Astria Ascending: The First Preview

2021 has seen quite the number of quality Japanese role-playing games already, with still more to come, and based on what I’ve played, I believe that Astria Ascending should be near the top of your JRPG to-do list for this year. In an unexpected but welcoming collaboration, developer Artisan Studios has partnered with Hitoshi Sakimoto, composer of Final Fantasy XII and Vagrant Story as well as Kazushige Nojima, who has written several notable JRPGs including Final Fantasy X and Final Fantasy VII Remake. After playing the first four chapters, Astria Ascending offers a lot to look forward to even if it doesn’t do anything out of the ordinary.

Taking place in the high fantasy world of Orcanon, I found myself in the shoes of the demigods, eight powerful heroes whose job is to keep the harmony together with Ulan as the captain of the group. These warriors do not volunteer but are chosen – andwhere after three years, they move on from the world. These demigods keep the harmony in check by confronting “the noise,” cryptic enemies that attempt to disrupt the balance that the people of Orcanon try to maintain.

The peace between the various races of Orcanon is thanks to a fruit known as harmelons, but little else was learned about them. How do they keep things harmonious and what are the consequences if their protection was left unchecked?

The leader of the demigods is Ulan furnished with a shield and lance. The entire cast is diverse with different spells and abilities so even if there are two melee heavy characters in your party for example they will both stand out from one another.

Each party member begins with a beginning job giving them a set list of stats and abilities that they will be able to unlock overtime through their Ascension Trees. By using Stat Points and Orbs that are earned through battle you are able to choose different paths on which new skills or stat boosts that I wanted. The number of paths you start with however depends on the job.

As time progresses you will be able to choose between multiple jobs as your “main job” which is more or less an evolution of the job you started with.

If you’re a fan of traditional turn-based combat then Astria Ascending will have you slabbering out the mouth.

In general, the environments and animations are drop-dead gorgeous across the board despite some unnecessary detail, but its turn-based combat is where it is at its best, with each slash and blast oozing with charm.

Where Astria Ascending defines its unique battle mechanics is with its focus system. By hitting your enemy’s weakness you will gain focus points. A party member can also use their turn to focus and gain temporary points to help deal massive damage. But focus points don’t always go in your favor, as you can lose several at once if you attack an enemy who can absorb, resist, or nullify the damage type. Whether it be abilities or a melee attack, you can use up to four focus points dealing up to 200% strength.

While there are eight party members throughout your journey, only four are usable in a battle. Genre veterans know that this is relatively common when you have more party members than what is allowed in battle, but in Astria Ascending you can swap out up to your entire party if you want to in a single turn – and for good reason.

Battles are more often than not a challenge where, depending on your situation, you can see yourself in deep water even before your first turn begins, thus encouraging you to experiment with different groups of members to see which best finds you success in specific encounters.

Regardless of who is in the party or who is on the sidelines, everyone gains the same amount of experience as long as they live through the fight, so there is seemingly little to no need for grinding to keep everyone on the same level. This is the first of a few quality of life improvements that Astria Ascending brings to the table.

As a fan of the genre it is easy to forget sometimes that turn-based JRPGs are not for everyone and can take a lot of work to get into, so Astria Ascending has implemented accessibility features for those who may not be familiar with the genre to ease themselves in.

Astria Ascending has implemented accessibility features for those who may not be familiar with the genre to ease themselves in.

For instance, enemies respawning in dungeons can be disabled, difficulty can be changed on the fly, and there’s even a weakness indicator that can be turned on so you don’t have to use an ability or play the guessing game to figure out a threat’s vulnerabilities. Of course, many players will want to experience everything organically, but having the options for those who are newer or more casual with the genre to enjoy their experience in their own way is a huge win.

Despite how much I enjoy the combat, one notable omission was the lack of a turn bar displaying the order in which the field would operate. It isn’t particularly a necessity as it doesn’t hurt the gameplay’s quality, but it has been such a useful feature in many modern turn-based JRPGs of this century that it seems odd that it is absent.

Astria Ascending looks really promising, with, based on what I’ve played so far, great combat, fantastic visuals, and an interesting world to explore – but the latter is where I have my hesitations. With these heroes chosen as demigods they are guaranteed death three years later. Do any of them take issue with being chosen as a demigod? Do any of them fear the inevitable death that is coming for them? These are the types of questions that I hope are explored, but how hard will the commitment be remains to be seen.

Rainbow Six Extraction Gameplay Overview Trailer

18 Elite Operators, 12 Ever-Evolving Maps, 25 Gadgets, 13 Enemy Archetypes, A Unique Progression System, Brand New Lore, Full Cross-Play, Free Post-Launch Content, and much more to come! Tom Clancy’s Rainbow Six Extraction will be available in January 2022 on PlayStation 5, PlayStation 4, Xbox Series X | S, Xbox One, Stadia and PC.

