The Witcher: Blood Origin Announces 10 New Characters (and Who’s Playing Them)

Netflix has announced the full cast and crew for The Witcher: Blood Origin, the six-part prequel series set 1,200 years before the events of the main series.

The streaming giant shared a Twitter thread on Monday, revealing 10 new characters and the actors who will be portraying them in the Declan de Barra series. Mirren Mack was the first name to be announced; she takes on the role of Merwyn alongside Lenny Henry who is playing Balor, and Dylan Moran starring as a character named Uthrok One-Nut.

Other new additions include Jacob Collins Levy in the role of Eredin, Lizzie Annis as Zacaré, Huw Novelli as Brother Death, Francesca Mills as Meldof, Amy Murray as Fenrik, Nathaniel Curtis as Brían, and Zach Wyatt as Syndril. They join the cast alongside the previously announced Sophia Brown as Éile, Laurence O’Fuarain as Fjall, and Michelle Yeoh as Scían.

Declan de Barra is serving as executive producer and showrunner on the live-action limited series, together with fellow executive producers Lauren Schmidt Hissrich and Matt O’Toole. Jason Brown and Sean Daniel from Hivemind, and Tomek Baginski and Jarek Sawko from Platige Films have also now joined the series in an executive producing capacity.

Andrzej Sapkowski, the writer who created the world of The Witcher, is on board as a creative consultant while Sarah O’Gorman and Vicky Jewson have joined the series as directors. Deadline notes that they will both take three episodes apiece, with O’Gorman directing episodes 101, 104, and 106, and Jewson helming episodes 102, 103, and 105.

Netflix’s Blood Origin will tell a brand new story “lost to time” — including “the creation of the first prototype Witcher, and the events that lead to the pivotal ‘conjunction of the spheres,’ when the worlds of monsters, men, and elves merged to become one.” The series began principal photography in August but doesn’t yet have a release date.

Season 2 of the mainline Witcher series will debut on Netflix on December 17. It will pick up where the first season ended, with Geralt and Ciri finally together after spending a whole season learning how their destinies might interwind. The first episode will adapt Sapkowski’s A Grain of Truth, which Hissrich previously described as the “perfect kick-off” point.

Adele Ankers is a freelance writer for IGN. Follow her on Twitter.

NBA 2K22: Here’s What Comes in Each Edition

NBA 2K22 is nearly here. The next installment in the long-running annual basketball video game franchise is set to release on September 10, 2021. It’s coming to pretty much every current gaming platform: PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC.

As usual, NBA 2K22 will be available in a number of editions, each one offering its own set of bonuses and goodies that come along with it. We break down all of the editions and their contents, plus where you can preorder them below. Let’s get to it.

NBA 2K22 Standard Edition

PS5

PS4

Xbox Series X

Xbox One

Nintendo Switch

PC

Preorder the standard version of NBA 2K22 by September 9, 2021, and you’ll receive the following digital items:

  • 5,000 Virtual Currency
  • 5,000 MyTEAM Points
  • 10 MyTEAM Promo Packs (delivered one a week)
  • A Boost for each MyCAREER Skill type
  • A Boost for each Gatorade Boost type
  • Luka Doncic MyPLAYER Jersey
  • 95 Rated Luka Doncic MyTEAM Free Agent Card

NBA 2K22 NBA 75th Anniversary Edition

PS5

PS4

Xbox Series X

Xbox One

Nintendo Switch

PC

Preorder the 75h anniversary edition, and you’ll get the following digital items:

  • 100,000 Virtual Currency
  • 10,000 MyTEAM Points
  • 10 MyTEAM Tokens
  • Sapphire Kareem Abdul-Jabbar, Dirk Nowitzki, and Kevin Durant MyTEAM Cards
  • 22 MyTEAM Promo Packs (Receive 10 at launch, then 3 per week for 4 weeks)
  • Diamond Jordan Shoe MyTEAM card
  • Coach Card MyTEAM Pack
  • 10 Boosts for each MyCAREER Skill Boost type
  • 10 Boosts for each Gatorade Boost type
  • 4 Cover Athlete T-Shirts for your MyPLAYER
  • MyPLAYER backpack and arm sleeve
  • Custom-design skateboard for MyPLAYER

