Spider-Man Joins Marvel’s Avengers Later This Year, Update Roadmap Outlined

With Marvel’s Avengers now a year old, developer Crystal Dynamics has revealed its plans for the game and the upcoming content that players can expect in the months to come. The big news here is that Spider-Man will finally be swinging into action at an unspecified time later this year, as a PlayStation-exclusive addition to the game’s roster.

Spider-Man’s inclusion has been a long time coming, as Marvel’s Avengers filled that void after launch with two Hawkeyes–Kate Bishop and Clint Barton–during the Future Imperfect campaign, and then Black Panther during August’s free War for Wakanda expansion.

Now Playing: Marvel’s Avengers – Road to Wakanda: Children of T’Chaka

As for the rest of the year, the Avengers fall and winter roadmap is focused on new post-game content, reworked systems, and returning events. You can catch a summary of everything that was revealed, below:

September Events

Marvel's Avengers September Roadmap
Marvel’s Avengers September Roadmap

Beyond the roster increasing in size, Crystal Dynamics has a number of other updates on the horizon. From September 2-16, players who log in and complete all the story-based campaigns–Reassemble, Taking Aim, Future Imperfect, and War for Wakanda–will receive a celebratory nameplate, with the award being earned retroactively for anyone who has finished those missions already.

Other freebies in September include free Iron Man and Thor outfits, an additional Hero’s Catalyst, and an anniversary bundle that consists of Black Panther nameplate, another Hero’s Catalyst, and a Fragment Extractor.

Week 2 will see a free Thor outfit and an additional Hero’s Catalyst handed out, with the rest of September being dedicated to three in-game community activities.

Priority Rush allows players the chance to complete one Priority Mission every day rather than only once per week, giving them more opportunities to earn Exotic gear, while the second event will see the Cargo Runner Synthoid appear more often. An android filled with valuable resources and loot, it’s always worth prioritizing a smash ‘n grab attack when it’s encountered.

The third event will offer additional rewards for completing Campaign Flashback missions and an XP boost, which will help players get their heroes up to maximum level and ready to start grinding for Champion perks. New MCU-inspired outfits are also being added to the marketplace, with the latest being pulled directly from Marvel Studios’ Black Panther costume wardrobe.

Gear Upgrades, Resources, And Cosmetics

Ahead of the level cap increase, a new system will allow players to upgrade Epic, Legendary, and Exotic gear, with more details on Hero Set Gear to be revealed in a future post. For resources, an update will streamline these assets to improve clarity over their use. An example will be the Polychoron resource being used exclusively for upgrading major artifacts. Fragments will still have multiple uses though and Upgrade Modules will be reserved for upgrading gear.

For earnable cosmetics, Crystal Dynamics explained that it’s looking at ways to earn cosmetics through gameplay, including items that were previously only available in the marketplace.

Klaw Raid

Designed to be challenging and a conclusion to Klaue’s story in War for Wakanda, the Klaw raid features custom-crafted levels, stronger enemy variety themed to the villain being faced, and new enemies called Echoes. These raid-exclusive enemies are sound constructs that require complex and tactical combat to defeat according to Crystal Dynamics.

Future Events

Upcoming events include the Corrupted Vibranium, Red Room Takeover, Tachyon Anomaly, and Cosmic Threat Events, which will be available for a limited time. Each event will have exclusive rewards and high-level gear to earn as an incentive.

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Fallout Worlds Update For Fallout 76 Is Live Now, Patch Notes Released

Fallout Worlds, the latest update for Fallout 76 that adds both public and custom worlds which will put all new spins on the game, is live now on all platforms.

Only one public world will be available for players to join at a time, with Bethesda planning to rotate public worlds once per month. One such example the game’s upcoming public worlds will be Happy Builder, which features reduced C.A.M.P. placement and building restrictions along with disabled PvP. Another, High Risk, won’t allow fast travel and will feature always-on PvP, in addition to having players drop additional loot on death.

If public worlds aren’t exciting enough, players can also create their own custom worlds as part of the Fallout Worlds update, though only players with an active Fallout 1st membership will be able to do so. Players creating a custom world have a variety of modifiers to choose from, ranging from infinitely spawning enemies, infinite ammo, and disabling the need for electricity.

Custom worlds can have up to eight players including the creator, and players who have already played in a friend’s custom can login at any time without the custom world’s creator being online. Players don’t need a Fallout 1st membership to join custom worlds, only to create them. Creators can have up to three custom worlds saved at a time. While characters made on public and custom worlds are specific to those worlds, players can clone their adventure mode characters for use in Fallout Worlds.

The update also brings with it a new season of content to unlock. Bethesda says it is currently investigating an issue revolving around players using the game’s Atoms premium currency to purchase season ranks being unable to claim their rewards. In the meantime, the ability to rank up using Atoms in season six has been temporarily disabled. You can read the full patch notes for the update below.

Fallout 76 Fallout Worlds Patch Notes

INTRODUCING: FALLOUT WORLDS

With this update for Fallout 76, we’re introducing Fallout Worlds, which offers players the ability to experience the game in unique new ways with two new game modes: Public Worlds and Custom Worlds.

