Get a Sneak Peek at the Constantine: City of Demons Animated Series

Hellblazer fans have plenty to look forward to in the next few weeks, since DC’s beloved occult detective John Constantine is heading back to our screens in both animated and live action form.

On March 24. the first five episodes of the new animated digital series Constantine: City of Demons will debut on CW Seed — and if you’re heading to WonderCon in Anaheim on Saturday, you can get a sneak peek at the installments before they premiere online during a panel moderated by yours truly (IGN’s Executive TV Editor Laura Prudom), taking place from 10 to 11 a.m. in room North 200A. Star Matt Ryan will be in attendance along with series writer J.M. DeMatteis and Blue Ribbon Content & Warner Bros. Animation’s Peter Girardi.

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Here’s Why Rick and Morty Season 4 Is Being Held Up

Adult Swim hasn’t renewed Rick and Morty yet, and co-creator Dan Harmon has offered a little more information about why.

During an appearance on Kevin Smith and Scott Mosier’s SModcast (via Newsweek), Harmon explained contract negotiations between him, Justin Roiland and Adult Swim’s parent company Turner is to blame for Season 4’s delay. According to Harmon, talks with the network have gotten complicated this time around.

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Fortnite Mobile Is Distracting Kids in School

Fortnite’s transition to mobile is causing all sorts of problems in schools, as kids sneak in a match or two during class, bicker over victories and defeats, and ruin the Wi-Fi for everyone else.

Kotaku spoke to a high school AP computer science teacher, Nick Gutierrez, about the surge in kids neglecting their schoolwork in favour of playing the newly released mobile title.

“There has been a rise in the number of incidents with students walking into classes while playing the games. They started a match during lunch, or before school, and need to finish the 10-15

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Power Rangers’ Jason David Frank Plays Lord Drakkon in Live-Action ‘Shattered Grid’ Trailer

The folks at BOOM! Studios and Saban Brands released a live-action teaser trailer for the upcoming Power Rangers: Shattered Grid comic book event that features Jason David Frank, the original Green Ranger actor, as villain Lord Drakkon.

Check it out below:

Drakkon comes from an alternate dimension where instead of joining the Power Rangers, Tommy Oliver remained an evil agent of Rita Repulsa. Shattered Grid sees him seek out the Morphin Grid itself as part of a plan that threatens the existence of every Power Ranger ever. This story will play out across Mighty Morphin Power Rangers by writer Kyle Higgins and artist Daniele Di Nicuolo and Saban’s Go Go Power Rangers by writer Ryan Parrott and artist Dan Mora, as well as three special one-shots.

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Far Cry 5: Check Out The First 11 Minutes

Far Cry 5 launches next week, and as we’ve seen, it’s shaping up to give players a pretty interesting open world to roam around in. But its narrative premise has garnered the most attention, as it pits players against an apocalyptic, radical, Christian cult that has authoritarian control over a small Montana town.

In the video embedded above, the GameSpot team dives into the first 11 minutes of the game that show just how it begins its story. And, from this initial glimpse, it looks as creepy as you’d expect from a game about an extremist cult.

It’s enough to even evoke some horror-film vibes, especially as you attempt to arrest the cult’s leader, referred to as “The Father,” but it all goes wrong. The beginning of the game is mostly cutscenes, but you can still get a good idea of the tone that Far Cry 5 wants to set.

The introduction kicks off a campaign that Ubisoft has said might take you 25 hours or more to complete–and that’s not even the only part of the game. In a recent interview with GameSpot, executive producer Dan Hay also said that Far Cry 5’s map editor will give players opportunities to create head-to-head game modes and possibly even something like a Battle Royale mode.

Far Cry 5 launches on PS4, Xbox One, and PC on March 27. Ubisoft has already announced Far Cry 5’s Season Pass, which comes with expansion packs that take place on Mars, in the Vietnam War, and in a zombie apocalypse.

Far Cry 5’s Weirdest Mission Features The Annual Testicle Festival

Like previous games, Far Cry 5 deals with some serious subject matter. Its story centers around a radical apocalyptic cult in a small Montana town that’s led by a crazed figure known as The Father. For better or worse, its developers claim they weren’t trying to offer a commentary on present-day issues by setting the game in the United States. And while the game’s opening is certainly eerie, that’s not a tone that’s maintained throughout.

That’s evidenced by nothing better than one side mission in particular, which you can check out in the video above. It tasks you with helping the town to prepare for an annual tradition, which sounds innocuous enough, only this tradition is something called the Testical Festival. I won’t spoil it for you, but it involves a sequence that I think it’s safe to say you haven’t seen in a video game before.

You’ll be able to see this for yourself in-game quite soon, as Far Cry 5 releases on March 27 for PS4, Xbox One, and PC. Despite the number in the title, this is far from the fifth entry in the series, as we explored in our recent look back at the history of Far Cry.

Far Cry 5’s story should take you about 25 hours to complete, although that will of course depend greatly on how much you engage in side shenanigans such as this. If you’d prefer to make your own fun, Arcade mode lets you create some very different types of experiences.

