Splitgate Servers Continue To Suffer From The Game’s Overwhelming Popularity

Splitgate, an arena shooter that combines Halo-style gameplay with portals, continues to be too popular for its own good. In a recent tweet, 1047 Games said that the servers for the game were no longer down for maintenance and that it had banned a number of people for using queue skipping programs. While the maintenance did increase the server capacity, the game still has very long queue times to get into the servers.

1047 made another tweet shortly afterward, making a joke about how we would live in a utopia if the Splitgate servers worked properly. While the studio hasn’t given an update on queue times today, as of August 3 it was an over 100 minute wait time to get into the servers. Splitgate is still currently in beta and is set to fully release sometime this month after the congested servers are dealt with using a $10 million investment from a venture capital firm.

It does seem as though server queue times are improving though. At the time of writing this article, it took a little over 30 minutes to get into the game on Xbox Series X. 1047 Games said on Twitter that the goal is to increase server capacity to over 100,000 players.

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The Legend of Zelda: Skyward Sword HD Joy-Cons Are Back in Stock

Here’s some good news for Zelda fans: the special Skyward Sword HD Joy-Cons are back in stock. These fine-looking blue controllers have been tough to find ever since they released alongside The Legend of Zelda: Skyward Sword HD in July. They’re shipping at different times from different retailers, but you can order them, and they’ll arrive soon enough.

Nintendo Joy-Con – The Legend of Zelda: Skyward Sword HD Edition

Like all Joy-Con, these wireless, motion-sensing, rumble-capable pieces of technology retail for $79.99. But unlike most other models of Joy-Con, they have cool designs on them. The right Joy-Con is has iconography reminiscent of the Master Sword, while the left one sports Hylian Shield etchings.

You can use them to play any game, of course, but if you haven’t picked up Skyward Sword HD, I would encourage you to do so. I’ve been playing it for the past couple of weeks (had skipped it on Wii) and have been absolutely loving it. You can check out our Skyward Sword HD review for full details on the game.

It’s unclear how long these things will stay in stock, so you might want to grab them sooner rather than later if you’re interested. For a few weeks there, you couldn’t find them anywhere. Who knows how many units Nintendo plans to make. 

So pick them up if you want them–but be sure to check the shipping date indicated on the retailers’ sites. At the time of this writing, Amazon was shipping about a month out, while Best Buy and GameStop could deliver them sooner.

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Chris Reed is a commerce editor for IGN. You can follow him on Twitter @_chrislreed.

EA Doubling Down On Live Service Games As Full Game Sales Drop

EA is continuing to move toward a larger live service-based games strategy as full game sales dropped 19% compared to the previous year, according to the company’s latest financial report to investors on Wednesday. EA reported revenue of $1.55 billion for Q1 FY22, up 6.3% from last year. Net income for EA, however, dropped to $204 million, compared to $365 million the previous year.

Despite the drop in-game sales, EA’s live service revenue is offsetting the loss up to 13%.

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EA attributes its growth to various live-service aspects of its most popular games, including FIFA Ultimate Team, Apex Legends, mobile games, and other franchises. EA said that more than 31 million people have played FIFA 21 on console and PC since launch. Meanwhile, FIFA’s Ultimate Team mode matches have grown 48% year-over-year.

Apex Legends also set a new record for concurrent players with the launch of season 9 and averaged 13 million weekly active players.

It’s easy to see why EA is continuing to shift towards more live-service-focused games like FIFA and Apex Legends. The publisher is hoping to expand its sports game offerings to a target audience of more than 500 million players in the next five years. That would effectively double EA Sports’ audience from what the studio says is a current audience of 230 million players.

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While the live-service sector continues to grow, and companies like Ubisoft lean into developing more ongoing titles, EA does have single-player games in the works. BioWare is working on the next Dragon Age, while EA recently announced a full Dead Space remake.

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Hulu’s Y: The Last Man First Trailer Drops Tomorrow

The first trailer for Hulu’s adaptation of Y: The Last Man will drop on August 5 at 1 PM EST / 10 AM PST. The streaming service announced that the first substantive clip of the series in a tweet you can see below–which has a five-second teaser with some very quick imagery from the show.

An adaptation of Brian K. Vaughan and Pia Guerra’s Vertigo comic series Y: The Last Man has been in the works for years. Production finally began last fall, along with the announcement that the series was forthcoming sometime in 2021. The series stars Ben Schnetzer (Warcraft) as Yorick Brown–the last human male on Earth–Ashley Romans (NOS4A2) as Agent 355, Diane Lane (Batman v Superman) as Jennifer Brown, Olivia Thirlby (Dredd) as Hero Brown, and Juliana Canfield (Succession) as Beth Deville. The series will also feature Amber Tamblyn, Marin Ireland, Diana Bang, and Elliot Fletcher.

Debuting in 2002, the Vertigo comic series Y: The Last Man follows Yorick Brown and his monkey Ampersand, the last two surviving males on Earth, after a virus wipes out every mammal with a Y chromosome. The series ran for 60 issues and is widely considered an iconic story from DC Comics’ adult imprint–one that also produced Preacher, Constantine, A History of Violence, and others.

