Borderlands 3 has prepared an update that theoretically enables full cross-play across all platforms – but developer Gearbox has been told to remove cross-play support for PS4 and PS5.
Gearbox CEO Randy Pitchford tweeted today explaining that there was good and bad news for Borderlands 3 players, and explaining that “the publisher” had required the removal of PlayStation platforms from cross-play support.
Good news or bad news first? Good News: An update for Borderlands 3 has been prepared for release that includes full crossplay support across all platforms. Bad News: For certification, we have been required by the publisher to remove crossplay support for PlayStation consoles.
The publisher in this instance would be 2K Games, but it’s not clear if the decision stems from 2K or Sony. We know that Sony requires Epic to pay for Fortnite’s cross-play – it’s possible that 2K has been unwilling to pay for the same privilege. It’s also not clear whether this is simply a certification issue, and that the feature could be re-added down the line. We’ve contacted both companies for comment.
Borderlands 3 already supports cross-play between console generations – Xbox Series X and Xbox One players can play together, for example – but inter-platform play isn’t possible. Fans have been asking for the feature since before the game came out, and it seems we’ve come close. It’s not clear if Gearbox will release Xbox-PC cross-play despite PlayStation being dropped.
Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].
An indie game developer has created a 10-million polygon photoscan of his dog having a nap in the new early access version of Unreal Engine 5. Importantly, they were able to load 1,000 instances of the scan and maintain a frame rate of 60fps.
I was able to load a 10 million polygon photoscan of Ziggy in the @UnrealEngine. Using #UE5‘s Nanite meshes I was able to load 1000 instances of it at 60fps before I got bored. That’s 10 billion polygons and it didn’t even blink. It could have handled a lot more than this. pic.twitter.com/IMRnQIjFSx
— Sgt. Gary Freeman of the UNC (@IonizedGames) May 26, 2021
Taylor Loper, the one-man team that makes up CAT Interstellar developer Ionized Games, posted a short video clip to Twitter showing the 1,000 instances of his dog, Ziggy, rendered in Unreal Engine 5. Each one of those meshes were created using a 10-million polygon photoscan, meaning the whole scene contains 10 billion polygons. This was achieved using the new Nanite meshes, which allow developers to import film-industry quality art into the engine to be used in the creation of assets.
The hardware Loper used to render this is good, but not particularly space age; a Ryzen 7 5800x, a RTX 3070 XC graphics card, and 32 GB of RAM. “This didn’t even begin to max out my system,” Loper tweeted. “Any 10 series card or newer is gonna see some mind blowing enhancements.”
The process also took a surprisingly short amount of time. Loper says it took 10 minutes to take the required 122 pictures of his dog, and 21 minuities to import them into a piece of software to clean the images up. It cost $1.68 to export the model with a 4K texture. This kind of ease and cost, as well as the lack of strain on PC hardware, points to Unreal Engine 5’s huge potential among small developers as well as AAA studios.
Unreal Engine 5 was announced back in May 2020, with particular emphasis on the Nanite technology that helped create its ‘virtualised geometry’, demonstrated in Unreal’s first demo through realistically rocky caves. While that demo – Lumen in the Land of Nanite – wasn’t a real game, it was playable. Rather than a pre-render, the video was played in real time on a PS5.
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Matt Purslow is IGN’s UK News and Entertainment Writer.
You can see the game in action on the Square Enix YouTube channel, where you’ll note that 3D effects and assets have been added to the retro pixel backdrops, with sprites being updated for a new generation. It’s become something of a signature style for Square Enix – Octopath Traveler offered a similar art style when it launched back in 2018, and it’s being extended to the upcoming Project Triangle Strategy, too.
Dragon Quest 3 originally launched in 1988, so it’s a great opportunity for newcomers as well as series veterans to play this entry in the storied series. We don’t have a release date for the game yet, but we know that it will receive a worldwide release and come to consoles.