PUBLIC WORLDS
  • The new Public Worlds mode will help you shake up your normal gameplay by offering special worlds that have a pre-selected group of Fallout Worlds settings enabled, fit to a theme.
    • All players can join Public Worlds to dive into an Appalachia that’s wildly different from Adventure Mode.
  • One Public World will be available to players at a time. Currently, we are planning to rotate Public Worlds once per month so that you can regularly try out a variety of different experiences. However, rotation frequency may change in the future based on community feedback and other factors.
  • Here are the first five Public Worlds that you will be able to check out in-game. As voted on by our Public Test Server participants, we’re starting with “Happy Builder,” and will rotate through the rest in the following order:
    • Happy Builder: Reduced C.A.M.P. placement restrictions, relaxed building restrictions, all Map locations discovered, and PvP has been disabled.
    • High Risk: No Fast Travel, always-on PVP, players drop additional loot on death, free workbench crafting, and legendary item attributes have been disabled.
    • Dweller Must Die: Greatly increased enemy difficulty, increased damage, increased equipment durability, and “Dark Bog” weather effects.
    • Quantum World: Max jump height, no fall damage, nuked creatures and flora, and “Quantum Storm” weather.
    • Butcher’s Delight: Infinite ammo, no VATS or melee attack AP costs, and enhanced dismemberment.
CUSTOM WORLDS
  • Players with active Fallout 1st memberships can now choose the Custom Worlds option from the Play menu to create a new type of world where they can adjust a wide variety of different settings to create an Appalachia that’s tailored to their liking.
    • To create a Custom World, click “Play” from the Main Menu, select Custom World, hit “Select World Template,” and then start tinkering with settings you’d like to try out.
    • Up to seven friends can join you in your Custom World, for a total of eight players per World.
    • Please Note: Private Worlds mode has been renamed to “Private Adventure” with today’s update to better differentiate it from Custom Worlds mode.
  • While creating your Custom World, you can choose among a broad array of customization settings and let your imagination run wild with the possibilities! Here are some of the options at your disposal:
    • Workshop: Build in previously restricted areas, disable the need for electricity, increase your C.A.M.P. budget and build height, relax building restrictions, and more.
    • Combat: Infinite enemy spawns, alter PvP rules, adjust enemy difficulty, give yourself infinite ammo, change item durability, and more.
    • General: Disable Fast Travel or make it free. Choose special weather effects, including Radstorms and Nuke Zones, as well as new weather effects, like Quantum Storm and Dark Bog. Add filters for a unique view of Appalachia, adjust jump height, fall damage, or even the consequences on death.
    • Please note: Some Custom World settings may impact your game client’s performance. However, you are still free to use them, and can always enable or disable them again as needed.
  • Currently, you can save a Custom World you’ve created in one of three available slots, and you can select one of them to set it as your active Custom World.
    • You can edit your Custom Worlds after you’ve finished creating them, so even if you’ve filled all three Custom World slots, you can still change them up as needed.
  • If you are a Fallout 1st member and you have played in a friend’s Custom World previously, you will be able to log into it — even if the World owner is offline.
    • To do this, select Custom Worlds from the Play menu, click “View Worlds,” select your friend’s World from the “Shared World” section and set it to “Active.” You can then play in that World by selecting Custom Worlds from the Play menu.
  • If you are not currently an active Fallout 1st member, don’t worry. You can still join your friends who are Fallout 1st members in the Custom Worlds that they’ve set up while they are online.
CHARACTER PROGRESSION
  • The progress each of your characters make in Public or Custom Worlds is specific to those worlds, and is completely separate from Adventure Mode.
    • You can clone your Adventure Mode character for use in a Public or Custom World at any time, and you can have up to 5 Fallout World characters at a time.
    • If you have reached your 5 character limit, characters can be manually unlinked from Public or Custom worlds at any time.
    • Your character progress in a Public World will remain available as long as that Public World is still available for play.
  • Additionally, please note that Challenges cannot be completed, and you will not earn S.C.O.R.E., achievements, or trophies while playing in a Public or Custom World.

If you would like to learn additional details about Fallout Worlds, you can head here to read our article on Bethesda.net or read through our FAQ on the Fallout 1st website.


DAILY OPS EXPANSION

Our latest expansion for Daily Ops brings a new weekend event that amps up the challenge, but offers increased rewards. Read on for a brief overview of everything we’re adding to Daily Ops, including Double Mutation Weekend events!

DOUBLE MUTATION WEEKEND EVENTS
  • During Double Mutation weekends, Daily Ops will be randomized each day with enemies who have one of eight unique combinations of two different Mutations.
    • Double Mutation Weekend events will typically run every other weekend, from Thursday to Monday, starting and ending at the normal Daily Ops reset time.
  • While a Double Mutation event is active, daring adventurers who are willing to delve into Daily Ops will earn the following increased rewards:
    • 2 – 6 Legendary Cores for the first and all subsequent Elder Tier completions
    • Double XP during every Daily Ops playthrough
    • Double the in-game currency rewards from every Daily Ops playthrough
DOUBLE THE DANGER!
  • Check out the full list of potential double Mutations that enemies can sport during the new weekend events, so that you know what you’ll be up against.
    • Blistering Cold: “Blistering” enemies have the Freezing Touch and Swift-Footed Mutations
    • Chilling Mend: “Chilling” enemies have the Freezing Touch and Group Regeneration Mutations
    • Clouded Toxins: “Clouded” enemies have the Active Camouflage and Toxic Blood Mutations
    • Relentless: “Relentless” enemies have the Resilient and Group Regeneration Mutations
    • Stinging Frost: “Stinging” enemies have the Freezing Touch and Toxic Blood Mutations
    • Swift Stalker: “Stalking” enemies have the Active Camouflage and Swift-Footed Mutations
    • Unstable: “Unstable” enemies have the Volatile and Swift-Footed Mutations
    • Vaporous: “Vaporous” enemies have the Volatile and Active Camouflage Mutations
NEW ENEMIES
  • We’ve added Communists to the pool of randomized enemy groups you may encounter in any Daily Ops mode.
NEW LOCATIONS
  • Fight your way through Arktos Pharma Biome Lab, Watoga High School, and Uncanny Caverns, all of which have been added to the randomized pool of locations for Daily Ops.
REWARDS UPDATES
  • In this update for Daily Ops, we’re adding Plans for two legendary weapons, new themed cosmetics, and more. Check out the full list below for new rewards you’ll be able to earn by completing Daily Ops:
    • Plan: Arctic Marine Armor
    • Plan: Mechanic’s Best Friend Pipe Wrench
    • Plan: Sole Survivor Lever Action Rifle
    • Outfit: Black Hazmat Suit
    • Plan: Mirelurk King Tube
    • Blood Eagle Skull Lord Outfit
    • Blood Eagle Skull Lord Helmet
    • Blood Eagle Auto-Grenade Launcher Paint
ADDITIONAL DAILY OPS IMPROVEMENTS
  • Enemies: We’ve addressed a number of issues that were affecting Mothman Hatchlings, and these cute-but-deadly creatures will once again appear when Cultists are the current Daily Ops enemy group.
  • Mutations: “Volatile” enemy explosion damage has been adjusted, and now does health percentage-based damage that can be partially mitigated by anti-explosion effects.
  • Reset Timer: We’ve added a timer so you can more easily check when the next Daily Ops reset will occur. You can find the timer in the “Intel” section of the detailed Daily Ops menu after selecting a Daily Op from the World Activity Tracker.

