FPS Documentary Adds John Carmack And Other Big Names

First Person Shooter: The Definitive FPS Documentary, an upcoming documentary about the history of first-person shooter games, has added a number of big names to its production.

John Carmack, Brian Upton, and John Cook will be featured in the documentary, the producers have announced as the Kickstarter campaign enters its final 10 days.

Carmack is the co-founder of id Software who worked on a number of iconic franchise in the FPS space like Wolfenstein, Doom, and Quake. Upton is a veteran of the Rainbow Six and Ghost Recon franchises, while Cook is known for his work on Valve’s Team Fortress and Half-Life series.

The Definitive FPS Documentary has already raised more than $80,000, which is well above its goal. The campaign wraps up on Monday, July 26. Pledges of £30 or more get you access to the documentary when it’s released, while there are a number of nice perks like getting your name in the credits, a poster designed by Dave Merrell, t-shirts, and more, that you can receive at various pledge levels. Head to The Definitive FPS Documentary Kickstarter page to learn more.

“This definitive documentary brings together the legends who created this genre, highlights the legacy of the most popular and significant FPS titles from the last 48 years, and gives fans the chance to be involved in this iconic celebration,” reads a line from its description.

Other FPS legends who will be featured in the documentary include Adrian Carmack (id Software co-founder), David Alan Smith (The Colony creator), John Romero (Doom, Quake), Warren Spector (Deus Ex), Cliff Bleszinski (Gears of War), Bonnie Ross (Halo), Ed Fries (Xbox), and Ken Silverman (Ken’s Labyrinth).

“This all-star cast will take you on a journey from the genre’s humble beginnings in the 1970s with the simple wireframe graphics of Maze War through to the present day. FPS: First Person Shooter will celebrate the impact of a wide range of classics and cult favorites, from Wolfenstein 3D, Doom, Unreal Tournament and GoldenEye, to Half-Life, Halo, Call of Duty, and beyond,” reads a line from its description. “Industry insiders will reveal behind-the-scenes stories and unheard anecdotes in engaging interviews that provide new insights into FPS fans’ favorite games.”

CreatorVC is behind the documentary. The company previously made In Search of Darkness, a horror movie documentary.

Zach Braff Joins Cast Of New HBO Max Sci-Fi Rom Com Moonshot

Actor and director Zach Braff will star in the new sci-fi rom-com Moonshot for HBO Max, joining a cast that already includes Cole Sprouse, Lana Condor, Mason Gooding, Emily Rudd, and Lukas Gage. The film is set to be directed by Chris Winterbauer.

Braff recently made headlines after he earned an Emmy nomination for directing on the Apple show Ted Lasso. He is perhaps best known for his starring role on Scrubs and for writing, directing, and starring in the 2004 movie Garden State.

“The story is set in a future where Mars has been terraformed and colonized by the best humanity has to offer. Two very different college students wind up joining forces and sneak onboard a space shuttle to the red planet in order to be united with their significant others,” reads a line from THR’s description of Moonshot.

Braff will play an “entrepreneur and visionary” character who led the campaign to colonize Mars.

Braff has a number of projects in the works. He plays a lead role in the new Cheaper by the Dozen movie for Disney+, while he also stars next to Robert DeNiro in The Comeback Trail.

Resident Evil Multiplayer Spin-Off, Re:Verse, Delayed Until 2022

Resident Evil’s multiplayer spin-off game, Re:Verse, have been delayed from its previous July 2021 window into 2022. Capcom announced the news on Twitter today, saying that it needed additional time to work on the game further.

Delayed a few weeks ago to July 2021, Capcom says the multiplayer game will now release sometime in 2022. An exact window was not shared.

Originally slated to launch alongside Resident Evil Village in April, Re:Verse is a standalone multiplayer title that pulls in characters from throughout the series’ history for third-person shooter firefights. The game did host an open beta that featured gameplay in the Raccoon City Police Department featured in Resident Evil 2 Remake, albeit with a more stylized look akin to cell-shading.

Capcom advised Resident Evil Village customers to redeem their codes for Re:Verse now to avoid losing them before launch. All Village players will be able to play Re:Verse when it eventually launches.

