Arenas mode is another big addition to the game, which will finally allow players to track their competitive acumen in the game’s 3v3 team deathmatch mode. Emergence also makes several major changes to the Legend meta, including big buffs for Fuse and Caustic, and nerfs for Revenant and Horizon. Fuse’s ultimate now reveals the enemies caught inside of its ring of fire, which makes it much more useful.
Respawn recently said that it has no plans to bring back old battle passes to allow players to receive the exclusive sets from previous seasons. Exclusive sets that are tied to seasonal events that come into the game every now and then are generally available if you missed them the first time, though.
Apex Legends Season 10 Emergence Patch Notes
New Legend – Seer
With microdrones and an artist’s eye, Seer spots opportunities that other Legends might miss and seizes them in the most beautiful way he can. Check out his kit in action below.
Passive – Heart Seeker
Visualize and hear the heartbeats of nearby enemies when aiming down sights to get a clue to their location. Seer is able to “ADS” even while not holding a weapon.
Tactical – Focus of Attention
Summon microdrones to emit a focused, delayed blast that goes through walls, revealing enemies (and their health bars!), plus interrupting their actions.
Ultimate – Exhibit
Create a sphere of microdrones that reveal the footsteps of enemies moving quickly or firing their weapons within.
Class Passive: Recon
Scanning survey beacons reveals the next circle’s location.
Map Update – World’s Edge
After months of aggressive mining by the Harvester on World’s Edge, the land is overmined, overburdened, and pushed to its limit. The earth has fractured and erupted as nature is reclaiming what’s hers. Hammond is scrambling to contain the damage they’ve caused using weather-controlling machines: the Climatizer rapidly cools the surrounding area to subzero temperatures, and a Lava Siphon stabilizes the caldera. Fight for control of the always-moving gondolas in Climatizer and Lava Siphon, traverse the bubbling hot lava with caution, and show everyone what Legends are made of!
Rampart’s latest creation, the Rampage LMG, blasts onto the scene and has absolutely no chill. This high-powered heavy ammo LMG takes its time but packs one hell of a punch. The Rampage excels at mid-range combat but struggles up close with a slower fire rate. Not one for just accepting weakness, Rampart managed to modify the Rampage’s internal combustion mechanism with, what else? Thermite! Loading a thermite grenade into the Rampage’s special chamber overclocks the fire rate and lets Legends go on a, well… rampage!
RANKED ARENAS
With the launch of the Emergence update, we’re introducing Ranked Arenas! You begin your journey through Ranked Arenas in 10 placement matches where your performance will determine your initial Match Marking Rank (MMR) and your starting rank. MMR variance is wider initially, so your first 10 matches might be stomp-or-get-stomped until your MMR defines your placement.
Arenas is a head-to-head fight between two teams of three, so awarding Ranked Arenas Points is more cut-and-dry than in the 20 team Battle Royale. This means there is no entry cost and no AP for kills. Everything comes down to getting the win.
That’s just the high level of how ranked arenas work. To learn more details on how Ranked Arenas will work check out our blog here.
QUALITY OF LIFE UPDATES
Added a new badge: Win Streak. Can you get 2, 3, 4, or 5 wins in a row?
Added a “Hold On” response to enemy pings.
Added distinct sound effects to the Gold Backpack’s revive. VFX were added in the Chaos Theory update. This gives additional feedback when players are close to but not in line-of-sight of revives.
Updated the Heirloom store to give players a better view of all the items related to that item.
Updated Open Pack Button to show how many packs of each type are available to open. Highlighting the button shows a complete breakdown.
LEGEND META
FUSE
Enemies caught inside the ring of fire from Fuse’s Motherlode ultimate are now revealed to Fuse’s team.
Knuckle Cluster Tactical explosion duration increased by 100%.
Grenadier Passive can be toggled on and off to throw ordnance normally.
Dev Note: Fuse continues to struggle. We identified two opportunities to help him that weren’t just “give him more damage.” We believe Apex is a gun game first and foremost and therefore want to make sure we don’t put too much damage into character abilities.
The first opportunity we identified was his tactical. While meant as a persistent area denial tool, it currently does not last long enough to seriously inconvenience an enemy. We doubled the duration so you can now place one at a door and be reasonably sure no one’s coming through that door for a little while. While we doubled the duration, the damage per second remains the same. Please don’t stand in the fire.
Secondly, his ultimate often didn’t give his team an advantage; sure, you may catch enemies within it, but the flames made it impossible for you to step inside, and you couldn’t see the enemies you trapped either because the flames were in the way. We explored a few ways to deal with this but ended up going for the most straight-forward answer: you get enemy outlines as long as they stay inside the ring of fire.
HORIZON
Reduced the slow after the initial Black Hole pull.
Bumped Horizon gravity lift-up speed to a happy medium between 9.1 and Legacy update launch values.
