NASA Mission Reveals Probability of Hazardous Asteroid Paths Up to Nearly 300 Years

Scientists have calculated the probability that the potentially hazardous Bennu asteroid hits Earth between 2021 and 2300 after studying it for more than two years.

NASA revealed this information in a press release today, saying that while Bennu’s chances of hitting Earth are still very low, the organization has narrowed down its impact probability. It did this by studying its size, shape, mass, composition, spin, and orbital trajectory.

“Using NASA’s Deep Space Network and state-of-the-art computer models, scientists were able to significantly shrink uncertainties in Bennu’s orbit determining its total impact probability through the year 2300 is about 1 in 1,750 (or 0.057%),” the release reads. “The researchers were also able to identify Sept. 24, 2182, as the most significant single date in terms of a potential impact, with an impact probability of 1 in 2,700 (or about 0.037%).”

OSIRIS-REx spent more than two years in close proximity to Bennu before it finally left the area on May 10 and it studied virtually everything it could about the asteroid. It even grabbed a sample of the asteroid’s rock and dust, which will make its way back to Earth aboard OSIRIS-REX on Sept. 24, 2023.

Study lead Davide Farnocchia said NASA’s never modeled an asteroid’s trajectory to this level of precision — a very high degree of certainty through 2135 — before. The measurements OSIRIS-REx took allow NASA to determine Bennu’s orbit over time and whether or not it will pass through a gravitational keyhole, which is “an area in space that would set Bennu on a path toward a future impact with Earth if the asteroid were to pass through them at certain times due to Earth’s gravitational pull,” during its 2135 approach.

The team also studied the Yarkovsky effect and how it effects Bennu.

“Among those forces, the Sun’s heat plays a crucial role,” the release reads. “As an asteroid travels around the Sun, sunlight heats up its dayside. Because the asteroid spins, the heated surface will rotate away and cool down when it enters the nightside. As it cools, the surface releases infrared energy, which generates a small amount of thrust on the asteroid.”

Study co-investigator Steve Chesley said the Yarkovsky effect affects all asteroids, including Bennu. OSIRIS-REx gave NASA the first opportunity to measure this effect as Bennu traveled around the Sun. Chesley said the effect on Bennu is equivalent to “the weight of three grapes constantly acting on the asteroid.” They also said that effect is tiny but significant in determining Bennu’s future impact over the decades and centuries to come.

Other include the Sun’s gravity, the planets, their moons, and other asteroids in its path. The team also studied the pressure of solar wind, the drag caused by interplanetary dust, and Bennu’s particle-ejection events. They even had to take into account the force OSIRIS-REx exerted on Bennu when it collected the rock sample and left the asteroid’s surface.

“Although a 0.057% impact probability through the year 2300 and an impact probability of 0.037% on Sept. 24, 2182, are low, this study highlights the crucial role that OSIRIS-REx operations played in precisely characterizing Bennu’s obit,” the release reads.

For more about asteroids, read this story about a metallic asteroid between Mars and Jupiter that has an estimated worth of $10,000 quadrillion and then read about how humans could live on a floating asteroid belt in space. Check out this first look at an asteroid sample from space after that, then read about how a meteorite piece found in Africa could be from an ancient planet.

Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Popular Free-To-Play Shooter Splitgate Getting PS5 and Xbox Series X Upgrade

The popular free-to-play portal shooter Splitgate is coming PlayStation 5 and Xbox Series X|S with some “obvious” upgrades, developer 1047 Games said during a developer QA this weak on Twitch

The studio responded to some questions after playing a few rounds of the game with streamer YourRage. Toward the end of the livestream, the team was asked if enhanced features are coming to PS5 and Xbox Series X|S.

“We’re going to do it,” 1047 Games CEO Ian “CardinalSoilder” Proulx said. “I’m not ready to share any specifics, but there’s some obvious things that pretty much every game is doing that we will explore doing. We intended to have the PS5 and Xbox Series X|S versions out already. It’s just been a matter of having 110% focus on servers as much as possible.”

