Author: Trafficblast
Destiny 2 Armor Synthesis Guide: How Transmogrification Works In The Season Of The Splicer
The Season of the Splicer brings a new customization system to Destiny 2: transmogrification. The system allows you to change armor pieces to look like other armor pieces, giving you a greater degree of cosmetic control of how your Guardian looks. But the transmogrification system, called Armor Synthesis, is a pretty dense and confusing one. It requires you to gather and use new kinds of currency to buy new bounties and centers on Ada-1 in the Tower.
Working through the Armor Synthesis system requires you to work through a story quest, then take on new bounties to earn something called Synthweave. But how you get Synthweave requires a bit of work. Here’s everything you need to know about Armor Synthesis so you can start transmogrifying your armor and customizing your look.
Complete The Armor Synthesis Mission

To get access to the Armor Synthesis system, you need to head to Banshee-44 in the Tower and pick up a story mission to complete. That’ll direct you to meet with Ada-1, a major character during the Season of the Forge last year. Ada dispatches you to Europa to gather some key pieces of equipment from the Braytech facility there. This is easy enough to find–head to the Braytech Exoscience in Cadmus Ridge and head into the first big room of the facility and follow Ada’s instructions to get the data and equipment you need.

With those items in-hand, return to Ada-1 in the Tower and you can finish her new item, the Loom. This thing is key to transmogrification, as Ada explains.
New Appearance Customization Interface
Next, you’ll get a quick walkthrough of the new Appearance Customization interface, accessed from the Character menu screen. On the customization interface, you can select any piece of armor and apply both shaders and Universal Ornaments. Those ornaments are what allow you to change the look of a piece of armor–essentially, applying the ornament makes the armor piece change its appearance to another armor piece. The thing is, when you first access Armor Synthesis, the only Universal Ornaments you’ll have are the ones you’ve purchased from the Eververse Store or earned from season passes. You can create ornaments from any other piece of armor stored in your Collections tab, but you’ll need that ornament using Ada’s Loom.

Ada gives you a sample of Synthweave so that you can create your first Universal Ornament; do that by just clicking on any ornament in the customization interface that has a lock icon on it, and follow the prompts to unlock it.
To get more Synthweave so you can make more ornaments, you’ll need to follow Ada’s steps. That’s where three new currencies and Ada’s bounties come in.
Synthstrand, Synthcord, And Synthweave

To get more Synthweave, you’ll need to engage in a pretty lengthy process. First, you need to earn a different currency called Synthstrand. This is a common item you’ll find in your character’s Inventory. Synthstrand is pretty easy to come by; enemies will drop it when they die and it seems like you’ll earn it for completing activities, so expect to pick up a fair amount of Synthstrand just for playing the game. Your goal is to grab 250 units of Synthstrand at a time.
When you have 250 Synthstrand, you can return to Ada and trade them for an Armor Synthesis bounty. These bounties apply to five different kinds of activity: Crucible, Gambit, Strikes, dungeons, and raids. They’re costly, so choose which one you want to do carefully. We haven’t investigated the other types of Armor Synthesis bounties, but found our first, the Strike bounty, to require a fair amount of time to complete. It required earning a total of 200,000 points in Nightfall strikes, which worked out to be three total Nightfall runs on Heroic difficulty (since that one carries matchmaking).

Completing an Armor Synthesis bounty awards you Synthcord, your second new currency. Our Strike bounty awarded 100 Synthcord, and we aren’t sure yet if you’ll earn more Synthcord for taking on bounties from raids or dungeons, which seem like tougher activities.
When you have 100 Synthcord, you can take it to the Loom and convert it into a Synthweave–good to unlock one Universal Ornament. So the rate of exchange seems to be roughly one bounty for one piece of armor.
There are some caveats to the system, however. You can only buy 10 Armor Synthesis bounties from Ada-1 per season, per character class–which means you can only create 10 Universal Ornaments for each of your characters in a season. What’s more, when you complete an Armor Synthesis bounty, the Synthcord you’re awarded is specific to the class of the character you completed the bounty with. Thus you can’t earn Synthweave with your Hunter but spend it on Warlock Universal Ornaments–the Synthweave is specific to the character with which you earned it.
There is a universal version of Synthweave that’s not tied to a specific character, called a Synthweave Template. This is the brand of Synthweave you can purchase from the Eververse Store for Silver, Destiny 2’s premium currency. A single Synthweave Template will run you 300 Silver, while 5 Synthweave Templates costs 1,000 Silver.

