Battlefield 2042 Teaser Video Hints That Bad Company 2 Map Valparaiso Is Coming Back

A recent teaser for Battlefield 2042‘s new mode that will be revealed on July 22 apparently points to the possibility that a fan-favorite map from Bad Company 2 will be in the game.

An eagle-eyed fan on Reddit used Photoshop to reveal that the video contains what appears to be a reference to a map that bears a strong resemblance to Bad Company 2’s Valparaiso. As you can see in the image below, and more clearly in the comparison shot further down the page, the map shown in the teaser video very much appears to be Valparaiso.

Battlefield 2042’s new mode will feature fan-favorite maps from the Battlefield series, and Valparaiso would certainly fit the bill. As for how this map would factor into the new Battlefield game, that’s anyone’s guess. So far, DICE has confirmed only that Battlefield 2042 will have seven All Out Warfare maps at launch, with more to come over time.

Bad Company 2 never got a sequel, but if one of its maps lives on through Battlefield 2042, that’ll at least be something for fans of the sub-brand to enjoy.

Whatever the case, we’ll know more very soon, as EA and DICE are set to officially announce this new mode on July 22 during EA Play Live. The show is also expected to bring news about what’s next for Apex Legends and reveal the first gameplay for the EA Originals title Lost in Random.

There may also be some surprises, EA teased. It’s widely believed that EA will formally announce the heavily rumored new Dead Space title at EA Play Live.

For more, check out GameSpot’s breakdown of how to watch EA Play Live and what to expect.

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EA Sports PGA Tour To Feature Women’s Golf

EA has announced that its upcoming golf simulator, EA Sports PGA Tour, will feature the Ladies Professional Golf Association (LPGA) Tour, along with playable women golfers.

The upcoming golf game, which will launch in Spring 2022, is set to feature one of the LPGA Tour’s five major championships; The Amundi Evian Championships. Set in the “truest representation” of France’s Evian Resort Golf Club, EA Sports PGA Tour will be the first new-generation video game to depict women’s golf.

Former pro golfer and current GOLFTV and Sky Sports broadcaster, Iona Stephen, has worked with EA to help guarantee authenticity. Additionally, Stephen will also be EA’s first female on-course commentator, and so players will be able to hear her voice provide insights and assessments of their performance on the green.

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“I’m incredibly excited that EA Sports PGA Tour laid out a vision to represent female athletes and the LPGA in the game,” said Stephen in a press release. “My goal in helping EA is to give women the satisfaction of playing a quality golf game while seeing themselves in a variety of ways that go beyond a handful of female character models.”

Stephen will not be the only women’s golf professional featured in the game. Jin Young Ko, the winner of the 2019 Amundi Evian Championship, will also be included as a playable character. She is one of a roster of golfing athletes that can be used across game modes, including the Amundi Evian Championship and a variety of challenges.

Players who wish to create their own golfer can also craft women characters in the Create-A-Player feature, and these characters can then compete in LPGA-themed challenges, amateur tournaments, and The Amundi Evian Championship.

EA Sports PGA Tour marks EA’s return to the golfing space after a few years away. While it will not feature Tiger Woods due to his exclusivity contract with PGA Tour 2K, it will have major competitions such as The Masters Tournament and FedEx Cup.

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Matt Purslow is IGN’s UK News and Entertainment Writer.

EA Sports PGA Tour Will Feature Women’s Golf With LPGA Partnership

EA Sports’ upcoming professional golf game, EA Sports PGA Tour, will feature the Ladies Professional Golf Association (LPGA), one of its Major tournaments, and female golfers as playable characters.

The Amundi Evian Championship in Évian-les-Bains, France–which is one of the LPGA’s five Majors–will be featured in the upcoming golf game, which launches in Spring 2022. The real-world tournament takes place this week. This is the first time that the event has ever been featured in a video game.

