Disneyland’s Web Slingers: A Spider-Man Adventure Ride Review

With Disneyland’s highly anticipated Avengers Campus now open, the un-caped, un-super powered, and un-ripped masses finally have the opportunity to join the ranks of Earth’s Mightiest Heroes – if only for a day. The first step toward becoming authentically superheroic comes in the form of Web Slingers, a brand-new half-ride-half-game experience that sees you team up with Spider-Man to save the day. However, while it will more than likely provide some degree of fun for the whole family (even the very little ones), thrill chasers and video game enthusiasts may find Web Slingers’ hybrid approach a bit lacking on both fronts.  

Situated near the entrance of the Avengers Campus and just beyond a very cool Spider-mural credited to Miles Morales, the Web Slingers ride queue is full of Easter eggs sure to delight Marvel fans who look for them. The concept is that Web Slingers is a collaboration between Stark Industries and Pym Labs where young geniuses let their inventive minds run wild. Outside of the main building, plaques are dedicated to the likes of Lunella Lafayette (aka Moon Girl), Harley Keener (who you might remember as Tony’s little buddy from Iron Man 3), and Wakandan engineering prodigy Onome. Inside are diagrams with formulas taken directly from the MCU’s Spider-Man movies which may or may not hold the secret to web fluid.

Before hitting up the boarding line, the MCU’s own Peter Parker, Tom Holland, sets the scene via a screen behind what appears to be a messy lab. Peter’s latest experiments are some very cute little robotic spiders that, wouldn’t you know it, come with a self-replicating capability that quickly sees them multiply beyond control. Instead of calling Iron Man (who is alive, apparently, indicating that the ride takes place either outside of the official MCU canon or sometime before the events of Endgame), Peter gets his buddy (wink, wink) Spider-Man on the case. After walking past some lockers with the names of other lab workers (including Miles once again) and some Stark Industries employee time cards (with the clock permanently reading 6:16 in a nod to Marvel’s Earth-616), you board the narrow vehicles that take you through the ride.

Each cart is designed to fit about four passengers, but could comfortably fit five. Along a winding track, the cart slowly stops at various screens that, with the help of some special 3D glasses, quickly fill with runaway robots. Your job is to quickly and forcefully extend your arms toward the bots in Spider-Man’s patented THWIP motion, which then magically sends a web shooting from your hand into the screen that (fingers crossed) takes down the bot and doesn’t accidentally hit some other piece of lab equipment. 

Before you’re truly able to appreciate or examine the mechanic, you realize you need to be pumping your arms a LOT in order to catch as many bots as possible due to your amusing but frustrating initial lack of accuracy. My companions and I were laughing with glee at the silliness and frantic pace demanded of our arms while four screens embedded in the vehicle dashboards kept track of our overall scores. After further inspection, it becomes clear that some spider bot color variations are worth significantly more points than others, but I didn’t really feel like I had the time to hunt for the most valuable ones. This information also would have been helpful to know before entering the ride, and I hope Disney considers adding it somewhere in the line queue where, on busy days, riders will definitely be looking for something to stare at to kill time.

After about five minutes, four or five screens, a pair pretty hilarious of boss fights where your team must join forces to take out a few giant spiders, and what feels like a medium-strenuous upper body cardio workout, individual and team scores are tallied and you exit the vehicles to scoreboards displaying both the hour’s and the day’s highest scores. The immediate gamer instinct, of course, is to repeat the ride with your newfound knowledge in an attempt to top the leaderboard. However, unless you are able to fill out a full four-person vehicle with competitive types (I was only in a group of three), a top spot may seem unreachable…without some enhancements.

To no one’s surprise, a cart directly outside Web Slingers is there to provide you with web shooter upgrades. A base model Web Power Band and four options for secondary extensions (including an Iron Man-themed option) will cost you about $60 if you buy both. For research purposes, I purchased the enhancements and was able to more than double my personal score with some new nifty-looking electrified and seemingly higher scoring webs, despite the new hunks of plastic feeling pretty uncomfortable on my arm. I rode by myself this time around, and while it was nice to see my score go up, it wasn’t nearly as fun as riding with friends, nor was I anywhere close to cracking the overall leaderboard. I also had the benefit of visiting the park on a preview day with little to no line, so riding again was very easy. But for the average rider, the prospect of waiting in a long line, paying about half the price of a ticket to California Adventure for a few plastic upgrades, and waiting in another long line to play again may not be very appealing. (Though it’s nice to give your arms a break between runs.)

