The Simpsons Arcade Machine Is Up for Preorder

Good news, Simpsons fans: you’ll soon be able to bring home the classic arcade game The Simpsons. Made by Arcade1Up, this machine includes the classic four-player Simpsons beat-’em-up arcade game, plus The Simpsons Bowling. Just like the original, the machine has four player inputs, but this one is equipped with WiFi, so you can play online co-op as well. It’s up for preorder now (see it at Walmart), and it’s scheduled to ship in “late fall.”

Preorder The Simpsons Machine from Arcade1Up

When it comes to purchasing this arcade cabinet, you have two options. You can go for the $529 option at Walmart, which just comes with the arcade cabinet and riser. Or you can pick up the $699.99 bundle at the other retailers, which includes the machine and riser, plus a matching Simpsons stool and a tin wall sign.

The cabinet itself has colorful art on the sides and a molded coin insert panel, though no coin input is required to play. It has a light-up marquee, four control inputs for the Simpsons arcade game, plus a large track-ball for The Simpsons Bowling.

The Simpsons arcade game was originally released in 1991. I remember dropping many a quarter to play it with friends throughout the decade. It’s a fairly standard beat-’em-up game of the era, but the Simpsons license makes it a lot more memorable than most.

It features all members of the Simpsons family taking on the bad guys of Springfield. Bart uses his skateboard as a weapon while Marge totes a vacuum, proving that the ’90s was a different time. Lisa whips enemies with her jumprope, and Homer slugs away with his fists. You can play co-op with four players all at the same time, making for some fine madcap fun.

The original Simpsons Bowling arcade game came out in 2000. It’s a fairly standard bowling arcade game. You can play as each member of the Simpsons family except Maggie, plus Mr. Burns, Krusty, Apu, Groundskeeper Willie, and Grandpa Simpson.

The Simpsons Arcade1Up Features

Here’s the rundown on the full Simpsons Arcade bundle from the Arcade1Up website. Note: Accessories may vary by retailer, so read the description before placing your order to make sure it includes everything you want.

  • Custom Shaped “Cabinet “ Design
  • 4 Players Simultaneous
  • Included Stool
  • Included Tin Wall Sign
  • Online Multiplayer
  • 2 games in 1
  • Custom Riser
  • Lit Marquee
  • Molded coin-door
  • Assembled Dimensions: 25.13″ D x 31.88″ W x 59.00″ H
  • Box Dimensions: 47.75″ H x 12.75″ D x 23.75″ W
  • Weight: 104lbs.
  • Real-Feel Arcade Controls
  • Coinless operation
  • Adjustable Variable Volume
  • Clear Deck Protector
  • Anti-Tip Over Strap
  • On-Screen Game Selections
  • 17″ LCD Screen With a 4:3 Aspect Ratio
  • Plugs into and AC outlet
  • Easy Assembly
  • By Tastemakers, LLC
  • Fully Licensed

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

You Can Play Rocket League on PS5 at 120Hz Starting Tomorrow

Rocket League developer Psyonix has announced some new content coming to the PlayStation versions of the game – moost notably that the popular free-to-play game will soon offer new graphical settings and 120Hz gaming to PS5 owners.

As detailed in the latest PlayStation Blog, beginning tomorrow PS5 owners will be able to play the game at a refresh rate of 120Hz. Additionally, Psyonix confirmed that it is adding two different graphical modes: Quality and Performance mode, which you can toggle via the game’s video settings menu.

When running the game in Quality mode, Rocket League will run in 4K resolution at 60 frames per second with high dynamic range (HDR). However, HDR will only be enabled if you have an HDR10-compatible display and connect the PS5 to the display using an HDMI 2.0 cable or newer. Additionally, you need a 4K monitor or TV to run this high resolution, though Psyonix notes that if a 1080p display is being used, the game will “render at 1080p subsampled from 4K.”

Performance mode will allow the game to run at 2688×1512 resolution — 70% of full 4K at 120 frames per second with HDR. While the gameplay does not run at full 4K resolution, the game’s user interface will run in 4K. To experience the game in 4K UHD, you will need a 4K display, though 1080p monitors and TVs running this graphical setting will render the game at 180p supersampled from the 2688×1512 resolution. Additionally, gaming and HDR’s high refresh rate will require a compatible display and an HDMI 2.1 cable.