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Tiger Woods PGA Tour 14 featured the LPGA, but from the sound of it, this is a broader representation of the women’s game to be featured in EA Sports PGA Tour next year.

“We’re thrilled that the LPGA Tour is coming back to EA Sports PGA Tour especially with the inclusion of a major global tournament like The Amundi Evian Championship,” LPGA boss Brian Carroll said. “EA Sports has done a great job in continuing to expand female representation in the various modes throughout the game and featuring women’s golf in an authentic and modern way.”

In an effort to “create a more welcoming community,” EA’s development team worked with former pro golfer and current broadcaster Iona Stephen. She joined EA’s larger “creative council” to help shape and inform the game’s audio, visuals, and more. Stephen will also be a commentator in the game.

“I’m incredibly excited that EA Sports PGA Tour laid out a vision to represent female athletes and the LPGA in the game,” Stephen said. “My goal in helping EA is to give women the satisfaction of playing a quality golf game while seeing themselves in a variety of ways that go beyond a handful of female character models.”

EA also announced that pro golfer Jin Young Ko–the defending champion of the Amundi Evian Championship–will be included in EA Sports PGA Tour as a playable character. “Women’s golf is growing so fast and having us included in this game is a great opportunity to reach fans all around the world. I can’t wait to see how it turns out–and I can’t wait to play the game!” Ko said.

“Several” other LPGA players will be featured in EA Sports PGA Tour, while you’ll also be able to create a female golfer in the game.

In addition to The Amundi Evian Championship, EA Sports PGA Tour will have all four PGA Tour Majors, including the Masters, PGA Championship, US Open, and The Open, along with The Players Championship and the FedExCup Playoffs. A full roster of playable characters has not been announced yet, nor have we seen any images or gameplay for the title.

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More Than 1,200 PlayStation Games Discounted In Massive Summer Sale

If you’re looking for something new to play on PS5 or PS4, you’re in luck. The PlayStation Store is hosting its annual Summer Sale right now with deals on more than 1,200 games. The sale includes PS5 exclusives such as Returnal and Demon’s Souls as well as 2021 multi-platform games like Hitman 3 and Mass Effect: Legendary Edition. The Summer Sale runs until August 19, but the second batch of game deals will go live on August 4.

PS5 owners can grab a couple exclusives at a discount. Bluepoint’s excellent Demon’s Souls remake is on sale for $49.69, down from $70. Housemarque’s wonderful roguelike shooter Returnal, one of the best games of 2021 so far, is down to $49.69, too. You can also grab Marvel’s Spider-Man: Miles Morales Ultimate Launch Edition for $55.29. It comes with a remastered PS5 version of Marvel’s Spider-Man as well as the standalone sequel starring Miles Morales.

Now Playing: Returnal Video Review

There are some nice discounts on games with free PS5 upgrades in the sale, too. Sackboy: A Big Adventure, a delightful family-friendly LittleBigPlanet spin-off, is discounted to $40.19. Meanwhile, you can get Hitman 3 for 50% off at just $30. Mortal Kombat 11 Ultimate has also received a big discount, dropping the price to $24.

In addition to Demon’s Souls, you can save on From Software’s entire library of games for PlayStation. Dark Souls Remastered is $20, Dark Souls II is $10, and Dark Souls III is $15. From Software’s latest original game, Sekiro: Shadows Die Twice, is on sale for $39, and Bloodborne is only $10.

Other highlights from the sale include Call of Duty: Black Ops Cold War’s Cross-Gen Bundle for $35, Mass Effect: Legendary Edition for $45, and It Takes Two for $30.

We’ve rounded up more of the highlights from PSN’s Summer Sale below. Make sure to check the end dates on deals, as some discounts are only available until August 4. Also, don’t forget to come back when the sale reaches its halfway point; we’ll update this article when the deals refresh.

