Company of Heroes 3: The First Preview

My U.S. Airborne Company isn’t having their best day of the war, as a strafing run from the Luftwaffe forces us out of our strongest position in the middle of the map and a pair of panzers starts to roll right up our right flank. We’ve been sent here from Company of Heroes 3’s dynamic campaign map to capture an airfield, which would not only stop these attacks from above that keep plaguing us in every mission, but allow us to drop behind enemy lines or resupply by air. Even in its pre-alpha state, this dust-up in Southern Italy shows off a spectacular, layered warscape where small decisions made at the unit level can echo all the way up to a grand, strategic theater.

Company of Heroes 2 toyed with the idea of doing a dynamic campaign map in the Ardennes Assault expansion, but Company of Heroes 3 has gone all out. We don’t have a lot of footage of the campaign map yet, but I got to play around with it quite a bit and I’d compare the scope and complexity to something like Total War. Companies and specific leaders level up and gain new abilities. Special, optional missions like an assassination or extraction will pop up from time to time. Capturing a town and breaking an enemy supply line can be a clutch play. There are even new unit types called detachments who can fight each other in auto-resolved battles on the campaign map, or join a full-fledged Company as a roster modifier in real-time battles if they’re close by. Small skirmishes between detachments allow much more strategic decision-making without bogging down the pace with dozens of RTS missions per turn.

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On the battlefield, Company of Heroes 3 feels more evolutionary than revolutionary. In some ways, it’s actually a bit of a throwback. Based on fan feedback, Relic wanted to create a game with an emphasis on infantry and pacing closer to CoH1, as opposed to CoH2 which could escalate into a giant tank war pretty quickly. The intimacy of war this series has always been so good at portraying is all here in higher detail than ever, with heartbreakingly realistic animations and unit calls. However, the carnage unfolds across a generally much brighter, more colorful backdrop of Italy and North Africa.

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Modern tech has allowed Company of Heroes 3 to really amp up the destruction from an artillery barrage or armored push. Driving a tank right through a building might be a viable way to smash an enemy hard point, and a soaring villa can be rendered into a cascade of falling plaster and roof tiles by artillery. Relic hasn’t decided yet how they’re going to handle things like damage from falling debris, and it may work differently in single-player and multiplayer modes.

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Many infantry squads can also now breach buildings that are garrisoned by enemy units, kicking the door down in proper war movie fashion and tossing in a grenade before storming it. This allowed me to play a lot more aggressively in infantry vs infantry skirmishes, which feels great overall. It avoids those stalemates where you basically have to wait until you have the firepower to completely level everything to make any progress.

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Vehicle combat hasn’t been left by the wayside either, though. Tanks now have a side armor value in addition to front and rear, which makes tank duels a lot more interesting. I was able to take out that panzer duo from earlier with some hastily-deployed light tanks just by dancing around their flanks and making sure I always had my hardened front end pointed their way. It takes a lot of micro, but Company of Heroes 3 even has new ways to deal with that.

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Tactical Pause lets you freeze a battle in place in single-player and issue a chain of multiple orders to your units, which will be executed to the best of their ability when you resume. This feature won’t be available in competitive multiplayer, and it was described to me almost like training wheels for newer players. But even as someone who has been playing RTSes for most of my life, I really appreciated the more thoughtful playstyle it enables. Late game, Company of Heroes can really get too busy to follow everything that’s going on. And especially with how good this one looks, I’d rather pause, give everyone their marching orders, and then be able to zoom in and watch the action rather than zooming all over the map constantly to put out fires.

You can check out the Company of Heroes 3 pre-alpha preview on PC for yourself starting today! And for more, check out our article on how Company of Heroes 3 compares to Company of Heroes 1 and 2. And for everything else, stick with IGN!

Company of Heroes 3 Playable Demo Available Today as Relic Wants Your Feedback During Development

Before any battle plans were even drawn up for Company of Heroes 3, Relic flew a small group of series veterans into Vancouver to get their feedback on what the next installment should be. Thus, this long-awaited sequel has been a sort of collaboration between the devs and fans since basically the very beginning. It was players they selected who voted overwhelmingly for the Mediterranean theater as the setting, and gave them detailed feedback on the playable armies to make sure they were fun on the field and felt the way both history and RTS enthusiasts felt they should.

Starting today, you can be a part of that process. Even I was raising an eyebrow when I heard Company of Heroes 3 was being announced in summer 2021 for a late 2022 release. But all that lead time is so Relic can put some unfinished slices of the campaign, skirmish, and PvP modes on our plates and collect our feedback on everything from the strategic layer to the match pacing.

