Control Studio Remedy Confirms It Now Has Six Games In Development

Control developer Remedy Entertainment has provided some insight into what it’s working on right now, and this includes a brand-new game that the studio is keeping under wraps. In total, Remedy has now six games in the works that we know about.

As part of Remedy’s latest earnings report, the company said nearly all of the developers who worked on Control have now shifted to “other Remedy projects.” One of these is a “new, exciting early-phase project.”

Now Playing: Control: Expansion 2 AWE – Announcement Trailer

CEO Tero Virtala was asked on an earnings call if this game was separate from any of Remedy’s previously announced new games, and he confirmed that it is. “Yes, we have a new project, but it is in very, very early stages. Nothing more to expand on that,” he said, as reported by IGN.

This is now the sixth game that Remedy has confirmed it’s working on. The other projects include the single-player modes for Crossfire X and Crossfire HD. Additionally, Remedy is making two games with Epic Games, including a AAA title that will move into full production soon and a “smaller-scale” title that is now in “full production mode.” Both are said to be set in the Alan Wake/Control universes.

Additionally, Remedy is making a free-to-play co-op game called Vanguard that is still in the early stages. Remedy said Vanguard’s development is progressing “at a good pace,” with internal playtesting happening now and plans to expand the external closed tests soon.

To support all of these projects, Remedy also confirmed in its earnings report that it now employs 281 people, which is an increase compared to last year. Remedy added that it is testing new ways to find talent to join the studio.

Overall, Remedy posted revenue of €8.1. million, which is up 3.4%, while total profit was €900,000, which compares to €1.1 million last year.

“Remedy Entertainment as a company, and our games specifically, are progressing according to our plans. We have a strong cash position, and our global market continues its rapid growth. Supported by all this, we have now started to implement the next phase of our strategy to reach ambitious long-term growth objectives,” the studio said.

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Best PS4 Racing Games For 2021

The best PS4 racing games span numerous sub-genres, from simulation and arcade to cart racers and extreme sports. Whether you’re a car enthusiast who wants to tinker with the smallest of details to perfect your style of racing or you simply want to drive fast (and maybe get into some exciting crashes), there’s a wide range of racing games on PS4 that are well worth checking out. While all of the racing games on this list are for PS4, you can play them on PS5 too thanks to backwards compatibility. Note that our picks for the best PS4 racing games are listed in alphabetical order, not ranked.

For more PlayStation game suggestions, make sure to take a look at our roundups of the best PS4 games, best PS5 games so far, and best split-screen PS4 games. We also have lists dedicated to other platforms, including best Xbox One games, best Xbox Series X games so far, best Nintendo Switch games, and best PC games to play in 2021.

Xbox Series X|S Now Has The Original Xbox Animated Background

The original Xbox animation, with all of its neon-green-and-black vibes, has returned to the Xbox Series X|S. It’s now been added to the current generation of Xbox consoles as a dynamic background.

The new dynamic background is a much higher-resolution version of the laser-green orb, and it’s a free addition as part of the latest Xbox system update. Of course, the original Xbox interface doesn’t come over–no surprise changes to the Xbox Series X|S dashboard–but it’s nonetheless a nice gesture to Xbox nostalgia from Microsoft. Let’s hope that one day Microsoft will let us relive the glory days of the original Xbox’s lava lamp startup animation, as well. You can see video of the dynamic background in action in the embed below, via The Verge.

In addition to this surprise dynamic background and the Motes dynamic background, the latest Xbox Series X|S update brought a number of welcome changes to the Xbox Series X|S user experience. Most notably, it addresses user complaints about the performance of the Quick Resume feature. Following the update, Quick Resume should be, well, quicker and more reliable.

The update also adds a passthrough audio option, letting you switch on a setting that’ll improve audio quality in media apps if you have an external sound system. Finally, it also adds some functionality to parental controls, enabling parents to block multiplayer modes on a title-by-title basis.

New Best Buy Deal Lets You Stock Up On Razer PC Accessories For Less

If you need some new gear for your PC and you like Razer products, now’s a good time to check out Best Buy. The retailer has a pretty nice deal going on Razer peripherals that’ll net you 20% off if you buy two and 25% off if you buy three.