It’s been a very long road for this show to get made, but it’ll finally debut on September 13.

Ratchet & Clank: Insomniac Reveals Why the Performance RT Mode Was a Last Minute Addition

Insomniac Games has revealed that the last-minute addition of the Performance RT mode in Ratchet & Clank: Rift Apart was the result of multiple teams working together to extract as much as possible out of the PlayStation 5.

The Performance RT patch was originally released just six days before the launch of Ratchet & Clank: Rift Apart. It was one of three modes available in the game, with the other two being a Fidelity mode and a standard Performance mode. The team didn’t have much to say about the new mode other than the fact that it offered 60FPS gameplay with ray-tracing enabled.

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Thanks to a new newsletter from Axios, we now know why this impressive mode was added to the game so close to launch. The answer is quite simple: it was legitimately a last-minute discovery. According to Axios, Insomniac director of core technology, Mike Fitzgerald, said it was the result of teams across multiple Insomniac departments working together to push the PS5 as far as they could.

“There’s no point, say, in the middle of production where we say, ‘OK, engine’s locked, good luck, game team, finish your thing and we’re going to move on to the next thing,'” Fitzgerald said. “We have the whole core technology team focused on the quality of Ratchet & Clank until a month after it ships.”

Fitzgerald said that it’s toward the end of a game’s development that you learn how much performance can be pushed out of a console. He also said that having multiple performance modes in Spider-Man: Miles Morales and the remastered version of 2018’s Spider-Man put the pressure on the Rift Apart team.

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“We knew, OK, well people are going to expect this [multiple performance modes] out of the next game,” Fitzgerald said. “We do, too, but it’s built for (the PS5), so how are we going to find that extra?”

The developer wizards at Insomniac Games made it happen, though, just in time for the game’s launch exclusively on PS5. Check out our thoughts on the game in IGN’s Ratchet & Clank: Rift Apart review and then watch IGN’s Rift Apart PS5 performance review. Read about how Insomniac developers took to Twitter after Rift Apart’s launch to praise the lack of crunch at the studio after that.

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Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Jet Set Radio Returns… In Super Monkey Ball Banana Mania

Jet Set Radio protagonist Beat, the rambunctious teen “Rudie” who skates around tagging property and pissing off the cops, is joining the notably less anti-establishment — but no less mobile — gang over on the Super Monkey Ball franchise.

Check out the trailer above for a look at Beat as a new playable character in the upcoming Super Monkey Ball Banana Mania. Funny enough, instead of collecting bananas, Beat is rolling down yellow spray paint cans.

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Super Monkey Ball Banana Mania is out on October 5, 2021 for Switch, PlayStation 4, PlayStation 5, Xbox Series X/S, and Xbox One. It’s described by SEGA as a “definitive remaster” of Super Monkey Ball 1, 2, and Deluxe.

More than 300 levels have been recreated with new textures, new character models, a photo mode, online challenges, and four-player local co-op, and more. Read here for a full rundown of what pre-ordering either the physical standard or 20th anniversary edition gets you.

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Jet Set Radio, meanwhile, came out all the way back in 2000 for the SEGA Dreamcast, and got a surprise HD re-release in 2016. If you’re hoping for a reboot or proper sequel, there’s a small, small glimmer of hope. It looks like SEGA is considering sequels to Jet Set Radio and Crazy Taxi, according to their last financial report.

But if you can’t wait til SEGA gets in gear, check out Bomb Rush Cyberfunk, a spiritual successor to JSR that’s being developed by the team behind Lethal League Blaze.

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Joseph Knoop is a writer/producer/prime-mate for IGN.

Rainbow Six Siege Developers Answer Burning Questions About Cheating, Ranked Play, And Much More

The Rainbow Six Siege developers at Ubisoft released a massive AMA for Y6S2 addressing players’ concerns. The blog post covers mouse and keyboard on consoles, cheaters, playlists, and much more.

Two big topics covered in the AMA were cheaters and people using the mouse and keyboard on consoles. The developers said that while they have team members dedicated to working on mouse and keyboard input for consoles, it is still an “R&D subject.” They said that the goal is to make sure that mouse and keyboard does not provide an unfair advantage on consoles, while still allowing it as an input option.

Now Playing: Rainbow Six Siege: North Star Story Trailer | Ubisoft Forward 2021

As for plans to deal with cheaters in the game, Ubisoft was unable to provide details around its anti-cheating security, as anything it shares could be used by cheat makers to bypass the security. The developers did provide some more information around other exploits and if something is a bannable offense or not, like how using a glitch or exploit doesn’t result in a ban, since it brings the issue to their attention.

The Rainbow Six Siege team did say that it si aiming to add more restrictions to the Ranked playlist, limiting access for accounts that are high enough level but haven’t played the game in a while or did not play enough public PvP matches prior to playing ranked. Ubisoft also said that while the team does see the benefit to manually banning cheaters instead of relying on auto-bans, it doesn’t think that can be the main method since it would be too hard to scale.