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LEND LEASE

This isn’t your typical Early Access situation. You’re not going to be charged for it. Relic has kept an eye on what their sister studio Amplitude has been up to with Humankind, and we can expect something similar to their OpenDev scenarios. Each preview will be a self-contained slice focusing on a particular aspect or aspects of the final product that will be available for a limited time. The devs didn’t give us a specific roadmap, but they did say future slices might focus more on PvP than the one you can play right now.

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And what does this slice consist of? Well, it’s a fairly sizable portion of the Italian campaign that begins with capturing an airport to stop the Axis from bombing the city of Naples, and builds up to a climactic and iconic battle at the ancient abbey of Monte Cassino. In between, you’ll be sending elite sniper teams to assassinate a Nazi officer, rescuing Italian resistance fighters under siege by the Wehrmacht, and planning your campaign across a strategic map that rivals Total War in detail.

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The American and British forces will be playable. You can actually hire a mix of divisions from both nations in the same campaign, though you’ll have to pick a specific company to lead the charge in each RTS mission. Each nation has two divisions to pick from, including the U.S. Airborne – who can now actually drop behind enemy lines on the campaign map if you have air superiority – and the Indian Artillery fighting for the British, bringing some new cultures and nationalities to the fight.

GOING IN HOT

It’s a pretty sizable chunk. I had a hard time completing it in a single day the first time through, and there are enough different ways to make your way up the Road to Rome that it’s worth repeating a few times. There are some planned features that haven’t made it in yet, like the partisan units and the full integration of the character-driven story. But Relic wants our feedback on basically everything they’ve put on display so far. The campaign map, unit balancing, new features like tactical pause and breaching – check out our preview for more – you name it.

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All you need to do to get started is to head over to CompanyofHeroes.com and sign up. Optimization and graphics settings are usually one of the last things to get nailed down before a game releases, so this preview doesn’t necessarily reflect how the final game will perform on your rig of choice. As such, Relic recommends at least an Intel/AMD 4 core/8 thread CPU running at 4.00 GHz or higher, 16 GB of RAM, and a GeForce GTX 1070 or equivalent with 8GB VRAM for the ideal experience.

For more on Company of Heroes 3, check out all the ways it’s taking after Company of Heroes 1 instead of the sequel.

Company of Heroes 3: Why Relic Wants to Make it More Like the Original

When I first got a look at Company of Heroes 3, one of the first things Relic brought up was the decision to make the new game more like the original Company of Heroes than its sequel. Company of Heroes 2 took a lot of chances, and for my part, I really enjoyed it – especially the excellent Ardennes Assault expansion. But it definitely wasn’t as universally beloved as the first, and I can understand why.

First off, Company of Heroes 3 is mostly focused on infantry warfare. Appropriate to the Italian theater in which much of it is set, you won’t see matches quickly ramp up to giant tank battles that trivialize other elements of your roster. This isn’t to say vehicles aren’t getting any love. Tanks, for instance, now have a separate side armor value apart from that of their front and rear, which opens up new tactical possibilities. But the addition of new tools like dedicated bazooka squads and more limited availability of fuel create new niches for light vehicles and keep the riflemen, engineers, and machine gunners at the core of the action.

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BOOTS ON THE GROUND

In service to this philosophy, Company of Heroes 3 will have a greater diversity of infantry units than the series ever has, representing many different tactical roles and the wide array of nationalities that participated in the Italian campaign. I was particularly excited to see the Nepalese Gurkhas, one of the most fabled units of the war, finally making their appearance. And while I didn’t get to play with them directly, it’s also been confirmed that we can gain access to Italian partisan units, representing the local paramilitary fighters who resisted the fascist regimes of Hitler and Mussolini.

Infantry have new tools to take on a wider array of battlefield roles, too. Breaching will allow your squads to kick the door down on a garrisoned building and chuck a grenade in to dislodge or destroy the defenders turtled up inside. In the slice I got to play, I really enjoyed the dynamism this adds and the way it rewards aggressive infantry doctrines, when previously my only option might have been to set up in my own unoccupied building and exchange ineffective fire with the enemy until one of us brought in enough heavy hardware to blow the whole front line to smithereens.

