Call Of Duty: Vanguard’s Champion Hill Is Gunfight On Steroids

Call of Duty: Vanguard‘s alpha is officially live for PlayStation 4 and PlayStation 5, which features the recently announced Champion Hill mode. This new multiplayer mode feels like a mashup of Gunfight and battle royale, with duos competing in a series of rounds to be the last team standing. Basically, Champion Hill is a more chaotic and strategic Gunfight tournament.

Champion Hill combines four small maps to make one large arena, where players in duos compete in 60-second rounds of a Team Deathmatch-style tournament against other squads. Every team begins with a total of 12 lives. In Champion Hill, players want to move through the rounds and work to eliminate all other squads’ life count to zero before their squad is eliminated.

All squads start with the same loadout of a pistol and submachine gun. However, better gear can be obtained by collecting cash and using the Buy Stations. All players start with $500 cash, and more cash can be earned through the rounds by eliminating players and scavenging cash piles found around the map.

There are four Buy Stations that can be used during “Buy Rounds,” which are phases that happen between every three rounds of combat. Each Buy Station offers something different. Players can choose whether they want to spend cash on perks, killstreaks, equipment like armor plates, or better weapons. Here you can find Champion Hill’s full list of available weapons, perks, streaks, and equipment for this alpha.

Champion Hills Support Buy Station
Champion Hills Support Buy Station

Players can also upgrade their weapon by pressing right on the D-pad, and the gun can continuously be upgraded with up to 10 attachments to beef it up. It does get more expensive with each upgrade, but it’s definitely worth adding some of those attachments early on. Weapons can be upgraded during the Buy phase as well as mid-match.

The cash feature reminds me of Black Ops 4’s Heist mode, which seemed inspired by Counter-Strike’s strategic Buy feature. How players spend their money is important. Going for better weapons and weapon upgrades feels crucial, but having enough money to splurge on something like a UAV streak or Ghost perk could be helpful too.

An extra life token does spawn on each map area once per round, so there is an opportunity to grab it and earn a free life. Players can also buy one for the hefty price of $3,000, but that’s a lot of money that could be better spent on weapons or perks to help win gunfights. Running low on lives, players might be enticed to spend that cash on the extra life to get them to the next round, sacrificing the chance at better weapons or even additional armor. Players must pick and choose wisely.

The four maps can be daunting at first, but they’re not much more complicated than the traditional 2v2 Gunfight maps. It just takes some time to learn all the lines of sight, and knowing what parts of the map are destructible, as Vanguard features some destructible cover. The parts that can be destroyed all seem to look like thin wooden boards, so they’re pretty easy to spot. Players can either shoot through the cover or completely demolish them for a better line of sight.

Champion Hill’s maps are also all connected with the Buy Stations as the central hub, so players will hear gunshots and explosions from the other 2v2 matchups happening on the maps near them. Each round is only 2v2, but they can sound much more chaotic. It definitely becomes important to focus and distinguish which gunfights sound close and which are far away.

Champion Hill Map Overhead View
Champion Hill Map Overhead View

Once the teams have been whittled down to just two, the final match begins. Players will get to gear up at the Buy Stations before the final showdown. This is the last chance to spend money on extra lives, killstreaks, armor, and any perks. Final team standing will claim the win as Champions of the Hill.

I’m a huge fan of 2v2 Gunfight, so I was worried that Vanguard’s new variant would be too chaotic and less fun. However, it still holds that competitive intensity and the rounds still play pretty quickly, with the big differences being the respawning and Buy feature. So, it’s like a giant, more intense 2v2 Gunfight tournament with respawns and a 12-life count. This won’t be everyone’s favorite mode, but this is worth trying for fans of Gunfight, battle royale, and maybe even Heist.

At this time, only 2v2 matches are available, but Champion Hill is also said to have a 3v3 option, so maybe trios becomes available either later in the alpha or at launch.

This PlayStation-exclusive alpha will run until August 29. A second alpha will occur for preorder members on all platforms who can play September 16-17. Then from September 18-20, everyone can play, regardless of platform or preorder status. Next month will also feature Vanguard’s standard multiplayer beta. Call of Duty: Vanguard launches on November 5.