An Animated Smallville Sequel Is in Development with Original Cast Members

After a surprise reprisal on The CW’s Arrowverse crossover event Crisis on Infinite Earths, Smallville fans can look forward to even more of Tom Welling’s Clark Kent in the future. In a new Cameo post, the actor stated that an animated sequel series to Smallville is in the works, with actor Michael Rosenbaum also attached to reprise his role as Lex Luthor.

“Michael Rosenbaum and I are actually working on an animated series to bring those characters back to life and use as many of the original cast members as possible,” Welling said. “Don’t tell anybody though. It’s a secret. We’re still working on it.”

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Welling’s Cameo found its way onto Twitter. In the video, Welling also hinted at a potential Smallville marathon happening in the future, though the actor didn’t provide details.

With only Welling’s tease to go off of, it’s uncertain whether the Smallville animated series will retell events of the original series or pick the story up where things left off, with Clark Kent officially holding the mantle of Superman.

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DC has also expanded on the story of Smallville before, running a comic series titled Smallville – Season 11 that picked up after Season 10’s final moments. Whether the events of the comic series will bear any impact on the new animated project remains to be seen.

Smallville ran for ten seasons on both the now defunct WB and The CW, remaining a television mainstay from 2001 to 2011. While the series initially restrained itself to a smaller setting, later episodes began to introduce other DC Universe characters. An animated sequel series could potentially see Welling’s Superman work alongside other superheroes.

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J. Kim Murphy is a freelance entertainment writer.

Friday the 13th: The Game Dev Reveals Cancelled Content, Including Among Us-Like Mode

Friday the 13th: The Game was never able to reach its full potential after legal disputes over the brand prevented developer Gun from producing any more new content for the game. Now, we finally have an idea of what the developers were forced to stop working on, including an Among Us-style werewolf mode.

As a quick refresher, Friday the 13th: The Game fell into a sticky legal dispute involving different parties who worked on the original movie and the 1976 Copyright Act. This dispute spilled over to Gun’s Friday the 13th game, and the studio was forced to halt all new development on the title in 2019.

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Gun CEO Wes Keltner has taken to Twitter to finally reveal exactly what he and his development team stopped working on when the Friday the 13th legal kerfuffle erupted. According to a TwitLonger post titled “Enough Time Has Passed,” Keltner shared three content packs that were in the works but never completed.

Some of the unfinished content were cosmetics like the “Slumber Party” clothing pack with all the counselors getting new sleepwear attire and a “Prom Pack” that turned Camp Crystal Lake into prom night complete with a visual overhaul for the level.

The final bit of content was something called Paranoia which was a new game mode featuring counselors but no Jason. Players would have to find the Part 5 mask and then become Jason to begin hunting other players. If the player was killed in counselor mode somehow, their killer can pick up the mask and become Jason, and so on and so on.

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“I feel enough time has passed to share these things with you,” Keltner writes. ‘Ik now they are bittersweet. Some will lament, some will think they are cool ideas, some will be angry. I understand that anger, I feel it too. But I wanted you all to know that we loved this franchise and this game. We had big ideas for it.”

Friday the 13th was an enjoyable, asymmetrical PvP game where a player took on the role of Jason while the other players were counselors forced to survive. New successors have risen in their place like Dead by Daylight and Predator: Hunting Grounds.

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Matt T.M. Kim is IGN’s News Editor.

A New Trailer For Shang-Chi And The Legend Of The Ten Rings Has Been Released

Like the Avengers after Endgame’s reverse-snap, the MCU is returning to life after a year-long COVID-19 hiatus–and that means a whole slew of new superhero movies to look forward to. Black Widow is just around the corner, but it will be followed by the highly anticipated Shang-Chi and the Legend of the Ten Rings which hits theaters in September.

In preparation for Shang-Chi’s big screen debut, Marvel has released a new trailer giving us a closer look at the complicated relationship between Shang-Chi and his father, Wenwu, the holder of the ten rings and a supervillain known as the Mandarin. No, not the one from Iron Man 3, the real one.

Take a look at the new trailer now.

While the bulk of the trailer is focused on Shang-Chi’s tumultuous upbringing, there are a few surprises in the mix as well. Notably, a cameo from Wong (Benedict Wong), associate of Doctor Strange, fighting Abomination–a monstrous supervillain who hasn’t been seen or referenced in the MCU since The Incredible Hulk, the movie where Bruce Banner was played by Edward Norton rather than Mark Ruffalo. It’s unclear in the trailer if Abomination will still be played by Tim Roth. It’s also not entirely clear what this magical, superhero/supervillain cage match situation actually is–but whatever’s happening here seems really intense.

