Lucasfilm will release a special episode of Disney Gallery: Star Wars: The Mandalorian that will dive behind the scenes of one of the biggest surprises from the season 2 finale.
A special episode of Disney Gallery will premiere on August 25 that will go in-depth on just how the makers of the show brought Luke Skywalker back for the season finale. This includes a look at the technology that was used to recreate Luke Skywalker, plus how Mark Hamill worked with The Mandalorian team for the surprise.
Disney gallery is an eight-episode documentary series that goes into the making of Disney Plus’ popular Star Wars series.
The series finale of The Mandalorian season 2 was chock full of surprises, but the biggest was Luke Skywalker’s return. Hamill was digitally de-aged and reprised his role in Chapter 16: The Rescue.
As Din Djarin (aka The Mandalorian) continued his mission to deliver The Child, the lingering question all season was who would take Grogu and train him in the Force? A surprise Ahsoka Tano appearance mid-season was a nice red herring before it was ultimately revealed that none other than Luke Skywalker would train Grogu.
As The Mandalorian gears up for a third season, the Star Wars universe on Disney Plus continues to grow. This winter Disney Plus will premiere the spinoff series The Book of Boba Fett, and an Ahsoka solo series is also in the works.
The Mandalorian was recently nominated for 24 Emmy award nominations including for Best Drama series.
Sacha Baron Cohen is suing a Massachusetts marijuana dispensary for using his character, Borat, in a billboard advertisement without his permission.
This news comes by way of AP, which reports that Cohen has filed the lawsuit in a Boston U.S. District Court. The billboard in question could be found on the side of a Massachusetts highway depicting Borat in his now-famous two-thumbs-up pose beside the words “It’s nice” earlier this year (before it was removed).
The billboard was advertising the Somerset-based Solar Therapeutics Inc. marijuana dispensary and court documents reveal Cohen’s team believes that by using the Borat character in the ad, the company is falsely conveying that Borat and Cohen endorse it.
“By use of the billboard, the defendants falsely have conveyed to the public that Mr. Baron Cohen has endorsed their products and is affiliated with their business,” according to a complaint filed by Cohen’s legal team. “To the contrary, Mr. Baron Cohen never has used cannabis in his life. He never would participate in an advertising campaign for cannabis, for any amount of money.”
The Solar Therapeutics Inc. billboard was taken down in April, “three days after Baron Cohen’s attorneys sent a cease-and-desist order to the dispensary,” according to AP’s report.
“Mr. Baron Cohen is highly protective of his image and persona, and those of his characters,” the complaint reads. “Mr. Baron Cohen is very careful with the manner in which he uses his persona and his characters to interact with his fans and the general public.”
Cohen is seeking $9 million in damages for what he claims is a wrongful use of his Borat character. The court case is ongoing at the time.
The hugely popular chat app Discord has acquired the software company Sentropy to bolster its efforts to combat online abuse and harassment.
In a Medium blog post, CEO and co-founder John Redgrave announced that Sentropy would help Discord “expand and evolve its [Trust and Safety] capabilities” by continuing to build products that protect online communities. This includes moderation tools, support hubs, and actionable statistics.
Sentropy will also aid Discord in deciding how to effectively share the tools, practices, and technology the company develops with the entire internet.
As a result of this merger, some of Sentropy tools will no longer be available, such as the Detect and Defend product suite, as well as the Protect toolset.
With 150 million monthly active users, Discord is no stranger to toxic behavior. It’s hard moderating such a populated service, but Discord’s acquisition of Sentropy could alleviate the toxicity that proliferates on there.
In other Discord news, the company is giving away a series of consoles–including a broken GameCube–as part of a sweepstakes ending on July 25.
Having already released pro-grade controllers for both PlayStation and Xbox, PowerA has finally released a customizable pro controller for Nintendo Switch. The PowerA Fusion Pro Wireless Controller features four customizable rear paddles, a comfortable, rubberized grip, and over 20 hours of battery life on a single charge. But, with a console that generally skews towards a more casual audience, are the added “Pro” features really necessary?
