Forza Horizon 5 Reveals Its Initial Car List

Ahead of its launch on November 9, Forza Horizon 5 has revealed its initial list of cars and manufacturers you can expect to see in the game at launch. While the list is already extensive, there are more cars still to be announced before launch, and players can also expect to see more vehicles added in post-launch updates as was done with Forza Horizon 4.

Developer Playground Games has confirmed that the Festival Playlist from FH4 will be returning for the upcoming title, a battle pass-style system that will reward players for completing seasonal content and challenges. As in the previous games, the Festival Playlist rewards will include both cars that are new to the series and returning favorites.

Now Playing: Forza Horizon 5 – Everything You Need To Know

For now, there are several cars making their franchise debut in the list of vehicles available at launch, including the 2020 Ford Super Duty F-450 DRW Premium, the 1991 Jaguar Sport XJR-15, and Porsche’s electric Taycan Turbo S.

Playground Games has also confirmed that Forza Horizon 5 will introduce raytracing to the series for the very first time, though only in Forzavista, the game’s vehicle viewing mode. Raytracing in Forzavista will be available for players on Xbox Series X|S and PC.

Here’s the full list of cars that will be available in game on day one, accurate as of September 7:

2001

Acura

Integra Type-R

2002

Acura

RSX Type-S

2017

Acura

NSX

1973

Alpine

A110 1600s

2017

Alpine

A110

2015

Alumi Craft

Class 10 Race Car

1973

AMC

Gremlin X

2554

AMG Transport Dynamics

M12S Warthog CST

2018

Apollo

Intensa Emozione

2013

Ariel

Atom 500 V8

2016

Ariel

Nomad

1964

Aston Martin

DB5

2013

Aston Martin

V12 Vantage S

2016

Aston Martin

Vantage GT12

2017

Aston Martin

DB11

2019

Aston Martin

Vantage

2019

Aston Martin

DBS Superleggera

2017

Aston Martin

Vulcan AMR Pro

2006

Audi

RS 4

2003

Audi

RS 6

2009

Audi

RS 6

2011

Audi

RS 5 Coupé

2013

Audi

RS 4 Avant

2013

Audi

RS 7 Sportback

2013

Audi

R8 Coupé V10 plus 5.2 FSI quattro

2001

Audi

RS 4 Avant

2015

Audi

RS 6 Avant

2010

Audi

TT RS Coupé

2016

Audi

R8 V10 plus

1984

Audi

Sport quattro

2015

Audi

TTS Coupé

1995

Audi

RS 2 Avant

2015

Audi

S1

1958

Austin Healey

Sprite MkI

1939

Auto Union

Type D

2014

BAC

Mono

1987

Buick

Regal GNX

1970

Buick

GSX

2016

Cadillac

ATS-V

2016

Cadillac

CTS-V Sedan

2018

Can-Am

Maverick X RS Turbo R

2013

Caterham

Superlight R500

1969

Chevrolet

Camaro Super Sport Coupe

1970

Chevrolet

Chevelle Super Sport 454

1967

Chevrolet

Corvette Stingray 427

2002

Chevrolet

Corvette Z06

1970

Chevrolet

Corvette ZR-1

1979

Chevrolet

Camaro Z28

2009

Chevrolet

Corvette ZR1

1970

Chevrolet

El Camino Super Sport 454

1964

Chevrolet

Impala Super Sport 409

1970

Chevrolet

Camaro Z28

1996

Chevrolet

Impala Super Sport

1969

Chevrolet

Nova Super Sport 396

1957

Chevrolet

Bel Air

1953

Chevrolet

Corvette

1988

Chevrolet

Monte Carlo Super Sport

1995

Chevrolet

Corvette ZR-1

2015

Chevrolet

Corvette Z06

2015

Chevrolet

Camaro Z/28

1955

Chevrolet

150 Utility Sedan

2017

Chevrolet

Camaro ZL1

2017

Chevrolet

Colorado ZR2

2019

Chevrolet

Corvette ZR1

2018

Chevrolet

Camaro ZL1 1LE

2020

Chevrolet

Corvette Stingray Coupe

1970

Datsun

510

2018

DeBerti Design

Chevrolet Silverado 1500 Drift Truck

2018

DeBerti Design

Ford F-150 Prerunner

2013

DeBerti Design

Jeep Wrangler Unlimited

1969

Dodge

Charger R/T

1970

Dodge

Challenger R/T

2008

Dodge

Viper SRT10 ACR

1969

Dodge

Charger Daytona HEMI

2015

Dodge

Challenger SRT Hellcat

2015

Dodge

Charger SRT Hellcat

2016

Dodge

Viper ACR

