PS5’s SSD Expansion Update Arrives Tomorrow for all Users

We already knew that Sony planned to offer support for PS5 owners to expand their internal storage in their console. Today, the gaming giant announced that the next major system update will roll out to everyone tomorrow.

The second major PS5 update will allow users the option to install their own M.2 SSD drive to expand the internal storage in their console with compatible SSDs ranging from 250GB to 4TB. Sony previously detailed which M.2 SSDs are compatible with the console and that any compatible M.2 SSD you install will require a heatsink to dissipate any additional heat generated by the new SSD.

Previously, PS5 owners could use external hard drives or SSDs, but the use was limited in various ways. In an April system update, Sony did allow PS5 owners to move PS5 games stored on the internal SSD drive to compatible external USB drives, but you could not play the games stored there.

Along with SSD expansion, Sony also noted in a detailed PlayStation blog post that the September system update will also include user experience enhancements. This includes more transparency on cross-gen games; if a game includes a PS4 and PS5 version, both versions will now appear separately in the “Installed” tab of the Game Library as well as the system’s Home screen.

Other quality of life improvements coming to the PS5’s UX include equalizer settings for Pulse 3D headset owners, a new trophy tracker that lets you keep track of your trophy progress in the Control Center, as well as the option to choose which Control Center functions are visible at the bottom of the screen.

PlayStation Now subscribers will also benefit from the new update, allowing them to choose between 720p or 1080p resolution (depending on the individual game you are streaming), as well as a new connect test tool that allows you to troubleshoot any problems with your connection seamlessly.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Andrew Garfield Had ‘a Few Meetings’ About a Spider-Man vs. Sinister Six Movie

Andrew Garfield says that he had a ‘few meetings’ about a Spider-Man vs. Sinister Six movie, before Spidey became part of the MCU.

In an interview with Collider, Garfield was asked whether he had met up with director Drew Goddard around the time that a potential Sinister Six movie was set to be made, and discussed how close the film came to becoming a reality.

“I don’t know how close it got, but I definitely had a few meetings, and it was really exciting,” said Garfield. “I’ve got to say, because I love Drew so much, and I love Cabin in the Woods, and the other stuff that he’s made. We just got on like a house on fire. I loved his vision, he’s so unique and odd and off-kilter and unconventional in his creative choices. So that was definitely a fun couple of months, but life.”

Garfield played everyone’s friendly neighborhood web-slinger across Sony’s two-film reboot of the superhero franchise in 2012 and 2014 respectively. Despite on numerous occasions speaking about his love for the role, Garfield was replaced as Peter Parker by Tom Holland in 2015 as Sony scrapped the Amazing Spider-Man series and the hero moved over into the MCU. At the time, Garfield had said that he’d felt a “little heartbroken” by the news that he wouldn’t be returning to play Spider-Man for a third time but also stated that he was excited “just to be a fan again.”

In among the news that the character was transferring into the MCU and that Garfield’s Amazing Spider-Man series would be shelved by Sony, any talk of a Sinister Six movie quickly died down as the unproduced film became another product to be scrapped as a result of the deal between the two companies.

While it’s been seven years since fans last saw Andrew Garfield sporting the webhead’s famous red and blue spandex, many fans are hoping to see the actor return to the franchise in Marvel’s upcoming Spider-Man: No Way Home. The title, which has already teased characters from across both Garfield’s Amazing Spider-Man series and Sam Raimi’s earlier trilogy of films, will release on December 17.

With the film’s teaser trailer showing off what seems to be Tom Holland’s portrayal of Peter Parker haphazardly opening up the MCUs version of the multiverse, a return for Garfield as Peter Parker could feasibly be on the cards. Despite a flurry of rumors and speculation surrounding Garfield’s return in No Way Home, however, the actor has stood firm on speculation, emphasizing on a number of occasions that he is not involved in the upcoming movie.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

PS5 Update Gives All Consoles M.2 Drive Support Tomorrow

Following a two-month-long firmware test where users could expand their PS5’s storage with an NVMe M.2 SSD, Sony is comfortable with giving extra drive support to the masses. A system update for the PS5, slated to launch tomorrow, will enable M.2 storage expansion for the console, along with 3D audio and some other quality-of-life changes.