It’s unclear exactly what “enhancements” Splitgate will get whenever it officially launches on PS5 and Xbox Series X|S. However, 4K and 120fps were thrown around as possible improvements for the free-to-play shooter. Furthermore, a release date for this upgraded port was been announced.

Elsewhere during the livestream, 1047 Games said that along with increasing server capacity, Splitgate players who remain idle for at least 30 minutes will get kicked in an effort to free up some space for others to get into the game.

Despite being available in early access since 2019, Splitgate has exploded in popularity. It combines elements of Halo multiplayer and Portal gameplay to create a fast-paced competitive shooter that requires timing and foresight. The game’s become so popular that the servers have struggled to hold up. Issues like long wait times should be fixed now that the number of servers has risen.

In other Splitgate news, the game’s 1.0 launch has been delayed so the team can keep working on the servers. 1047 Games also said the “vision” is for Splitgate to be on everything, including mobile, Nintendo Switch, and Mac. No date or window was announced, but the team thinks it’d be cool.

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Samuel L. Jackson Teases Return To Nick Fury As Secret Invasion Begins Filming

Samuel L. Jackson has been with the MCU for a very, very long time following his surprise debut all the way back in the post credits scene of Iron Man, the movie that started it all. And his involvement in the shared universe isn’t slowing down. This week, Disney+ premiered the new animated MCU TV show What If…? Which features Jackson voicing his character’s cartoon counterpart. Meanwhile, Jackson has taken to social media to announce that the upcoming live action show, Secret Invasion, has begun filming.

Jackson posted a photo on Instagram featuring Fury’s fake beard and mustache. “Back in the box, just in The Nick of time!” He wrote.

Not much is known about Secret Invasion yet, aside from the fact it is returning Jackson to Nick Fury and Ben Mendelsohn to Talos, the Skrull who was first introduced back in Captain Marvel. Disney+’s official series description reads: “Secret Invasion is a newly announced series heading to Disney+ that stars Samuel L. Jackson as Nick Fury and Ben Mendelsohn as the Skrull Talos—characters who first met in Captain Marvel. The crossover comic event series showcases a faction of shape-shifting Skrulls who have been infiltrating Earth for years.”

In the comics, Secret Invasion was a crossover event that revealed several prominent Avengers and Earth-based heroes had been replaced by Skrulls and had been secretly destabilizing Earth’s heroes for years–but in the comics, the Skrulls were never as sympathetic or as altruistic as they are in the MCU. However, the use of the word “faction” does potentially hint that not every Skrull is as chill or as funny as Talos and his friends.

Secret Invasion does not yet have a scheduled release date. Episode 1 of What If…?, the animated anthology series, is currently streaming on Disney+.

Diablo 2 Resurrected’s Remastered Cinematics Are Here And They’re Incredible

Diablo II: Resurrected‘s early access beta test kicks off later this week, and it includes the game’s brand-new cinematics. But you don’t have to wait to watch them, as developer Blizzard released the Act I an Act 2 cinematics ahead of time–and they look stunning.

They show a vast improvement over the cinematics you may remember from 2000. The lighting and other atmospheric effects really shine, and the level of detail on character models is impressive. You can watch both Act I’s and Act 2’s cinematics in the GameSpot video below.

The Diablo II early access beta begins on August 13 for people who preordered the game, while everyone can jump in through the open beta that starts August 20. For more, check out GameSpot’s breakdown of the Diablo II beta tests and what’s available in them. Note that the beta test is not available on Nintendo Switch, though the full game will release on Nintendo’s console.

Diablo II: Resurrected officially launches on September 23. We recently learned that TCP/IP multiplayer will not be supported in the beta or the final game due to “potential security risks.”

Parent company Activision Blizzard is currently being sued by the state of California over claims about its “frat boy” culture and discrimination and harassment of women. Blizzard specifically has been at the center of the claims, and it just had a shakeup in management. President J. Allen Brack stepped down, with Jen Oneal and Mike Ybarra taking over.

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DC’s Charles Roven Wants James Gunn Back For Another Suicide Squad Movie

DC movie producer Charles Roven has teased some of the future DC Universe movies, and they might include another Suicide Squad film and a sequel to Justice League.