2018

Dodge

Durango SRT

2018

Dodge

Challenger SRT Demon

2018

Exomotive

Exocet Off-Road

1994

Ferrari

F355 Berlinetta

2003

Ferrari

360 Challenge Stradale

1969

Ferrari

Dino 246 GT

2002

Ferrari

Enzo Ferrari

1987

Ferrari

F40

1995

Ferrari

F50

1984

Ferrari

288 GTO

2005

Ferrari

FXX

1996

Ferrari

F50 GT

2007

Ferrari

430 Scuderia

2009

Ferrari

458 Italia

1957

Ferrari

250 Testa Rossa

1957

Ferrari

250 California

1968

Ferrari

365 GTB/4

2012

Ferrari

599XX Evolution

2013

Ferrari

LaFerrari

2013

Ferrari

458 Speciale

2014

Ferrari

FXX K

2015

Ferrari

488 GTB

2015

Ferrari

F12tdf

1967

Ferrari

#24 Ferrari Spa 330 P4

2017

Ferrari

812 Superfast

2017

Ferrari

GTC4Lusso

2018

Ferrari

Portofino

2019

Ferrari

488 Pista

1966

Ford

Lotus Cortina

2017

Ford

M-Sport Fiesta RS

1977

Ford

#5 Escort RS1800 MkII

2005

Ford

GT

2000

Ford

SVT Cobra R

1993

Ford

SVT Cobra R

2009

Ford

Focus RS

1985

Ford

RS200 Evolution

1992

Ford

Escort RS Cosworth

1987

Ford

Sierra Cosworth RS500

1977

Ford

Escort RS1800

1965

Ford

Mustang GT Coupe

2011

Ford

F-150 SVT Raptor

2011

Ford

Transit SuperSportVan

1973

Ford

Capri RS3100

1940

Ford

De Luxe Coupe

1973

Ford

Escort RS1600

1956

Ford

F-100

2013

Ford

Shelby GT500

1969

Ford

Mustang Boss 302

2014

Ford

Fiesta ST

2003

Ford

Focus RS

2014

Ford

Ranger T6 Rally Raid

1981

Ford

Fiesta XR2

1975

Ford

Bronco

2017

Ford

Focus RS

2017

Ford

GT

1932

Ford

De Luxe Five-Window Coupe

2017

Ford

F-150 Raptor

2016

Ford

Shelby GT350R

2014

Ford

#11 Rockstar F-150 Trophy Truck

2014

Ford

FPV Limited Edition Pursuit Ute

2015

Ford

Falcon GT F 351

1972

Ford

Falcon XA GT-HO

1968

Ford

Mustang GT 2+2 Fastback

2010

Ford

Crown Victoria Police Interceptor

2017

Ford

#14 Rahal Letterman Lanigan Racing GRC Fiesta

1959

Ford

Anglia 105E

1964

Ford

GT40 MKI

1986

Ford

Escort RS Turbo

2018

Ford

#25 Mustang RTR

2018

Ford

Mustang RTR Spec 5

1965

Ford

Transit

2017

Ford

#25 ‘Brocky’ Ultra4 Bronco RTR

2018

Ford

#88 Ford Mustang RTR

1970

Ford

GT70

1994

Ford

Supervan 3

2019

Ford

Ranger Raptor

1967

Ford

Racing Escort MK1

1999

Ford

Racing Puma

2020

Ford

Mustang Shelby GT500

2020

Ford

#2069 Ford Performance Bronco R ‘Welcome Pack’

2020

Ford

Super Duty F-450 DRW PLATINUM

2021

Ford

Bronco

2015

Formula Drift

#13 Ford Mustang

2016

Formula Drift

#530 HSV Maloo GEN-F

2006

Formula Drift

#43 Dodge Viper SRT10

2013

Formula Drift

#777 Chevrolet Corvette

2007

Formula Drift

#117 599 GTB Fiorano

1997

Formula Drift

#777 Nissan 240SX

2018

Formula Drift

#64 Nissan 370Z

2018

Funco Motorsports

F9

1983

GMC

Vandura G-1500

2012

Hennessey

Venom GT

2019

Hennessey

VelociRaptor 6X6

1977

Holden

Torana A9X

1973

Holden

HQ Monaro GTS 350

1974

Holden

Sandman HQ panel van

2003

Honda

S2000

2009

Honda

S2000 CR

2004

Honda

Civic Type-R

1991

Honda

CR-X SiR

2005

Honda

NSX-R

1992

Honda

NSX-R

2005

Honda

NSX-R GT

2007

Honda

Civic Type-R

1997

Honda

Civic Type R

1974

Honda

Civic RS

1994

Honda

Prelude Si

2015

Honda

Civic Type R

2018

Honda

Civic Type R

2016

Honda

Civic Coupe GRC

1955

Hoonigan

Chevrolet Bel Air

1972

Hoonigan

Chevrolet Napalm Nova

1978

Hoonigan

Ford Escort RS1800

1965

Hoonigan

Ford Hoonicorn Mustang

1991

Hoonigan

Rauh-Welt Begriff Porsche 911 Turbo

1977

Hoonigan

GYMKHANA 10 Ford F-150 ‘Hoonitruck’

1991

Hoonigan

GYMKHANA 10 Ford Escort Cosworth Group A

1965

Hoonigan

GYMKHANA 10 Ford Hoonicorn Mustang

2016

Hoonigan

GYMKHANA 10 Ford Focus RS RX

1986

Hoonigan

Ford RS200 Evolution

1994

Hoonigan

Ford Escort RS Cosworth WRC “Cossie V2”