Other spin-off games revealed during the showcase include Dragon Quest Treasures, a treasure-hunting RPG that explores the childhood of Mia and Erik from Dragon Quest XI: Echoes of an Elusive Age. Dragon Quest Keshi Keshi was also revealed, a free-to-play mobile puzzler that includes iconic series characters who will come to life as erasers that get rid of grafitti. MMO Dragon Quest 10 will also get an offline version, but this is currently a Japan-only release.
Amazon Prime Day is one of the biggest online shopping events to occur every year, it’s right up there with Black Friday. It’s certainly going to happen in 2021, but there might be a few changes compared to 2020. Last year, Amazon Prime Day in the UK was set in October rather than its usual July/ Summer slot, so will this continue?
No, is the simple answer. In a recent earnings call, Amazon CFO Brian Olsavsky confirmed that Prime Day will occur during an undisclosed date in June. We’ll update you once we know more, so make sure to follow @IGNUKDeals for live updates, and bookmark this page for all the best Prime Day 2021 deals on games, tech, gadgets, and more.
Prime Day is an absolute bonanza of deals and discount, all found online at Amazon. One small requirement, you’ll need an Amazon Prime subscription to take advantage of the deals. Have no fear if you’re not rocking a membership yet, 30-day free trials are currently available, covering you for the whole month of June, and Prime Day as well. Prime membership costs £7.99/month, or £79/year (saving you £16.88 in total per year).
When is Amazon Prime Day 2021?
Amazon Prime Day is set to be in June of 2021, a major change from October of 2020, and a slight change from the typical July slot we’ve seen in most other years prior.
Prime Day in October seems like it was a one-off by Amazon, as it was set later in the year to ensure the safety of employees during the coronavirus pandemic.
How to Get the Best Deals on Amazon Prime Day?
Amazon Prime Day is just like any other shopping event when it comes to deals, know what you want. Impulse buys are bound to happen with the number of discounts on offer, but you’ll come away with a lot more success if you just buy what you need.
Another top tip, follow our UK deals team @IGNUKDeals, who will be updating you throughout the whole of Prime Day 2021 with hand-picked deals on the best tech and games that you actually want.
PS5 and Xbox Series X – Prime Day 2021
Amazon has regular stock drops of PS5 and Xbox Series X at the moment, at least once a month to be specific. But, can we expect to see PS5 stock during Prime Day 2021?
It’s not a simple question and answer, but Amazon might actually prefer to not do any stock drops during the sites busiest time of the year. Console drops can cause problems on the site, and they might prefer to just avoid it altogether. But, this is just speculation, and Amazon might be planning something we don’t know. Stay tuned, and follow @IGNUKDeals for live console stock updates.
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Robert Anderson is a Commerce Editor and deals expert for IGN. Follow him @robertliam21 on Twitter.
Netflix has released a quick Season 4 teaser for Cobra Kai, along with the announcement that Thomas Ian Griffith will be returning as The Karate Kid III antagonist Terry Silver–ending speculation and predictions to this effect since the Season 3 finale. The season doesn’t yet have a release date, but this news definitely gives fans a lot to look forward to.
“Since the beginning of the series, we’ve been carefully orchestrating the right moment to unleash Cobra Kai dojo co-founder Terry Silver back into the universe,” said Cobra Kai executive producers and writers Josh Heald, Jon Hurwitz, and Hayden Schlossberg in a statement. “That moment is now. We can’t wait for the whole world to experience Thomas Ian Griffith’s majestic return to the franchise.”
As long-time franchise fans remember, Silver’s illegal actions in the third Karate Kid movie prevented the Cobra Kai from entering the All Valley Karate Tournament. His character technically has already been on the Netflix series, shown in flashbacks in Season 3. When that recent season came to a close with John Kreese (Martin Kove) calling an old friend while looking at a photo of Silver, many assumed what this announcement confirmed–Silver would be making a return. This development comes on the heels of the recent newsthat Season 4 recently wrapped production.