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BASE OF OPERATIONS

Base building is also back, and it works roughly the same way it did in the first Company of Heroes. You won’t be fiddling around with mines or supply depots like StarCraft – your resources still come from capturing and holding points across the map. But you will need to build specific structures to tech up and unlock better units. At least, in skirmish and multiplayer battles that’s the case. There are plenty of scripted missions in the campaign that have you trying to complete objectives with a pre-made force as well.

Infantry and vehicles will also be a bit more resilient than they were in Company of Heroes 2. You’re less likely to see a tank go up in flames from one lucky hit. Infantry squads in good cover can hold their position better until reinforcements arrive even if they’re under heavy machine gun fire and being strafed from the air – as long as those reinforcements get there quickly. The Eastern Front was known for its horrifying body count and human wave tactics, but Company of Heroes 3 is trying to bring back a more triumphant and heroic mood that echoes Band of Brothers, Fury, or even Tarantino’s ahistorical Inglourious Basterds. And that’s reflected in everything from the diverse voice acting, to the powerful score, to the bold use of color.

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ITALIAN ADVENTURE

The one area where Company of Heroes 3 takes more after Company of Heroes 2, and specifically the Ardennes Assault expansion, is its dynamic campaign map. The level of detail in the slice we’ve played makes it look almost like Total War: World War II. Similar to Ardennes Assault, you can capture regions to cut off an enemy’s escape route or deny them access to supplies.

But there are dozens of new challenges and opportunities too, like capturable ports and airfields, destructible bridges, and characters such as the Italian partisan leader who will have their own goals and react to the decisions you make. Bombing the ancient abbey of Monte Cassino, as the Allies did historically, might get you to Rome faster and with fewer casualties. But the locals certainly won’t be too thrilled about it, and may be less willing to grant you their bonuses going forward.

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From what I’ve seen and played so far, I think Relic is on the right track returning to the core of what made the first Company of Heroes one of the best RTS games of all time. I might miss a couple things about the sequel. Even if it wasn’t the most popular feature, I enjoyed having to battle the elements at the same time I was battling the enemy. But I love my aggressive, mobile infantry armies so I’m excited to have more tools to facilitate that playstyle, and a tech pace that will keep it relevant for more of each match.

For more on Company of Heroes 3, you can check out our first preview and a breakdown of the announcement trailer.

Company of Heroes 3 Announced

After a cryptic countdown zooming in on the beaches of Italy, Relic Entertainment and Sega have announced Company of Heroes 3, due out in late 2022 for PC. The third installment in their acclaimed action RTS covering the Second World War will be set in the Mediterranean theater – seemingly with a particular focus on North Africa and Italy. In many ways, it’s a return to the style of the original Company of Heroes, but also includes several of its own innovations like tactical pause and a fully dynamic campaign map.

Commanding the Allied invasion of Italy in Company of Heroes 3’s campaign may look more familiar to players of Total War than the past games in the series. CoH has played with the idea of a dynamic campaign map before with the Ardennes Assault expansion, which I really enjoyed, but Relic’s David Littman has described this map as Ardennes Assault “times a thousand.” See the cinematic announcement trailer above.

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In addition to being able to cut off enemy supplies by capturing territory, you can take airfields to gain close air support in RTS missions (or deny it to your enemies), bombard enemy positions with offshore warships, and fight auto-resolved skirmishes with smaller units called detachments, which play a supporting role to full-fledged companies. The campaign is guided by a character-driven story that involves local partisan fighters for the first time, and comes together as a mix of more traditional RTS missions and scripted set pieces like Avelino and Monte Cassino.

TAKING STOCK

In single player, Company of Heroes 3 is introducing a new Tactical Pause system that lets you freeze the battle and cue up orders for all of your units, before hitting resume to let them play out. While Relic is billing this as a way to ease new players into the experience, even as an RTS veteran, I find it really refreshing. Late into a match of CoH 2, I often found that there was really too much going on for me to be able to pay attention to everything and make good decisions on the fly, so I’d end up abandoning some control points simply so I could focus on others. Tactical Pause lets me really orchestrate things in a satisfying way.

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Breaching is another significant change to the RTS gameplay, which allows an infantry squad to kick down the door of an occupied structure and massacre or kick out any units garrisoning it. This puts a lot more focus on infantry, enables some early game aggression against fortified positions, and stops battles from bogging down into a stalemate that can only be broken with tanks and heavy artillery. But for those who like the scorched earth method, a new destruction system will see churches and villas disintegrate and topple dynamically with realistic physics and sound.