2011

Hot Wheels

Bone Shaker

1969

Hot Wheels

Twin Mill

2014

HSV

GEN-F GTS

2014

HSV

Limited Edition GEN-F GTS Maloo

2006

HUMMER

H1 Alpha

2019

Hyundai

Veloster N

2015

Infiniti

Q60 Concept

1970

International

Scout 800A

1961

Jaguar

E-type

1993

Jaguar

XJ220

1956

Jaguar

D-Type

2012

Jaguar

XKR-S

2015

Jaguar

F-Type R Coupé

2015

Jaguar

XFR-S

2016

Jaguar

F-TYPE Project 7

1959

Jaguar

Mk II 3.8

2015

Jaguar

XE-S

2017

Jaguar

F-PACE S

1964

Jaguar

Lightweight E-Type

2018

Jaguar

I-PACE

1991

Jaguar

Sport XJR-15

2012

Jeep

Wrangler Rubicon

2014

Jeep

Grand Cherokee SRT

1976

Jeep

CJ5 Renegade

2016

Jeep

Trailcat

2018

Jeep

Grand Cherokee Trackhawk

2020

Jeep

Gladiator Rubicon

2002

Koenigsegg

CC8S

2008

Koenigsegg

CCGT

2015

Koenigsegg

One:1

2016

Koenigsegg

Regera

2017

Koenigsegg

Agera RS

2020

Koenigsegg

Jesko

2013

KTM

X-Bow R

1988

Lamborghini

Countach LP5000 QV

1999

Lamborghini

Diablo GTR

1997

Lamborghini

Diablo SV

1967

Lamborghini

Miura P400

2008

Lamborghini

Reventón

2010

Lamborghini

Murciélago LP 670-4 SV

2011

Lamborghini

Gallardo LP 570-4 Superleggera

2011

Lamborghini

Sesto Elemento

2012

Lamborghini

Aventador LP700-4

2013

Lamborghini

Veneno

2014

Lamborghini

Huracán LP 610-4

1986

Lamborghini

LM 002

2016

Lamborghini

Aventador Superveloce

2016

Lamborghini

Centenario LP 770-4

2019

Lamborghini

Urus

2018

Lamborghini

Huracán Performante

1997

Land Rover

Defender 90

2015

Land Rover

Range Rover Sport SVR

1972

Land Rover

Series III

1973

Land Rover

Range Rover

2018

Land Rover

Range Rover Velar First Edition

2020

Land Rover

Defender 110 X

2010

Lexus

LFA

1997

Lexus

SC300

2015

Lexus

RC F

2014

Local Motors

Rally Fighter

1969

Lola

#6 Penske Sunoco T70 MkIIIB

1971

Lotus

Elan Sprint

1999

Lotus

Elise Series 1 Sport 190

2016

Lotus

3-Eleven

1997

Lotus

Elise GT1

2012

Lotus

Exige S

2010

Maserati

Gran Turismo S

2017

Maserati

Levante S

2008

Maserati

MC12 Versione Corsa

1997

McLaren

F1 GT

1993

McLaren

F1

2013

McLaren

P1

2015

McLaren

650S Coupe

2015

McLaren

570S Coupé

2018

McLaren

720S

2018

McLaren

Senna

2018

McLaren

600LT Coupé

2019

McLaren

720S Spider

2019

McLaren

Speedtail

2016

Mercedes-AMG

C 63 S Coupé

2017

Mercedes-AMG

GT R

2018

Mercedes-AMG

GT 4-Door Coupé

2018

Mercedes-AMG

E 63 S

2021

Mercedes-AMG

Mercedes-AMG ONE

2012

Mercedes-Benz

SLK 55 AMG

1954

Mercedes-Benz

300 SL Coupé

1998

Mercedes-Benz

AMG CLK GTR

2011

Mercedes-Benz

SLS AMG

1990

Mercedes-Benz

190E 2.5-16 Evolution II

2012

Mercedes-Benz

C 63 AMG Coupé Black Series

2013

Mercedes-Benz

G 65 AMG

2013

Mercedes-Benz

A 45 AMG

2013

Mercedes-Benz

E 63 AMG

1939

Mercedes-Benz

W154

2015

Mercedes-Benz

#24 Tankpool24 Racing Truck

2014

Mercedes-Benz

Unimog U5023

1929

Mercedes-Benz

SSK

2018

Mercedes-Benz

X-Class

2014

Mercedes-Benz

G 63 AMG 6×6

1987

Mercedes-Benz

AMG Hammer Coupe

1971

Meyers

Manx

1986

MG

Metro 6R4

1995

Mitsubishi

Eclipse GSX

1997

Mitsubishi

GTO

2006

Mitsubishi

Lancer Evolution IX MR

1999

Mitsubishi

Lancer Evolution VI GSR

2004

Mitsubishi

Lancer Evolution VIII MR

2008

Mitsubishi

Lancer Evolution X GSR

1988

Mitsubishi

Starion ESI-R

2014

Morgan

3 Wheeler

1953

Morris

Minor 1000

2010

Mosler

MT900S

1933

Napier

Napier-Railton

2010

Nissan

370Z

1969

Nissan

Fairlady Z 432

1994

Nissan

Fairlady Z Version S Twin Turbo

1992

Nissan

Silvia CLUB K’s

1994

Nissan

Silvia K’s

2000

Nissan

Silvia Spec-R

1993

Nissan

Skyline GT-R V-Spec

1998

Nissan

R390

1971

Nissan

Skyline 2000GT-R

1997

Nissan

Skyline GT-R V-Spec

1993

Nissan

240SX SE

2012

Nissan

GT-R Black Edition

1973

Nissan

Skyline H/T 2000GT-R

1987

Nissan

Skyline GTS-R (R31)

2017

Nissan

GT-R

1998

Nissan

Silvia K’s Aero

2016

Nissan

Titan Warrior Concept

1995

Nissan

NISMO GT-R LM

2004

Nissan

Pickup #23 Rally Raid

1990

Nissan

Pulsar GTI-R

1984

Opel

Manta 400

2010

Pagani

Zonda R

2009

Pagani

Zonda Cinque Roadster

2016

Pagani

Huayra BC

2011

Penhall

The Cholla

2007

Peugeot

207 Super 2000

1984

Peugeot

205 Turbo 16

1991

Peugeot

205 Rallye

1971

Plymouth

Cuda 426 HEMI

2015

Polaris

RZR XP 1000 EPS

1987

Pontiac

Firebird Trans Am GTA

1977

Pontiac

Firebird Trans Am

1965

Pontiac

GTO

1970

Porsche

#3 917 LH

1995

Porsche

911 GT2

2004

Porsche

911 GT3

1982

Porsche

911 Turbo 3.3

1970

Porsche

914/6

1989

Porsche

944 Turbo

1987

Porsche

959

2003

Porsche

Carrera GT

1997

Porsche

911 GT1 Strassenversion

2012

Porsche

911 GT2 RS

2014

Porsche

911 Turbo S

2014

Porsche

918 Spyder

2018

Porsche

718 Cayman GTS

2016

Porsche

911 GT3 RS

2016

Porsche

Cayman GT4

1993

Porsche

968 Turbo S

2019

Porsche

911 Carrera S

2017

Porsche

Panamera Turbo

2016

Porsche

911 GT2 RS

2018

Porsche

Cayenne Turbo

1985

Porsche

#185 959 Prodrive Rally Raid

1959

Porsche

356 A 1600 Super

2019

Porsche

911 GT3 RS

2019

Porsche

Macan Turbo

2015

Porsche

Cayman GTS

2018

Porsche

Macan Rally Raid

1989

Porsche

#65 Rothsport Racing 911 ‘Desert Flyer’

2020

Porsche

Taycan Turbo S

2015

Radical

RXC Turbo

2017

Ram

2500 Power Wagon

1972

Reliant

Supervan III

1980

Renault

5 Turbo

2013

Renault

Clio R.S. 200 EDC

1993

Renault

Clio Williams

2008

Renault

Mégane R26.R

2018

Renault

MEGANE R.S.

