F9 Director’s Cut Will Feature 7 Minutes Of New Footage

An upcoming Blu-ray release of F9: The Fast Saga will include a special Director’s Cut, Universal revealed today. It headlines a package that will include the theatrical release as well as a host of bonus content.

According to Collider, the Director’s Cut will feature seven minutes of new footage. It will include, “A deepened sibling rivalry between Dom and Jakob, more of Dom’s evolution as a father, a never-before-seen-flashback featuring some of the franchise’s most beloved characters, extended sequences featuring Tej and Roman, an additional Cardi B appearance, and an expanded action climax featuring the infamous Armadillo tank.”

The additions will take F9 to a hefty 150 minutes. That’s two-and-a-half hours worth of explosions and space cars. As for the bonus content, the release will include a gag reel, an “intimate look” at the making of the film, and a deep dive into the movie’s cars hosted by John Cena.

F9 was first released back in May, with our review praising it for delivering “bold twists, grit-teethed gravitas, and out-of-this-world action.” Plus, we finally got justice for Han.

The physical release will be available via 4K UHD, Blu-ray, and DVD starting September 21, with the digital release available for purchase or rent starting September 7.

Kat Bailey is a Senior News Editor at IGN.

15 Amazing Anime With So Many Episodes You’ll Never Watch Anything Else Again

Rainbow Six Siege Y6S3 Crystal Guard Patch Notes Revealed

Ubisoft has released the patch notes for Rainbow Six Siege Crystal Guard. Y6S3 of Rainbow Six Siege launches sometime in September, but the new season is now available on the PC public test servers, with the new operator Osa coming on August 18.

The main addition in Crystal Guard is the brand-new attacker, Osa. Rainbow Six Siege’s first transgender operator, Osa’s gadget is the transparent Talon-8 shield, which can be carried or deployed. The shield can be placed on the floor, or in windows or doorways, allowing her to observe the enemy while in full cover.

The Crystal Guard update also includes reworks of three maps; Bank, Coastline, and Clubhouse. All three maps have received technical overhauls to match modern standards and Bank has received an art overhaul. The new update now allows players to mix and match elite headgear and uniforms with any other headgear and uniforms, as long as it’s for the same operator.

The update also includes a price reduction for five operators. Maverick and Clash now cost 10,000 Renown or 240 R6 Credit, Amaru and Goyo are now 15,000 Renown or 360 R6 Credits. Finally, Zero, also known as Sam Fisher from Splinter Cell, now costs 20,000 Renown or 480 R6 Credits.

While the alien-infested PvE spinoff game Rainbow Six Extraction was delayed until January 2022, the Rainbow Six Siege event inspired by the game, Containment, is still live through August 24.

Rainbow Six Siege’s Crystal Guard update also includes a number of operator adjustments and fixes. You can read the full patch notes on Ubisoft’s website or below:

Rainbow Six Siege Y6S3 Patch Notes

New Operator – Osa

Map Reworks

Bank

  • EXT Boulevard vehicles have been moved to new locations to prevent runout eliminations.
  • Some EXT Low Roof and EXT High Roof skylights have been blocked to prevent unfair firefights.
  • Line of sight into EXT Back Alley has been adjusted to prevent spawn peaks.
  • EXT Terrace has been updated to prevent spawn peaks.
  • Filing cabinets between 1F ATMs and 1F Lobby have been removed to prevent easy shots into the interior balcony.
  • All metal bars have been removed from B Vault to increase the ease of shooting.
  • A new alleyway named EXT Side Alley connects EXT Boulevard and EXT Back Alley.
  • Hatch in 1F Lobby now leads to B Vault.
  • Railing in 2F Skylight Stairwell is now destructible.

Coastline

  • The line of sight into the building from EXT Rooftop has been partially blocked to prevent unfair firefights.
  • Some windows in 1F Courtyard are now blocked, and all open windows can be barricaded.
  • A new 1F Reception bomb site replaces the 1F Service Entrance bomb site.
  • 1F Service Entrance is now located between the 1F Reception bomb site and the exterior door, preventing Defenders from planting the defuser directly at the exterior door.
  • Exterior wall in 2F VIP Lounge is now breakable and players can rappel up from EXT DJ Booth.