PowerA Fusion Pro Wireless Controller – Design and Features
Right off the bat, PowerA has outdone itself with the presentation of the Fusion Pro controller. Upon opening the zippered hardshell case, I couldn’t help but draw comparisons to the Xbox Elite Controller. Inside the case is the controller itself, with its customizable Pro Pack preinstalled, an interchangeable magnetic white faceplate, two different-sized thumbsticks, and a nearly 10-foot-long braided USB-C cable. For under $100, this truly feels like a bargain.
The first thing to note is that this controller is hefty. Not only is it heavier than Nintendo’s official Pro Controller, but it’s also noticeably thicker – something to keep in mind for younger players. The layout is nearly identical to Nintendo’s controller as well, with offset thumbsticks and the Switch’s Home and Screenshot buttons front and center. It connects via Bluetooth and is compatible with the Nintendo Switch in all modes, including the Nintendo Switch Lite.
Looking at what makes this controller a “Pro” option, the first thing to point out is the removable Pro Pack on the back. It includes four metal paddle-style buttons, each of which attach using a clever magnetic system that holds them in place. They don’t have much travel when pressed and definitely take some getting used to. Each paddle ends in a satisfying click, providing some tactile feedback to let you know it’s registered the button press. The Pro Pack can easily be removed and replaced with a flush back if you opt to play without the additional inputs, as well as the ability to remove individual paddles, providing you a truly customizable experience.
Another feature worth calling out is the anti-friction rings installed on each faceplate. These provide a buttery smooth experience when rotating the analog sticks and allow you to move them incredibly fast without getting stuck on the edges. There are also two additional analog sticks that you can swap between – a taller concave stick and a regular-sized convex stick. To replace any of the analog sticks, simply remove the faceplate and swap out the stick. It’s not as elegant of a solution as Microsoft has created with magnetic thumbstick attachments, but it works nonetheless.
The final component that sets this controller apart from others is the rubberized grips. While many controllers opt for smooth grips or subtle plastic textured grips, this grip is a noticeable step-up. Even during extended play sessions, I never felt like the controller was slipping and was very easy to hold.
Other notable features include a 3.5mm auxiliary port, allowing you to connect a pair of headphones directly to the Fusion Pro controller for audio out. As welcome as this feature is (especially for Switch owners), it only works in wired mode, which is a bit of a bummer. The Fusion Pro also features a USB-C port for charging and playing in wired mode. Its built-in rechargeable battery lasts for 20 hours on a single charge, which is a great battery life given the added components.
The four primary face buttons feel very similar to Nintendo’s Pro Controller. They feature a slightly convex shape with a very little wiggle in each slot, combined with a satisfying, clicky press. The D-Pad is also extremely well-designed. It’s very firm and extremely precise, and will be a welcome addition for fighting game fanatics or retro game enthusiasts. On the top of the controller are the L and R shoulder buttons as well as digital ZL and ZR triggers. Given their digital nature, the triggers don’t have much travel, but this is par for the course for most Nintendo Switch controllers.
Despite its added size and weight, the Fusion Pro controller does not include any rumble. For a “Pro” controller, this seems like a bit of an oversight, as the additional feedback in FPS games is extremely helpful.
PowerA Fusion Pro Wireless Controller – Software
Instead of using software to customize and map the rear paddles, PowerA has created an intuitive system on the back of the controller that allows you to assign paddles on the fly. Simply press and hold the program button followed by the desired input before selecting the paddle you’d like to use. The simplicity of this system makes it extremely accessible and opens up “Pro” features for everyone to use. The best part is that you can change the controls for each game you play, or even mid-match if something isn’t working well. The only thing that would’ve been welcome is the option for saving a couple presets for easy switching, but given how quickly you can remap the controls it may have been overkill.
PowerA Fusion Pro Wireless Controller – Gaming
The idea of a pro-level controller is always exciting, as the added paddles allow you to cut down on unnecessary finger movement and stay locked into the action, theoretically giving you the edge over most players. However, this controller seems at odds with the system it’s designed for as the Nintendo Switch isn’t known for its pro gaming scene.
That being said, I booted up Apex Legends and took the Pro Fusion controller for a spin. As previously mentioned, mapping the controls to the rear paddles was a breeze, and after taking some time to retrain my brain, I was ready for showtime. Movement on the anti-friction analog sticks was smooth and responsive, and the addition of the rear paddles meant I could reload, swap weapons, heal, and chuck grenades, all without taking my fingers off the sticks. Using the paddles was easy enough and each one responded exactly as intended.