2019

Rimac

C_Two

2016

RJ Anderson

#37 Polaris RZR-Rockstar Energy Pro 2 Truck

2004

Saleen

S7

2018

Saleen

S1

2021

SIERRA Cars

RX3

2013

SRT

Viper GTS

1998

SUBARU

Impreza 22B-STi Version

2004

SUBARU

IMPREZA WRX STi

2005

SUBARU

IMPREZA WRX STI

2008

SUBARU

IMPREZA WRX STI

2011

SUBARU

WRX STI

2013

SUBARU

BRZ

2015

SUBARU

WRX STI

1969

Toyota

2000GT

1985

Toyota

Sprinter Trueno GT Apex

1992

Toyota

Supra 2.0 GT

1998

Toyota

Supra RZ

1994

Toyota

Celica GT-Four ST205

1989

Toyota

MR2 SC

1992

Toyota

Celica GT-Four RC ST185

1974

Toyota

Celica GT

2013

Toyota

86

1979

Toyota

FJ40

2020

Toyota

GR Supra

1998

TVR

Cerbera Speed 12

2005

TVR

Sagaris

2018

TVR

Griffith

2015

Ultima

Evolution Coupe 1020

2005

Vauxhall

Monaro VXR

2016

Vauxhall

Corsa VXR

1995

Volkswagen

Corrado VR6

1992

Volkswagen

Golf Gti 16v Mk2

2003

Volkswagen

Golf R32

1981

Volkswagen

Scirocco S

1998

Volkswagen

GTI VR6 Mk3

2011

Volkswagen

Scirocco R

2014

Volkswagen

Golf R

1963

Volkswagen

Type 2 De Luxe

1970

Volkswagen

#1107 Desert Dingo Racing Stock Bug

1969

Volkswagen

Class 5/1600 Baja Bug

1983

Volkswagen

Golf GTI

2017

Volkswagen

#34 Volkswagen Andretti Rallycross Beetle

2010

Volkswagen

Golf R

2017

VUHL

05RR

1945

Willys

MB Jeep

2019

Zenvo

TSR-S

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See a Brand New Mythic Rare MTG Card From Innistrad: Midnight Hunt

The newest Magic: The Gathering set Innistrad: Midnight Hunt will be upon us soon, and it sees the massively successful trading card game return to a world of gothic horror. Werewolves, zombies, vampires and spirits await in Innistrad, a plane first introduced 11 years ago and that remains popular today.

One of the most exciting additions will be the 19 new double-faced werewolf cards. Long term players will be familiar with the mechanic of transforming from a human form on one side to a werewolf on the other, but the new global day-night cycle offers a significant twist, meaning that a card can enter play as a werewolf if it’s nighttime. Be sure to check out IGN’s existing coverage of the new day-night cycle as well as new mechanics like Disturb, Decayed and Coven.

Innistrad: Midnight Hunt also sees the return of a mechanic from the original Innistrad set – flashback. This lets players cast spells from their graveyard, effectively allowing them to double dip. What kinds of cards will have flashback? I’m glad you asked. IGN has a mythic rare Legendary creature to reveal today that showcases the keyword. Introducing Lier, Disciple of the Drowned:

Lier looks quite powerful, but what kinds of decks would it be run in? “Lier is most likely to see play in a deck that has a mixture of card drawing and removal,” says Mike Turian, Product Architect. “At five mana, you will need to keep the board clear of threats and your life total up. You can do both with instants and sorceries. This will give you plenty of fodder for when you reuse Lier and take control of the game.

“Lier could also be powerful in a combo deck that generates lots of additional mana by casting mana-boosting cards a second time. Getting to cast instants and sorceries—ones that were only intended to be cast once—a second time is quite powerful. We have seen older cards, such as Yawgmoth’s Will and Snapcaster Mage, give the ability to cast cards from the graveyard so Lier could offer that same potential in a deck.

“Finally, Lier is a Legendary creature so that means he can be used to lead your Commander deck. Put Lier in a mono-blue deck filled with card drawing, bounce, and removal and you will be the bane of all of your friends as you have at least twice as good of a time playing as they do!”

Lier is a powerful high priest of a cult that worships an ancient god of sea and storms…

The two pieces of art are also incredibly intense, so who is this character? “Lier is a powerful high priest of a cult that worships an ancient god of sea and storms,” Meris Mullaley – Narrative Design Manager, Worldbuilding Team tells me. “He preaches that because the surface is covered with horrors and monsters it is a sign humans shouldn’t live there. One day his sea god will return, overtake the surface, and welcome all to a paradise below the waves.

“Lier’s beliefs are one way in which humans have found ways to cope with the danger and horrors of living on Innistrad.”

“The look for Lier was really fun to play with,” Senior Art Director Taylor Ingvarsson enthuses in response to my question about Lier’s visual design(s). “Originating down in the coastal province of Naphalia, the denizens of this provence are usually covered in heavy water-resistant clothing to protect themselves from the elements. We wanted to push the idea of Lier’s zealotry to his ‘god of sea and storms’ by removing this protective clothing and allowing him to look confident and powerful in the midst of this dangerous coastal storm.

“For the visual motifs on Lier, we really pushed for a meld between Naphalia’s design language and that of the Stromkirk vampires of which their progenitor, Runo Stromkirk worships the same god of the sea and storms. You can note Naphalia’s inspiration by the fishing hooks, heavy leather gloves, and thick layers of clothing. While the Stromkirk vampires inspiration utilizes twisting heavy knots of nautical rope, the hooked shapes on his tabard akin to crashing waves, and strips of cloth that when whipping in the wind are akin to tentacles of great sea monsters. Lier’s zealotry is further exemplified by incorporating sea creatures into his staff and there is a massive crab over the shoulders giving him a creepy, yet elevated silhouette.

“I also have to say that I could not have been happier than to work with Ekaterina Burmak on this character. She really knocked this image out of the park and realized an awesome character for us.”