Far Cry 5 The Early Game and Arcade Mode Live

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New Fortnite: Battle Royale Items Available Today

Fortnite: Battle Royale is full of ways to customize your character, and recently developer Epic added a couple of new options. A new skin and glider are available now across PS4, Xbox One, PC, and iOS.

The new Highland Warrior is a character that looks like a cross between an armored soldier and mountaineer, and her outfit has some interesting ornamentation and chain mail. It also comes with a new Back Bling, the Buckler, which any character can equip. It’ll cost you 1500 V-Bucks to buy.

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The Storm Sigil, meanwhile, is a cool-looking glider that has some similarities to the Highland Warrior design. It costs 500 V-Bucks. You can see both the glider and the outfit above.

In other Fortnite news, Epic recently announced that it is adding a replay editor to the game that’ll allow PS4, Xbox One, and PC players put together highlight reels. In addition, the mobile version of the game has proven extremely popular–and it looks and performs not that much worse than the Xbox One X version of the game.

Ni No Kuni 2: Revenant Kingdom Review – A Regal Joyride

Ni No Kuni 2: Revenant Kingdom is ambitious. It’s a character-driven RPG that doubles as a kingdom simulator and even occasionally becomes a real-time strategy game. Though these components don’t always feel like parts of the same whole, Ni No Kuni 2 compels you to care and put your best foot forward. It’s the whimsical setting; it’s the demanding combat; it’s the tangible feeling of growth that comes from being a well-rounded ruler. There’s something worthwhile around every corner, and usually something pretty to admire along the way.

You can concisely summarize Ni No Kuni 2 as the wholesome story of Evan, a boy prince ousted by traitors on the day of his coronation who wishes to unite warring nations under a banner of peace. Rather than resort to revenge, he admirably believes that cooperation is a more important goal than domination and sets out to build a new, united kingdom. Evan’s charge and passion for peace subsequently carries him from one dangerous doorstep to another. Armed with steadfast ideals, he repeatedly dismantles sinister adversaries because they, too, are actually good at heart; they’ve merely been corrupted by powerful, dark forces.

It’s familiar fantasy fare and a bit safe at times, but Ni No Kuni 2 bears no shortage of interesting moments. For example, Evan’s adult consul Roland is a dimension-tripping president from the modern day, cast into a strange time and place in the aftermath of a catastrophic military assault. While this intriguing origin story is rarely referenced after the fact, the kingdoms he and Evan visit offer up interesting qualities of their own. There’s Goldpaw, a society that worships lady luck. Her divine power is channeled through a giant multi-armed statue that rolls a six-sided die to decide everything from criminal prosecution to raising or lowering taxes. You’ll also have to navigate a kingdom where love in all forms is considered a criminal offense, and every interaction is monitored by an enormous, all-seeing eye. Ni No Kuni 2 dedicates itself to exploring these unusual societies, elevating the otherwise standard RPG tale to something far more interesting that you’d initially expect.

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To do this, however, the game is forced to concede that even a king as peaceful as Evan will have to bear arms. And despite his small stature and cuddly kitten ears, Evan is a lion when backed into a corner. Considering his impassioned pleas for a world without war, the game’s simple and infrequent RTS skirmishes–large scale, rock-paper-scissor battles that require basic resource management–feel notably contradictory, but standard battles are so flashy and exciting that you’ll never think twice about the peace-loving king being in constant battle.

Ni No Kuni 2’s traditional combat takes place entirely in real time apart from pausing to consume items, and despite the game’s childish airs, fights are surprisingly demanding. Your party consists of three allies and four Higgledies–collectable miniature, goofy familiars that randomly offer buffs and attacks during battle. You only control a single person at a time, but that alone gives you three melee weapons to manage, a ranged weapon, magic skills to consider, and interlinked meters to monitor, on top of defensive concerns. You need to be aware of your surroundings at all times in order to block or dodge incoming attacks–a far cry from the first Ni No Kuni‘s turn-based battles. Needless to say it can take a few hours to grow comfortable managing all of these systems at once, but you’re rarely put at a disadvantage. Your AI-controlled allies are good at self-preservation and dishing out damage, and your Higgledy friends regularly offer up a burst of healing magic or a powerful attack to keep things moving.

Ni No Kuni 2 also does a great job of simplifying things around combat to let you focus on the action at hand. While you can use gear to influence an individual character’s strengths and weaknesses, you also earn a secondary type of experience that gets funneled into the Tactics Tweaker, a tool that lets you adjust team-wide attributes and how the game rewards your victories. You have plenty of opportunities to take on quests under-leveled, and being able to slightly dial up your effectiveness against a particular element or enemy type is a valuable means of punching above your weight. When pushing yourself against an enemy 10 to 20 levels higher than you, eking out a victory through clever preparation and a masterful performance can feel downright incredible. The game also smartly limits your inventory during battle, which means you can’t rely on spamming restorative items. Only skill (or a leveled-up party) can carry you through a fight.