NBA 2K22 WNBA 25th Anniversary Edition

This edition is exclusive to GameStop. It comes with the following:

  • 5,000 Virtual Currency
  • 5,000 MyTEAM Points
  • 10 MyTEAM Promo Packs (delivered one a week)
  • A Boost for each MyCAREER Skill type
  • A Boost for each Gatorade Boost type
  • Luka Doncic MyPLAYER Jersey
  • 95 Rated Luka Doncic MyTEAM Free Agent Card

NBA 2K22 Cross Gen Bundle (Digital Only)

The cross-gen bundle lets you play on either PS4 and PS5, or Xbox One and Xbox Series X|S. Here’s what comes with it:

  • 5,000 Virtual Currency
  • 5,000 MyTEAM Points
  • 10 MyTEAM Promo Packs (delivered one a week)
  • A Boost for each MyCAREER Skill type
  • A Boost for each Gatorade Boost type
  • Luka Doncic MyPLAYER Jersey
  • 95 Rated Luka Doncic MyTEAM Free Agent Card

NBA 2K22 Cover Athlete

The cover athlete for any NBA 2K game is always a big news story. This year, the standard edition of NBA 2K22 features NBA All-Star Luka Doncic, who plays for the Dallas Mavericks.

Fronting the NBA 75th Anniversary Edition is a painting by Charly Palmer featuring a trio of iconic NBA players throughout the organization’s history. It includes Kareem Abdul-Jabbar, Dirk Nowitzki, and Kevin Durant.

And if you pick up the GameStop-exclusive WNBA 25th Anniversary Edition, you’ll find WNBA champion Candace Parker on the front.

Other Preorder Guides

Humankind Review

I don’t want to spend an entire review comparing Humankind to Sid Meier’s Civilization, but it’s very clear that this is Amplitude’s riff on that classic 4X melody. While I was delighted by some genuine improvements and innovations on my turn-based march from the Stone Age to the Space Age, most of the basics felt pretty familiar. And more than once, that left me wishing it had pushed the boundaries a bit more, like the studio’s previous Endless Space and Endless Legend games did.

One of my favorite little new ideas in Humankind is the Neolithic Era, which starts each run with a small band of nomadic hunter-gatherers who have to collect enough food or science to advance and become a settled society. I enjoyed this unorthodox playstyle so much that I wished I could have spent more time with it, or even remained nomadic. But you eventually settle into a more traditional 4X routine of expanding cities through districts to collect food, science, production, and cash, against up to nine other AI or human-controlled empires.

There are two new resources that mix things up a little. Influence limits how much you can expand externally and spreads your culture to neighboring cities, while stability limits how much you can expand internally, as urban centers that sprawl out further and further become more difficult to govern. These considerations made planning out my empire’s path to prosperity an interesting and often challenging puzzle. As a chill tile-painting game in which I can watch my civilization spread across the gorgeous world map, Humankind stands up well against its competition.

Influence is also used quite a bit in the diplomacy system, and this is probably the cleverest idea Humankind brings to the genre. You can just declare war out of nowhere, but doing so gives a large bonus to your enemy’s war support, which is a measure of how enthusiastic their people are to fight you. If you instead spread your religion or culture to one of their cities, you can gain a grievance against them for “oppressing” your people, which will slowly tick up your side’s war support over time. So to truly be a successful conqueror, you need to be exporting your gods and your top radio hits, not just have the biggest army.

As a chill tile-painting game, Humankind stands up well against its competition.

As neat as this system is, it didn’t put a lot of pressure on me unless I went looking for a fight. Even on the higher difficulties, I never had a war declared on me even once over the course of three campaigns. That included when I had a very small army that couldn’t have stood up to my neighbors if they’d come knocking. And the Independent People who sometimes gave me trouble were all too easy to pacify with money or influence compared to Civ’s sometimes nasty barbarians. It’s altogether too trivial to keep everyone happy by making trade agreements, paying bribes, and forgiving your grievances against them.

