Batman, Inception Director Christopher Nolan’s Next Movie Could Be About The Making Of The Atom Bomb

The first morsels of news about Christopher Nolan’s next movie have come to light. Deadline reports that Nolan with follow up Tenet with a World War II movie focused on J. Robert Oppenheimer’s part in creating the atom bomb.

The subject of the movie is only part of the story. The site reported that Nolan may be shopping the film around to other studios outside of Warner Bros.–with whom he made all his biggest movies–due in part to the controversy over WarnerMedia’s simultaneous release strategy for HBO Max. Deadline said that “several of the major studios” in Hollywood are now reading the script for the untitled Nolan movie and talking with the director about it.

Nolan strongly criticized WarnerMedia’s decision to release the studio’s 2021 theatrical films day and date on HBO Max, and specifically for how the movie giant apparently did not give a heads up to directors and talent. Recently, it was reported by the Wall Street Journal that WarnerMedia paid stars and talent $200 million to make up for shifting movies to HBO Max. For what it’s worth, this strategy will not continue in 2022, as WarnerMedia has signed 45-day exclusive windows with multiple movie chains in the US.

But Nolan breaking away from Warner Bros. would be a very big deal, as he’s made his most successful movies for the studio, including Inception, Interstellar, his Batman trilogy, Dunkirk, and Tenet most recently.

As for casting for the untitled Oppenheimer movie, Deadline said “details are a bit scant,” but Cillian Murphy “might be involved.” Murphy appeared in Nolan’s Dark Knight series, Inception, and Dunkirk.

In other news, Netflix’s top movie boss Scott Stuber recently spoke about how he plans to stop at nothing to encourage Nolan to make his next film with Netflix.

“If and when he comes up with his new movie, it’s about can we be a home for it and what would we need to do to make that happen,” Stuber said. “He’s an incredible filmmaker. I’m going to do everything I can. In this business I’ve learned you need to have zero ego. I get punched and knocked down and get back up.”

Big Rumble Boxing: Creed Champions Review

Much like the iconic Rocky Balboa himself, the glory days of the arcade boxing genre are well behind it. Hell, when Midway’s respectable Ready 2 Rumble Boxing first laced up its gloves the President of Russia was Boris Yeltsin, Justin Timberlake was merely the tallest guy in NSYNC, and putting on a Marvel movie just meant watching Wesley Snipes kill a bunch of vampires.

Modern iterations just don’t have the same magic, and while Big Rumble Boxing: Creed Champions is an earnest enough, budget-priced trip back to 1999, developer Survios’ attempt to breathe a little life into unpretentious arcade pugilism that’s two decades past its prime is honestly pretty disappointing.

This is actually developer Survios’ second licensed boxing game based on the Rocky and Creed film saga; its first was 2018’s well-regarded VR game Creed: Rise to Glory. Unlike Creed: Rise to Glory, however, Creed Champions is an entirely non-VR experience and the two games have little in common beyond the same modest array of uninspiring and clichéd fantasy boxers that Survios has recycled from Creed: Rise to Glory.

The Bleakest Victory

Creed Champions’ take on the sweet science is simple enough to understand, with a straightforward two-button approach to strikes, a single button for special punches, and a button to block, which doubles as the button to slip punches and land counters if you time it right. Boxers fit into a handful of different styles, and there’s definitely a noticeable difference between the swarmers and the sluggers.

Button mashing will certainly suffice on the lowest difficulty setting in most instances (and, if it doesn’t, loading up on powerful hooks or uppercuts from afar tends to get the job done). That changes on the higher settings, however, where opponents are cannier and quicker to pulverise you with combinations and slip counters. Here you must play more strategically by dodging, answering your opponent’s attempted counterpunches with instant counterpunches of your own, and making doubly sure they’re committed to throwing a punch at you before activating your special attack (which will prevent them from being able to block it).

There’s nothing necessarily terrible about Creed Champions’ casual, pick-up-and-play approach, although it’s pretty weird how your boxers can’t make small movements without looking like they’re in slow motion. I also find it incredibly annoying that the AI is able to somehow interrupt my special punches with their own special punches, even though I could never do the same. The brief wind-up vignette would play for my character, only to immediately segue into the wind-up vignette for my opponent, and then my character would be the one getting his face caved in. It’s also pretty irritating that the AI is almost always able to get up milliseconds before the 10-count after three knockdowns, while getting up after a third knockdown for me was rare as it requires woodpecker-like reflexes that threatened to turn my thumb to dust.