NUCLEAR WINTER MODE REWARDS

With the arrival of today’s update, we have removed the Nuclear Winter game mode from Fallout 76. Alongside this change, we’re granting rewards to all players who had completed at least one Nuclear Winter match, and making many of the mode’s progression rewards available in Adventure Mode.

  • Nuclear Winter Pennant: All players who completed at least one Nuclear Winter match will receive a Nuclear Winter themed Pennant they can build in their CAMPs. The Pennant will be added to your Wall Décor category in the build menu within two weeks following today’s update.
  • Perk Coins: With today’s update, we’re granting Perk Coins to players based on their progression in Nuclear Winter Mode so that you can give your Legendary Perk Card collection a boost.
    • You will receive 6 Perk Coins per Nuclear Winter Perk Card you earned from the Nuclear Winter progression system.
    • You will also get 1 Perk Coin per Overseer Ticket you earned.
    • These Perk Coins have already been added to your account, and will be available to you as soon as you log in.
  • Cosmetic Rewards: Many of the cosmetic rewards that could be earned by climbing Overseer Ranks in Nuclear Winter are now available in Adventure Mode as rewards that you can claim by completing Public Events. Here is the current list of events where you have a chance to earn these cosmetics:
    • A Colossal Problem
    • Encryptid
    • Project Paradise
    • Scorched Earth
    • Limited Time Events: Festive Scorched & Treasure Hunter
  • Exclusive Rewards: Nuclear Winter Trophies and Statues will remain exclusive to players who earned them by climbing the ranks in the Nuclear Winter progression system.

To learn more about our reasoning behind this change, you can read through this article on Fallout.com, or head here for more details about how rewards are being distributed.


USER INTERFACE

  • Pip-Boy: Junk acquired from scrapping items will now appear in the Pip-Boy’s “New” tab.
  • Pip-Boy: Inventory items can now be sorted by their stack weight.
  • Pip-Boy: When scrolling in the Pip-Boy inventory, navigating up from the top item in the list will now move the player’s selection to the bottom of the list, and vice versa.

WORLD

  • Vault 51: Alongside this update for Fallout 76, Vault 51 has now opened up for exploration in all game modes, including Adventure. Follow the red wire to find your way inside, and then poke around to learn more about what befell the Dwellers of Vault 51.

