Evangelion 3.01+1.01 Headed to Amazon Prime Alongside Previous Rebuild of Evangelion Films

Following a strong run in Japanese theatres, Evangelion 3.01+1.01 is headed to Amazon Prime Video alongside the rest of the Rebuild tetralogy.

Originally released earlier this year in Japan, Evangelion 3.01+1.0 was a release nearly 10 years in the making, following on from the 2012 release of Evangelion 3.0. When it finally arrived in March, it managed to become director Hideaki Anno’s highest-grossing film.

[ignvideo url=”https://www.ign.com/videos/2021/07/01/evangelion-30101-thrice-upon-a-time-official-trailer”]

Evamgelion 3.01+1.01 concludes the film series, which has divided the Evangelion fandom since its inception way back in 2007. Suffice it to say, the Rebuild of Evangelion has proven to be every bit as confounding as the TV series, though for different reasons. Nevertheless, we called Evangelion 3.01+1.0 a “wonderful sendoff” for the series in our review.

Here in North America, the release will cap off the often fraught attempts to get the movies localized for western release. Funimation’s run through the 2010s was marked by multiple delays, especially for Evangelion 3.33. Evangelion 3.01+1.01’s release on Amazon Prime is just about the shortest turnaround for a North American release that the series has seen to this point.

The only drawback for Evangelion fans is that they will have to jump to a separate streaming platform from the TV series, which is currently available on Netflix. Anno, for his part, says it’s a finale best enjoyed on a “big TV screen.”

[widget path=”global/article/imagegallery” parameters=”slug=top-25-best-anime-series-of-all-time&captions=true”]

“I’d like to thank every Eva fan in the world for your continued support,” Anno said in a release. “We were looking for the best way to offer the movie to fans overseas as early as possible in a challenging situation with movie theatres during COVID-19, and are happy to have found Prime Video as a partner to stream it globally. We highly recommend watching it on a big TV screen for the best viewing experience.”

Evangelion 3.01+1.01 launches on Amazon Prime Video alongside the previous three films on August 13.

[poilib element=”accentDivider”]

Kat Bailey is a Senior News Editor and giant robot enthusiast.

New to Amazon Prime Video in July 2021: The Tomorrow War, Mary J. Blige’s My Life, and More

In July 2021, Amazon Prime Video subscribers will be treated to the thrilling sci-fi action adventure The Tomorrow War on July 2, which stars Chris Pratt, Yvonne Strahovski, Sam Richardson, and J.K. Simmons. On the documentary front, Mary J. Blige’s My Life arrives and gives a deep look into the life of the multi-Grammy-winning recording artist and Academy Award-nominated singer and actress.

Check out the official trailer for The Tomorrow War in the video player below!

[ignvideo url=”https://www.ign.com/videos/2021/06/15/the-tomorrow-war-final-trailer”]

Alongside Luxe Listings Sydney, which is a new reality series the follows three agents in the Sydney property market in their quest for success, Amazon Prime Video will also be the home to such popular films as Alien, Green Lantern, School Daze, Our Friend, Hellboy, and I, Robot.

Check out the slideshow gallery below for a spotlight of some of the most notable June 2021 Amazon Prime Video releases followed by the full list:

[widget path=”global/article/imagegallery” parameters=”slug=amazon-prime-video-spotlight-july-2021&captions=true”]

June 25

Movies

  • Mary J. Blige’s My Life – Amazon Original Movie (2021)

July 1

Movies

  • 30 Days Of Night (2007)
  • 30 Minutes Or Less (2011)
  • Abduction (2016)
  • Absence Of Malice (1981)
  • Across The Universe (2007)
  • Alien (1979)
  • An Education (2009)
  • Anacondas: The Hunt For The Blood Orchid (2004)
  • Awakenings (1990)
  • Beats, Rhymes & Life: The Travels Of A Tribe Called Quest (2011)
  • Big Fish (2003)
  • Burlesque (2010)
  • Crimson Tide (1995)
  • Fat Albert (2004)
  • Frozen River (2008)
  • Green Lantern (2011)
  • Guess Who’s Coming To Dinner (1967)
  • Hellboy (2004)
  • I, Robot (2004)
  • Irrational Man (2015)
  • Jack And Jill (2011)
  • Julie & Julia (2009)
  • Madeline (1998)
  • Marie Antoinette (2006)
  • Midnight In Paris (2011)
  • Money Train (1995)
  • Nick And Norah’s Infinite Playlist (2008)
  • Not Another Teen Movie (2001)
  • On The Waterfront (1954)
  • Only Lovers Left Alive (2014)
  • Open Season
  • Patton (1970)
  • Philadelphia (1993)
  • Phone Booth (2003)
  • Premonition (2007)
  • Ramona And Beezus (2010)
  • Rear Window (1954)
  • Riding In Cars With Boys (1988)
  • School Daze (1988)
  • Snatch (2001)
  • The Adventures Of Elmo In Grouchland (1999)
  • The Animal (2001)
  • The Family Stone (2005)
  • The Girl With The Dragon Tattoo (2011)
  • The International (2009)
  • The Lady In The Van (2006)
  • The Last King Of Scotland (2006)
  • The Mask Of Zorro (1998)
  • The Messengers (2007)
  • The Stepfather (2009)
  • The Wild Thornberrys Movie (2002)
  • To Rome With Love (2012)
  • Underworld: Evolution (2006)
  • Vertigo (1958)
  • When A Stranger Calls (2006)
  • Your Highness (2011)

Series

  • American Experience: JFK (2013) (PBS Documentaries)
  • An Ordinary Woman: Season 1 (Topic)
  • BBQ with Franklin: Season 1 (PBS Living)
  • Cold Case Files Classic: Season 1 (A&E Crime Central)
  • Follow the Money: Season 1 (Topic)
  • How The States Got Their Shapes: Season 1 (History Vault)
  • Indian Summers: Season 1 (PBS Masterpiece)
  • Professor T: Season 1 (PBS Masterpiece)
  • Relative Race: Season 3 (UP Faith & Family)
  • The Art of Crime: Season 1 (MhZ Choice)
  • The Yogi Bear Show: Seasons 1 (Boomerang)