If you’re more interested in headphones, check out the BlackShark V2 Pro, a very comfortable wireless headset with great battery life. And, finally, if you’re in the market for a massive mouse pad, take a look at the Gigantus V2 3XL. There’s no word yet on when the deal will expire, so you might want to check it out soon.

In other Razer news, the company announced a brand-new version of its Razer Blade 15 laptop, called the Advanced Edition. The ultra-thin computer now boasts the new line of Intel CPUs alongside an Nvidia 30-series GPU. While the base model of this edition comes with the Intel Core i7 CPU and RTX 3060 GPU, the laptop can be bumped up to an Intel Core i9 and RTX 3080. The laptop ranges in price from $2300 to $3400.

New PlayStation Store Sales Discount Hundreds Of PS4 And PS5 Games

Sony has kicked off a new pair of game sales on PS4 and PS5 right now. The Extended Play sale runs until May 26 and includes over 400 deals on games and DLC, with games like Celeste to Destiny 2 up for grabs. The second sale is a great option for budget-minded players–the Games Under $15 sale brings a selection of older PlayStation games, such as Infamous: Second Son, down to just $15 or less. That sale runs for an extra day, ending on May 27.

Even if you already own one of the games on sale, you may be able to snag its DLC for cheap. Both the Extended Play and Games Under $15 sales feature various expansions and DLC at a discount. This includes season passes for titles like Dragon Ball FighterZ and Mortal Kombat 11.

The Deal of the Week on PlayStation is an excellent one, featuring Tarsier Studios’ Little Nightmare 2. Until May 19, the critically acclaimed puzzle-platformer is $24. Those looking for the Deluxe Edition, which features The Nome’s Attic DLC and more in-game goodies, costs $30. Both of these include the PS4 and PS5 versions of the game.

Check out some of the best deals on the PlayStation Store this week below. Other retailers like eBay and Best Buy are also holding sales on PlayStation titles.

Best PlayStation Store deals this week

  • Afterparty — $12 ($20)
  • Destiny 2: Beyond Light — $26.79 ($40)
  • Celeste — $6 ($20)
  • Crash Bandicoot 4: It’s About Time — $39 ($60)
  • The Division 2: Warlords of New York Expansion — $9 ($30)
  • Dragon Ball FighterZ: FighterZ Pass 2 — $12.49 ($25)
  • Enter the Gungeon — $7.49 ($15)
  • Little Nightmares — $5 ($20)
  • Little Nightmares 2 — $24 ($30)
  • Mortal Kombat 11: Aftermath Expansion — $16 ($40)
  • Monster Hunter World: Iceborne Master Edition Digital Deluxe — $37.49 ($50)
  • Naruto To Boruto: Shinobi Striker Season Pass — $15 ($30)
  • Need for Speed: Heat Deluxe Edition — $14 ($70)
  • Shadow Warrior 2 — $10 ($40)
  • Sleeping Dogs: Definitive Edition — $4.49 ($30)
  • Tony Hawk’s Pro Skater 1 + 2 — $40 ($50)
  • Void Bastards — $15 ($30)

The Great Ace Attorney Chronicles Is Up for Preorder on Switch

The Great Ace Attorney Chronicles is set to release on July 27 for Nintendo Switch, PS4, and PC via Steam. The game bundles together two previously Japan-exclusive 3DS games: The Great Ace Attorney from 2015 and its 2017 sequel.

Preorders are starting to go live, though at the moment only the Switch physical version is available (see it at Amazon). Note that the game will be digital-only for PS4 and PC.

Preorder The Great Ace Attorney Chronicles

great-ace-attorney-chroniclesSwitch

PS4 (digital only)

  • Not yet available

PC (digital only)

  • Not yet available

The Great Ace Attorney Chronicles Preorder Bonus

It’s more of an “early order bonus” than a preorder bonus. But! If you buy The Great Ace Attorney Chronicles before the end of August, you’ll get access to additional art and music “from the vaults.” These include the following:

  • 25 additional pieces of art for the Gallery
  • 29 additional pieces of music for the Auditorium

What is The Great Ace Attorney Chronicles?