Blunder in Your Heart

Creed Champions is not especially stunning to look at, and its arenas in particular seem quite plain and plagued by repetition. For instance, sure, the pictures on the wall at Delphi Gym seem authentic, but the same pictures are on every wall. That’s a simple thing but it gives you an idea of the level of attention to detail you’ll find throughout.

The bigger problem, however, is really the startling lack of things to do. Arcade mode features individual arcade towers for each character, although as a Rocky fan the only ones I found mildly interesting were for the official movie characters like Rocky and Apollo, and I’ve absolutely no desire to ever play them again. Rocky’s story doesn’t even cover the films up until Rocky Balboa and his bout with Mason Dixon; it just stops at Rocky IV. Even Ubisoft’s Rocky Legends in 2004 included Rocky V’s brawl with Tommy Gunn.

The story segments play out in text boxes accompanied by simple grunts and exclamations, alongside a stock pose from the boxers in one of a limited set of emotions. These are the times where Creed Champions more resembles a stereotypical mobile game, and it looks cheap and lacks personality. The closest thing it has to a cutscene looks like two pieces of clip art fighting in a Monty Python interstitial. The approach is also regularly clumsy, with dialogue flipping between being attributed to the main character of the story and a “narrator”, which is actually just the same person. The matches are broken up with training montages that are ultimately pointless, as boxers have no skills or stats to improve and the score you get seems meaningless.

The presentation also clashes with established Rocky fiction. I’ll concede that switching Rocky and other characters from southpaw to orthodox (or vice versa) depending on what side of the screen they’re on is just a side-effect of Creed Champions’ arcade approach. However, little things like letting us play out the legendary third, secret fight between Rocky and Apollo in front of… dozens of people did make me cringe a little as a huge fan of the film series.

Outside of Arcade mode, all Creed Champions has is a Versus mode where you can fight individual bouts against the AI or a friend, and a training mode. With no online functionality, however, all training mode can do is help you be better at Creed Champions than the people who either already live at your house, or are willing to visit. You can eat as much lightning as you want, but if you’re just gonna crap thunder all over you mates I doubt they’ll want to play Creed Champions with you for long.

There’s a smattering of objectively incredible music lifted from the movies, but the little other music that’s been included pales in comparison to the likes of Bill Conti and Survivor and gets repetitive almost instantly.

Halloween Kills to Debut Simultaneously in Theaters and on Peacock Streaming Service

While Halloween Kills will still be released in theaters on October 15, Universal has announced that it will arrive on Peacock the same day.

The latest entry in the Halloween franchise will be available to all Peacock Premium and Premium Plus subscribers at no extra cost and is taking a similar strategy to Universal’s The Boss Baby: Family Business, which itself also changed to a same-day theater and Peacock release plan.

Halloween Kills is a sequel to 2018’s Halloween and will have a lot to live up to as that first film not only had the biggest opening weekend for any horror film with a female lead (Go Jamie Lee Curtis!), but it also is the highest-grossing Halloween movie and with global box office earnings of over $250 million.

Halloween Kills takes place right after 2018’s Halloween and sees Michael Myers escape his fate to once again go after Curtis’ Laurie Strode, Judy Greer’s Karen, Andi Matichak’s Allyson, and more. In this story, however, the Strode family joins other survivors of Myers’ first attack to band together to end his reign of terror once and for all.

In our Halloween Kills review, we said that it “delivers deliciously gory kills and nods to John Carpenter’s original classic, but still feels like half a movie.”

It may feel like half a movie because it is the second film of a trilogy that is set to finish with Halloween Ends. Director David Gordon Green has said that Halloween Ends is meant to “bring closure to the saga of Michael Myers and Laurie Strode.”

Halloween Kills is only one of the 40 films we’ve chosen as the top fall movies to look forward to this year alongside Dune, Marvel’s Eternals, Ghostbusters: Afterlife, and more.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Trials Of Osiris Rewards This Week In Destiny 2 (Sept. 10-14)

The Trials of Osiris are finally back in Destiny 2. The first couple weeks of the Season of the Lost have gone without the weekend competitive mode, but the Trials has come back with a number of adjustments that should make it more approachable for a wider variety of players–not just those who go flawless every weekend.

