Cris Tales Review

Though I enjoyed most of Cris Tales, one moment in particular really sold the game for me. I was in the midst of a boss battle that had already gone on for 25 minutes against a big robot–every time I destroyed one of the mechanical giant’s arms, a drone would appear to fully repair it, so the only way to end the fight was to scrap the drone. But the drone would only appear when an arm was destroyed, dragging the fight out as I slowly chipped away at the arms’ huge health pools over and over. Then I had an idea: What if I could use protagonist Crisbell’s Regression spell on an enemy? I had only previously used it for its described purpose of regressing allies to a previous state in time, returning them to full health after taking damage or suffering a status effect. To my surprise, my idea worked. By using Regression on the robot’s arms after the drone repaired them, it returned them to their destroyed state, causing the drone to reappear and giving me the opportunity to continuously whale on it. A few minutes later, victory was mine.

This gameplay mechanic speaks to Cris Tales’ overall narrative, which is about the importance of examining the past, facing the challenges of the present, and changing the future for the better. It’s a message that goes beyond trying to hurl the right magic spell at a murderous mining robot too, as Cris Tales is largely a story about humanity’s impact on the world at large and how exploitation of the environment, racism, greed, and hoarding cures to deadly diseases are far more dangerous threats to humanity’s future than an evil witch. It’s a concept that doesn’t neatly wrap itself up as well as I would have liked, but the journey to that point is an incredible RPG experience, one satisfyingly supported by the cool idea of being able to see the past, present, and future all at once.

Now Playing: Cris Tales – Exclusive Opening Cinematic Reveal [Play For All 2021]

In Cris Tales, you play as Crisbell, a young girl with no knowledge of her past who unexpectedly becomes a Time Mage. She meets a talking, time-travelling frog named Matias who explains that Crisbell can now perceive the past, present, and future of the world simultaneously, giving her the unique ability to glean knowledge from people’s histories and alter their fates. Matias takes her to meet Willhelm, also a Time Mage, who tells Crisbell that she’s key to stopping the Time Empress, an immensely powerful Time Mage set on taking over the world. With the help of young knight and mage Cristopher, the trio repel an attack led by two of the Time Empress’ lackies, and the squad, now of four, set out to find a way to enhance Crisbell’s powers so that she’ll be strong enough to save the world, stopping to recruit additional allies and help the world’s diverse assortment of kingdoms along the way.

The interactions between the growing band of friends in Crisbell’s party are the best part of Cris Tales–it’s not even close. The found family trope is a tried and true storytelling method at this point and Cris Tales doesn’t do anything revolutionary with that formula, but the charming character designs, superb voice acting, and regular interjections of quick punchy dialogue lodges this band of misfits into your heart. It doesn’t take long to become deeply invested in the individual motivations of each character, whether it’s Cristopher’s desire to avenge his dead brother or sentient android JKR-721’s quest to acquire purpose and discover their reason for existing.

Willhelm is an especially wonderful character. His unique power as a Time Mage is that his personal time is frozen, so although he appears to be one of the youngest members of the party, he’s actually the grizzled adult shepherding around a group of kids. Actor Lindsey Vega brings Willhelm’s lines to life with a tired exasperation and dry wit that betrays his actual age, leading to the funniest lines in the game and bettering the entire story as a result. The Time Mage’s friendly rivalry with Cristopher and mentor relationship with Crisbell are also very wholesome. Matias doesn’t provide much substance for most of Cris Tales, but the other three members of the core group all have meaningful developments that make the heartfelt moments all the sweeter and all the instances of tragedy that much more heartbreaking–and the excellent writing behind Willhelm’s character is the driving force for much of that.

But as important as Willhelm is, Crisbell is the one that ties Cris Tales together. Her ability to perceive the past, present, and future is at the core of Cris Tales, both in its story and gameplay. It works a lot better for the latter than the former.

In order to proceed in her quest, Crisbell will regularly need to help those around her with their problems. Her ability to perceive different points in time helps with this–if you wander into a new kingdom that looked beautiful in the past, has seen better days in the present, and is completely flooded by water in the future, then you know that part of the solution to save the kingdom is tied to learning why and how the water levels would rise high enough to engulf a city.