In addition to Wong and Abomination, we also catch a glimpse of a massive dragon. Though many Marvel fans may be hoping for Fin Fang Foom, early looks at Shang-Chi toys and merchandise have called the movie’s dragon “The Great Protector.” This doesn’t necessarily mean this isn’t the MCU’s incarnation of Fin Fang Foom, but if it is it would seem some changes are being made.

Shang-Chi and the Legend of the Ten Rings hits theaters on September 3.

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New Shang-Chi Trailer Reveals a Deeper Look at the Ten Rings

A new Shang-Chi and the Legend of the Ten Rings trailer dropped and focus on the eponymous Ten Rings organization led by Shang-Chi’s father, Wenwu aka The Mandarin.

Marvel has dropped a new trailer that delves deeper into the Ten Rings, a criminal organization that has a deep history in the MCU stretching back to the first Iron Man movie. After a false Mandarin was apprehended in Iron Man 3, the real Ten Rings and its leader, played by Tony Leung, will appear in Shang-Chi.

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But beyond just the name of an organization, the rings also refer to the ten rings Wenwu wears. Their deadly abilities are front-and-center of the new trailer.

The trailer also traces the history of Shang-Chi as Wenwu’s son. Wenwu raised Shang-Chi seemingly as his successor, one day telling him that he will inherit the rings if he is worthy. At some point, however, the two had a falling out and Shang-Chi set out on his own and away from his father.

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Other highlights from the new trailer include, and bear with me, a dragon and also maybe Abomination who returns after his stin in The Incredible Hulk.

Shang-Chi and the Legend of the Ten Rings will premiere in theaters on September 3. Unlike the upcoming Black Widow which will be released simultaneously on Disney Plus Premier Access, Shang-Chi will have an exclusive 45-day theatrical run.

Shang-Chi will be the second movie part of Marvel’s Phase 4 and will be followed up by Eternals and Spider-Man: No Way Home. Check out IGN’s breakdown of why Phase 4 will shape the MCU’s future.

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Matt T.M. Kim is IGN’s News Editor.

The CW Is Developing a Supernatural Prequel Series Titled The Winchesters

Only a few months after airing its series finale, the CW is planning a return to the world of Supernatural. The network is developing a prequel series titled The Winchesters, focusing on Sam and Dean Winchester’s parents, per Deadline.

Jensen Ackles will reprise his role as Dean Winchester to narrate The Winchesters. Jensen and his wife, recurring Supernatural guest star Danneel Ackles, will serve as executive producer. Supernatural co-executive producer Robbie Thompson will serve as writer and executive producer.

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“After Supernatural wrapped its 15th season, we knew it wasn’t over. Because like we say in the show, ‘nothing ever really ends, does it?’” Jensen Ackles said. “When Danneel and I formed Chaos Machine Productions, we knew the first story we wanted to tell was the story of John and Mary Winchester, or rather the Supernatural origin story. I always felt like my character, Dean, would have wanted to know more about his parents’ relationship and how it came to be. So I love the thought of having him take us on this journey.”

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Supernatural is the longest-running sci-fi series in the history of American broadcast television, originating on the WB before migrating to the CW. The show completed its 15-season run last November, completing the story of demon hunter brothers Dean and Sam Winchester. Their parents, John and Mary, were played by Jeffrey Dean Morgan and Samantha Smith.

Jensen Ackles will also appear in Season 3 of Amazon’s The Boys as Soldier Boy, a hero branded as “the original badass.”

In our review of the Supernatural series finale, IGN gave the episode a 9, saying the story “took its time, gracefully balancing reference and nostalgia with a hunt and endgame worthy of its legacy.”

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J. Kim Murphy is a freelance entertainment writer.

Aussie Deals: Up to 80% Off in Mid-Year and Steam Sales!

Welcome to the great bargain conjunction. It’s the End of Financial Year Clearances meets the Steam “Summer” Sale. The first day of the former multi-day event has dished out some decent savings already. We’ve also scoured the console stores and local online retailers for the finest of their wares!

Purchase Cheaply for PC

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Notable Sales for Nintendo Switch

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Exciting Offers for XO/XS

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Product Savings for PS4/PS5

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Rainbow Six Extraction And Siege Won’t Cannibalize Each Other, Says Creative Director

Despite Rainbow Six Extraction and Rainbow Six Siege‘s similarities, Extraction creative director Patrik Méthé isn’t worried about the two games possibly cannibalizing each other’s audiences. He said that developer Ubisoft Montreal is confident that Extraction will build its own sustainable audience instead of stealing players away from Siege.

“They’re both very different games offering their own challenges and pacing so there’s no worry in that regard, quite the opposite in fact,” Méthé told GameSpot. “The way [Extraction] is built in its PvE nature–we’re confident that it will appeal to a wide variety of players from both sides.”