Speaking to The Hollywood Reporter, Roven said he is “thrilled about” the possibility of making more Suicide Squad movies, and he hopes that James Gunn comes back to direct another.

“I hope James will, when he’s got some time, come back and see if he’s going to do another one of these, because he did such an amazing job. I would definitely be a part of that,” he said.

Gunn has a busy plate currently, as he’s also lined up to direct the Peacemaker TV show and the Guardians of the Galaxy Holiday Special, along with Guardians of the Galaxy Vol. 3.

Earlier in August, DC Films boss Walter Hamada said Gunn is “always welcome back, whatever he wants to do.”

“He really has a vision and he’s a great partner with us. Whenever he wants to come back, we’re ready for him. He’ll be back. We have more stuff planned.”

Another project that Roven would like to see made is a new Justice League movie, though he acknowledged it would probably be “a number of years away.”

Justice League was released in 2017 and made $658 million worldwide. A new edition of the movie, the so-called Snyder Cut, was released earlier this year.

For more on The Suicide Squad, check out a doctor’s take on whether or not the franchise’s head-bomb is even possible and the movie’s first-weekend box office numbers.

Nerf: Legends Is a Sci-Fi Shooter Fully Loaded With the Classic Dart Guns

IGN can exclusively announce Nerf: Legends, a sci-fi FPS from GameMill Entertainment, based on the range of beloved toy guns from Hasbro.

Nerf: Legends is described as a “family-friendly FPS”, and so is a tamer alternative to the likes of Halo and Call of Duty. It features both single-player and multiplayer modes, with the campaign pitting you against evil robots using a whole arsenal of accurately-depicted Nerf blasters (although these ones fire energy, not foam darts), and the PvP supporting up to eight players.

Set across 19 sci-fi locations, the campaign features a variety of boss battles and challenges. Along the way you’ll be able to acquire power-ups such as magnetic pull darts, push darts, seeker darts, and slow darts that will add variety to combat encounters. These are used in combination with an arsenal of 15 Nerf blasters that have been pulled from Hasbro’s Mega, Ultra, and Elite toy lines. Each blaster can be personalised with perks and skins. Your player character is also customisable.

On the multiplayer side of things, Nerf: Legends is an arena shooter with 4v4 team battles and eight-player free-for-all matches. Cross-play is supported, allowing for play across all supported consoles.

Nerf: Legends is planned to launch this October on PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC.

Matt Purslow is IGN’s UK News and Entertainment Writer.

Atomic Heart Will Have Multiple Endings Based on a Moral Choice

The wacky Soviet-era FPS Atomic Heart will have two playable endings, according to the development team at Mundfish.

Spotted by wccftech, Mundfish confirmed that Atomic Heart will contain two different endings in the recently updated FAQ section of the game’s official Discord channel. According to the developer, the ending that a player receives is triggered based upon a previous moral decision that they take.

The FAQ reads, “We’ve put an important moral choice in the hands of the player closer to the finale, because we want to nudge the community to argue and discuss about the themes that we have laid out in the story. We want you to draw your own conclusions and make your own decision, not being influenced by forces from above.”

The team has, for obvious reasons, avoided giving away any details to what the decision in question is, but it sounds like it could offer some amount of replayability. Mundfish does insist, however, that Atomic Heart will not play like an RPG, and is instead an FPS game with a “strict linear plot” in which “one should not expect incredible variety”.

Additionally, the FAQ also gives fans an update on Atomic Heart’s development process. Mundfish has said that the game is almost complete and is now finally “at the stage of polishing and final assembly”.

Despite being almost finished, the developer is reluctant to share news about a release date for Atomic Heart. Mundfish says, “In general, we cannot tell you the release date right now due to a million little nuances, starting with factors beyond our control (localization of the game into other languages), and ending with the mood and atmosphere within the team, which will obviously be worse if we eventually have to move this date.”

For those who haven’t followed the story so far, check out our Atomic Heart explainer video to learn more about what’s going on in the game’s weird-yet-wonderful nuclearpunk dystopian world. And while we don’t have a release date, we do know that Atomic Heart will be free on Xbox Game Pass from day one. When it does release, you’ll be able to make use of its fantastic photo mode.