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As mentioned above, The Great Ace Attorney Chronicles is a collection of two previously Japan-exclusive Nintendo 3DS games. The first is 2015’s The Great Ace Attorney Adventures. The second is 2017’s The Great Ace Attorney 2: Resolve. Together, they contain 10 cases to solve, plus eight “slice-of-life episodes” called escapades.

The Great Ace Attorney games follow the adventures of Ryunosuke Naruhodo, an ancestor to Phoenix Wright, and take place in Victorian London and Meiji-era Japan. The gameplay is similar to previous games in the series, with investigations and trials, but players also have to convince individual members of the jury as they make their case in court. Capcom says there’s an overarching mystery that’s spread across the two games, which ought to make them fun to play in succession.

The collection also includes a Gallery feature, where you can find artwork for the games and an Auditorium where you can listen to the game’s soundtrack.

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If you get stuck, you can turn on Story mode, which makes the game progress automatically, letting you off the hook about solving the puzzles and performing well in court. Dual audio tracks are also included, so you can choose between the English and Japanese audio.

Finally, the game will also be available in a digital Ace Attorney Turnabout Collection, which includes both The Great Ace Attorney Chronicles, as well as Phoenix Wright: Ace Attorney Trilogy.

Other Preorder Guides

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Chris Reed is a commerce editor and deals expert at IGN. You can follow him on Twitter @_chrislreed.

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Ubisoft Says It Will Focus Less on AAA Games: What Does That Mean?

Ubisoft just had its full year earnings call for the last fiscal year. Part of the goal of these calls is to tell the people who have invested large amounts of money in the company what said company plans to do in the coming year to make them even more money. In Ubisoft’s case, that means explaining what kinds of big, money-making games they might want to release in the future.

But this year, news of Ubisoft’s vague plans appears to have attracted a surprising amount of attention, making a few investors on the call a bit nervous and fans even more concerned:

“In line with the evolution of our high-quality line-up that is increasingly diverse, we are moving on from our prior comment regarding releasing three to four premium AAAs per year,” said Frederick Duguet, Ubisoft’s CFO, on the earnings call yesterday. “…Additionally, we are building our high-end free-to-play games to be trending toward AAA ambitions over the long-term.”

This comment has many people upset, worried that Ubisoft is abandoning its tradition of massive console and PC releases like Assassin’s Creed, Far Cry, and Watch Dogs in favor of the free-to-play, mobile model that makes piles of money but leaves a sour taste in the mouths of the more mainstream gaming populace.

But the actual meaning behind Duguet’s statements yesterday is more complex, mostly less scary, and frankly a little bit boring. It’s less a sea change in Ubisoft’s portfolio strategy, and more the continuation of what Ubisoft’s already been doing for years — a strategy that most major gaming companies are embracing too, whether we like it or not.

What did Ubisoft actually say, and what’s a AAA?

Let’s start by taking a look at what Duguet actually said on the call, in full. Here’s that first quote again, but with more context surrounding it.

“In line with the evolution of our high-quality line-up that is increasingly diverse, we are moving on from our prior comment regarding releasing three to four premium AAAs per year,” he said. “It is no longer a proper indication of our value creation dynamics. For example, our expectation for Just Dance and Rider’s Republic are consistent with some of the industry’s AAA’s performance.”

“Additionally, we are building our high-end free-to-play games to be trending toward AAA ambitions over the long-term. This is purely a financial communication evolution and does not change the fact we continue to expect a high cadence of content delivery, including powerful premium and free-to-play new releases, as well as continued expansion of our post-launch plans with an increased focus on delivering our biggest franchises.”

The “three to four” premium AAA games per year guidance is something Ubisoft has stood on for the last few years to keep investors optimistic, but it’s actually fuzzier than it sounds because of how Ubisoft seems to define these games. Trying to parse out what’s considered AAA in Ubisoft’s portfolio is a bit silly, given that Ubisoft is a AAA games studio and by that definition alone everything they release is AAA —  and they certainly come out with more than three to four games a year!