We’re Going on a Midnight Hunt

Innistrad is a rich world for Wizards to tap back into. Given it’s been five years since the last full card set based in Innistrad, I asked Meris Mullaley to set the scene for me. “Werewolves, zombies, vampires, and ghosts rule the night,” Mullaley says of the Gothic horror fantasy setting, “and the delicious (but resilient) humans do their best to survive. On Innistrad you might find yourself in the misty woods, a forbidding manor, or a haunted cemetery. It is a place that gives you a chill and crawling sensation under your skin and you are constantly watching the shadows.”

Midnight Hunt takes place on the eve of the Harvesttide Festival; a time when things have been thrown out of balance. “As we come back to Innistrad,” explains Product Architect Mike Turian, “the night is growing longer while daytime is shrinking. From a card design standpoint, this is captured with the creation of the Daybound/Nightbound mechanic on werewolves. Typically the Nightbound side of the card is more powerful, and with this new mechanic, once it is nighttime Werewolves will enter the battlefield on their back Nightbound side. So instead of having to transform them each individually, they now sync up with the current status of Day or Night.

For Innistrad: Midnight Hunt, the setting was decided on before we created the gameplay concepts.

“For Innistrad: Midnight Hunt,“ Turian continues, “the setting was decided on before we created the gameplay concepts. Innistrad always wants to tap into the gothic horror feel and that leads to loads of top down cards designed from thinking about how to capture that gothic horror setting. We create both the cards and the mechanics by asking ourselves what it is like to be a human that returns to the world as a spirit, or as a werewolf that desires nightfall.”

The return of flashback very much fits into this design approach. “Innistrad… has always looked to the graveyard as one of the ways to capture that feel from a gameplay perspective,” says Mike Turian. “Often that is with creatures that rise from the graveyard, however flashback allows spells to come back for a second time. Everyone loves casting their favorite spells twice and we saw how popular that was with cards like Snapcaster Mage from the original Innistrad set. In addition to connecting back to earlier sets, flashback adds a lot of fun to gameplay. Often as the game goes on, it’s nice to have a reserve of spells that you can tap into again. So flashback helps connect both to the flavor of Innistrad and the great gameplay that Magic: The Gathering offers.”

Given the emphasis on setting and story informing the gameplay, does Midnight Hunt tie into players’ last visit to this plane? “The last time we were on Innistrad,” explains Mullaley, “the Eldrazi were creating nightmares out of the standard Innistrad horrors. At the end of that story, Emrakul was trapped in the moon. The Travails – what residents call the situation with the Eldrazi – left an impact on the plane that you can see snippets of in the cardset and the web fiction. The situation with the day/night imbalance very likely has to do with its Eldrazi prisoner. However, in this return to Innistrad we wanted to focus on the original Gothic horror themes of the setting. So the mechanics, the story, and the cardset focus on werewolves, witches, and vampires.”

Gothic Delights

The art direction really delivers on those Gothic horror themes. I asked how the approach to card art differed for this set versus others. “In practice, none of our cardsets are singular in their emotional tone,” says Meris Mullaley. “They do each have their unique traits and Innistrad is primarily dark horror: Really foreboding, ominous and creepy. Knowing that we were going to be on Innistrad for two sets, we wanted to make sure that the hope and whimsy themes that have always been a small part of Innistrad had a larger footprint.

“Also, when your plane is experiencing environmental changes—for example, the day/night imbalance and the frost covering everything—the art team does extra work to keep those elements consistently represented across the whole cardset as best as we can.”

“Innistrad is always a fun challenge,” adds Senior Art Director, Taylor Ingvarsson. “It is really easy to crank the horror up to high and make humans feel too scared or only like prey on the plane. What I love about this plane so much is that even though Humans are on the back foot from monsters we always push for ensuring that every character has a sense of agency and the ability to always look cool. It doesn’t matter if you are a simple farmer getting in a hard day’s work or if you’re the most battle-hardened Cathar. You will always get an opportunity in Innistrad to look awesome fighting off nasty beasties.”

And lastly, what inspired the incredible showcase art? “Innistrad has been built around gothic horror themes from the beginning,” Mullaley explains, “and our showcase cards provide a way for us to express the worldbuilding themes in new ways. For Innistrad: Midnight Hunt, we regularly talked about the influence of gothic horror monster movies, and we took that inspiration a step farther to feature many legendary creatures with alternate art that alluded to the classic black & white monster movies.”

The introduction of Innistrad: Midnight Hunt will see a new Standard meta for Magic: The Gathering, with a number of old sets dropping out of the format. And Innistrad itself will certainly make its presence felt one way or another this year, with the vampire-themed Crimson Vow set coming two months after Midnight Hunt.

Innistrad: Midnight Hunt will be out on MTG Arena on September 17 and for tabletop on September 24. Physical cards will be available in Draft Boosters, Set Boosters and Collector Boosters, as well as in Commander Deck bundles. You can find out more about on the official Midnight Hunt site.

Cam Shea has worked at IGN since the before times, and has played more Breath of the Wild than just about any other game. He’s barely on Twitter.

This New Audible Deal is Unbelievable (Limited Time Only)

One of the best deals of 2021 is back, and just in time. You can currently get 3-months of Audible for just 99p. Audible is usually £7.99 a month, which means 3-months would normally put you back almost £24. Getting this for 99p instead is an absolute bargain.

Throughout the 3-months, you’ll get three separate book tokens entitling you to any audiobook on the Audible service at no extra cost. There is some seriously great choice son there as well, including Dune, Harry Potter, Game of Thrones (A Song of Ice and Fire) and so much more. This deal is for new members, or those who have let their subscription expire.

Get 3-Months of Audible for just 99p

This is one of the best deals we’ve ever seen on the audiobook service, and definitely the absolute best discount so far in 2021. We last saw this deal during Amazon Prime Day a couple of months ago, but it hasn’t resurfaced until now.

Audiobooks have become an increasingly popular way to consume all kinds of media. The convenience of listening to them whenever, wherever, no matter what you’re doing is rather appealing, and it helps that services like Audible are so easy to pick up and use.

What Do I Get with Audible?

So it’s quite simple, every book you buy on the Audible service is yours to keep, there’s the entire Audible podcast range to listen to, 80% off exclusive audiobooks, and one audiobook, every single month, regardless of the price. For example, you could pick up Neil Gaiman’s The Sandman usually costing around £30, for absolutely no extra cost.