But, even with the minuscule advantage over other players, I’m sad to report that I did not perform much better than I would’ve without the paddles. As it turns out, using a “Pro” controller doesn’t instantly make you a pro. But, if this is your only console and you’re into competitive games like Apex Legends, Overwatch, or Fortnite, having customizable paddles is never a bad thing. All things considered, I still find it hard to recommend this over Nintendo’s own Pro Controller, as the lack of rumble and added heft seem to detract from the experience more than enhance it.
Rainbow Six Extraction, the one-to-three player co-op shooter, will launch with full cross-play and cross-progression across all platforms. Players will be able to also play their save on any platform using Ubisoft Connect.
You will be able to hunt down aliens and save missing operations will friends regardless of what platform they are on, for both current-gen and last-gen consoles. Anyone who plays both Rainbow Six Siege and Rainbow Six Extraction will unlock the United Front bundle in both games, unlocking skins for four different operators in both games. In addition to that, anyone who plays both games will unlock all 18 Rainbow Six Extraction operators in Rainbow Six Siege permanently.
Rainbow Six Extraction sees the Rainbow Six team take on an alien threat in repeatable missions where teams of one to three players must infiltrate alien-controlled zones to complete different objectives. If you fail the mission the operator you took on the mission will become unavailable until they are rescued. This mechanic is being used to punish quitters, if you quit a match your operator will also go MIA and be unavailable.
Rainbow Six Extraction releases on September 16 for Xbox One, Xbox Series X|S, PS4, PS5, PC, and Stadia. Anyone who preorders Rainbow Six Extraction will also unlock the Orbital Decay bundle, which includes a weapon skin, a charm, and a skin for both Lion and Finka.
Disney’s streaming service, Disney Plus, picked up 71 Emmy nominations this year and one of them has the person nominated for it quite confused.
When people think of The Falcon and The Winter Soldier, there’s plenty that probably comes to mind. However, it’s hard to imagine Don Cheadle is what people think of first — not because he wasn’t great in the show, but because he’s only in the series for a couple of minutes.
Despite only being on screen for less than two minutes, Cheadle picked up an Emmy nomination for the role and he’s quite confused by it.
thanks, well wishers. sorry, haters. agreed, 🤷🏿♂️ers. i don’t really get it either. buuuuuuuuuut on we go …
— Don” ‘t ask me google questions” Cheadle (@DonCheadle) July 13, 2021
As you can see in the actor’s tweet above, Cheadle doesn’t really understand why his short cameo in The Falcon and The Winter Soldier as MCU mainstay James “Rhodey” Rhodes earned him a nomination. TVLine says his cameo in the show lasted just 95 seconds and it was apparently enough to be nominated for the Guest Actor in a Drama Series Emmy.
In those less than two minutes of the Disney Plus MCU series, Cheadle’s Rhodey character speaks to show star Anthony Mackie (who plays Sam Wilson in the MCU) about Sam’s decision regarding a certain shield that belonged to a certain patriotic hero.
Cheadle, who’s been nominated for an Emmy 11 times according to Entertainment Weekly, is up against Courtney B. Vance in Lovecraft Country, Charles Dance in The Crown, Timothy Olyphant in The Mandalorian, and Carl Weathers in The Mandalorian.
Cheadle’s nomination is just one of Disney Plus’ 71 Emmy nominations and while that number sounds quite high, it’s only the third highest amount by a streaming service. HBO Max raked in 130 nominations for first place followed by Netflix in second with 129.
Elsewhere in the Disney catalogue, Marvel’s WandaVision grabbed 23 nominations and Disney’s Mandalorian show received 24. The remaining nominations across Disney Plus’ 71 come from various shows found on the streaming service. The 73rd Emmy Awards will be hosted by Cedric the Entertainer and it will air on Sunday, September 19, 2021 on CBS and on Paramount+.
The Ninja Gaiden: Master Collection on PC now offers the ability to change graphical options in-game, one month after the collection was released. PC players were upset at the “barebones” PC port of the collection of Ninja Gaiden Sigma, Ninja Gaiden Sigma 2, and Ninja Gaiden 3: Razer’s Edge because it lacked a number of features typically found in PC games, like the ability to change the resolution in-game.
