Mass Effect: Legendary Edition Review

It’s been a whole console generation since we last saw Shepard, Tali, Garrus, and the rest of the Normandy crew. Mass Effect: Legendary Edition remasters BioWare’s space opera RPG trilogy for the new generation of consoles, enhancing the visuals, implementing quality of life improvements, and making welcome adjustments to certain content for all three games. In those adjustments, Legendary Edition occasionally draws unwanted attention to parts of the trilogy that haven’t aged gracefully, but as a whole, this remaster is a good way to see what all the fuss is about if you missed out on the first three Mass Effect games the first time around, or are just looking for a reason to dive into them again.

The core of Mass Effect is its choice- and consequence-driven narrative. As Commander Shepard, the first human to be given the role of a Spectre (basically a space cop) in the interspecies Milky Way government, you are put into many situations where you have the final say on how things go down. Your choices in the first game can influence how characters perceive you or how events transpire in the second, which then can domino effect into the third. It’s up to you to decide whether you wish to be a paragon of virtue or a results-oriented renegade in your mission to defend the entire Milky Way’s galactic society from a large number of conflicts, while an even greater threat looms on the horizon.

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While this consequence-driven system seems to allow a great deal of agency in how you resolve certain conflicts, it’s rigid in its design, basing the entirety of Shepard’s morality on a binary system of Paragon and Renegade choices. Its simplicity does make the system fairly approachable, reducing the complexity of every decision to a “morally good” and “morally bad” choice for those looking to play through the trilogy entirely Paragon or Renegade. Additionally, from an accessibility standpoint, splitting Shepard’s choices into a rigid binary helps with better understanding the underlying nuance to certain dialogue choices before picking them.

But in sticking to this rigid binary, the Mass Effect trilogy strips the tension from certain situations. Mass Effect 2 possesses one of the most egregious examples, where one of the later missions finishes with asking you whether you want to brainwash an entire group of people to think the same way that you do or simply kill them all. Up to that point, your squadmates provide pros and cons for committing to either option, but the game then regulates the former as the Paragon choice while the latter is Renegade. This undermines the implied tension of the choice–this should be an impossibly difficult decision to make: When it comes down to it, do you think that it is better to deal with those who disagree with you via indoctrination or genocide? But the trilogy’s binary choice system removes that nuance, telling the player that, in this instance at least, remaking someone without their knowledge is morally better than killing them. Regardless of whether you agree or disagree with that conclusion, the game strips that agency from you by reducing the conflict to a question of whether you want to resolve the issue as a Paragon or Renegade.

This can make the Mass Effect trilogy feel unrewarding at times–at certain points across all three games, special Paragon and Renegade dialogue options will pop up that allow you to resolve the situation and achieve an ideal outcome, but you can only pick these choices if you have enough Paragon or Renegade points, which are earned by picking Paragon or Renegade dialogue options. So to get the best outcomes for certain situations, you need to make a lot of Paragon or Renegade choices, encouraging you to lean one way or the other. And it’s not very satisfying to see how your choices play out across three games if you’re being funneled down to one of two predetermined paths.

But the Mass Effect trilogy’s strength has always existed in the story around those choices, not the choices themselves. And Legendary Edition holds true to that. The trilogy’s most memorable moments have been preserved. Mass Effect 2’s loyalty missions are still some of the best storytelling that BioWare has ever done, with those for Mordin Solus, Legion, Samara, and Tali’Zorah standing out as highlights. And although Mass Effect 1 still doesn’t deliver a compelling reason to really romance anyone, its two follow-ups better utilize the romance feature, adding replayability as you explore all possible relationships. The 13 possible romances (plus the handful of one night stands and flirty relationships you can pursue) can have substantial impacts on the story and your understanding of who your crewmates are, encouraging you to replay the trilogy in order to gain additional insight into certain characters.

And, on top of that, Legendary Edition’s content adjustments and visual enhancements do add new memorable moments for returning fans to enjoy. So even if you’ve replayed the trilogy a half dozen times, there are still new ways to appreciate the games in this remaster.