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Given that you can find ways to overcome seemingly impossible odds, you can actually get by without intentionally grinding for experience points. To that end, the game is also designed to keep you from dulling your enthusiasm in unnecessary battles while moving about the world. Enemies appear in plain sight before an encounter with a level marker overhead, and a color denoting their threat level helps you easily discern their relative strength. Red and white labelled enemies will attack you on sight, but low-level enemies will simply ignore you unless you run into them first. Knowing you can bypass trivial fights makes the prospect of exploring the world for elusive treasure and difficult “tainted” enemies more enticing as the story carries on, and ensures that you’re only focused on things worthy of your attention.

It’s easy to imagine how Ni No Kuni 2 could get by on its quirky characters, engaging story, and real-time combat alone, but Evan isn’t just trying to unite other nations; he’s got a kingdom of his own to build. From a humble castle nestled between mountains and shore, your parcel of land will grow to contain dozens of buildings and facilities. You’ll likely have smiths who craft weapons and armor, farmers that harvest meat, dairy, and produce, and institutions that develop techniques for being a more efficient ruler and a more effective fighter. If resource management and cooldown timers aren’t your idea of fun, the good news is that there are only a few instances when the game forces you to reach certain architectural and population thresholds. And while not the most complex management sim out there, anyone who wants to push the limits of their kingdom can easily pour a dozen hours into forging new developments and reaping greater financial and practical rewards.

Ni No Kuni 2 is a robust game that offers ample ways to spend your time, and even if they aren’t all up to the same level of quality, it’s easy to appreciate how they collectively contribute to the bigger picture.

Everything in your kingdom takes money to fund and time to develop, but more than just investing in these services, you need to staff them with citizens from across the world. This means tackling a lot of sidequests, acquired either by mingling with the populace or by completing tasks for the taskmaster. By and large, sidequests are either a fetch quest or a kill-x-number-of-enemy bounty. These are common fare for RPGs, but nevertheless frustrating to see relied upon so heavily here. On the other hand, Ni No Kuni 2’s humorous writing and endearing NPCs shine through, lending something worthwhile to even the most common interactions. They aren’t all winners, to be certain, but the distinct accents and colloquialisms spread throughout the world play nicely into the visual variety on display.

In fact, many of the people you meet in passing are actually far more interesting than the four human characters that ultimately join Evan and Roland on the road: a sky-pirate father and his daughter, the former advisor to a queen, and an engineer from the one technologically advanced kingdom on the map. For whatever reason, very little time is spent developing their stories after they join your cause, but even if they offer little more than one-liners during most important events, they are at least invaluable allies in battle that introduce a wide range of skills.

Then there’s the small creature Lofty, who while not a deep character, is the game’s comic relief and an endless source of amusement. With yellow skin, a pointy head, and a red torso, he’s what you might imagine Lisa Simpson looks like if someone described her but forgot to mention she’s human. In almost every scene, be it serious or inconsequential, he often lingers just off-center with a dim-witted stare, mouth agape in blind amusement. And when he speaks, he cuts through scenes with wry wit, and even regularly calls out the team for repeatedly taking on errands and doing strangers favors. He is a massive benefit to the overall experience, even within battle. He primarily wanders aimlessly during a fight, but on rare occasions offers a ball of light that causes a character to enter a temporary state where magic can be used freely. Ni No Kuni 2 wouldn’t feel the same without him.

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Despite the fact that famed Japanese animation house Studio Ghibli isn’t directly involved this time around, veteran artists from the studio have injected the sights and sounds of Ni No Kuni 2 with distinctly recognizable whimsy, of which Lofty is but one example. You see it in the characters and environments at large, and you hear it in the soundtrack composed by Joe Hisaishi, a veteran of numerous Ghibli films and the original Ni No Kuni. The feeling is often upheld by a clean and colorful cartoon aesthetic, but there are also plenty of times when Ni No Kuni 2 shifts into a different and far-less appealing style.

When exploring the world map, managing your kingdom, and diving into RTS skirmishes, the camera pulls back and everything is given a rough-hewn, super-deformed appearance. Though you can bend over backwards and call it a potentially necessary evil, that doesn’t excuse the sinking feeling that there must have been a better way, one that doesn’t require the game to hide its lovely, cel-shaded face. Near the end of your journey, this shift rears its head during a battle that’s intended to feel epic and intimidating, but is ultimately deflated by the simple presentation and impersonal perspective; one last reminder that Ni No Kuni 2, despite its outstanding qualities, bears obvious flaws.

Ni No Kuni 2 is a robust game that offers ample ways to spend your time, and even if they aren’t all up to the same level of quality, it’s easy to appreciate how they collectively contribute to the bigger picture. It’s chock full of excellent battles and surprising moments that make for a far more memorable experience than you initially expect and leaves you impressed by your own accomplishments. If you didn’t play the first game, don’t let this one pass you by too.