Version 1.0.0.2 adds a number of options to the in-game menu: display mode, resolution, V-Sync, triple buffering, anti-aliasing, depth of field, and display shadows. Some of the options previously existed, like resolution, however it could only be changed in the game’s properties in the Steam library. While this update does add a number of features that were missing from the initial release, it does not offer a fix for all of them. Notably, Ninja Gaiden Sigma still does not offer mouse and keyboard support, only being playable with a controller.
Click To Unmute
Size:
Want us to remember this setting for all your devices?
Now Playing: NINJA GAIDEN: Master Collection – Character Showcase Gameplay Trailer
While at the time of launch a representative for Koei Tecmo said the company has “no comment to offer” on these concerns, it appears that the company is aware of the issues players have with the PC version and are fixing some of them. Koei Tecmo and developer Team Ninja have not publicly said when–or if–more updates will be released for the PC version.
Ninja Gaiden: Master Collection is available now on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.
Call of Duty’s Season 4 Reloaded update arrives on July 15, and Treyarch released patch notes, detailing more of what’s to come for Black Ops Cold War‘s Zombies and multiplayer, including a classic nuke killstreak.
Multiplayer
Along with the return of Call of Duty’s classic Capture the Flag mode and Black Ops 2’s Rush paintball map, there will be a new Cranked Moshpit mode. This new playlist will include the all-new Cranked Team Deathmatch and Cranked Kill Confirmed, which will be similar to Cranked Hardpoint from the ’80s Action Heroes event. Basically, eliminate enemies to become “Cranked” to earn buffs, and keep getting kills before your Cranked Timer runs out.
If Cranked isn’t explosive enough for you, Treyarch announced players will now be able to call in a Nuke killstreak. It won’t be a game ending streak, but it will wipe all players when the nuke detonates in all modes. However, League Play and CDL variants, Multi-Team, Party Games, and Gunfight are excluded from the nuke streak.
Zombies
Click To Unmute
Black Ops Cold War & Warzone – Season Four: Mauer Der Toten Gameplay Trailer
Size:
Want us to remember this setting for all your devices?
Arriving with the new Mauer der Toten round-based map, players can also expect major changes to enemy health caps, enemy armor durability, sniper rifle critical and max damage buffs, Pack-a-Punched melee weapon damage buffs, as well as damage scaling for equipment, support items, and field upgrades.
The update will also reintroduce the fan-favorite Mule Kick perk, which allows players to carry a third weapon. Treyarch detailed the new perk upgrades that will be available for Mule Kick as players level the perk up to Skill Tier V.
Base ability: Carry a third primary weapon.
Skill Tier I: Crafted Equipment grants an additional Equipment if able.
Skill Tier II: All enemies have a small chance to drop ammo.
Skill Tier III: Stowed weapons slowly refill ammo from stock.
Skill Tier IV: 25% chance to keep non-retrievable Equipment when used.
Skill Tier V: Third primary weapon is recovered when repurchasing Mule Kick.
League Play
Season Four Reloaded will add more rewards to earn in League Play, including new CDL-themed weapon blueprints, charms, emblems, stickers, and XP bonuses at milestones up to 100 wins:
Double XP and Double Weapon XP will be live in both Black Ops Cold War and Warzone starting July 16 at 10 AM PT/ 1 PM ET and ending July 19 at 10 AM PT/ 1 PM ET.
You can see the full July 13 playlist update for Black Ops Cold War below, as shared by Treyarch.
GLOBAL
Weapons
OTs 9
New SMG available via in-game challenge in Multiplayer or Zombies, or via unique Blueprint version in the Store.
Assault Rifles
Irons Sights have been pushed out for the following:
XM4
QBZ-83
Krig 6
FFAR 1
Features
Daily 2XP Token Reward
New Daily 2XP Token Reward can now be earned by completing your first Daily Challenge of the day in Multiplayer or Zombies.
Return each day for a new 2XP or 2X Weapon XP Token Reward.
You can only earn one 2XP Token per day. If you don’t complete a Challenge that day, you’ll miss out on that day’s 2XP Token reward.