The way Saren's ship darkens the sunny sky with plumes of red and black smoke is so disturbingly eerie--what a way to begin Shepard's adventure.
The way Saren’s ship darkens the sunny sky with plumes of red and black smoke is so disturbingly eerie–what a way to begin Shepard’s adventure.

I love what Legendary Edition does for Eden Prime, Mass Effect 1’s opening level, for example. In the original game, the sky was blanketed in murky red clouds, with lightning flashing. It looked like the end of the world had already occurred and you were coming in on the tailend of an invasion, not during it. In the remaster, Mass Effect 1 now opens on a sunny day, which I find to be far more eerie. This change shifts Mass Effect 1 to better align with the openings of Mass Effect 2 and Mass Effect 3, both of which also begin with an unforeseen, unknowable force interrupting business as usual, mirroring the greater framework of how these games are composed of simple, seemingly everyday decisions being interrupted by brutal consequence.

Most of the scenes and character models in Legendary Edition are enhanced with more detailed graphics and improved lighting. This has done wonders for many of the alien characters, especially your squadmates. The individual scales across Liara’s back and Thane’s face and Garrus and Wrex’s deep scars are much more detailed, for example. Some of the human characters, however, aren’t as lucky, especially for folks who are darker skinned, like Anderson and Samesh Bhatia. In locations where there are a lot of reflective surfaces, like the Citadel, the remaster’s Mass Effect 1 brightens up their faces in a way that creates blotches of white on their skin, almost like the characters were in the midst of applying shiny paint to their faces when Shepard came along. It’s never a great look, though it occurs far less in Legendary Edition’s Mass Effect 2 and even less so in Mass Effect 3.

And to that end, not all of Legendary Edition’s enhancements are good. For example, increasing the lighting in the previously dark scene in Mass Effect 1 where we see Saren and Benezia together for the first time reveals the lack of detail in the background, a fact that the player was likely never supposed to notice. Additionally, the models for some characters, like Kelly Chambers, lose a bit of their original charm in this remaster. In Legendary Edition, Kelly’s features are muted for example, subduing the redhead with bright green eyes into a brunette with brownish green eyes–her new design isn’t as unique and doesn’t stand out as easily as it did before. But these are all minor complaints–for the most part, the Mass Effect trilogy’s original vision has been preserved in this remaster.

The exceptions largely exist in Legendary Edition’s Mass Effect 1, which sees the most substantial changes in this remastered trilogy. The most noteworthy is Mass Effect 1’s combat, which has been improved to be less temperamental than the original release. Shepard snaps to cover more seamlessly in the remaster, for instance. In the original, players needed to push an additional button to crouch while ducking behind a short wall. However, in the remaster, simply pushing the analogue stick towards cover will make Shepard duck behind it.

There are a couple of other small adjustments too, like improved aim assist so it’s easier to strafe targets and a dedicated melee button so you can decide whether to shoot or punch out an enemy rushing your position (in the original game, you just automatically melee attacked when you fired your gun at point-blank range). The overall effect is that it no longer feels like you’re fighting the enemy and the controls in the midst of a firefight. Dying in Legendary Edition’s Mass Effect 1 is a far less frustrating affair as a result; when it happens it’s more likely due to a mistake on your part, as opposed to the mechanics or controls not playing nice.

Granted, there are still issues. Certain biotic and tech abilities can uselessly collide into a wall if your target side-steps out of your line of sight, as powers don’t curve around cover like their Mass Effect 2 and Mass Effect 3 counterparts. It doesn’t happen all the time–most of Mass Effect 1’s battlefields are located in fairly open areas full of straight-shot sightlines–but it happens enough times to be noticeable and annoying, especially in the enclosed spaces found in all the bases you’ll uncover across Mass Effect 1’s many optional side missions.

Legendary Edition's Mass Effect 3 looks so incredibly good.
Legendary Edition’s Mass Effect 3 looks so incredibly good.