Clubhouse

  • 1F Stock Room bomb site has been removed and there are now two bomb sites in 1F Bar, one behind the bar and one beside the stage.
  • A doorway has been added between the bar and stage in 1F Bar.
  • New props have been added to the bar area in 1F Bar.
  • A path now connects EXT Kennels and EXT Graffiti Area.

ELITE CUSTOMIZATION

  • In order to ensure headgear and outfits fit together with the introduction of Elite Customization, a number of tweaks have been made to existing Elite skins. These tweaks adjust components like wires and tubes that previously connected headgear and outfits together and could be cut off when customizing loadouts. Below, are some examples of these changes:
  • Smoke – Added a backpack to the Elite Uniform with connectors for headgear that can be plugged in.
  • Doc – Added a collar to the Elite Uniform.
  • Sledge – Removed connecting tube on Elite Uniform and added an historically accurate filter to Elite Headgear to replace the removed tube.
  • IQ, Echo, Glaz, Jager, Twitch – Removed the wire on Elite Uniform to prevent connection issues.

HP REPLACES ARMOR

Operator armor has been converted to health (HP). 3-Armor Operators have 125 HP, 2-Armor Operators have 110 HP, and 1-Armor Operators have 100 HP.

PLAYER COMFORT

OPPONENT RIM LIGHT

  • By default, opponents are now highlighted with a rim light, which helps prevent unfair camouflage. This Interface Preference can be turned off in the Options menu.

DBNO SCORING

  • Players will now get a kill score when they down or completely eliminate an opponent. Players will receive an assist score when they eliminate an opponent who was already downed by a teammate. Note: The ‘kill feed’ will display the name of the last player to damage the opponent, whether or not they got a kill or assist.
  • The DBNO scoring event has been removed. This prevents players from gaining unfair intel when they down an opponent who isn’t in their line of sight.

BALANCING

TWITCH REWORK

  • Twitch now drives a standard drone during the Preparation Phase. Her Shock Drone is equipped during the Action Phase. It now jumps and fires lasers that destroy opponent devices instead of disabling them.

IQ REWORK

  • IQ’s Electronics Detector is now equipped with the Ping System 2.0, allowing her to identify and ping electronic devices through walls, including those held by Operators, like the counter defuser and Vigil’s ERC-7.

MUTE CHANGES

  • The area of effect for Mute’s Signal Disruptor is now spherical instead of cylindrical, and the device lights up when active.

FUZE CHANGES

  • Fuze’s Cluster Charge can now be deployed on reinforced surfaces. When triggered, the sub-grenades take additional time to pass through reinforced surfaces, whereas they instantly pass through soft surfaces.

FLASH DETECTION CHANGES

  • Ying’s Candela, Blitz’s G52-Tactical Shield, and the Stun Grenade use a new flash detection system that calculates flash duration. It takes the environment and angle of the explosion into account as well as players’ distance and orientation. This means that if an Operator is affected, they will always be flashed at 100%, but the duration will change each time, increasing the reliability of the flash effect.

OPERATOR BALANCING

These changes will be broken down and explained in detail in our upcoming Designer’s Notes blog post.

AK-12 (ACE AND FUZE)

  • Increased first shot kick.
  • Increased vertical recoil.
  • Horizontal spread is now stronger and more constant to the right.
  • Long burst recoil now starts on 10th bullet instead of the 12th.

FINKA

  • Frag Grenade replaces Hard Breach Charge.

SLEDGE

  • Removed SMG-11.

GLAZ

  • Increased magazine capacity of OTs-03 to 15 bullets (from 10).

IANA

  • Removed 2.0x scope from G63C.
  • Removed 2.5x scope from ARX200.

TWITCH

  • Twitch now drives a standard drone during the Preparation Phase. Her Shock Drone is equipped during the Action Phase. It now jumps and fires lasers that destroy opponent devices instead of disabling them.
  • Note: The collision size of the Shock Drone has been adjusted, and as a result, it no longer fits through 6 drone vents. Level Design is working to correct this. The affected vents are located on the following maps:
    • Kanal – 2F Printer Room
    • Kanal – B1 Bathroom
    • Oregon – 1F Shower Corridor
    • Oregon – 1F Small Tower
    • Border – 1F Bathroom
    • Border – 1F Main Lobby

IQ

  • IQ’s Electronics Detector is now equipped with the Ping System 2.0, allowing her to identify and ping electronic devices through walls, including those held by Operators, like the counter defuser and Vigil’s ERC-7.