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The definition of “AAA” can be a messy one in any context, but Ubisoft makes it even more confusing. So first, for Ubisoft, what isn’t a AAA game? Per its own earnings statements, Ubisoft never considers its mobile games to be in this category. Nor its free-to-play games like Hyper Scape, nor upcoming Roller Champions. Just Dance, an annual franchise so successful it merited regular Wii releases up until the most recent entry, is not AAA either. VR games like Star Trek: Bridge Crew? Not AAA. And then there are games that don’t fit any of these models but still never get counted as AAA in Ubisoft’s forecasts, like Starlink: Battle for Atlus and Trials Rising. Why aren’t they classified as such? It’s unclear. But they aren’t, per Ubisoft.

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So what does that leave? Assassin’s Creed (main series games of course, not spin-offs or mobile games). Most Tom Clancy games, like Ghost Recon Breakpoint and The Division. Watch Dogs and Far Cry of course. Skull & Bones seems to have been in the AAA projections for years now even as it’s been delayed into oblivion, as has Beyond Good & Evil 2. And Ubisoft appears to have counted Immortals Fenyx Rising as well.

This is all based on Ubisoft’s own projections. Last year, the company announced it would release five “AAA” titles in fiscal 2020: Assassin’s Creed: Valhalla, Watch Dogs: Legion, Immortal Fenyx Rising, Rainbow Six Quarantine, and one more then-unannounced franchise: Far Cry 6, which then got delayed out of the year.

So what Ubisoft is saying here, effectively, is that previously it had been trying to release between three and four games on the massive scope of Assassin’s Creed, Far Cry, Rainbow Six, and so forth a year. Now, per Duguet, it’s not that they’re never going to release that many in a year, or that it’s giving up on these giant, blockbuster franchises. It’s just that this specific number is no longer a target for them because Ubisoft has better ways of making money now.

Ubisoft’s Less-Loved Progeny

This is where the free-to-play and mobile games come in, and if you’ve been watching Ubisoft’s release slate at all over the last few years this should not be shocking whatsoever. In 2020 alone Ubisoft released five new mobile games, and was churning them out pretty consistently for years prior.

Most of these mobile games are free-to-play, but Ubisoft is also looking at that business model on console and PC as well following the success of giants like Fortnite. It already tested the waters rather disastrously with Hyper Scape last year, and The Division: Heartland seems to be gearing up for a hopefully more successful attempt.

And, to be clear, even if Ubisoft doesn’t classify any of these as “AAA,” these are all absolutely AAA games. If Fortnite is a AAA game, which it is, then so is Hyper Scape and Heartland and whatever other free-to-play things Ubisoft is cooking. So more than anything, this is all some weird hair-splitting boiling down to whether or not an Ubisoft game has an open world and giant towers you can climb to unveil the map or something.

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But more to the point, so much of Ubisoft’s plan here follows an ongoing trend we’ve seen industry-wide of companies releasing “fewer, bigger, and better” games. Game development is getting increasingly more challenging and expensive and massive games like Assassin’s Creed take more money, more time, and more people to make. It’s becoming less and less feasible for everyone — not just Ubisoft — to churn out several of them a year. How many other AAA studios manage to release that many a year, outside of annualized sports franchises with minimal changes per iteration?

Ubisoft has known for a while that its “back catalog”— effectively all the games that have been out for a while but are still making money one way or another — is a massive, critical source of revenue for the company. If Ubisoft has a strong portfolio of games that continue to generate revenue over the long-term, like for example a free-to-play title, it can keep making investors happy in between those massive new releases.

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Ubisoft has been doing this for years already in not so many words, relying on games like Rainbow Six as a cash cow for years, or by adding repeatable content to Assassin’s Creed Odyssey to keep players coming back. It can focus on making the next Assassin’s Creed mainline game as good as possible, rather than setting the expectation that it will release one every single year and end up launching buggy messes unintentionally.

