Val Kilmer ‘Crushed By The Reality Of The Batsuit’ in Batman Forever

You’ve probably dreamed more than once about being Batman, and the Arkham games even got us close to the feel of it. But the reality of wearing the suit is very different, Val Kilmer says in the new autobiographical documentary, Val, when discussing 1995’s Batman Forever (via The Hollywood Reporter).

The documentary, now on Amazon Prime, features a collection of interviews with Kilmer and home footage he’s shot over the years. The actor reportedly accepted the role of Batman script unseen, but later regretted it.

Now Playing: Top Gun Maverick – Official Trailer 2

“Whatever boyhood excitement I had was crushed by the reality of the Batsuit,” Kilmer says in the documentary. “Yes, every boy wants to be Batman. They actually want to be him, not necessarily play him in a movie.”

The experience of wearing the Batman Forever suit was an isolating one, Kilmer explained.

“I couldn’t hear anything and after a while people stopped talking to me,” Kilmer explains. He says he envied Tommy Lee Jones and Jim Carrey, who played Two-Face and the Riddler in the film, because they got to actually act for their roles.

“It made no difference what I was doing. I tried to be like an actor on a soap opera. When I would turn to Nicole… I couldn’t count how many times I put my hands on my hips.”

In a previous interview, Kilmer related a story about Warren Buffett’s grandchildren visiting the set of the film. According to Kilmer, the kids were more interested in playing with Batman’s gadgets and less about meeting Batman.

“That’s why it’s so easy to have five or six Batmans,” Kilmer said. “It’s not about Batman–there is no Batman.”

Or maybe Buffett’s grandkids were just weird, because meeting Batman would be the highlight of this writer’s entire life.

While Kilmer won’t be wearing the Batsuit again (and Michael Keaton almost certainly is), the actor is set to appear in Tom Cruise’s Top Gun: Maverick, reprising his role as rival Tom “Iceman” Kazansky. Top Gun: Maverick is scheduled to hit theaters on November 17, 2021.

Streamer Dr. Disrespect Is Starting Up a New Game Studio

Streamer Guy “Dr Disrespect” Beahm is starting up his own gaming studio and is looking for a studio head to help run and co-found it.

According to a job listing Beahm shared on his Twitter account, the former Call of Duty level designer is looking for a co-founder to help start up a new “AA/AAA gaming studio” that has a unique twist.

According to Beahm, whatever game this studio ends up making, it will be developed in “partnership with a select list of mega influencers” who will work closely with the studio to “launch their dream game.”

The job opening is asking for a co-founder and studio head who will manage the studio and develop and publish the game targeting PC and consoles.

While plenty of streamers have dabbled with game development, Beahm actually was a former developer who became a full-time streamer. But he isn’t without controversy.

In 2020, Beahm was permanently banned from Twitch for reasons that still aren’t fully clear to this day. Instead, Beahm decamped to YouTube, though not under any exclusive contract like he was previously at Twitch before his ban. Beahm was once temporarily banned from Twitch for bringing a filming crew inside an E3 bathroom.

Will the influencer’s dream game become the next hit or resemble something like The Homer? Time will tell.

Matt T.M. Kim is IGN’s News Editor.

Buckle Up for Xbox’s Big Gamescom Show – Unlocked 506

Xbox announces its big Gamescom event. We make our predictions for what we think we’re going to see, along with what we think we might not see at this particular event. Plus: our highlights from the second Xbox Twitch indie showcase, Dead Space’s maybe-earlier-than-expected release date, what we want from Trey Parker and Matt Stone’s new South Park game, what Mass Effect: Legendary Edition’s strong sales mean for Mass Effect 4, and more!

Subscribe on any of your favorite podcast feeds, to our new YouTube channel, or grab an MP3 download of this week’s episode. For more awesome content, check out our Halo Infinite Flight performance preview, which does a deep-dive tech analysis on the still-in-development slice of Halo Infinite multiplayer:

Oh, and you can be featured on Unlocked by tweeting us a video Loot Box question! Tweet your question and tag Ryan at @DMC_Ryan!

For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.

Fortnite: All Alien Artifact Locations For Week 9

Another week means another batch of alien artifacts in Fortnite Chapter 2, Season 7. Players will be able to snag them all thanks to our trusty guide below.

What Are Alien Artifacts in Fortnite?

In our Fortnite week 8 alien artifact guide, we explained that Fortnite’s alien artifacts are floating canisters that allow players to customize the new Battle Pass Kymera skin. They’ll unlock various facial features, skin colors, and more. Up to five artifacts spawn in different places on the island each week, hence these guides.