MUTE

  • The area of effect for Mute’s Signal Disruptor is now spherical instead of cylindrical, and the device lights up when active.
  • The area of effect is displayed for 2.5 seconds after deployment is complete.
  • Bullet collision is more accurate as the device’s antennas and handles have been added to the collision.

FUZE

  • Fuze’s Cluster Charge can now be deployed on reinforced surfaces.
  • When triggered, the sub-grenades take additional time to pass through reinforced surfaces, whereas they instantly pass through soft surfaces.

TWEAKS & IMPROVEMENTS

GAME BALANCING

FLASH DETECTION CHANGES

  • Ying’s Candela, Blitz’s G52-Tactical Shield, and the Stun Grenade use a new flash detection system that calculates flash duration. It takes the environment and angle of the explosion into account as well as players’ distance and orientation.
  • This means that if an Operator is affected, they will always be flashed at 100%, but the duration will change each time, increasing the reliability of the flash effect.

PLAYER COMFORT

POST-ACTION REPORT

  • Post-Action Report has updated art representations in each tab. The information in the Battle Pass tab and the Packs tab is more specific and clear.

SHOP – ESPORTS

  • A free gift (Esports Pack) can be acquired in the Esports category of the Shop.
  • New items have been added to Esports Packs.

DISPLAY AREA

  • Players can now scale the display area of the menu and in-game HUD. These options are in the Display section of the Options menu.

WEAPON MAGAZINES

  • Adjusted ammo count for primary and secondary weapons to set a consistent magazine ammo range for each weapon in a weapon type.

DAMAGE DROP-OFF

  • Adjusted damage drop-off for each primary weapon type (except for shotguns with spread pellets) to have consistent, linear curves.
  • Unified damage drop-off for silencers (15%) across all primary weapons (except for shotguns with spread pellets).

FRIENDLY FIRE

  • To help combat toxicity, friendly fire for thrown device hits and launcher hits has been removed.
  • This change does not impact the effect of the gadget. For example, throwing a frag grenade at a teammate will not deal damage, but the explosion of the frag grenade will.

RARITY ICONS AND CARDS

  • Improved the recognizability of different rarity categories for items and pack cards.

MATCH REPLAY

  • Added gamepad functionality.
  • Added support for Team Loadout.
  • Added support for Banned Operator icons.
  • Improved sounds overall.
  • Reduced replay file size.

SPECTATOR MODE

  • Spectator mode now shows the Operators who have been banned by each team and displays the magazine ammo in the loadout info.

OPPONENT RIM LIGHT

  • By default, opponents are now highlighted with a rim light, which helps prevent unfair camouflage. This Interface Preference can be turned off in the Options menu.

DBNO SCORING

  • Players will now get a kill score when they down or completely eliminate an opponent. Players will receive an assist score when they eliminate an opponent who was already downed by a teammate.
  • Note: The ‘kill feed’ will display the name of the last player to damage the opponent, whether or not they got a kill or assist.
  • The DBNO scoring event has been removed. This prevents players from gaining unfair intel when they down an opponent who isn’t in their line of sight.

SCREEN SHAKE REDUCTION

  • Screen shakes that result from explosions are now reduced across the board and are completely removed from certain device explosions. This helps make shooting more precise and competitive.
  • Screen shakes are completely removed from explosions caused by:
    • Ela’s GRZMOT Mines
    • Zofia’s KS79 Lifeline concussion grenades
    • Echo’s Yokai sonic bursts
    • Nomad’s Airjab Launcher repulsion devices

FLINCH REDUCTION

  • The flinch animation that used to occur when an Operator was hit by bullet damage is now reduced. This helps make shooting more precise and competitive.

MMR ROLLBACK 3.0

  • To ensure fair players keep their MMR (such as when they win against a cheater), improvements to the system address the most relevant matches and restrict the time window in a current season when rollbacks occur.
  • The messages displayed by the system have been improved.

GAME HEALTH

HP REPLACES ARMOR

  • Operator armor has been converted to health (HP). 3-Armor Operators have 125 HP, 2-Armor Operators have 110 HP, and 1-Armor Operators have 100 HP.