In general, 100 Silver is equivalent to one US dollar (although the more Silver you buy in a single transaction, the more “bonus” Silver you get, reducing the cost a bit). Therefore, a single Synthweave Template will cost you about $3, while buying five Templates brings the cost down to $2 each.
Efficient Synthweave
Generally, it seems like the best way to get Synthweave easily and without having to pay for it is to just play the game at your own pace and keep an eye on your Synthstrand numbers. Any time you hit 250 Synthstrand, you should head to Ada immediately and get a new Armor Synthesis bounty, keyed to whatever activity you plan to be playing in the near future. That way, you can earn Synthweave as you’re otherwise playing the game–if you try to grind, it seems like the Armor Synthesis system will become a real pain very quickly. But if you acquire it as you’re playing normally, it’s a much more easygoing system.
The caveat to that is making sure you earn all possible Synthweave you can on all three characters, should you have them. You’ll need to complete 10 Armor Synthesis bounties on each character for a total of 30 bounties. We’re still investigating what those bounties are like, but that seems a bit time-consuming. When we have more information, we’ll update this guide with insight as to which brand of Armor Synthesis bounty is the most efficient way to quickly earn Synthweave.
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Resident Evil Village Boss Fight Guide
Note: This guide is full of spoilers for Resident Evil Village. Read on at your own risk!
Like any Resident Evil game, Resident Evil Village is filled with monstrous bosses, most of whom used to be people. What’s different about this game as opposed to many of the others is that the bosses here often require different approaches to deal with them. While you’ll usually have to unload with whatever guns you have, you also have various things to keep in mind, like the environment, weak points, and puzzle elements that you might not expect when you first show up.
We’ve run through Resident Evil Village a few times now, and have gotten a sense of how to deal with all the ugly horrors it throws your way. Whether it’s the vampires of Castle Dimitrescu or the abominations of Heisenberg’s Factory, every monster in Village has a way to bring it down. Below you’ll find a complete guide to everything you should know about every boss fight in Resident Evil Village, from preferred weapons, to boss attack patterns, to their various weaknesses.
Check out the rest of our Resident Evil Village coverage for more useful information. Our spoiler-free walkthrough can help you find everything in the game, and our essential tips can teach you what you need to know before you start. We’ve got guides for discovering every treasure chest and finding all the rare cooking ingredients. You can also read our explainer of the game’s ending and Resident Evil Village review.
Daniela Dimitrescu, The First Daughter

When you first encounter Lady Dimitrescu’s daughters, you’ll need to flee from them. This is tough the second time you encounter Daniela Dimitrescu, who will find you as you’re navigating through the dungeon. The daughters can turn into swarms of bugs and pass through barriers such as prison bars, which means she can close the distance on you and rip into your throat pretty easily.
In the dungeon, you’re going to have to run. Use a shotgun blast to scatter Daniela so she can’t close in on you as she passes through the dungeon bars, or you’ll take a hit. Run to the right to get around the barrier, blast her again if she reforms in your way, and make your way up the stairs and into the kitchen to trigger a cutscene.
You’ll now have a clear way to defeat the bug ladies–the cold. You want to maximize Daniela’s time in the cold, which can be tough in this fight, though, as just because she’s corporeal doesn’t mean she’s not still agile. The good news is that you can break the second window in the room, to the right of the first, to give her fewer places to hide. Keep her at bay with the shotgun until you can knock out the second pane of glass. From there, just keep laying into her with your guns while keeping your distance. It shouldn’t take much to bring her down if you’ve got her constantly blasted with cold air.
Lady Dimitrescu In The Dungeon