Call of Duty: Vanguard continues on as Activision Blizzard currently faces a sexual harassment and discrimination lawsuit filed by the state of California. It was also recently claimed that Activision Blizzard’s HR department is shredding documents pertaining to the case.

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Saints Row: Here’s What Comes in Each Edition

Saints Row is coming back. A reboot, simply called Saints Row, is set to release for PS5, PS4, Xbox Series X|S, Xbox One, and PC on February 25, 2022. It’s available now for preorder (see it at Best Buy). We have full details about where you can find it, how much it costs, and what preorder bonuses to expect below. Read on for the goods.

Saints Row Standard Edition

PS5

PS4

Xbox Series X|S / Xbox One

PC

Preorder the standard edition, and you’ll also get the following DLC:

  • Idols Anarchy Pack

Saints Row Gold Edition (Digital Only)

The digital-only Gold Edition includes the following:

  • Idols Anarchy Pack
  • Saints Row Expansion Pass
  • Los Panteros American Muscle Bundle
  • Saints Criminal Customs

Saints Row Platinum Edition (Digital Only)

The digital-only Platinum Edition includes everything in the Gold Edition, plus a copy of Saints Row the Third Remastered. Here’s the full rundown:

  • Saints Row the Third Remastered
  • Idols Anarchy Pack
  • Saints Row Expansion Pass
  • Los Panteros American Muscle Bundle
  • Saints Criminal Customs

Saints Row Preorder Bonus

Preorder any edition of Saints Row, and you’ll receive the Idols Anarchy Pack, which includes the digital items seen in the image above.

What Is Saints Row (2022)?

Saints Row is an all-new open-world game, with a new cast of characters. It’s set in a fictional city in the southwestern U.S. called Santo Ileso, and this particular metropolis is bursting at the seams with violent criminals.

You play on a team of up-and-comers who just want to accrue some cash and power, and they’re not afraid to break some laws to get it. There’s the Boss, Eli, Nina, and Kevin.

Now, you may be on a team of criminals, but you’ll face off against a bunch of even worse villains. Three gangs are vying for power in the city. One is Marshall, a high-tech corporation that’s out for total domination. Another is the Panteros, a group of heavy-hitters who favor melee weapons. Finally there’s an anarchist gang called the Idols, whose members wear LED helmets.

While the game still offers plenty of chaotic action, it looks like the silliness and over-the-top-ness of some previous entries has been dialed back here.

Other Preorder Guides

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

Ghostrunner: Wave Mode, Assist Mode, and New DLC Get Release Date – Gamescom 2021

Ghostrunner will add its promised Wave Mode and Assist Mode on August 31, alongside a new pack of neon-themed cosmetics.

Announced earlier this year, Wave Mode adds a roguelike element to the cyberpunk action game, tasking players with beating 20 waves of enemies using randomised upgrades. Assist Mode will make the game easier, allowing players to experience the story without much challenge. Both modes will be added as a free update to the game.

They’ll come alongside the new Neon Pack paid DLC, which adds four sets of sword-and-glove combos, each fully animated with neon effects. Alongside the Neon Pack, four new DLC bundles will also be released:

  • Art Bundle – SRP: £5.99 / €7.99 / $7.99 – The Art Bundle includes the Original Soundtrack and the Artbook (Available only for Steam, Epic and GOG)
  • Summer Bundle – SRP: £9.99 / €12.99 / $12.99 – The Summer Bundle includes Winter, Metal Ox, Neon Packs and Art Bundle (Available only for Steam, Epic and GOG)
  • Jack’s Bundle – SRP: £5.99 / €7.99 / $7.99 – Jack’s Bundle includes Winter, Metal Ox, Neon Packs (Available only for PS4, XboxOne & NSW

We awarded Ghostrunner an 8/10 review, saying that its “lightning-fast gameplay makes for a short-lived but memorable action game with some incredible moments.”