A new update for PS5 is not the only thing coming to Rocket League, though. Psyonix also detailed in the same blog post that the game is adding some Ratchet & Clank-themed content into the game with a free Ratchet & Clank bundle available to both PS4 and PS5 players starting tomorrow and will be free to claim until January 3, 2022.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

The Last of Us Part 2 Includes Scrapped Multiplayer Files, Possible Battle Royale Reference

Dataminers have unearthed a range of leftover assets from The Last of Us Part 2 which show off a range of multiplayer files, as well as a possible nod to what could have been a battle royale mode.

The multiplayer assets were spotted by Speclizer, a dataminer who posted the finds in a comprehensive video on their YouTube channel. A “listen mode device”, and “handheld-TV” were found within the scrapped multiplayer assets, which may potentially have aided players’ senses within the game. They also found a “collar” asset, which suggests that dogs could have featured in the game’s multiplayer.

Speclizer was also able to piece together assets that suggest that a multiplayer map could have been in production for the game that would have been large enough for a battle royale-style game mode. The dataminer said that they had also found a “compass” and “player count” in the development footage for the game – the latter of which is particularly prevalent in battle royale games.

Assets linked to multiplayer equipment in the find suggest that players might have had access to tier-levelled armour. Whilst this far from confirms that a battle royale was in production, it’s a system similar in style to that used by Apex Legends and PUBG, where players are granted varying degrees of health benefits by helmets and armoured vests.

Naughty Dog confirmed in 2019 that The Last of Us Part 2 would not include an online mode. The company tweeted at the time saying that this was in part due to the highly ambitious nature of its single-player campaign. Despite opting not to include multiplayer, the company did note that players would eventually be able to experience the team’s “online ambition” at a later date.

Earlier this year, job listings revealed that Naughty Dog was hiring for a multiplayer game that is built for “longevity”. Whether or not that project is a standalone version of The Last of Us’ Factions multiplayer is unclear. However, a battle royale mode set in series’ post-apocalyptic world paired with the established Factions gameplay could add some unique and interesting features to the battle royale realm.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Rocket League Gets Ratchet & Clank Vehicles, New 120Hz Mode On PS5

Fans of both Rocket League and Insomniac’s Ratchet & Clank series are in for a treat, as a free bundle featuring the Lombax and his robot companion will be available in the popular car-soccer game this week. It’s not quite as classy as James Bond’s Aston Martin, but it’s definitely a whole lot more colorful.

From August 18 and until January 3, 2022, players can log into Rocket League on PS4 or PS5 to receive the free bundle, which includes the Ratchet & Clank punk decal for the Octane vehicle, Negatron Collider boost, Clank balloon topper, and the Ratchet balloon topper.

Rocket League is also getting a PS5 upgrade in the form of quality and performance modes that players can switch between on the same day. Quality mode provides a 4K resolution at 60fps with HDR, but if a user doesn’t have a 4K display then the game will render at 1080p super-sampled from 4K.

Ratchet and Clank: Rocket League
Ratchet and Clank: Rocket League

Gallery

Performance mode runs at 2688×1512 resolution–70% of full 4K–at 120fps with HDR enabled. Like the quality mode, a 1080p display will have the game draw a super-sampled resolution from the 2688×1512 visuals.

Xbox Series X|S players got a performance update last year, although this one capped Rocket League to 4K 60fps with HDR enabled on Xbox Series X and 1080p 60fps with HDR enabled on Series S.

Developer Psyonix confirmed in a PS Blog post that PS Plus subscribers will be getting a refreshed pack, which includes Goop GE animated decal, Hard Hat GE topper, Magmus GE boost, and the Reaper GE wheels on August 24.

For 2,000 Credits (about $20), players can also try out the Creator’s Garage that celebrates Rocket League’s core community members. The first one is live and features unique collections of existing Rocket League items that content creator Athena has helped curate, and will run through this year and into 2022.

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Star Wars: Visions Trailer Shows Off Different Animation Styles, Lots of Lightsabers

A new trailer has been released for Star Wars: Visions, an original series featuring stories from seven visionary Japanese anime studios, available to stream on Disney+ on September 22.

Lucasfilm and Disney+ just debuted the first full trailer for Star Wars: Visions, offering fans a glimpse of the different animation styles that will appear throughout the nine animated shorts of the series. Each episode provides a fresh take on Star Wars, with some stories set within the existing timeline and others more loosely connected to the franchise. Watch below:

The trailer shines a saber on the various shorts that have been created by some of the biggest Japanese anime studios such as Production I.G. and Studio Trigger, as well as relative newcomers such as Geno Studio and Science SARU, with each team delivering their signature animation and storytelling styles to share a unique vision of the galaxy far, far away.