After Lady Dimitrescu pounds you through the floor, you’ll escape briefly before running into her again. She’s invulnerable to your weapons (not that you’ll have use of them anyway), so this is a quick game of keep-away.
After you’re attacked the first time, run to the back of the area and get a sense of the layout. You just need to dodge Lady Dimitrescu, either by kiting her down one hallway and using the other one, or by running circles around debris. It’s a good idea to get her to slice through the bars in the first hallway to get them out of the way for later.
Draw Lady Dimitrescu toward the far end of the room, then run back to the switch and activate it to start opening the doors. You’ll then have to dodge her again, so draw her back to the far end of the room, then make a break for the door. She’ll finally cut her way through the bars down the hall ahead of you, so you’ll have to backtrack and run back through the door you just opened. Draw her toward the switch, then make for the hole she just cut in the bars and dash to the exit. Grab the mask off the statue to escape the area.
Bela Dimitrescu, The Second Daughter
You’ll run into Bela eventually when you return to the second floor of the main hall, near the Wine Room. She’ll force you toward the Armory using the Iron Insignia Key, so just run for it. You’ll need to push through a wood barricade and take the face off a statue as you approach to open a tunnel into the Armory.
Once you’re in this room, Bela will corner you without a lot of room to maneuver. First, scatter her with a shotgun blast, then run to the wall opposite the door and slide the shelf out of the way. You’ll reveal a crack in the wall here, but you’ll need an explosive to blow it open. If you’ve got a pipe bomb, it’ll do the trick; if not, there are three on the back table. Just be careful to keep Bela from getting close to you as you’re readying your explosive to avoid letting her get in close to go for your jugular.
The pipe bomb explosion will blow open the hole in the wall, letting in cold air. At that point, just let loose with your weapons while trying to keep debris and stuff between you and Bela. Hammer her with the shotgun to finish her off.
Cassandra Dimitrescu, The Third Daughter

The Iron Insignia Key will get you into the Library, attached to the Opera House, where you’ll face the last of the Dimitrescu daughters. Unlike the other locations, you can’t just blow out a window or a hole in the wall to let cold air into the Library; instead, you have to throw a switch on one of the columns ringing the room, which opens the skylight. However, the skylight won’t stay open permanently, so once you find the lever, stick near it and let Cassandra come to you, rather than chasing her around the room so you can keep the cold air flowing constantly.
Exposing Cassandra to the cold knocks down her danger level quite a bit, but she’s a little more cautious than her sisters, using the bookshelves around the library for cover to make it tougher to bring her down. She’ll also try to use them to get in close to you. Hit her with whatever you can but focus on keeping the cold coming in, as that’ll make it a lot tougher for her to attack you. Stay back, do your damage, and keep throwing the switch to finish her off.
Mutated Lady Dimitrescu

The mutated form of Lady Dimitrescu is a frightening one, but this is a fight that’s ultimately not too hard to handle, provided you’re quick on your feet. You’ve got a little space to work with as you run around the spire where you fight the boss, and while her dragon-like mutant form is enormous, it can’t maneuver well.
The trick here is to use the corners to keep clear of the mouth and claws of Lady Dimitrescu, while landing shots on the still-human body sticking out of the dragon’s back. You can do that by retreating to the corner and waiting for her to approach, then blasting away and retreating again. Keep out of the central, covered area, though–Dimitrescu can charge through the walls and smash into you, so it’s not a great place to be. That’s also why you should keep moving in circles and around corners. She can charge at you fast, but only in a straight line, so forcing her to turn around the corners will keep you relatively safe. As she approaches, land your shots, then spin around and put some distance between you before repeating the process.
Once you’ve punished Dimitrescu enough, she’ll take to the sky, and this is where you want to pull out the sniper rifle. Zoom in as much as you need to and land a few shots on her human-ish body while she’s hovering. You want to hit her once or twice every time she flies out, or you’ll risk giving her an opportunity to swoop in and slash at you. She’ll also send swarms of insects at you the same way her daughters did, so when that happens, get moving to try to stay clear of the cloud.
Listen carefully and keep your eyes open to try to track Dimitrescu, as she’ll circle the tower and try to lose you while she’s flying. She’ll also likely swoop back in for another round of chasing you around the tower, depending on your difficulty. Keep moving to minimize the damage she can do to you, but don’t give her the opportunity to charge, as it’ll knock you down and make it tough to recover.
After she’s taken enough damage, you’ll move higher up to a staircase. When you get control back, sprint up to the top and quickly open the boxes for more ammo. Watch Dimitrescu, as she’ll circle the tower a couple times, then take your shots when she stops. Try to hit her quickly at least once to stagger her out of sending more bugs your way. Enough led and you’ll trigger a last cutscene and the opportunity to put her down for good.
Angie and Donna Beneviento