NEW SKILL DISTRIBUTION

  • The team detected a trend where Ranked players who reach Platinum don’t play as much to reach Diamond. For this reason, Platinum now has smaller gaps between skill ranks, and more skill ranks have been added to Diamond, so high level players can climb skill ranks faster and have a greater sense of progression.
  • New Platinum gaps (old ones in parenthesis):
    • Plat III – 3200 (3200)
    • Plat II – 3500 (3600)
    • Plat I – 3800 (4000)
  • New Diamond gaps and skill ranks:
    • Diamond III – 4100
    • Diamond II – 4400
    • Diamond I – 4700
  • Please note: This is not Ranked 2.0 – that feature will require more changes and will come at a later date.

INDIVIDUAL ATTACKER SPAWN

  • Players can choose whether they want to spawn with other players or spawn alone.
  • This setting is now always active in all playlists, allowing players more agency over their spawn selection and overall strategy.
  • Since the setting is now always active, the option to vote for a single Attacker spawn location has been removed from Custom Game settings.

MAP ROTATIONS

  • Instead of a big rework, this season there will be three maps with small changes: Bank, Coastline, and Clubhouse.
  • Ranked/Unranked: No rotation, since Favela was introduced to Ranked and Unranked map pools midseason during Y6S2.
  • Newcomer: Coastline replaces Favela in the Newcomer map pool.
  • Note: Remember, Quick Match does not have a rotation.

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Xbox Series X’s Dashboard is Running at a Higher Resolution As Part of a New Update

Microsoft has begun testing a higher resolution for Xbox Series X. And if you are an Xbox Insider with Alpha Skip-Ahead access, you now have the option to see the increased resolution for yourself.

As detailed in the Xbox Insider release notes, the new system update now offers the feature to increase the Series X’s dashboard when the console is connected to a 4K monitor or TV. “This change means Home, Guide, and other areas of the UI will be displayed in a higher native resolution for increased sharpness and text readability,” the Xbox testing team says in the post.

The increased resolution for the Series X dashboard is a nice improvement for the ninth-gen console, which has been running the dashboard UI elements at 1080p since its release last November. However, it’s important to keep in mind that the blog post’s language suggests that not every part of the Series X dashboard may run in 4K, at least not yet.

A higher resolution dashboard is not the only thing Xbox is testing out in system previews. Last week, the company began testing multiple new features across its Xbox Insiders program for both console and PC. This includes insiders on PC having the option to play Xbox Cloud Gaming directly through the Xbox PC app instead of a web browser, as well as a new night mode on Xbox Series X|S.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Fortnite Adding Morty From Rick And Morty, Will Smith’s Bad Boys Character, Leak Suggests

Fortnite was once called the Funko Pop of video games, and newly leaked collaborations confirm the game’s run of crossovers and licensed content is just going to keep on rolling. Thanks to a group of reliable Fortnite leakers, we now know of four new collaborations coming soon to Fortnite.

The most relevant of them is probably Morty, the young adult deuteragonist from Adult Swim’s popular cartoon, Rick and Morty. Rick Sanchez was famously made the level 100 battle pass reward for Fortnite Season 7, so it only makes sense that Morty would find his way to the island as well. As shown in the first leaked images from @Hypex and @Not0fficer, Morty will utilize a mech suit, much like Meowscles’ offspring Kit, in order to maintain a hitbox on par with the rest of the Fortnite roster.

Also revealed by the same pair of leakers is the first-ever Will Smith skin. While the actor has dozens of roles under his belt, the Fortnite outfit will borrow from his Bad Boys days in which he’s played Detective Mike Lowrey across a series of movies between 1995 and 2020. A fourth movie is currently in production at Sony Pictures.

Yet another collaboration is planned too, and like Rick and Morty, it ties an Item Shop character to their battle pass partner. Guggimon, the virtual TikTok star featured in the Season 7 battle pass, will be reunited with Janky, the feisty-looking bear clad in a rainbow sweater and Timberland-style boots.

Meanwhile, a separate leak seemed to spoil the reveal of a Tyler Rake skin. If you don’t know who Tyler Rake is, he’s the lead character in Netflix’s Extraction. Portrayed by Chris Hemsworth, it’s possible Netflix is aware of the character’s somewhat low status among action heroes like James Bond, Jason Bourne, and Ethan Hunt, and the brand may be using Fortnite to boost Rake’s image, even as the movie came out over a year ago.