The collection of tales in the new Disney+ anthology series showcase everything from Samurai-esque Jedi and Sith battling it out in The Duel, to an electric rock opera featuring Jabba the Hutt for Tatooine Rhapsody, and The Ninth Jedi, which will tell the first new Star Wars story set after the events of The Rise of Skywalker, though it might not be canon.

“[The] stories showcase the full spectrum of bold storytelling found across Japanese animation; each told with a freshness and voice that expands our understanding of what a Star Wars story can be, and celebrates a galaxy that has been such an inspiration to so many visionary storytellers,” executive producer James Waugh said in a statement.

In addition to the trailer, StarWars.com revealed the Japanese and English dub cast of the series, which includes a star-studded lineup of franchise veterans and all-new talent such as Temuera Morrison, Joseph Gordon-Levitt, Neil Patrick Harris, Simu Liu, Alison Brie, David Harbour, Henry Golding, George Takei, and Lucy Liu, among many, many more.

Star Wars: Visions will premiere on Disney+ on September 22, just over a week before LEGO Star Wars Terrifying Tales debuts on the streamer. The Halloween-themed special from Lucasfilm and LEGO is set to deliver a “treat” to the Disney+ library on October 1, with an all-new terrifying tale set after the events of Episode 9.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

Amazon’s Welcome To The Blumhouse Horror Series Returns This Fall

Four new movies in the Welcome to the Blumhouse series have been announced. The anthology horror collection returns to Amazon Prime Video later this year.

The new films were revealed on Twitter by Blumhouse Productions founder Jason Blum, together with a poster for the series. The four movies are titled Black As Night, Bingo Hell, Madres, and The Manor. Check it out below:

Amazon has also released details of the four films. Black as Night is an “action-horror hybrid with a strong social conscience and a biting sense of humor,” and Bingo Hell focuses on a group of elderly people who take on the mysterious new owner of their beloved bingo Hall. Madres focuses on a woman who finds the strange possessions of the previous owners of her new ranch, while The Manor centers on the creepy goings-on in an assisted living community.

The cast for the four movies includes Barbara Hershey (Insidious), Bruce Davison (Gerard’s Game), Richard Brake (Game of Thrones), Adriana Barraza (Rambo: Last Blood), and Keith David (The Thing). Directors include Gigi Saul Guerrero (Culture Shock) and Axelle Carolyn (The Haunting of Bly Manor). The films will be presented as double features, and while they don’t have a release date yet, it’s likely they’ll appear close to Halloween.

The first four Welcome to the Blumhouse movies were released in October last year. It was Blumhouse’s second collection of straight-to-streaming movies, following the two seasons of Into the Dark that were released onto Hulu in 2018 and 2019. Blumhouse’s next big theatrical movie is Halloween Kills, which releases on October 15.

Fortnite: Where To Collect A Vintage Can Of Cat Food – Week 11 Legendary Quest

In Fortnite Week 11, you’ll need to collect a vintage can of cat food at Catty Corner or Craggy Cliffs, which probably sounds very strange if you’ve missed the storyline of the alien war thus far. As detailed in the instructions, there are two places where you may find vintage cat food, and in this guide, we’ll walk you through exactly where they are in each location. This quest will be live in-game on Wednesday, August 18, at 7 AM PT / 10 AM ET.

Vintage Cat Food At Craggy Cliffs

You’ll only need to head into one of the two locations to complete this challenge. If Craggy Cliffs is the smart choice for you, head there and you’ll find cat food at the following locations:

  • On the ground floor of the two-story boathouse to the southeast
  • Outside the shoreside brick building
  • Besides the rocks left of the front entrance to Sticks Restaurant

Remember, interacting with any single can will be enough to finish this quest.

Any single cat food can is all you'll need.
Any single cat food can is all you’ll need.

Vintage Cat Food At Catty Corner

If instead Catty Corner is the safer drop for you, head there where you’ll find a few more vintage cans of cat food. More specifically, you can find them:

  • Beside the campfire next to the trailers
  • Next to the northeast door to the small factory building

Again, just the one can will do at this location. The 30,000 XP will already be yours and you can continue the Week 11 challenges.

Two more cat food locations await you at Catty Corner if you'd rather go there.
Two more cat food locations await you at Catty Corner if you’d rather go there.