Fighting the dollmaker Beneviento is wholly different from the other boss fights in the game. You don’t have your weapons here, and instead, your taking part in a lethal game of hide-and-go-seek. Your goal is to locate Angie, the little doll in the wedding dress, wherever she is in the house. The longer you take, though, the more the other dolls will twitch and laugh, until finally, a group of them will attack you with their knives, dealing significant damage.
The good news is that you can beat Angie at lightning speed if you’re quick about it. First off, this is a good place for headphones; if you can zero in on the sound of Angie’s laughter (as opposed to the other dolls), you can find her more quickly. She usually shows up in three specific spots, but there is a chance she can wind up in different ones, so you’ll have to be on your toes here to find her quickly.
When you do locate Angie, just pick her up to trigger a brief cutscene, reset the timer, and move her to a new place. As you do damage, look for blood on the walls that can give you clues as to where she’s headed. Here are the three locations where you’re likely to find her:
Location 1: Upstairs in the child’s room, the only room you can access on the second story. Look for her on the ground to the left of the bed; you can also check in the closet here if she’s not out in the open.
Location 2: Back down in the room where the boss fight first kicked off. Go past the dining room table to the living room area with the couch and look for Angie to the left as you step down.
Location 3: Run down the narrow hallway toward the elevator that took you down from this section of the house initially. She’s usually right on the floor beside it. This is where blood trails will be especially helpful; if you see smears on the walls, you’re going the right way.
Stab Angie three times and you’ll find you’ve actually eliminated Donna, not the doll. That’s because throughout this entire area, Beneviento has been infecting you with hallucinations. With the boss dead, you’ll finally see things clearly.
Moreau

The first phase of the Moreau boss fight, before you’ve drained the reservoir, is about avoidance. Watch for the big fish to rise out of the water and barrel toward you. Most of the time when you want to cross a floating bridge or similar structure, Moreau will rush it in an attempt to knock you into the water and kill you. Therefore, you want to bait him a bit–walk toward the place you intend to cross the water, wait for him to swim toward it, and then back up and let him pass. You move especially slowly when crossing these floating bridges, so for the ones where you have a lot of ground to cover, make sure you let Moreau miss you before you start your trip.
Draining the reservoir triggers the boss fight proper, where you’ll follow Moreau to the drowned portion of the village and battle him up close. First, bring plenty of explosives to this fight; it’s a good idea to craft additional grenade launcher ammo if you can, as well as shotgun ammo. The big fish will stomp forward in an attempt to trample you up close, but explosives are great for staggering it. When that happens, unload with the shotgun into the man-shaped tongue that spills out of its face, then get some distance and prepare another volley.
Up close, Moreau will try to wallop you with his big head, but you can block those attacks with your guard. That’s not an ideal solution, but you might find that you have to, since Moreau will use his green goop to create barriers and cut off pathways for you to maneuver in this arena. If you see that happening, unload on the barrier to take it out, since getting backed into a corner here is extremely dangerous.
Once you hurt Moreau enough, he’ll climb up onto the rooftops and puke acid into the sky, creating a deadly rain. When you see him start climbing, run directly for the nearest roof and take cover. You should find extra ammo in these spots as well, and they’re marked in yellow to be very obvious, but watch for their locations as you’re fighting so you know where to retreat to. Moreau’s acid is extremely deadly–much more so than his up-close attacks–and while the rain won’t kill you immediately, it will do you in pretty fast if you’re not under cover.
Moreau will start plowing through buildings after you’ve hurt him enough to trigger his first dose of acid, opening up more of the arena. He’ll eventually open up three different sections, and throughout, you’ll find explosive barrels. Use these to your advantage to save grenade launcher ammo, as they’re very effective. You’ll have to lure him toward them, though, so make sure you note their locations and you move quickly to get into position so you can avoid his attacks.
As with the other bosses, repeat the process of avoiding Moreau’s acid and dishing out punishment and he’ll go belly-up.
Sturm