BACK TO BASIC

Overall, Relic considers the first Company of Heroes to be the “Gold Standard” of the series and has taken into account a lot of feedback on its divisive sequel. Old school RTS base building is making a return in Company of Heroes 3, and overall it’s a more infantry-focused game. You won’t ramp up to heavy vehicles quite so fast, and they’ve done away with features like harsh weather being able to sap the health of your troops – though they did mention that the harsh conditions in North Africa might play some kind of different role.

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We’ve got a long wait before we can fully dive into Company of Heroes 3, which is currently slated for a Late 2022 release. But Relic wants to have us along for the ride as they put the finishing touches on it through a series of public previews, the first of which will be available starting today. You can check out a portion of the Italian campaign in single-player, with future previews planned to focus more on PvP.

For more on Company of Heroes 3, check out our first preview coming up on IGN in mere minutes.

Check Out Deadpool’s First MCU Crossover (Sort Of)

Deadpool finally joins the Marvel Cinematic Universe thanks to his very first crossover… with Korg from Thor Ragnarok?

Okay, so this isn’t the official debut of Ryan Reynolds’ Merc with a Mouth in the MCU, but Reynolds and Taika Waititi did appear as their Marvel characters together to promote the upcoming film Free Guy which features both actors.

The pair react to the trailer for Free Guy in-character which is not how I would have expected Deadpool to meet up with the MCU, but here we are. Check out the video below.

Free Guy is an upcoming film where Reynolds plays a video game NPC who develops free will. Waititi is in the film as well playing the main villain trying to thwart the newly sentient Reynolds.

Korg seems like a pretty random Marvel character to include in this promotion at first glance. But aside from having both Reynolds and Waititi in the movie, Free Guy is also one of the films Disney inherited after its acquisition of 20th Century Fox.

And now that both Reynolds and Waititi are under the House of Mouse’s banner, what better way to promote Free Guy than by having them remind folks that they’re also both part of the MCU too?

Deadpool will officially join the MCU eventually and it will be an R-rated film according to Marvel boss Kevin Feige. In the meantime we’ll likely see Waititi’s Korg first when he appears in the upcoming Thor: Love and Thunder, which Waititi is also directing.

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Matt T.M. Kim is IGN’s News Editor.

Emmy Nominations 2021 Announced

The nominations for the 2021 Primetime Emmys have been unveiled, with The Mandalorian and The Crown leading the pack with 24 nominations apiece.

Father-daughter duo Ron Cephas Jones and Jasmine Cephas Jones joined Television Academy chairman and CEO Frank Scherma to announce the nominees for the 73rd Emmy Awards on July 13. The Mandalorian and The Crown landed the most nominations, receiving 24 each, with Marvel’s WandaVision following closely behind on 23 nominations.

The Handmaid’s Tale and Saturday Night Live also emerged as frontrunners with 21 nominations apiece, and Ted Lasso wasn’t far behind on 20. Lovecraft Country and The Queen’s Gambit scored 18 nominations each whilst Mare of Easttown earned 16 nominations across the various categories.

HBO Max was the biggest winner for a TV platform with 130 nominations in total, and Netflix followed with 129. Disney+ also made it into the top three with 71 nominations.

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You can see a selected list of major nominations below, with a full list available on the Emmys website.

Drama Series

  • The Boys
  • Bridgerton
  • The Crown
  • The Handmaid’s Tale
  • Lovecraft Country
  • The Mandalorian
  • Pose
  • This Is Us

Comedy Series

  • Black-ish
  • Cobra Kai
  • Emily in Paris
  • Hacks
  • The Flight Attendant
  • The Kominsky Method
  • Pen15
  • Ted Lasso

Limited Series

  • I May Destroy You
  • Mare of Easttown
  • The Queen’s Gambit
  • The Underground Railroad
  • WandaVision

TV Movie

  • Uncle Frank
  • Sylvie’s Love
  • Oslo
  • Robin Roberts Presents: Mahalia
  • Dolly Parton’s Christmas on the Square

Lead Actress in a Drama Series

  • Uzo Aduba, In Treatment
  • Olivia Colman, The Crown
  • Emma Corrin, The Crown
  • Elisabeth Moss, The Handmaid’s Tale
  • Mj Rodriguez, Pose
  • Jurnee Smollett, Lovecraft Country

Lead Actor in a Drama Series

  • Sterling K Brown, This Is Us
  • Jonathan Majors, Lovecraft Country
  • Josh O’Connor, The Crown
  • Regé-Jean Page, Bridgerton
  • Billie Porter, Pose
  • Matthew Rhys, Perry Mason