From a story perspective, you’re chasing cat food because Doctor Slone has tasked you with weeding out Joey as a double agent. The Battle Pass character was long known to be an alien disguised as a human–swapping between forms is her built-in emote, after all–and now she is about to get her comeuppance, it seems. This week’s story quests have you setting up a would-be romantic date with Joey, complete with flowers and vintage cat food, that being the aliens’ favorite meal. The quest to harvest wood makes us think you’ll be trapping Joey and she will soon disappear as an NPC.

There are even more quests than usual this week thanks to the return of Wild Weeks, as detailed in the 17.40 patch notes. Prepare for this week’s changes and new additions with those, and don’t miss the latest crossover coming this week, the new Fortnite Wonder Woman skin.

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Hasbro Reveals Nerf LMTD Aliens M41A Pulse Blaster to Celebrate Aliens 35th Anniversary

It’s hard to believe it’s been 35 years since James Cameron’s Aliens hit theaters, but such is the passage of time. To celebrate this occasion, Nerf is releasing a special edition blaster based on the M41A used by the Colonial Marines in the film. Check out the gallery below to get a better look at this awesome replica.

The Blaster “launches 2 different kinds of darts,” both Elite and Mega darts, with an LCD counter built into the blaster itself so “so you’ll know when it’s time to reload.” Included with the Blaster are 10 Elite and 4 Mega darts, and the whole thing comes in a really slick package featuring the emblem of the United States Space Command Colonial Marine Corps., a schematic-style illustration on the inside cover, and evokes the look of a beaten piece of futuristic military surplus.

The Nerf LMTD Aliens M41A Pulse blaster is available to preorder today at GameStop and HasbroPulse. In Canada, it will be available at EB Games. If you’re a Nerf fan, an Aliens fan, or both, this is a great pick-up.

If you’re hungry for more of the Alien universe, the upcoming FX Alien television series will remain grounded in “the aesthetic that was established by Ridley Scott.” This blaster is a perfect representation of that gritty, terrible future, but in a fun form factor that will scare your cat.

Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend.

Top Tips & Tricks for Humankind

When we’re talking about a game that literally encompasses all of human history, it might seem daunting to know where to start. This guide will help you sift through the cultures of Humankind, and amble through anthropology as you determine what sort of Earthly legend you become: a benevolent leader, master city planner, militaristic warmonger, consensus builder—whatever you decide, the fate of humanity is in your hands. In fact, let’s start there. Know thyself: consider the sort of godly power you wish to wield and proceed accordingly with your placement and culture choices.

NEOLITHIC ERA

Divide and Conquer

When you’ve acquired enough food for a second unit, consider splitting your Neolithic Army into two groups—they can cover more ground and scout for more food and resources. Keeping them together, however, is a good idea if you plan to take on dangerous potential meals such as Woolly Mammoths: you’ll need to wait for the ancient era and the military coordination technology to add multiple armies to the same battle and coordinate attacks from multiple angles.

Exploring in the Neolithic Era when there’s not a bunch of people on the planet yet, means that you can find a great spot to place your capital. While surveying your surroundings, you’ll notice that different types of terrain such as rivers or forests take longer to traverse, so choose your scouting routes wisely to ensure efficient exploration.

When you place new outposts to claim more territory, plop them on rivers—it will allow your armies to cross waterways more quickly. Formal diplomacy with your bordering neighbors is not possible at this early stage, but you can ransack their outposts and steal their food if you’re feeling mean.

CITIES & TERRITORIES

Master Your Domain

Terrain should inform your strategy, so grab what land you can ASAP, and then leverage that real-estate into projecting power. Build cities near natural obstacles such as mountains to make them more difficult to attack, and claim resource-rich lands and waters to fatten your treasury and trade stock.

Also keep in mind that the first city you found will become your empire’s capital, so take care in selecting a location that is rich in resources, and not too accessible to potential enemies.

To start building, click on the city center while keeping in mind that different quarters exploit different resources. For example, the makers quarter will exploit industry which helps you build things faster. The farmers quarter boosts food production, which grows your population faster and makes your city more productive. Also be sure to research calendar to gain access to the artisan quarter, which gives your city the crucial ability to exploit luxury resources for sustainable growth. It will also pave the way for technologies like writing to be discovered, allowing you to stay at the forefront of research.

Pro tip: placing specific quarters next to each other can create synergies that generate bonus resources, so keep this in mind when placing your districts.