Cobra Kai takes place over 30 years after the events of the 1984 All Valley Karate Tournament, and delves into the “inescapable conflict” between Daniel LaRusso (Ralph Macchio) and Johnny Lawrence (William Zabka).
2018’s A Quiet Place was a big hit; it made a lot of money and was a critical success. But director and star John Krasinski wasn’t enamored with the idea of making a sequel.
Krasinski told Screen Rant that he had no plans to make a sequel. In fact, he said no when he was first approached about it over concerns that it would be seen as a cash grab. But Krasinski eventually agreed to make a sequel because he came up with an idea that he latched onto. The sequel plays with the idea that parents tell their children they can keep them safe, when they know in reality they cannot. This idea felt organic to Krasinsk, and it’s why he agreed to get behind the camera again for A Quiet Place II, which opens this weekend after a 14-month delay due to the pandemic.
“I had no intention of doing a sequel because I’m an audience member first, before a director, writer, actor. When I see sequels, a lot of the time I do the eye roll and go, ‘Oh man, it’s just a cash grab studio kind of move. It’s not going to be nearly as good as the first.’ And I didn’t want that to happen, so I just said no,” he explained. “And what happened was I had this organic, tiny idea and it was about Millie. And the idea was if [Emily Blunt] was the lead of the movie not just because it’s cool to have [Blunt] be the lead of the movie, but she’s actually the continuation of the metaphor in the first movie. So if the first movie is about the promise you make to your kids that will inevitably be broken and everybody knows it, except your kids, that if you stay close I can keep you safe forever.”
“When that promise is broken I think that’s what growing up really is,” he added. “So if the first movie is a love letter to my kids from me, what I thought it meant to be a parent, this one is a hopeful sort of futuristic dream that I have that my kids will be this courageous, this optimistic, this hopeful, no matter how dark life gets, that they can still light a candle and try to soldier on.”
Speaking to The Hollywood Reporter, Krasinski doubled down on these comments, saying he had “no intention” of making a Quiet Place sequel “because I didn’t think that I could come up with anything as organic as the first one was to me and certainly nothing as personal as the first one was to me.”
Krasinski also spoke about the potential for a third Quiet Place film, saying the sequel contains some Easter eggs that might allude to what happens in a third movie.
“We even went so far as to put in a couple Easter eggs, so that if I did do a third one, they would connect back to the second one,” he said.
Krasinki isn’t in charge of the Quiet Place series from an executive-level position, as that power resides with Paramount. And he acknowledges that if the franchise continues in the future, he’s happy to have someone else take over directing duties.
“Even though I’m the guy who did the first two, I won’t be the guy or girl who does the last one or the last two. I know that,” he said “At the end of the day, this world is really fun to explore. This is an amazing sandbox to play in, and whether or not I’m the guy to do any more of them or how many more of them, I don’t know.”
“A Quiet Place Part II is the best kind of horror sequel–one that honors the elements that made the first so successful, but instead of simply repeating the formula, finds new ways to keep the story fresh and the scares effective,” reviewer Dan Auty said.
After years getting stuck in development hell and multiple delays due to COVID, the Uncharted movie is finally coming in February 2022, and now Sony has released the first video footage. Don’t get too excited, however, as the footage is limited to literally two seconds.
As part of Sony’s latest corporate strategy meeting (via Collider), the technology giant gave an update on all of its business segments, including Sony Pictures. At 1:32-1:34 in the video below, we see Mark Wahlberg as Sully and Tom Holland as Nathan Drake dressed up for what looks like a fancy cocktail party. It’s hard to know what’s going on with such little context, but the pair don’t seem to be very friendly at this moment in time.
Sony Pictures Entertainment lawyer Sofia Stanley says through voiceover as the segment runs, “To work for Sony Pictures is to constantly strive to tell great stories. Important stories. Stories that connect audiences to the human experience.”