Revisiting The Original No More Heroes

No More Heroes was released for the Nintendo Wii in 2007 in Japan and in 2008 everywhere else. The game follows Travis Touchdown, a wrestling and anime fan who wants to become the #1 ranked assassin after winning a Beam Katana in an online auction. The game never takes itself too seriously, for example, if you want to save your game you have to use the toilet to do so, and it even breaks the fourth wall sometimes.

But how is the original No More Heroes in 2021? Should you go back to it in the leadup to No More Heroes 3? Hopefully this video will help answer that question, and yes there are no spoilers for the plot of the game in this video. The original No More Heroes and its sequel got ports to Nintendo Switch and Steam making it easier than ever to try the series out.

In terms of the series as a whole, No More Heroes got an “enhanced” port to Xbox 360 and PS3 (but only PS3 outside of Japan), a sequel titled No More Heroes 2: Desperate Struggle in 2010, a Japan only mobile spin-off game, another spin-off for consoles and PC titled Travis Strikes Again: No More Heroes, and now a 3rd numbered entry titled No More Heroes 3 which is set to be released exclusively for the Nintendo Switch on August 27th, 2021. So while it’s not the most successful series in the world, it definitely wasn’t a one hit wonder.

Suda51 Breaks Down His Iconic Career | Audio Logs: https://youtu.be/JgggpKr931U

WWE 2K22 Release Window and New Gameplay Revealed During WWE SummerSlam 2021

Alongside a brand new look at gameplay, it has officially been revealed that WWE 2K22 will be released in March 2022.

Revealed during SummerSlam 2021, the new WWE 2K22 footage shows off a ton of different wrestlers in action like Roman Reigns, Finn Balor, Bobby Lashley, and Drew McIntyre. In an accompanying tweet, 2K promises new controls, stunning graphics, and a redesigned engine for this new game.

While there was no specific release date given, it was promised that fans would get more info on the game in January 2022. To help with the wait, @WWEGames revealed a couple of screenshots of Edge in-engine.

WWE 2K22 was announced at Wrestlemania 37 and will be 2K’s first WWE simulation wrestling game since the poorly received WWE 2K20.

In our review of WWE 2K20, we said, “WWE 2K19 looked like it stopped the downward trend for the series, but WWE 2K20 doubles back, breaks its ankle, and tumbles down the slope.”

2K announced the WWE 2K series would be taking a break in order to allow the team to deliver a game that is worthy of the WWE name.

To help with the lack of a WWE 2K game, 2K did release WWE 2K Battlegrounds, which we said “works as a shallow party game you play for an hour, then move on to something else, and that’s it.”

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

A New Star Wars Comic Features an Easter Egg Honoring the Cut Human Version of Jabba the Hutt

A new Star Wars comic has an Easter Egg that honors Declan Mulholland, the actor who played the original human version of Jabba the Hutt from Star Wars: A New Hope that never made it to the big screen.

For those unfamiliar, Jabba the Hutt was originally no more than a mention in Star Wars: A New Hope and made his first on-screen appearance in Return of the Jedi. However, there was a scene shot for the original film that had Jabba confronting Han Solo after he kills Greedo. Instead of being a giant slug-like alien, the scene was shot with actor Declan Mulholland playing a human version of the crime lord in a large fur shawl. You can see the original footage of the cut scene here.

Jabba as we know him didn’t exist in 1977 as George Lucas hadn’t quite created him yet, and he was portrayed as a human gangster after Han Solo. This cut scene was added in 1997’s special edition version of A New Hope, but Mulholland was replaced with CG to keep it in line with Jabba’s appearance in Return of the Jedi.

Now, in Star Wars #16, a new comic in the War of the Bounty Hunters crossover event, a character resembling Mulholland’s Jabba the Hutt makes his brief debut. As reported by CBR.com, this unnamed character is aboard the Son-Tuul Pride War Cruiser Dark Syndicate and on his way to bid on the carbonite-frozen body of Han Solo.

In a bit of a twist, this character is a part of the Son-Tuul Pride Crime Syndicate, which is a rival gang of Jabba’s.

Despite this not actually being a human version of Jabba the Hutt, it’s a nice nod to Declan Mulholland. Unfortunately, Mulholland won’t get a chance to read the comic as he passed away in 1999, but now his legacy will forever be cemented in that galaxy far, far away.

For more on the War for the Bounty Hunters comic, check out our exclusive look at Star Wars: Crimson Reign, a story that is set to continue the one that began with War of the Bounty Hunters, and one that will “reshape the history of the Star Wars Galaxy during the Age of Rebellion.”

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Call of Duty: Vanguard Alpha Begins Next Week for All PS5 and PS4 Players

Activision Blizzard is currently facing serious ongoing allegations of harassment and mistreatment of marginalized workers. To learn more, please visit our timeline as well as our in-depth report on the subject.