Ubisoft also said that it is currently unhappy with the current way it does battle passes and is aiming to make “a new type of battle pass that won’t be found anywhere else.” It also said that tweaks are coming to the challenges and that season pass owners will receive a battle pass bonus in the future.

The AMA covers many topics about the future of Rainbow Six Siege and you can read the entire thing over on Ubisoft’s website. The Containment event is currently live in Rainbow Six Siege, adding a special PvP mode based on the upcoming game Rainbow Six Extraction, which releases in January 2022.

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Battlefield 2042 PC System Requirements Revealed With Technical Playtests Starting Next Week

Battlefield 2042 developer DICE is holding the shooter’s first technical playtest between August 12 and August 15, VideoGamesChronicle reports. DICE also announced Battlefield 2042’s minimum and recommended system requirements for PC players.

The technical playtest will feature six sessions in total. Five sessions will run for three hours, while the remaining test will run for nine hours.

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DICE originally played to host a playtest in July, but the event was pushed back in order to give the studio time to focus on implementing cross-play.

These playtests will host “a few thousand participants.” If you want to try your luck at registering for EA’s playtesting program, click here.

Here’s the minimum and recommended specs for the Battlefield 2042 playtest on PC. If you’re lagging behind on a processor (particularly if you use Intel hardware), you might want to upgrade to an i7 model.

Minimum specs:

OS: 64-bit Windows 10

Processor (AMD): AMD FX-8350

Processor (Intel): Core i5 6600K

Memory: 8GB

Video Memory: 4GB

Graphics card (AMD): AMD Radeon RX 560

Graphics card (NVIDIA): Nvidia GeForce GTX 1050 Ti

DirectX: 12

Online Connection Requirements: 512 KBPS or faster Internet connection

Recommended specs:

OS: 64-bit Windows 10

Processor (AMD): AMD Ryzen 5 3600

Processor (Intel): Intel Core i7 4790

Memory: 16GB

Video Memory: 8GB

Graphics card (AMD): Nvidia GeForce RTX 2060

Graphics card (NVIDIA): AMD Radeon RX 5600 XT

DirectX: 12

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If you’re dead set on playing Battlefield 2042, you can check out the upcoming short film that helps explain the sci-fi setting and why nations are warring against one another. You can also check out our extended thoughts on Battlefield 2042’s Portal mode, which lets you create crazy custom matches, mixing soldiers and equipment from different eras of warfare. Knives vs. Panzer tanks, anyone?

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Joseph Knoop is a writer/producer/medic for IGN.

HBO Max’s New Batman Podcast Releases In The Fall

HBO Max is producing a new Batman podcast. The series is titled Batman: The Audio Adventures and will feature a voice cast that includes Jeffrey Wright (Westworld), Rosario Dawson (Daredevil), and John Leguizamo (Bloodline).

As reported by Deadline, Batman: The Audio Adventures is a scripted original series that will be released by HBO Max in the fall. Wright will play Batman, with Dawson as Catwoman and Leguizamo as the Riddler. The show will take a comedic approach to the character, and will be influenced by the classic ’60s Batman TV show, as well as the ’90s series Batman: The Animated Series. It’s written and directed by former SNL writer Dennis McNicholas and is separate from the Batman podcast that DC is producing for Spotify.

HBO has been increasing its audio output over the past couple of years. Other releases have included companion shows to the likes of Chernobyl and Lovecraft Country, an upcoming Band of Brothers series, and a spin-off from the acclaimed comedy-drama Insecure. Last year, DC’s superhero rivals Marvel announced a deal with SiriusXM to produce a series of podcasts.

As well as playing Batman in the new podcast, Wright is also set to play Commissioner Gordon in the movie The Batman, which releases in March 2022. He’ll also reprise the role of Felix Leiter in the much-delayed next Bond movie No Time To Die, which finally arrives in October.

For more, check out GameSpot’s guide to all the new DC movies and shows we know about to date.

Tony Hawk Documentary Coming From Duplass Brothers

Filmmaker duo Mark and Jay Duplass will co-produce a newly announced Tony Hawk feature documentary, according to Variety. The untitled film will be directed by Sam Jones (I Am Trying to Break Your Heart), and is expected to debut in festivals this fall followed by a wider 2022 release.

“We’ve been quietly working on this one for a few years,” producer Mark Duplass told Variety. “We are floored with the unmitigated access Tony has allowed us to his life and his fascinating relationship to the sport.”

The film will reportedly focus on the life and career of the 53-year-old skater, and it coincidentally marks the second collaboration between Hawk and Jones. The skateboarder previously appeared as a guest on Season 1 of Off Camera with Sam Jones, the filmmaker’s interview-format TV series.

As Variety also notes, this upcoming documentary about the man comes after the 2020 doc Pretending I’m a Superman–The Tony Hawk Video Game Story. As the title and timing suggests, a documentary about Hawk’s popular video game franchise has managed to come out before one about the skateboarder himself.

And, just in case anyone was wondering or doubting it–earlier this year, at 52, the Birdman uploaded a video to Twitter showing that he can still nail impressive tricks.