M.2 NVMe SSDs, which can be found on the shelves at any brick-and-mortar electronics store, are the same as what users can find inside of their PS5 or Xbox Series X|S. While Microsoft’s expansion option is proprietary, Sony is giving PS5 users a bit more choice. There is still a slew of specs that M.2 SSDs have to adhere to for use in a PS5, including PCIe Gen4 support, but a number of currently available drives either meet or exceed them.

Tomorrow’s system update for the PS5 will also bring the console’s 3D audio tech from headsets to built-in TV speakers. Players will be able to measure the acoustics of their room using their DualSense controller and accurately have their two-channel built-in TV speakers output three-dimensional sound. Owners of Sony’s Pulse 3D Wireless Headset will likewise receive access to an equalizer as part of tomorrow’s update. It’s not clear if users will be given the option to tune other headsets in the future.

Some quality-of-life changes are also coming with tomorrow’s update, mostly centered around the PS5’s various UIs. After downloading tomorrow’s PS5 system update, players can customize their Control Center by rearranging or hiding certain buttons, send messages from the Game Base, and see more details at a glance about their owned games in the Game Library.

Here are the full patch notes for September’s PS5 software update:

PS5 September system software update changes

PS5 UX Enhancements

The PS5 September Update features new UX enhancements that make it easier than ever for players to view, personalize and manage their game content and console experience:

  • Control Center customization. Players can now customize their Control Center more freely by rearranging or choosing which controls to hide or unhide at the bottom of the screen.
  • Enhanced Game Base. Players can now easily view and write messages to friends and Parties directly from Game Base in the Control Center.
  • Game Library and Home Screen updates. If you have PS4 and PS5 versions of the same game installed, they’ll now appear separately in the “Installed” tab of the Game Library and on the Home screen. Each game’s tile now also clearly indicates its platform.
  • Screen Reader controls. Players can now pause or resume Screen Reader (Press “PS + Triangle buttons”) and have it repeat anything it reads (Press “PS + R1 buttons”).

New Gaming and Social Experience Customizations

  • PlayStation Now resolution selector and connection test tool. PlayStation Now subscribers can choose between 720p or 1080p (depending on individual game) to accommodate their preferred video resolution for game streaming. A streaming connection test also helps them identify and troubleshoot any problems with their connection.
  • New Accolade Type: “Leader.” Following an online match, players can award others with a fourth accolade type, “Leader,” which is visible on players’ profiles.
  • Automatic capture of “personal best” videos. When players compete in challenges for a better time or a higher score and set a new personal best, a video clip of the action will automatically be recorded. Players can also share clips of their personal bests directly from the challenge card in the Control Center, or from their Media Gallery. Players have direct control over this functionality via their Captures and Broadcast settings.
  • New Trophy tracker. We’ve added a new Trophy Tracker that lets players quickly access up to five trophies per game through the Control Center.

3D Audio Support for Built-In TV Speakers

The PS5 September Update adds support for players to experience 3D audio through their built-in TV speakers. Once enabled in the Sound menu, this feature transforms standard two-channel TV speaker audio into three-dimensional sound, heightening the sense of gameplay immersion.* Players can measure the acoustics of their room using the microphone on their DualSense wireless controller to apply the 3D audio setting that’s optimized for their room.**

3D audio via compatible headsets on PS5 has been a popular feature among fans and developers. We’re thrilled to bring this feature to life for players directly through their built-in TV speakers, in addition to the headset support that’s been available since launch.

In addition, players with a Pulse 3D Wireless Headset now have access to equalizer settings within Sound Controls, allowing them to customize the sound profile according to their preference.

M.2 SSD Storage Expansion

Starting tomorrow, PS5 players around the globe can expand their storage capacity with an M.2 SSD, a type of high-speed solid state drive that can be installed in the PS5 console or PS5 Digital Edition console.

Once installed in the PS5 or PS5 Digital Edition console, M.2 SSD storage can be used to download, copy, and launch PS5 and PS4 games, as well as media apps. You can play PS5 and PS4 games directly from M.2 SSD storage and freely move games between storage options.