As always, both the Trials of Osiris rewards and the map are randomized when the mode goes live at 10 AM PT / 1 PM ET on Fridays. We’ll update this post on September 10 at the daily reset in Destiny 2, when Bungie reveals what maps Trials players will be facing and what rewards they can earn.

Trials of Osiris is a weekend PvP mode that runs from the daily reset on Friday until the weekly reset on Tuesday, giving you four days to take part. Your goal in the Trials is for you and the other two players in your fireteam to achieve a “Flawless” run, in which you win seven matches without losing any.

Go Flawless, and you’ll earn a trip to the Lighthouse and receive some special rewards, including the new Adept weapons. These have additional stat bonuses, making them among the most coveted items you can get your hands on.

Thanks to a bunch of changes to Trials this season, though, the mode is a little easier to get into than it has been. The Trials of Osiris now features matchmaking and a freelance mode, so you can jump into matches even if you don’t have a full squad of three players to take it on. Your Trials Passage, the card you purchase from Saint-14 that grants you access to the mode and tracks your wins, now does not track your losses–so you can keep playing and earning rewards even if you lose out on a Flawless run. Bungie has also adjusted Trials so that you earn rewards based on the number of rounds, rather than matches, you’ve won during your session, making it easier to earn some of the Trials of Osiris’s unique loot.

Finally, you’ll earn Trials Tokens you can spend with Saint-14 during the weekend you receive them. Thanks to the new update, you can now use your Tokens to grab specific pieces of loot, rather than receiving random ones from the loot pool. Just make sure you use your Tokens before the weekly reset on September 14, or you’ll lose them.

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Where Is Xur Today? (Sept. 10-14) – Destiny 2 Xur Location And Exotics Guide

Xur has expanded his operation in Destiny 2‘s Season of the Lost. Not only does he sell Exotic weapons and armor, the stuff he’s brought since the first days of Destiny seven years ago, but he also now offers a special selection of Legendary guns and armor. With the return of the Trials of Osiris this weekend, you’re going to want to see what Xur’s got.

We’ll update this post as soon as Xur arrives back in the solar system on September 10, running down where you can find him and what he’s offering.

Xur returns to the solar system every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET each Friday. The thing is, where he’ll land isn’t known until he actually arrives. Xur can hang out at one of several locations, including in the Tower Hangar area, on Nessus in Watcher’s Grave, and in the Winding Cove area of the EDZ. Xur’s inventory also changes each week, so it’s worth revisiting him on the weekends for new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 10 AM PT / 1 PM ET the following Tuesday when Xur departs the solar system.

Each week, Xur offers one Exotic weapon and three pieces of Exotic armor: one for each character class. The inventory is random, as are the stat rolls you can expect on each of his armor offerings, so if you’re looking to fill out your collection or if you’re hoping for better versions of Exotics you already have, it’s worth visiting him. Xur also brings an Exotic Engram, which is guaranteed to drop something you don’t already have, if there are Exotics missing from your collection on that particular character–but that doesn’t include Exotics you have to earn through activities, including the new Exotic armors added each season, which can only be claimed from Legendary or Master Lost Sectors.

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Bungie Shares How It Saved Destiny’s E3 2013 Gameplay Reveal From Becoming A Disaster

The number seven is dear to Bungie, which makes this Destiny birthday extra special. Destiny was released September 9, 2014, and the past seven years haven’t exactly been smooth sailing for Bungie, but Destiny and Destiny 2 have captured the hearts of millions of gamers internationally.

To commemorate its journey, Bungie shared a Destiny 7th Anniversary post to reminisce about the early days of development. Destiny’s Sony Press Conference at E3 2013 put the team in a tough spot. The post revealed that the gameplay footage shown at the E3 was actually pre-recorded and synced with live performances from Joe Staten, Bungie veteran and former writer on Destiny, and Jason Jones, Bungie’s co-founder.