BUG FIXES & ADDITIONAL IMPROVEMENTS

ART
  • Appliances: Fixed an issue causing parts of the Classic Jukebox to become invisible.
  • Armor: The Covert Scout Armor Torso no longer clips through character models that have the muscular body type.
  • Emotes: Fixed an issue that could cause a player to become stuck in an Emote animation loop.
  • Headwear: Fixed a number of headwear items that include face coverings so that they no longer clip into the faces of female character models.
  • Melee Weapons: The Cultist Dagger now plays the correct attack animations.
  • Power Armor: Transferring pieces of Strangler Heart Power Armor to a Power Armor Chassis no longer causes duplicate vines to appear and float nearby.
  • Ranged Weapons: The Lucille’s Lullaby Paint for the Minigun now correctly applies to the weapon’s Tri-Barrel mod.
  • Ranged Weapons: Corrected the direction of the Minigun’s barrel spin while wearing Power Armor.
  • World: Objects in Lou’s Mine now animate correctly during the Cheating Death quest.
C.A.M.P.S & WORKSHOPS
  • Appliances: The RobCo Snow Machine now remains switched off after fast traveling or logging out.
  • Blueprints: Creating an auto-blueprint by moving CAMP locations no longer causes the “Store” button to become visually greyed out when that blueprint is selected in build mode.
  • Budget: Maximum build counts now correctly account for items that are already stored.
  • Displays: Fixed an issue where items could visually fall off of the Display Cases the player had assigned them to.
  • Lights: The option that appears when viewing a destroyed Fire Barrel is now correctly labeled “Repair” instead of “Take.”
  • Shelters: Standing just outside a C.A.M.P.’s buildable area no longer prevents the player from building a Shelter Entrance within it.
  • Workshops: The visual build boundary no longer persists after exiting build mode in the Mount Blair Workshop.
CHALLENGES
  • Daily: Cultist Ghouls now correctly count toward Challenges that require players to kill Cultists.
DAILY OPS
  • Audio: Daily Ops locations now properly play music that’s specific to the game mode.
  • Audio: Weapon sound effects have been slowed down while affected by Freezing Touch.
  • Contextual Ammo: When using a Pepper Shaker with a standard magazine, enemies in Daily Ops will now drop shotgun shells more often.
  • Enemies: Cultist enemies now correctly display objective markers overhead during Daily Ops inside Vault 96.
  • Enemies: Enemies who have rocket launchers no longer stop shooting at the player after firing a single rocket.
  • Enemies: Daily Ops bosses no longer prioritize melee attacking the player over using their primary weapons.
  • Enemies: Fixed an issue that could cause Mothman Hatchlings to become invincible.
  • Enemies: Mothman Hatchlings no longer become unresponsive.
  • Enemies: Fixed an issue that could cause Mothman Hatchlings to become stuck in walls after teleporting.
  • Enemies: Camouflaged Mothman Hatchlings no longer become invisible while attacking.
  • Locations: Entering a Daily Op in Watoga Civic Center during the quest “The Ol’ Weston Shuffle” no longer causes incorrect quest targets to display in the Daily Op instance.
  • Markers: Custom map markers no longer appear on the Compass while in a Daily Ops instance.
  • Mutations: Enemies with Volatile no longer damage other enemies on death.
  • Mutations: All weapons used by “Freezing” enemies will now apply the Freezing Touch effect, except grenades and mines.
  • Mutations: The Freezing Touch effect no longer persists on players after leaving a Daily Op.
  • Mutations: Getting hit by enemies with Freezing Touch now causes a Freezing Touch effect to appear in the Pip-Boy.
  • Mutations: The Toxic Blood effect no longer suddenly stops applying damage.
  • Mutations: Enemies with Volatile or Toxic Blood no longer explode and damage players after completing a Daily Op.
  • Mutations: Enemies with Group Regeneration now properly heal their nearby companions.
  • Mutations: Resilient visual effects no longer persist on enemies after they have been healed.
  • Mutations: Shooting enemies with Resilient no longer sometimes causes black decals to appear on their bodies.
  • Mutations: Enemies with Resilient no longer display the Resilient visual effects immediately after spawning.
  • Operation Report: The description text for Elder Tier rewards now correctly states that it guarantees a rare reward on the player’s first completion.
  • Operation Report: Fixed an issue that could cause the Operation Report to display an incredibly high completion time.
  • Rewards: Fixed an issue that allowed players to earn Daily Ops rewards more often than intended when playing during the daily reset.
  • Subtitles: Adjusted the subtitles for several of Vernon Dodge’s voice lines so that they match his voiceover.
EVENTS & QUESTS
  • A Knight’s Penance: The Shovel no longer retains its quest item status after clearing the rock wall during the quest.
  • A Satisfied Conscience: Picking up a clue during the “Defeat the robots” objective and then logging out no longer prevents this quest from progressing after logging back in.
  • Field Testing: Paladin Rahmani now says the correct dialogue based on the player’s choices when asked about the Putnams.
  • Manhunt: VATS can now target Mad Dog Malone.
  • Missing Persons: Fixed an issue that could prevent players from progressing the quest after finding the Dove Necklace.
  • Monster Mash: Being on the event leaderboard no longer prevents the player from joining Daily Ops.
  • One Violent Night: Playing an instrument no longer causes enemies to stand still or run away from the player.
  • The Catalyst: Russell Dorsey will no longer remain inside Fort Atlas after the quest.
  • The Elusive Crane: Fixed an issue that could allow players to repeatedly receive an item reward from the RobCo Cache.
ITEMS
  • Ammo Converter: Fixed an issue in which the Ammo Converter would remove or grant Cryo ammo when attempting to sell or buy Fuel.
  • Apparel: The Mr. Claus Beard can no longer be equipped at the same time as the Centurion Helmet.
  • Legendary Cores: Attempting to transfer a Legendary Core into a container now correctly causes a “You can’t store that here” message to appear.
  • Legendary Weapons: Fixed an issue causing melee weapons with the “Reflects 50% of melee damage while blocking” legendary effect to deal more damage than intended.
  • Melee Weapons: Players can now properly pick up Sheepsquatch Clubs found in the world.
  • Ranged Weapons: Black Powder Weapons now correctly have a “No appearance” mod, and weapon paints the player had previously applied can be removed.
LOCALIZATION
  • Legendary Items: Removed unnecessary extra words from the prefixes of certain legendary attribute names in non-English versions of the game.
  • Legendary Power Armor: Corrected the name of Bolstering Legendary Power Armor mods in the French version of the game.
  • Quests: Fixed an issue that could cause some of Knight Shin’s dialogue options to be skipped during “A Knight’s Penance” in the Italian version of the game.
NPCS
  • Minerva: Removed a number of item plans from Minerva’s inventory that can be earned elsewhere, like the Ammo Converter and Chicken Coop.
  • Power Armor: NPCs who wear Power Armor will no longer be affected by debuffs caused by having an empty Fusion Core.
PERK CARDS
  • Cannibal: Players who are on a team, but are not the Team Leader, can now correctly consume corpses inside instanced cells.
  • Grenadier: Now properly increases the blast damage radius of grenades.
  • Lock and Load: Entering or exiting Power Armor no longer removes the faster reload effect.
PERFORMANCE & STABILITY
  • Client: Fixed an issue that could cause the game client to crash after placing Power Armor.
  • Client: Addressed game client crashes that could occur during normal gameplay.
  • Client: Fixed an issue that could cause “undefined” items to appear in the Pip-Boy inventory, which would result in a client crash when inspecting or selecting those items.
  • Client: Switching between first- and third-person view while viewing a container during a period of heavy combat no longer causes the game client to crash.
USER INTERFACE
  • Compass: The icon for the Survival Tent now correctly appears on the Compass.
  • Main Menu: After launching the game, rapidly pressing buttons to reach the Main Menu more quickly no longer causes the Seasons widget display “Max Rank.”
  • Perk Cards: On PC, if a player has both the animated and normal version of a Perk Card, both can now be selected using the mouse.
  • Scoreboard: The next repeatable rank-up reward after reaching Rank 130 now appears correctly on the Scoreboard.
  • Scoreboard: Fixed an issue that could cause the Scoreboard to appear while the player was already using a crafting Workbench.
  • Settings: Pressing the “Defaults” button now properly resets all Game Settings to their default values.
  • Settings: On PC, toggling the Controller setting to “On” using the mouse no longer prevents the player from navigating the Game Settings menus with a controller.
  • Social: Fixed an issue that could cause pending friend requests to disappear after a few minutes.
  • Social: Fixed an issue that could cause a player to appear offline to their friends when viewed in the friends list.
WORLD
  • Environment: Corrected several locations where the player could see outside the game world.
  • Foundation: Fixed a location where Paige could become stuck in Foundation.
  • Pathing: Corrected several locations around Appalachia where players could become stuck.
  • Pathing: Fixed a ramp that enemies and players could not walk up in the construction area of R&G Processing Services.
  • Vault 94: The Vault 94 Community Terminal no longer opens an incorrect Terminal submenu after selecting the “Vault 94 Purpose” option.
  • Vault-Tec University: Protectrons no longer become stuck in the Computer Lab inside Vault-Tec University.