In addition to Wahlberg and Holland, the Uncharted movie stars Antonio Banderas in an unspecified role, while Sophia Ali (Grey’s Anatomy) is lined up to play Chloe Frazer. Tati Gabrielle from Chilling Adventures of Sabrina plays Braddock.
The Uncharted movie wrapped filming last October. It’s directed by Ruben Fleischer, who previously directed the Zombieland movies and Venom.
The Children of Thanos are the centerpiece of the next update for Netmarble’s superhero brawler Marvel Future Fight, as the Black Order are officially returning to the game with brand-new looks.
Supergiant, Corvus Glaive, Proxima Midnight, and Black Dwarf have returned to Future Fight, with new uniforms and Uniform Skills added to each character. The full list of abilities being added to the foursome can be viewed here.
Other changes coming via the May update include six more characters achieving “Potential Realized” status, meaning they can be upgraded to Level 70. This change applies to the following:
Goliath
Killmonger
Supergiant
Ulysses Klaue
Whiplash
Yellowjacket
Other improvements include changes to the Dispatch mission system, a revamping of the S.H.I.E.L.D Lab where new characters are added, and a new Ultimate difficulty for the World Boss Supergiant battle for those who have defeated him on standard difficulty. The full patch notes are below.
Marvel Future Fight is a freemium side-scrolling brawler from Netmarble starring many of the Marvel universe’s mightiest heroes. The game first launched in April 2015, surpassing 50 million downloads within two years of its release.
Four New Uniforms
New uniforms have been added to Supergiant, Corvus Glaive, Proxima Midnight, and Black Dwarf! Check out the ability of these heroes that now possess new powerful weapons and armor.
New Uniform Skills are based on Skill Level 6 stats.
The 4 new uniforms will be on a 40% sale during the and will be available for purchase in the Marvel Universe and Uniform Room after the event.
Ebony Maw will be displayed in-game after the Update, but will not be available for purchase. The purchase schedule of this uniform will be announced later on.
Six New Potential Realized Heroes
A total of six heroes will realize their Potential through the May Update:
Supergiant
Goliath
Killmonger
Ulysses Klaue
Whiplash
Yellowjacket
These heroes can be upgraded to Level 70.
Proxima Midnight Tier-3 Ultimate Skill
The invincible warrior of the Black Order, Proxima Midnight is now available for Tier-3 Advancement!
Check out the powerful shockwave emitting from the tip of her spear.
Corvus Glaive, Supergiant, and Black Dwarf Potential Awakening & Transcend Potential
Potential Awakening & Transcend Potential have been added for these three Black Order members through the May Update! Check out the awesome Co-op skills that these Super Villains will present.
S.H.I.E.L.D. Lab Content Adjustment
Each content of the S.H.I.E.L.D. Lab has been revamped.
The has been changed to the Craft System.
You can enter the Craft system through the game menu at the upper right corner.
The original Level before the Update will be reflected in the Craft system.
Agents that have not used the of the S.H.I.E.L.D. Lab will begin with Craft Level 1. You can now craft Tier-3 and Potential Awakening materials.
The craft result rank of Custom Gear, Comic Card, and Enchanted Uru has been changed from 1★ – 4★ to 3★ – 5★.
Anti-Matter, Anti-Matter Generator, and Warp Device has been removed.
These contents will no longer be available after the Update.
Some of the materials used for enhancing the level of the Anti-Matter Generator and Warp Device will be refunded.
12,000 – 1,254,600 Gold will be distributed based on the maximum amount of Anti-Matter (6,000 – 627,300) according to the S.H.I.E.L.D. Level.
8,500 – 18,273,300 Gold will be distributed based on the Anti-Matter Generator Level (2 – 15).
6,400 – 13,705,200 Gold will be distributed based on the Warp Device Level (2 – 15).