The information gleaned from Crisbell’s ability gives you some context for who you need to talk to and what choices you can make, but as Willhelm warns early on, there’s rarely a “right” choice that will fix everything forever. This part of Cris Tales’ storytelling is incredibly rewarding–it feels good to help people with their problems and see the effects of your actions appear in the future. Additionally, Cris Tales has several major choice-driven moments where Crisbell needs to decide the overall fate of a kingdom and you unlock additional, alternate futures depending on the optional side quests you chose to pursue up to that point. As Crisbell and her friends made their way through each kingdom, I felt like my choices carried actual agency and my small decisions in sidequests were having major ramifications on the big decisions in the overall campaign.

Willhelm is easily my favorite character in Cris Tales.
Willhelm is easily my favorite character in Cris Tales.

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My issue with all this is that it doesn’t feel like the ramifications of those major choices then carry into the ending of Cris Tales. The final moments of Cris Tales feel like they’re amounting to something fairly significant based on what Crisbell and her friends have done up to that point. However, the ending quickly transitions into a slideshow of all the future events you managed to plan and then concludes with one of the characters implying that there’s more to the story. And then the credits roll. It’s very unfulfilling. For a game all about seeing how your actions carry weight and inform the future, leaving the future open to interpretation is a bit unsatisfying (though, I will grudgingly admit, is realistic). As much as I loved the 24-hour journey through Cris Tales, its final 60 seconds are unrewarding.

Crisbell’s Time Mage powers best come into play in Cris Tales’ puzzles, exploration, and turn-based combat. As Crisbell grows stronger, she unlocks new abilities that tie into her capacity to see the past and future, like being able to rewind or fast forward the time of certain objects. With abilities like that, you can restore a generator to when it was a bunch of pieces in a box, allowing you to push it against a wall, revert it to its present form, and then cause it to decay to the point where it breaks down and explodes, opening a hole in the wall. You can also rely on Matias’ time travelling abilities to solve puzzles, like moving a locked safe in the present beneath a dripping beaker of acid and then sending Matias to the future that Crisbell sees where the safe now has a big hole in it.

Combat is where things start getting really complex but in the best possible way, as Crisbell’s time powers open up a whole mess of different strategies and means of fighting enemies. Cris Tales is your standard turn-based RPG, where everyone in your party and all the enemies present are depicted on a timeline and folks take turns performing actions. But because of Crisbell, you can also send enemies backwards and forward through time. So the wolf in front of you could be rewound into a cute pup or aged forward into a slow, but furious pack leader. Depending on what stage of life an enemy is in, their stats can radically change. Perhaps an enemy has a lot of health in their infancy but less so as an adult–but time has afforded them the chance to learn powerful magic.

In combat, you have to keep track of the turn order, the age of each enemy, and the strengths and weaknesses of your party.
In combat, you have to keep track of the turn order, the age of each enemy, and the strengths and weaknesses of your party.

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Crisbell can use her abilities to change how her allies’ attacks behave as well. For example, if Cristopher uses water magic on an impenetrable shield and then Crisbell sends that enemy to their future, the shield will become rusted and weak after being wet for years. Or if Crisbell rewinds a group of enemies to the past, has Willhelm plant a poisonous seed nearby and then returns them to the present on her next turn, it will be like the seed was always there, sprouting a poisonous plant amidst all your foes.

This adds an interesting wrinkle to the traditional turn-based combat, as you now need to consider not only how to beat your enemy but also how to bend time to make that process easier. Crisbell can only send enemies on the left part of the screen to the past and the right side of the screen to the future as well, adding another consideration. And Cris Tales continuously keeps throwing twists at you, encouraging you to evolve your strategies and think outside the box (like regressing a healed robot arm to its destroyed state to continuously bring out your true target: the repair drone). Even if you’re fighting the same enemies, if their ages are different or if they’re attacking you from different sides of the screen, you have to consider different strategies. So despite Cris Tales’ lack of diverse enemy types, combat isn’t boring because the makeup of fights changes enough that you need to keep coming up with new methods for dealing with the similar threats.

Additionally, very similarly to Ikenfell, Cris Tales incorporates a timing mechanic into its combat–you have to time a button press right when your attack lands for it to be more effective or when an enemy attacks you in order to parry their strike and limit the damage against you. This does add an element of satisfying success to overcoming Cris Tales’ challenging enemies, especially if you manage to pull off a clutch parry near the end of a 10-minute battle, keeping your party alive long enough to heal and finish the fight. Thankfully it’s never frustrating, as there are visual indicators to help you get the timing down for each attack even if you haven’t seen the move before. Unfortunately, however, there is no option to turn off this timing feature or increase the window you have for reacting to an attack, so players who don’t possess the physical capabilities to quickly time a button press (occasionally multiple times in a row) will likely find Cris Tales to be inaccessible, as failing to regularly parry the hard-hitting attacks from some of the late game bosses can kill your entire party in a single turn. I don’t have much issue with the timing mechanic (I think it helps the player remain engaged throughout the fight instead of just waiting for the enemy to complete their turn), but the lack of an option to make combat more accessible is disappointing.