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Sopranos Prequel Many Saints Of Newark Drops New Trailer

Warner Bros. has released the second trailer for The Many Saints of Newark, the upcoming prequel to HBO’s acclaimed drama series The Sopranos. The highly-anticipated follow-up to the popular series will hit theaters and HBO Max on October 1.

The movie focuses on a young Anthony Soprano, who is played by Michael Gandolfini, the son of Tony Soprano actor James Gandolfini from the HBO series. The show takes place in Newark, New Jersey. Young Tony idolizes his uncle, Dickie Moltisanti (Alessandro Nivola), and this relationship sends them both to some violent places. Check out this new clip below, which gets into some different territory than the trailer released back in June.

Here’s the full description for The Many Saints of Newark: “Young Anthony Soprano is growing up in one of the most tumultuous eras in Newark’s history, becoming a man just as rival gangsters begin to rise up and challenge the all-powerful DiMeo crime family’s hold over the increasingly race-torn city. Caught up in the changing times is the uncle he idolizes, Dickie Moltisanti, who struggles to manage both his professional and personal responsibilities–and whose influence over his nephew will help make the impressionable teenager into the all-powerful mob boss we’ll later come to know: Tony Soprano.”

In addition to Gandolfini and Nivola, the movie stars Leslie Odom Jr. (Hamilton), Jon Bernthal (The Wolf of Wall Street), Corey Stoll (First Man), Billy Magnussen (The Big Short), Vera Farmiga (The Departed), and Ray Liotta (Goodfellas). The Many Saints of Newark is directed by Alan Taylor, who previously made Thor: The Dark World and directed several Sopranos episodes. The screenplay was written by The Sopranos creator David Chase and Lawrence Konner. It was filmed on location in New York and New Jersey.

Note that while The Many Saints of Newark comes to theaters and HBO Max on October 1, it’s only available on the streaming service for 31 days for users with ad-free plans.

Edgar Wright’s Last Night In Soho Gets Trippy, Scary Final Trailer

The final trailer for Last Night In Soho has been released. The movie is directed by Edgar Wright (Baby Driver, Shaun of the Dead) and it hits theaters on October 22.

While last month’s first trailer was packed with striking imagery but entirely dialogue-free, this one gives us more of the plot. Thomasin McKenzie (Jojo Rabbit) plays a young fashion designer who arrives in London to pursue her career dreams. Her favorite era is the 1960s, and one night she finds herself transport back to that time, where she inhabits the body of a singer named Sandy, played by Anya Taylor-Joy (The Queen’s Gambit).

As the trailer progresses it becomes clear that something strange is going on, with the handsome young man placed by Matt Smith (Doctor Who, The Crown) potentially a murderer. The movie looks like a thrilling, stylish blend of time-travel movie and psychedelic horror–check the trailer out below:

Last Night In Soho also features several veteran ’60s British icons, including Rita Tushingham, Terence Stamp, and Diana Rigg in her final performance. The movie is written by Wright and Krysty Wilson-Cairns, who also co-wrote Sam Mendes’s acclaimed 1917.

In a recent interview with the LA Times, Wright revealed that Quentin Tarantino’s recreation of late ’60s Los Angeles in Once Upon a Time in Hollywood was an inspiration for him to do the same with London’s Soho district in his movie. “Seeing the miracles QT and his team had done with four city blocks in the busiest street in Hollywood definitely gave me inspiration that we could achieve a lot of our scenes in camera,” he said. “I’m looking forward to showing him the movie. He convinced me it was possible!”

Y: The Last Man Review — A Complicated Adaptation

The live-action adaptation of Brian K. Vaughn and Pia Guerra’s acclaimed Vertigo comics series, Y: The Last Man, has been in and out of development for years with many fans assuming that it would never actually see the light of day. But the wait is finally (almost) over and the show is most assuredly real–Y: The Last Man is coming to FX on Hulu on September 13.

Y follows Yorick (Ben Schnetzer), the last human with a Y chromosome in the world following a mysterious and sudden plague that wiped out all Y chromosomal organisms–this includes animals and some women who may have not even known they were intersex and androgen insensitive at the time of the event. Yorick is joined by his pet capuchin monkey, Ampersand (done entirely in VFX), who is the last surviving animal with a Y chromosome. To make things more complicated, Yorick’s mother, a former US senator, has become the president of the US after the entire chain of succession broke down during the event. Oh, and there’s also a clandestine secret agent in the mix named only 355 (Ashley Romans), a handful of big political players like the former president’s daughter (Amber Tamblyn), an outcast government employee (Marin Ireland), and Yorick’s semi-estranged sister Hero (Olivia Thirlby) all trying to maneuver around the apocalypse.

Most of these characters will be familiar to fans of the comics, but others will be less so–whether they’re entirely new for the show like Sam (Elliot Fletcher), a trans man and friend of Hero’s, or just updated and changed from the source material. This is where Y really starts to shine as an adaptation. Throughout the six episodes provided for review, it proved time and time again that it wasn’t afraid to deviate and modernize the original story, which finished its 60-issue publication run in 2008 in a very different political and social climate.

Though issues like trans identity were briefly touched upon in the comics, the show takes pains to explore the differentiation between biological sex and gender, introducing multiple trans masculine characters and allowing several monologues from scientists and geneticists to explain that the extinction of Y chromosomal organisms isn’t just about “losing the men,” it’s a major impact to biodiversity on Earth that effected women with things like androgen insensitivity, intersex people, and trans people alike. This helps deliver the conflicts at the heart of the show–not only is the world a post-apocalyptic nightmare with corpses left laying in the streets and infrastructure failing, the surviving people are left grappling with whatever ideological, social, and religious hang-ups they may have had prior to the end of the world.

For example, there are multiple instances of Yorick being able to move among crowds unmasked because he is able to assert himself as a trans man, or he is assumed by a trans man, which is an interesting inversion of the reality many trans people live in their day to day lives. Moments like this make the show’s world feel rich and complicated. For the most part, this is a huge asset, bolstered by the expensive-looking production design and massive scale, but it can also be something of a double-edged sword. Certain moments, especially with the characters bunkered down in DC, trying to keep the government from falling apart can be extremely hard to watch, if only because it gets a little too close to the nerve of actual reality.