Audible is also available on iPhone, Android, Windows, or on Fire Tablet, Fire TV or Amazon Echo. So you can listen, whenever, wherever.

Robert Anderson is a Commerce Editor and deals expert for IGN. Send him awesome gaming screenshots @robertliam21 on Twitter.

2K Charity Helps NBA Superstar Refurbish Courts In Home Country

2K Foundations, the charity arm of the studio behind NBA 2K, has refurbished a basketball court in Ljubljana, Slovenia where NBA superstar and NBA 2K22 cover star Luka Dončić learned to play. The community courts have been painted with a stylized artwork designed by Dončić in collaboration with local graphic designer Nejc Prah.

The courts are painted in blue to represent the Dallas Mavericks, with Dončić’s jersey number 77 incorporated into the design in both large and small details. The whole design was finished off with Dončić’s’s signature, which he added as part of a re-opening event for the local community. The refurbishment funded by 2K Foundations also included new lighting and seats for the community courts.

“This is a very exciting day for me. I have great memories growing up in Ljubljana. These are my childhood courts where I learned and practiced the game,” Dončić said. “It’s an honor to be able to give back to my city and to my country that gave me so much and that I love. The opportunity for kids to play on the same courts and pursue the same dreams I had is something I am excited about.”

Dončić is one of the cover stars for NBA 2K22, along with Candace Parker, Rui Hachimura, and NBA legends Kareem Abdul-Jabbar, Dirk Nowitzki, and Kevin Durant. The game is due out on September 10, 2021.

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Altered Carbon Author Talks About New Game With District 9 Director

Newly established AAA studio Gunzilla Games made headlines earlier this year when District 9 director Neill Blomkamp joined its ranks, but the ambitious studio is also home to bestselling author Richard K. Morgan, who wrote the original Altered Carbon novel. In a recent panel at Comic Con Ukraine, Morgan shared his philosophy on gaming narratives, which will be worked into Gunzilla’s first big project.

Gunzilla is currently working on a “AAA multiplayer shooter for new-gen platforms,” according to a press release, which has been in development for about a year. Morgan’s role on the game is to build out its universe, and Blomkamp is on board as its “Chief Visionary Officer.” While the studio hasn’t released any information about the game’s setting or story, Morgan was still keen to elaborate on his approach to the game’s narrative.

Now Playing: Altered Carbon – Official Trailer

“Usually in multiplayer shooters all the detailed world and elements, which tell a story of their own, remain largely unexploited due to focus on the main action,” Morgan said at Comic Con Ukraine. “At Gunzilla we want players to be able to explore and progressively understand the world in which they operate. We want to offer options to do, see and experience more. Our robust reward system will allow players to benefit from completing narrative driven challenges that will populate the game world, without having to focus on the usual multiplayer shooter performance indicators, precision, and action-focused elements.”

“In addition our game will offer a strong reputation system, which are intrinsically tied to the game’s narration,” he continued. “We want the players to feel recognized and acknowledged in this world. If players with a focus on RPGs want to play our game similar to their favorite genre, or rather just explore the world, they can do that! Of course, for those looking for a more straightforward shooter experience, our game will also offer that. The narration should never be in the way of the gameplay, especially in a multiplayer game. This is in line with our focus on players’ freedom: they should be able to choose their level of involvement in the narrative and not feel forced to experience it.”

While it’s unclear what stage of development the game is currently in, Morgan’s vision for it sounds exceptionally ambitious–a multiplayer shooter that will also appeal to fans of narrative RPGs or exploratory sandbox games. Whether this goal gets achieved or not, it will be interesting to see what Gunzilla’s unusual mix of creative talent will come up with.

PlayStation Now Games For September 2021: Tekken 7, Killing Floor 2, Final Fantasy VII

Sony’s PlayStation Now streaming service is continuing to add big names to its roster, with the original Final Fantasy VII just the first of five different Final Fantasy titles coming to the service. Other games arriving this September to PlayStation Now include Tekken 7, Killing Floor 2, Windbound, Pathfinder: Kingmaker Definitive Edition, Ghost of a Tale, and Moonlighter.

As was the case in August, the list of new games for the month includes both big-name AAA titles and indies, with all the games available to play as of September 7. Fighting game Tekken 7 (which is already a part of PlayStation Now in some regions) is only appearing for a limited run on the service, with the game only available until February 28, 2022.

Now Playing: TEKKEN 7 – Lidia Sobieska Launch Trailer

One of the biggest titles for fans of classic PlayStation games is the original Final Fantasy VII. The classic Final Fantasy title will be followed by five other games from the franchise in the following months: Final Fantasy VIII releases in October, Final Fantasy IX in November, Final Fantasy X and X-2 will arrive in December, while Final Fantasy XII: The Zodiac Age will be added to PlayStation Now next January.

Also coming in September are gorgeous indies including survival game Windbound, the definitive edition of Russian RPG Pathfinder: Kingmaker, and action RPG Moonlighter.

With Sony slowly building out PlayStation Now’s library, as well as adding upgrades including 1080p streaming and select game downloads, the service has seen a surge of popularity recently.

Fortnite Windwalker Echo Skin Is The Unreal Engine 5 Demo Character

The latest Fortnite skin, Windwalker Echo, may not be as familiar a face as LeBron James or Wonder Woman, but to anyone who saw last year’s Unreal Engine 5 reveal trailer, the action hero will be very familiar indeed. The Windwalker Echo skin is now available in the Fortnite Item Shop for a limited time, marking her first public appearance in over a year.

Fortnite Windwalker Echo Skin

First seen in an Unreal tech demo, Echo is swooping into Fortnite.
First seen in an Unreal tech demo, Echo is swooping into Fortnite.

We didn’t know much about Echo–including even her name–when she was first seen in May 2020’s Unreal Engine 5 tech demo running on a PS5. Her arrival in Fortnite includes a bit more lore for players who want to learn more about her.