Note that only one person can pick up each artifact per match. Because of this, each location is usually heavily contested.

The good news is that you don’t have to collect them all right away. Apparently, alien artifacts don’t disappear once the week is up. We were able to find a few we missed a few weeks back just recently.

Fortnite Week 9 Alien Artifact Locations

Week 9 adds five more artifacts to Fortnite’s map. They all seem harder to find this go around. One is hidden behind large stones under a shack while another is perched atop an IO base satellite. Thankfully, all you have to do is touch an artifact to collect them. Just make sure you get to each location before any rival players show up.

  • Alien Artifact 1 – located just northwest of Craggy Cliffs on an island
  • Alien Artifact 2 – located west of Holly Hedges on a tiny island
  • Alien Artifact 3 – located just east of Weeping Woods and west of Lazy Lake
  • Alien Artifact 4 – located north Lazy Lake and east of Aftermath
  • Alien Artifact 5 – located in a shack in Weeping Woods

Alien Artifact 1

The first alien artifact can be found on an island just northwest of Craggy Cliffs. It’s located under a raised shack with an entrance that will be blocked off by large stones. Destroy the stones to snag the artifact.

Alien Artifact 2

The second artifact is located on a tiny island exactly west of Holly Hedges. It’s in a yellow shack (the only thing on the island) in front of a TV.

Alien Artifact 3

The third artifact is a little tricky to get to. Located at an IO Base east of Weeping Woods and west of Lazy Lake, it can be found sitting on the satellite with the glowing red light. You need to either build up to it or land there after exiting the Battle Bus.

Alien Artifact 4

The fourth artifact is north of Lazy Lake inside a gas station just east of Aftermath (the giant purple spot on the map). If you follow the road heading north of the lake, turn left when coming to a dead end and you’ll run right into the station.

Alien Artifact 5

The last artifact is in a shack near the spiral staircase on the westside of Weeping Woods. Mark the staircase on your map before jumping from the Battle Bus. Land there and then search for the shack at its base. The artifact will be sitting inside.

And that’s it for Week 9’s alien artifacts. Be sure to check back here for more Fortnite Chapter 2, Season 7 guides!

Kenneth Seward Jr. is a freelance writer, editor, and illustrator who covers games, movies, and more. Follow him @kennyufg and on Twitch.

What Is Marvel’s What If…? The Disney Plus Animated Series Explained

Do you dream about the Avengers gang returning to their roles from the big screen? Marvel is here to grant your wish… sort of. The animated series Marvel’s What If…? arrives on Disney Plus this week, bringing back a bunch of your favorite Marvel Cinematic Universe actors as they reprise their iconic roles. But these might not be the heroes you remember.

What If…? is based on the comic book series of the same name created by Roy Thomas in the 1970s. Uatu, the Watcher, presents stories from other universes and timelines that show the path some of your favorite characters could have taken. But not all of them have a happy ending…

Let’s take a look at the classic comic series for an idea of the other universes we might see in the new series. We’ll discuss:

  • The Origin of Marvel’s What If…?
  • Notable What If…? Stories
  • Who Is the Watcher?
  • The MCU’s What If…?: Captain Peggy Carter and More
  • Who’s in What If…? From the MCU

The Origin of Marvel’s What If…?

Roy Thomas was both writer, editor, and creator of What If…? Its first issue was released in 1977. In the back matter of What If…? #1, Thomas wrote that he didn’t want these Marvel tales labeled as imaginary; they were real, just not in the Earth-616 universe we know.

“I decided that my series could become, hopefully, the main (if not only) place in Marvel for a while where such parallel-world stories would take place,” Thomas said. “And, to make the series palatable as much to myself as anyone else, I would have the wondrous Watcher narrate the stories. This way, as you already know, these stories are ones which actually do take place—not in our dimension or time continuum, but in worlds coexisting alongside ours.”

Early issues began with questions like, what if Spider-Man accepted the Fantastic Four’s offer in Amazing Spider-Man #1 to join their team? Or what if Bruce Banner retained his intellect as the Hulk from the get-go? The first series of intriguing tales of alternate Earths each started with a mysterious figure on the moon narrating the story, showing first how it originally happened in the pages of Marvel Comics, and then how it happened on another Earth.

The narrator’s name? Uatu, the Watcher.

“These stories are ones which actually do take place—not in our dimension or time continuum, but in worlds coexisting alongside ours.”