Prestige Shop
Weapon Blueprints
New content available in the Prestige Shop, including the “Dark Horse” SMG Blueprint and “Confrontation” assault rifle Blueprint.
Challenges
Addressed an issue where Challenges that require kills through surfaces would not consistently track kills.
War Tracks
Addressed an issue that could prevent players from toggling War Tracks on and off while in a vehicle.
High Resolution Texture Packs (PlayStation 5)
PlayStation 5 players will have high resolution textures moved to opt-in downloadable packs for Multiplayer, Zombies, and Dead Ops Arcade 3. These will no longer be installed by default, and players will need to download these packs for the best visual experience going forward.
Upon boot-up, players will be prompted to install the packs or cancel the download. If the player cancels, these packs will be available for download via the in-game Store.
ZOMBIES
“Mauer der Toten”
New round-based Zombies map available for free in Season Four Reloaded.
Enemies
New enemies in “Mauer der Toten”: The Disciple and Tormentors.
Main Quest
Main Quest coming to “Mauer der Toten” starting at 10AM PT July 15th.
Perks
Mule Kick
New Perk available in the Mule Kick Perk Machine in “Mauer der Toten” and in Der Wunderfizz in “Die Maschine,” “Firebase Z,” and Outbreak.
Base ability: Carry a third primary weapon.
Skill Tier I: Crafted Equipment grants an additional Equipment if able.
Skill Tier II: All enemies have a small chance to drop ammo.
Skill Tier III: Stowed weapons slowly refill ammo from stock.
Skill Tier IV: 25% chance to keep non-retrievable Equipment when used.
Skill Tier V: Third primary weapon is recovered when repurchasing Mule Kick.
Wonder Weapons
CRBR-S
New Wonder Weapon available exclusively in “Mauer der Toten.”
Base pistol weapon with three Mod Kit variants.
Zombies killed with any version of the weapon have a chance to drop one of the three Mod Kits.
Equipping a Mod Kit will convert the weapon to one of its variant forms.
Equipment
LT53 Kazimir
New Tactical Equipment that can be found as a drop or crafted at the Crafting Table in round-based maps and Outbreak.
When deployed, creates a portal that pulls in enemies.
Players who jump into the portal will be teleported to another location.
Damage Scaling
Equipment damage will now scale evenly to be more consistent in their ability to kill enemies.
Addressed an issue where certain Equipment was doing more damage than intended on direct impacts.
Gameplay
Enemy Health Cap Reductions
Zombies: Reduced to +100% at high rounds (down from +300%)
Specials: Reduced to +50% at high rounds (down from +100%)
Elites: Reduced to +25% at high rounds (down from +100%)
HVTs: Reduced to +10% at high rounds (down from +100%)
Enemy Armor Durability Reductions
Reduced health of armor for Medium and Heavy zombies by 30%.
Essence
Addressed an issue where players were spawning with 1000 Essence in round-based maps instead of 500.
Intel
New in-game Dark Aether story Intel available to discover in “Mauer der Toten” and Outbreak.
Challenges
Added new Zombies Challenges for “Mauer der Toten,” including a new Dark Ops Challenge.
Addressed an issue where the Season Four “Staycation” Challenge could be completed at the wrong round.
Support
Damage from Support items will now scale evenly to be more consistent in their ability to kill enemies.
Field Upgrades
Frost Blast
Frost Blast damage will now scale evenly to be more consistent in its ability to kill enemies.
Energy Mine
Energy Mine damage will now scale evenly to be more consistent in its ability to kill enemies.
Aether Shroud
Addressed an issue with Aether Shroud Tier V where activating its second charge while its first charge was already active would result in failing to accumulate subsequent charges.
Features
Dynamic Wall Buys
Wall Buy weapons in all round-based Zombies maps will now have a chance to increase in rarity at the end of every fifth round, giving players more weapon options to choose from as the rounds go up.
Rarities can increase all the way to Legendary.
Trials
Additional weapons can now be obtained as Trials Rewards.
Weapon Unlock Challenges
OTs 9
Added new Weapon Unlock Challenge for Zombies for the OTs 9 SMG.
Weapon Tuning (Zombies Only)
Melee Weapons
Increased Pack-a-Punch base damage from 2000 to 2500.
Increased Pack-a-Punch Level 3 damage multiplier from 4.0 to 5.0.
