How the Persona Series Succeeds by Casting the Player as a Sympathetic Ear

Caution! Spoilers for Persona 5 ahoy!

One of the standout things about the Persona series is the way it celebrates the power of friendship.

Yes, each instalment has its own unique thematic thread. Persona 3, for example, dealt with kids confronting their mortality, while Persona 4 highlighted the importance of accepting who you are, even the bits you don’t like and, more recently, Persona 5 asked if it was possible to redeem evil people by forcibly changing their hearts and whether it’d be ethically right to do so.

Yet, throughout of each these games, the protagonists explore these themes by forming unbreakable bonds with those around them.

Continue reading…

Netflix’s ‘Ultra’ Plan Will Charge More for UHD Content

Netflix is testing out new subscriptions that will give consumers access to Ultra HD streams.

According to Variety, the Ultra plan will set buyers back USD $16.99 per month and will allow the consumer to view four Ultra HD streams. The consumers on the Ultra plan will also have access to high dynamic range (HDR) content.

Netflix will also be offering a USD $13.99 premium plan. The premium plan will allow viewers to have access to two Ultra HD streams.

Netflix is still in the testing phase, so only some customers will have the option to try out the new plans. The company may ultimately decide not to roll out the plan to all of its customers.

Continue reading…

We Happy Few Ban In Australia Overturned, And It Won’t Be Modified Or Censored

Back in May, Australia’s Classification Board announced that the BioShock-inspired adventure game We Happy Few was refused classification in the country. That meant it was effectively banned, which is a big bummer for Australians hoping to play the game. At the time, developer Compulsion Games said it was upset and frustrated by the decision, adding that it planned to work with the classification board to have the decision overturned.

That has now happened, with a three-person panel at the Classification Review Board unanimously stating that We Happy Few will be classified R18+ in Australia. That is Australia’s highest rating level, with the official word being that “the content is high in impact,” and specifically restricted to adults. Retailers may ask consumers to provide a proof of age document to purchase R18+ games in Australia.

We Happy Few’s R18+ rating will come with a content description noting that the game has “fantasy violence and interactive drug use.” The drug use appears to have been the sticking point in the Board’s original decision to refuse the game for classification. In its original ruling, the Board specifically mentioned the in-game drug, Joy, which players take throughout the game. In some parts of the game, taking the drug reduces the difficulty and makes the game appear more colourful and vibrant. The Board said “the game’s drug-use mechanic making game progression less difficult constitutes an incentive or reward for drug-use” and was therefore refused classification.

In its decision to overturn the ban, the Board said it determined We Happy Few’s drug use elements were actually “no greater than high.” The Board said it considered Australia’s Classification Act 1995, the National Classification Scheme, the National Classification Code, and the Guidelines for the Classification of Computer Games when making its decision to give We Happy Few a classification.

Bethesda’s Fallout 3 was banned in Australia due to its depiction of drug use as well.

We Happy Few is published by Borderlands studio Gearbox, which is the company that asked the Board to reconsider its ruling. Compulsion Games said in its own statement that it went through a “great deal of effort” to get the decision overturned. Another big part of this announcement is that Compulsion Games was not forced to modify We Happy Few to meet the Classification Board’s guidelines. That’s a big deal, as other big-name games like Call of Duty: WWII, Saints Row IV, and South Park: The Stick of Truth were all edited to make it through the classification process in Australia.

“We are extremely pleased with the decision of the board and excited that our Australian fans and new players will be able to experience We Happy Few without modification,” Compulsion Games said in a statement. “We want to thank everybody who got involved in the discussion, contacted the board and sent us countless messages of support. Your involvement made a huge difference.”

Compulsion producer Sam Abbott told Kotaku that the Board’s original decision to refuse We Happy Few for classification made sense based on the information it had to go on at time. He added that the studio could have done more to make sure it provided the right context for the drug-related scenarios in the game when submitting it for classification. Abbot went on to thank publisher Gearbox for its help with the appeal process as it relates to the advice it gave Compulsion and the money it provided for the effort to overturn the decision.

GameSpot has reached out to Compulsion in an attempt to get more details about this situation. Keep checking back for more.