For more from this week’s huge gaming event, be sure to check out our Gamescom 2021 schedule.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

The 12 Best Apple Arcade Games: Top Picks For Your iOS Device

Get This PewDiePie-Backed Arcade Blaster And Take Your Gaming To The Next Level

Those of you of a certain age may remember the bright orange light-gun used in Duck Hunt. While that’s probably been tossed out long ago (if not, it’s worth a lot of money!), the innovation around gaming with something other than keyboards or controllers has really exploded. And now, you’re able to use a light-gun as your controller. With the Arkade Motion Blaster, you can play all your favorite games like Call of Duty, Fortnite, and more in an incredibly immersive, exciting way.

The Arkade Motion Blaster is a Kickstarter-funded project endorsed by YouTuber PewDiePie, and right now, it’s available for $130. You’ll be able to feel every moment of the action as you use Arkade’s light-gun to blast away at your enemies, feeling the rush as you play game after game. With the Arkade Motion Blaster’s high-precision gyroscope and low-latency Bluetooth connection, you won’t lose your edge by switching to it, and you can even play in a full 360 degrees around you. The light-gun is compatible with Steam or GeForce Now on PC and Mac as well as mobile games on Android, meaning you can take your Arkade Motion Blaster on the go to keep up the adventure.

Get the peripheral that GBATemp described by saying: Gripping my Bluetooth-paired Blaster, I am ripping and tearing demons in DOOM (2016) by hitting the trigger button, turning left and right to aim and feeling each shot with the rumble feature while the LED strip emulates a recoil lighting effect. It also made mobile gaming fun, with titles like Shadowgun Legends and Dead Trigger 2 having me spin 360 degrees to kill zombies or shoot down enemy players in multiplayer sessions.”

PewDiePie and Arkade have teamed up to create an astounding gaming experience that will take your gaming marathons to a new level. Whether at home or out in the world, you can play more than 100 games without the Motion Blaster. You can get the Arkade Motion Blaster for only $130, but you’ll have to act fast. Give it a shot, and you’ll never go back to keyboard and mouse ever again.

Price subject to change

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Xbox Exec: Please Don’t Name Your Child “Game Pass”

Xbox Game Pass is very popular, and some believe subscription services like it will take over and dominate gaming in a similar way to what happened in the world of music, TV, and movies. Despite Microsoft’s belief in Game Pass as its secret weapon and key growth driver in the future, the company doesn’t want you to go to too wild for the service.

During a livestream at Gamescom on Friday, Xbox marketing boss Aaron Greenberg said he advises against naming your child “Game Pass.”

Now Playing: Halo Infinite Full Presentation | Gamescom ONL 2021

“I also ask that no one name their baby Game Pass,” Greenberg said.

This wasn’t a totally unprompted and random comment. Greenberg offered up his sage advice after the other interview guest, Pete Hines of Bethesda, shared a story of a woman who went into labor during a Skyrim presentation at QuakeCon in 2011. One of the interviewers joked that the family might have named their baby Dovahkiin. That didn’t actually happen, but Hines said someone did in fact legally name their child Dovahkiin, and he made good on his promise to give the family free Bethesda games for life.

Regarding naming a child “Game Pass,” one of the interviewers said naming a baby “Game Pass” might not even be possible due to the country’s rules about child names. In any event, it’s probably a good idea to not name your child after a streaming service.

Game Pass is generally seen as a very good value that people like a lot. It allows people to sample lots of games they might have otherwise missed or skipped. Microsoft is pushing Game Pass very hard as the company focuses on growing subscribers as opposed to selling consoles.

Hines said in the interview that Bethesda getting acquired by Microsoft is a good thing overall for Bethesda because it allows its games to potentially reach even more people thanks to Game Pass. “Honestly, we always want as many people as possible to play the games our developers make,” he said. “When you put it into Game Pass, and you see a game like Prey or Dishonored or Wolfenstein, or Quake, people go back and play that stuff a lot. It’s not just 30 [Bethesda] games, but most of them are terrible. There are so many Game of the Year award winners in what we added to Game Pass. It’s remarkable, not just in the quantity, but the quality.”

The latest big addition to Game Pass was Double Fine’s Psychonauts 2, which came out on August 25. Later in the year, Forza Horizon 5 and Halo Infinite will also come to Game Pass.