While we haven’t seen the whole skin yet, a partial reveal was linked to Rake’s movie attire, leading many to suspect it’s him, especially after Donald Mustard teased the addition of Rake over a year ago.

Fortnite collaborations are occurring almost as often as leaks these days, but Epic is still able to keep some under wraps from time to time. Officially revealed this week is the first-ever Wonder Woman skin in Fortnite too. You can find a lot more in Fortnite this week, including the 17.40 patch notes, which heralded the debut of the new Impostors mode.

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Shudder Is Releasing New Show About Freddy, Jason, Chucky, And Other Horror Monsters

Shudder is set to release a new documentary series focusing on famous villains from modern horror movies. The show is titled Behind the Monsters, and it premieres on the horror streaming platform on October 26.

Behind the Monsters will consists of six episodes, and each one will focus on a different character. The six horror icons are Freddy Krueger, Jason Voorhees, Michael Myers, Candyman, Chucky, and Pinhead. Each episode will feature interviews with directors, writers, and actors from the movies in which these legendary characters appeared, as well as with horror experts, who will discuss their place in popular culture.

No Caption Provided

Among the names being interviews for the series is Candyman star Tony Todd, Child’s Play creator Don Mancini, Jason actor Kane Hodder, make-up effects legend Tom Savini, Pinhead actor Doug Bradley, and Nightmare on Elm Street star Heather Langenkamp. A new episode of the series will be released weekly.

In a statement, Shudder general manager Craig Engler said, “In the history of film, only a handful of stars and characters like Mickey Mouse or Marilyn Monroe have risen to the heights of fame to become instantly recognizable the world over. Yet somehow, a small group of monsters who got their start in low-budget horror movies have transcended their humble beginnings to become international pop culture icons. Behind the Monsters will tell the story of their unlikely rise to fame, from the ideas that inspired them to the indelible mark they’ve left on the world.”

Behind the Monsters is one of several new shows coming to Shudder. It’s also producing a Black horror anthology series titled Horror Noire, and there’s a new season of Creepshow 3 hitting the service next month. In addition, there’s a new season of the docu-series Cursed Films expected later this year. Check out our guide to all the movies and shows hitting Shudder in September.

Resident Evil’s Leon S. Kennedy Is Now In Rainbow Six Siege (As A Skin)

Resident Evil’s Leon S. Kennedy is now available in Rainbow Six Siege… sort of. While the fan-favorite character is certainly qualified enough to be an operator in his own right, fans will have to settle for Leon as an elite operator skin bundle for existing playable character Lion.

Sporting Leon’s iconic look from Resident Evil 4 (minus his cool jacket), Lion’s Leon outfit includes all the zombie-fighting essentials–a skintight undershirt, a knife, fancy weapon holsters, and lots and lots of ammo pouches. As Lion’s signature ability is a drone that can be used three times per round to reveal the positions of moving enemies, the character’s drone will also be getting a skin as part of this new bundle.

Now Playing: Rainbow Six Siege: Lion Elite Set – Resident Evil Collaboration Trailer

The complete elite skin bundle includes a headgear, uniform, victory animation, drone gadget skin, charm, and weapon skins for the V308, 417, SG-CQB, P9, and LFP86.

This isn’t the first Rainbow Six and Resident Evil crossover. Earlier this year, Ubisoft added a Jill Valentine skin for operator Zofia, which saw the character sporting Jill’s iconic STARS uniform as seen in the original Resident Evil. We can only hope Resident Evil Village’s Chris Redfield is next.

Leon can most recently be seen in the new Netflix-exclusive CGI series Resident Evil: Infinite Darkness, which takes place between the events of Resident Evil 4 and 5. As for Rainbow Six Siege, Ubisoft recently unveiled all the new content and changes coming to the game as part of Operation Crystal Guard, which will see the addition of the game’s first transgender operator, the attacker Osa. Not content to let Resident Evil have all the fun zombie-killing fun, Rainbow Six will also be venturing into the horror genre with an upcoming co-op focused spinoff, Rainbow Six Extraction, slated to release in January 2022.