Resident Evil Village should make that wait a little easier if you haven’t yet dived into its weird and twisted adventure. In Gamespot’s 9/10 Resident Evil Village review, editor Phil Hornshaw praised the game’s setting and setpieces, writing, “Though it captures some of the same things that made RE7 such a breath of fresh air (or maybe rancid, stale, mold-filled air, but in a good way), Village evolves to become its own unique creature. It makes you wonder what beautifully twisted fiend Resident Evil might mutate into in the future.”

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Mortal Kombat Making-Of Documentary Reveals Plenty Of Kool Secrets And Easter Eggs

Video game film adaptations can be tricky to do right, but when a project manages to combine an original spin on the source material with the right cast, and a decent budget, magic usually happens. This year’s Mortal Kombat is one such example of a video game movie getting the formula right, and if you were looking to watch a short documentary on how the film was put together, then you’re in luck. Warner Bros. has uploaded a mini-documentary on the making of Mortal Kombat, which you can watch below.

It’s a fascinating deep dive into how Mortal Kombat was put together for the big screen, as director Simon McQuoid and the rest of the cast talk about the film, the video games, and how each character’s unique look was created. Plus a whole lot of blood and gore, so consider yourself warned in case you’re squeamish. One of the interesting easter eggs revealed is with Kabal’s costume, as his special moves are part of the fine print on his mask and armor.

What’s next for Mortal Kombat after it managed to earn an impressive box office haul during the current pandemic era of cinema? Writer Greg Russo has a few ideas for the sequel, which includes a trip to the realm of Edenia.

While that second film hasn’t been greenlit just yet, a sequel to the animated movie Mortal Kombat Legends: Scorpion’s Revenge is on the way this year. In case you missed it, you can check out the Mortal Kombat Legends: Battle of the Realms trailer that reunites Johnny Cage, Sonya Blade, and Liu Kang for one tournament to decide the fate of all the realms.

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Tom Hiddleston Reflects On Loki TV Series

Even after a decade in the role, actor Tom Hiddleston never seems to get tired of talking about Loki. Hiddleston spoke about the TV show in a recent pre-finale interview with Deadline, and though the actor was careful to dodge spoilers, he had some musing to do on the future of Loki and the MCU.

The series’ final episode has aired since the interview was conducted, revealing more about the direction the MCU is heading, as well as the mid-credits announcement that Loki would be returning for another season. Before the announcement was made, Hiddleston was coy when asked about returning to the role, though he did talk about his journey as Loki.

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“I have learned, at this point, having said goodbye to the character more than twice, two and a half times maybe, to make no assumptions,” the actor said. “So, it’s not up to me. But I do love playing him, and every time, I seem to find new, interesting things about him. So, yeah, I’m a temporary passenger on Loki’s journey, but we’ll see. We’ll see where the ride goes now.”

Hiddleston also talked about Loki’s journey as a character, and how it’s changed over the course of the TV show. “Loki’s someone who’s probably been deluded by the idea that he’s burdened with glorious purpose, and that perhaps that purpose has been revealed to be fraudulent or meaningless, and maybe his self-image or the role that he has condemned himself to play is redundant,” Hiddleston explained. “His experiences through this story have shown him that there are actually more opportunities available to him, and you know, it speaks to this idea, like, can we change? Can we evolve, and in that evolution, is there room to grow?”

The actor also appears to be just as excited as most fans about what the TV show means for the larger MCU storyline that’s developing. “I feel that the MCU is even more expansive, is even braver, more inclusive than it’s ever been,” Hiddleston explained.

“I think the stories are getting really exciting,” he added when pushed for more detail. “Not that they weren’t before, but I think they understand that the investment of the audience is very deep, and they don’t take it for granted for a second. So, yeah, I suppose the perspective I have on how Loki might affect the ongoing course of the MCU is this idea of the multiverse.”

While the actor clearly can’t give away anything too detailed about the future of the franchise, he was more than happy to speculate. “I know that there are lots of, you know, interesting titles of movies that’ve been announced, which kind of hint at where it might be going,” he said.

Chernobylite Gets New Trailer And Final Pre-Launch Patch

In the countdown to Chernobylite‘s full release on July 28, studio The Farm 51 has revealed a new lore trailer, as well as the final update for the early access version of the game. The trailer sheds a little more light on the game’s main character Igor, as well as his interactions with the mysterious Black Stalker.

