Revisiting Mass Effect’s Many Controversies

Mass Effect Legendary Editions is available now on PS4, Xbox One, and PC and includes the first 3 Mass Effect games. At The Game Awards in 2020, Bioware revealed that they were working on a brand new title in the Mass Effect series. For more on Mass Effect Legendary Edition, including our lore videos and our review, stay here on GameSpot.

Rainbow Six Siege Year 6, Season 2: North Star Officially Announced

Ubisoft has officially announced Rainbow Six Siege’s Year 6, Season 2: North Star. The new season will feature the indigenous operator Thunderbird of the Nakoda nation–located in what is today’s western Canada.

Thunderbird is a Defender with a focus on healing abilities and speed, though this comes at the expense of armor. She can use either the SPEAR .308 or the SPAS-15 shotgun as her weapon along with the BEARING 9 or Q-929 sidearm. Her Kóna healing station is a risk-versus-reward sort of device, as she can deploy it to heal anyone close to the device, but this means truly anyone; if enemies are nearby, they’ll get healed, and this includes downed enemies, so it can inadvertently help the other team.

The Favela map has also been reworked for the North Star season, improving rooms and the map overview. “These changes will improve readability, making sure players always know where they are and where they are going when playing on Favela,” Ubisoft said.

Thunderbird
Thunderbird

You’ll be able to try out the changes very soon, as the Rainbow Six Siege Test Server will push North Star live on May 25.

A final release date was not given in the announcement, but a new armor system and “activities after death” will both be tested prior to it going live for the general player base. The former change will convert all armor into health to make it easier to tell how close you are to death, while the latter will let you control drones and gadgets in a round once you’ve been killed. Initially, these changes will not be in the live version of Year 6, Season 2, with Ubisoft soliciting players’ feedback. Other tweaks include a new scoreboard, a bullet holes fix, and balancing for several operators.

Rainbow Six Siege is available now on Xbox One, Xbox Series X|S, PS4, PS5, and PC. The current-gen versions are available as free upgrades from last-gen versions in the same console family.

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Happy Fourth Anniversary To The Start Of The Cursed Dark Universe

On May 22, 2017, amidst the hundreds or thousands of Twitter accounts that are created, one rose above all others. Simply called “#DarkUniverse,” the account sent out two tweets, signifying the start of another shared movie universe that would end up consisting of one movie, Tom Cruise’s The Mummy.

At 10:03 AM PT / 1:03 PM ET, a tweet was unleashed onto the masses that simply said, “Welcome to a new world of gods and monsters.” It featured a video consisting of clips from classic Universal Pictures movies like Dracula, Frankenstein, The Mummy, The Invisible Man, Bride of Frankenstein, The Wolf Man, The Phantom of the Opera, and Creature from the Black Lagoon. It also linked to the now defunct Darkuniverse.com, which currently brings you to the Universal Pictures site.

However, what got most people talking was the second–and final–tweet from the Dark Universe account, which begged onlookers to witness the beginning of a new cinematic universe with its stars that would surely build a long-lasting franchise.

The actors in the photo were ready to take their place in the spotlight already. Russell Crowe, Tom Cruise, and Sofia Boutella were a month away from making their debut in The Mummy, with the trio playing Dr. Jekyll, Nick Morton, and Ahmanet respectively. Javier Bardem was cast to play Frankenstein’s Monster in Bride of Frankenstein. Johnny Depp was going to play The Invisible Man. It’s always fun to note that Cruise decided to go as casual as possible for this composite photo shoot.

Sadly, when The Mummy hit theaters, it only made $80 million domestically ($409 million worldwide) on a reported budget of $125 million according to Box Office Mojo. Although those worldwide numbers may look good, it wasn’t enough to give Universal a reason to move forward. And realistically, an $80 million take for a summer blockbuster movie with a huge cast like The Mummy had is pretty embarrassing. It also didn’t help that critics were not a fan of the movie.

The future of the Dark Universe was quickly canceled. Luckily, from the ashes of the failed start we all witnessed the beginning to, we got a pretty good horror movie out of it. Universal pivoted and said that the future of the movies would focus on solo stories, rather than interconnected ones. This lead Jason Blum and Blumhouse productions to take over The Invisible Man–without Johnny Depp–and it would be written and directed by Upgrade’s Leigh Whannell. The new take on the film starred Elisabeth Moss (The Handmaid’s Tale) as a woman who escapes an abusive relationship and ends up being terrorized by an invisible man.

Future Universal monster movies are still in the works in some form, but like Invisible Man, nothing is set in stone at this time.

Everything Coming to Netflix in June 2021

In June 2021, Netflix is bringing some big-name adaptations of beloved properties to its catalog, including DC Comics’ Sweet Tooth and Pretty Guardian Sailor Moon Eternal: The Movie: Part 1/Part 2.