This city enjoyed prosperity when it was ruled by a monarchy in the past but it's doomed to be destroyed under its current leadership...for now.

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When you’re not growing increasingly invested in Crisbell’s plight and second-guessing who the true villains are, or fighting things out in the rewardingly strategic turn-based battles, you’ll mostly just be exploring the world of Cris Tales and soaking in its incredible atmosphere. The game is visually stunning and the music is some of the best I’ve heard. The diverse assortment of instruments and vocal performances used to construct the unique themes for each kingdom really helps differentiate each setting, but the underlying similarities between each one also audibly convey an unspoken unity between all of the cultures. And I just think that’s really neat.

It’s occasionally a little too easy to get lost in Cris Tales as some of the side characters and landmarks you have to travel to don’t have very memorable names or appearances and the in-game hint system is not at all helpful. But even when you’re lost, Cris Tales is a pretty game to look at and listen to, and one that’s fun to explore if for no other reason than to see how characters and places change when viewed via the lens of the past, present, or future.

All in all, Cris Tales is the kind of RPG I traditionally love to play. It delivers a wonderfully satisfying story about a group of troubled individuals striving to save the world for their own reasons, and along the way finding a place to belong with each other. Hilarious characters like Willhelm keep things from getting too stressful, and Crisbell’s powerful Time Mage abilities lead to some intriguing narrative choices, fun puzzles, and engaging combat. The game’s final moments are not conclusive enough to tie everything up in a satisfying way, but the journey to get there is one well worth taking.

Fallout Worlds Brings Private Worlds And World Customization to Fallout 76

A new update for Fallout 76 coming this September will introduce public and custom worlds to the game, giving players the ability to create their own personal Appalachia.

Bethesda announced today that the Fallout Worlds update will hit Fallout 76 in September, bringing a wide list of customizable settings to the game. It will allow players to construct C.A.M.P.S in previously-restricted areas, remove the need for electricity when building, change PvP rules and difficulty settings, and more.

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“Our modding community has been an enormous part of our games for over 20 years, and it’s always been our long-term goal with Fallout 76 to give you your own servers to customize for yourself and your friends,” Bethesda’s blog post reads. “After much iteration, we’re thrilled to reveal an exciting new system that’s just the beginning for creating all-new experiences designed by you — Fallout Worlds.”

When players boot up Fallout 76 after the Worlds update goes live in September, they’ll see the standard Fallout 76 Adventure and Private Adventure modes on the main menu as well as two new modes: Public Worlds and Custom Worlds. Public Worlds are a rotating series of Fallout Worlds experiences available to all players. They’re handcrafted by Bethesda Game Studios using input from the Fallout 76 community.

Credit: Bethesda

“Each Public World uses a different combination of Fallout Worlds’ settings to bring you a unique play experience,” Bethesda’s blog post reads. “Custom Worlds completely evolves the personalization of Fallout 76’s existing private servers, granting active Fallout 1st members full access to Fallout Worlds’ settings and features to build their own personalized Appalachias.”

Players can invite friends and teammates to their own Custom Worlds, even if those other players don’t have a Fallout 1st membership, Bethesda says.

Credit: Bethesda

Those looking to get a taste of what Fallout Worlds is bringing to Fallout 76 can head into the Public Test Servers to do so starting today. A date for the Fallout Worlds update has not been announced, but Bethesda notes that it’s coming in September.

While waiting for the Fallout Worlds update to hit the game, check out the Fallout 76 Steel Reign launch trailer and then read about everything added to Fallout 76 with its recent Locked and Loaded update that went live in April. Check out IGN’s performance review of Fallout 76 after it received an FPS boost on Xbox Series X|S after that.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

NEO: The World Ends With You Revoked From Players Who Managed to Get the Game Early

Players who managed to successfully score an early copy of NEO: The World Ends With You over the weekend are in for an unhappy surprise if they happen to go online today. Following an accidental leak of the full retail version of NEO: The World Ends With You, Square Enix is revoking licenses for the game, effectively scrubbing the game from their account until release date.

Rumors of the removal began circulating this afternoon, with several players reporting that they had been kicked out of their game. One Reddit user said they were just “an hour or two away” from finishing the game when they were kicked out — an impressive feat given that the story reportedly takes some 50 hours to complete.