Best deals on PSN

  • Batman: Arkham Collection — $15 ($60)
  • Bloodborne — $10 ($20)
  • Call of Duty: Black Ops Cold War – Cross-Gen Bundle — $35 ($70)
  • Crash Bandicoot 4: It’s About Time — $36 ($60)
  • Dark Souls Remastered — $20 ($40)
  • Dark Souls II: Scholar of the First Sin — $10 ($40)
  • Dark Souls III — $15 ($60)
  • Demon’s Souls — $49.69 ($70)
  • Destiny 2: Beyond Light — $24 ($40)
  • Destiny 2: Legendary Edition — $40 ($80)
  • Disco Elysium – The Final Cut — $24 ($40)
  • Dragon Ball FighterZ — $9 ($60)
  • Hitman 3 — $30 ($60)
  • It Takes Two — $30 ($40)
  • Judgment — $26 ($40)
  • Little Nightmares II — $24 ($30)
  • Marvel’s Avengers — $24 ($60)
  • Marvel’s Spider-Man: Miles Morales Ultimate Edition — $55.29 ($70)
  • Mass Effect: Legendary Edition — $45 ($60)
  • Monster Hunter World: Iceborne Master Edition — $37.49 ($50)
  • Mortal Kombat 11 Ultimate — $24 ($60)
  • Outriders — $39 ($60)
  • Red Dead Redemption 2 — $24.59 ($60)
  • Returnal — $49.69 ($70)
  • Sackboy: A Big Adventure — $40.19 ($60)
  • Sekiro: Shadows Die Twice — $39 ($60)
  • Tony Hawk’s Pro Skater 1 + 2 — $30 ($40)
  • Yakuza: Like a Dragon — $39 ($60)

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Netflix Reveals Witcher: Nightmare Of The Wolf Anime Teaser, Voice Cast

Our eye into the world of the Witcher has been primarily through Geralt of Rivia, but it’s a deep world with long history, and Netflix’s upcoming Witcher: Nightmare of the Wolf animation will take us further back than we’ve yet been. Netflix revealed today a new teaser trailer for the upcoming show, as well as the voice cast.

“Before Geralt, there was his mentor Vesemir–a swashbuckling young witcher who escaped a life of poverty to slay monsters for coin,” reads the show’s official description. “But when a strange new monster begins terrorizing a politically-fraught kingdom, Vesemir finds himself on a frightening adventure that forces him to confront demons of his past.”

The core voice cast for the show is made up of veterans of Netflix series and sci-fi in general. Theo James will voice Vesemir himself. James voiced Vesemir in the first season of the live-action Witcher series starring Henry Cavill, though he did not actually appear on-screen. Most recently, he finished out his run as Hector the Forgemaster on Netflix’s critically-acclaimed Castlevania animated series. Graham McTavish joins the series as Deglan, who seems to be a sort of father figure to Vesemir, and is the one who set him on the path to becoming a Witcher. McTavish starred alongside James in Castlevania as Dracula himself.

Lara Pulver, best known for roles in Sherlock and Edge of Tomorrow, will play the role of Lady Zerbst. She most recently appeared as Mirana in Netflix’s Dota: Dragon’s Blood series. Finally, Mary McDonnell–President Roslin in Syfy’s Battlestar Galactica and the first lady in Independence Day–will play Tetra.

The series is co-produced by Witcher showrunner Lauren Schmidt Hissrich and director Kwang Il Han, and written and produced by Beau DeMayo, who also wrote the Witcher live-action series.

The Witcher: Nightmare of the Wolf streams on Netflix on August 23, 2021. The Witcher season 2 has finished filming, and recently got its own teaser trailer. In addition to the main live-action series and this animated series, a prequel series, The Witcher: Blood Origin, is also in the works.

Netflix Reveals The Witcher: Nightmare of the Wolf Anime Cast and Characters

Netflix has revealed the main characters and voice cast for The Witcher: Nightmare of the Wolf, an upcoming anime origin story telling a tale from the life of Geralt’s mentor, Vesemir.