CULTURES, FAME & ERA STARS

Crafting a Lineage and Legacy

The goal of this game is to win fame and collect Era Stars. Fame is the sole victory condition of Humankind, and can be accumulated throughout the game by achieving specific objectives. Some of these objectives these objectives earn you Era Stars, which allow you to advance through the eras of human history.

Your fame score is displayed in the upper left corner of the screen, and clicking on the button just above will open a screen which tells you precisely what your objectives are for the current era. Once you’ve earned seven era stars you can advance to the next era, so for instance advance to the Medieval Era from the Classical Era, or to the Industrial Era from the Early Modern Era.

Advancing to a new era allows you to choose a new culture from that time period and become emperor of that population. Entering a new era also provides access to this era’s Cultural Wonders: want to build the Pyramids of Giza, the Taj Mahal, Eiffel Tower, or countless other human historical wonders and reap the fame and adulation that comes with it? Go for it!

BATTLES & WAR

“Opportunities multiply as they are seized” -Sun Tzu

When building an empire, war is pretty much inevitable, as Julius Caesar, Napoleon, and many other great leaders can attest. In Humankind you, as emperor, command all of your military units through a simple interface that lets you confront, attack, defend, and outflank enemies.

Select a battle to choose whether duke it out manually, auto-play the conflict, or retreat. At the start of a manual battle there’s a deployment phase which allows you to position your ranged units such as archers, and close combat units such as warriors.

Try to pick advantageous terrain so you can, for instance, attack from high ground, before launching an assault. Battles can take several turns and last until all of your enemy’s units are eliminated or you’ve captured their flag—or you lose. Clever use of your units’ abilities and an awareness of the terrain they’re fighting on can improve your chances for glory.

Since battles take place on the world map in Humankind, rather than a separate battle map, the ‘where’ and ‘when’ of battles matter as much as the ‘how’. You want to expand your empire and attack when your population’s support for war is highest and you feel you’ll have an advantage with a first strike. A successful surprise attack can also lead to a swift victory which is key, as the longer a war drags on, the less support and stability you’ll enjoy from your followers.

Finally, knowing a bit of history can come in handy during the heat of combat. For example, the dreaded Testudo formation of the Roman legionnaires, or the fearsome Phalanx formation of ancient Greeks, are proven to be devastatingly effective warfare tactics that can turn the tide of battle.

Armed with this knowledge, you should be able to navigate the incredible accomplishments and complexities of humanity, and determine what sort of influence you would exert in the evolution of Humankind.

Published by Sega and developed by Amplitude Studios, the game drops August 17th and will be available on Steam, Epic, Game Pass for PC, Microsoft Windows, macOS, and Google Stadia.

Scuf Instinct Pro Review: The First Great Alternative To The Xbox Elite Controller

The latest high-end controllers from Scuf Gaming were designed specifically with the Xbox Series X|S in mind. The Scuf Instinct and Scuf Instinct Pro combine the excellent form factor of the Xbox Wireless Controller with a bevy of customization features and flourishes that make them particularly notable for competitive gaming. The Instinct Pro is every bit as premium as the Xbox Elite Series 2 Controller, and it even outperforms it in terms of ergonomics and certain customization options.

Scuf Instinct vs. Instinct Pro

Scuf is offering two separate models: the Instinct for $170 and the Instinct Pro for $200. Yes, that means the Instinct Pro is even more expensive than the Elite Series 2. While I didn’t have the chance to test the standard Instinct, the features it’s missing are some of my favorite aspects of the Instinct Pro. For the extra $30, you get a textured, high-performance grip that far exceeds the feel of the conventional Xbox Wireless Controller and is on par with the Elite Series 2. The Instinct Pro also has optional instant triggers (Elite Series 2 does as well), which lock the triggers in place and allow you to simply tap lightly to “pull,” which is an especially useful feature if you play first-person shooters.

Note: For the rest of this review, the “Instinct” refers to both models.

Superior ergonomics

The Scuf Instinct Pro includes a comfortable, textured grip.
The Scuf Instinct Pro includes a comfortable, textured grip.