And while Humankind’s battle system has a nice pacing to it, since multiple battle turns can take place within a single world turn, the AI is consistently disappointing. They’ll often spread their attacks out over multiple units and then get obliterated when they could have focus-fired and at least cost me a unit on the way out. Not that Civ’s AI is exactly legendary, but the recent Old World showed us that this can be done a lot better. The wars I fought were full of interesting tactical considerations thanks to how much things like terrain and line of sight factor into each engagement, but the fact that I rarely felt like defeat was a possibility made my victories feel rote rather than triumphant.

I’d enjoy Humankind more if they just removed the mid-level map view entirely.

And while the zoomed-in 3D map looks fantastic, Amplitude has tried to go the route of replacing map overlays with a system that gives you different information the further you scroll out. The problem is that both of the higher-level ones look atrocious and you can’t turn them off. The mid-level zoom view is a soul-crushing gray void that doesn’t give me any useful info I couldn’t get on the 3D map, and I’d enjoy Humankind more if they just removed it entirely. And the top-level view, which is at least useful for seeing political boundaries, looks like disorienting neon vomit and gives me a headache. I hate looking at them, and I hate that they hide the rather attractive and realistic terrain and cities. I would compare it directly to Crusader Kings 3, which uses a very similar system, but each of its zoom levels has a clear job and looks great doing it.

The other headline feature is that you’ll be choosing a different culture for every era, rather than one that sticks with you through the ages. I really liked this on a mechanical level. For one thing, it means you have a unique unit every era, instead of only for a small part of each campaign. The design of these units and bonuses felt very safe, though. There’s nothing as wild or game-changing as some of the more out there civ and leader abilities in Civ 5 and 6, and they typically just provide new ways to generate resources. However, since cultures all have niches like Expansionist or Scientist, you can focus on a different playstyle every era, which is nice in a long campaign where you might get bored of being type-cast as a warlord or a brainiac. And that won’t hamstring you, since victory is based on a Fame system that adds up all of your deeds, from conquest to building the biggest cities.

There’s nothing as wild or game-changing as some of the more out there civ and leader abilities in Civ 5 and 6.

There is a religion system, but only just. Like the era bonuses for each culture, the bonuses you can add to your faith are mostly simple modifiers to resource generation or modest military buffs. Religion only spreads passively, and unless I was looking for a reason to go to war, I usually forgot it existed. There is a kind of interesting late-game wrinkle in that you can pursue tolerant secularism or militant state atheism, modeling changing ideas about the nature of the universe. The problem is, while this is cool for roleplaying and can generate new conflicts in the case of atheism, it felt like taking away some of my toys since neither of these belief systems get anything to replace holy sites or tenet bonuses.

The culture system also doesn’t exactly solve the roleplaying problem of telling a coherent, historical story like I’d hoped it might. Sure, we could say my Khmer realm was conquered by the Ming Empire when I chose them as my next culture, but where did these Chinese bureaucrats come from? Were they hiding in the forest? Outer space? They weren’t on the map anywhere before I decided to play as them. This is of course, no siller than Civ’s version of this same problem where you have American tribesmen founding the city of Washington D.C. in 4,000 BCE. But it’s not necessarily a lot more logical, either.

I was also fairly disappointed with the late game. There is an event chain related to climate change, but in my games it only cost what was at that point less than one turn’s worth of income to avoid any consequences at all. And even ignoring it completely only gives you a -30 to all resource production in your cities for 10 turns, which isn’t much by the time it comes up. The map doesn’t even change to reflect rising sea levels or growing deserts. Similarly, there is a Pollution mechanic that kicks in once coal becomes available, but hell if I know what it does. The tooltip doesn’t explain it. There’s no encyclopedia entry about it. And even when I was trying to produce as much of it as possible in my Soviet run to find out, it never got above “Level 0” or had any effect on anything. Downplaying the climate crisis in any game about humanity’s near future is not only factually incorrect – it’s also really boring game design, giving up on the chance to mix things up and introduce new challenges at a point when you’re probably just taking victory laps.

That being said, these narrative events are a nice touch throughout the other ages. They might ask you whether you allow priests of both genders or only one, or if your monarchy should be absolute or constitutional. These decisions will move you along ideological axes like Liberty vs Authority and Tradition vs Progress. Just like the cultures, though, the bonuses for doing so seem like very small tweaks to resource generation most of the time. I didn’t get the sense that being Collectivist vs Individualist greatly transformed my society or allowed me to roleplay in any very meaningful ways. And while your ideological distance from another empire is supposed to generate diplomatic tension, the sheepishness of the AI to declare war meant this never really affected me much at all.