For all Agents that still have the Anti-Matter Booster effect period left even after the Update, due to purchasing this item multiple times prior to the end of sale 5/21 5:30 a.m. (UTC+0) / 5/20 10:30 p.m. (PDT), we will distribute 122 Crystals per day based on the number of exceeded dates.
The deployed missions for the Warp Device proceeded before the Update, will be immediately completed.
Only tokens will be distributed as rewards excluding the EXP gain, and the amount will be the 5 Recommended hero bonus + Basic Dimension Token Reward (45 – 70 depending on the deployed stages).
The Item Shop and Dimension Token System moved to the Dispatch Mission.
Dispatch Mission Improvements & Item Shop Transfer
Several functions have been added to the Dispatch Mission for your convenience
and the S.H.I.E.L.D. Lab – Item Shop has been transferred to the Dispatch Mission.
Dimension Tokens have been added to the supplies that are acquirable after dispatching characters.
‘All Factions’ and ‘All Species’ have been added in the filter function of the My Team screen.
Bonus Dispatch EXP can be obtained based on the hero’s Growth Grade.
The amount of Dispatch EXP will increase based on the Growth Grade for each sector.
Due to the addition of the Bonus Dispatch EXP, the current Growth Grade sections have been specified.
An equipped Dispatch Mission character can be dragged and moved to other slots.
Some UI such as the Growth Grade, Reward List, and Result Screen have been improved.
When there is a sector that has reached the maximum supply time in the Dispatch Mission, a push notification will be sent or a notification message will be displayed in the Challenges navigation screen.
The Item Shop of the S.H.I.E.L.D. Lab has been transferred to the Dispatch Mission.
The original Item Shop Level before the Update will be reflected in the Item Shop.
Agents that have not crafted the of the original S.H.I.E.L.D. Lab will begin at Level 1.
The Rank Up materials for the Item Shop have been changed to Gold and Gear Up Kit, instead of Anti-Matter.
The Item Shop will also be accessible through the Store Menu.
World Boss Supergiant: Ultimate Difficulty
World Boss Supergiant: Ultimate Difficulty has been added. Challenge this World Boss with the new Difficulty! (If there is a record of clearing a Supergiant Normal Difficulty stage, the Ultimate Difficulty will be unlocked after the Update.)
Titan’s Record: Universal, Odin’s Blessing: Balance, Tier-3 materials, and more can be obtained in Supergiant Ultimate Difficulty.
The Challenges and World Boss Challenge Records have been added to Supergiant Ultimate Difficulty.
You can acquire Biometrics of the according World Boss or X-genes by clearing a World Boss Ultimate Difficulty stage for any World Bosses that have an Ultimate Difficulty.
Story Content Improvement
You can now acquire hero EXP through Normal Mode in Story Mode and use the newly added function to sell Story Fragments!
Hero EXP can be acquired by clearing a stage of Story Normal Mode.
S.H.I.E.L.D., uniform, and Alliance EXP cannot be acquired.
Boost Points, Agent Level, and VIP (acquire EXP when using instant clear) effects will not be applied.
The first clear reward of some stages have been changed.
Originally: Level up Captain America / Black Widow / Iron Man
Changed to: Acquire additional Character EXP
A hero that has already reached the maximum level will not be able to acquire the first clear EXP.
Story Fragments can now be sold.
A Chat message will be added when acquiring Odin’s Blessing, Premium Card, 6★ (Awakened) ISO-8, or C.T.P. as a Story Fragment Combine reward.
Guided Quest
The Guided Quest where you can upgrade some heroes to Tier-2 has been added.
Select one hero from the designated heroes and upgrade the selected hero to Tier-2 by following the quests.
When you already have all the designated heroes at Tier-2, Level 60 or above, you cannot begin the Guided Quest.
You can purchase a designated uniform at a discounted price while proceeding the quests of the selected hero.
Additional Benefit for Repurchasing Some Items
When repurchasing some timed items within a set period of time,
you can acquire additional bonus Crystals.