July 2

Movies

The Tomorrow War – Amazon Original Movie

July 5

Movies

Surf’s Up

July 9

Movies

Our Friend (2019)

Series

Luxe Listing Sydney – Amazon Original Series: Season 1

July 15

Series

El Cid – Amazon Original Series: Season 2

July 16

Movies

Miss Pettigrew Lives For a Day (2008)

Series

Making the Cut – Amazon Original Series: Season 2

July 30

Series

The Pursuit of Love – Amazon Original Series: Season 1

[poilib element=”accentDivider”]

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

EA Announces 4 Events Ahead of EA Play Live Showcase

EA has announced the EA Play Live Spotlight Series, bringing four broadcasts about the publisher’s games ahead of its EA Play Live showcase on July 22.

EA says that each Spotlight will be treated like a themed panel, with multiple EA games making appearances, from Battlefield 2042 to Lost in Random. “These talented developers will give you insights into what they’re making and how they’re doing it,” reads a press release, “and they may even drop some new news while they’re at it.”

The panels are titled ‘The Future of First-Person Shooters’, ‘EA <3s Independent Studios ', 'Madden NFL 22 All-Access: Scouting’, and ‘More EA SPORTS!’ – the fifth and final event following those will of course be the news-focused EA Play Live on July 22 (where we’ll hopefully hear more about that series revival that was rumoured). You can check out the official descriptions of each event below.

[ignvideo url=”https://www.ign.com/videos/2021/06/21/ea-to-reportedly-reveal-a-fan-favorite-series-revival-ign-news”]

July 8, 10:00am Pacific – The Future of First-Person Shooters

“The Series kicks off with an extensive discussion of two of our most exciting shooters: Apex Legends and the just-revealed Battlefield 2042 (special thanks to our Battlefield community for showing up to watch us during E3, we have more coming in July).

“For the Spotlight, DICE’s General Manager Oskar Gabrielson and DICE LA’s General Manager Christian Grass, and Respawn’s Founder and Group GM Vince Zampella and Chad Grenier, Apex Game Director, will join host Stella Chung of IGN to discuss the Battlefield 2042 reveal, what to expect to see from both games on July 22nd as well as the future of FPS games as a whole. “

July 13, 10:00am Pacific – EA <3s Independent Studios

“We love seeing innovation in the industry and we love partnering with studios who have that same passion. So we’re devoting an entire Spotlight to the vital role indies play in the industry. Todd Martens of the Los Angeles Times will host a panel featuring Josef Fares of Hazelight (It Takes Two), Olov Redmalm of Zoink (Lost in Random), Mel Philips and Abubarker Salim of newcomers Silver Rain, and Guha Bala of Velan (Knockout City™). This is guaranteed to be a spirited and wide-ranging discussion!”

July 19, 4:00pm Pacific – Madden NFL 22 All-Access: Scouting – How the Community is Shaping Madden NFL 22

“Fans always influence their favorite games. This year, EA SPORTS Madden NFL 22 is taking that idea to a new level by putting the voice of the player at the heart of the development process earlier than ever via the Madden Design Council. Find out how fans impacted the development of Franchise Mode and helped bring to life highly requested features like Staff Management, weekly game strategy and a new scenario engine.

“Plus, did we mention you’ll get the first ever deep dive reveal of the brand new scouting feature coming to Madden NFL 22 via a live service update targeted in September? Join EA SPORTS’ Seann Graddy, Tom Lischke, and Andre Weingarten, as they come together to discuss the vision for their ultimate sandbox mode, Franchise. Not to mention, the panel will be hosted by Nick Mizesko, longtime play-by-play announcer for the Madden Championship Series.”

July 20, 10:00am Pacific – More EA SPORTS!

“Look, we’re not allowed to tell you much about this one yet, sorry. But we can say this Spotlight will highlight an extremely cool new addition to an extremely popular and long-running EA SPORTS franchise. We may have said too much already. Just keep your calendar free, OK?”

July 22, 10:00am Pacific – EA Play Live

“With all these Spotlights, you may be wondering what will be left for the main event. The answer: a lot. Diving deep in the Spotlight series allows for the EA Play Live main show to make games the unwavering focus, with new gameplay reveals, a few giveaways and other surprises. Lifelong gamer and WWE superstar Austin Creed will host the event and keep things moving right along.

“Now, obviously we can’t tell you everything that will be there on July 22nd. But we can tell you that this year EA Play Live will start at 10:00am PT / 7:00pm CET with a short pre-show that serves as a recap of sorts, before the main show brings the real excitement, focusing on games that are coming out soon rather than in the all-to-distant future. The show is a fast-paced one, coming in around 40 minutes and will feature what’s next for games like Battlefield 2042 and Apex Legends. You’ll also see the first gameplay for Lost in Random, featuring explosive dice battles, time-freezing tactics and card collection. We’ll have a couple other games to highlight as well, but for those, you’ll just have to wait and see.”

[poilib element=”accentDivider”]

Hearthstone’s Newest Expansion is United in Stormwind

Hearthstone players will be travelling to World of Warcraft’s city of Stormwind when the game’s next set releases on August 3 (August 4 in ANZ). Across 135 new cards, United in Stormwind riffs on some of the ways in which Alliance players spend their time in the iconic city, from getting their first mount and visiting vendors through to learning tradeskills and following questlines.