Notable What If…? Stories

While many stories started out as pondering what might have been, more than a few became reality in later years. From Spider-Man joining the Fantastic Four, to Jane Foster becoming Thor (or “Thordis” as she was called in issue #10), to Bucky surviving World War II, to the creation of Mayday “Spider-Girl” Parker in issue #105, some of the ideas proved so intriguing that they were explored further in Marvel Comics.

What If…? took Marvel’s biggest heroes through space and time, including a version of Captain America that lived during the Civil War and a Daredevil in feudal Japan. Heroes often became villains and villains became heroes, superpowers were switched among teammates, and important characters like Gwen Stacy and Karen Page escaped death in these fascinating issues. Outcomes of these changes were more often bad than good; Spider-Man found the support he needed in the Fantastic Four, for example, but his presence made Invisible Woman decide to leave the team.

What If…? would eventually go on for 13 volumes over the years, and more recent stories focused on specific turning points in blockbuster crossover events like Civil War, Infinity, and Avengers vs. X-Men.

Who Is the Watcher?

The Watcher, whose real name is Uatu, made his first appearance in 1963’s The Fantastic Four #13 by Stan Lee and Jack Kirby. He was a member of an advanced extraterrestrial race, the Watchers, who made it their mission to observe and record life in the galaxy. But they swore an oath to never, ever interfere in a planet’s affairs. Uatu was assigned to Earth and its solar system.

As he watched the Earth from his base on the moon, Uatu couldn’t help but become fond of its denizens—and its heroes. He met the Fantastic Four during one of their initial adventures. He allowed them to keep their knowledge of his existence and began to interact with and even help the team.

Uatu crossed the line, however, by stepping in the first time Galactus came to devour the Earth. (Eventually he would meddle in humanity’s affairs hundreds of times. The guy can’t help himself.) This interference was against everything the Watchers stood for, and Uatu faced the consequences. He was stripped of Watcher status. He would eventually be reinstated, and occasionally appeared before the planet’s protectors as a precursor to earth-shattering events.

“I know all that is—most that has been—and much of what will be,” he told the reader of the first issue of What If…? “I have also many windows into the strange parallel worlds of what might have been.”

The MCU’s What If…? Captain Peggy Carter and More

Marvel has released a few tantalizing details about the upcoming animated series. Rather than pure adaptations of the long-running comic book series, the series will focus on landmark moments in the beloved films. Kevin Feige has said each episode will focus on a specific MCU movie with one story element changed.

Peggy Carter becomes a super-serum infused Captain America while Steve Rogers dons an Iron Man-like suit in the first episode. We’ve also seen quick glimpses of the Winter Soldier, T’Challa as Star-Lord, a zombified Captain America (hinting that the grim Marvel Zombies comics are another source of inspiration for the animated show), and more.

The Watcher returns as narrator, with Jeffrey Wright providing his solemn voice, and many of the MCU’s brightest stars will be alongside him.

Who’s in What If…? From the MCU

Actors from the films who will reportedly reprise their characters include: Hayley Atwell as Captain Peggy Carter, Chadwick Boseman as T’Challa, Michael B. Jordan as Killmonger, Sebastian Stan as Bucky Barnes, Tom Hiddleston as Loki, Josh Brolin as Thanos, Mark Ruffalo as Bruce Banner, Chris Hemsworth as Thor, Karen Gillan as Nebula, Benedict Cumberbatch as Doctor Strange, Jeremy Renner as Hawkeye, Samuel L. Jackson as Nick Fury, Paul Rudd as Ant-Man, Michael Douglas as that other Ant-Man, Clark Gregg as Phil Coulson, Evangeline Lilly as Hope van Dyne, and many, many more.

Robert Downey, Jr. was rumored to be returning to voice Iron Man, according to Jeff Goldblum, but that has yet to be confirmed.

For more on the show, check out how to watch Marvel’s What If…?, learn about the What If…? plot that was too dark to be released, or learn how T’Challa as Star-Lord alters the MCU.

August 10, 2021: This story has been updated with the latest information about Marvel’s What If…?

Kelly Knox is a freelance writer who also contributes to StarWars.com, DCComics.com, Nerdist, and more. Follow her on Twitter at @kelly_knox to talk Star Wars, Dungeons & Dragons, and comics.

Aussie Deals: Up to 86% Off in Bethesda, LEGO, Eidos, Darksiders Franchise Sales!