Vesemir, voiced by Theo James (star of The Divergent Series), is described as a “swashbuckling young witcher” who slays monsters in an effort to escape poverty. In Nightmare of the Wolf, Vesemir will embark on an adventure to rid a politically-fraught kingdom of a strange new monster. This journey will also see him confront his own past demons.

That journey will see Vesemir come across Tetra (voiced by Lara Pulver), Deglan (Graham McTavish) and Lady Zerbst (Mary McDonnell). You can see all four of their anime renditions in the gallery below.

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The Witcher: Nightmare of the Wolf will be available from August 23, and acts as a prequel to The Witcher TV show. The main show’s showrunner, Lauren Schmidt Hissrich, is co-producing alongside Beau DeMayo, and the anime is directed by Studio Mir’s Kwang Il Han.

For more, check out why Nightmare of the Wolf is an anime and not live-action, what we can expect from season 2 of the main The Witcher TV show, and the latest trailer for Henry Cavil’s Geralt adventures.

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Matt Purslow is IGN’s UK News and Entertainment Writer.

Behind the PES Series’ Unprecedented Transformation Into eFootball

It’s not an overstatement to say that PES’ shift into eFootball is the biggest moment in Konami’s footballing history since, well, beginning to make football games. Last year, it was big news simply that the series was taking a year off to switch to Unreal Engine; today, we know it’s also getting a new name, going digital-only, becoming free-to-play, and will be playable across new-gen and last-gen consoles, PC, and mobile.

It might even be one among the biggest shifts for an established game series, full stop. While recent years have seen the likes of Call of Duty embrace free-to-play and live service approaches for specific modes, this marks one of the industry’s longest-running franchises adopting an entirely different release model. It’s easy to see why Konami thought it needed a new name to go with it – even if the clunky ‘eFootball’ will be a hard title to swallow for many long-time fans.

One of the key figures behind that shift is series producer Seitaro Kimura, who spoke to IGN ahead of the announcement, and explained more of the thinking around it. “We started planning this move roughly two years ago to coincide with the console generation transition and changes in the market environment,” he tells us, before explaining that PES Mobile’s huge success acted as a blueprint for the wider shift. “I believe that we have already proven that this structure can be successful on mobile. By applying the same model across all platforms, we hope that more football fans will be able to play this game on consoles as well.”

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Of course, that mobile inspiration will worry fans of the more fully-fledged console PES experience – is this going to be a more casual football experience than the normal simulation approach? Kimura says not to worry: “We’re still making games on consoles first. We then take that exact same experience and make it available for mobile devices. In other words, we are not making the game for mobile, but working to make mobile more console-like.”

Of course, even if that’s true of gameplay, there’s still the thorny issue of trying to make a game that can match other PS5 or Xbox Series X games for looks, while simultaneously being able to run on normal mobile devices. Kimura insists that it’s possible: “We would ask our fans to not worry, we have made great efforts to tailor the visual quality of the game to the hardware of each device.”

That comes down in part to the new tech behind the game, a custom-built football game engine designed from a base of the hugely popular Unreal Engine 4. “That’s why we chose Unreal Engine,” Kimura replies when we ask how new-gen and mobile versions with cross-play are possible. “Unreal Engine’s development speed is one of the fastest among game engines, and its scalability includes both high-end and low-end – perfect for mobile and next-gen platforms.” We’re yet to see the results, of course, but the success of Fortnite’s translation from console to mobile (also using Unreal) is encouraging – although doing the same for a hyper-realistic football sim is a different level of challenge.

But hardcore PES fans have traditionally pointed to how games in the series feel to play, rather than their looks, as what’s important – how will eFootball address the on-the-pitch action? That became a key part of the development team’s thinking while designing a new engine – after working with Konami’s aging FOX Engine for so long, building something new out of Unreal seemingly allowed Konami to reassess what a football game should feel like.