On the TV front, Lupin: Part 2 arrives on June 11, and the fifth and final season of Kim’s Convenience will become available on June 2.

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June is also a big month for movies on Netflix, as the Godzilla Singular Point anime will make its way to the platform on June 24 and Liam Neeson’s The Ice Road will follow one day later on June 25.

On June 18, Kevin Hart’s Fatherhood will become available – a new Netflix film that is based on a real story of a father dealing with the sudden death of his wife and learning to raise a child as a single parent.

Check out the slideshow gallery below for highlights of Netflix’s June offerings followed by the full list (U.S. Netflix only):

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June 1

  • Abduction
  • American Outlaws
  • Bad Teacher
  • Black Holes | The Edge of All We Know
  • CoComelon: A Sunny Day for Play
  • Cradle 2 the Grave
  • Flipped
  • Fools Rush In
  • Happy Endings: Season 1
  • Happy Endings Season 2
  • Happy Endings Season 3
  • I Am Sam
  • Love Jones
  • Million Dollar Baby
  • Ninja Assassin
  • Seven Souls in the Skull Castle: Season Moon Jogen
  • Seven Souls in the Skull Castle: Season Moon Kagen
  • Stand By Me
  • Starsky & Hutch
  • Streets of Fire
  • Super Monsters: Once Upon a Rhyme — Netflix Family
  • Swordfish
  • The Adventures of Sonic the Hedgehog: Season 1
  • The Best Man
  • The Big Lebowski
  • The Wedding Guest
  • The Wind
  • What Women Want

June 2

  • 2 Hearts
  • Alone: Season 7
  • Carnaval — Netflix Film
  • Kim’s Convenience: Season 5

June 3

  • Alan Saldaña: Locked Up — Netflix Comedy Special
  • Creator’s File: GOLD – Netflix Series
  • Dancing Queens — Netflix Film
  • Pretty Guardian Sailor Moon Eternal: The Movie: Part 1/Part 2 — Netflix Film
  • Summertime: Season 2 — Netflix Serie

June 4

  • Breaking Boundaries: The Science of Our Planet — Netflix Documentary
  • Feel Good: Season 2 — Netflix Series
  • Sweet Tooth — Netflix Series
  • Trippin’ with the Kandasamys — Netflix Film
  • Xtreme — Netflix Film

June 5

  • Kitty Love: An Homage to Cats — Netflix Documentary

June 7

  • Vampire Academy

June 9

  • Awake — Netflix Film
  • Fresh, Fried & Crispy — Netflix Series
  • LA’s Finest: Season 2
  • Tragic Jungle — Netflix Film

June 10

  • A Haunted House 2
  • Carmellia Sisters
  • Locombianos — Netflix Series

June 11

  • Love (ft. Marriage and Divorce): Season 2 — Netflix Series
  • Lupin: Part 2 — Netflix Series
  • Skater Girl — Netflix Film
  • Trese — Netflix Anime
  • Wish Dragon — Netflix Family

June 13

  • The Devil Below
  • Picture a Scientist

June 14

  • Elite Short Stories — Netflix Series

June 15

  • FTA
  • Let’s Eat
  • Life of Crime
  • Power Rangers Dino Fury: Season 1
  • Rhyme Time Town: Season 2 — Netflix Family
  • Sir! No Sir!
  • Unwind Your Mind — Netflix Interactive Experience
  • Workin’ Moms: Season 5 — Netflix Series

June 16

  • Lowriders
  • Penguin Town — Netflix Documentary
  • Silver Skates — Netflix Film

June 17

  • Black Summer: Season 2 — Netflix Series
  • The Gift: Season 3 — Netflix Series
  • Hospital Playlist: Season 2 — Netflix Series
  • Katla — Netflix Series
  • Silver Linings Playbook

June 18

  • A Family — Netflix Film
  • Elite: Season 4 — Netflix Series
  • Fatherhood — Netflix Film
  • Jagame Thandhiram — Netflix Film
  • The Rational Life — Netflix Series
  • The World’s Most Amazing Vacation Rentals — Netflix Series

June 19

  • Nevertheless — Netflix Series

June 22

  • This Is Pop — Netflix Documentary

June 23

  • Good on Paper — Netflix Film
  • The House of Flowers: The Movie — Netflix Film
  • Murder by the Coast — Netflix Documentary
  • Too Hot to Handle: Season 2 — Netflix Series

June 24

  • Godzilla Singular Point — Netflix Anime
  • The Naked Director: Season 2 — Netflix Series
  • The Seventh Day
  • Sisters on Track — Netflix Documentary

June 25

  • The A List: Season 2 — Netflix Series
  • The Ice Road — Netflix Film
  • Sex/Life — Netflix Series