Today’s discounts theme is “woah, there are just too many bargains to list” — which is my favourite problem to have. The obvious treasure troves are the PC savings on practically all things Eidos, Bethesda and LEGO. That said, we have some “lowest price on record” deals on Switch. Also, Xbox owners should be aware of Ubisoft chopping 60% off some slightly creaky back-compats that still kick arse (think: Clancyverse jaunts and AC adventures).

Notable Sales for Nintendo Switch

Purchase Cheaply for PC

Exciting Offers for XO/XS

Product Savings for PS4/PS5

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Adam’s an Aussie deals wrangler who spends too much of his income on the bargains he finds. You can occasionally find him @Grizwords.

Destiny 2’s Latest Mission Suggests A Formerly Lost Character Might Still Be Alive

Note: This post contains spoilers from the final Override event of the Season of the Splicer, so if you haven’t played the epilogue, you should do so before reading further.

Though the Season of the Splicer will continue for two more weeks in Destiny 2, the “epilogue” story event we expected to see is now in the game. Guardians might have defeated the Taken Vex mind Quria a few weeks ago, but there’s still one last threat–this one from Lakshmi-2, the leader of the Future War Cult.

Lakshmi has been warning that the Eliksni refugees from the House of Light, who’ve sheltered in the Last City throughout the season, are the true threat we need to worry about. To expel them once and for all, Lakshmi opened a Vex portal in the Eliksni district, allowing enemies to pour through. She was immediately killed by the Vex she let into the City, defying the prophecy she was trying to bring to fruition. But the hostile Vex and Taken enemies weren’t the only things that came through the portal, as it turned out.

Hop up on one of the blasted-out buildings, just to the right of the building you start the activity in, and you’ll find a friendly Harpy floating near some Vanguard equipment. Instead of the usual red eye, this one has a blue eye and is designated as a friendly unit. We’ve seen this happen before, in fact. On Nessus, there was a whole adventure dedicated to a friendly Harpy that seemed to have downloaded the consciousness of a man named Jacobson, the captain of the Exodus Black. That adventure suggests the Vex are testing Guardians, that they might not all be hostile, and that other entities consumed by the Vex might not be completely lost within the collective.

This new friendly Harpy doesn’t seem to be Jacobson again, but another missing character: Asher Mir. Listen closely to the Harpy during the event, and you can hear it beeping at intervals. It’s tough to hear, but it sounds like the Harpy is trying to communicate in Morse code. Redditor Murvin posted pretty clear video of the Harpy’s chirps on the raidsecrets subreddit, while redditor Heiront (and others) have quickly deciphered it. The Harpy seems to be saying the word “assistant.”

Asher Mir was the quest-giver on Io, and throughout his missions in vanilla Destiny 2 and beyond, he referred to players as “Assistant.” Asher, along with Brother Vance on Mercury and Commander Sloane on Titan, disappeared during the Season of Arrivals when he chose to stay on Io after the Darkness showed up in the solar system. According to the lore, Asher–who was infected by Vex radiolaria sometime in the past and was slowly turning into a Vex robot when we knew him–ventured in Io’s Pyramidion, determined to stand with the Vex to keep the Darkness from gaining the Pyramidion’s secrets. The Darkness then caused Io, Mars, Mercury, and Titan to vanish from the solar system (a convenient story explanation for Bungie “vaulting” those locations and their activities, which the developer said was done to reduce the install size of Destiny 2).

We don’t know what happened to Asher (or Vance, or Sloane) after their respective planets disappeared in the Season of Arrivals, but the existence of this Harpy suggests they may not be dead. What’s more, this feels like a pretty clear indication that Asher has either been fully transformed into a Vex Harpy but is still somewhat conscious as himself, or, as seems more likely, he’s using this Harpy to transmit a message to us from wherever he currently is.

That Asher’s still around is pretty cool in and of itself, but it also suggests some things that soon could pop up in the story. In the Season of Arrivals lore, there’s a story about Asher conducting experiments on one of the Darkness pyramids, including just trying to shoot one. The bullet disappeared before it hit the pyramid, swallowed by the vessel’s power. But Asher quickly discovered that the round wasn’t destroyed and hadn’t ceased to exist, but that it was still there, just hidden. That felt like a pretty big hint as to what happened to Mars, Mercury, Io, and Titan–the Darkness didn’t just annihilate four celestial bodies, it merely used its power to hide them from us.