PS Remote Play App and PS App Enhancements

  • PS Remote Play App over mobile networks
    • With the PS Remote Play app, players have enjoyed the ability to remotely stream and play PS4 and PS5 games, switch between games, and browse their console’s menus on any compatible device connected to their broadband network.*** Now, players using the mobile app for iOS and Android have the option of using a mobile data connection when WiFi is not available.
    • Broadband internet with at least 5Mbps is required for PS Remote Play. For the best experience, we recommend a high-speed connection with upload and download speeds of at least 15 Mbps.
    • To help manage the amount of data used through a mobile connection, players can select their preferred video quality for mobile data streaming.
    • Please note the quality and connectivity of your Remote Play experience may vary depending on your mobile carrier network and network environment.
  • View Share Screen broadcasts on PS App
    • Starting next Thursday, Sept. 23, a PS App update will begin rolling out globally and give users the ability to view their friends’ Share Screen broadcasts together.
    • To start, join a party voice chat from your mobile device with a friend who’s playing on a PS5 console. Then ask your friend on PS5 to start their Share Screen broadcast. Please note, only players on PS5 can broadcast via Share Screen.
    • The Android version of the update is a phased release and may take one week until the update is available on your mobile device.

PS4 Console Enhancements

We’re also introducing some new features for PS4, including the ability for players to view their PS5 trophies on their PS4 profile and Trophy list. Players can also view other players’ PS5 trophies on PS4. On both PS4 and PS5 consoles, Party owners now also have the ability to disband a Party without having to remove players individually.

Randy Pitchford Quietly Announced a New Brothers In Arms Game Months Ago

Randy Pitchford quietly announced a new Brothers in Arms game months ago and nobody seemed to notice.

As spotted by Exputer, Pitchford announced that Gearbox is working on a new entry to the Brothers in Arms series during a podcast interview with Ted Price of Insomniac Games back in April this year. While the episode of The Game Maker’s Notebook originally aired back in April, news of the announcement has finally been picked up after the podcast was uploaded to YouTube this month.

While discussing the larger topic of studio announcements and how these have to be timed correctly to avoid sending fans’ expectations into overdrive, Pitchford spoke about his preferred method for revealing games using the release of Borderlands 3 as an example before casually announcing a new Brothers in Arms title to reinforce his point.

“I didn’t announce Borderlands 3 until, like, it was beta,” said Pitchford. “And it sucks because we’re working on another Brothers in Arms game, but I’m not saying sh*t until we have it. We have fans that really love that and they’re just going to have to suffer.” For those who’d like to listen to the excerpt, it begins around the 53-minute mark.

The Brothers in Arms series began life back in 2005 with the release of Brothers in Arms: Road to Hill 30 for PC and consoles. The title garnered interest as it poised fans in command of their very own small tactical units as they looked to maneuvere through enemy forces. Since then a number of subsequent titles in the series have released – the most recent of which was Brothers in Arms 3: Sons of War in 2014 for mobile.

In 2015, Gearbox announced that it had cancelled production on Brothers in Arms: Furious 4 – a title that looked set to return the Brothers in Arms franchise to PC and consoles. Following its cancellation, Pitchford said at the time that the game had eventually been repurposed and became what we know today as the free-to-play shooter Battleborn, which released in May 2016. It’s not clear whether the new Brothers in Arms game would reprise Furious 4’s ideas.

In other Brothers in Arms news, the studio announced last year that it is adapting the World War 2 shooter series into a TV show with the help of showrunner Scott Rosenbaum. While very few details have since emerged about the show, it is understood that the show will feature characters based upon real people from the period as it follows a team of eight soldiers on a mission to rescue their colonel from the Nazis before they discover the D-Day plans.

If you’re looking to relive more from the Brothers in Arms franchise, then make sure to check out this article we published last year that discusses just some of the reasons behind how the tactical shooter series managed to captivate its audience so well.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Funcom Fully Acquires Conan the Barbarian Character, New Game In the Works

Norwegian video game company Funcom announced it has fully acquired the rights to Conan the Barbarian as well as other properties like Mutant Year Zero and Solomon Kane. A new, unannounced game that combines many of Robert E. Howard’s characters is now in the works as a result of this new acquisition.

In a press release, Funcom announced it has acquired Cabinet Group for an undisclosed sum, and with it, several iconic characters most notably Conan. Cabinet’s entire portfolio will be absorbed into Funcom’s subsidiary Heroic Signatures and Cabinet CEO Fredrik Malmberg will become the new president of the Heroic Signatures.

As part of the announcement, Funcom disclosed that it is “currently overseeing the development of an unannounced game which will combine many of the characters in the Robert E. Howard universe.”

Howard is a pulp fiction writer whose most famous characters include Conan the Barbarian and the demon-slayer Solomon Kane. While the game isn’t specifically a Conan the Barbarian game, whatever this project is will likely include him as a character.