Now Playing: How Rainbow Six Extraction Builds Off Siege’s DNA | Play For All 2021

For Siege players looking to split their time with Extraction, Méthé says that Extraction’s formula changes how you play with certain operators and their abilities, so playing the game should be a “fresh experience,” even if it does feel familiar.

“In addition, should Siege players decide to push [Extraction] to its maximum threat level, it will offer a high-octane challenge, on par–and even above–what they’re used to in Siege,” Méthé said. “It’ll be interesting to see how they cope with these advanced challenges.”

And beyond the players willing to split their time between Siege and Extraction, Méthé says that Ubisoft Montreal is counting on Extraction pulling in a new pool of players that have never even tried Siege.

“For newcomers to the Rainbow Six universe–Extraction offers an enjoyable tactical co-op experience where they’ll be able to push themselves to the limit and will have to improve their skills and abilities every time they play, to make mission success easier,” Méthé said. “Communication and teamwork will be even more essential for these players.”

Whether Rainbow Six Extraction is able to differentiate itself enough from Siege in order for the two games to exist side-by-side in the already very crowded game-as-a-service market remains to be seen. But we’ll find out soon enough. Scheduled to launch for Xbox Series X|S, Xbox One, PS5, PS4, PC, Stadia, and Luna, Rainbow Six Extraction will release September 16.

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Scarlet Nexus Review — The Ties That Bind

Scarlet Nexus takes us to a world where humans have developed psionic powers and the ability to connect their minds to each other. This has dramatically transformed life as we know it, allowing for a new era of connected consciousness and advanced technology. However, things aren’t all sunshine and roses for humanity–the populace lives in fear of the Others, grotesque brain-consuming monsters that randomly emerge from a mysterious belt that surrounds the planet. Their destructive impulses have rendered many areas uninhabitable, forcing humans to congregate in cities under the protection of the Other Suppression Force–an army of elite psionics trained to handle Other attacks. Yuito and Kasane are two fresh-faced recruits to the OSF, and they find their skills quickly put to the test during attacks. When a mission goes awry, they will be forced to take sides and fight to expose disturbing truths lying under the surface.

The setting of Scarlet Nexus is an intriguing mix of cyberpunk imagery, dystopian society, and pure sci-fi that captures your attention immediately. You get the feeling from the get-go that something is off about everything that’s going on, which only increases when you first lay eyes on the Others–horrendous aberrations that mix familiar organic and inorganic objects into monsters that move like living creatures, but feel disconcertingly unnatural. Additionally, the cutscenes are primarily presented in the form of comic-style still panels, giving the game the distinct feel of a high-stakes, episodic manga. It’s slick and distinct, which gives Scarlet Nexus a lot of personality.

Now Playing: Scarlet Nexus – Yuito Full Demo Playthrough

You begin the game by choosing either Yuito or Kasane as your primary playable character. Yuito is a fairly standard action-game swordsman, while Kasane is more of a technical fighter with her ranged daggers. Both characters have combo attacks, jumping strikes, dodges–the usual array of 3D combat maneuvers. However, they also have the ability to use psychokinetic powers, introducing an additional unique element to combat. By holding R2, they can grab a background object and slam it directly into a foe, potentially catching the enemy off-guard and opening them up for further combo attacks.

Combat doesn’t feel exceptionally good initially–it’s a little floaty and disjointed, especially when playing as Kasane. Chaining attacks together, in particular, can be hard on more resilient foes in the early stages. But it quickly improves with the addition of the SAS: a system where your playable character can connect their brain to other squad members and temporarily make use of their powers. Hook up with Hanabi, and she’ll give you pyrokinetic fire slashes that can set enemies ablaze. Borrow Kagero’s invisibility to hide from aggressive foes and you can perform sneak attacks. Utilize Tsugumi’s clairvoyance and you’ll be able to spot hidden enemies and weak points, and tap into Gemma’s sclerokinesis to quickly mitigate enemy attacks. Using these skills transforms combat from a fairly standard affair to something much more interesting, as certain abilities will be particularly advantageous in given situations–but you also have to learn to manage these skills, as they are all on cooldown timers.

Even more combat augmentations open up the further you go into the game. As you level up, you can fill out nodes in your Brain Map, which unlock special skills that grant new offensive and defensive capabilities to utilize in battle. You’ll also learn the Brain Drive, a super-powered mode that activates after filling a gauge that increases your damage output and combo ability. Finally, there’s the Brain Field: an absurdly powerful but extremely risky state that puts your psychokinesis into overdrive and lets you deal massive damage, but can kill you if you stay in it for too long.