All of these things will now have a Hearthstone equivalent, in fact. Mounts are created by casting special Mount spells on minions, but then have the added bonus that when that minion dies, the trusty steed with stats equal to the buff, is summoned on its own. Questlines, meanwhile, are three-part quests that center around Hearthstone’s new mercenary characters – and who can be played as the main reward once completed. Profession Tools, meanwhile, occupy the weapon slot, but have no attack value, instead providing a bonus when a condition is met. And lastly, Tradeable cards can be swapped with a random card from your deck at a cost of one mana. More on all those further down.

[widget path=”global/article/imagegallery” parameters=”slug=hearthstone-united-in-stormwind-reveal-cards&captions=true”]

Today’s announcement also revealed that Hearthstone Battlegrounds will be getting a major update soon, including “the largest minion pool shakeup since launch”. A number of cosmetic options are also coming to the mode, including a Battlegrounds Bundle called Beach Party that packs seven new sun-soaked hero portraits… like Grill King Bolvar and Chillin’ Vol’jin. For our money the best part of the pack, however, is the prospect of Tikilord Ragnaros, who is a fully-voiced alternate bartender and promises “scorching attitude”.

Take five, Bartender Bob.

Battlegrounds will also be getting the Shadowlands bundle, which has eight reimagined designs that cast Battlegrounds heroes as members of the Covenants from Shadowlands. These include Finley of the Kyrian and Ysera of the Night Fae.

Now, let’s dive into United in Stormwind a little more, and take a look at all the cards that have been revealed so far, with a little help from Chadd Nervig, Senior Game Designer, Card Design and Liv Breeden, Senior Game Designer, Initial Design.

[ignvideo url=”https://www.ign.com/videos/2020/03/15/how-a-tavern-brawl-became-hearthstone-battlegrounds”]

Tradeable Cards

“We’re doing a year-long narrative,” explains Liv Breeden. “The first set being Forged in the Barrens – it’s that low level experience. It’s the Horde experience. It’s the fight for survival, really, as you get your grounding. But levelling up, we’ve gained some skills and we’re going to go to the big city. So on the other side of it is the Alliance set. So that’s where United in Stormwind comes in. It’s less about fighting for survival and it’s about living in the moment. This is a city with castles and walls and people trading back and forth. So we want a lot of buying and selling kind of feels. It’s more like the city set where we’re trading, and less about conflict and fighting. So that’s the gist of it.

“If you look at the new keyword Tradeable, that’s a big piece of that… like, Heavy Plate is gain eight armour. You can just play it like normal, but because it has the Tradeable keyword, you can drag it from your hand to your deck and trade it for a different card for just one mana. So these are cards that can be situational. Like, in a Warrior matchup – a mirror matchup, well, I’d rather have something a little bit more proactive or maybe a board removal tool. I don’t need the armour so I’ll trade that away, try and find something that I can use right now and then go about my day.”

You may have made the fire... a little too real.

“Tradeable we had at zero mana at one point in time,” says Breeden when I ask about the design process. “Which is really interesting because you’re like, well, it’s simpler if I can just trade this away. It’s super understandable. But from a mathematic perspective, every deck runs these because it makes your deck more consistent. You’re basically running a 28 card deck if you’re including two of them. So we went up in the cost so that this actually does cost something to do. There’s some more factors rather than just, eh, throw it away. You actually have to make that decision. And we think that’s really important.

“The other thing that we tried early on is we had Tradeable decks. The goal of doing Tradeable decks would be you just trade and you have a bunch of things on the board that trigger whenever you trade. So we had tons of Tradeable cards, but we found that the mechanic actually really shines when it’s on a few cards. When it’s really specific that including these in your deck is important, but it’s not so prevalent that I’m spending my entire turn just trading with myself, trying to find the right cards to make my deck super consistent. It’s about – you can make that decision, and it’s an interesting decision, but it’s not so every single turn I’m doing this thing.”

Weapon destruction, just in case.

The team tested these support cards for the Tradeable keyword for a while, but found that having Tradeable cards as situational, but flexible, was more fun. In some match-ups, for instance, weapon destruction is a useless effect, so in those games a situational card like Rustrot Viper can simply be traded away. (Unless a Spider Tank will help, of course.) You may also want to utilise the trade functionality based on timing. Fire Sale, the new Mage AOE for instance, may be a valuable tool for the game you’re playing, but in the current situation you may want to dig for something else. That dynamic “brings a whole lot of just moment to moment fun, interesting decisions,” says Nervig.

“It’s actually really important that these cards just feel good on their own,” adds Breeden. “It’s not like I’m giving up something by getting the flexibility. These are cards that are pretty reasonable, like Heavy Plate or Fire Sale. For removal, I’m going to put this in my deck. I don’t feel bad about it. It’s closer to Choose One with Druid, but a little more generic in terms of class identity.”

Questlines

United in Stormwind’s legendary Questline cards are the return of a concept that Hearthstone has played with on several previous occasions. The original Quests debuted with 2017’s Journey to Un’Goro, with one for every class, and while they were hit and miss, the hits shook up the game considerably. Same too with Saviors of Uldum in 2019, which streamlined Quests to have the rewards automatically trigger – as opposed to being cards that had to be played – but was similarly impactful.

This time around, Quests are once again automatically in-hand at the start of the game, and instead of working towards meeting one large condition, have three small, sequential conditions to meet. Each stage that’s passed has a reward, and it all culminates in a big splashy legendary card once the final stage is complete. The team thought about having a passive reward at the end again, but “there is something really nice about the original Quest having that big slam moment of, ‘I’m playing this awesome thing, I have announced that we are entering a new state of the game. I now have spell damage plus three’…” says Breeden, “It’s like, ‘boom, I’m going to destroy you now.’ So I really like that we’ve taken the best of both worlds where it’s like, we get the power along the way, so we can have that big moment at the end. It’s not all or nothing.”

Spelling doom for your opponent.