Unfortunately, these complications also make for a thoroughly mixed bag of episodes. Y’s biggest pitfall is its uneven pacing. Though the performances are strong–Romans as 355 and Fletcher as Sam are the standouts of the ensemble but there are no weak links in the mix–the character arcs themselves can feel awkward and abrupt while also being difficult to keep track of. The show is linear, but entire episodes will pass without checking in on core characters and their motivations have such wildly differing stakes–personal quests, political intrigue, the future of the entire human race–that it gets extremely difficult to weigh what’s important from episode to episode.

This issue will probably be less of a sticking point for fans of the comics who, despite the changes and updates made to the show, will still be able to see a familiar blueprint and follow along.

Having read the comics will probably make the CGI monkey running around a little less distracting, too. Ampersand is cute, but absolutely the sort of quirky animal companion that works much better on the page than the screen. Having him be entirely digital was clearly the better, safer call for both the actors and the animals, but that doesn’t mean he’s immune to the uncanny awkwardness of being the lone digital insert in an otherwise entirely live-action show, especially if you’re coming into the story cold and have no idea why there’s a monkey running around as this guy’s pet.

Still, those issues aside, Y: The Last Man is an interesting and well made show that will definitely delight the fans who have been waiting years for this moment to finally arrive–and, ideally, keep those same fans guessing with new takes on familiar characters and stories.

NBA 2K22 MyNBA Mode Features New MyStaff And Training Systems On PS5, Xbox Series X|S

New features for NBA 2K22‘s MyNBA mode have been announced for Xbox Series X|S and PS5. Detailed in a blog post, the new features include the MyStaff system, a more in-depth training system, and three new pre-built teams to add to the league.

The biggest addition to the MyNBA mode is the MyStaff system, which allows players to build out their entire front office staff, with four departments and a cap of 17 staff members. The four departments that need to be staffed are the Front Office, Coaching, Scouting, and Sports Medicine departments, with each offering different attributes that affect the team.

The MyStaff system lets players hire team members to better fit their organization to their playstyle
The MyStaff system lets players hire team members to better fit their organization to their playstyle

Staff members can have a variety of attributes, like Charisma and Money Sense, which will be better suited for different jobs. Players can freely move staff members to different jobs, based on which attributes are more important to the team at that time or how their attributes develop over time. Each job provides something specific, so players will need to be selective of which positions they fill. For example, the Sleep Doctor helps manage the team’s wellness, allowing for better fatigue management as the season goes on.

One of the other changes to the MyNBA mode is the addition of the Prep Hub, which changes how training works. The Prep Hub puts all of the information related to training, fatigue, and your next opponent into a single menu. The menu also displays the team proficiency rating, which shows how well the Head Coach’s playstyle meshes with the team and the staff. In the Prep Hub, players can see team training schedules as well as training for individual players. The training will be auto-filled based on the Head Coach, but players will need to adjust it to keep fatigue down during the season. Both the MyStaff system and Prep Hub are only available on PS5 and Xbox Series X|S.

Three new pre-built teams have also been added to NBA 2K22:

  • Bronx Brawlers
  • Honolulu Breeze
  • Omaha Airmen

All three teams come complete with logos, uniforms, and arenas, so players can add them into their MyNBA league at the start or as expansion teams down the line.

NBA 2K22 releases on September 10 for Xbox One, Xbox Series X|S, PS4, PS5, Nintendo Switch, and PC. Check out GameSpot’s NBA 2K22 preorder guide.

GameSpot may get a commission from retail offers.

NZXT Capsule Review

NZXT may be best known for its stylish PC cases and components, but it’s finally ready to try its hand at something new. Today, the company is unveiling its first-ever USB microphone, the NZXT Capsule, and I’ve spent the last week putting it through its paces against both the Blue Yeti, Blue Yeti X, and HyperX Quadcast, some of the best microphones out there. Coming in at $129.99, it’s all about simplicity, allowing gamers to kickstart their stream in style without spending time learning the ins and outs of microphone settings. It certainly looks cool, but is it worth the more expensive price?

NZXT Capsule – Design and Features

NZXT’s goal with the Capsule was to make the mic as plug-and-play as possible, and it’s safe to say it succeeded. The Capsule streamlines the process of getting started with a new mic, making it a good fit for new streamers and gamers who don’t want to fuss about with settings just to be heard well. It removes settings most people don’t need, integrates features that would usually come as accessories right into the body of the mic, and comes tuned with enough gain that you could plug it in, set it in front of your keyboard, and go without touching anything else.

It accomplishes this by focusing purely on what’s important for gamers, and because this is NZXT, that also means looking great on camera. The microphone is shaped like a cylinder, not unlike the HyperX QuadCast. Rather than go with the usual boring matte black, the Capsule embraces contrast with a white body and integrated black grille on the front. Around the back, the side facing the camera, an array of drilled holes reveals the same black grille hidden underneath. The bottom is ringed by an LED diffuser that’s white when it receives power and turns red when muted. It’s altogether more stylish than the majority of mics out there and feels solid thanks to its aluminum construction (though the gain and volume dials are plastic and have a bit of wobble to them).

Unlike the Yeti or Quadcast, the Capsule only features a single cardioid polar pattern. This makes the mic a good fit for recording your own voice or another single sound source, as it’s tuned to capture what’s directly in front of it and reject outside noise. If you’re hosting a podcast with another person or conducting interviews across a table, that single polar pattern is going to be limiting. For most users (and especially newcomers) just interested in recording their own voice, including only cardioid mode eliminates a source of confusion and the chance of a poor recording because the microphone was set wrong. At the same time, it does make it less versatile than the competition for different types of recording.