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“Nintendo have remotely revoked all digital licenses for the game after Square Enix accidentally sold eShop codes early,” Switch dataminer OatmealDome wrote on Twitter. “Players were kicked out mid-game with the error code 2819-0003. This is, as far as I and others know, a first for the Switch.”

The NEO: The World Ends With You codes were originally leaked on July 17, with some players receiving digital activation codes by mistake after purchasing a physical copy on the Square Enix store. Fans quickly rushed to get an early code that would allow them to play the anticipated sequel 10 days early.

While many were successful, well-known Twitter user Wario64 — who was among the first to alert users of the leak — cautioned them to play with the Switch’s airplane mode turned on lest Square Enix try to revoke the code. It turns out this caution was warranted. With their licenses revoked, users will have to wait for their physical copies to arrive, or buy an entirely new version online. Any save data from the revoked version will no longer be usable.

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IGN contacted both Square Enix and Nintendo for statements following the removal. We will update this story if we hear anything. In the meantime, there’s always the demo, right? The World Ends With You will be out on Switch and PS4 on July 27, with a PC release due later this summer.

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Kat Bailey is a Senior News Editor at IGN.

Daily Deals: Preorder the Nintendo Switch OLED, Xbox Series S Back in Stock, Up to 26% Off Apple AirPods Pro, AirPods Max

There’s plenty of big news today in the deal world. If you’re looking for where to preorder the Nintendo Switch OLED, it’s back in stock today at Gamestop (for a very, very limited time).. For those of you looking for where to buy an Xbox Series S gaming console, it’s also available today at two vendors, Lenovo and Sam’s Club. Lenovo even has the standalone console with no bundle attached. In other deal news, grab the Apple AirPods Pro or the AirPods Max at the lowest price ever, get the Logitech G920 racing wheel (Xbox Series X) at nearly 67% off, score an ASUS ROG RTX 3080 gaming PC at the lowest price ever and with fast delivery, and more.

Preorder Nintendo Switch OLED at Gamestop

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The newest Nintendo Switch model, featuring a larger OLED touchscreen display, new dock, and new Joy-Con colors, will be released on October 8 for $349.99. It sold out very quickly when preorders first launched, but here’s another chance to grab one at Gamestop.

Xbox Series S Back in Stock

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Get the Xbox Series S gaming console without having to buy any sort of bundle for $299.99 at Lenovo. There’s no discount here per se, but the Xbox Series S is still hard to find in stock at all, especially without any add-ons that bump up the price.

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Apple AirPods Pro Noise-Cancelling Earbuds

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If you regret not picking the Airpods Pro up on Amazon Prime Day at 24% off, here’s your chance to get it today at the same price. The AirPods Pro is considered one of the best noise-cancelling in-ear headphones you can get, especially for under $200, and it’s significantly better than even the vanilla AirPods. Woot is owned by Amazon, and in this particular case you’ll have to log in with your Amazon Prime account in order to see the discount.

$95 Off Apple AirPods Max Headphones

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Not everyone can afford Apple’s best AirPods, but for those who can, they’ll be treated to a $95 discount from Amazon, making this the lowest price we’ve ever seen. Obviously the sound quality on these AirPods Max headphones are phenomenal, but what really takes the cake is the build quality. There are no other headphones in its price range that is built as well as the AirPods Max. They are literally a work of art.

Sign up for AT&T Gigabit Fiber Internet for $60/mo

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Sign up for the gigabit plan and you get $20 off your first year. That means you pay $60/mo instead of $80/mo. You’ll get access to blazing fast gigabit speeds (both downstream and upstream) with no data cap. As a bonus, you’ll also get a free 1 year subscription to HBO Max. That means you’ll be able to watch Space Jam: Legacy and the upcoming Suicide Squad 2 movies absolutely free. I personally am subscribed to AT&T Fiber and would never dream of going back to my slower and more expensive cable internet.

Logitech G920 Driving Force Racing Wheel for Xbox

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Factor in the $100 Dell gift card and you’re basically getting this racing wheel set for only $135 (it retails for $400). This is one of the best racing wheels you can get for the Xbox or PC, and easily the best racing wheel under $200 (if you factor in the Dell gift card). It pairs beautifully with Forza Horizon 4 and will probably work just as well with the upcoming Forza Horizon 5 game that’s coming out November 9.