The fact that each of the three parts need to be completed in order adds a significant new wrinkle too. Take the Mage Questline, Sorcerer’s Gambit (above). “There’s a very unique play style here,” says Breeden. “You have to play a Fire, Frost and Arcane [spell] before moving onto the next step. So you can’t just play two Fires and move to the second step and get progress on that second step. No, I have to order which spells do I play? So you do favour putting cheaper spells in[to your deck]. Things like Flurry probably get a little bit more gameplay, which I think is good… the spell damage plus three [reward] is super huge…”

“As much as it sounds like, oh, that could just go in no minion Spell Mage,” says Nervig of what kind of deck will play this Quest, “I think popular versions of Spell Mage right now don’t actually run much Fire. And so it ends up being fairly important that you have an even mix of them, and that they’re cheap enough to mix them in the right orders.”

“That said, Mage gets a lot of Fire stuff this expansion,” adds Breeden.

The other Questline that’s been revealed so far is The Demon Seed for Warlock. This Quest demands that players damage themselves a huge amount over the course of the game, with the incremental rewards being Lifesteal damage to the opponent’s face, and the eventual pay-off being Blightborn Tamsin, who has a battlecry that for the rest of the game, damage you take on your turn damages your opponent instead. It’s a very Warlock-y idea, reliant not only on a lot of cards that damage yourself in addition to the hero power, but a fair amount of heal to ensure you survive to complete the Quest. I ask if this means Warlock will get more heal. “Warlock has a bunch of healing right now, as it stands, with the Soul Shards,” says Liv Breeden. “So I think that’s something we’re actively watching. Because… Warlock has a really good hero power. The downside is, is that you don’t have a lot of ways to heal yourself. And lately we’ve swung the other way where they’ve got a lot of healing. So I think we actually have to watch how much healing we give Warlock.”

Tappa tappa tappa.

The Questline cards also fit in with the team’s ambition to tell a yearlong story, as each features one of the ten mercenaries at the heart of that. “This gives us a way to tell a story of an individual character – their path through the overall Stormwind storyline,” explains Nervig. “[We can] see that, okay, Arcanist Dawngrasp starts out locked up in the stockades, and then they break out and then they escape through a portal room. And then you get the final, legendary minion version of them. Flavour-wise, it was really cool to be able to tell these stories. Normally Hearthstone cards are not the greatest at telling a linear narrative in the collectible cards. It’s more of a just slice of time or a setting. But this gave us that ability and so that was really exciting.”

“These are the breadcrumbs that we can use for single-player to really build off of,” adds Breeden. “So we have these snapshots in time. We can do a little bit more storytelling from the collectible [cards] and… standard play, but we also give these little hints at what’s coming up to players. That way they’re really excited to see how does this actually happen? How does Dawngrasp end up in the stockades? How does Tamsin open up this demonic portal and what happens to Stormwind as a result of that sort of thing?”

[ignvideo url=”https://www.ign.com/videos/2020/03/26/how-the-hearthstone-team-designed-demon-hunter-behind-the-scenes”]

 Mounts and Profession Tools

“Mounts are a huge part of World of Warcraft,” says Liv Breeden. “When you hit level 40, you want to get your mount. So these are the mercenaries’ personal mounts. You’ll see Xyrella on her Elekk mount, which operates similarly to a Spikeridge Steed, if you’ve played those cards. But we’ve also got new ones, like Ramming Mount, which give it a little bit of extra juice where it’s like – oh, I’m immune while attacking. And then I can ram it into it. Once you knock the rider off, the ram comes out and you can do it again. And the minion that comes out the back side has the same stats and effect as the buff. So that’s an easy way to remember it.”

Elekk-tric.

Profession Tools, meanwhile, are an analogue to tradeskills in World of Warcraft. “These are cards that go in your weapons slot,” explains Breeden. “They don’t have attack values, but they provide some sort of benefit when you’ve met the requirements, when you’ve got enough crafting reagents. So Runed Mithril Rod is an enchanting rod. If you’ve ever played an enchanter in World of Warcraft, you know that you’re going to need every single green item to break it down to enchant all the other stuff in your hand.”

Interesting tools for Paladin and Warlock respectively.

The Return of Shadowpriest

One of the most intriguing cards that was revealed today would have to be the Priest legendary card Darkbishop Benedictus, as it opens up a whole new (returning) archetype – Shadowpriest. The card has a start of game effect that instantly puts the player into Shadowform (the Priest hero power deals two damage instead of healing two) if all the spells in the player’s deck are Shadow spells.

It’s a significant build-around cost, but an exciting one. “I think it does almost create a new class identity for Priest,” says Liv Breeden, “where it’s like, yeah, I can go face, but at a certain cost. Nearly all of my healing, if it’s not Lifesteal, comes from Holy spells. So there’s a huge cost to going down the Shadow path.” Given Control Priest is quite a polarising deck in the current meta, it’s great to see a whole new direction for the class. “It’s one of their major archetypes [in this set], so they’re going to get a couple of pieces that go along with it,” Breeden says.

The ultimate build-around card.

In terms of how the new archetype may play, Chadd Nervig comments that “I don’t know if it’s quite as just face-centric as something like Face Hunter. It’s a little more [of a] tempo-y, mid-range-y version of that. You do play some minions, but you’ve got that situational removal. You’ve got these spells that can go face, some limited healing through Lifesteal and two more cards that we haven’t revealed yet, but will fit in that nicely.”

And what of the fact that Priest had been capable of burst damage for many years before key cards like Mind Blast were removed from the Standard format to try and reshape the class’ identity? “There was a while where we were like, okay, Priest, no face damage,” Nervig explains. “But we decided – with making the right restrictions on your play style to go along with it – we think this is a cool thing to do now, to be – okay, if you’re doing the Shadowpriest thing and you’re very upfront about being a Shadowpriest and you have made these concessions to how your deck works, you can do that thing and be good at it. So the Shadowpriest archetype is definitely something I’m really excited for. And it makes you look back at your cards from previous sets and be like, okay, wait, which ones were Shadow? What’s my deck going to look like? What can I use out of those? I love that it re-evaluates or recontextualises the existing cards as well.”