I also can’t go without mentioning some bugs and performance issues. Especially if I tabbed out of the game and back in, I would often have issues like the wagons and semi trucks travelling along my roads starting to flicker in and out of existence until I did a clean restart of the program. More rarely, audio would start to skip and become garbled. And worst of all, in one of my campaigns, I hit a point where ending the turn would simply hang forever and not allow me to continue. Amplitude is apparently aware of this last issue and told me they plan to fix it in the day one patch, but the workaround they provided me didn’t prove useful and I had to abandon that run.

Pokemon Unite Adding Blissey This Week

Pokemon Unite is getting another new addition to its roster this week. The game’s official Twitter account announced that on Wednesday, August 18, you’ll be able to play as Blissey, a new Support-type Pokemon.

According to the announcement tweet, Blissey is a versatile supporter who can attack enemies and buff allies. Its Unite move is Bliss Assistance, which will quickly close the gap between you and an ally and then protect them from enemy attacks. The attached video also shows some of Blissey’s attack and score animations.

Now Playing: Pokémon Unite Video Review

Blissey will be the second new addition since Pokemon Unite launched last month, following the ranged attacker Gardevoir. That launched on July 28, so this could mark a pattern of new characters releasing roughly every three weeks. The developer has also promised that Blastoise is coming as well. Like all Pokemon in Pokemon Unite, you’ll have to buy a license to play as Blissey.

The tweet does not specify if Blissey will follow the evolution chain from Happiny to Chansey. Most of the Pokemon in Pokemon Unite do follow their standard evolution chains, which serve as a visual marker as the Pokemon levels up and gains access to new abilities. But it’s not a hard-and-fast rule, as Pikachu is available in the game and does not evolve from Pichu or evolve into Raichu. That could just be a special exception for the franchise mascot, though.

For more on Pokemon Unite, read our Pokemon Unite review. And if you’re getting started on the free-to-play MOBA, check out our tips for making the best build, some builds from a top-ranked player, and our Pokemon Unite tier list.

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Store All Of Your Data In One Place With Premium Cloud-Based Storage

With the number and size of files we use on average, we’ll inevitably run out of hard drive capacity. That’s why most of our files are spread across different devices like our phones and computers, and even within those devices, there are countless storage solutions that our data might be divided into, like Dropbox, Google Drive, and OneDrive. Rather than digging through a bunch of sources to find the files we’re looking for, we could all really use a single solution that unifies our data.

With a one-year subscription to pCloud Premium Plus Cloud Storage, you’ll get 2TB of capacity for storing all of your photos, videos, music, documents, and basically any kind of file, and there isn’t a limit to the size of files you can upload. Right now, this pCloud storage plan is on sale for $30, down from $95.

pCloud uses a secure 256-bit TLS/SSL connection to secure your uploads, and with 2TB of storage, you’ll have plenty of space to back up your files. You can upload files from any of your devices and send shared folder links with friends or coworkers for easy collaboration. pCloud’s unrivaled transfer speeds come at an affordable price, making it a worthwhile consideration if you’re in need of more cloud space.

The reviews are in, with Cloudwards ranking pCloud 4.5 stars out of five. If you’re looking to secure and secure your computer’s biggest, most unwieldy files, pCloud is a simple and affordable choice. Get a one-year subscription to pCloud Premium Plus for just $30. If you’ve been wondering how you’re going to sync all your files into the same place, wonder no more.

Price subject to change

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Call of Duty: Vanguard Reveal Event Seemingly Coming This Week Via Warzone

Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.

Call of Duty: Vanguard will seemingly be revealed this Thursday, August 19, within Call of Duty: Warzone.

Multiple social media users have reported that the PlayStation Store has begun to show advertisements for the reveal, which say an event will take place at 10:30am Pacific / 1:30pm Eastern / 6:30pm UK (that’s August 20 at 3:30am AEST). The adverts specify that the reveal will take place within free-to-play battle royale Call of Duty: Warzone.