What it lacks in polar patterns, it makes up for in recording quality. NZXT has equipped the mic with a medium-to-large 25mm condenser capsule that’s been tailored for speech. Large diaphragm microphones are a popular choice for broadcast and other spoken word content due to their tendency to sound warm and lush (though that isn’t quite the case here). The microphone is able to capture hi-res audio up to 24-bit/96kHz, putting it in line with the Blue Yeti X and exceeding both the original Blue Yeti and HyperX Quadcast. While that level of detail is far beyond what you’ll hear in spoken word, especially when streamed over the internet, it lends the Capsule some definite chops for local recordings, especially for musicians.

The mic also streamlines the process of getting started and learning how to use the microphone. There are only two dials on the front, one for system volume and another to adjust microphone gain. Clicking the gain button mutes the microphone and turns the LED ring red. Once it’s connected over USB-C, Windows automatically detects it and installs drivers without the need for additional software. After it’s installed, the mic acts as a sound card for your PC, so by connecting a pair of headphones to the audio jack by the USB port, you can hear your system volume and monitor your own voice straight through the mic with no latency.

These features are all straightforward and easy to figure out without looking at a manual. Even the process of swapping over sound sources from my speakers to the mic happened automatically without any need to to fiddle with my system’s Control Panel. A quick turn of the two dials made it clear what they controlled, and I only needed to moderately adjust its mic volume since it defaults to 50-percent out of the box. I liked that I didn’t have to flip the microphone around to adjust multiple dials like on the Yeti, but wasn’t a fan of how the Capsule’s knobs endlessly turn. Having a hard stopping point makes it easier to tell gain levels at a glance but here I had to play it by ear – literally.

The Capsule features an innovative mounting solution for swapping to a boom arm. Virtually every other USB mic that comes with a desktop stand forces you to unscrew its adjustment knobs and keep track of multiple washers when it’s not in use. The Capsule features a removable back piece that detaches with a simple button press and allows the microphone to slide off its stand. A replacement piece comes in the box to fill in the gap, as well as an adapter to screw the mic onto the boom arm. The back piece on my pre-production model had an extremely tight fit which made it difficult to remove, but NZXT is aware of the issue and claims it will be fixed for launch. I would usually be cautious in a case like this, but I was able to remedy the issue myself simply by bending the guide rails out a hair, so it seems like an easy fix.

NZXT Capsule – Performance

I started testing the microphone with some local recordings captured in the free software, Audacity. On its own I was impressed by how crisp and clear the microphone sounded. There wasn’t a lot of excess white noise coming from the microphone’s electronics either. When I wasn’t speaking, there was enough noise to tell that the microphone was turned on and not muted, but not enough to be distracting or make the recording sound low quality. Discord and OBS noise suppression had no trouble removing it.

While the Capsule sounds good, it’s entering a busy market with lots of options at similar prices, so I was curious to see how it compared. Against both the original Blue Yeti, the Yeti X, and the HyperX Quadcast, it delivered impressive results. The Capsule lacked nothing in clarity that the others offered, but did offer a more realistic, brighter tone overall. If you like a bit of extra warmth and bass to your voice, the Yeti may still be the better bet, but for realism the Capsule is the better choice.

I was also impressed to see the Capsule win in overall white noise too. The results between all four mics were close enough that you wouldn’t be able to tell a difference without a decibel meter, but the Capsule managed consistently less self-noise than any of the other mics by 2-3dB. This shows that the internal design of the microphone is well-done and uses quality components.

For gaming and Discord, the Capsule performed well. My teammates were able to hear me clearly whether I had the mic on its desktop stand or mounted on my Rode PSA-1 boom arm. At only 314 grams, the mic was a bit too light for my arm, so you’ll want to use it with one that supports lightweight mics or can be tightened down.

As a condenser mic, it’s naturally more sensitive to outside noise, but it did a good job of quieting down sounds that aren’t right in front of its capsule. I played in an untreated room with hardwood floors but didn’t have any issues with reverb. Even the sound of my clacky mechanical keyboard was effectively dampened. It could still be heard, however, so you’ll still want to limit unwanted noise to keep it from making its way into the mic.

The dials left a lot to be desired. Compared to the Yeti, they just felt cheap, endlessly spinning on their pins. At this price, I would have liked to feel a little more resistance and to quickly see what my level is instead of guessing. The clicky mute button also causes a nice “chunk” sound every time it’s pressed, which makes its way into recordings.

Andrew Garfield Reacts to the Rumors He’s in Spider-Man: No Way Home

With a new trailer that revealed the return of Alfred Molina’s Doctor Octopus, Spider-Man: No Way Home is teasing an expansion of the Marvel Cinematic Universe that could encompass previous cinematic incarnations of the webslinger. Along with Molina and Jamie Foxx’s Electro, the cast is also rumored to include the return of both Tobey Maguire and Andrew Garfield’s versions of Peter Parker.

While Garfield has emphatically denied any involvement in the MCU film before, the actor offered another canny response when asked about the casting rumors in a recent Variety profile.

“I understand why people are freaking out about the concept… because I’m a fan as well. You can’t help but imagine scenes and moments of ‘Oh, my God, how f—ing cool would it be if they did that?’” Garfield said. “It’s important for me to say on the record that this is not something I’m aware I am involved in.

“I know I’m not going to be able to say anything that will convince anyone that I don’t know what’s happening,” he continued. “No matter what I say, I’m f—ed. It’s either going to be really disappointing for people or it’s going to be really exciting.”

Garfield also reflected on his own tenure as Peter Parker in the interview. Although his run came to an abrupt end after the release of 2014’s The Amazing Spider-Man 2, the actor still thinks back on his time making superhero movies fondly.

“It was only beautiful,” Garfield said. “I got to meet Emma [Stone] and work with her and Sally Field. I had karma with [Sony Pictures co-chairman] Amy Pascal, who was a mother figure, and we would fight, but ultimately, we loved each other on a deep level. We tried to meet as much in the middle as we could in terms of why I wanted to do this role, and what her needs were as the head of the studio.”

Spider-Man: No Way Home is set to hit theaters on December 17. For more about the upcoming MCU movie, read about how fans are arguing if an old villain is hidden in the teaser and check out our complete analysis of the trailer.