For starters, she is what’s called a “windwalker,” which explains her flying squirrel-like ability to glide through canyons. As of today, she also stars in a new animation from Mold3D Studio, which is powered by Unreal Engine and should flesh out her background even more.

When Echo was first revealed, people speculated whether we’d see the hero star in her own game, but at the time, Epic said the experience was merely a demo. While that’s still apparently true, Echo has nonetheless managed to star in a game, even if she happens to share it with a roster of superheroes, singers, and streamers.

As for the Fortnite cosmetics, it’s just Echo herself that’s on offer. Perhaps Epic will work on accessories like back bling, a glider, and a pickaxe down the line. Following a similar schedule for brand-new cosmetics, Echo should be in the Item Shop for at least a few days before she rotates out for weeks or months at a time.

For more on Fortnite Season 7’s final week, don’t miss the Week 14 challenges, which include a tricky one to place warning signs around the island. Fortnite Season 8 is nearly here, so get ready for Operation: Sky Fire.

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What Is Shang-Chi’s Ta Lo And Where Does It Fit Into The MCU?

With Phase 4 officially kicking off, the MCU is looking a little different. For one, there’s officially an active multiverse now, thanks to Loki and Sylvie taking out He Who Remains over on Disney+. Of course, given the entirely esoteric nature of time and the universe within Marvel in general, it’s extremely difficult to pin down exactly what this means and how it affects things moving forward. For instance, is the multiverse retroactive? Is the flow of time strictly linear or was that also messed up in the chaos of the branching timelines? What exactly constitutes an alternate reality and how do you differentiate them from something like the Quantum Realm or an alternate dimension?

Of course, there are a lot of extremely comic book semantics at play here and the answers, if they come at all, are likely going to be doled out in pieces. We’ve already got some hints of what might be on the horizon with the new Spider-Man: No Way Home trailer, which teased a Doctor Strange spell going awry and causing all sorts of reality warping. And then there are characters like Wanda who were recently revealed to have extremely potent chaos magic powers. There are definitely big things on the horizon, even if that horizon is vaguely defined.

But as things stand right now, we have Shang-Chi and the Legend of the Ten Rings, which, while avoiding any direct nods to the Disney+ TV show roster, introduces a handful of new concepts to the MCU that may or may not become very important in the future–and may or may not tie into some concepts we’re just beginning to learn. Most important of the bunch is the existence of Ta Lo, a mystical realm where Shang-Chi and Xialing’s mother came from, separated from the real world by a supernaturally shifting bamboo maze.

Ta Lo is home to humans–or at least human-looking people–who are aware of, but cut off from, the happenings of the “regular” world. It’s also home to any number of magical creatures, from dragons to nine tailed foxes. Ta Lo seems like the sort of place you’d find in a fantasy novel. More than once, Ta Lo is called a different “reality” or a different “world.” In the comics, Ta Lo was a briefly visited realm in the Thor comics, back in 1980, where it was roughly analogous to Asgard in that it was home to the gods of Chinese mythology, but the movie gave us no indication that the people who lived in Ta Lo were actually mythical themselves.

All of this begs the question–what exactly is the cinematic version of Ta Lo and where does it fit into the MCU’s expanding cosmos? Should we think of it more like Asgard or Kamar-Taj or as something else entirely? GameSpot sat down to ask writer/director Destin Daniel Cretton just that.

“That’s a great question–and honestly, I think that’s something much more fun to debate than to answer right now,” he teased. “The one thing to remember is that Ta Lo is not confined to the little village that we see [in the movie]. Ta Lo is a big world in and of itself, which is a fun place to imagine exploring in the future.”

Of course, Cretton was unable to confirm whether or not there were any plans to do said exploration on the docket just yet–but the hope is certainly there. And, regardless of whether or not Ta Lo’s existence is ever solidified, there seems to be plenty of potential for new stories to crop up from its mythology–after all, there are literal dragons in the MCU now, and cuddly little faceless chicken cats, and they’re all just a quick (and dangerous) trip through a lethal maze away.

Shang-Chi and the Legend of the Ten Rings is in theaters now.

Baldo: The Guardian Owls Review

It’s rare to see Studio Ghibli’s iconic and instantly recognizable anime art style take shape in a video game, but developer NAPS Team’s isometric action-adventure RPG, Baldo: The Guardian Owls, claims both Ghibli and The Legend of Zelda as its primary inspirations. Those are lofty ambitions, but Baldo rarely instills the same depth into its story or characters, and very little of it feels good to play. In fact, experiencing upwards of 50 hours of wildly inconsistent dungeon-crawling and puzzle-solving to reach its meager ending is more like wading knee-deep in a swamp than strolling through a park.

The premise of a young boy attempting to save a world in danger is simple but effective for what’s intended as a light-hearted story. This is a pretty standard Legend of Zelda-esque plot, and there’s really no unique spin here. You’ll spend a lot of time solving dungeons, exploring an overworld, doing quests, and then backtracking every time you receive a nifty new piece of path-opening equipment like the Owl Bomb or the Sacred Fire.

The main problem – at least when you’re getting started – is the lack of direction. Beyond the very first screen that shows you some basic tooltips for your controls, there is absolutely no tutorial. Many of the major mechanics, including the one that lets you shake yourself loose from spider webs, are not explained whatsoever. It doesn’t help that the rest of the interface is equally egregious, often making basic tasks like checking your inventory or your quest list much more arduous than it should be.

It’s almost like Baldo is passive-aggressively daring you to stop playing it altogether.

In Baldo, bugs are hidden around every corner – and not just the kind you squash with your sword. Expect to commonly run into everything from NPCs not giving you correct items upon finishing their quests (essentially stranding you in a location until you revert your save and try again) to near-constant crashes to the dashboard and other glitches that make exploring simply far less pleasant than it should be. It’s almost like Baldo is passive-aggressively daring you to stop playing it altogether, pulling and poking you and trying your patience to see what it can get away with before you uninstall it for good.

It’s immediately clear from the first few moments in the first dungeon, the claustrophobic Lost Galleon, that Baldo is in rough shape. Everything from this initial dungeon crawl to the labyrinthine overworld to the painfully nondescript world map is a chore to make sense of. Aside from some vague dialogue or hints from the Rodia Town library, or the help of the eerily chipper Minisio the Map Merchant, you’re rarely offered guidance at all.