Aside from the free-to-play and mobile games, Duguet’s quote also called out its expectations for games like Rider’s Republic and Just Dance, saying they are “consistent with some of the industry’s AAA’s performance.” It’s once again drawing a bit of a weird line between AAA and…some other categorization, but ultimately it’s a good reminder that this isn’t Ubisoft going nuclear and releasing a Far Cry plus 20 mobile games a year from now on. We’re still going to see these games that aren’t explicitly members of Ubisoft’s characteristic open-world-objective-marker formula but are still sufficiently large and exciting for many.

Fewer Games and Fewer Delays

Critically, this new plan of Ubisoft’s isn’t really new at all. Ubisoft leadership said the same thing last quarter. They said almost the exact same thing back in 2018, when Yves Guillemot said Ubisoft would be releasing fewer AAA games per year, down to three to four from the previous target of a whopping five to six. And even before that, in 2017, Ubisoft said it was done releasing an Assassin’s Creed game every single year.

At the time, that move was made in response to the first (of many) delays to Skull & Bones, which was to be followed up with more delays on top of more delays of other games. Ubisoft has been roasted by its investors on more than one earnings call now for failing to hit its release targets, and it’s worth pointing out that thanks to such regular delays, Ubisoft has only barely hit its own targets for the last few years.

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In fiscal 2016, Ubisoft’s AAA releases included Watch Dogs 2, For Honor, and Ghost Recon Wildlands. The next year, Ubisoft had Far Cry 5, Assassin’s Creed Origins, and Mario + Rabbids (which presumably counts as AAA). Keep in mind, these were the years in which Ubisoft was still supposedly releasing five to six AAA games a year. Even counting generously, during these years it was at best hitting four a year.

In 2018, Ubisoft managed to hit its “three to four” target with The Division 2, Assassin’s Creed Odyssey, and The Crew 2. But in fiscal 2019, Ubisoft released exactly one whole AAA title: Ghost Recon Breakpoint, to mediocre reviews and disappointing sales.

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2020 ended up considerably better as a series of AAA games that had been repeatedly delayed mostly landed. But Ubisoft seems keen to avoid future investor disappointments and keep the money coming between major releases while giving itself a solid flow of player interest into those eventual big-budget launches. Duguet pointed out on the call that while other publishers are trying to secure stability and steady pipelines through mergers and acquisitions, Ubisoft was investing “in an organic manner” to bolster what it already has.

All this is to say: Duguet’s quote during the earnings call sounds alarming, but it’s not really anything new. Ubisoft has been moving away from releasing a pile of blockbuster open-world “AAA” games every single year for some time now, and its position is in line with just about every other major publisher out there as such games get increasingly expensive to make and other business models become increasingly lucrative.

Like its fellow publishers, Ubisoft has been increasing its release slate of mobile and free-to-play games for several years now. After all, they make tons of money, and the reason they make all that money is because lots of people play them and put money into them not just one time, but for months or years. And all this with less financial investment on the part of the game maker, compared to a single open-world premium release that costs $60 and takes seven years to make. As long as people keep spending piles of money on certain kinds of games and content, games companies will keep making those kinds of games and content.

This doesn’t mean games like Assassin’s Creed are going anywhere — Ubisoft needs those big tentpole releases to satisfy its hardcore base, tie its spin-offs together, and ensure it makes money off the audience that doesn’t touch free-to-play and mobile. But it does give Ubisoft —  a company that has time and time again overpromised when it could release what —  more time to get them out the door without its investors breathing down its neck. And conveniently, all those spin-offs, free-to-play games, and mobile games give the rest of us something fun to do in the meantime.

Update: Following the publication of this article, Ubisoft reached out to offer an additional clarifying statement on yesterday’s call:

“Our intention is to deliver a diverse line-up of games that players will love – across all platforms,” the statement reads. “We are excited to be investing more in free-to-play experiences, however we want to clarify that this does not mean reducing our AAA offering.

“Our aim is to continue to deliver premium experiences to players such as Far Cry 6, Rainbow Six Quarantine, Riders Republic and Skull & Bones to name a few while also expanding our free-to-play portfolio and strengthening our brands to reach even more players.”