Not only does the general shape of the Instinct live up to the high standard of the Elite Series 2; it also surpasses it in one key area. The Instinct has four back paddles-two on each side–built into the controller. They more closely resemble triggers than traditional controller paddles, but they serve the same purpose. These paddles are positioned in a clean layout that makes it easy to press each one of them without sacrificing comfort or moving your fingers in an awkward fashion. One of the only complaints we’ve had about the Elite Series 2 is that it’s fairly uncomfortable when you have all four paddles attached. Essentially, the Elite Series 2 is at its best when you only use two paddles. With the Instinct, all four built-in paddles are in play at all times. The Instinct’s paddle layout also surpasses Scuf’s Prestige controller, which suffers from a similar comfort flaw as the Elite Series 2 when all four paddles are attached.

Scuf smartly retained the same exact layout for all of the conventional Xbox Wireless Controller buttons, and the Instinct even has the new Share button, so you’re not losing anything of note by ditching Microsoft for a third-party brand (Scuf’s Prestige controller doesn’t have the Share button).

Stylish and customizable

The Scuf Instinct is mightily impressive even without any adjustments, but as a high-end gaming controller, it’s not surprising that it gives players the freedom to tinker with the layout. The magnetic faceplate, which is available in a myriad of color schemes and designs, easily pops off without using any tools. From there, you can swap out the thumbsticks and D-pad. The Instinct comes with an extra pair of longer analog sticks that have flat tops with a different feel than the standard concave analog sticks. You can also remove the eight-directional D-pad, revealing an old style, four-way D-pad. The only thing really missing here is the ability to adjust the layout to PlayStation-style with parallel analog sticks, though that’s understandable given how it would essentially require a new chassis.

The magnetic faceplate pops off easily to make adjustments.
The magnetic faceplate pops off easily to make adjustments.

Gallery

Beyond altering the actual build of the controller, you can customize inputs on the fly with the help of the Profile button on the back. The Instinct supports three profiles that can be cycled through and remapped without needing additional software.

Scuf will sell additional faceplates and analog sticks separately for those who want customization beyond what’s included in the box.

Where it falls short of the Elite Series 2

The Scuf Instinct is a wonderful high-end controller that doesn’t really have a downside from a design or performance standpoint. However, that doesn’t mean it’s better than the Elite Series 2 in every way. The Instinct lacks the adjustable stick tension that’s featured in the Elite Series 2. As someone who thinks the default stick tension for Xbox controllers–including the Instinct, which feels the same as the Xbox Wireless Controller–is practically perfect already, the omission doesn’t bother me.

The Scuf Instinct comes in a variety of colors and themes.

The Instinct is missing a convenient feature, though: an internal battery. The controller uses AA batteries just like the Xbox Wireless Controller, whereas the Elite Series 2 is rechargeable and lasts for up to 40 hours on a single charge. Thankfully, Xbox controllers run for a long time on a pair of AAs; I’ve gamed for upward of 30 hours with the Instinct, and I’m still using the pair of batteries that came with the controller.

Is the Scuf Instinct worth it?

Look, there’s no way around it: Just like the Elite Series 2, the Instinct and Instinct Pro are expensive controllers that will likely appeal to a niche subset of Xbox gamers. The Xbox Wireless Controller, which can often be found for $50, is a stellar controller for a fraction of the price. You could buy four Xbox Wireless Controllers for the price of the Instinct Pro.

That said, if you’re looking for a controller that is highly customizable and loaded with features that make it a standout for competitive gaming, the Instinct Pro is arguably the best option for Xbox Series X, Xbox One, and maybe even PC.

Though I didn’t try the standard Instinct, I’d recommend opting for the Instinct Pro. If you’re going to spend a huge sum of money on a controller, paying the extra 30 bucks to get a better grip and instant triggers is worth it.

The bottom line

The Instinct is one of the best third-party controllers I’ve ever used. While it looks like a stylish Xbox Wireless Controller from the front, it has incredible ergonomics, four easy-to-use back paddles that can be remapped instantly, and a simple way to swap out thumbsticks and the D-pad to fit your personal preferences. Yes, the Instinct Pro is very pricey at $200, but this is one of the rare premium gaming controllers that feels like it’s actually worth its steep asking price.

The Good

  • The four back triggers are well-placed
  • Modifications to thumbsticks and D-pad are quick and simple
  • Can swap between three profiles on the fly
  • Retains all of the key features of Microsoft’s first-party controllers
  • Exceptional ergonomics

The Bad

  • Doesn’t have adjustable stick tension
  • No instant triggers or textured grip on Instinct

About the author: Steven Petite tested the Instinct Pro for more than 30 hours, and now it’s his main Xbox Series X controller. Scuf provided the Instinct Pro for review.