Lead Actress in a Comedy Series

  • Aidy Bryant, Shrill
  • Kaley Cuoco, The Flight Attendant
  • Allison Janey, Mom
  • Tracee Ellis Ross, Black-Ish
  • Jean Smart, Hacks

Lead Actor in a Comedy Series

  • Anthony Anderson, Black-ish
  • Michael Douglas, The Komsinky Method
  • William H Macy, Shameless
  • Jason Sudeikis, Ted Lasso
  • Kenan Thompson, Kenan

Lead Actress in a Limited Series or TV Movie

  • Michaela Coel, I May Destroy You
  • Cynthia Erivo, Genius: Aretha
  • Elizabeth Olsen, WandaVision
  • Anya Taylor-Joy, The Queen’s Gambit
  • Kate Winslet, Mare of Easttown

Lead Actor in a Limited Series or TV Movie

  • Paul Bettany, WandaVision
  • Hugh Grant, The Undoing
  • Ewan McGregor, Halston
  • Lin Manuel-Miranda, Hamilton
  • Leslie Odon Jr, Hamilton

Supporting Actress in a Drama Series

  • Gillian Anderson, The Crown
  • Helena Bonham Carter, The Crown
  • Emerald Fennell, The Crown
  • Ann Dowd, The Handmaid’s Tale
  • Yvonne Strahovski, The Handmaid’s Tale
  • Samira Wiley, The Handmaid’s Tale
  • Madeline Brewer, The Handmaid’s Tale
  • Aunjanue Ellis, Lovecraft Country

Supporting Actor in a Drama Series

  • Michael K. Williams, Lovecraft Country
  • Bradley Whitford, The Handmaid’s Tale
  • Max Minghella, The Handmaid’s Tale
  • O-T Fagbenle, The Handmaid’s Tale
  • John Lithgow, Perry Mason
  • Tobias Menzies, The Crown
  • Giancarlo Esposito, The Mandalorian
  • Chris Sullivan, This Is Us

Supporting Actress in a Comedy Series

  • Kate McKinnon, Saturday Night Live
  • Cecily Strong, Saturday Night Live
  • Aidy Bryant, Saturday Night Live
  • Rosie Perez, The Flight Attendant
  • Hannah Einbinder, Hacks
  • Hannah Waddingham, Ted Lasso
  • Juno Temple, Ted Lasso

Supporting Actor in a Comedy Series

  • Bowen Yang, Saturday Night Live
  • Kenan Thompson, Saturday Night Live
  • Brett Goldstein, Ted Lasso
  • Brendan Hunt, Ted Lasso
  • Nick Mohammed, Ted Lasso
  • Jeremy Swift, Ted Lasso
  • Paul Reiser, The Kominsky Method
  • Carl Clemons-Hopkins, Hacks

Supporting Actress in a Limited Series or TV Movie

  • Jean Smart, Mare of Easttown
  • Julianne Nicholson, Mare of Easttown
  • Kathryn Hahn, WandaVision
  • Phillipa Soo, Hamilton
  • Renee Elise Goldsberry, Hamilton
  • Moses Ingram, The Queen’s Gambit

Supporting Actor in a Limited Series or TV Movie

  • Daveed Diigs, Hamilton
  • Jonathan Groff, Hamilton
  • Anthony Ramos, Hamilton
  • Thomas Brodie-Sangster, The Queen’s Gambit
  • Evan Peters, Mare of Easttown
  • Paapa Essiedu, I May Destroy You

Guest Actress in a Drama Series

  • Alexis Bledel, The Handmaid’s Tale
  • Mckenna Grace, The Handmaid’s Tale
  • Claire Foy, The Crown
  • Phylicia Rashad, This Is Us
  • Sophie Okonedo, Ratched

Guest Actor in a Drama Series

  • Courtney B. Vance, Lovecraft Country
  • Charles Dance, The Crown
  • Don Cheadle, The Falcon and the Winter Soldier
  • Timothy Olyphant, The Mandalorian
  • Carl Weathers, The Mandalorian

Guest Actress in a Comedy Series

  • Maya Rudolph, Saturday Night Live
  • Kristen Wiig, Saturday Night Live
  • Issa Rae, A Black Lady Sketch Show
  • Jane Adams, Hacks
  • Bernadette Peters, Zoey’s Extraordinary Playlist
  • Yvette Nicole Brown, A Black Lady Sketch Show

Guest Actor in a Comedy Series

  • Chris Rock, Saturday Night Live
  • Dave Chappelle, Saturday Night Live
  • Daniel Kaluuya, Saturday Night Live
  • Dan Levy, Saturday Night Live
  • Morgan Freeman, The Kominsky Method

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The 73rd Emmy Awards will be hosted by Cedric the Entertainer and it will air on Sunday, September 19, 2021, on CBS. The ceremony will also be available via streaming for Paramount+ subscribers. Stay tuned to IGN for coverage of the awards.