It’s notably still a bit janky, lacking the polished improvements that made Mass Effect 3’s combat good enough to warrant the addition of a multiplayer horde mode (which is sadly absent in this remaster). The Mako in Legendary Edition’s Mass Effect 1 is also a bit janky, lacking the vehicular control seen in Mass Effect 2’s Hammerhead, but it thankfully at least handles better than it did in the original game. The explorable planets in Legendary Edition’s Mass Effect 1 are still bare of sights to see and a bit of a slog in their repetitive collectibles and missions, but at least it’s now a bit easier to drive on them.

Legendary Edition makes a few other changes to the original trilogy’s content too. Some are big, like the aforementioned adjustments to Mass Effect 1’s combat and driving mechanics. Others are minor but no less welcome, like changing Mass Effect 1’s Elanos Haliat from a human to a turian to better fit his backstory, removing the gratuitous shots of Miranda’s ass while she discusses her personal trauma in Mass Effect 2, and adjusting the picture you get of Tali’s face in Mass Effect 3 so it doesn’t look like a poorly photoshopped stock photo. So even though Legendary Edition isn’t a full-blown remake, it goes beyond a traditional remaster, adjusting the very content of the game so that it’s an improved experience. But as I mentioned in the intro, the one major downside to these improvements is that it further highlights the original drawbacks of the Mass Effect trilogy that were not changed for the remaster, like the games’ poor depiction of mental disabilities and autism. There are small examples, like Mass Effect 1’s Dr. Warren noting that “genius and madness are two sides of the same coin,” and larger ones such as Mass Effect 2’s David Archer–a man who’s autistic–being used as a prop, the misunderstood “monster” in the Overlord DLC, which is a story that largely focuses on the Dr. Frankenstein-like abuser Dr. Gavin Archer, instead of the victim.

Neither of those instances have been changed in Legendary Edition. They were problematic when these games first released, and continue to remain so now. And there are other examples of problematic content across the trilogy, pieces of BioWare’s original games that have not aged gracefully years later. As a result, Legendary Edition can feel strange to play through during certain moments; it feels like the remaster only takes a half-step toward improvement in certain aspects.

Legendary Edition enhances the look of pretty much every major character across the trilogy, updating their models with more details.

For some of the content, the issue is not the nature of what it is, but how it’s delivered to the player. Legendary Edition launches with pretty much all of the trilogy’s DLC. But these expansions are implemented in a way that makes them more difficult to enjoy for newcomers. For example, Mass Effect 2’s The Lair of the Shadow Broker is unlocked as soon as you finish Act 1 of the game, when you’re allowed to travel to Illium for the first time. So you know you have information for Liara before you know it’s even possible to meet up with her, and you have information to help her track down the Shadow Broker prior to completing errands for her and learning that she’s hit a deadend in her search for the Shadow Broker. Returning players will know to hold off and let the story play out in a way that makes sense, but newcomers can easily just stumble into that DLC without knowing they should do other stuff first. Legendary Edition fails to seamlessly integrate all of its expansions into the trilogy’s overall story (post-launch add-ons Omega and Citadel in Mass Effect 3 are also notable standouts for their poor integration), which can lead to an annoyingly inconsistent narrative.

I decided to try something new for this review and romance Liara with a somewhat Renegade leaning female Shepard.

The remaining changes in Legendary Edition are small but still worth shouting out. First off, I’m disappointed that the trilogy does not have a truly unified character creator. As Shepard’s morality in Mass Effect 2 and Mass Effect 3 plays a hand in whether they have scars, the option to add scars is only in Mass Effect 1’s character creator. It’s a bit weird to see my Shepard somehow lose her badass scars in between the events of Mass Effect 1 and Mass Effect 2. Also, I can understand why, but I’m still sad that Mass Effect 3’s multiplayer didn’t make the cut. Mass Effect 3’s combat is still amazingly solid, nearly 10 years later. On the more positive side, Legendary Edition’s improved load times are wonderful, removing much of the frustrating waiting in getting lost on the Citadel or dying to the same enemy over and over. Additionally, it’s awesome to finally see a default female Shepard across all three games.