Funcom’s acquisition of Conan and other Cabinet properties will not affect any projects currently in development, including the Conan series at Netflix. Nor will it impact the ongoing Conan comic book from Marvel.

Instead, the developers of several Conan games including Age of Conan and Conan Exiles will fully own the character going forward.

Although Conan was made famous on film thanks to Arnold Schwarzenegger, the last time we saw Conan on screen was in a 2011 reboot starring Jason Mamoa. Luckily for us, Mamoa went on to play another fantasy hero in DC’s Aquaman.

Matt T.M. Kim is IGN’s News Editor. You can reach him @lawoftd.

Funcom Is Developing A New Game In The Conan Universe

Conan Exiles publisher Funcom has today announced that it’s working on at least one unannounced game in the Conan universe, and has now acquired the full rights to the universe created by Robert E. Howard.

Funcom has acquired Cabinet Group, the company that holds the rights to the full Conan universe, as well as other IPs like TTRPG Mutant Year Zero and Robert E. Howard’s Solomon Kane. While the announcement won’t change too much for fans of Funcom’s games or Howard’s works, the company also used the merger to tease a still-unannounced project that makes use of the newly-acquired IPs.

Now Playing: Conan Exiles – Official Launch Trailer

“We are currently overseeing the development of an unannounced game which will combine many of the characters in the Robert E. Howard universe,” Funcom CEO Rui Casais said.

Other than Funcom’s games, the Conan universe has seen a resurgence in other types of media, including a monthly comic book published by Marvel, and an upcoming Netflix series.

Former Cabinet Group CEO Fredrik Malmberg, who is continuing on as the head of Funcom’s licensing arm Heroic Signatures, is excited to explore new opportunities for video games based on Howard’s writing. “We are looking forward to sit down with other entertainment companies who share our vision and wish to take part in the exciting journey we have ahead,” Malmberg said, citing Fortnite’s Avengers collaborations as particular inspiration for him.

GameSpot may get a commission from retail offers.

Halo Dev Reminds Fans That CG Trailers Are Often Used First And Foremost To Recruit Staff

They’re a common feature at most big gaming events: flashy, hype-building trailer reveals for games that are still years away from being released, most often featuring little to no actual gameplay. While these kinds of trailers often draw criticism from gamers for advertising a product that doesn’t exist, it turns out these reveals serve another purpose–as a recruitment tool to attract talented developers to the projects.

This titbit of industry information was tweeted by David Ellis, a developer on a game that faced this exact situation when it was announced three years ago–Halo Infinite. Rather than showing off actual gameplay, Halo Infinite was announced at E3 2018 with a video that Microsoft described as a “thrilling engine demo.”

Now Playing: Marvel’s Wolverine | PlayStation Showcase 2021

Last year we saw similar announcements for big Microsoft titles Fable 4 and the Perfect Dark reboot. As Microsoft’s gaming strategy increasingly pivots towards Xbox Game Pass over individual game sales, it’s unlikely that these early trailers are designed to push pre-sales, meaning it’s more likely to be part of a recruiting strategy.

Most recently, a new Wolverine game by Insomniac Games was announced with a tauntingly brief animated trailer, which was most likely the inspiration for Ellis’s enlightening tweet. A quote retweet from gaming PR specialist Jacqui Collins added that a CG trailer is a better announcement for a new game than having the details leaked through a recruiting push.

So next time you think a game is being announced way too early, remember that trailer may not actually be designed for you–but it’s done that way for a very good reason.

Daily Deals: Nintendo Switch Consoles Down to £260 in the UK

Nintendo Switch consoles have seen a price drop in the UK, and you can now secure a standard Nintendo Switch console for just £259.99 from Amazon. This comes a little under a month before the OLED Model launches on October 8, which will retail for £309.99 in the UK. If you’re not interested in the new OLED screen, but you still want to jump into the Switch ecosystem of games, this is a great deal.

Nintendo Switch OLED Model preorders are still in stock at Amazon. This is a fantastic opportunity to get hold of the console, especially since we believe it may get increasingly harder to get hold of one after release day. Our other favourite deal right now is definitely Audible, with the 3-months for 99p promotion, available until 10AM BST on September 15.