“Shadowform is something that we’ve gone back to quite a few times,” says Breeden. “I think there’s just such a draw for the Priest fantasy of, yeah, there’s the healing part, but also the dark part. There’s just something about Shadowform that we want to keep returning to, and this is a tool that I think we could use in the future as well. We’ve tried cards in the past like ‘if you are in Shadowform, do something.’ And I think that with this sort of base, we can start doing those cards again. And so I’m excited to see what this looks like in the future, too.”

[poilib element=”quoteBox” parameters=”excerpt=%26quot%3BThere%26%2339%3Bs%20just%20something%20about%20Shadowform%20that%20we%20want%20to%20keep%20returning%20to%2C%20and%20this%20is%20a%20tool%20that%20I%20think%20we%20could%20use%20in%20the%20future%20as%20well.%26quot%3B”]

Darkbishop, incidentally, is one of the two diamond cards coming in the United in Stormwind set.

Flightmaster Dungar

Another interesting card is Flightmaster Dungar, which lets you choose one of three flightpaths, each of which has a different reward… and requires a different wait. “The flight path is how you get in and out of Stormwind most of the time after you’ve been there once, when you’re playing World of Warcraft,” explains Nervig. “And Flightmaster Dungar’s your flightmaster there… [the card text] says, choose a flight path and go Dormant. You get the choice of where do you want to fly to? The three choices are Westfall, Ironforge and Eastern Plaguelands.

“And you get a different reward for that when he wakes up, based on how far away you flew. Westfall is only one turn away and it summons an adventurer, like in Wailing Caverns. Ironforge is a little further away. It takes three turns to get there and it restores 10 health to your hero. It’s a little more of a defensive play. And then if you want to go all the way to the Eastern Plaguelands, after five turns that does 12 damage split between all enemies, including face… So it’s a pretty flexible card, but it also has a lot of strategy around thinking about what you’re going to need X turns from now.”

This could definitely pair well with Darkbishop Benedictus.

“If I’m a Hunter and I’m super early in the game,” says Breeden, “maybe I’ll go for that more damage later because I’ll need that last push. But if they need the 2/2 now, then they can just get it next turn. And of course, Hunters are just going to skip that second option because they just don’t need healing,” she laughs. “And if you’ve ever taken those flight paths in World of Warcraft you’ll know that their lengths are appropriate… going to the Plaguelands? I’m going to go take a nap before I come back.”

Coolest of all, Flightmaster Dungar is available now for free as a celebration of the announcement, so log in to ensure you don’t miss out.

[poilib element=”accentDivider”]

United in Stormwind will be released on August 3 (August 4 in ANZ) and is already looking hugely promising. There are two pre-order bundles available now. The United in Stormwind bundle includes 60 expansion packs, two random Legendary cards and a Lady Katrana Prestor card back. The United in Stormwind Mega Bundle, on the other hand, includes 80 regular United in Stormwind card packs, 5 United in Stormwind golden card packs, two random golden Legendary cards from the set, a Lady Katrana Prestor alternate hero and card back, perks for Battlegrounds that last until the next expansion and the Ve’nari alternate bartender for Battlegrounds.

Cam Shea is an IGN veteran based in Sydney, Australia. He’s determined to keep making content about Breath of the Wild.

Dynasty Warriors Review

Dynasty Warriors is now streaming on Netflix.

Dynasty Warriors isn’t the video game-to-film adaptation you’ve been waiting for. Dating back to 1997, and composed of nine separate games, the hack-n-slash action franchise is a single-player tactical role-playing game that on first blush lends some potential for a cinematic rendering. For one, the over-the-top battles should equate to big-screen action sequences. The epic world-building allows plenty of creative flexibility. And the historical lore ought to imbue the proceedings with a potent aura. But director Roy Hin Yeung Chow’s Dynasty Warriors is a two-hour slog, missing the dumb hijinks and sharp fighting precision needed for an ultra-fun adventure.

The script for Dynasty Warriors is tragically underwritten. Three traveling soldiers Liu Bei (Tony Yo-ning Yang), Guan Yu (Geng Han), and Zhang Fei (Justin Cheung)—drawn together by honor and loyalty to the Han dynasty—work to restore the child emperor Liu Bian to the throne following the takeover of his nefarious chancellor Dong Zhuo (Suet Lam). Chow and screenwriter Chi-long To expect viewers to have a healthy dose of prior knowledge. It’s why the characters are without any type of backstory: how the trio of warriors came to unite or their individual origins. But unless you’ve played one or more of the games, you’ll be totally lost.

[widget path=”global/article/imagegallery” parameters=”albumSlug=netflix-spotlight-july-2021&captions=true”]

Worse yet, Chow makes little effort to connect any of the hanging threads. The most powerful fighter in Dong Zhuo’s army, Lu Bu (Louis Koo), surprisingly falls in love with his commander’s unknown lover Diao Chan (Coulee Nazha). The committed Cao Cao (Kai Wang), a loyal servant to the young emperor who’s prepared to sacrifice everything and everybody to restore the Han dynasty to power, carries out a bloody heinous crime that’s never revisited.

And the three soldiers, who are granted a trippy hallucinogenic vision and powerful weapons by the mystical Master of the Sword Forge Castle (Carina Lau), never display the combined might one would expect from such magical abilities. 