We Happy Few has been announced for PS4, Xbox One, and PC. It was already playable on PC (and Xbox One) through Early Access, but in January when the game was delayed to summer 2018, Compulsion removed the ability to pre-buy the game.

The game is set in an alternate-history version of 1960s England in the fictional town of Wellington Wells. Players take on the role of characters who refuse to take their mind-altering happy pills and must find a way to escape from the town without being caught by its citizens.

Are Loot Boxes Really That Bad? | Versus

Loot boxes are a hugely controversial element of modern video games, dividing opinion between those who like the fun of opening a random drop of skins, items, or new weapons, and those who hate not knowing what they’re getting. Of course, they often come hand-in-hand with microtransactions, too, which divide opinion in a similar way.

We decided to sit down and have a lighthearted but passionate debate about whether loot boxes are the devil’s tool or if they’re a welcome addition to video games in the modern age. Fighting for loot crates and alpha packs is Will Potter, who has spent far too much money on Overwatch loot boxes since the game’s 2016 launch. Fighting against them is Oscar Dayus, who hates loot boxes in everything except FIFA Ultimate Team, because he’s a hypocrite.

Watch the video above to see how the debate turned out. The discussion begins with the pair talking about the pros and cons of loot boxes in general, before they go on to talk about two shining (or egregious) examples of the random containers. Alongside the serious analysis from each side, there’s also some friendly fun-making and jokes at each other’s expense. Be sure to watch till the end to see the quickfire round, which gets a little goofy.

Last week we put two legendary shooter series against one another: Doom vs Wolfenstein. In that episode, Jean-Luc’s Doom argument defeated Kallie’s case for Wolfenstein. Make sure to get your voice heard this week by voting for who you think won the debate on YouTube or by commenting down below. Check back next week for another episode of Versus; new episodes drop every Wednesday at 6 AM PT / 9 AM ET / 2 PM BST / 11 PM AET on GameSpot.com and YouTube.

The Venture Bros. Explained: What You Need to Know Before Season 7

The good news for Venture Bros. fans is that Season 7 is finally premiering on August 5. The bad news is that it’s been well over two years since Season 6 aired. We don’t blame anyone who might have trouble remembering what happened last time around, especially given how complicated the show’s mythology has become over the years.

To help prepare for the new season, we’ve put together a guide breaking down all the major characters and storylines in play for Season 7. Whether you’re new to The Venture Bros. or just need a refresher, here’s everything that’s happened in this crazy universe up to this point.

The Basics

The Venture Bros. started out as a fairly straightforward parody of the Jonny Quest franchise. The series largely revolves around the Venture family – cranky, self-loathing Dr. Rusty Venture and his two adventure-craving sons, Hank and Dean – and their intrepid bodyguard Brock Samson. The first season of the series featured these four embarking on one globe-trotting adventure after another, usually with the evil Monarch and his henchmen trying their best to ruin the day.

Continue reading…

Marvel’s Star Wars Comic Takes a Dark Turn

Perhaps the single biggest question Marvel’s flagship Star Wars comic has to answer is this – how did the Rebel Alliance find itself in the state it’s in at the beginning of The Empire Strikes back? How did they go from being victorious destroyers of the Empire’s massive super-weapon to ragtag freedom fighters on life support in the span of three years? The series makes some major in-roads on that front as it reaches its 50th issues. Star Wars #50 is a reminder that there’s still plenty of room for drama and surprises in a story where we already know the beginning and the end.

STL086265

Continue reading…

The American Dream VR Gets Insane 4th of July Update

Samurai Punk has released a free update for The American Dream in honor of the US Independence Day holiday. The update, according to a press release from the developer, will let players “to show their pride while they play on this historic day and enjoy all things American like guns, flags, eagles and more guns.” The announcement came alongside a trailer for the update, which is completely bonkers, that can be seen below.

The American Dream officially launched in Spring of 2018, releasing digitally for Oculus Touch, HTC Vive and PSVR on March 14th, and released physical editions in Europe on April 6th. According to one of the developers, in a darkly ironic twist, physical copies never released in the United States because the US distributor partnered with Perpetual Games “pulled out last minute as they got gunshy about the game due to the mass shootings.” No word on whether or not we’ll see physical copies in the future, though it’s unlikely unless they find another distributor.

Continue reading…