All in all, Mass Effect: Legendary Edition isn’t this huge transformation for the original trilogy. The remastered Mass Effect 1 is a more enjoyable experience than playing the original game today, and makes for a far more palatable entry point to the series. And Mass Effect 2 and Mass Effect 3 look far better than they did before, with minor but welcome changes to specific pieces of content. But otherwise this remaster delivers the same experience the original trilogy did. In some respects, that’s not a wholly good thing–time has reinforced and made clearer certain underlying issues of the trilogy. But there’s a reason the Mass Effect trilogy is beloved by so many: Its strength resides in the wonderful journey that it sends you on, one that’s preserved in this remaster.

Valve Is Reportedly Making A Steam Handheld PC That Sounds Like A Nintendo Switch

Valve is apparently getting back in the “Steam console” business. According to data mined from Steam files and independent reporting, the company is in the process of building a handheld gaming PC to run Steam games–and it seems like it’ll be quite similar to a Nintendo Switch.

The rumor of the Steam handheld was originally posted on Steam Database’s Twitter account, which stated that hints were hidden in the latest Steam client beta update. Later, Ars Technica reported that it was able to independently confirm many of the details of the handheld, which may be called the SteamPal. Although that name is based on Steam DB’s review of the client files, it has not been confirmed.

Steam's logo.
Steam’s logo.

The console will literally be a miniaturized PC ergonomically designed to hold in your hands like a Nintendo Switch, and it’ll run a version of Linux. It will have gamepad controls and a touchscreen, much like the Switch (but without removable controllers). The SteamPal’s comparisons to the Switch don’t stop at its form factor: It will also allow you to connect to a larger screen via a USB-C port.

Ars reports that the PC probably won’t feature an Nvidia microchip (sorry, no 30-series GPU in this particular device), and that Valve will source chips from either AMD or Intel. Also, because this device will run Linux, it will almost certainly be highly customizable and be able to operate more or less like a normal Linux computer.

There’s no word yet on what the SteamPal might cost or be officially called, but Ars suggests that it has the potential to be released this year. This isn’t the first time that Valve has explored small, contained, pre-built machines for running Steam games. Wayback in 2015, the company worked with PC manufacturers to launch Steam Machines, which were pre-built PCs running SteamOS (a custom version of Linux). They shipped with Steam Controllers. Although Steam Machines are more or less dead at this point, some aspects of the Steam Controller–particularly the touchpads–may be included in some form on the SteamPad.

Torchlight 3 Update Introduces New Class, The Cursed Captain

The Diablo-like dungeon crawler Torchlight 3 has gotten a free spring update, adding a new mid-range character class along with more pets and other extras. It’s available now on PC, PS4, Xbox One, and Nintendo Switch. The game is also getting discounts across some platforms.

The new class is the Cursed Captain, a spectral pirate who carries a huge cannon and can summon a crew of undead mateys to battle for them. You can also use powder kegs and collect doubloons for further combat abilities, and the Cursed Captain can use a new class-specific armor, capes. You can also specialize in two skill trees, Cursed and Piracy.

Along with the Cursed Captain, the update also introduces four new pets: stag, shiba inu, bulldog, and fox. That comes along with a new “Fur and Fashion” contract, more pet slots, improvements to the UI, new fort items, and other changes.

Starting today, Torchlight 3 will be $20 on Nintendo Switch, and that price will hit PS4 on May 26 as well. Xbox Game Pass subscribers can play Torchlight 3 as part of their subscription. Other sale prices are said to be coming on May 27, so if you’d like to own it on PC or Xbox you may want to wait a bit just in case.

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Steve-O Has Doctor Paralyze Him For Jackass 4

If entertainer and stunt performer Steve-O’s recent interviews and online content are anything to gauge Jackass 4 by, the upcoming newest entry in the franchise sounds like it truly will outdo its predecessors. In a recent video uploaded to his personal YouTube account, Steve-O revealed that, for the film, he successfully convinced a doctor to paralyze him from the waist down for a stunt. And that’s just for starters.

“Dude, everything that’s about to happen right now is all bad, I love it.” says Steve-O in the clip. Later, he explains that he “might have actually talked a doctor into dressing up as a clown so that he could put a four-inch needle into my spine and inject me with a drug that would paralyze me from the waist down while I was sprinting and before all kinds of terrible s*** happened to me.”