Dev note: There’s no doubt the nerfs Horizon received with Legacy were necessary, but given the benefit of time and hindsight we decided we probably hit the speed of her tactical too hard. Instead of completely reverting that part of the nerf, we found a happy medium between how fast her gravity lift operated at release and how slow it was after the nerf. This one’s hard to communicate with numbers, so just give her a try and tell us what you think.
REVENANT
There’s now a visual and audio cue when Death Totem protection is about to end which can be seen/heard by other players.
Added a brief slow after being recalled to Death Totem.
CAUSTIC
Gas damage starts at 5, increases by 1 every other tick indefinitely.
Cooldown on Tactical has been reduced 25s -> 20s.
Ultimate cooldown has been reduced 3.5m -> 3m. Duration reduced from 20s -> 15s.
Dev note:
Caustic is a dangerous character to buff. Push him a little too far, and he quickly takes over the meta. Constantly fighting through gas is no fun, so we definitely want to avoid him becoming dominant once more. That said, we’re now convinced the nerf that dropped his gas damage to a flat 5 damage went too far. When you can sit in gas and take a syringe or two and be fine, gas is not a scary enough deterrent. So we switched back to a scaling model. This time we decided to let the damage scale a little more slowly. Instead of going up by one every tick, we’re increasing it by one every other tick. Damage is uncapped at the top here, but really that’s very theoretical. Enemies will generally be dead around the time the gas reaches 11 damage per tick (unless you’ve been healing). The desired effect here is to make enemies feel a great urgency to leave the gas as soon as possible.
At the same time, we wanted to be mindful specifically of Caustic’s impact in late game circles at the highest level. Even with Ring 6 now slowly closing over 100 seconds, we were worried about the effect that a single Caustic ult could have in the late game. We reduced its duration by 5 seconds. The ult represents Caustic’s highest moment of power; his enemies have no way of countering it. 15 seconds is still a meaningful amount of time (and with the damage changes, 15s is long enough to kill someone) but it should hopefully make fighting a Caustic in the end game slightly less frustrating.
WEAPON META
SUPPLY DROP ROTATION
This season the Prowler returns to floor loot and taking its place is the M600 Spitfire. In addition to the Spitfire this season another weapon will be joining the supply drop: the Alternator SMG. See how each weapon changes down below.
HOP UPS
Boosted Loader – Reloading near empty (but not at 0) increases reload speed and overloads the next magazine with extra rounds. This hop up will be equipable to the Hemlok Burst AR and the Wingman.
To make room, the Anvil Receiver and Quickdraw Holster are being vaulted for now.
FULLY KITTED ROTATION
Added: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle
Removed: Wingman, Bocek, R99, Hemlock, and Sentinel
MAGAZINE ATTACHMENTS
Reload speed increase associated with magazines has been moved to the equivalent stock rarity tier.
Dev Note
Magazines are the most potent source of lootable power for most weapons and that largely comes in the form of ammo capacity. In addition to capacity, they were also offering increased reload speed. We’ve moved the reload speed buff to stocks to help increase the value of stocks and spread out our meaningful modifiers across our attachments.
STOCK ATTACHMENTS
All stocks now offer increased reload speed (instead of magazines)
Marksman Weapons (30-30 Repeater, G7 Scout, Triple-Take) now take Sniper Stocks instead of Tactical Stocks
Sniper Stocks on Marksman weapons will offer increased stability and sway reduction with slightly reduced handling bonuses (from tactical stocks)
Dev Note
Sniper stocks are an often lonely attachment left sitting on the floor waiting for a crackshot legend to come along and give them some love. Instead of reducing the spawn rates to try and clean up the loot pool we’re putting them on Marksman Rifles to make them more desirable.
L-STAR
Now takes Energy Magazines—Mags on the L-STAR work differently than other weapons because of its unique interaction with ammo. Instead they will allow the L-STAR to fire more shots before it overheats and allow it to cool-off its heat build up slightly faster.
The L-STAR has undergone a few changes in Emergence. We’ve attempted to improve the looting experience and extend the L-STAR’s power into the later phases of the game. In addition to these attachment additions the L-STAR is also seeing some VFX changes for combat readability.
LIGHT MACHINE GUNS
Reduced the headshot multiplier for all LMGs from 2.0 to 1.75
Increased the limbshot multiplier for all LMGs from 0.75 to 0.85
Dev Note
LMG spray-and-pray was feeling a little too oppressive when random headshots chunked with a 2.0 damage modifier. We’re shaving off some of that headshot firepower but adding a little back in by bringing up their limb damage. Unloading massive LMG mags to suppress your enemies should still be a valid tactic, we’re just reigning in the peaks and valleys to make it feel a bit more consistent.