Audible: Get 3-Months for just 99p (Last Chance)

Nintendo Switch Now £259.99 at Amazon (was £299.99)

Best Deathloop Deals

Preorder The Lord of the Rings Illustrated Editions

Switch OLED Preorders Live at Amazon (Launching October 8th)

Preorder Middle-Earth Ultimate Collector’s Edition in the UK

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Logitech G435 Review

Logitech is known to offer an assortment of well-designed gaming peripherals, with wireless keyboards, gamepads, and various headsets – like the Logitech G Pro X, which ended up on our Best Gaming Headset list – that are usually praised by players the world over.

That was the expectation when I got my hands on the wireless Logitech G435. This colorful headset seemed poised to be another solid pair of cans; a midrange device that, despite not having the most robust suite of features, was decent enough to warrant a strong recommendation. The Logitech G435 doesn’t quite hit that mark. But for the most part, it gets the job done.

Logitech G435 – Design and Features

The Logitech G435 sports a modest design. Modeled like the company’s other G series headsets, it offers some of the same features – like soft memory foam cups, a lightweight frame, and adjustable ear cups in place of an adjustable headband. It uses Logitech’s Lightspeed wireless technology, offering a low-latency connection using a USB dongle. There’s also the option to connect to mobile devices via Bluetooth (more on that later).

In the sound department, the G435 sports 40mm drivers. Dual beamforming mics, located on the left cup, replace the typical removable mic. It all works as intended; the drivers allow for solid highs and lows, while the interior mics do an admirable job of picking up the wearer’s voice in noisy environments. The G435’s external functions are limited to a power button, volume toggle, and mute button, all housed above a USB-C charging port on the left ear cup. There isn’t much in the way of adjusting one’s sound beyond using your PC or console settings.

For the most part, Logitech’s latest headset sounds familiar enough. Unfortunately, the G435 differs when it comes to durability. While I’m reluctant to use the word “cheap” to describe it, the headset felt extremely fragile during play. So much so that I’m afraid that an ear cup will snap off if it were to fall from a moderate height. That said, I put it to the test, and the headset held up through repeated drops from my desk to the floor. I’m still concerned about long term use though. Having the ear cups move up and down is worrying as well. While I’m not a fan of that design in general, the G435’s is made worse by how thin the bar is that connects them to the headband. I made sure to move it as gingerly as possible, lest I accidently crack some inner working and ruin the sliding mechanism.

Logitech G435 – Performance

Despite its fragile frame, I enjoyed most of my time with Logitech’s G435. The sound quality was good, with gunfire and explosions well represented. My friends could always hear me when gaming, though the twin mics did leak in a little background noise here and there. The absence of any surround sound options didn’t ruin most experiences; while I wasn’t always able to pinpoint the direction of an approaching Xenomorph in Aliens: Fireteam Elite, the game was still somewhat immersive sound-wise.

All of the G435’s buttons worked as intended. I liked how it emits an alert to let you know when you’ve muted/unmuted yourself. On one charge I got roughly 18hrs of play. And when it comes to the G435’s 10-meter wireless range, forget about it. I walked all around my house (two floors up and down) and never lost connection.

Like I said, my overall experience was good. There were a few hiccups to make mention of though. While the G435 quickly registers its USB dongle when plugged into a PC and PS4, I couldn’t get the Bluetooth function to work with my phone. At least, at first. There isn’t a dedicated button to toggle this feature on and off, and the QR code offered on the box housing the USB dongle and cables led only to a ”404 Page Not Found” message on Logitech’s website. I couldn’t get it working until a rep at Logitech explained that I could hold the Power and Mute buttons for 3 seconds to pair the headset to other devices (and that the QR code/website will be updated once the G435 launches).

The other hiccup centered on comfort. The G435’s foam ear cups are soft enough, but the adjustability of the cups falters. Because they only move so much, I had to keep readjusting them to relieve the pressure they placed on my ears. The cups would slide up ever so slightly over the course of a match or two and I’d have to fiddle with them before returning to play. Obviously, your mileage will vary here, but I imagine that the cups would have more room to move if the plastic bars were larger. They seem to stop at a point, where going any further would make them more susceptible to brakes, either from wear and tear or from sudden drops.

Logitech’s G435 will retail for $79.99, making it a budget to midrange headset. While it won’t compete with wired headsets in that price range, considering a lot of them come with more features and modes of connectivity (like the Turtle Beach Recon 500), the G435 presents a decent offering in the wireless department.