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That’s included some fundamental changes, such as altering some of the series’ traditional controls. While Konami won’t tell us the full list of changes, we know that sprinting is now achieved by holding a right trigger, and has added new options for how you players use the ball while sprinting. “‘Ball Control’ is new this year,” Kimura explains, “which takes advantage of the R2/RT [trigger buttons’] analog input to freely control the strength of the ball touch, and ‘Knock-On’ enables instantaneous strong touches. Since dribbling is naturally against a defender, we have also added some new elements to the defensive controls, such as ‘Match-up’ and ‘Physical Defending’.”

It’s perhaps not a coincidence that putting sprint onto a right trigger matches the controls of its key rival – if I was speculating, I’d say that some of these changes could also have been made in order to make switching from FIFA to eFootball a smoother transition for migrating players. As you might expect, Konami didn’t comment on that comparison.

“In order to understand how the best players in the world play the sport, we brought in [footballers Andrés Iniesta and Gerard Piqué] as gameplay advisors and asked for their advice,” Kimura explains. “It was a big decision to change the controls that people are used to, but it made the battle for the ball more realistic and more reflective of the user’s intentions.”

Another key part of that rethink was in tailoring the game specifically for player vs. player matches, rather than player vs. computer. “We’re making it so that people can enjoy playing against other players, as this provides a greater thrill than what AI can provide,” reasons Kimura. “We believe that the 1v1 offense and defense realized in this way is the most important innovation of eFootball.”

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Clearly, there are a lot of changes coming to the traditional PES formula – enough that Kimura says that the team isn’t thinking about this in terms of being a ‘new PES’: “We hope that football fans all over the world will enjoy the game as a completely new one rather than a simple update to what came before.”

There’s much more that Kimura won’t talk about. Our questions about how modes and other content will be introduced and sold, how or if MyClub will be adjusted for a free-to-play format, if licensed clubs will get specific DLC, and more were batted away, with many of his answers involving us waiting until August for more information.

It’s also abundantly clear that the version of eFootball we get when the game launches in August will not be the eFootball we’re playing next year, never mind the years to come after that (and Konami is very much thinking of this as a multi-year project). Aside from a roadmap of changes, adding purchaseable modes, mobile versions, and cross-play, Konami is designing this game to be updated in a number of ways.

Like PES, eFootball will see weekly live updates to reflect squad changes and real-world transfers. It will also regularly add what Kimura calls “in-game campaigns” – he doesn’t explain the content of these, but you can likely expect limited-time tournaments and the like. But interestingly, the platform approach will allow for much bigger changes to be made more fluidly.

Ditching traditional yearly game releases doesn’t mean that Konami won’t be updating the game every season. You can expect major roster updates, new kits, and even visual and gameplay upgrades on the normal yearly cycle, but Kimura also says the team will be monitoring player feedback on the game throughout its life, and potentially making alterations well before it would normally be expected to. As the producer puts it, “The platform model gives us the opportunity to provide meaningful updates irregularly, if appropriate, without having to ask users to download a new game.”

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I’d argue that the most exciting prospect of eFootball, as opposed to PES, is that malleability – more than ever, fans’ responses to Konami’s work should be a part of shaping what comes next.

As someone who’s dabbled in PES for a very long time, I have a fondness for its earlier, stranger days, when peerless simulation was often balanced with true weirdness, like being able to field an entire team of players in penguin costumes. I ask Kimura if the free-to-play future allows for some of those odder impulses to pop up again in eFootball, as paid cosmetics perhaps. I get a more hopeful answer than expected: “There are no plans to do so currently. However, if there is a lot of demand for it, it may be on the roadmap in the future.”

Improbable as it may sound, that – to me – is the real promise of eFootball as a platform rather than a single entry in a yearly series. Konami is no longer focusing on just getting a game out every year – it’s focusing on getting the existing game right, and making sure that it’s the one fans want. Much about the game we’ll get this Autumn remains to be seen, and I won’t be making predictions about whether this is a ‘FIFA killer’ just yet – but eFootball is already a more intriguing prospect than PES has been for some time.