J. Kim Murphy is a freelance entertainment writer.

Halloween Kills Review

Halloween Kills was reviewed out of the Venice Film Festival, where it made its world premiere. It will hit theaters on Oct. 15.

Halloween Kills is a dark chapter in the story of Laurie Strode and Michael Myers, with a somber tone and even more gruesome murders than we’ve seen in previous installments. It finds fulfilling ways to expand the world of Carpenter’s original with a larger focus on the town of Haddonfield and characters from the 1978 classic, while unfortunately suffering from feeling like an incomplete experience.

The film starts with a flashback to the end of the original Halloween, expanding the role of Deputy Frank Hawkins (played by Will Patton in the present time) to show us what really happened when Michael was finally caught after his killing spree. Director David Gordon-Green and cinematographer Michael Simmonds do a great job of recreating the look of Carpenter’s original down to the film grain, and even find shockingly faithful ways to bring back old characters for new scenes. In fact, Halloween Kills feels even more closely indebted to the first film than the 2018 reboot/sequel did. There are nods to everything from Michael’s gruesome disposal of a dog in the original movie, to Easter eggs to the entire franchise (there are several references to The Curse of Michael Myers), in addition to the returns of several fan-favorite characters. Thankfully, the nods and cameos are more than just fan service; they enhance the franchise as a whole by building a thematic bridge between the original and the new films, connecting the trauma of the past with the resurgence of The Shape in the present.

The main story takes place immediately following the events of the 2018 Halloween, with Jamie Lee Curtis’ Laurie Strode, Judy Greer’s Karen, and Andi Matichak’s Allyson leaving Laurie’s burning home, believing Michael to be dead. Of course, evil that strong never truly dies, and the Boogeyman comes home yet again. This time, however, the cast expands to include more than the Strode women and a bunch of innocent bystanders. Several characters from the 1978 original return, including Tommy Doyle (Anthony Michael Hall), Lindsey Wallace (Kyle Richards), Lonnie Elam (Robert Longstreet), and even former sheriff Leigh Brackett (Charles Cyphers).

Tired of living in constant fear, the townspeople of Haddonfield decide to form a mob and hunt down The Shape. This is a unique theme for a slasher movie, and one that Halloween Kills doesn’t really know what to do with. There are interesting questions raised about mob mentality and what fear does to a community, but the script never fully decides whether to condemn or celebrate it.

Even if he has the entire town looking for him, Michael Myers is in no way the underdog. If anything, this is a much angrier, darker, and more violent film than 2018’s Halloween, and it includes some of the most shocking and disturbing kills in the entire franchise. Where often the Halloween movies would cut away right as Michael gets the jump on someone and only reveal the aftermath of the crime, Halloween Kills fully displays Michael’s brutal butchering of his victims.

Seriously, these murders are gory. The shock value is best exemplified when Halloween Kills gives us our first proper look at Michael’s sadistic artistic expression via his grandiose and campy staging of mutilated corpses, which is more disturbing than any Silver Shamrock product. Even John Carpenter’s score is darker, slower, and more dramatic than any of his previous Halloween efforts, building up to what can best be described as the Empire Strikes Back of the Halloween franchise.

This is a much angrier, darker, and more violent film than 2018’s Halloween.

That’s not to say that Halloween Kills is completely devoid of fun. It still knows when to balance the scares with moments of levity, including two new comic relief characters, played by Scott MacArthur and Michael McDonald, that steal the show every time they’re on screen, much in the same way Julian Morrisey (Jibrail Nantambu) did in the 2018 film.

Most of the problems with Halloween Kills come from it being the second chapter in a trilogy that was announced prior to its release. Some characters sit out most of the action for seemingly no reason, while several themes and reveals are introduced and then dropped rather quickly, including some allusions to The Curse of Michael Myers that are sure to spark plenty of conversations among fans. Much of Halloween Kills is just table setting for the final confrontation, including an abrupt cliffhanger ending that makes this feel like half of a movie.

As far as horror sequels go, especially sequels to reboots, Halloween Kills does a lot right. For one, it honors the original in a way that feels not like empty fan service, but as a compelling companion to the material. The film’s darker tone instantly sets itself apart from its predecessors, diving more deeply into the themes of trauma and how it affects a community while delivering some truly gruesome kills. Sadly, it doesn’t really stand on its own, being too dependent on a conclusion that is still a year away, one that could either fix some of the holes in this movie, or expose even greater flaws. Because of this, it’s hard to recommend Halloween Kills as a standalone experience, but rest assured that when Michael is out on the hunt, Halloween certainly Kills.

Microsoft Bringing Xbox Series X|S Controller Features To Last-Gen Controllers For Xbox Insiders

Microsoft is adding next-gen controller features for older Xbox controllers for some Xbox Insiders. Announced in a blog post, the new firmware will allow some older Xbox controllers to use features previously exclusive to the Xbox Series X|S controllers.

The firmware update applies to Xbox One controllers with Bluetooth Support, Xbox Elite Wireless Controller Series 2, and Xbox Adaptive Controllers, adding better cross-device Bluetooth connectivity and reduced latency. The cross-device Bluetooth connectivity uses Bluetooth Low Energy, which allows for a better connection to PCs, iOS, and Android devices that support it. It also allows the controller to remember one Bluetooth device and one Xbox console, letting people switch between the two devices by double-tapping the sync button.

The Phantom Magenta Xbox One Controller is one of many special edition controllers that will take advantage of the firmware update
The Phantom Magenta Xbox One Controller is one of many special edition controllers that will take advantage of the firmware update

The controllers listed are also getting Dynamic Latency Input support on Xbox Series X|S. This technology delivers controller inputs to the console more effectively, reducing the amount of latency occurring while playing. Both of these features are already present in Xbox Series X|S controllers, but now Microsoft is working on bringing them to capable backward compatible devices. This update is available for Alpha Skip-Ahead and Alpha members of the Xbox Insider Program.

Last month, Microsoft began testing a 4K resolution dashboard for Xbox Series X|S consoles after the consoles launched with a max resolution of 1080p for the dashboard.