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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

100% of Humble Heal COVID-19 Bundle Proceeds Going to Charity

The latest bundle from Humble Bundle just went live, this time in support of large-scale COVID-19 outbreaks in India and Brazil. All proceeds from this $20 game, ebook and comics bundle go directly to charities helping in the fight against COVID: Direct Relief, Doctors Without Borders (MSF), International Medical Corps (IMC), and GiveIndia.

You’re more than welcome to donate more than the $20 unlock, if you want to directly support these medical charities in their fight against two of the most aggressive COVID waves of the pandemic. For $20 you get “$657 worth of awesome stuff,” according to the Humble landing page for the new charity bundle.

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Humble Heal COVID-19 Bundle Games

  • Into the Breach
  • Baba Is You
  • Undertale
  • Euro Truck Simulator 2
  • This War of Mine
  • Saints Row: The Third — The Full Package
  • Titan Quest Anniversary Edition
  • Stick Fight: The Game
  • BioShock Remastered
  • Portal Knights
  • The Witness
  • Superhot
  • Wargroove
  • Brutal Legend
  • Hyper Light Drifter
  • Tooth and Nail
  • Death Squared
  • Crusader Kings Complete
  • Pinstripe
  • Teleglitch: Die More Edition
  • Dwarfs!?
  • Dead in Bermuda
  • Bury Me, My Love

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Humble Heal COVID-19 Bundle Books and Comics

You also get the following ebooks and comics with your donation:

  • The Art of Captivating Conversation How to Be Confident, Charismatic, and Likable in Any Situation
  • Ultimate Sh*t Hits the Fan Survival Guide
  • You Can Do All Things
  • Coping Skills: Tools & Techniques for Every Stressful Situation
  • Unf*ck Your Worth: Overcome Your Money Emotions, Value Your Own Labor, and Manage Financial Freak-outs in a Capitalist Hellscape
  • Eff This! Meditation: 108 Tips, Tricks, and Ideas for When You’re Feeling Anxious, Stressed Out, or Overwhelmed
  • Locke & Key Vol. 1: Welcome To Lovecraft
  • Red Sonja: Petitioning the Queen

Humble Heal COVID-19 Bundle Software

Finally, the Humble Heal COVID-19 Bundle includes the following software:

  • Music Maker: Hip Hop Edition
  • Ashampoo WinOptimizer 18
  • Ashampoo Backup Pro 14
  • Ashampoo Photo Optimizer 7

The Humble Heal COVID-19 Bundle is available for just 7 days, ending May 19, 2021. Last year’s Humble Conquer COVID-19 Bundle raised $6.5 million, all of which was donated to charities involved in medical care and research at the start of the COVID-19 pandemic.

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Disclosure: Humble Bundle is owned by Ziff Davis, the parent company of IGN. Humble Bundle and IGN operate completely independently, and no special consideration is given to Humble Bundle announcements or promotions for coverage.

Fall Guys Season 4.5 Patch: Two New Rounds, Custom Games, Crossplay

Fall Guys Season 4.5 update is coming on May 13, and it adds two new rounds, improved custom games support, crossplay, and plenty of bug fixes. Christened “Dave” for some reason, the update also stomps a lot of bugs that have cropped up recently. The full patch notes are below, so check it out.

The main additions that the Season 4.5 update brings to the table are two new rounds. One is the Slimescraper, which is the sequel to Slime Climb, and the other is Button Bashers, which splits players into pairs that must duel it out to see who can mash buttons better. The patch will also bring 55 new variations to the game’s many modes across 12 rounds, so if you’re a bit bored of the current offerings, that’ll hopefully change it up for you.

Now Playing: Fall Guys: Ultimate Knockout Video Review

The patch also introduces crossplay for PC and PS4 players. Though PC and PS4 players can matchmake together in all game modes, cross-platform parties are still not a thing, though the developers are hoping to make that happen soon. In addition to crossplay, the update improves the custom lobby feature, opening it to everyone, with support for as few as four players. PC and PS4 players can also play together in these custom games.

In terms of bug fixes and quality-of-life improvements, this update brings a bucketful of minor changes. For example, grabbing objects and mantling should now suffer from less latency, and there’s an in-game indicator of each players’ connection quality. You can now report players who you think are cheating, which is an important addition, given that Fall Guys has historically struggled with cheaters.