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Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Gunpowder Milkshake: Exclusive New Poster for the Netflix Action Movie

All month long, IGN Premiere is spotlighting some of the biggest upcoming releases in entertainment. Today, we have an exclusive Mondo poster for Gunpowder Milkshake, Netflix’s new action-thriller starring Karen Gillan, Lena Headey, and Paul Giamatti.

Gunpowder Milkshake is directed by Navot Papushado (Rabies) from a script by Papushado and Ehud Lavski. The film will be released on Netflix on July 14 in the US and distributed internationally through STX Films and Studio Canal.

In a recent exclusive chat with Papushado and Gillan, IGN was able to get a better sense of the plot of the film and its over-the-top approach to action scenes. While the trailer evokes the John Wick franchise in some ways – hinting at a secret society of assassins with their own rules and customs – Papushado tells IGN that Gunpowder Milkshake is inspired by a great many action films dating all the way back to the silent film era of Buster Keaton.

Check out this exclusive Mondo poster for Gunpowder Milkshake. Artwork by Greg Ruth. Edition of 145. 24″x36″ Screenprint. Follow @MondoNews for poster availability:

Artwork by Greg Ruth

“Maybe it will be easier to mention a few of the filmmakers whose movies inspired Gunpowder. Filmmakers such as Akira Kurosawa, Jean Pierre Melville, Alfred Hitchcock, Sergio Leone, Buster Keaton, Michael Mann, Sam Peckinpah, Jackie Chan, John Woo, Ang Lee, Martin Scorsese, Steven Spielberg, Quentin Tarantino, Jacques Demy, Luc Besson, Robert Zemeckis and many, many others. I guess you can say that Gunpowder is the fusion between the classics I adore so much and the movies I grew up watching as a kid in the ’80s and ’90s.”

Similarly, Gillan told IGN the film shares more in common with the work of Quentin Tarantino than the John Wick series, pointing to the Kill Bill movies as a particularly apt comparison.

“It sort of exists in a fairly similar world to John Wick. They’re going to pick up their weapons from a place and using code words,” Gillain said. “I would say the film is pretty different tonally. It’s definitely slightly weirder. It’s more bonkers. It’s really stylized. So I would say that there’s like a level of Tarantino feel to it. Maybe like Kill Bill more so than John Wick.”

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One thing separating Gunpowder Milkshake from the likes of John Wick and Kill Bill is that it’s not a film with revenge as its primary plot catalyst. It’s actually a story about motherhood in its various forms. Over the course of the film, Sam finds herself becoming the unlikely protector of Chloe Coleman’s character Emily. That, in turn, forces her to reunite with her estranged mother Scarlet (Lena Headey) a fellow assassin who was forced to abandon her daughter at a young age.

“It’s the big emotional anchor, absolutely,” teases Papushado. “The sins of the estranged mother come to haunt the daughter in a way that forces them to confront their past and determine their future.”

Gunpowder MIlkshake debuts on Netflix on Wednesday, July 14.

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A New ESA Report Reveals How the COVID-19 Pandemic Has Changed Gaming

“More people are playing games than ever before in the United States,” Entertainment Software Association president Stanley Pierre-Louis tells me in an introduction I feel I’ve heard a few times before, admittedly for very good reason.

We’re speaking about The ESA’s Essential Facts report, an annual survey of the video game playing habits of 4,000 Americans.. The 2021 rendition has nearly 227 million Americans playing video games, up from 214 million in 2020. If you’re just counting adults over 18, the number is around 182 million and has also been steadily increasing, year after year.

In combing through the report each year and looking for trends, I’m consistently struck by how consistent the rest of the numbers seem to be. Roughly the same number of men play games as women (55% to 45%), a relatively even balance that’s held steady for years now. The age breakdown — 20% of players are under 18, seven percent over the age of 65, and the average age of 31 — is also about the same as it’s been for a while, give or take a few minor fluctuations. Casual games are still far and away the most popular genre, and nearly half of all games (49%) get an E for Everyone ESRB rating — a rating system regularly used by 86% of parents.