If just reading about these sorts of antics is too much for you–or you scoff at even considering them antics–it likely goes without saying you don’t need to watch the above video, which shows a few moments of the aforementioned injection and focuses on how Steve-O prepared for the movie. And if you think this sounds bad, bear in mind that co-star Johnny Knoxville suffered a brain hemorrhage as a result of a stunt he filmed for Jackass 4.

Jackass 4 is due out in theaters on October 22, 2021. It’s the first Jackass film since 2010’s Jackass 3D, not counting the 2013 Bad Grandpa spinoff.

Biomutant For PS4 Gets Release Day Discount At Amazon

Biomutant officially released today, May 25, and though there were other ways to get the game discounted prior to launch, PlayStation players can still save some money via an Amazon sale. The game is currently available for $50, and it’s going to be receiving a full native PS5 version upgrade in the future.

The $50 price on Amazon only applies to the PS4 version, with the Xbox One and PC games still selling at the standard $60. The previous discount we saw was on Newegg and only applied to the digital Xbox version, so this is a way for other players to score the same deal.

Biomutant is the first game from Experiment 101, a game studio that includes former Just Cause developers. However, it’s a very different game, taking place in a sort of post-post-apocalyptic period where humans have been replaced by feline humanoids. You’re able to create your own character, including picking from the various catlike races as well as classes that emphasize things like magical abilities, melee combat, and ranged attacks.

It’s all presented in a bright, vibrant art style, complete with comic-esque words appearing when landing big attacks, and the story is told by a British narrator while the in-game characters themselves only say gibberish.

The game was made by a very small team, and it has some rough edges, with Richard Wakeling saying the game “might not always hit the mark” but that “the games industry could always use more risky endeavors like this one” in our Biomutant review.

Father’s Day is quickly approaching, and if you still need a gift for the dad in your life, our Father’s Day 2021 gift guide can help. You’ll also want to learn about Amazon Prime Day and what we expect to see from this year’s huge sale.

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Philo Streaming Service Prices Are Going Up, But You Can Avoid The Increase

Beginning on June 8, the live TV streaming service Philo will be raising its prices from $20 a month to $25. However, if you’re looking to sign up for Philo, you can still get it for $20 a month.

In the three and a half years in its existence, Philo has not raised its prices, even with adding on new services since its launch. If you sign up for Philo before June 8, you’ll get the $20 a month subscription fee, and that will last for as long as you remained subscribed. If you’re already enjoying Philo, you have nothing to worry about, as you’ll continue to pay $20 a month.

With the price increase for new users, comes an expanded DVR service. Current Philo subscribers have unlimited DVR for 30 days; those who sign up after June 8 will have unlimited DVR for a year. If you’re a current subscriber, you can upgrade to the expanded DVR service for the new price.

“We are relentless in our focus on keeping our price low, so we do everything we can to reduce our overhead while managing these increasing costs,” said Philo CEO Andrew McCollum in a blog post. “Even with those efforts, we can’t offset these rising costs indefinitely, and this change reflects that reality. Still, we have chosen to make this transition in a way that allows our existing subscribers to keep the package and pricing they currently enjoy, while new subscribers gain the added value of the newly extended DVR.”

Philo streams live TV directly into your home featuring more than 60 channels including Comedy Central, MTV, A&E, History, Vice, and more. It’s primarily the vast majority of cable channels carried by most providers that aren’t sports or news related. Additionally, you can add Starz or Epix for an additional fee. Check out the full channel list guide here.

Philo is one of GameSpot’s favorite streaming services, as a live TV service for those who want news or sports.

Why Sniper Rifles Are Usually Broken In COD & FPS Games

Sniper rifles have a rocky history in video games like Call Of Duty, Battlefield, and other multiplayer shooters. The complex physics of real-world long-range shooting is fundamentally too difficult to translate to video games, leading developers to both simplify sniper rifles and also exaggerate their drawbacks to keep them balanced.

In this video, we’re going to look at what sniper rifles are, how they are used in games, the extreme compromises used to balance them, some things developers aren’t trying to make easier, and what happens when they are forced onto small maps. We’re also just going to marvel at the skill of some players who can quickscope and even do 360 no scopes.