PISTOLS
Reduced handling time for all pistols by ~10%
Raise, Holster, Zoom In/Out time
Dev Note
With the removal of the Quickdraw Holster and reload speed moving from mags to stocks Pistols took a bit of a hit. We’re increasing their base handling but will keep an eye on their performance as we get into Emergence.
PROWLER BURST PDW
Time Between Burst increased from 0.2 to .24
Dev Note
The Prowler returns to the floor without its trusty side-kick the Select Fire hop up. But don’t sleep on it, it’s still a beast.
M600 SPITFIRE
Damage increased from 18 to 19
Hip Fire Spread back to season 8 pre-nerf values
Purple Mag Size increased from 50 to 55
Dev Note
We’ve all woken up with a cold sweat in the middle of the night from a nightmare where Rampart with two gold mag spittys chases you on the World’s Edge train tracks laughing maniacally as she shoots for eternity, right? … right? Well for those of us that have, we’ll be able to sleep soundly for a while. The Spitfire takes its rightful place as a Supply Drop weapon this season. We’ve hit it a few times in recent patches and we still want it to be a desirable Supply Drop weapon so we’re walking back those nerfs while making it much harder to access.
ALTERNATOR
Reintroducing the Disruptor Rounds which come equipped on a Supply Drop Alternator
Disruptor Rounds – Increase shield damage by 40%
Disruptor Rounds can ONLY be found on Alternators from the Supply Drop
Dev Note
The Alternator joins the Spitfire in the Supply Drop with its old friend the Disruptor Rounds. The shield damage has come down since we last saw Disruptors in Season 2, but it’s still a shield shredding monster. Pack an extra bat.
30-30 REPEATER
Reload speed from stocks is increased.
Dev Note
The 30-30 can slap, but when it’s not slapping it’s probably reloading. We’re buffing the 30-30’s bonus to reload speed from stocks to help alleviate one of the sharper pain points when running this heavy rifle.
EVA-8
Significantly reduced bolt fire-rate scaling for each rarity tier
Base fire-rate remains unchanged
Dev Note
The EVA-8’s speed makes it a forgiving and formidable shotgun to run. It’s pulled ahead of the pack and has been seen as the clear choice for many leaving the Peacekeeper, Mastiff, and Mozambique in the dust. This change should help even the playing field between the shotguns.
ARENAS WEAPON UPDATES
Care package changes apply to arenas: the Prowler and Rampage replace the Alternator and Spitfire in the Arenas shop.
Prowler
Base: 450
Lvl 1: 200
Lvl 2: 300
Lvl 3: 400
Rampage
Base: 500
Lvl 1: 200
Lvl 2: 300
Lvl 3: 350
ARENAS PRICE ADJUSTMENTS
L-STAR
Lvl 1: 100 -> 150
Lvl 2: 200 -> 250
Lvl 3: 300 -> 350
30-30 Repeater
Lvl 1: 200 -> 150
Bocek Bow
Base: 600 -> 500
Charge Rifle
Base: 700 -> 600
Lvl 1: 250 -> 200
Lvl 2: 300 -> 200
Lvl 3: 400 -> 450
EVA-8
Base: 300 -> 350
Mastiff
Base: 400 -> 350
Peacekeeper
Base: 500 -> 350
Fuse
Knuckle Cluster: 75 -> 100
ARENAS ABILITY ADJUSTMENTS
Horizon’s Gravity Lift starting charges reduced from 2 to 1
Mirage’s Psyche Out starting charges reduced from 3 to 2
Bloodhound’s free scans while in Beast of the Hunt reduced from 3 to 2
BUG FIXES
Bloodhound
Fixed an issue where Bloodhound’s tactical failed to highlight the enemy for the Bloodhound player while they used an emote.
Enemy Legends now remain visible when performing Bloodhound’s “Tracking” Standing Emote at a higher elevation.
Trident and Dropship audio should no longer be significantly dampened when Bloodhound is using their Ultimate.
Gibraltar
Corrected an audio issue with Gibraltars Dome Shield failing to make sound.
The “Gentle Giant” skin will no longer obstruct the player’s view when aiming down sight with the 1x Holo Sight attached.
Fixed some instances where the Dome Shield would disappear on placement and not get refunded to the player.
Lifeline
Fixed cases where Lifeline’s VO still says “I’ve got you. Shields up” even when she no longer has a shield.
Fixed an issue preventing players from using Lifeline’s Care Package in Training Mode.
Pathfinder
Pathfinder’s Grapple no longer stays connected when he’s killed while under Revenant’s Death Protection.
Updated Pathfinder “Copper Core” legs so they now match in first-person view.
Fixed an issue where Pathfinder’s Grapple cooldown audio cue replayed rapidly after deploying tactical in gameplay.
Wraith
Wraith should no longer be crushed by closing doors while her tactical is active.
Wraith can no longer use her ultimate while attached to Valkyrie’s ultimate.