This year’s key difference isn’t how many people are playing or who they are, but how they are playing. As Pierre-Louis points out to me, in the 2021 report, 74% of parents said they played games with their kids at least once a week. That’s up from 55% who said the same last year — a massive jump.

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“What I like about that is it mirrors some of the recommendations that ESRB makes to parents about understanding games and gameplay,” he says. “And one of those pieces of advice is to play games with your children, both to understand what they’re playing, but also as a form of connection. And knowing that in the past year that number went from 55% to 74%, means that a lot of parents took the time to really connect and the pandemic gave us time to reassess our priorities and to change our schedules. And it was heartwarming to see that gameplay was something that brought joy to families and connection to families.”

The impact of the pandemic is felt in other places in this year’s report. For instance, more than three-quarters of players said they play games with others online or in person at least weekly, up from two-thirds last year. Fifty-five percent of those surveyed said they played more games during the pandemic than they had prior. Seventy-seven percent said they play games with others online or in person at least weekly, up from 65% last year. They played online with others around seven and a half hours per week, well up from 6.6 hours a week last year.

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And critically, 90% of those surveyed said that games brought them joy, with 87% saying games provide stress relief — both critical qualities under normal circumstances, much more so during a global pandemic.

What’s the ESA doing with all these numbers? Though best-known by the player community for running E3 each year, the ESA is a trade association representing the interests of the video game industry to policy makers in the US government. It uses the data it gathers each year to spread positive awareness of the demographics, interests, and concerns of players in the United States — which Pierre-Louis tells me is still critical even as people who play games make up 68% of all Americans. Policy-makers, he says, don’t always have the right context for who a “player” is.

“People think ‘gamer’ and they’ve got an image in their heads. And then you say, ‘Do you play games? Does anyone in your family play games?’ And there’ll be a grandfather who will say, ‘Well, I don’t, except with my grandchild.’ Or, ‘I don’t, but my wife plays every night before she goes to bed, but she’s not a gamer.’

Hence, why the ESA’s survey asks people questions about if, when, where, and how they play games — not if they call themselves “gamers” or not.

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“We found that by posing it in that way, we got a fuller answer than, ‘Are you a gamer?’ Because people have a perception of what is a gamer versus, ‘No, it’s just Candy Crush.’ Or, ‘It’s just Bridge with friends online.’ …For us, a lot of this is providing context and humanizing the narrative. Because once we talk about it and they share their personal experience with either playing or someone in their family playing games, it opens up the conversation in different ways. And that allows us to provide better context for the policy positions that we have, whether it’s on the intellectual property laws or on tech issues, on immigration and trade. That it has real impact on something that is homegrown here in the U.S. that we export and provide jobs within the country.

“With some policy makers who haven’t been engaged in policy areas involving games, sometimes they have a misperception of who a gamer is. That’s where these reports help and that’s where we’re able to use it as a jumping off point to have a conversation about where games are. The other thing we’ve done in the past, and it’s on our website, is provide information about games in various districts or game companies in various districts. And when you humanize it and talk about the economic impact, not only as a nation, but as a state or as a district, it creates more of an affinity around what games mean because they also mean economic opportunity.”

What kind of policy, then, would the ESA like to put forth, apart from a more positive and accurate recognition of people who play games? Pierre-Louis specifically mentions immigration law, referencing the need for the gaming industry to be able to attract diverse talent from all around the world and then retain them. Connected to that is the importance of STEM and STEAM education, he adds later, ensuring the games industry can also grow that talent at home and continue to build strong, talented games studios, with the ESA website also mentioning the importance of the DREAM Act toward the same goal.

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There are plenty of others, of course. The ESA website outlines a number of policy positions, including right-to-repair, IP rights, subscription services, and free speech protections. I ask Pierre-Louis about the recent push from the Biden administration to reinstate net neutrality laws, to which he says the ESA still needs to look at the actual contents of what’s proposed, but that its primary concern “is making sure that video game players have the access and technology they need to be able to play in the ways that they want to play.”

I also ask about the ESA’s stance on blockchain ethics, especially given the recent addition of Mythical Games — a company that’s raised millions recently to build blockchain-based games — as a member company.