Pandemic Board Game

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This is one of the best cooperative board games at the lowest price we’ve ever seen. Even if you’re just a casual fan of board games, you’re missing out if you haven’t given this one a try. This is a 2-4 player board game that runs approximately 45 minutes per gaming session.

ASUS ROG Delta GUNDAM EDITION Gaming Headset

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Hardcore GUNDAM fans rejoice, this very limited edition ASUS ROG Delta gaming headset decked out in GUNDAM color scheme and styling is back in stock. No, it’s not for people who have only a passing interest in GUNDAM because you can get the vanilla version of the same headset for cheaper, but for superfans, Newegg has it in stock and ready to ship immediately.

Xbox Elite Black Series 2 Wireless Controller

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The Elite controller is compatible with the Xbox Series X|S. The price might be high but it’s worth it if the games you play require precise control. This professional-grade controller features adjustable tension thumbsticks, shorter hair trigger locks, wraparound textured grips, interchangeable thumbsticks and paddle shapes, custom profiles saved on your controller itself, and included USB Type C cable with charging dock. It boasts up to 40 hours of battery life.

ASUS RTX 30 Series Gaming PCs

ASUS RTX 30 series gaming PCs are rarely in stock let alone discounted. The ASUS ROG gaming PCs are currently the least expensive desktops you can get that are equipped with RTX 3070 and RTX 3080 video cards. That’s saying something since ASU ROG rigs are often complimented for their build quality and design aesthetics. ASUS also usually makes the best aftermarket video cards on the market.

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IGN Store Popular Figures

In addition to apparel, the IGN Store now carries a huge assortment of licensed popular figures from your favorite games, animes, and manga. Check out this 6.3″ recreation of the Doom Slayer from Doom Eternal. It’s up for preorder right now.

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Eric Song is IGN’s deal curator and spends roughly 1/4 of his income on stuff he posts. Check out the IGN Deals articles and subscribe to the IGN Deals Twitter page.

Aussie Deals: Rift Apart + DualSense Package Deal and More!

Amazon AU has a great deal going on if you dig on Lombaxes and DualSenses. Details of that await you below, as do a raft of other AAA titles that are low on price and big on escapism. That’s just what you need to wile away the hours of a lockdown.

Purchase Cheaply for PC

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Notable Sales for Nintendo Switch

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Exciting Offers for XO/XS

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Product Savings for PS4/PS5

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Battlefield V, Microsoft Flight Simulator 2020, The Ascent | Xbox Game Pass Show

Game Pass has a lot of games, and twice a month there’s more coming, and some leaving. It can be a lot to keep track of, not to mention figuring out what to play from its massive library. That’s why we created the Game Pass Show.

Join Persia to learn what’s new, what’s leaving, and what you should consider playing. This week, Game Pass sees the arrival of Microsoft Flight Simulator 2020, The Ascent, Blinx: The Time Sweeper, and more. Persia also takes the time to elaborate on what she’s been playing: No Man’s Sky. Also, make sure to stick to the end for the pick of the week.

Guilty Gear Strive’s Next Fighter Is Goldlewis Dickinson, Who Fights With An Alien-Filled Coffin

Arc System Works has just revealed the first DLC character for the season pass of Guilty Gear Strive, and it’s another strange one that will undoubtedly confuse folks who haven’t played this game before. In the latest reveal trailer, we get to see the fighting debut of Goldlewis Dickinson, who is the Secretary of Absolute Defense for Guilty Gear’s take on the United States of America. He marks the first post-launch fighter to be added to the game’s roster for season pass holders, and he’ll make his debut on July 27.

For the uninitiated, Goldlewis Dickison is a new character that made appearances in the story campaign of Guilty Gear Strive, though some fans believe he made an early appearance in the background of the Neo New York stage in Guilty Gear Xrd. Regardless, he will now be a playable fighter in Strive, and his weird moveset and bizarre backstory certainly makes him in good company alongside the likes of Faust and Ramlethal. What makes Goldlewis so unusual is that not only does he have access to a mini-gun and a cybernetic eye that can summon orbital lasers, but he also carries around a large coffin, which is holding a mysterious alien coming from Area 51.

Now Playing: Guilty Gear Strive – Official Goldlewis Dickinson Gameplay Reveal Trailer

We get to see Goldlewis and his mysterious partner in action during the trailer, and he certainly looks to be an oddball character–which are usually the most fun to play as in Guilty Gear games. Seeing his heavy swings of the coffin makes Goldlewis appear to be another heavy fighter like Potemkin, but he’s also got some weird tricks that he can pull out on short notice. Along with his firearms, Goldlewis also has a partner stashed inside a container. This blue, spectral alien can assist Goldlewis with launcher attacks and other cross-ups, but it can also summon strange extraterrestrial objects into the fight, such as a spiked drone that will move close to the opponent for additional damage.