Now Playing: Destiny – Gameplay Demo From Sony Press Conference E3 2013

The presentation was meant to show live gameplay, but Jason’s monitor had stopped working and no one knew what caused the disruption at the time. The funny thing is, Bungie quickly switched the live gameplay to a pre-recorded video, and the presenters had to play along. “No one in the crowd seemed to notice everything going on in the background to keep the show moving, and some even saw the long pause while the switch to backup happened as nothing more than a long loading screen for an early build of the game,” the post reads.

Despite the complications, Bungie had a successful showcase, thanks to rehearsals and preparation for potential problems. Additionally, Bungie also showed off concept art from early development that may not look exactly like the Destiny you know, but it depicts the same sci-fi and magical atmosphere.

This December also marks Bungie’s 30th anniversary. The Bungie 30th Anniversary Celebration in Destiny 2 will bring new in-game content. In case you missed it, Destiny 2 also celebrated Bungie Day, an annual event that lands on July 7, with a Spicy Ramen Emblem.

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Best PlayStation Showcase Trailers

We got some surprise announcements, including reveal trailers for a Star Wars: Knights of the Old Republic remaster, a look at a new game Project EVE, God of War: Ragnarok, and Marvel’s Spider-Man 2, as well as a look at upcoming games like GhostWire: Tokyo. Check out the video for a look at all of the most exciting reveals.

Mad Max: Fury Road’s Fleet Of War Rigs Are Up For Auction

If your Toyota Corolla or Ford Explorer are boring you, get your wallets out. A veritable fleet of much cooler cars will soon be up for auction by Lloyds: the iconic vehicles of 2015’s Mad Max: Fury Road.

On September 26, Lloyds Auctions will make 13 cars from the cult-classic film available for bidding. This includes the War Rig that Max, Furiosa, and the Wives were escaping in, the Doof Wagon that kept the guitar-playing mutant suspended in front of a wall of speakers, and Nux’s sand-battered rustbucket. Most importantly, perhaps, Max’s 1973 XB Falcon Coupe, better known in the movies as the Interceptor, is in the lot as well. Check out an excerpt from the lot’s description:

“Recently salvaged along with the full-life Max, the XB Interceptor has been resurrected in the crucible of the Citadel, jacked up on off-road rails and supersized wheels, double-aspirated V8 blower now topped by skull sucking air into Scott Hat as Slit sits atop the shiny-chrome assassin, jockeying hundreds of horsepower and a handful of hate down mankind’s final straight to a finishing line ever closer and ever more…final.”

All 13 of the vehicles are currently set at $1, but they won’t stay that way for long once the auctions start. Even if your wallet can’t take the hit of buying an authentic movie car, the auction is worth checking out just for the descriptions on each car. Or, you can scream “Witness Me!” as you spray edible chrome on your face as you fall deep into debt.

Meanwhile, 76-year-old director George Miller isn’t quite done with his decades-old post-apocalyptic franchise. A Fury Road prequel centered on that film’s protagonist, Furiosa, is on the way starring Anya Taylor-Joy in the titular role. That film is set to take place over many years, and will also star Chris Hemsworth and Yahya Abdul-Mateen II (who is now in every film), but will not include Charlize Theron in the cast.

PSA: Destiny 2’s Revamped, More Rewarding Trials Of Osiris Kicks Off September 10

After the first two weeks off in the Season of the Lost, the Trials of Osiris kicks off again this weekend in Destiny 2. This isn’t the Trials you’re used to, however–developer Bungie has made significant changes to the toughest competitive challenge in its game, making it more approachable for a wider swathe of players and eliminating some of the most irritating things about the high-level battle.

Bungie reminded players of the new Trials changes with its This Week at Bungie blog post, although it had previously detailed the adjustments at the start of the season. Essentially, the changes take away some of the things that would often turn players away from the Trials. The mode now tracks your progress differently, allowing you to earn the special, high-quality weapons and armor that are only available during the weekend mode a lot more easily. Its highest rewards, which require you to go “flawless” on a Trials run, remain, but roadblocks that made Trials seem insurmountable to some players in the past are now gone.

Now Playing: Destiny 2: The Witch Queen – Cinematic Reveal Trailer

If you’re unfamiliar, the Trials of Osiris is a competitive mode that takes Power levels into account and that’s only available in Destiny 2 on weekends, running from the daily reset at 10 AM PT / 1 PM ET on Friday to the weekly reset at the same time on the following Tuesday. You join a fireteam of three as you fight against other teams in Elimination rounds, with the goal of winning seven such matches in a row–what’s known as “going flawless.” Win all seven matches with no losses, and you would get access to a special social space called the Lighthouse, where you’d receive high-caliber weapons that weren’t available anywhere else in the game.