New Season of Future Pass with Improvements & New Special Icons
A new season of Future Pass will begin after the Update.
Various rewards and a Special Icon can be obtained through the Future Pass!
The Future Pass effects will apply immediately upon purchase and cannot be refunded.
Legendary and Mythic Future Pass will only be available during the season the pass was purchased, so please do not forget to check the remaining event time!
The Mythic Pass can only be purchased after purchasing the Legendary Pass.
The Legendary and Mythic Future Pass will not be available for purchase near the end of a season, so please check the sale schedule in-game.
Some functions of the Future Pass have been improved.
The Future Pass menu will not be displayed on the main lobby screen after acquiring all of the rewards from the Normal – Mythic Future Pass.
A pop up screen has been added to enable our Agents to immediately use the Special Icon upon acquiring it through the Future Pass reward.
Improvements have been made to enable the use of the Special Icon item stored in the Inventory from the Select Main Icon screen.
Also, there are Special Icons that can represent our Agents!
Collect two new icons as Future Pass Rewards and one more from the upcoming Event Store!
New Uniform Collection
Check out the new uniforms of the May Update.
There are rewards for completing the collection, so be sure to claim them!
Other Information
The UI has been improved when changing the Craft Combine options of a Premium Comic Card.
A magnifying glass button has been added in the pop up screen of Upgrade Ticket items to be able to check the detailed information of heroes.
The Achievement level has been expanded from the original Level 75 to Level 100.
The heating issue of certain devices has been improved.
The issue of certain structures blocking the screen in Timeline Battle has been improved.
When touching the purchase button in the Special Offer of Legendary Battle, a pop up screen to confirm the purchase has been added.
Dialogue has been added in the World Boss Legend: Mephisto’s Magic Circle pattern.
The stage difficulty of Story – Dimensional Clash Normal Mode Chapter 2 has been lowered.
‘Leader’ has been added to Vision ’s recommended position.
Game Error Fixes
The issue of not being able to acquire the Weekly Alliance Challenges reward has been fixed.
The issue of the icon in the buff purchase confirmation pop-up screen of the Timeline Battle Challenger League being displayed as the ‘Gold’ icon instead of the battle support fund icon has been fixed.
The issue of the notice pop-up screen of acquiring the Story Normal and Ultimate Mode Fragments not being displayed in certain situations has been fixed.
The issue of the next purchase remaining time of free Energy not being displayed has been fixed.
The issue of the Auto-play function being applied as Auto Progress and not working properly in other game modes at times after using the Auto Progress function from the Dispatch Mission has been fixed.
The issue of not being able to move to the Story stage when touching a stage from the Location screen of Story Theme 1 – Combine Fragments has been fixed.
The issue of the Co-op play Completion Reward – S.H.I.E.L.D.’s Support displayed as being activated, even when the S.H.I.E.L.D. Special Support item’s benefit is not being applied, has been fixed.
The issue of the Tier-2 Advancement benefit being displayed after the Advancement to Tier-3 when the 14th day [Tier-2 Advancement] and 84th day [Tier-3 Advancement] benefits overlap from the Special Daily Growth Support item has been fixed.
The issue of the reward information not being properly displayed in the reward pop up screen when completing certain missions or Achievements has been fixed.
The King of the Hill Agent’s icon in Shadowland not being properly displayed has been fixed.
The issue of the green Random Option (Activation Rate) of a possessed Comic Card not being displayed in the [Inventory] menu and only being displayed in the [Card] menu has been fixed.
The issue of the Shadowland Stage Information (Floor) not being displayed on the first entrance and being displayed when re-entering, has been fixed.
The Agent Grade being displayed in a wrong order has been fixed.
The issue of the Agent Grade being displayed as a Director level after sending a message in the Giant Boss Raid chat screen has been fixed.