Season pass holders will be able to play as Goldlewis early on July 27. If you don’t have the season pass, then you can purchase him individually on July 30, three days after his debut. So far, Goldlewis Dickinson is the only announced character for the Season 1 pass, which includes access to a total of five characters, two new stages, additional color palettes, and a bonus story mode. However, according to the video, the next fighter will be released sometime in August, with other additions coming later into 2021 and into early 2022.

Guilty Gear Strive has only been out for a month, and it’s quickly become a popular entry in the series, selling over 500,000 copies worldwide. In our full review, we gave the game an 8/10 and stated: “Like all Guilty Gears, [Strive] is a game of extremes. If you’ve tried the series and fallen off because of its complexities, I wouldn’t expect a different outcome. If you’re up for a challenge, or just want a cool, sharp-looking fighting game to mess around with, Strive knows all the right moves.”

GameSpot may get a commission from retail offers.

Netflix’s Subscriber Base is Growing, But Not In North America

Netflix’s subscriber base is growing, but not in North America — in fact, its subscriber base in North America dropped by almost half a million in the second quarter of 2021, which the streaming giant blames on the ongoing COVID-19 pandemic. 

This news comes by way of The Hollywood Reporter, which reports that Netflix topped its expectations for the second quarter after raising its subscriber count by 1.5 million. This brings its total subscriber base to 209 million. 

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However, despite that growth, which was largely shouldered by a net of more than one million new subscribers in the Asian-Pacific region, the company saw its North American subscriber base drop by 400,000. In terms of revenue, the company delivered $7.3 billion in the second quarter, up from the $7.16 billion in the first quarter. 

In the most respects, the news is positive for Netflix. Lower marketing and content spending resulted in margins that have never been higher, with average revenue per user in the U.S. and Canada sitting at $14.54 in the second quarter —higher than any other streaming service on the market, according to Netflix. That average revenue per user number sits below $10 in the Latin America and Asia-Pacific markets, though. 

As for why North America’s subscriber base has dropped, and why the company has struggled in 2021 versus previous years in its history, Netflix says COVID-19 is to blame. 

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“It really boils down to COVID, frankly,” Netflix CFO Spencer Neumann said on a company earnings call. “For us, at a minimum, it creates some short-term choppiness in the business trends.” 

Netflix is expecting “3.5 million net subscriber adds in the 3rd quarter of 2021.” This represents a shift in subscriber count expectations from the company that has aimed higher in year’s past. This modest expectation of 3.5 million likely stems from the company’s first quarter, which saw it add just 4 million subscribers despite forecasting 6 million. Netflix reportedly added 15.8 million subscribers in the same quarter in 2020. 

“We had those 10 years that were smooth as silk, and we are just a little bit wobbly right now,” Netflix Co-CEO Reed Hastings said on the call.

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Despite that wobbliness, Netflix is “betting that a return to more normalized film and TV production and an increased cadence of originals later this year will help it return to growth,” according to THR. 

Perhaps Netflix’s venture into video games will help fuel new growth for the company, which just hired ex-EA and Facebook executive Mike Verdu to lead its game development. Netflix revealed today that it will focus on mobile games first in this new venture, saying that it won’t charge an additional fee for games in doing so.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

We Need to Talk About Tom Clancy’s XDefiant – Unlocked 503

With word from Battlefield 2042 developer DICE that cloud computing will soon level up the capabilities of first-person shooters, we discuss what we’d like to see and what we think we’ll see. Plus: what we hope the studio formerly known as DICE LA will be up to next, Dark Souls 3’s new FPS Boost on Xbox Series, and more!

Subscribe on any of your favorite podcast feeds, to our new YouTube channel, or grab an MP3 download of this week’s episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring an interview with The Elder Scrolls Online boss Matt Firor about his RPG roots, the future of the popular MMORPG, and what else the studio is working on as part of the Xbox Studios family:

[ignvideo url=”https://www.ign.com/videos/2021/06/15/bringing-the-elder-scrolls-online-eso-boss-on-the-rpgs-past-present-and-future-ign-unfiltered-60″]

Oh, and you can be featured on Unlocked by tweeting us a video Loot Box question! Tweet your question and tag Ryan at @DMC_Ryan!

For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.