Chernobylite is a survival horror RPG which, as the name would suggest, is set in a 3D-scanned version of the Chernobyl exclusion zone. The game involves survival, base-building, and resource management, with the main storyline unfolding in a non-linear manner.

The player character Igor is a physicist who was formerly employed at Chernobyl’s doomed power plant, who has now returned to investigate the disappearance of his fiancé, 30 years ago.

The studio is also releasing a patch, which will be the last for the early access version of the game until its full release on July 28. The patch, which is out now, includes a huge number of bug fixes, quality of life improvements, as well as performance optimization that will help the game run smoother with a higher number of enemies on the screen. You can check out the full patch notes here.

Chernobylite will release on PC via Steam and GOG, with PS4 and Xbox One releases planned to arrive later this summer.

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Netflix Will Offer Video Games, Hires Former EA And Zynga Exec – Report

According to a report from Bloomberg, Netflix is looking to get into video games, though plenty of questions remain and nothing is locked down and certain at this stage. The company has hired former Electronic Arts and Zynga executive Mike Verdu to lead its efforts in this area as its vice president of game development, the report said.

“The idea is to offer video games on Netflix’s streaming platform within the next year,” Bloomberg reported, citing a source close to the situation.

“The company doesn’t currently plan to charge extra for the content,” the report said.

The report goes on to say that Netflix is looking to expand its gaming team in the coming months, and some game development positions are already listed on Netflix’s careers page.

Netflix has been involved with games before, through licensing deals like the one for its Stranger Things game, but Bloomberg reported that this deal is “much larger in scope.”

Also, it’s still early days. The report said Netflix has “yet to settle on a game development strategy. In typical fashion, the company may start with just a few games and build from there.”

The Bloomberg report had no information on how users will play these games or what might be available. Netflix previously said it had no plans for a game-streaming service.

“No,” Netflix CEO Reed Hastings said in December 2019 when asked if Netflix might make a game-streaming service. “We’re really focused on doing incredible series and films and unscripted.”

In January 2019, Netflix said the company competes more with Fortnite than HBO when it comes to entertainment usage. There are a finite number of hours in the day, and even fewer that people can spend consuming entertainment, so Netflix sees Fortnite as a competitor in that regard.

“There are a lot of other things people do to entertain themselves, including Fortnite. And the original quote was that we compete with Fortnite more than we compete with HBO. Fortnite gets a lot more hours of viewing,” Reed said in 2019. “Ultimately it’s about competing for those hours of viewing. But we don’t compete with Fortnite better by doing something like [a streaming service] because we’re not very good at that. We compete by doing the most amazing TV shows you’ve ever seen so you put down Fortnite and you come to watch our shows.”

Some may remember Netflix’s ill-fated Qwikster service, which was a by-mail video game rental service that Netflix quickly abandoned. At the time, Netflix said it was still considering its options in the field of video games.

In the initial Qwikster announcement, Hastings himself spoke about how enthusiastic the Netflix audience was for games. “Members have been asking for video games for many years, and now that DVD-by-mail has its own team, we are finally getting it done,” he said.

More recently, Netflix teamed up with The Witcher game developer CD Projekt Red for the first-ever WitcherCon event, which brought news about what’s coming for the TV show and game series based off the fantasy franchise.

It’s also been reported that Shonda Rhimes is working on a Bridgerton video game.

Loki Season One Finale: So, What Does [Spoiler] Mean For Phase 4?

Loki has officially unveiled our Phase 4 Big Bad–and no, it’s not Mephisto. The third MCU TV show on Disney+ wrapped its six episode first season on a high note that will have major repercussions for the rest of the MCU for plenty of reasons. But the question remains: Just who is this new threat and why does he represent a bigger, scarier problem for Marvel’s heroes than Thanos or the Infinity Gauntlet?

Spoilers for Loki Season 1 to follow.

We’ve known about the existence of Kang within the MCU for some time now–around a year ago, Jonathan Majors’ casting was announced specifically for the upcoming Ant-Man and the Wasp: Quantumania. However, with a character like Kang, a simple casting announcement didn’t tell us much. In the comics, the name Kang is almost an umbrella term that can be used to refer to an infinite number of alternate versions of the same person–a phenomenon the MCU has adopted and streamlined into “variants.”