It’s immediately clear from the first few moments that Baldo is in rough shape.

Later dungeons, like the endlessly frustrating Savoca Prison and the hyper-tedious Bobo Pit, are no better – they often find creative ways to waste your time and send you back to the “game over” screen rather than tug you onward. Aside from torch sconces and pressure plates, there’s very little consistent vocabulary across Baldo’s world to prompt you toward a point of interest, often making it easy to completely miss key items and events that are necessary to progress. It’s almost like every room is playing by its own completely unique set of rules.

Many puzzles require you to carry fragile statuettes or push blocks across long distances while navigating traps. Compounding the tedium is the fact that you move as slowly as molasses while doing any of this. It’s all well and good when it all comes together at the end, but it’s excruciating to get there – if you get there at all.

Frustrations abound as you navigate a dungeon. It’s far too easy to simply fall off of a ledge or dodge-roll in the wrong direction because there’s absolutely no feedback to help you guide Baldo around. Making matters worse, most of your important actions, like swinging your sword, talking to NPCs, and picking things up and throwing them are all mapped to the same two buttons on your controller, making it easy to accidentally talk to a companion when you really meant to attack an enemy.

Baldo would be a tough challenge if the combat were up to it, but this is no Dark Souls.

Baldo himself is also terribly fragile for most of the story – you start with only three hearts, and you don’t have too many opportunities to get more until you eventually trek up to the visually gorgeous but inconveniently remote Owl Village during the middle third of the campaign. During all of that time most enemies and traps deal a ridiculous two or three full hearts worth of damage, leaving little room for error. That’d be a tough challenge if the combat were up to it, but this is no Dark Souls: it’s practically impossible to gauge when to dodge or block an incoming attack. The man-eating plants and giant spiders who can sit in the air and snipe you from a distance are especially unfair and obnoxious.

It’s not impossible to learn how to navigate around Baldo’s clunky controls, but don’t be surprised if you see literally hundreds of “game over” screens before you’ve even taken your first steps out of the humble Kidoge Village or reached the main hub city of Rodia Town. This is because it takes a long time to get good at surviving fights with even the simplest lizardmen you encounter in the early starting zones, who are unreasonably good at killing you and seem to have a limitless ability to evade your attacks.

At least you can eventually build yourself up with powerful items like the Takame Shield, the Owl Mask, and the Owl Bomb, which further empower you to then explore this vast, exquisitely crafted world with ease. But even as your power grows, Baldo’s combat remains needlessly unfair, even when reasonably powered up. You are always at a disadvantage against some of the tougher foes like the Robowl or the Kangmi, both of which are relentlessly powerful and only rarely expose their weak points. But hey, at least you can use the map’s poorly-laid geometry to glitch these monsters into oblivion. Even then, you’ll still be wading through an ocean of game-breaking bugs, abysmal controls, unsatisfying boss encounters, and hundreds or thousands of soul-crushing “game over” screens before you even scratch the surface.

The biggest issue with Baldo’s visuals is the fixed camera.

Baldo’s simplistic and cute art style is more than appropriate for an isometric action-adventure game that’s clearly designed to fit in on Apple Arcade as well as consoles. But there’s something of a massive divide between its world art, which looks stunning in settings like the Marui Desert, Rodia Town at night, and the Owl Village to name a few locations, and the character and item designs. Those are far less sophisticated and often seem like children’s sketchbook drawings come to life rather than characters and monsters out of a Ghibli movie.

But the biggest issue with its visuals is the fixed camera, which often obscures important information and details about the world as you move through it. It’s very possible to simply not see something that you absolutely need in order to get through the quest, and it’s infuriating when an enemy can see you and snipe you from off-screen before you’re even aware it was there.

Speaking of being aware of your surroundings, Baldo may feature some of the worst game audio around. Each sound is ear-piercingly loud when the volume is set for the music to be at an appropriate level and is often played on repeat without end, like the annoying chain sound when you’re walking around in a dungeon. Making matters worse, some enemy types are entirely silent until you engage them directly, giving you no warning that they’re coming, while others make an indescribably annoying grunting sound. Baldo himself makes an obnoxious whining noise whenever he takes damage or blocks an attack, and it’s awful that there is absolutely no volume toggle to mute or turn down these sounds or make them blend better with the soundtrack.

That’s infuriating because Baldo’s soundtrack is one of its best features. Nothing is particularly unique about it – you can hear motifs reminiscent of Final Fantasy 7’s Bombing Mission theme in the Pansa Hills, and I was reminded of One-Winged Angel in Odessa’s herb shop – but besides some bad mixing at points, it’s euphoric enough to inspire a lust for adventure. Which is to say that it does the job just fine.

Billionaire Wants to Build a Real-Life Rapture in the Desert

Billionaire and former Walmart executive Marc Lore has shared his vision for a new city in America, that will cost $400 billion to build.

CNN reports that the new city, called Telosa, is being designed to be a sustainable metropolis located in a desert somewhere in the U.S. Right now, city planners are considering Nevada, Utah, Idaho, Arizona, and Texas.

The city’s layout is intended to allow residents to get to work, school, or anything else they may need within 15 minutes. The goal is for Telosa to be eco-friendly, with sustainable energy and water. At the center of it all is the Equitism Tower, a skyscraper designed to be, “a beacon for the city.”

The plan says the city will eventually grow to 150,000 acres, supporting 5 million people. That stage, however, is at least 40 years away. The first phase would apparently take 10-20 years to achieve, and will support 1 million people in the city.

The city may evoke memories of BioShock’s Rapture, the large, underwater utopia designed to help society flourish. However, the proponents of Telosa say their goal isn’t to create a utopia, but rather to stay focused on what is possible.

Speaking of Rapture, the upcoming BioShock 4 seemingly won’t take place in either Rapture or BioShock Infinite’s Columbia, according to job listings for the game. If Telosa makes you want to dive back into the world of Rapture, you can follow IGN’s BioShock walkthrough every step of the way.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.