Life Is Strange: True Colors Chapter 4 Guide – Pike’s Fear, Telling Riley About Eleanor

In Chapter 4, Life is Strange: True Colors begins accelerating towards its conclusion. This is a rollercoaster of a chapter, where many of your choices and decisions up to this moment begin to take effect. But there are more to make, especially if you want to get True Colors’ “good” ending. You need to end this chapter having made specific decisions in regards to Duckie, Eleanor, and Pike. You can lose their loyalty here if you’re not careful.

On a more positive note, Chapter 4 is where your efforts to romance Ryan or Steph can finally bear fruit. If you’ve been gunning for Alex to enter a relationship with one or the other, your hard work is about to pay off. You do have to make one more choice though, and it’s missable, so make sure you don’t forget about it. That and the rest of the important decisions you have to make are listed below.

More Life Is Strange: True Colors Guides

Chapter 4: “Flicker” Walkthrough

Duckie’s Sadness Puzzle [Missable]

At the festival, you can find Duckie off on his own. If you try to talk to him, he’ll be dismissive, but if you read his emotions, you’ll see that he’s sad and then get the option of picking out blue highlighted objects in the environment to learn why he’s sad.

You’re looking for a bear, a table, and a jukebox–all of which will tell you who Tabitha is and why Duckie is sad about her. Go back to Duckie and ask him to dance with you–he and Alex will then share a wonderfully wholesome moment together. You need to do this in order to get True Colors’ “good” ending.

Telling Riley About Eleanor [Missable]

Also at the festival, you can talk to Eleanor. If you read her emotions, you’ll see that she’s sad and learn that Riley is leaving Haven (assuming you followed our guide for Chapter 3 and chose to not tell Riley about Eleanor’s condition).

You can quickly leave the festival and go find Riley at the bridge leading out of town. She’s set to go off to college–this is one final moment to say goodbye, which you should take. This also presents another moment for you to tell her about Eleanor. Remember: Don’t do it. You need to prove to Eleanor that you’re a trustworthy person to get the game’s “good” ending and that means keeping her secret.

Giving A Rose To Someone [Missable]

Returning to the festival, you’ll see that there’s a lot of optional tasks you can complete. The one that you definitely don’t want to miss is giving a rose to someone. This basically locks you into the romance of your choice, so decide whether you want to give the rose to Steph or Ryan.

Personally, we recommend Steph (we think her romance with Alex is better) but we won’t judge you for going with Ryan. Once you’ve given your person of choice a rose, you can read their emotions to see how they took your confession. The person you chose will also ask to meet with you after the festival, which you should definitely do.

A Future With Steph [Missable]

You will only be able to get these choices if you chose to romance Steph. If you didn’t flirt with her and give her a rose, then this section doesn’t apply to you.

When you meet up with Steph, she’ll excitedly tell you that she’s leaving Haven to go on tour and that she wants you to go with her. She’ll ask if you want to go with her to Berlin, Salem, or the ocean. Your choice doesn’t matter–you’ll just get different dialogue depending on where you say you want to go.

After that, you’ll have the option to kiss or hug Steph. You’ve made it this far, kiss the girl.

A Future With Ryan [Missable]

You will only be able to get these choices if you chose to romance Ryan. If you didn’t flirt with him and give him a rose, then this section doesn’t apply to you.

When you meet up with Ryan, he’ll ask you to stay in Haven with him. With Steph leaving Haven, you could take over her duties at the record store, but Ryan also floats the possibility of you working at the Black Lantern full-time–basically taking over Gabe’s job. Your choice won’t impact the story beyond getting different dialogue.

After that, you’ll have the option to kiss or hug Ryan. You’ve made it this far, kiss the guy.

Signing Typhon’s Affidavit Or Taking Pike’s Fear [Mandatory]

You’re likely riding high going into Chapter 4, which fans of the Life is Strange franchise will tell you is basically a guarantee that something really, really bad is about to happen. And oh boy, does True Colors take a turn at the end of Chapter 4.

When confronted with the choice of signing Typhon’s affidavit–so you won’t be able to investigate the company any further–or taking away Pike’s fear so that he’ll help you investigate, you’ve got no great options. Option 1 means that Typhon gets away with it, but it ensures the company won’t hurt Ryan and Steph, and Option 2 means you gain an ally, but your current allies will remain in danger.

Go with Option 2 and take away Pike’s fear. It will make Alex feel that fear but more importantly it will ensure that Pike is brave enough to stand up for you later on in the story, ensuring you can get the “good” ending. And regardless of whether you’re feeling brave or fearful, you can’t stop what’s coming next anyway.