Without a yearly cash injection, and by tying its monetary success to fans paying for what they want, eFootball will have to be innately responsive to what its players demand of it, which should result in a more mercurial, consistently interesting game. And if penguin-lads are part of that, all the better.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

How Unreal Engine Helped Turn PES Into eFootball

The PES series has been transformed into eFootball, but the unexpected name change is probably the least dramatic part of Konami’s massive switch for the franchise. Even as it goes free-to-play, ditches yearly releases, and even alters its controls, perhaps the most fundamental change in eFootball is its new engine, built with Unreal for the first time.

Although Konami teased it last year, the engine switch is more complex than we thought at first. Although built using the foundation of Unreal Engine 4, the eFootball team spent its year off not just designing a game, but an entirely new in-house football engine. It’s a move befitting of turning your annual game into a live platform that needs to grow more organically – but why make such a huge shift when the team is likely already familiar with the old tools? What does an Unreal base offer that FOX couldn’t?

“I would say that there are more options for approaches, and with so many people using Unreal Engine, we can refer to a lot of knowledge,” says series producer Seitaro Kimura. “At Unreal Fest, I was able to hear about development cases of titles that have been adopted, so I was able to get more practical information from a wider network of developers.”

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That ability to learn from others has seemingly been key for the eFootball team. Using an engine built only for one company’s games (as PES has done with Konami’s FOX Engine previously) means building new tools only as you can spare the manpower to get to them – with Unreal already so fully featured, and open to so many people, Kimura says his team reduced “waste” while making what it needed.

All of that work has seemingly been to create a best-of-both-worlds situation – using Unreal as a base allows the team to work with one of the most popular, and more importantly well-supported, game engines in the world, but customising it allows Konami to control the creation and refinement of eFootball more closely, with purpose-built tools.

It’s that dual approach that’s helped along Konami’s wildly ambitious plan to release a version of eFootball across new-gen consoles, last-gen consoles, PC, and mobile – and to eventually allow cross-play across every version. “That’s why we chose Unreal Engine,” Kimura says. “Unreal Engine’s development speed is one of the fastest among game engines, and its scalability includes both high-end and low-end – perfect for mobile and next-gen platforms.”

eFootball will be built for consoles first, and use that scalability to tailor it to other devices, something Kimura assures us will mean it will look and play like a new-generation game on PS5 and Xbox Series X, but still work fluidly with mobile players.

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The engine shift has been about more than making a multi-platform game, though. Kimura tells us that the team has used Unreal’s Blueprint visual scripting tool to speed up early development and fix performance issues more quickly – which will presumably help the team to make speedy changes to the live service project. It’s also using Unreal Motion Graphics to create new menus (long a bugbear of PES players) and hopefully improve players’ flow through menus and into the game itself.

And if you’re worrying about the game itself, Kimura tells us this is where the custom-built football engine comes into play. While he won’t outright say that it still feels like the FOX Engine PES games fans are familiar with, he makes very clear that the gameplay itself is being made using Konami’s custom tools, not Unreal’s standard ones. “The football engine is evolving every year,” he says, “and we can feel the changes every year.”

Of course, it’s impossible to assess the results of all this work without playing the game itself – and there’s no word yet on a demo ahead of launch (or if the slimmed-down experience at launch is the demo, in a sense) – but it will be fascinating to see how much of a part the new engine plays in making this feel like something new, rather than simply improved.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

PES Has Been Renamed eFootball, and It’s Fully Free-to-Play

Konami has officially renamed the Pro Evolution Soccer series eFootball, and it will become a digital-only, free-to-play game coming to PS5, PS4, Xbox Series X/S, Xbox One and PC this Autumn – with iOS and Android versions to follow (Konami refused to comment on any potential Nintendo Switch version). By this winter, all versions of the game will feature cross-play, although mobile players will need to use controllers to play against console and PC players.