The issue of the Agent Grade being displayed differently from the actual grade in the Danger Room chat screen has been fixed.
The issue of the ISO-8 filter being displayed when combining ISO-8 has been fixed.
The issue of acquiring points of other game contents such as Future Pass and Cosmic Core when clearing a stage of Dispatch Mission without using Energy has been fixed.
Points will be normally acquired when clearing a stage of Dispatch Mission using Energy.
The issue of the last explosion effect of Rescue Active 5 Skill ‘Hyper Charge’ being displayed awkwardly, has been fixed.
Dragon Quest X has long been one of Square Enix’s most successful online titles, and it’ll be getting a spin-off next year in Dragon Quest X: Offline, which will feature cuter visuals and other changes which will be revealed at a later date.
“As you might have guessed from the title, this is a new version of [Dragon Quest X Online] that you don’t need an internet connection to play,” producer Takumi Shiraishi said during this week’s Dragon Quest 35th anniversary stream, as translated by Gematsu. “We’re looking to create an easy-to-pick-up, easy-to-play standalone version of Dragon Quest X–and as you saw in the promotional video, one with a completely different version style to its online cousin. With these super-deformed, pixel art visuals, we’re aiming for a style that’s as nostalgic as it is charming.”
At this point, Dragon Quest X: Offline has only been confirmed for a release in Japan in 2022. There was no word on whether an international launch may be coming, but its online predecessor has never been released in the West. That was reiterated once again by producer Koji Aoyama’s section within the live stream, which had text in the corner that simply read, “There are no plans for a worldwide release,” in reference to Dragon Quest X.
There’s a lot more Dragon Quest on the horizon, as Dragon Quest XII: The Flames of Fate is in development and will receive a worldwide release. This latest game in the core series being developed on Unreal Engine 5 and is being directed by Takeshi Uchikawa, who helmed Dragon Quest XI: Echoes of an Elusive Age.
If you’re on Xbox, now’s also a good time to check out Dragon Quest Builders 2, which was recently added to Xbox Game Pass and is a more relaxing spin-off from the main series of RPG games.
A new PlayStation 5 model has seemingly been registered, but it might not be all that different from what’s currently being sold today.
This news comes by way of tech specialist and business analyst, Roberto Serrano (via VGC). According to Serrano, a new model of the PS5, known as CFI-1115A, has been found in a new wireless communciation module, M20DAL1, registered by Sony Group Corp. on April 26, 2021.
“This suggests a revision of PS5 is coming sooner or later, already registered on May 23, 2021,” Serrano said, as you can see in their tweet below.
New #PS5 model CFI-1115A spotted in the latest Wireless communication module M20DAL1 registered by Sony Group Corp. at https://t.co/pLg44umht0 on Apr 26, 2021
The launch PS5 uses a similar CFI-1XXX model scheme, and the use of CFI-1115A in this new registration suggests the first revision of the PS5 could be on its way. However, don’t necessarily expect a PS5 Pro or Slim model out of this revision.
The documentation reveals that a new wireless module — known as AW-XM501 — is replacing the current J20H100 module in the launch PS5. This translates to a change in antenna gain, according to VGC.
This revised PS5 will have a peak antenna gain of 4.0/3.5dBi, which is an antenna’s decibel isotropic number, when connected to a router on a 2.4GHz signal. This decibel isotropic number determines how much area the antenna signal covers. The higher the number, the more area covered by the antenna’s signal.
This new 4.0/3.5dBi peak antenna gain on a 2.4GHz router signal is lower than the current 6.0/6.0dBi found in launch PS5s. On a 5GHz router signal, the revised PS5’s peak antenna gain will be 6.0/4.5dBi, which is higher than the launch PS5’s 5.0/3.5dBi peak, according to VGC.
It’s unknown at this time if these changes in peak antenna gain will have any affect on WiFi connection speeds, however, so this revision could amount to a virtually identical PS5 despite a different wireless module.