Stylish Shooter Severed Steel Gets September Release Date – Gamescom 2021

Severed Steel, a stylish first-person shooter from developer Digerati, is coming to PC on September 17. It will also come to PS5, Xbox Series X/S, and Nintendo Switch later this year.

Severed Steel has a lot of different inspirations from Mirror’s Edge to Black. But at the heart of the gameplay is the ability to wall run, dive, slide, flip, and bullet-time your way around a fully destructible environment while gunning down bad guys.

The game will come to PC on September 17 and, in addition to PS4 and Xbox One versions, Digerati has also announced that PS5, Xbox Series X/S, and Nintendo Switch will follow later this year.

You’ll play as Steel, a one-armed operative who is out to take down the mega-corporation EdenSys. Steel’s acrobatics and bullet-time abilities allow her to stylishly take down enemies, but there’s a catch. Steel cannot reload weapons, so if you find yourself out of ammo you have to find a replacement quick.

While reloading is one of the few things Steel can’t do, the trailer shows off a good mix of Steels’ other tools. Whether that’s kicking through doors, wall-running between kills, or slowing down time to headshot bad guys, Severed Steel gives you plenty of ways to take down your enemies.

If you’re interested in checking gout Severed Steel early you can play a demo available on Steam which now has an additional campaign level and updates to the gameplay.

Severed Steel will be released first on PC before coming to PS4 and Xbox One at a later date. Check out IGN’s full Gamescom coverage for new trailers, announcements, and more.

Matt T.M. Kim is IGN’s News Editor. You can reach him @lawoftd.

Small Soldiers-Inspired Shooter Hypercharge: Unboxed to Get a Campaign Mode – Gamescom 2021

Hypercharge: Unboxed is getting a PvE campaign mode, adding a linear story to its existing action figure shooter gameplay.

Outwardly inspired by Small Soldiers, Hypercharge: Unboxed casts players as action figures, fighting miniature wars in arenas inspired by a normal house. The campaign will build on that idea by introducing a PvE story mode about character Max Ammo, with players learning about his past, and who is trying to destroy the Hyper-Core, the objective the wider game is set around.

The campaign story will be told through gameplay and ’90s inspired comic book panels, and objectives will add platforming and secret hunting into the mix of shooting already in the game. The story will also bring you up against boss characters. No release date has been set for the mode.

For more from this week’s huge gaming event, be sure to check out our Gamescom 2021 schedule.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Halo Infinite: Fans Are Worried About the 343’s Approach to Multiplayer Progression

Even before release, Halo Infinite’s seen a lot of praise for its approach to Battle Passes, which will never expire, and can be paid for at any time after they’re released, meaning no player should have a fear of missing what’s on offer within. However, a new clarification about how players will progress through those Battle Passes hasn’t been received as warmly.

In the latest Inside Infinite news post from developer 343, head of design Jerry Hook addressed how the recent technical preview handled its Battle Pass, where players progressed by completing in-game daily challenges. While doing so, Hook said, “Using challenges, our goal is that you will always be earning progress in your Battle Pass through playing and winning matches.”

Most other games’ Battle Passes use an XP-based system to progress, with everything from wins in Fortnite to sailing nautical miles in Sea of Thieves tied to numerical points, which allow you to level up a Pass. Halo Infinite, it seems, will tie all of its progression to completing challenges instead and, following the post, fans on Twitter sought some clarity.

Community manager John Junyszek confirmed that point: “Playing and winning matches will be challenges, which will help players progress through the Battle Pass. Even though this means no per-match XP at launch, you’re still always progressing through challenges and therefore the BP.”

That choice has some fans worried, as tying progressing to specific actions, rather than general play, could cause multiplayer matches to become unbalanced, with players seeking to complete their specific challenges rather than playing normally. It’s a concern expressed elegantly by kami102 on Reddit:

“I’m not trying to be negative but one thing I noticed a lot in the flight was that a lot of challenges were like [Get 15 kills with the Needler]. On it’s own [sic], it’s not bad, when it’s just an optional bonus where after time you unlock it after getting 15 Needler kills through normal gameplay.