Heisenberg’s creation, which is a big guy with a damn propeller for a face, will chase you throughout the Factory area, but eventually you’ll face him in a tight room full of hallways. This is tough to deal with at first, because he’s tough to see coming, but he will charge straight at you and plow through walls to take you down. The good news is that he’s not especially bright; he mostly just runs in a straight line, following you through one or two charges before careening into a wall. Your goal at first, then, is to try to pinpoint his location, dodge him as best you can, and get him to open up the space a bit. Bring healing items.
Once Sturm has wrecked a few of the walls in this room, you’ll have a better chance at seeing him, avoiding him, and damaging him. Watch for the boss to charge toward you and dodge out of the way, then do so again until he slams into a wall; quickly wheel around and shoot the glowing red exhaust port in his back to do some damage. After that, Sturm will charge up and release a flame blast in your direction; it’s best to try to get behind a wall or other cover when this comes your way. Some of the walls in this room are metal, which he can’t break, so use those to avoid the fire.
Sturm leaves some flames on the ground, so you’ll need to pick a path around the burning floor to avoid taking damage. As soon as he’s done with his flame burst, get ready to run again, because he’s coming for you. There’s ammo scattered around the edges of the room and sitting on pipes, so grab some if you need it. Mines are also handy here because Sturm will run straight into them without much coaxing. Above all, though, try to keep an eye on the boss so you can run away from his charges and lose him into walls so he won’t run you over.
You pretty much just have to repeat this process until the fight is done, focusing on hitting Sturm in the back whenever he’s facing away from you. Try to be quick about zeroing your shots because he won’t leave the weak point exposed for long. Once he takes enough damage, he’ll explode, leaving you free to exit the Factory.
Heisenberg

This is actually probably the easiest fight in the game thanks to the toy you get to bring into it: Heisenberg’s tank. On the elevator ride up, take a second to familiarize yourself with the vehicle. It can block incoming attacks with a guard of its own, which defends you with a chainsaw, and has tank rounds that take a second to recharge between shots, as well as a machine gun. Try to keep the machine gun firing constantly until you can let loose with the tank round, and if Heisenberg closes the gap on you, get that chainsaw in front of your face to keep his attacks back.
The tank is actually a bit more agile and maneuverable than Ethan is on foot, what you want to do here is strafe sideways to keep away from Heisenberg’s attacks and charges, while continually laying into him with machine gun fire and explosive rounds. You should be able to keep mostly clear of his attacks early in the fight.
You’ll see some glowing red spots on his chest, on the crane arm with the saw on it he uses to attack you, and on lower sections of his main body. Target those with whatever you’re shooting at him. Occasionally, he’ll draw chunks of metal to him to act as a shield, but he’ll leave a hole over one of the weak points so you can wail on him and force him to drop his guard. Hitting any one spot with enough fired will stagger him, but you’ll need to damage all four to hurt him enough to push him into a new phase of the fight.
Hurt Heisenberg enough and he’ll knock you off your tank, forcing you to fight him on foot. He’ll drop several chunks of metal onto the battlefield, which you can use as cover as you run around. The goal is still the same, though–hit him with whatever you can in the weak points, making use of your strongest weapons. You can also guard against his attacks, but you’re going to take more damage.
The good news is that you don’t have to hit Heisenberg especially hard to end this phase, so prioritize keeping yourself alive and shoot at him when you can. There’s more ammo and other pickups around the battlefield to help you fill up ammo if you need to. After you damage him a little more, a cutscene will take you back to the tank, where you’re free to finish Heisenberg off.
Mother Miranda

This fight is a tough one because Miranda has a variety of attacks and takes a huge amount of ammo to put down for good. Primarily, you want to keep moving to avoid as much damage from the boss as you can. She mostly will attack in straight lines and attempt to drop on you in specific places, so if you run around the edges of the arena, you can avoid a lot of damage from her. That’s a good idea, because you need to outlast this boss, and this fight is going to take a while.
In her first phase, Miranda just comes at you with her claws. She’ll start toward the center of the arena and rush forward, but she attacks in a straight line, so you’ll have time to dodge sideways and then wail on her from the side. Hit her hard with weapons like your shotgun, doing as much damage as you can. Try to get a sense of the timing of her moves before firing too much, though, because conserving ammo in this fight is a very good idea, and missed shots are costly.
Blast Miranda during her melee strikes and watch out for her to call pillars of mold up from the ground. When that happens, dart behind one, staying close to the edge of the arena. Between the pillars, a big golden ball of mold goo will appear, spraying orange blasts off in all directions, but the pillar will provide cover to keep you from taking any damage from it. Keep this in mind, though: when you see that gold ball and there’s no cover, shoot it to destroy it.
Be careful of Miranda’s attacks after the ball goes away, as she’ll cut right through the mold to come after you. This is good, actually; if you can bait her through the mold, she’ll create ammo drops you can pick up. Keep hammering her with your guns until she takes enough damage to go into her second form, where she gains big spider legs.