It’s a major move for the football series (now called eFootball globally, rather than PES in the west and Winning Eleven in Japan), and it’s been matched with a shift from Konami’s FOX Engine to a custom-built new engine created with Unreal 4. Crucially, it appears that all versions of the game, from new-gen consoles to mobile, will be functionally the same (not unlike Fortnite) – presumably meaning that the hugely successful PES Mobile will also be phased out or replaced.

Speaking to IGN, series producer Seitaro Kimura explained that eFootball is aiming to take a ‘platform’ approach with regular updates – there will no longer be annual paid releases of eFootball, but the platform will get free, yearly updates for new seasons.

eFootball will launch with exhibition matches and seemingly a selection of 9 clubs to play with (see the roadmap below for the full list). It will subsequently sell other modes as optional DLC, seemingly allowing players to pay for what they want out of their game. No mention has yet been made of MyClub, PES’ equivalent to FIFA Ultimate Team, or Master League, the series’ long-running career mode – although it seems likely that the former will be represented by an unnamed ‘Team Building Mode’ coming after release.

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We’re still somewhat unclear on how new teams will be added to the game, and the exact breakdown of how eFootball’s modes and monetisation will work won’t be revealed until a later date. However, Konami says that the game is designed to be “fair and balanced” for all players, despite its transition to a free-to-play model – which will also seemingly include Battle Pass-like unlocks called Match Passes.

While a lot of eFootball’s approach is a shift from PES, IGN can confirm two returning elements: Peter Drury and Jim Beglin will continue as English-language commentators, and the much-loved Option Files (which allow players to customise much of the game, including unlicensed teams, and share those files) will be available – although support will be added post-launch, and we’re still unclear on how they’ll be implemented, or whether they’ll come to Xbox platforms for the first time.

eFootball will launch as a slimmed-down experience, with more modes, teams, platforms, and cross-play options added as the year goes on. Konami’s current roadmap is below:

The move to a new engine has also allowed eFootball to add a new Motion Matching animation system, which Konami says allows for four times as many animations as previous PES games. It doesn’t sound unlike FIFA’s newly-announced HyperMotion animation system, but Konami points out that Motion Matching will be applied to all versions of the game, even on mobile.

Konami says it will announce more about eFootball’s gameplay and online modes in late August (which would put it around the time of Gamescom 2021). If you’re desperate to learn more now, you’re in luck – we have a breakdown of the news with the series producer, and a deep-dive into how switching to Unreal Engine helped pave the way for its transformation from PES into eFootball.

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Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

New The Last Of Us TV Show Set Photos Have Emerged

New photos from The Last Of Us TV show have appeared online, giving us a look at how the HBO production is going. The images were taken in Fort Macleod in Canada by Twitter user @necromonica1, showing a street that’s been made up to look like Austin, Texas.

As picked up by GamesRadar, the images show a number of emergency vehicles including SWAT vans, police cars, and a fire truck showing department logos from Austin, Texas. As fans surmised from the last photo that was revealed from the set, which included lead actor Pedro Pascal smiling in a car with his co-stars, it’s likely that the HBO production is working on scenes that will mirror one of the game’s most notorious sections.

Series writer Craig Mazin has told fans that the show will follow the story of the game, but has also promised that it won’t just be a shot-for-shot retelling, so it’ll be interesting to see what happens in the TV show’s version of Austin.

The Twitter user who posted the photos shared other shots from the set, including a set of close-up photos and videos that hold some easter eggs for eagle-eyed The Last Of Us fans.

She said that she was able to wander through the set, but was asked to put her phone away when filming started on the set. In replies to others’ tweets, she added that she only spotted pilot episode director Kantemir Balagov and actress Nico Parker, who is playing Joel’s daughter, on set.

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