[ignvideo url=”https://www.ign.com/videos/2020/08/03/dynasty-warriors-20th-anniversary-special-trailer”]

With regards to the ragged visual effects, the onscreen production value barely rises to the level of The Last Airbender. The large-scale confrontations between armies are rife with ghastly visual artifacts. Likewise, the soldiers’ robotic movements, akin to barely rendered stick figures, distract from the vicious scale of the carnage. The charitable inference would say these shoddy graphics are meant to hark to earlier gameplay iterations. Even if one affords such excuses, this is a film, and that carries a certain expectation of style and quality — both of which Dynasty Warriors lacks. 

Chow further disrupts the line between cinema and gaming through cheap, repetitive compositions meant to mirror the game’s cutscenes. It’s as though he began designing a game first. Gave up. And then repurposed the already shot footage for the film. The visual narrative choices make the underlying story to Dynasty Warriors incomprehensible, adds unnecessary fat to a bloated two-hour runtime, and barely provide the aesthetic quality of a low-res screensaver. If you want to watch a series of overexposed landscapes streaming in succession, skip this film. Turn on your television. And let the Chromecast slideshow do its cheaper work. 

[widget path=”global/article/imagegallery” parameters=”albumSlug=the-12-worst-video-game-movies-of-all-time&captions=true”]

It’s difficult to quantify exactly what Dynasty Warriors does well. The gilded Han-era production design does add a resplendent sheen to the onscreen action. As do the vibrant, colorful armor. But that’s about it. The performances are without merit, struggling to add a coherent emotional throughline between the “1 vs 100” bloodshed. It’s why the final third of the action flick feels rushed. The soldier trio face-off in an anticlimactic battle with Lu Bu: replete with movesets like lightning-charged Spirit Bombs — only for the story to jump ahead five years into the future wherein Bei and Cao are now frenemies.

One can only guess that Chow and Co. want to turn this into a movie franchise. That would be a mistake. As they’d have to figure out what a movie is before making more. 

GDC To Honor Newgrounds Founder Tom Fulp And Industry Veteran Laralyn McWilliams At 21st Annual Awards

The Game Developers Choice Awards will honor Newgrounds creator Tom Fulp and industry veteran Laralyn McWilliams on July 21 as part of this year’s all-virtual GDC.

Fulp will receive the Pioneer Award for his creation and continued support of the website Newgrounds and Newgrounds Portal, which allows users to self-publish games, art, and animations to the internet for the whole world to enjoy. In the early 2000s this meant an explosion of Flash games and animations that heavily influenced internet culture as we know it today. Fulp also founded the game studio Behemoth, going on to create games like Alien Hominid (which began life as a Flash game on Newgrounds) and later smash-hits like Castle Crashers.

McWilliams will receive the Lifetime Achievement Award for her nearly 30-year career in the video game industry, which saw her work as creative director for Sony Online Entertainment’s MMO Free Realms and lead designer on the original Full Spectrum Warrior. She currently works at Microsoft as principal creative design director for customer success engineering. A regular conference speaker on a number of game-related topics, she is also an outspoken advocate of the idea that games are for everyone and for increased diversity in game development.

“Tom Fulp and Laralyn McWilliams have left an indelible impression on the video game industry and enabled and inspired so many others to create games,” says Katie Stern, GDC VP of Entertainment Media at Informa Tech, via a press release. “We are honored to have them join us at the Game Developers Choice Awards and they could not be more deserving of these awards.”

This year’s recipients were chosen by the GDC’s special awards jury, which is comprised of numerous industry veterans including PlayStation 4 and PlayStation 5 Lead System Architect Mark Cerny, Double Fine VP of Development Caryl Shaw, ID@Xbox Director Chris Charla, Double Loop Games founder and CEO Emily Greer, and Necrosoft Games Creative Director Brandon Sheffield.

Last year’s Pioneer Award went to Roberta Williams for her role as co-founder of Sierra On-line (later Sierra Entertainment) and her work on the influential King’s Quest game series. Past recipients of the Pioneer Award include Valve’s Gabe Newell, Sega’s Yu Suzuki, and Minecraft creator Markus “Notch” Persson. Former Lifetime Achievement Award recipients include Deus Ex and Thief creator Warren Spector, Nintendo’s Shigeru Miyamoto, Metal Gear Solid creator Hideo Kojima, and, most recently, Uncharted writer and director Amy Hennig.

The awards will be available to watch for GDC 2021 pass-holders and will be held alongside the Independent Games Festival Awards. GDC 2021 will take place from July 19-23 and will feature more than 400 sessions for attendees to participate in virtually.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Humble Bundle Changing How Sliders Work, Removing The Ability To Give 100% To Charity

Humble Bundle is updating how its sliders work, no longer allowing purchasers to choose to give 100% of their money to charity. In a blog post, Humble Bundle announced that the company will now have a minimum of 15% to 30% of money going to Humble, where previously any purchasers could choose to have 100% of their money go to charity using the sliders.

This comes after Humble reversed the decision to remove the sliders completely back in May, taking away the ability for people to choose how much money goes to Humble, developers/publishers, and charity. Part of the backlash to that decision was removing the ability to give 100% of the money to charity, something that is considered a staple of the platform. In the new blog post, Humble said there will continue to be some 100% charity bundles in the future, but most bundles will have a minimum amount going to the online platform.

“The PC storefront landscape has changed significantly since we first launched bundles in 2010, and we have to continue to evolve with it to stay on mission,” the Humble Bundle team said. “The update will allow us to continue to offer great prices on amazing games, books, and software all while supporting important charitable initiatives with every single purchase.”

The way Humble Bundle works is that the store bundles together a collection of digital games, books, or software, allowing people to pay what they want for the bundle, with different dollar amounts unlocking more items in the bundle. After that, you can choose how much of the money goes to Humble itself, the developer/publisher, and charity.

In a 2010 Ars Technica interview, Humble Bundle co-creator Jeffery Rosen said, “Even if no one donates to the developers and they give 100 percent to charity, I would consider that a success.”