Miranda now gets more powerful attacks and more agility. She’ll still come straight at you, swinging away with multiple strikes, but you can still dodge them by high-tailing it around the edges of the arena. Be especially wary of the final attack in her melee combo, because she can now pivot to hit you with it even if you dodge a little to one side of her initial strikes; she’s not stuck going in a straight line anymore. The good news is that this will bring her close to you when she finishes an attack pattern so you can whirl around and shoot her a couple times before she withdraws. Keep moving to dodge these attacks and watch for her to jump up on the standing stones on the sides of the arena. When she does that, take a shot at her if you have it, but make a point to run for it–she’s about to leap off the stone and land right wherever you’re standing.
In the third portion of the fight, Miranda takes flight, and again, you’ll need to do some dodging. She’ll now swoop down through the air to nail you, and she’ll repeat that a couple of times, so keep running to stay clear. When she stops, take a shot with the sniper rifle. Watch for Miranda to over and summon three of those gold mold balls over her head. When that happens, shoot them down–if you have grenade launcher rounds, this is a swell time to use them, as you can nail Miranda for big damage and blow up all the orbs. If you leave them, they’ll flood you with those molten mold blasts, and there’s no good way of avoiding them, so even if you have to use handgun ammo, make sure to shoot them down.
When you’ve done enough damage to Miranda in the air, she’ll drop back to the ground and assume her first, terrestrial form–but this time, she’ll blind you in darkness. She’s still doing the same attacks as before, in a straight line, but this time you won’t see her coming and instead will have to listen for her. It’s tough, but try to stand your ground to spot her approach and land a shot before moving clear, because she disappears very quickly after finishing a combo and is tough to shoot afterward. You want to hit her a few times to make her cancel this whole darkness idea, at which point she’ll go back to one of her earlier forms.
In the final portion of the fight, Miranda will basically rotate through all her forms and attacks, so keep up the motion and use the strategies you employed earlier to deal with her. Prioritize hiding from or destroying the golden mold balls, as these are the attacks that are toughest to avoid, and try to keep up as much damage as you can. This part of the fight can drag quite a bit because it becomes tough to keep damaging Miranda, and you’re likely starting to get low on ammo. Hit her with whatever you’ve got, but if you can, keep crafting shotgun ammo, as it tends to be the most reliable way to hurt her with quick shots.
Finally, Miranda will come after you in a final strike and you’ll be prompted to fire away. Pull out whatever gun you’ve still got ammo for (hopefully the shotgun because a handgun makes this a bit tougher) and just unload. A few shots to her face will stagger her, and a few more will finally put her down.
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Hilarious Battlefield Bugs & Glitches Compilation
Minecraft And Minecraft Dungeons DLC Packs Announced
Minecraft and Minecraft Dungeons are both getting new DLC packs in the near future, and they couldn’t be more different. The Minecraft DLC is based on the How to Train Your Dragon film series, while the Dungeons pack takes players deep underwater.
The How to Train Your Dragon pack adds a new area, the Barbaric Archipelago, which is the main location in the films. As you would expect from such DLC, you’ll be able to tame and ride dragons, and the world will have a variety of activities to complete. In addition, the pack includes 24 new skins. It’s available now on the Minecraft Marketplace for 1340 coins, which is roughly $8-9.
Managing your oxygen levels, mastering clam launchers and keeping your eyes peeled for easily startled pufferfish; Hidden Depths certainly presents a new set of underwater challenges!
Well, no one said this was going to be a relaxing beach vacation! pic.twitter.com/RfrIxIDNNx
— Minecraft Dungeons (@dungeonsgame) May 11, 2021
The Dungeons DLC, meanwhile, is titled Hidden Depths and takes place in the deep ocean. You’ll have to manage oxygen levels while exploring and fighting against a corrupting influence. There’s a number of new hazards and enemies as well, such as pufferfish.
In addition to the paid DLC–which will probably be $6, if in line with past packs–Dungeons will also receive a free update. This’ll add several new levels as well as Raid Captains, which are challenging enemies hidden throughout the world. The DLC pack and free update will launch on May 26 across PC, PS4, Xbox One, and Nintendo Switch.