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The new changes to Trials maintain the flawless requirement but do away with a lot of other stumbling blocks for the majority of players. First, your Trials Card, the item you buy that lets you participate in the event, no longer tracks losses. Previously, if you lost three matches, your card would need to be reset before you could continue to play. With rewards dished out at three, five, and seven total wins, it meant that most people never got most of a weekend’s Trials rewards, even without taking a flawless run into account.

Next, Bungie is instituting a matchmaking system in Trials, so you no longer need to find two friends to join your team. There’s even a new “freelance” mode that lets you hop into Trials matches solo, teaming up with whoever else is searching.

Finally, the way Trials rewards are dished out has also changed. Wins for earning various Trials guns and armor are no longer decided by how many matches you win, but how many rounds you win. That means that even if you’re losing overall, you can still make progress toward taking home Trials gear. You can also visit Saint-14, the Trials of Osiris vendor, to spend Tokens earned during the event. Bungie has adjusted Saint’s inventory so that you can now work to earn specific gear, rather than spending your Tokens to pull from an overall loot pool.

All those changes mean that, if you haven’t been playing in the Trials of Osiris up to now, you really should start (although one thing to note: You’ll now need to own the Beyond Light expansion to access the mode). It has some absolutely phenomenal guns, including weapons that dominate in the Crucible, such as the Igneous Hammer hand cannon or the Shayura’s Wrath submachine gun. This season is also introducing a new Trials gun, called Reed’s Regret. It’s a linear fusion rifle that sounds like it can roll some perks that will make it an interesting gun in either PvP or PvE scenarios. Fusion rifles of all sorts have seen a big boost this season thanks to mods on the Seasonal Artifact, so this is a gun worth grabbing.

Even if you’re a player who’s convinced you’ll never go flawless, these changes (along with Bungie’s new push with anti-cheat measures) mean the Trials of Osiris is a mode that’s now more inviting for everyone, not just Destiny 2’s top-tier PvP players. After years of feeling like Trials was a segment of Destiny 2 where only the elite should bother even showing up, this sounds like a great new approach to the mode.

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No More Heroes 3 – Final Battle Boss Fight Guide

SPOILER WARNING: Be careful! No More Heroes 3 is a game filled with surprises, and sometimes boss fights don’t always go as expected. In other words, we recommend not reading the boss strategy until you’ve actually started fighting the boss to avoid spoiling some of the game’s best moments!

You’ve fought long and hard to reach the end, and now, it’s time for the final showdown of No More Heroes 3. And, seeing how this is a Switch game, there’s only one real way to settle one-on-one disputes: with “sumo.” One-stock, Travis-and-Damon only, Final Destination! For more guides, be sure to check out our No More Heroes 3 beginner’s tips.

How to Defeat Damon

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Now that you no longer have three dimensions to work in, you’ll need to change up your strategy a bit. All you need to do to win is to max out Damon’s damage (don’t worry about launching him), but that can be a bit tricky, as he hits pretty hard! Dodging is not as effective as blocking on the 2D plane, so if you’ve become used to dodging most attacks, you’ll want to keep that in mind.

Aside from typical melee (ha!) slashes, Damon also attacks with a damaging rolling dash, a volley of spike projectiles from the air, a ground-pound, and a short-range burst of spikes from his body. You can block all of these, but if you can move or jump out of the way, that’s even better.

When Damon’s damage starts climbing dangerously high, he’ll gain a new technique where he will float into the sky and summon long spikes down to impale Travis. You have a brief window where you can judge where the spikes are going to pierce, so move out of the way to avoid taking damage.

Remember that you still have your Death Glove skills at hand, and can use them to set up a counterattack. Damon can be staggered, stunned, and comboed like every other normal-sized foe, so work to catch him in a string and rack up some tremendous damage! You can also Perfect Dodge, though it’s much harder to do. After you send Damon flying, you can rest easy, knowing that you’ve finally completed the main game of No More Heroes III!

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