The addition of the minimum percent to Humble goes live in mid-July and the company said that the minimum will be clear on the store’s sliders, allowing customers to still adjust how much money goes to charity while ensuring that Humble gets a cut of each purchase.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out

Sea of Thieves Has a Really Cool Easter Egg For Retro Fans

There’s a really cool easter egg for retro fans in Sea of Thieves, but finding it is no easy task.

Spoiler Warning! If you don’t want to be spoiled on this easter egg, we recommend backing out now. Otherwise, please proceed at your own risk!

[poilib element=”accentDivider”]

Specifically, the newest content drop for Rare’s Sea of Thieves, A Pirate’s Life, features a Monkey Island easter egg that’s quite expansive. A Pirate’s Life is the new story campaign in Sea of Thieves and it’s comprised of five Tall Tales that center on Disney’s Pirates of the Caribbean.

[ignvideo url=”https://www.ign.com/videos/2021/06/13/sea-of-thieves-a-pirates-life-reveal-trailer”]

As a result, there’s easter eggs galore both in reference to the Pirates of the Caribbean films and the famous Disney rides. But it’s not just Disney — this collaboration also gave Rare the chance to show some love to a somewhat forgotten (or at least, it’s not been seen in a very long time) series also owned by Disney by way of Lucasfilm Games: Monkey Island.

The Monkey Island series is a point-and-click adventure series all about pirates: specifically the likes of Guybrush Threepwood. In Monkey Island 2: LeChuck’s Revenge, Captain Kate Capsize was introduced to the series and the Sea of Thieves easter egg centers on these two characters.

The actual Monkey Island easter egg can be found in the first Pirate’s Life Tall Tale titled “A Pirate’s Life” and finding it is no easy task. Head to IGN’s How to Find Monkey Island in Sea of Thieves guide for an extremely-detailed breakdown of everything you have to do in order to reach this Monkey Island easter egg.

[ignvideo url=”https://www.ign.com/videos/2021/06/30/15-tips-for-getting-started-in-sea-of-thieves-a-pirates-life”]

Once you finally do reach the easter egg, you’ll find yourself standing before the wreckage of an old ship named The Headless Monkey. Keep your ears open here because the music transitions from the Pirates of the Caribbean-inspired score playing in this Tall Tale to a rendition of the main theme of The Secret of Monkey Island.

That’s not all, though. If you step aboard the shipwreck, there are five Headless Monkey journals to discover written by Captain Kate Capsize and in them, she talks about what happened to her glass-bottomed boat, why Guybrush Threepwood went to the Sea of Thieves, and how she ended up in the Sea of the Damned.

These journals are quite the fascinating read for fans of Monkey Island wondering what some of their favorite characters are up to these days. If you’d like to read each journal for yourself, IGN’s How to Find Monkey Island in Sea of Thieves guide page has a full transcription of all five journals, as well as the location of each.

[ignvideo url=”https://www.ign.com/videos/2016/05/24/ron-gilbert-wants-to-buy-maniac-mansion-and-monkey-island-from-disney-ign-news”]

That’s not all, though. IGN’s Sea of Thieves guide has full walkthroughs for all five Pirate’s Life Tall Tales, tips and tricks, answers to all your questions, and more. If you’re wanting to jump into the game for the first time to find this Monkey Island easter egg yourself, or if you’re a returning pirate who needs a quick refresher, check out this video detailing 15 tips for getting started in Sea of Thieves: A Pirate’s Life.

[poilib element=”accentDivider”]

Wesley LeBlanc is a freelance news writer and guide maker for IGN. In fact, he’s the bloomin cockroach who wrote IGN’s Sea of Thieves: A Pirate’s Life guide. You can follow him on Twitter @LeBlancWes.

Freaks and Geeks Was Too ‘Cringey’ for its Time, Says Creator Paul Feig

Beloved single-season sensation Freaks and Geeks is now available to purchase on digital platforms for the first time ever, meaning you can now own all 18 episodes of the quirky cancelled-too-quick series that was created by Paul Feig (Bridesmaids, Spy) and executive produced by Judd Apatow.

Starring Linda Cardellini, James Franco, Seth Rogen, Jason Segel, John Francis Daley, and other big future talents, Freaks and Geeks explored the universal experience of being a teenager back in the early ’80s, including all the fleeting highs and embarrassing lows. The series, with all its original music intact, can be bought on digital platforms — including Amazon, iTunes, and Google — and due to this huge news we had a chance to chat with Paul Feig about this fantastic, groundbreaking show.

One of the big reasons Feig yearned to make this series was that he wanted to portray teenagers in a more relatable way. “I was just frustrated that I hadn’t seen anybody, like, I had been in high school portrayed accurately on TV,” he explained. “Whenever I would sit around with friends, for some reason my stories from that period of my life got the biggest laughs because apparently weirder s*** happened to me than happened to most people. And so those were the stories that would just destroy when I would tell them.”

“I originally started to write it as a book years before, just to write all those stories down,” Feig added. “I remember I was really having fun writing this book and told my dad, ‘I’m writing a book about what I was in school.’ And he was like, ‘Well, who the hell wants to read about you when you were in school?’ I was like, ‘Yeah, I guess you’re right.’ So we shelved it.”

[widget path=”global/article/imagegallery” parameters=”albumSlug=12-cancelled-tv-shows-wed-love-to-see-revived&captions=true”]

The book that Feig started to write, however, did help him when it came time to craft a TV show. “When I started to write the pilot, I went back and pulled out the chapters,” he explained. “The Dodgeball game was literally one of the chapters I wrote. It was based on a true story that happened to me. I just kind of knew, that’s why I kind of felt like, ‘oh, who wouldn’t want to watch this show?’ You’ll just have such a good time re-experiencing from a safe place — like a horror movie — the perils and terrible things you went through.”