Sniper Rifles
Swiss K31
Increased critical damage multiplier from 3.5 to 4.5.
Increased Stock Ammo from 42 to 60.
SWISS KH3353 (Pack-A-Punched)
Increased critical damage multiplier from 3.5 to 4.5.
ZRG 20mm
Increased critical damage multiplier from 3.5 to 4.5.
Increased Stock Ammo from 24 to 30.
Head Cannon (Pack-A-Punched)
Increased critical damage multiplier from 3.5 to 4.5.
Increased Stock Ammo from 64 to 72.
Sniper Rifle Charlie
Increased max damage from 150 to 175.
Increased Stock Ammo from 30 to 50.
Anathema (Pack-A-Punched)
Increased max damage from 300 to 350.
Pelington 703
Increased max damage from 250 to 275.
Increased critical damage multiplier from 4.0 to 5.0.
Pellegrino della Morte (Pack-A-Punched)
Increased max damage from 500 to 550.
Increased critical damage multiplier from 4.0 to 5.0.
LW3 – Tundra
Increased critical damage multiplier from 3.5 to 4.0.
Increased Stock Ammo from 30 to 35.
Permafrost (Pack-A-Punched)
Increased critical damage multiplier from 3.5 to 4.0.
Increased Stock Ammo from 70 to 90.
Stability
Addressed stability issues related to the Orda and Mimic.
Addressed stability issues related to Trials Challenges.
Outbreak
Enemies
Increased chance for Ronald Raygun to spawn in Outbreak.
Regions/Objectives
Region and Objective order will no longer loop once all combinations have been played when progressing Regions.
Stability
Addressed stability issues related to Fishing in Outbreak.
Addressed stability issues related to using the rappel lines in Outbreak.
Dead Ops Arcade 3
Playlists
Added new First Person Solo Advanced Start playlist.
Gameplay
Players should now see a wider variety in bonus room distribution.
Adjustments to points awarded for Gladiator and Warden kills.
Minor adjustments to item spawns.
Doubled Egg pickup base health.
Increased Golden Egg health by 40%.
Reduced Egg hatch cycle so that Eggs now hatch faster.
Eggs are now less jumpy, and should not jump as high or as far in general.
Mama’s “Armory Basket” has been located.
Closed various exploits.
Stability
Added stability fixes to further prevent “Charlie 285 Military Gorilla” errors.
Onslaught (PlayStation)
Maps
Rush added to map rotation with new Intel to discover.
Modes
Onslaught Accelerated mode now available.
Dark Aether orb never stops moving, and enemies never clear or stop spawning.
Orb move speed is reduced to a consistent slower value compared to its normal average speed.
Orb fill bar is removed in this mode.
Because the orb cannot be filled, it does not explode and wipe out enemies, and there are no pauses in movement.
Enemies killed increase the speed of the orb for a small period. Each kill increases orb movement speed by 50% for 3 seconds. This effect stacks with multiple kills.
Elite Surge Waves still spawn on every third wave.
Challenges
Unlock the “Chemtaminate” LMG Weapon Blueprint by surviving 20 accelerated Surges in Onslaught Accelerated.
Featured Playlists
Outbreak
Mauer der Toten [NEW]
Firebase Z
Die Maschine
Dead Ops Arcade: First Person
Dead Ops Arcade
Onslaught (PlayStation)
Onslaught Accelerated (PlayStation) [NEW]
Onslaught Containment (PlayStation)
Onslaught Rush (PlayStation) [NEW]
MULTIPLAYER
Maps
Rush (6v6)
New map added to Multiplayer rotation in 6v6 modes.
Modes
Capture the Flag [NEW]
New mode added to Multiplayer.
Capture the enemy’s flag and return it to your home base while defending your flag from the enemy team.
The team with the highest numbers of captures at the end of the match wins.
Cranked Team Deathmatch [NEW]
New mode available in the Cranked Moshpit playlist.
Eliminate enemies to become Cranked and earn buffs.
Cranked Kill Confirmed [NEW]
New mode available in the Cranked Moshpit playlist.
Eliminate enemies and pick up their dropped tags to become Cranked and earn buffs.
Multi-Team (All Modes)
Addressed an issue that allowed players to use Equipment immediately after exiting the infil plane.