Kang’s original origin story was actually relatively simple–he was a genius scientist in the 31st century on Earth named Nathaniel Richards (distant relative of Mr. Fantastic) who uncovered the ability to time travel and sent himself back to Ancient Egypt where he became a Pharaoh with plans to interfere with some mutant-centric history. Eventually he tried to return to the 31st century but traveled too far and found himself in a war-torn future, where he adopted another new identity (Kang The Conqueror this time) and set about ending the war and doing a little conquest to live up to the name.

Throughout the ’60s and ’70s, Kang’s situation was pretty standard for a sci-fi flavored villain. He could travel through time at will, frequently caused problems for the Avengers, and usually had vaguely creepy motivations revolving around obsessive love of women who wanted nothing to do with him. One such woman was Revonna Renslayer who, in the comics, was a 31st century princess in one of Kang’s conquered kingdoms. It’s unclear whether or not the MCU will be borrowing any of this for Revonna’s story in live-action, but it’s certainly obvious that Revonna’s connection to Kang is more complicated than we’ve been shown. She apparently has no memory or knowledge of him, but it’s no accident she wound up a high powered judge in the TVA–he also seems to have some sort of interest in her, judging by the way he sent Miss Minutes to give her a set of mysterious files that, for whatever reason, he wanted her to have.

He later had a similar obsessive (and ultimately fruitless) attempted romance with Mantis, who we know from the Guardians of the Galaxy in the MCU, but again it’s not clear whether any of this will crop up later.

What will certainly come into play down the line is the alternate versions of Kang that exist throughout time and space. If you’re a fan of sci-fi or superheroes, you don’t need me to tell you that time traveling is never as simple as just hopping from one point in time to another without causing major existential problems. For Kang, these problems manifested in the form of alternate versions of himself existing at different points in time and in splintered timelines. In the beginning, there were only two major alternate Kangs to worry about — the Pharaoh Rama-Tut from the past and a far-future version called Immortus.

This was just the tip of the iceberg for alternate Kangs, however. By the mid ’80s, there were so many alternate Kangs that they actually organized into something known as the Council of Kangs which was populated by–you guessed it–just a bunch of Kangs from throughout the multiverse.

It would seem that this is where the MCU is really borrowing heavily for their version, given the exposition in Loki’s final episode. He Who Remains, a version of Kang in this story, relates that he and his variant selves worked together for some time before conflict and war broke out and now, with the timeline shattered and the multiverse revived, the variant Kangs are free to dominate any reality they can get their hands on.

Now, concepts like branching timelines and multiversal realities are extremely esoteric and beholden really only to the logic of whatever story they exist in, so this could mean a lot of things for the MCU and Phase 4 moving forward. For one, given that there are now an infinite number of branching realities splitting from the sacred timeline, there are also an infinite number of Kangs–this is where the real threat comes into play. Any version of Kang is now fair game, and while every version is technically the same person, no two Kangs are actually alike. Think of the big Loki variant fight in Loki Episode 5 as a good primer for this sort of chaos–yes, they’re all Loki but no, they’re not all after the same thing and they’re not all equally motivated to get it.

This means that every Phase 4 project moving forward could technically incorporate a version of Kang for any desired effect–from terrifying villain to reluctant hero or anti-hero. He can represent a small scale threat in one reality, a massive one in another, and hope in a different one all together. And, more importantly–Kangs are a functionally endless resource. There will be one in any reality and, by virtue of their beyond genius level intellect and technological prowess, it’s safe to say they’ll be hopscotching through those realities as well, meaning multiple Kangs can be in the same place at the same time.

Of course, this also means that there are infinite versions of every other person in the MCU as well, which may come in handy at some point in the future–but they’ll all be working at an extreme disadvantage against someone like Kang. And it’s important to remember that while Jonathan Majors has been the face of Kang thus far, and will be reprising the role in Quantumania, we could also experience any form of Kang played by any actor in any future project.

We’ll just have to wait and see.

Aussie Deals: Half Off Final Fantasy and Capcom Franchises!