Jared Moore is a freelance writer for IGN who, following the release of the Atomic Heart trailer, has a newfound fear for blood tentacles. You can follow him on Twitter.

Secured a PlayStation 5 Recently? These PS5 Games are On Sale

PlayStation 5 consoles can still be a little tricky to get hold of, but as we progress further into 2021, it’s slowly getting easier to secure a PS5. If you haven’t secured the console yet, make sure to follow @IGNUKDeals for live stock updates.

For those who have managed to get hold of a new console recently, there are plenty of incredible PS5 games on sale at the moment. This is very good news, considering some of the biggest PlayStation games can start at around £70 at launch. Thankfully, these prices don’t stick around forever, and there are some seriously good discounts to check out. Here are all our favourite PS5 and PS4 game deals right now.

PS5 and PlayStation Games on Sale in the UK

PS5 Accessories to Check Out

Robert Anderson is a deals expert and Commerce Editor for IGN. Send him awesome gaming screenshots @robertliam21 on Twitter.

Far Cry VR: The Unique Virtual Experience You Can’t Play at Home

Far Cry VR is not a normal virtual reality game. Designed for “free-roam VR”, it can’t be played in your home on an Oculus Quest or Valve Index headset. Instead, you must go to a special location where VR magic transforms a room the size of a whole apartment into Far Cry 3’s exotic, pirate-controlled island. This allows up to eight people the freedom to walk around and explore huge areas that simply can’t be done within the confines of your furniture-filled living room.

Unfortunately, despite these shattered barriers, Far Cry VR feels tightly restricted. It’s more akin to an on-rails light gun shooter such as Time Crisis than a Far Cry experience. Thankfully, though, this lack of ambition doesn’t totally overshadow the genuine thrills of VR at this scale.

Myself and two other IGN staff members had the opportunity to play Far Cry VR at Meetspace VR in London, where we played through the whole game in co-op. The previously mentioned Time Crisis vibe comes directly from Far Cry VR’s set-up. It’s essentially a high-concept arcade game; a 30-minute experience only available at 52 venues across the world. These parameters mean the depth of experimentation that you’d expect from Far Cry is traded for instant and accessible thrills. There’s no choice between stealth or action, there are no outposts to capture, and there are no animals to befriend and unleash on your foes. Instead, you and a group of friends are tasked with simply gunning down waves of enemies to obtain the highest score on the leaderboard.

These concessions to the Far Cry formula are understandable given the format, but sadly the experience doesn’t take full advantage of its one unique feature. While you are able to freely walk around the game’s environments, the level design is restrictive. Areas funnel you down narrow pathways, which makes for a very on-rails shooter feel. Fights take place in static kill boxes which seem designed for you to simply stand in position and fire on incoming enemies, rather than navigating the space to hunt them down.

But despite all this, Far Cry VR is a good time, at least in the moment. Being able to walk long distances uninterrupted in a VR game feels weird and fun, and holds novelty for most of the 30 minutes. Despite not demanding rigorous movement, the immersion makes it all too easy to get into character, and so after half-an-hour of ducking behind cover and swinging an AK-47 wildly, you build up quite a sweat. And while most of Far Cry’s hallmark ideas are ignored, the game’s stand-out segment does make good use of the series’s obsession with drug-fuelled psychedelics. Enemies fire at you from architecture floating in the sky, while sea creatures float by uncomfortably close amidst the carnage. It’s all amusingly trippy.

Zero Latency, the company behind Far Cry VR, has just three locations in the UK and 11 in the United States. This means you’ll likely have to travel to visit one, perhaps even quite a distance. If you’re a Far Cry fan, such a pilgrimage will probably disappoint; this is a Far Cry game in name only. But if you live near a Zero Latency site and have the cash to spare, there’s definitely some fun to be had in free-roam VR. I suspect one of the company’s bespoke games that don’t come shackled to the expectations of an existing series, however, is probably the best way to experience it.

Matt Purslow is IGN’s UK News and Entertainment Writer.