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More mechanics get added into the mix, as well. Guard meters are introduced. Using the right skills and attacks you can break them down to render enemies helpless and perform a devastating Brain Crush attack for bonus loot. Unique objects also appear in environments that allow you to perform elaborate and immensely satisfying QTE-powered psychokinesis attacks, like pounding an Other into the ground with a marble statue or running over a line of enemies with a runaway train. And by establishing a good rapport with your teammates, you unlock the full potential of their abilities as well as new options like follow-up attacks on downed foes.

Outside of the story missions needed to progress, you can revisit already-explored areas for experience and sidequests. These sidequests are the standard-issue “kill enemy X” or “collect item Z” missions, sometimes with additional requirements like defeating foes with a certain SAS power. They don’t add much to the game in terms of story or worldbuilding, making their role that of an excuse to revisit areas to farm experience and items. Collecting enemy drops and environmental data is important, however, as you can trade those items at the store for exclusive weapons, upgrade plug-ins, and most importantly, items to give to your teammates during story breaks.

Giving your crew things they like raises their affection for you, unlocking “Bond Episodes” where you can hang out and learn more about their individual quirks and backstories. As their bond levels raise, you’ll have access to improved SAS functionality and additional attack and defensive options. They’ll also use their presents to decorate your team base, which is a nice visual touch. Bond Episodes range in tone from the completely ridiculous to dead serious character drama, but no matter what you wind up seeing, you’ll come out of it appreciating your in-game teammates even more.

It’s a good thing that the combat and character interactions of Scarlet Nexus are fun, because its story is a trainwreck. What starts as an intriguing sci-fi tale of superpowered youths being used to fight hideous creatures by a shadowy government gets completely derailed after a few chapters, becoming a hodgepodge of increasingly bizarre plot twists and inexplicable character actions. While you get different perspectives (and different progression) depending on your choice of Yuito or Kasane as your lead, you’ll still experience the same major “WTF was that nonsense?” events.

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While I won’t get into spoiler territory, a good example of how frustrating the plot can get is realizing that most of the mid-game conflict could be easily resolved if everyone would just sit down and talk about what’s going on (which Yuito repeatedly asks to do) instead of trying to kill each other. What’s even more befuddling is that some of the enemy characters still ask to hang out with your lead while this stuff is going on, making for a bizarre disconnect between narrative and characterization. Even once all that is resolved, there are numerous plot threads that become incredibly flimsy when you give them deeper thought. But as ridiculous as the story wound up being, I was interested in seeing how much more utterly bonkers it could get throughout, so I guess that’s something in its favor

Even though the plot devolves into a trope-filled sludge pool by the end, I don’t feel like Scarlet Nexus was a waste of time. Yes, the excitement of combat begins to taper off towards the end of Scarlet Nexus’s twenty-odd-hour runtime–and the areas in the final stretch of the game feel overly long–but I had a good deal of fun mixing up my SAS abilities, crushing enemies in my Brain Field, and watching my team have a video game tournament at our base to settle an argument over living space boundaries. It might not be a new pinnacle of action-game storytelling, but Scarlet Nexus is still plenty of fun in the right places.

New American Horror Story Season 10 Poster Is Freaky And Fishy

The first trailer for American Horror Story Season 10 has been revealed. The season is titled American Horror Story: Double Feature, and it premieres in August.

As the title suggest, American Horror Story: Double Feature will feature two stories, which the official tagline describes “one story by the sand and one story by the sea.” This striking poster definitely suggests the season’s aquatic horror vibe, and shows some kind of weird, alien-like creature–with a fish for a tongue– getting intimate with a fanged woman, who could possibly be a siren or perhaps a mermaid. Check it out below:

American Horror Story: Double Feature premieres on FX on August 25, with episodes streaming on FX on Hulu the following day. The cast is set to be a mix of AHS regulars and new stars. Familiar face include Sarah Paulson, Evan Peters, Kathy Bates, Billie Lourd, Adina Porter, and Lily Rabe, while Maucaulay Culkin and Neal McDonough are among the new cast members.

Double Feature isn’t the only AHS show heading our way this summer either. Franchise creator Ryan Murphy has produced a spin-off titled American Horror Stories, which premieres FX on Hulu on July 15. The show will connect to earlier AHS seasons, with Season 1’s Rubber Man set to return, alongside the new Rubber Woman. Murphy has stated that the series will be “one-hour stand alone episodes delving into horror myths, legends, and lore. Many will feature AHS stars you know and love.”

For more, check out GameSpot’s guide to the biggest upcoming TV shows of 2021.

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