Asher making contact, however briefly, might suggest that wherever he is, he’s able to reach out to us. If Io is merely hidden by the Darkness, he might still be there, trying to help us find a way to free him and the planet. On the other hand, an Asher-Vex might mean that there’s a possibility of finding a way to co-exist with the Vex, or ally with them against the Darkness. Ever since Beyond Light, Destiny 2’s stories have centered on forgiveness and reconciliation with former allies; after all, the Season of the Splicer is about becoming friends with some of the Eliksni, one of humanity’s oldest enemies in Destiny’s story. We may well be finding a way to make allies of all our former enemies in order to fight the much greater threat in the Darkness.

Finally, though, Asher making contact with us could be a key conduit of information. Asher was among the Vanguard’s top minds, or at the very least, he certainly acted like he was the smartest guy in the solar system. If he’s able to contact us, either from within the Vex collective or from Io, he’s bound to have a ton of useful information in combating the Darkness. So far, we’ve only interacted with the Darkness–we still have no idea what kind of a threat it might be, were it to finally turn fully hostile. So anything Asher can share would be extremely useful.

So while this is a small tidbit from what seems like the final Override activity of the season, it could be a very impactful one. We’ll have to wait and see what happens next in Destiny 2, however, as there are only two more weeks of the Season of the Splicer and, supposedly, we’ve seen all of its story play out at this point. Destiny 2’s next season kicks off on August 24, corresponding with a Destiny 2 showcase in which it seems Bungie will tell us more about what we can expect in the future, including in its upcoming expansion, The Witch Queen.

Diablo 2: Resurrected Early Access And Open Beta Tests Revealed And Detailed

Blizzard Entertainment has revealed new details on the path ahead for Diablo II: Resurrected, including an early access test that begins this week and an open beta scheduled for later. Blizzard ran through all the details in a blog post, and we’ve rounded up the key information below.

Diablo II: Resurrected Early Access

The early access test for Resurrected begins August 13 at 10 AM PT / 1 PM ET. Everyone who pre-buys Resurrected or Diablo Prime Evil Collection across console and PC can play the early access test. Pre-loading for it begins on August 11, and the test wraps up on August 17 at 10 AM PT.

Diablo II: Resurrected Open Beta

The Resurrected open beta runs August 20-23, with pre-loading starting August 17 on console and August 18 on PC. The open beta is free and open to everyone, regardless of pre-order status. It runs until August 23 at 10 AM PT.

Of note, Blizzard’s blog and social media posts have different end dates for the Diablo II: Resurrected early access and beta periods, with the official blog post saying the testing periods will end a day later. Here’s to hoping that is the case.

Xbox Live Gold And PS Plus Requirements

Xbox Live Gold is required for the early access beta but not the open beta, but it will be required at launch. PlayStation Plus is not required for early access or the open beta, but you will need a membership to use multiplayer features at launch.

Not Available On Switch

The Diablo II: Resurrected early access and open betas are not available on Switch. Blizzard said in a blog post, “We are working closely with our platform partners to ensure a successful launch of Diablo II: Resurrected on all platforms,” but it didn’t say why Switch is being left out. That said, everyone who pre-orders on Switch gets the Heritage of Arreat transmog at launch.

Multiplayer And Cross-Progression

The early access and open beta tests support cross-progression, but for the early access beta specifically, you will need to have pre-ordered Resurrected or the Prime Evil Collection on each platform. In terms of multiplayer, up to eight people can play together in one game.

What’s Playable

Act I: The Sightless Eye and Act II: The Secret of the Vizjerei will be playable in the early access and open beta tests. The new cinematics for both chapters are also present in the tests. Five of the game’s seven playable classes are available in the early access and beta tests, including the Amazon, Barbarian, Sorceress, Druid, and Paladin. The Assassin and Necromancer will be available at launch.

Progress

Progress from the Diablo II: Resurrected early access test carries forward to the open beta, but Blizzard did not say if this progress also applies to the full game launch.

System Requirements For PC

MINIMUM REQUIREMENTS

  • Operating System: Windows 10
  • Processor: Intel Core i3-3250/AMD FX-4350
  • Video: Nvidia GTX 660/AMD Radeon HD 7850
  • Memory: 8 GB RAM
  • Storage: 30 GB
  • Internet: Broadband Internet connection
  • Resolution: 1280 x 720

RECOMMENDED SPECIFICATIONS

  • Operating System: Windows 10
  • Processor: Intel Core i5-9600k/AMD Ryzen 5 2600
  • Video: Nvidia GTX 1060/AMD Radeon RX 5500 XT
  • Memory: 16 GB RAM
  • Storage: 30 GB
  • Internet: Broadband Internet connection
  • Resolution: 1920 x 1080

Diablo II: Resurrected officially launches on September 23. Parent company Activision Blizzard is currently being sued by the state of California over claims about its “frat boy” culture and discrimination and harassment of women.