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Ubisoft Will Emphasize “High-End Free-To-Play Games” More Heavily Going Forward
For at least the past decade, Ubisoft has been nearly synonymous with big-budget AAA titles that appear on store shelves for $60. But according to its latest earnings call, the publisher seems to be shifting its focus away from its traditional yearly cadence of big games and more toward free-to-play titles.
As reported by VGC, Ubisoft’s chief financial officer Frederick Duguet stated in the call that the company believes that its games lineup is “increasingly diverse” and that it no longer expects to put out 3-4 “premium” AAA releases each year. Rather, it expects to invest more heavily in free-to-play titles in order to push those toward the AAA level.
He caveated that this is “purely a financial communication” and that the company will continue to put out premium titles. However, his statements reflect a significant change in Ubisoft’s posture in the games industry, as players will likely no longer see the same consistent release schedule of $60 Assassin’s Creed, Division, Watch Dogs, and Far Cry titles.
Ubisoft’s announced projects already reflect this new strategy. Last week, the company revealed The Division: Heartland, which is a free-to-play project in the Division universe coming to PC, consoles, and cloud services. In addition, Ubisoft has continued to have success with iterating on Rainbow Six Siege, which has become one of the most popular competitive shooters over the past few years. Alongside these games, Ubisoft is also continuing to make premium titles, such as Far Cry 6 and Riders Republic. Far Cry 6 and Rainbow Six Quarantine are both still on pace to launch this year, while Skull and Bones has been delayed again until 2022-2023.
Netflix’s Live-Action Lupin Part 2 Gets June Release Date
Netflix has finally announced that Lupin Part 2, the final five episodes that will complete Season 1 of the series that debuted back in January, will hit the streaming service on June 11. It was revealed back in March that these episodes will land sometime this summer, so it’s not nearly as long a wait as it could have been.
The official synopsis for this next batch of episodes reads: “Arsène quest for revenge against Hubert Pelligrini has torn his family to pieces. With his back to the wall, he now has to think of a new plan, even if it means putting himself in danger.” Check out a recently released trailer below.
The intriguing crime drama is only coincidentally similar to the massively popular anime series of the same name–only because it draws inspiration from the same source material: the fictional adventures of early 20th century gentleman thief and master of disguise, Arsène Lupin. In this new French imagining of those capers, Lupin is the only son of a Senegalese immigrant who came to France to seek a better life for his child. Rather than being the beneficiary of a better life, Lupin instead is orphaned as a teenager after his father is framed for a crime by his boss, Hubert Pellegrini.
These upcoming episodes are directed by Ludovic Bernard (Episodes 6 and 7) and Hugo Gélin (Episodes 8, 9, and 10). The show’s cast includes Omar Sy, Hervé Pierre, Nicole Garcia, Clotilde Hesme, Ludivine Sagnier, Antoine Gouy, Shirine Boutella, and Soufiane Guerrab. This Netflix adaptation is co-created by George Kay in collaboration with François Uzan.
EA Just Had Its Best Year Ever For Revenue, As Digital Game Sales Surge During Pandemic
Electronic Arts reported earnings for its latest fiscal year on Tuesday, and it was a lot of good news for the publisher. The company posted new records for revenue and net bookings dating back to the company’s founding 38 years ago in 1982.
Total revenue for the year that ended March 31 was $5.629 billion, which was up from $5.537 billion during the previous fiscal year. EA posted a profit of $837 million for the period, which compares to a profit of $3 billion last year–though that period benefitted from a one-off tax benefits program. For the fourth quarter alone, however, revenue dropped.
Net bookings, which EA defines as the total amount of products and services sold digitally or psychically by adding net revenue to the change in deferred net revenue for online games, reached $6.190 billion. That figure was up 15% year-over-year and it was more than $600 million more than EA originally expected. $4.06 billion of net bookings came from “live services,” which means microtransactions.
To illustrate the significance of live services, EA CFO Blake Jorgensen said $4.06 billion is equal to the sale of 130 million console games.
During the fiscal year, EA launched 13 new games and these collectively brought in more than 42 million new players.
FIFA 21 was a bright spot, reaching 25 million players across console and PC. And its Ultimate Team mode jumped by 16% year-over-year, though EA did not say if this was growth in users, revenue, or some other metric.