The PS Store adverts aren’t replicable by all users, and it isn’t yet clear whether this is a purposely mysterious teaser, or a mistaken early release. We’ve contacted Activision for comment.

It’s a similar tactic to that used by Call of Duty: Black Ops Cold War last year, which saw the new game announced inside the battle royale by way of a special event. As with last year’s event, Warzone’s been teasing the new reveal, this time by showing victorious players being taken out by a mysterious sniper.

A leak last week confirmed the game’s Vanguard subtitle, helped strengthen the idea that it would take place in World War 2, made mention of multiple editions of the game, and included references to an open beta.

The reveal comes amid a turbulent time for Activision Blizzard, which has been the subject of a lawsuit alleging a toxic work culture and sexual harassment within the company. It’s been a time of reckoning for those inside the company’s studios, and we spoke to developers across Activision Blizzard in an in-depth report.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Stunning New Lord Of The Rings Collectible Statue Goes On Sale Today

One of the creepiest moments from the first Lord of the Rings film will be available as a very limited-edition statue soon. Weta Workshop’s latest Master Collection statue will be available today from 2 PM PT / 5 PM ET, with the collectible being a snapshot from The Fellowship of the Ring that recreates the sequence where the Hobbits hide from a Nazgul that is in hot pursuit of Frodo and the One Ring.

Sculpted using both physical and digital techniques by Weta Workshop’s Brigitte Wuest and Gary Hunt, the statue is made from Polystone materials and will require plenty of shelf space. It weighs almost 76 pounds, and has dimensions of 27.55 x 18.11 x 14.96 inches.

Master Collection: Escape Off The Road
Master Collection: Escape Off The Road

Gallery

Weta hasn’t revealed pricing just yet for the statue, but the special effects company has confirmed that only 500 of these pieces will be produced. If you miss out on acquiring this statue, there are plenty of other official options to plug the Lord of the Rings gap in your collection, such as this scale replica of Boromir before he met his tragic end at Parth Galen.

In other Tolkien-inspired news, the first image of Amazon’s Lord of the Rings TV series has gone live, an animated film from Warner Bros. is currently in development, and details on a Balrog-sized six-movie 4K Blu-ray collection have emerged.

On the video game side of the franchise, the Nacon-published Gollum game showed off some of its gameplay earlier this year, as well as plenty of new details on the upcoming Middle-earth game. FTL: Faster Than Light composer Ben Prunty is also on the hunt for your ideal Lord of the Ring game pitches and has so far received a few great ideas from big names in the gaming industry.

Fortnite Wonder Woman Skin Revealed: How To Unlock Wonder Woman Early

Wonder Woman is heading to Fortnite for the first time ever, joining fellow Justice League heroes such as Batman, Superman, The Flash and Aquaman in the game’s ever-expanding roster. After a short comic book teaser, the hero was unveiled by Epic Games alongside her cosmetic set that also includes back bling, a pickaxe, and a glider.

Fortnite Wonder Woman Skin

Wonder Woman's arrival means the Justice League is nearly complete in Fortnite.
Wonder Woman’s arrival means the Justice League is nearly complete in Fortnite.

The Wonder Woman skin was first revealed in a leak just a few minutes after Epic Games teased the introduction of another DC character. Fortnite leaker @jovanmunja was the first to reveal the new character and Epic has since confirmed it: The Amazonian will arrive in Fortnite on August 19 at 5 PM PT / 8 PM ET.

Included in Wonder Woman’s cosmetic set are the following items:

  • Golden Eagle Wings glider
  • Athena’s battleaxe
  • DC Trinity loading screen
  • Diana’s Mantle back bling

Both Wonder Woman herself, as well as her back bling, will include alternate styles as part of her “Armored” variant. All of this will be included in the Wonder Woman bundle in the Item Shop on August 19, though players can buy these items separately too, including just the character if that’s all they want.

Wonder Woman Cup

Following a new standard Epic seems to adhere to, Wonder Woman will be available for free for a select number of competitors who come out victorious in this week’s Wonder Woman Cup. The Wonder Woman Cup can be found within the game’s Competitive menu and will kick off on August 18, a day before Wonder Woman is released to the public.