Increased Radiation Vest protection amount.
Multi-Team Elimination
Weapons dropped by eliminated enemies will now be considered loot, allowing for easier pickups.
Equipment and Field Upgrades will now be dropped on death.
Improved visibility of Supply Drop smoke marker.
Scorestreaks
Nuke (30 Kills)
Nuke Scorestreak from Cranked Hardpoint now requires a Nuclear Medal (Kill 30 enemies without dying) and is now available in all modes except the following:
League Play and CDL variants
Multi-Team modes
Party Games (Prop Hunt, Gun Game, Sticks and Stones, One in the Chamber)
Gunfight
Featured Playlists
Rush 24/7 [NEW] (Also available in Hardcore)
Capture the Flag [NEW]
Cranked Moshpit [NEW]
NukeJacked 24/7 (Also available in Hardcore)
Party Games
Face Off 6v6
Gunfight Blueprints
Snipers Only Moshpit
Multi-Team Moshpit
LEAGUE PLAY
Maps
Removed Standoff from CDL Hardpoint map rotation.
Skill Divisions
Addressed an issue that could prevent players from being able be promoted or demoted to the appropriate Skill Division.
Click To Unmute
Black Ops Cold War & Warzone – Season Four: Mauer Der Toten Gameplay Trailer
Size:
Want us to remember this setting for all your devices?
Prior to creating its iconic Doom franchise and establishing itself as the premier first-person shooter developer, Id Software created the Commander Keen franchise, and this began in an unexpected way–a rejected port of Super Mario Bros. 3 for MS-DOS. While Nintendo wasn’t interested in bringing the game to PC, the Museum of Play has managed to track down a copy.
Acquired via an anonymous game developer who did not work on the game, the Super Mario Bros. 3 pitch disk was actually donated as part of a larger game collection, according to the Museum’s Andrew Borman in a conversation with GameSpot. A video had been posted online a few years back by former Id designer John Romero, known as the godfather of the first-person shooter for his work on Doom, but the actual game was not released into the wild.
Now, a backup exists on the Museum of Play’s system, and the staff was able to verify its legitimacy and will allow researchers to visit and play it in the future.
“When looking at PC games of the era, there really weren’t titles with the smooth scrolling seen in Nintendo’s hits,” Borman told GameSpot. “In less than a week, the team created something that was basically unheard of on the PC, with Mario controlling extremely well for the time.”
Id and its predecessor Idea From the Deep didn’t complete the game–it was just a pitch, after all–but it’s a very neat piece of gaming history that you can read more about in the book Masters of Doom or the upcoming TV project of the same name. Id would eventually use its technical breakthrough for Commander Keen, so it wasn’t a waste of time.
That breakthrough was not seen in a little-known version of the first Super Mario Bros. dubbed Super Mario Bros. Special. Released on home computers in Japan in 1984, it lacked any scrolling technology and thus transitioned between screens with black fading in and out. Mama Mia!
A VFX artist on big-name films like Deadpool 2 and Star Wars: Episode IX – The Rise of Skywalker has released a short film inspired by Naughty Dog’s The Last of Us with new characters and a rather heartbreaking ending.
The seven-minute film, titled Stay, follows new characters and lovers Emily and Sean as they explore–and try to escape from–the Santa Monica Pier. There are serene moments of the couple hanging out, Sean admiring Emily, interspersed between tense scenes of the two running from the Clickers. We even see an Ellie lookalike who bookends the film before its depressing end.
In a sequence reminiscent of The Last of Us gameplay, Emily falls into an abandoned building, alerting a Clicker while dealing with a bruised leg. Emily somehow gets infected in this perturbing exchange, much to Sean’s chagrin. Check out Stay’s gut-wrenching ending for yourself in the video below.
It’s worth noting that this is just a fan project. As VFX artist turned director Joshua Toonen notes in the YouTube description, Stay is a collaboration between 40 artists and fans with no endorsement from Naughty Dog.
A Last of Us TV show is in the works at HBO, with filming supposedly having started this month. The series will star Pedro Pascal and Bella Ramsey in the leading roles, with Craig Mazin and Neil Druckmann writing the project together. Druckmann said the series will deviate significantly from the games.