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Call Of Duty: Black Ops Cold War August 17 Patch Notes Address Double Agent Issues And More

A new update has been made available for Black Ops Cold War, as the Call of Duty community eagerly awaits the full reveal of Call of Duty: Vanguard later this week.

The August 17 update makes some stability adjustments to the Among Us-style Double Agent mode and adds similar stability improvements for Zombies. Additionally, the reduction in bullet velocity for the Agency Suppressor attachment dropping it from -30% to -15% that was supposed to go live last week is now represented in the game.

Now Playing: Call of Duty: Vanguard – Official Teaser Trailer

Beyond the bug fixes and balance changes, developer Treyarch said Zombies players have yet to discover a special Easter egg in Mauer der Toten that was added last week. The studio said this “little something” is “nothing crazy, just a bit of fun.” If you think you’ve discovered it, you can reach out to Treyarch on Twitter.

The Marshal comes to Black Ops Cold War on August 18
The Marshal comes to Black Ops Cold War on August 18

Looking ahead, a new secondary shotgun-style pistol weapon called Marshal is coming to Black Ops Cold War on August 18. You can unlock it by completing an in-game challenge or by purchasing it outright with real money.

The full patch notes for the August 17 Black Ops Cold War update can be seen below, as posted by Treyarch. For more, check out GameSpot’s rundown of how to unlock new Season 5 weapons like the EM2, TEC-9, and the Cane.

Activision Blizzard is currently being sued by the state of California over its culture of sexual harassment and discrimination against women. In the wake of the lawsuit, developers walked out and several high-ranking staffers were ousted from the company.

Black Ops Cold War August 17 Patch Notes

Weapon Tuning

  • Assault Rifles (All)
    • Reduced Bullet Velocity penalty on Agency Suppressor attachment from -30% to -15%.

Create-a-Class

  • Custom Mods
    • Full Custom Mod support added for Launchers, Special weapons, and Melee weapons. [August 12]

MULTIPLAYER

Stability

  • Double Agent
    • Fixed various stability issues encountered in Double Agent.

ZOMBIES

Stability

  • Fixed stability issues related to the Death Perception Perk, Outbreak World Events, Outbreak Jump Pads, and the Disciple enemy.

Outbreak

  • Gameplay
    • Added improvements to the triggering conditions for the Omega Helicopter.
    • Addressed an issue that prevented the player from receiving the correct amount of Salvage from the Omega Helicopter when Death Perception is equipped.
    • Addressed an issue that caused the Omega Helicopter to unintentionally spawn and activate on initial player spawn locations.
  • Objectives
    • Addressed an issue that prevented the Holdout Objective lighting from turning off after completing the Objective in Collateral.
    • Addressed an issue that prevented the Disciple’s drain attack beam from appearing when used against Objective targets.

Equipment

  • LT53 Kazimir
    • Salvage cost reduced from 2,000 to 1,500. [August 12]
    • Addressed an issue that allowed duplication of the LT53 Kazimir.

Pack-a-Punch

  • Players can now prevent the application of Pack-a-Punch camos on weapons by using a melee attack on the Pack-a-Punch Machine before packing the weapon. [August 12]
    • Players can also lock in the Pack-a-Punch Tier I or Tier II camo by using a melee attack on the machine after packing the weapon to their preferred tier.

Accessibility

  • Added “Train Inbound” notification to subtitles when a train is approaching in “Mauer der Toten” for players with hearing loss. [August 12]

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AMC’s Ragdoll Cast Reacts To Seeing The Frankenstein’s Monster Murder Victims For The First Time

This fall, AMC is adapting the Daniel Cole novel Ragdoll for its streaming service AMC+. Premiering on November 11, the show follows the investigation of a murder of six people who have been dismembered and sewn together. Of course, one of the stars of the series is a prosthetic corpse, which looks a bit look like a gruesome Frankenstein’s monster.

“They are so technically on point, the people that made the props for this job, that I had a real panic after seeing it,” explained Thalissa Teixeira, who plays Detective Inspector Emily Baxter, during the show’s TCA press tour panel. “I think I’ve also gone into this deep, dark web hole of looking into real murder cases, which was the wrong thing to do when you’re waking up at 5:30 in the morning to then look at a strung up body that looks very, very real.”