We’ve got some top bargains today from best Japan-based purveyors of AAA games. For starters, you can get a ton of savings on a bunch of Resident Evils, Street Fighters and more. Plus, you can cheaply immerse yourself into a number of notable Final Fantasies. Get scrolling to get saving!

Purchase Cheaply for PC

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Here’s Why the Nintendo Switch (OLED Model) Price Is $50 More Expensive

Besides the obvious upgrades to the Nintendo Switch (OLED Model), a new report suggests its $50 price increase is in part due to Nintendo decision to “test new waters for console makers.”

As reported by Bloomberg, Nintendo’s bet on the Switch (OLED Model) and its increased price follows the COVID-19 pandemic where Nintendo, Sony, and Microsoft have had trouble meeting demand from those looking for “entertainment and escape” while being isolated at home.

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Speaking of the Switch, it has secured the top-spot on The NPD Group’s list of best-selling hardware by unit sales in the U.S. for over 30 months straight. The PS5 and Xbox Series X are also doing very well, but Sony and Microsoft simply can’t make them quick enough.

Nintendo is hoping this momentum will stay strong with the Switch (OLED Model) – which retails for $349.99 as opposed to the standard Switch’s price of $299.99 – and the move follows the launch of the PlayStation 4 Pro and Xbox Series X as a mid-life refresh that gives a console a breath of fresh air that isn’t quite a new generation. However, the new Switch has one main difference from these consoles – it makes no performance improvements.

There are upgrades to be found in the Switch (OLED Model) of course, including the titular OLED screen, more internal storage, and other added components like a new console stand and a LAN port in the dock, but this is hardly the “Switch Pro” many were hoping for.

Despite that, Nintendo is looking to increase its profit margins with this new Switch model. The OLED display is said to cost an additional $3 to $5 per unit, according toe DSCC co-founder Yoshio Tamura. Increasing the internal storage from 32GB to 64GB looks to add another $3.50, according to Omdia’s Akira Minamikawa. All the other new components are “thought to add a few dollars more.”

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All of these add up to around a $10 increase in price per unit for Nintendo, meaning it will gross around $40 per Switch (OLED Model) sold.

Nintendo had already been selling its hardware at a profit since its launch in 2017, and this would just increase its return via those who wish to purchase or upgrade to this new model. This line of thinking goes against the grain of the traditional console cost model that usually sees systems selling at a loss and recouping the initial investment through software sales and increasing manufacturing efficiency over time.

According to Ace Research Institute analyst Hideki Yasuda, if this move by Nintendo is successful and it is able to keep it impressive sales streak going, it “could set a precedent for charging more across the industry.”

An official inside the PlayStation division shared that Sony is one of the companies keeping a close eye on the sales performance of the Switch (OLED Model), as the PlayStation 3, 4, and 5 took the traditional route of initially selling at a loss.

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Investors aren’t quite convinced yet, as Nintendo’s shares have dropped roughly 5% since the announcement, and only time till tell which side is right.

“Nintendo failed to provide enough added value to justify a $50 bump in the new hardware,” Morningstar’s head of equity research Kazunori Ito said. “The new hardware is barely half-baked and would do no help at all in sustaining the platform’s momentum. The Switch had its peak last year and is only going to slow down from here.”

Others see it in a more positive light, like Serkan Toto, an independent consultant for video game companies. They said that the Switch (OLED Model)’s screen is good enough to “squeeze $50 more out of consumers” considering how well the standard Switch has been selling.

“I don’t see any reason why this model would flop,” Toto said. “Nintendo raised the new model’s price as it doesn’t need to cut prices for current models thanks to strong demand.”

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With console sales usually seeing a decline as they get older and the effects of the COVID-19 pandemic wear off, some believe demand for products like the Switch may finally see a decline. However, Nintendo is never one to play by the rules.

“Nintendo made a real bold decision because it’s obvious that people would spend more on services and less on goods going forward,” Sony Financial Holdings senior economist Takayuki Miyajima said. “From a macroeconomic viewpoint, the move couldn’t be made if they have even a slight concern on how well the console would do.”

We won’t have to long to find out the answer, as the Nintendo Switch (OLED Model) will be released on October 8, 2021. For more, check out our hands-on preview that compares this new model to the original .

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Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.