June 26

  • Wonder Boy — Netflix Documentary

June 28

  • Killing Them Softly
  • The Seven Deadly Sins: Dragon’s Judgement — Netflix Anime

June 29

  • StarBeam: Season 4 — Netflix Family

June 30

  • America: The Motion Picture — Netflix Film
  • Lying and Stealing
  • Sophie: A Murder in West Cork — Netflix Documentary

Exact Date TBD

  • Ali & Ratu Ratu Queens — Netflix Film
  • Jiva! — Netflix Series
  • Ray — Netflix Series
  • Record of Ragnarok — Netflix Anime
  • So Not Worth It — Netflix Series

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Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Mass Effect Legendary Edition Review Part 1: Mass Effect

Unsurprisingly, EA’s 4K remaster of the first Mass Effect is a night-and-day difference from the 2007 original. One look at a side-by-side comparison tells you most of what you need to know about this upgrade: textures, character models, and effects have been retrofitted and everything runs at 60 frames per second or more, though animations show their age in places, especially on human faces. But to find out how this famed but notoriously uneven game plays in 2021, factoring in the gameplay tweaks in the Legendary Edition, I spent 30 hours on a full playthrough. Revisiting an RPG I hadn’t played since 2008 turned out to be a fantastic refresher on one of gaming’s best original science-fiction universes, and also a reminder of the mechanical weaknesses a lot of us were willing to overlook at the time because of how revolutionary Mass Effect was back then.

In general, Mass Effect looks good at 4K. (I played on Xbox Series X.) Environments are a tad on the sparse side when it comes to how spread out everything is, but textures are sharp and detailed and the lighting effects look respectably modern. Its biggest weakness – visually – is its facial animations, which are hard to ignore considering how much you see of them. In contrast to their detailed and well-lit skin, a lot of human characters look like their faces are paralyzed between their upper lip and their eyes. Sometimes those eyes have an uncomfortable, unblinking gaze. It’s not terrible but it definitely stands out next to current games. However, the nice thing about aliens is that they’re immune to the uncanny valley effect because for all we know that’s how their faces are supposed to look – so they mostly look excellent.

(The new photo mode is a nice addition, though I don’t know if the original Mass Effect – even after its 4K upgrade – is a good-enough looking game to inspire a lot of photographers who could just as easily be practicing their craft in a game that originated in this decade.)

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What comes out of their mouths, though, has held up brilliantly. Mass Effect’s voice cast is outstanding, especially Jennifer Hale as the female version of Shepard. The supporting characters have plenty of recognizable voices, including Keith David, Seth Green, and Star Trek: The Next Generation veterans Marina Sirtis and Dwight Schultz. Naturally it’s all but impossible to have a 30-hour game without a few low points in the voice work here and there, but the prominent characters are all extremely well done.

[poilib element=”quoteBox” parameters=”excerpt=There%E2%80%99s%20nothing%20terribly%20wrong%20with%20your%20human%20crewmates%20%E2%80%93%20they%20just%20pale%20in%20comparison%20to%20the%20four%20aliens.”]The story of Commander Shepard and the crew of the Normandy working to stop the rogue Specter Saren from jumpstarting an ancient cycle of galactic genocide hasn’t missed a step in the past 14 years, and neither have its unforgettable alien companion characters. To be fair, there’s nothing terribly wrong with your human crewmates, Kaiden and Ashley – they just pale in comparison to the four aliens who’ve earned their reputation as some of the best companions in RPG history. Wrex, Liara, Tali, and Garrus’ personalities come through strongly in their voice acting and dialogue, like when Garrus needs to be talked down from his shoot-the-hostages style of law enforcement. It’s legitimately tough to decide which two characters to take with me on each mission because I want to hear how they’ll interact.

Meanwhile, Saren is a strong villain who comes across as both a monstrous traitor and at times somewhat sympathetic. He’s certainly evil from the jump, but as you learn more about him you find that he has beliefs that drive him and an argument to support them – even if it’s one that no sane person would get on board with. (I remember the first time I played, which was relatively soon after Star Wars: Knights of the Old Republic, I was annoyed that Shepard couldn’t choose to accept Saren’s offer to join him. In hindsight, I can see how that might’ve been an issue for the sequels.)

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On top of that, it’s simply astonishing how much worldbuilding is crammed into this first game without any of it seeming like a giant exposition dump. Through conversations, both aboard the Normandy between missions and with dozens of characters on the worlds we visit, we learn the interconnected and complex histories of the Krogan, the Salarians, the Quarians, the Turians, the Asari, the Geth, and more, and all of it is used to build up tension in the uneasy alliance of species that governs the galaxy from the shiny white Citadel station. When bad blood bubbles up between characters of different species, it all makes perfect sense. Revelations come at a pace that keeps the energy up, and I’ve rarely seen a universe feel so thoroughly fleshed out so quickly. Also, the frequent criticism of the unchecked police power of the Specters feels relevant today, too (though its embrace of the idea that only a good space cop can stop a bad space cop may not please everybody).