GameSpot may get a commission from retail offers.

Popular GTA Online And Red Dead Online Mod Is Being Shut Down By Take-Two

Ozark, a popular mod menu for Grand Theft Auto Online and Red Dead Online that allows users to make modifications to both the single-player and multiplayer modes of each game, is being shut down by Take-Two Interactive.

The mod, which costs $25 on various mod reselling sites, allows players to manipulate the games in all kinds of ways, ranging from spawning money, allowing players to teleport, and more. The mod’s creator, D3skstool, received a legal notice from Take-Two, causing them to take immediate action in shutting down the mod, as noticed by Twitch streamer NorthernLaw (via Eurogamer).

“Despite some of the things written in the letter I received, Ozark was a great community, and I thank you all for being a part of it,” D3skstool writes.

As of writing, the mod can still be purchased on various mod reselling sites, though it has been removed from others. The mod’s creator asks users to “not take this out on any reseller” players may have purchased the mod from. Mods and hacks have run rampant in the PC version of GTA Online, and considering they are against the game’s terms of service, it’s not surprising Take-Two is looking to take action.

It’s not the first time mods have been targeted by Take-Two. Though few players would likely complain about the company taking aim at mods for the multiplayer components of GTA Online and Red Dead Online, which often serve a similar function to cheat codes, Take-Two has also looked to shut down single-player mods.

Recently, a group of creators continuing to work on the 14-year-old GTA United mod ceased development on the project and preemptively took other related mods offline out of fear of legal action from Take-Two. The company in recent months has issued a number of DMCA-takedown notices to other GTA-related mod projects like GTA: Underground and HD texture packs for GTA: Vice City.

Take-Two’s targeting of single-player mods for decade-old games has fueled speculation that official remasters of older games like Vice City and San Andreas may be in the works, though no such project has been confirmed by Take-Two or developer Rockstar Games.

GameSpot may get a commission from retail offers.

Red Dead Online Update Adds New Horde-Style Survival Mode And John Marston’s Outfit

The latest update for Rockstar’s Red Dead Online has arrived, and one of its biggest and most noteworthy new additions is a new mode titled Call to Arms.

A horde-style survival mode, Call to Arms has a team of players fighting off waves of increasingly difficult enemies across locations like Blackwater, Fort Mercer, Valentine, Strawberry, and MacFarlane’s Ranch. There are up to 10 waves in the mode.

To get started, you need to check your camp lockbox for a telegram from “J”. After that, you need only select this telegram from your satchel to launch the mode.

Everyone who plays Call to Arms gets 3X the normal payouts for RDO$, XP, and Gold. Also up for grabs is a 30% off offer for any Novice or Promising role item.

In addition to the new mode, a new contract is available themed around Leviticus Cornwall. This contract comprises a series of crimes that players must commit to cause a distraction that ultimately lets them sneak into Cornwall’s hideout to steal resources.

“Expect to get your hands very dirty along the way,” Rockstar said.

The next of Red Dead Online’s battle pass-style Quick Draw Club offerings is also now available. The Quick Draw Club No. 2 includes 25 ranks of new rewards like that players can unlock as they rank up, including new outfits. Those who buy it outright will get RDO$300 and 2,000 XP for their character. The Quick Draw Club No. 2 ends on September 6.

What’s more, a new piece of clothing–the Clelland outfit–is now available to buy from Madam Nazar. If it looks familiar, that’s because it’s the same outfit worn by John Marston.

Dress like John Marston
Dress like John Marston

Outside of this, Rockstar is giving everyone who simply logs into the game 10X gun oil and a free ability card. Additionally, the four characters who give you missions as part of the Blood Money update–Sean Macguire, Joe, James Langton, and Anthony Freeman–are now paying out an extra RDO$100 for their missions, this week only.

And finally, the following items are on sale this week in Red Dead Online:

  • Moonshine Shack — 5 Gold Bars off
  • Moonshine Shack Upgrades and Bar Photographs — 40% off
  • Moonshiner Cosmetic Role Items — 30% off
  • Norfolk Roadsters — 30% off
  • Sniper Rifles — 40% off
  • Emotes — 30% off

In other Rockstar news, Grand Theft Auto V‘s PS5 edition will reportedly run at 4K/60fps.

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