If you love multiplayer shooters, make sure to head over to GameSpot’s YouTube page to watch our Firearms Expert Reacts series, our coverage of Call Of Duty: Cold War’s mid-season 3 update that includes Rambo, and ongoing coverage up to the release of Battlefield 6.

Best Memorial Day Sales 2021: GameStop, Walmart, Amazon, And More

Memorial Day sales are starting to kick off this week as the US holiday approaches once more, and you can count on being able to take advantage of steep discounts on games and peripherals, among other products. Though some Memorial Day sales won’t kick off until Friday or even this coming Monday, many of the best deals are already live now, making Memorial Day a week-long affair for many retailers. For gamers, one of the biggest Memorial Day sales to check out is GameStop’s, which has brought a slew of discounts on games, collectibles, and PC peripherals. You can also take advantage of Memorial Day deals at Walmart, Amazon, and more. We’ll be updating this story throughout the week as more sales start to go live, but for now, check out the best discounts floating around ahead of the upcoming holiday weekend.

Memorial Day sales 2021

Practically every major retailer is getting in on the action this Memorial Day–if you’re just looking to browse everything on offer or shop specific retailers, check out some of the biggest Memorial Day sales happening now below.

Best Memorial Day game deals

GameStop’s Memorial Day sale is really leading the way in terms of game deals this year. Below, we’ve highlighted some of the best games on sale and checked those prices against Best Buy, Walmart, and Amazon, linking to other retailers for the best price where available. While some retailers are price-matching, GameStop’s offering the best price on a lot of games going into Memorial Day weekend, including first-party Switch titles like The Legend of Zelda: Breath of the Wild and Splatoon 2. You can pick up some recent game releases at a discount for Memorial Day, including Little Nightmares II for $30, Persona 5 Strikers for $33, and It Takes Two for $30. PS5 and Series X owners can also snag the next-gen physical editions of games like Devil May Cry 5: Special Edition ($30) and Assassin’s Creed Valhalla ($30) on sale.

Nintendo Switch

PlayStation and Xbox

How CoD: Warzone Season 4 Could Shake Things Up

Call of Duty’s Season 3 has been one of the best seasons of content since the integration of Black Ops Cold War. A lackluster Season 2 is in the rearview, and players are currently racking up kills as Rambo and John McClane in the ’80s Action Heroes event. However, as we look to what could come in Season 4 and beyond, we can see there are still some interesting things potentially on the horizon for Warzone.

Map Changes

Even though Season 3 just nuked the modern Verdansk map, introducing the new Cold War-era Verdansk ’84, we’ve already seen some nice map changes with the mid-season Reloaded update. There’s the arrival of Nakatomi Plaza from Die Hard, which has its own unique missions and lootable vault. There are also smaller additions of Rambo’s survival camps and the CIA Outpost, but it’s uncertain if any of these locations will stick around post-Season 3, as Rambo and McClane’s bundles are set to disappear June 18.

Regardless, Activision already gave a subtle tease for future map changes to Warzone in Call of Duty’s blog that arrived with the launch of Verdansk ’84, specifically around the Salt Mines.

The Salt Mines location sits in Verdansk ’84’s northeastern corner of the map, and Activision gave the location this description: This sprawling space has two large (and currently sealed) entrances, numerous old mine conduits, and a large, craggy hillside to explore about the containment ponds and factories.

The wording “currently sealed” suggests that at some point those old mining tunnels are likely to open up. Maybe this adds something like a brand new point of interest for Warzone, and it’s possible that there’s a bunker or some sort of underground facility waiting to be explored.

And speaking of mines, there’s also a teaser mentioned for the tunnels at the Old Mine, which is located in the northwest portion of Verdansk. If you visit Call of Duty’s Warzone official strategy guide, the Tac Map gives a description for the Old Mine a14 location, but the details on how to access the mine’s interior are partially redacted. This looks similar to when the Tac Map listed redacted info for the bunkers used in Warzone’s previous bunker Easter egg. This could mean that something opens up the mines for new underground playable areas, or maybe this is going to lead into a new Easter egg hunt.