Niantic Founder Calls Metaverse a ‘Dystopian Nightmare’

John Hanke, the Founder and CEO of Niantic, has published his detailed thoughts on the metaverse. The Niantic boss is seemingly far from excited about the concept, with fears that a virtual universe may evolve to become a “dystopian nightmare” and one that humanity should look to work to avoid.

In a lengthy blog post published on Niantic’s website, Hanke describes his fears around a proposed metaverse, arguing that fictional depictions of such a concept serve to act as a warning for society. He says, “A lot of people these days seem very interested in bringing this near-future vision of a virtual world to life, including some of the biggest names in technology and gaming. But in fact these novels served as warnings about a dystopian future of technology gone wrong.”

It’s not that Hanke is against supplementing the real world with technology – I mean, he’s the founder of a software company that creates augmented reality games. The CEO instead says that “we can use technology to lean into the ‘reality’ of augmented reality — encouraging everyone, ourselves included, to stand up, walk outside, and connect with people and the world around us.” In Hanke’s view, technology isn’t something that should be used to replace core human experiences by launching people into a virtual mega-sphere of total escapism. Moreover, it should be used to better human experiences by using technology to supplement their experiences in the ‘real’ world.

Hanke’s interest in designing games that drive more real-world interactions through the use of technology can be seen in Niantic’s release catalogue. Games like Pokémon Go and Harry Potter: Wizards Unite use AR technology that connects the virtual to the physical in order to promote active play. In this vein, Hanke says that Niantic questions how technology can make people better. “Could it nudge us get us off the couch and out for an evening stroll or a Saturday in the park? Could it draw us into public space and into contact with neighbors we might never have met? Could it give us a reason to call a friend, make plans with our families, or even discover brand new friends? Collectively, could it help us discover the magic, history, and beauty hiding in plain sight?” he asks.

In the post, Hanke describes his future hopes for achieving more real-world interactions within what he calls the ‘real world metaverse’. The CEO explains that “Building the real world metaverse lies at the intersection of two major technical undertakings: synchronizing the state of hundreds of millions of users around the world (along with the virtual objects they interact with), and tying those users and objects precisely to the physical world.”

In order to develop its augmented worlds further, Hanke says that Niantic is pursuing avenues within its Lightship platform (the technology that underpins Pokemon Go) that would support a “shared state” experience of the world. In this shared state, interactions with digital objects in the physical world would be consistent for everyone. If one person were to change something in the digital world, it would be reflected in what the millions of other participants using the AR system also see. Hanke says that tying digital interactions to the physical world like this is a task similar to creating Google Maps but for computers.

Niantic’s long-term goal in the field is to develop games that promote a “shared state” experience that can be discovered and explored through other AR technologies such as smart glasses. To make sense of this, Hanke says, “We imagine a future of worlds that can be overlaid on the real world. For now, we’re calling these ‘reality channels’ to give the idea a name. Think of Pokémon GO, upgraded for smart glasses where the Pokémon wander through your local park, seeming to actually inhabit the world. In this future version, Pokémon appear to you as if they are really there, scurrying around passing pedestrians, hiding behind a park bench, or roaming in herds through your favorite park.”

Hanke continues to explore the idea further, explaining how digital creations in the real world could affect infrastructure and other in-game users. “Buildings might take on the pastel hues of the Pokémon universe; a 10-story Pokémon GO Gym might rise above your local shopping center. If you encounter another player on the street, they might even appear transformed into the guise of their in-game persona.” he says.

Niantic has partnered with Qualcomm to invest in “a reference design for outdoor-capable AR glasses” that would sync up with Niantic’s maps to create a medium through which users could experience these overlaid worlds. Despite first versions of the hardware existing for “internal R&D”, Hanke says that the company’s work in the field is just beginning and expects it to continue for a number of years. Looks like we won’t be seeing our favourite Pokémon soaring over any busy city streets just yet then.

In other Niantic news, why not check out this article detailing how the company recently issued a response to fans over complaints surrounding its decision to reduce the in-game extended range feature for Pokéstop interactions in Pokémon Go.

Jared Moore is a freelance writer for IGN. He adores the idea of chasing his favorite Pokémon around the local park. You can follow him on Twitter.