In this Duos mode cup, players will have three hours to amass as many points as they can across 10 matches. More eliminations and better finishes equate to more points, and the points leaders in each region will earn Wonder Woman and her back bling for free. Anyone who competes and totals eight or more points will automatically unlock the related loading screen featuring DC’s three most prominent metahumans.

DC's holy trinity will soon all be found in Fortnite.
DC’s holy trinity will soon all be found in Fortnite.

Batman has come in many forms over the years in Fortnite and will regularly rotate back into the Item Shop every few weeks. Superman, meanwhile, will only be available for a few more weeks before he’s made unavailable forever–at least in his current style. If you’re more of a Marvel fan, you can also find Gamorra in the Item Shop for a limited time, or check out the full list of Fortnite Marvel skins.

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Venom: Let There Be Carnage Gets Fang-tastic New Poster

A new poster for Venom: Let There Be Carnage has been released. The sequel to 2018’s hit Venom hits theaters on October 15, having been recently delayed from September.

The new poster shows the movie’s two alien symbiotes–Venom and Carnage–facing off in a snarling, toothy close-up. The poster also makes it very clear that, despite other recent movies hitting streaming simultaneously with theaters, the Venom sequel will only be available in theaters in October. Check it out below:

Venom: Let There Be Carnage was previously scheduled to arrive on September 24, having been delayed multiple times since its initial October 2020 slot. The latest shift in release date follows a surge in COVID-19 infections in the US, due to the more infectious Delta variant of the virus.

Venom: Let There Be Carnage stars Tom Hardy as Eddie Brock, who is infected by Venom, while Woody Harrelson plays Cletus Kasady, a notorious serial killer that becomes the host for Carnage. Michelle Williams and Reid Scott reprise their roles from the first movie, with Stephen Graham joining the cast this time around. The movie is helmed by actor-turned-director Andy Serkis. Check out the most recent trailer here.

Sony’s next film based on a Spider-Man character will be Morbius, which arrives in January 2022, having been delayed from July last year. It stars Jared Leto as the “living vampire” Dr. Michael Morbius.

The Witcher Prequel TV Series Blood Origin Announces New Cast Members

Netflix’s The Witcher prequel series Blood Origin has added more members to its cast, as filming gets underway in the UK.

Joining the show is writer, actor, and comedian Dylan Moran, who is known for the TV show Black Books and the Simon Pegg movie Shaun of the Dead. Lenny Henry, who stars in Amazon’s upcoming The Lord of the Rings TV show, has also landed a role, while Mirren Mack (The Nest) and Nathaniel Curtis (It’s A Sin) will also appear in Blood Origin.

Moran will play the role of Uthrok One-Nut, while Henry plays Balor. Mack is lined up to portray Merwyn, while Curtis will play Brían. Deadline reports that Netflix has cast a series of other roles recently as well, including Jacob Collins (Young Wallander) as Eredin, Lizzie Annis (Night Growler) as Zacare, Huw Novelli (The Capture) as Callan “Brother Death,” Francesca Mills (Harlots) as Meldof, Amy Murray as Fenrik, and Zach Wyatt (Karen Pirie) as Syndril.

They join the previously announced cast that includes Michelle Yeoh (Crazy Rich Asians), Sophia Brown (Marcella), and Laurence O’Fuarain (Vikings). Filming is currently underway in the UK.

Deadline also reported that Sarah O’Gorman (Cursed) will direct three episodes and Vicky Jewson (Close) will direct the other three as part of the six-part limited series, which takes place 1,200 years before the events of the main show.

Blood Origin is expected to premiere on Netflix in 2022. It’s one of multiple off-shoots of the main series in the works, following The Witcher: Nightmare of the Wolf, an animated movie that premieres August 23 on Netflix.

In other news, Netflix just recently announced that The Witcher Season 2 will begin with an adaptation of the short story, A Grain of Truth, with Game of Thrones actor Kristofer Hivju playing Nivellen. Season 2 premieres in December on Netflix.

Outside of the TV series, a new Pokemon Go-style game called The Witcher: Monster Slayer is out now, while The Witcher 3’s new PS5 and Xbox Series X|S edition will launch this year.