No Caption Provided

It’s all speculation, but maybe this brings back the return of Buried, the underground western town from Black Ops 2’s Zombies mode. Buried was also added in as a map location on Black Ops 4’s Blackout map. We’ll just have to wait and see.

There could also be lighting changes coming to Verdansk ’84 in the near future, as a visual effects artist from Raven Software has said the studio could adjust the unpopular sun lens flare effect in Call of Duty: Warzone. This would be a great visual improvement for Verdansk, as certain areas of Warzone experience blinding rays of sunlight that can instantly impact your game. Warzone’s smaller map Rebirth Island already received a lighting update that was mostly positively received by the community.

Fast Travel

As previously reported by Charlie Intel, Activision sent out a survey on April 28 asking players which parts of the new Verdansk ’84 map that they most enjoyed. The options on the survey mentioned typical features like lighting changes and updated points of interest, but it also referenced a “Red Doors” fast travel system that actually hasn’t been introduced into Warzone.

A subway fast travel system was introduced to Warzone with Modern Warfare’s Season 6, but the trip back to 1984 removed the subway transit from the game. Something like the Red Door could work as a means to fast travel in the Black Ops Cold War-themed Warzone map, as the Red Door serves as a trippy part of the campaign’s storyline. Certain buildings around Verdansk could have these special red doors that could teleport you to a different section of the map.

This could be a feature that got scrapped during planning stages for Verdansk ’84, but the travel system could still be on the table for a future season, as the Red Door was also teased in the Verdansk ’84 cutscene.

Call of Duty 2021 Reveal Event

Earlier this month, Activision confirmed during its earnings call that the next Call of Duty game will be led by Call of Duty: WWII developer Sledgehammer Games. No other details or release date were announced, but leaks suggest it’s going to be a World War II setting called Call of Duty: Vanguard.

It’s possible we’ll see a Warzone event to officially announce the title, similar to the Know Your History reveal event for Black Ops Cold War, especially since Activision’s Call of Duty CEO, Robert Kostich, suggested that a potential Warzone reveal event could happen again.

Next-Gen Update

Developer Raven Software confirmed a PlayStation 5 and Xbox Series X|S update is in development for Call of Duty: Warzone. We don’t know when this update is coming, but it’s set to include support for the console’s SSD to allow for faster load times, along with 120Hz support. This would also likely allow support for the PlayStation 5’s DualSense controller’s adaptive triggers and haptics.

Hopefully we’ll get some official announcements or teasers for Warzone’s Season 4 soon, which according to the end of Season 3’s battle pass, should be sometime in June. Also, expect Black Ops Cold War’s new baseball bat melee weapon to arrive in Warzone for Season 4.

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Knockout City Encounters Issues With Block Party Rewards, Dev Working On A Fix

EA’s new “dodgebrawl” game Knockout City is out now, and it’s run into an issue for EA Play and Xbox Game Pass Ultimate subscribers. In a social media post, the developers at Velan Studios said not everyone is receiving their promised rewards for taking part in the ongoing Block Party event.

Velan is currently working on a fix, but it might take “another day or two,” or potentially longer for those who haven’t logged in yet. “We’ll get these bonuses added to your account, hang tight!” the studio said.

Additionally, some people who bought the standard or deluxe edition of Knockout City aren’t having the Block Party or deluxe content added to their inventories. This is another known issue that Velan is currently working to address.

“It could take a few days, but everything will be fixed. Thanks for your patience,” the studio said.

Knockout City’s Season 1 kicks off today, May 25, and it adds a new map, Jukebox Junction, as well as more contracts and new playlists. Check out the Season 1 trailer below to learn more about what’s coming to the game today.

Inspired by dodgeball, Knockout City is a multiplayer game where players try to knock out other players using a ball, which can have all different types of special properties. The game is developed by Velan Studios, which is the team that made Mario Kart Live: Home Circuit.

Knockout City is off to a great start, attracting 2 million players. The game is currently free as part of the Block Party event, but the trial period ends May 30. Xbox Game Pass Ultimate members can keep playing for free after the Block Party event ends, it seems.

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