Another notable achievement for EA during the year was Apex Legends, which crossed 100 million players. Season 8 was strong, too, reaching more than 12 million weekly average players. The new Season 9 content is also doing gangbusters for Apex Legends.
The Madden NFL series performed well, reaching a “record number of new players” on console and PC. The Sims 4 was a top-performer as well, reaching nearly 36 million players. The game’s success has helped propel the Sims franchise overall to its sixth consecutive year of growth.
Another positive development for EA was that 62% of current-gen console games sold were digitally, compared to 49% during the same period last year. The statistics cover Xbox One, Xbox Series X|S, PS4, and PS5 over the past 12 months.
In terms of EA’s upcoming games, the publisher re-affirmed that Battlefield 6 is on the way this year, but we’re still waiting on a release date. It will be announced in June. EA is conducting an earnings call to discuss these results and answer questions, so check back with GameSpot for more.
Zombies Ate My Neighbors And Sequel Coming To Modern Consoles This Summer
Zombies Ate My Neighbors and its sequel Ghoul Patrol are headed to modern consoles this summer, thanks to a collaboration between LucasArts, DotEmu, and Limited Run Games. The 16-bit cult classic isn’t the most well-known game of its era, but it’s considered an underappreciated game in some retro circles, and it hasn’t been easily available on current-day consoles in quite a while.
Zombies Ate My Neighbors is a top-down shooter that is sometimes compared to the bonus levels from fellow SNES game Contra 3. Both it and its sequel were developed by Konami. The original game features more than 50 levels.
According to a press release, the two games will come to Nintendo Switch, PS4, Xbox One, and PC on June 29. They will both include a modern save system, archival interviews with the original creators, achievements, and a two-player local co-op mode. The two games will be sold as one package titled Zombies Ate My Neighbors and Ghoul Patrol, and it’ll cost $15. They are based on the Super Nintendo versions of these games.
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Destiny 2 Season Of The Splicer Launches Today, Here’s What’s New
Destiny 2’s Season of the Splicer kicked off today, adding a whole bunch of new content for players to experience. As with previous seasons, there’s a event, new gear, and a new storyline to follow as the season progresses. The initial launch today was a bit rocky, but Bungie appears to have fixed the issues that were plaguing the game earlier in the day.
Bungie’s approach to seasons is to roll out self-contained stories to progress the Destiny universe, and this one is no different. The previous season, called Season of the Chosen, focused on a confrontation between the remnants of the Cabal and Guardians. This time, in Season of the Splicer, you’re tasked with taking the fight back to the Vex. The Vex have approached the Last City and have cast the Earth into a simulation that has a never-ending night; Guardians team up with Mithrax, a Fallen Kell, who teaches new abilities to better resist the incursion.
The seasonal activity is called Override, which is a six-player cooperative mode that focuses on hacking a Vex simulation. As shown in the video embed above, the Override mode shows off the brand-new aesthetic for this season, which heavily emphasizes neon, cel-shaded objects, and cyberpunk-esque style. Although Destiny certainly has featured bright, techno-futuristic environments in the past, this is still quite a striking aesthetic to see in otherwise familiar in-game locales. In addition, there’s a weekly pinnacle mission called Expunge that’ll have players trying to collapse the Vex Network from the inside.
The highlight of this season, however, will be the return of the very first Destiny raid, Vault of Glass, that was originally released in Destiny 1 way back in September 2014. You’ll be able to experience Vault of Glass again on May 22.
Outside of new game modes and missions, Season of the Splicer also introduces a transmog system called Armor Synthesis. This system lets you turn pieces of armor into ornaments to apply to other pieces of armor, but it’s already sparked controversy because of the massive time investment it might take to convert armor to ornaments via the free path.
Finally, Season of the Splicer also adds new weapons and armor as well as a refreshed seasonal rewards track for you to work your way through. As in the past, everyone can earn rewards, but if you buy the season pass, you’ll get additional loot. There’s also a new slate of seasonal challenges in Season of the Splicer that’ll give you a bunch of opportunities to grab gear.
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