[poilib element=”quoteBox” parameters=”excerpt=Just%20about%20every%20major%20world%20you%20visit%20contains%20at%20least%20one%20weighty%2C%20life-or-death%20decision.”]Of course, just about every major world you visit contains at least one weighty, life-or-death decision that we know will have repercussions in Mass Effect 2 and 3, including the fates of major characters and even entire species. Behind all of that is Mass Effect’s signature morality system, which lets you choose to play Shepard as a truth and justice-style Paragon or a Renegade who gets the job done by their own rules. It’s still a pretty great roleplaying mechanism that rewards consistency with more persuasive conversation options. And it’s not too rigid: I didn’t feel penalized for making my generally law-abiding Shepard knock a few heads or even work outside the law on a few side quests when it felt appropriate.

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Combat isn’t much of a highlight. To its credit, The Legendary Edition has smoothed things out a bit with improved aiming, shorter ability cooldowns, a revamped interface, and the ability to direct your two squad members individually. You do get some moments of intensity when you’re being pinned down by enemy fire and taking potshots at them. Also, Shepard can now use any weapon regardless of your class, which occasionally comes in handy. But the AI is barely there, to the point where you’ll see certain enemies moving in clearly predefined patterns, so they’re not exactly tactically interesting fights that really require you to make use of all of your squad’s abilities. As long as you’re periodically updating your squad’s gear with the slightly improved but still slow and clunky inventory system there aren’t many battles that are likely to slow you down much on normal difficulty.

[poilib element=”quoteBox” parameters=”excerpt=Enemy%20AI%20is%20barely%20there.”]Inventory management remains a drag on the pacing without a lot of upsides. You can now mark a bunch of items as junk and sell them all at once when you reach a store, which certainly is a big increase in convenience, but other than that it’s a lot of slowly scrolling through tons of items to find what you want. One thing that constantly gets on my nerves, given that you have the ability to swap out your weapon ammo mods on the fly, is that you’re effectively encouraged to do it whenever you need to counter a new enemy with a shield or other resistance. The problem is that in order to do that you have to pause, select the menu item next to the one where you change your graphics options, find the right character and weapon, then scroll through your list to find what you need. It’s just a lot when you’re in the middle of a gunfight, and it makes the shift to the ability-based ammo system in Mass Effect 2 feel like a great idea.

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I played on the new default Legendary mode, which just means you’re only prompted to stop and put in upgrade points half as often as in the still-available Classic mode – and it still felt like it happened a lot. I preferred it this way because most individual points only give you a negligible stat boost; this way you can usually put in enough points to unlock something new when you level up. The original Mass Effect has a lot more old-school RPG stats than its sequels, but it’s not like it’s asking you to crunch any intimidating numbers – just pick which skills of your chosen class to boost and unlock. I wish there were more room to make my Shepard feel like a build I chose within my class, because I had enough skill points to max out nearly everything by the end and that made it feel homogenous.

[poilib element=”quoteBox” parameters=”excerpt=The%20real%20problem%20with%20the%20Mako%20is%20that%20nothing%20you%20do%20in%20it%20is%20fun.”]Another highlighted change in the Legendary Edition is the adjustments to the way the Mako landing vehicle drives. And sure, I appreciate that it’s less annoyingly bouncy and not as prone to instant deaths… but that just made me realize that the real problem with the Mako is that nothing you do in it is fun. Combat is incredibly bland because most enemies basically just sit there and shoot at you while you pick them off with two boring weapons, and the rest of it is just driving from point A to point B on the large, open, and mostly empty world maps you can land on and explore. Small adjustments to make it less punishing can’t save it, and it’s easy to see why BioWare mothballed the Mako in the next two games.

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Some other annoyances from the original version have been toned down to the point where you have to wonder why they’re even there at all. The hacking minigame, for instance, is the same simple Simon Says button-pushing routine from the original Xbox version (as opposed to the “Frogger” one from the PC version) except that failing is entirely consequence-free – you can try again instead of resorting to spending your omni-gel currency to unlock it (or reloading a save). In fact, in my entire playthrough I never used omni-gel to hack anything once.

Game Scoop! 626: The Games We Hope to See at E3

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops — Daemon Hatfield, Justin Davis, Seth Macy, and Nicholas Limon — are discussing topics like Breath of the Wild 2, God of War, Final Fantasy 16, and more. And, of course, they play Video Game 20 Questions. The music in this episode is from Bonk’s Adventure.

Watch the video above or hit the link below to your favorite podcast service.

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Find previous episodes here!