“What I didn’t realize is people didn’t want that, especially back in 1999,” he continued. “It made them very uncomfortable. And so that was the rude awakening for me of hearing people go like, ‘oh, I couldn’t watch that because it was so cringey.’ I’m like, ‘didn’t you think it was hilarious?’ So that was kind of a bummer.”

The show famously did not fare well back in ’99, like Feig mentioned, but does he think it would have stood a better chance in a different, later era? “I think it would have fared better if we had done it 10 years after we had done it because we were just at a bad time for that kind of a show on television because game shows had overtaken all the networks. Who Wants to Be a Millionaire was the biggest show. So there wasn’t a lot of patience for scripted shows that cost 10 times what a game show would cost.”

“And then you add on to that that we were a tone that wasn’t — I think Ally McBeal is kind of the only other show I could point to that I could kind of compare tones to — which is a dramatic, comedic hour long. Completely different story, but that kind of tone. Whereas the big show when we came out or that took off in the same world was Malcolm in the Middle. And that was huge because that was a very funny show, but that was very big and broad and over the top, and colorful and crazy, and all that stuff. I do think if we, yeah, I think if we came on later we at least would’ve gotten a couple more seasons out of us.”

Ultimately, audiences just weren’t ready for a type of show that made them anxious and squirmy. Not until things like The Office rolled around years later. “Judd and I just have a very specific sense of humor,” Feig said. “I’ve got a very Midwestern sense of humor, which just doesn’t like over the top stuff unless it’s justified. I like extreme characters, but I never want to go like, ‘oh, that’s dumb.’ They’re just doing that to get a laugh. I want to go like, ‘okay, I know a person like that who would do that.’ Or, ‘oh my God, that’s a situation that somebody would actually find themselves in.'”

[widget path=”global/article/imagegallery” parameters=”slug=the-best-tv-shows-of-the-decade-2010-2019&captions=true”]

Over the past decade, we’ve watched as multiple properties returned for decades-later sequels and reunions — from The X-Files and Twin Peaks to the upcoming Frasier and Sex and the City revivals. So is this something Feig can see happening with Freaks and Geeks? “I’ve avoided it for all these years,” he admitted. “My answer, I always say, which sounds like a dodge but it’s kind of not, is if I ever had the greatest idea in the world or if Judd came to me with the greatest idea in the world for it and I was like, that’s the way to do it, then I’d be open to it. But you can count on your hand the number of reunions that you’ve watched and gone like, ‘oh f*** yeah, that’s great that they did that.'”

Freaks and Geeks’ cast remains, to this day, one of the best examples of an ensemble who were all just about to break out into huge stars. “They were all very driven too,” Feig noted. “I remember Seth [Rogen] wanting to hang out with Judd and I watching us write and stuff. And [James] Franco wanted to do the same thing. So they were very interested in all that.”

“You want to hear something weird? I’m here in Belfast. I’m shooting this new movie for Netflix. So I’ve been here for months doing it. If I look out my window, I’m looking at one of the studios where John Francis Daley is currently co-directing Dungeons and Dragons. How weird is that from so many different levels? Sam Weir doing Dungeons and Dragons as a movie. Wait, what’s happening?”

Freaks and Geeks is available for purchase on Amazon, iTunes, Google, and more.

[poilib element=”accentDivider”]

Nintendo Wants RomUniverse Gone Permanently

Nintendo is still pursuing a permanent injunction against RomUniverse owner and operator Matthew Storman–which in non-legal speak means that Nintendo wants to prevent Storman from ever reviving RomUniverse.

In June 2021, Nintendo successfully won a lawsuit against Storman. US District Court Judge Consuelo Marshall ordered Storman to pay $2.1 million copyright and trademark infringement damages to the gaming behemoth. The exact math behind the $2.1 million sum Storman owes to Nintendo breaks down to $35,000 statutory damages for each of the 49 copyrighted Nintendo games that were on the site and an extra $400,000 in statutory damages under the Lanham Act.

Now Playing: Nintendo Direct E3 2021 Showcase and Nintendo Treehouse

Nintendo originally wanted $90,000 in damages per game, totaling to a sum of $15 million. But the judge thought that Nintendo’s asking price was too high, especially since Storman had already closed his site and as a result, did not possess a stream of income anymore.

According to a documents obtained by Torrentfreak, judge Marshall stated, “Considering Defendant’s willful infringement, the Court finds $35,000 statutory damages for each infringed copyright […] would compensate Plaintiff for its lost revenue and deter Defendant who is currently unemployed and has already shut down the website.”

While the judge was largely on Nintendo’s side, she did not grant the company’s request for a permanent injunction against Storman. Judge Marshall ruled that Nintendo did not suffer irreparable harm from RomUniverse’s activities, a decision that Nintendo is contesting in its latest filing against Storman.

In a new court document obtained by Torrentfreak, the company argued that under the new Trademark Modernization Act, trademark infringers are automatically committing an act of irreparable harm. Following that logic, Nintendo is once again asking for the courts to issue a permanent injunction against Storman and prevent RomUniverse from coming back online.

In the same document, Nintendo also complained that Storman hasn’t been making the court-ordered $50 per month payments on the damages he owes to the company.

At $50 per month, it would take Storman 3,500 years to pay Nintendo the required $2.1 million. Considering that the human lifespan is at a maximum around a 100 years or so…you can do the math from here on whether or not Nintendo is going to see even a fraction of $2.1 million from RomUniverse’s owner.

Storman has also filed his own motion, appealing for the courts to reconsider the previous ruling and cancel the $2.1 million he owes to Nintendo.

Nintendo has history of being very litigious-happy and a fierce protector of their IPs. The company shut down a bunch of fan-made games through the years, like Pokemon Prism and No Mario’s Sky in 2016. Nintendo also sued an individual named Gary Bowser earlier this year for creating and selling Switch hacks.

Watch live streams, videos, and more from GameSpot’s summer event. Check it out