“But when you make it so that [Get 15 kills with the Needler] is on your challenge list and it’s the ONLY way to get XP to level up your BattlePass then it completely breaks the flow of your gameplay and the weapon sandbox.

“You are then essentially ignoring the weapon sandbox, and instead joining the game with the sole focus of getting kills with the Needler to complete the challenge. You’re camping the Needler spawn point every time, you’re ignoring all other weapons on the map now because the only objective is to get kills with the Needler. And that’s just you. What if 3 of your teammates also have a Needler challenge? Now the 3 of you are fighting over control for a Needler because all 3 of you need the challenge.

“That’s breaking the flow of gameplay, and breaking the weapon sandbox. That’s why this decision is terrible.”

Kami102’s point has been echoed across social media, with many players expressing their concern about the decision. While the challenge progression approach seems to be set in stone for launch, Jerry Hook did join the conversation to say that the system could be changed in future, and 343 is listening to the feedback: “We’re always looking at ways to expand progression across the board. We’ll have more to share about the outcomes from key Tech Preview feedback, including this, in an upcoming blog on Waypoint.”

Junyszek did take the time to counter another worry from the community – that daily challenges could feasibly be so limited that progression felt time-gated, forcing you to come back every day to make sure your Battle Pass moved along. While there won’t be an endless number of challenges per day, there will seemingly be a lot to get through, and more than enough for most players.

“The Tech Preview had an issue that caused people to run out of challenges”, the community manager explained. “Our current plans for launch, while not ‘infinite,’ mean it’s extremely difficult to run out daily challenges. I won’t say ‘impossible,’ cause [sic] there are some grinders out there, but I’d be impressed.”

With just a few months before release, it feels unlikely that 343 will make sweeping changes to its plans for multiplayer at launch, but we’ve seen the company make major changes to games after launch before (see: the entirety of The Master Chief Collection), so it’s not outside the realms of possibility that we’d see a shift to this idea one day.

If you’re counting down the days until Halo Infinite’s release (or just a new technical preview you might get into), why not check out whether your PC can run the game, or our thoughts on the first hands-on. Just don’t go dreaming about Forge mode or campaign co-op, as they aren’t going to be in the game at launch.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Saints Row Developer ‘Not Backing Down’ After Reboot Backlash

Saints Row developer Volition has stated that it is “not backing down on this game” after a portion of the series’ fanbase expressed disappointment with the direction of the newly-announced reboot.

The official Saints Row Twitter account has been responding to numerous critical messages since the reveal of the reboot at Gamescom’s Opening Night Live. Replying to a user who said that they felt “like I wasted my time defending you guys,” the official account said “We are not backing down on this game. We get it, it’s new and it’s a shock reaction to a reboot like no other.”

Volition has offered up several similar replies on the Saints Row Twitter account, countering numerous disappointed fans. Some of these retorts have been surprisingly sassy, too; accused of making the game’s art style the same as Fortnite, Volition said “We don’t think you know what Fortnite looks like but you do you.”

The Saints Row account has also made several replies stating that it is “Doing a reboot like no one has ever done a reboot before”, which is a slightly odd thing to say considering that Volition also rebooted its linear FPS Red Faction as a third-person open-world game with realistic physics-based destruction. Saints Row certainly doesn’t look that much of a departure; our own preview suggests it actually looks similar to Saints Row The Third.

Among the replies are also a few tidbits of information that helps clear up some fan questions. The removal of the series’ hallmark purple from the logo is “Because at the start of this game you’re not a Saint yet.” The reboot will also feature customisable cars, as well as “better” character customisation.

It’s safe to say the reaction to the reboot from the series’ established fans hasn’t been one of unified happiness. The official trailer on the Saints Row YouTube channel currently has 21,000 dislikes, compared to 15,000 likes. The most popular comments are also negative in nature; a comment that simply states the Godfather meme “Look how they massacred my boy” has 121 likes at time of writing.

For more, read about the reveal of the Saints Row reboot at Gamescom 2021 and check out every Easter egg in the trailer.

Matt Purslow is IGN’s UK News and Entertainment Writer.