Before shooting, the cast could have checked out the Ragdoll, but chose not to. “We all made the choice not to see it before the main scene where we discover it,” said Lucy Hale, who plays Detective Constable Lake Edmunds. “Although I was like trying to sneak pictures of it before, but I think it was like way more impactful obviously to see it all together for the first time.”

While the body itself was grotesque, some saw it as a work of art. I thought it was like a Renaissance painting,” said Henry Lloyd-Hughes, who plays Detective Sergeant Nathan Rose. “I could see the horror in it but I also thought it was like some of [artist] Damien Hirst’s finest work or maybe [artists] Jake and Dinos Chapman. It’s an amazing piece of artwork, a testament to the makers. Because the dental work, I was staring in his mouth–it smelled. You could see the fillings. I don’t know how you even go about doing that level of detail.”

A trailer for Ragdoll is not out yet, but during the TCA panel, journalists were shows a teaser for the upcoming show, and the corpse looked terrifying. However, the ragdoll corpse itself isn’t the only issue. The Ragdoll Killer has plans to kill–and sew–again, and taunts police by announcing its next victims, one of which is Rose. Ragdoll is executive produced by Sally Woodward Gentle of Sid Gentle Films Ltd. (Killing Eve). Freddy Syborn (Ms. Marvel, Bad Education) serves as lead writer and executive producer.

Scientists Have Determined the Likely Origin of the Asteroid That Killed the Dinosaurs

Scientists have determined the likely origin of the dinosaur-killing asteroid that brought about their extinction and killed three quarters of all life here on Earth.

This asteroid is officially known as the Chicxulub impactor and it struck the Earth 66 million years ago. Scientists have estimated the origin of this asteroid for decades, but a new Southwest Research Institute study posits that it came from the outer half of our solar system’s main asteroid belt, as reported by Space.com.

More specifically, the six-mile-wide Chicxulub impactor originated in the asteroid belt space in between Mars and Jupiter. According to Space.com, scientists used computer models to analyze how asteroids in that region of space are pulled from their orbit to different areas of the solar system. In this instance, the asteroid was pulled from its location way out in space to Earth, where it eventually crashed and created a 90-mile crater.

It was that impact and the resulting effects that killed all dinosaurs and 75% of the world’s animal species.

To determine the trajectory of Chicxulub, the Southwest Research Institute team observed 13,000 asteroid models. In so doing, they determined that because of the characteristics of those asteroids and the belt they existed in, those asteroids are 10 times more likely to reach Earth than scientists previously thought.

With that determined, the team began to look at the possibilities of an asteroid in that belt hitting Earth and discovered “escape hatches.” These are essentially hatches in the asteroid belt orbit created by thermal forces that pull asteroids out of orbit and toward Earth (or anywhere else really).

How did the team connect the dinosaur-killing asteroid with those found in the space between Mars and Jupiter, though? It examined the physical makeup of these asteroids.

By analyzing 66-million-year-old rocks, the team determined that the Chicxulub asteroid had a similar makeup of the “carbonaceous chondrite impactors” found in the asteroid belt.

Looking deep into space at the asteroid belt, though, the team determined that similar asteroids could not be found — most were significantly smaller, clocking in at just one mile. With Chicxulub coming in at six miles, the team had to determine why other asteroids like Chicxulub couldn’t be found.

“To explain their absence, several past groups have simulated large asteroid and comet breakups in the inner solar system, looking at surges of impacts on Earth with the largest one producing the Chicxulub crater,” researcher, William Bottke, said in the study. “While many of these models had interesting properties, none provided a satisfying match to what we know about asteroids and comets. It seemed like we were still missing something important.”

And they were — Chicxulub was no standard asteroid. It was a once-every-250-million-years kind of carbonaceous chondrite asteroid, and considering Chicxulub hit the earth 66 million years ago, there’s still theoretically another 184 million years to go until another asteroid of this size heads for Earth.

Ok, got it, so just to be sure: don’t be on Earth 184 million years from now — can do.

For more about the extinction of dinosaurs, check out this story about how some Harvard scientists have come up with a new theory on what caused the extinction and then read about how a T-rex fossil sold for $31.8 million last year. Check out this remarkably preserved dinosaur DNA preserved in a 75-million-year-old fossil after that.

Wesley LeBlanc is a freelance news writer, guide maker, and science guru for IGN. You can follow him on Twitter @LeBlancWes.