Fall Guys Season 4.5 (Dave) Update Patch Notes

  • Two new rounds: Slimescraper and Button Bashers
  • 55 Additional Variations across 12 rounds
  • Custom Lobbies are now open to EVERYONE with as few as 4 beans! PC and PS4 players can play together!
  • PC and PS4 players can now matchmake together in all game modes! Cross-platform parties are not possible (yet!)
  • Improved latency when grabbing objects or mantling
  • In-game visual indicator of your connection quality!
  • New player reporting feature if you spot potential cheaters! (Don’t worry – We’ll never ban anyone for grabbing or using in-game mechanics in a normal fashion)
  • Fixes and Improvements
    • Numerous improvements to de-sync, physics, and related issues (We’ll keep improving these)
    • Snow will now display on Season 3 rounds for PC Players! (Ready for Christmas 2022 lol)
    • Fixed Fall Guys having too much power while carrying things
    • Fixed incorrectly eliminating the winning squad in Royal Fumble
    • Fixed eliminated squads incorrectly qualifying for the next round
    • After tying a round, squads will not be randomly eliminated, but instead will all qualify into the next round
    • Fixed the ‘Top X Qualify’ number mismatching the Qualified Squads in the qualification screen
    • Fixed solo victory animation displaying when winning a Squads Show for some players
    • Fixed the Featured Store only showing Coming Soon for players who witness the store refresh
  • Wall Guys
    • Improvement to mantling while experiencing high ping
  • Door Dash
    • Players can no longer yeet themselves out of the round to skip ahead
  • Power Trip
    • Fixed batteries flying out of hands when players bump into each other
    • Fixed Fall Guy being unable to climb a ramp whilst carrying a battery
  • Visual fixes
    • Various visual fixes to costumes
    • Fixed SFX on some winning animations

GameSpot may get a commission from retail offers.

Mayans MC Boss On When The Show’s Biggest Secret Will be Revealed

With so much unfolding in Season 3 of Mayans MC on FX, there’s still one big piece of the puzzle that’s yet to be revealed. While the Mayans are at war and EZ (JD Pardo) has decided to give in to the darker aspects of his life, there’s still a massive question mark hanging over the relationship between Miguel (Danny Pino) and Felipe (Edward James Olmos).

Warning: The following contains spoilers for Season 3 of Mayans MC. If you haven’t finished the latest batch of episodes, head over to FX on Hulu and do that right now.

Now Playing: Mayans M.C. Season 1: The Best Sons of Anarchy Easter Eggs

After it was revealed in Season 2 that Miguel was the son of Felipe, it seemed like only a matter of time before that particular ticking time bomb exploded. However, the issue continued to simmer in Season 3, even through one of the strongest scenes of the season, which saw the two of them having a heart-to-heart about Miguel’s mother. Ultimately, though, the cartel boss remained completely unaware of who his actual father is. He will find out eventually, though.

“I think that’s the kind of stuff that is going to have to explode,” showrunner Elgin James told GameSpot.

So why didn’t it happen in Season 3? “Honestly, this season we had a lot of story to clean up,” James said. “We had a lot of story to clean up from those first two seasons and characters to re-break.”

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One character, in particular, was Miguel. Throughout the first two seasons of the show, Miguel was a ruthless mob boss that seemed to be in control at every step. After the Season 2 death of his mother, though, Mayans MC needed to explore what that character was like at his most vulnerable.

“We had to re-break Miguel Galindo, from being a cartel member to now basically being a nine-year-old boy who lost his mom and is grieving,” James explained.

While that journey was an important one for Miguel, the showrunner knows that this is a secret the show can’t keep dragging out for years on end. “I think that there’s only so far you can keep teasing,” he said. “I think once we know the most exciting explosive way for it to come together, for all those paths to finally cross, then that’s where we’re going to pull the trigger.”

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Whether that will happen in Season 4 remains a mystery. But when that explosion arrives, especially given that Miguel believes his wife had a hand in his mother’s death–as well as Felipe’s son EZ–the impact of that secret being revealed will likely be felt throughout the Mayans MC world.