“I think one of the things we’re seeing within our members are efforts to provide consumers with different ways to engage in games and that’s yet another opportunity that consumers have to engage with games,” he replies. “I think what they’re doing is really interesting. I think they’re still working through exactly how they’re going to deploy the technology, but it’s an exciting time to be in games. And I think it’s great to see the experimentation going on with lots of companies, including what Mythical is doing to reach audiences in different ways.”

The ESA’s policy interests may very well become increasingly interesting to people who play games as their numbers grow. This year’s report says that 77% of people who play games voted in the 2020 election, a considerable spike from the 59% who said they were “likely to vote” in 2019’s report. Pierre-Louis attributes this to “a general surge in interest in the election cycle” and says the numbers track with increased interest in the general population. But he does think the increase in voting among players matters.

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“I think with respect to the political data, what that allows us to do is to talk to government officials about the fact that the video game population is one they should pay attention to,” he says. “That we are a group that represents all of America and that the policies that impact video games impact the 77% of gamers who said that they voted. And that’s an important revelation. 

“I don’t have the breakdown, but [that increase] spans political parties, because everyone is playing games. And I think that’s what it really does. It crystallizes the fact that the video game population and the video game industry is one that they should pay close attention to because we’re an industry that votes and that cares about civic responsibility and civic engagement.”

Ultimately, Pierre-Louis wants to celebrate the ways in which games are not only making people feel happy and connected, but are proving resilient and necessary during a difficult time for the world. He points out the numerous gaming companies that saw their revenues spike in 2020 as a result of people playing more games, different games, and lots of them. He compares the growth of gaming in recent years to something like a Renaissance in which everyone — creators and players of all stripes — is benefitting.

“We’re excited about the numbers that we’re seeing and the connections that they mean people are having,” he concludes. “And really to be able to provide a fuller context to all of our audiences around what games are doing for society. That includes government officials, the media, the video game industry itself. This is who we are. We should be proud of it.”

You can read the entirety of the ESA’s 2021 Essential Facts Report here.

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Civilization VI Anthology Bundle Out Now On Consoles

PS4, Xbox One, and Nintendo Switch players can now grab Civilization VI Anthology, a bundle that includes the base game and all of its DLC. In addition, it’s currently on a launch-week discount of 30% off.

For seasoned vets and newcomers alike, Civilization games can often have overwhelming amounts of DLC. Civilization VI is no exception: with two big expansions and six additional content packs, there’s a lot to keep up on. The Anthology edition bundles together the base game, the Rise and Fall and Gathering Storm expansions, and all six packs from the New Frontier pass. It’s worth noting, however, that Red Death, a battle royale-style multiplayer mode, remains PC only.

The game’s normal price on consoles is $70, but for the next week you can grab it for an $11 discount on Switch or if you’re a PS Plus member or Xbox Live Gold member. The Anthology bundle launched on PC earlier this year and is available on Steam currently for $98.70.

Although it’s over four years old now, publisher Firaxis continues to support the game with updates and new content. While the Frontier Pass’s content is now all available, the game has received balance updates and gotten new units in the past few months.

GameSpot may get a commission from retail offers.

PlayStation Patents Online Tournament System Following Evo Tournament Purchase

Sony Interactive Entertainment may be working on a new system that makes online tournaments more seamless to organize and host.

According to a patent published on the US Patent and Trademark website, Sony is proposing online tournament integration that would include “a plurality of game titles each associated with at least one tournament may be hosted on a gaming network platform,” meaning it would allow players, developers, or even third-party organizers to create online tournaments on a big or small scale.

The patent notes it would use a “gaming network platform” that players are required to have an account for to register for these online tournaments, but whether it is referring to the PlayStation Network or an entirely new service from Sony has yet to be confirmed.

A diagram that illustrations how Sony's proposed online tournamnet integration could work.

The proposed system also notes that an organizer of the tournament may send invitations out to players based on numerous factors including rankings. The patent also covers what viewers may be presented during an online tournament such as additional information on tournament streams that involve a player they may watching or other information pertaining to the tournament they are viewing.

Sony originally filed this patent in 2018, but it is a continuation of the original application published last week. Yet, the publication of this patent is not surprising from Sony as the company now has joint ownership of Evo, the largest fighting game tournament in the world.

PlayStation is seemingly expanding into the competitive gaming and esports market as in May, in addition to purchasing Evo, Sony also filed a patent for a betting service that would allow users to bet on esports events using physical currency, bitcoin, or even in-game items when placing bets.

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Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.