Fixed a rare bug which allowed downed players to jump/bunny-hop after entering a Wraith Portal that was placed by a crouching Wraith.
Bangalore
Fixed an issue causing Bangalore’s Smoke Launcher to disappear when moving away from other players with certain Legendary skins equipped.
Caustic
Solved a bug preventing Caustic barrels from making planting audio when they land in water.
Caustic barrels tossed just before death should no longer disappear.
Fixed a visual bug where the Caustic Heirloom pose has a model that disappears after the pose finishes playing during the previewer.
Fixed a bug that allowed Caustic Barrels to be pushed into players, crushing them.
Fuse’s Ultimate “Motherlode” is no longer destroyed if it interacts with Caustic gas.
Wattson’s ult will no longer shoot down friendly Caustic barrels and ults.
Players should no longer get a server error when attempting to purchase Caustic’s heirloom using Heirloom Shards from the “Heirloom” tab.
Mirage
Addressed an issue where Mirage’s invisible revive wouldn’t fully cloak teammates when certain skins were being worn.
Octane
Fixed an exploit that allowed players to wedge an Octane jump pad between a supply bin to make the Trident faster.
Fixed a visual bug where Octane’s goggles moved independently after using his tactical.
Wattson
Removed the beam of light that shoots into the sky every time Wattson places down her fence.
Crypto
Fixed the choppy preview video for Crypto’s “Drone Scan” in the “Finishers” tab.
Arenas: Fixed a bug where Crypto’s Drone could be deployed and recalled infinite times when the user had only one charge available.
Switch Only: Fixed a visual bug where Crypto’s position indicator while in his drone flickered near the top and left edge of the screen.
Switch Only: The UI for Crypto’s tactical charges should no longer overlap with the recharging UI when his drone is destroyed in Arenas.
Fixed a bug that prevented the Drone from being able to detect enemies using Trident.
Revenant
Fixed a visual bug when the Heirloom appears to be floating in third-person when looking up and down inside the Gravity Lift.
Placing a Death Totem too close to the edge of the map should no longer teleport players off the map when returning to the totem.
Emote fix: Added the missing Silence Orb to Revenant’s “Suffering Silence” emote.
Fixed some exploitable hiding spots reachable in Rift using Revenant.
Fixed some cases when Revenant didn’t have horizontal movement animations when holding the heirloom.
Loba
Lots of fixes across all maps to address issues with exploits, hiding spots, and inconsistencies with using Loba’s tactical.
UI Fix: The ammo Count in Loba’s Black Market should now display correctly.
Rampart
Fixed an issue that allowed Rampart’s turret to be placed on Geyser.
Fixed a bug that caused players to run faster after stowing a fully charged, chargeable weapon—this bug also caused the charged indicator in the UI to go away.
Fixed an issue where Rampart’s wall would get stuck in an animation loop when hit by Caustic gas.
Horizon
Addressed some cases where Blackhole/NEWT wouldn’t appear when using Horizon’s Ultimate.
Fixed an issue where a player’s weapon appears horizontally on the back while using a survey beacon.
Fixed some cases causing Horizon Ultimate ability to be cancelled out when placed near a supply bin if the bin was opened during gameplay.
Fixed an issue causing the Trident’s momentum and friction constraints to be modified by interacting with Horizon’s abilities.
Addressed some cases where Horizon’s Ultimate ability active state persists after being destroyed.
Fuse
Addressed some cases where players could lose some functionalities after dropping with Fuse.
Fixed a visual bug that caused part of Fuse’s body to pop up on the screen when toggling throw power after swapping grenades.
Valkyrie
Made a small change to address feedback that Valkyrie’s UI feels noisy when she first drops from the dropship.
Fixed an edge case causing passengers on Valkyrie’s ult with bad ping to be reverted back to the ground in an unusual position.
The Ultimate/Skydive Special UI and targeting will now update with colourblind settings
Teammates should no longer be able to float around while being tethered to Valkyrie’s Ult by breaking the explosive hold.
Fixed an issue where Valkyrie could be pushed into unintended areas by the Trident when using her ultimate ability.
Addressed some cases where Missile Swarm wouldn’t cause damage when hitting a floating enemy Valkyrie in her lower half.
Fixed some cases of the camera clipping through geo and environment while preparing to launch Valkyrie’s Ultimate.
Fix for cases where Missile Swarm fails to track the moving train.
The Kraber target should no longer appear on screen when ADS after using Valkyrie’s passive.
Fixed an issue where players could still activate Valkyrie’s Tactical and Ultimate while under structures without the vertical clearance requirement.
Fixed some cases where teammates could clip through walls and appear on the same side of Valkyrie while tethered to her Ultimate.
Fixed an exploitable spot on Canyonlands where Valkyrie could reach an inaccessible area using her passive.