Activision has announced that all PS5 and PS4 players will be able to participate in the Call of Duty: Vanguard Alpha on August 27 and try out the brand-new Champion Hill game mode.

As revealed on PlayStation.Blog, the Alpha will run from 10am PT/1pm ET/6pm BST on August 27 through 10am PT/1pm ET/6pm BST on August 29.

Not only will PlayStation players not need to pre-order, but players in most countries will not even need PlayStation Plus to participate. PS4 and PS5 players in Germany will need a PlayStation Plus subscription due to the game’s age rating, and a “nominal fee is required for PS4 and PS5 owners in Japan.”

Preloading for the Call of Duty: Vanguard Alpha will begin on August 23 at 3am PT/6am PT/11am BST, and players of Call of Duty: Modern Warfare, Warzone, or Black Ops Cold War will be able to access it through the game’s respective menus after its downloaded if they wish.

All participants in the Alpha will receive a Calling Card and an Emblem in Vanguard, as well as in Warzone following the integration of Vanguard.

Champion Hill is a multi-arena survival tournament where “tactics and strategy combine with quick-action, close-quarter gunplay.” The Alpha will feature both Duo (2v2) and Trio (3v3) versions of Champion Hill, and players will compete in a round-robin tournament against seven other teams.

Each Squad will have a number of lives, and the goal is to be the last one standing in a series of timed Combat rounds. All players will start with the same Loadout, but cash you earn from killing other players or from picking up around the map will allow you to purchase new weapons and gear.

While this Alpha is only for PlayStation players, those who pre-order on all platforms will gain access to Call of Duty: Vanguard’s Beta in September ahead of its release date of November 5, 2021.

For more on Call of Duty: Vanguard, check out all the new details on the game’s campaign and multiplayer and the news of Warzone’s new map and Anti-Cheat.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Daily Deals: Get a $200 Newegg Gift Card When Buying This LG 4K TV

This Sunday has brought back the return of the LG OLED TV deals. Head over to Newegg, grab yourself one of the best 65″ TVs on the market, and not only will you save money, you get a $200 Newegg Gift Card in the process and a 3 year warranty. Need something to play on that new TV? We’ve got some great PS5 games on offer as well or a shiny gaming PC you could hook up to it.

Daily Deals for August 22nd 2021

Dragon Age: Origins Developer Shares Their Biggest ‘What-If” Moments From Its Development

Daniel Fedor, the lead technical artist on Dragon Age: Origins, has revealed some of the biggest “What-If” moments from the game’s development, including that the first entry in the franchise could have had multiplayer and dungeon-master modes.

Speaking to TheGamer for their Oral History of Dragon Age: Origins, Fedor wondered aloud about what Dragon Age: Origins would have ended up being had they not switched engines in the middle of its development.

“One thing I often wonder is what Dragon Age might have been like if we didn’t switch engines mid-development,” Fedor said. “Around the time I joined BioWare in 2004, Dragon Age was being demoed at E3 using a prototype they built in NeverWinter Nights.

“I was on a separate project, the Technical Architecture Group (TAG), working on a next-gen engine for BioWare games. Not long after, the Dragon Age and TAG teams merged, and work began on rebuilding DA in the TAG engine. I can’t help but think that set us back a long time.”

The NeverWinter Nights engine offered the team a “number of battle-tested things” like multiplayer and dungeon-master modes, but those features were made much more difficult in the transition to the new engine. Fedor said that this left him with a lot of “what-ifs,” especially after seeing The Witcher use the NeverWinter Nights engine to great effect.

“There were a number of battle-tested things the NWN engine did that we lost, like multiplayer and dungeon-master modes,” Fedor continued. “And seeing what CD Projekt Red did with the NWN engine in The Witcher was really inspiring. Would DAO have come out sooner? Would it have supported multiplayer? Could we have reworked the rendering in NWN’s engine to meet the demands of the time? It’s easy to ask these questions now, in retrospect. But I’m sure at the time, these were really difficult decisions to make.”

Despite these missing features, Dragon Age: Origins was a success when it was first released in 2009, and it spawned a franchise that is currently set to get its fourth entry.

In our review of Dragon Age: Origins, we said, “this is the kind of adventure that fantasy RPG fans have been hoping that BioWare would deliver – a game with a ton of re-playability and an incredibly vivid world that is the start of an impressive franchise.”

For more on Dragon Age: Origins development, check out the story about how it was originally a game without any dragons.

Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

No Man’s Sky 5 Years Later

No Man’s Sky

First Released Aug 9, 2016

released

  • PC
  • PlayStation 4
  • PlayStation 5
  • Xbox One
  • Xbox Series X

An ambitious, procedurally generated sci-fi game that not only lets you fly freely amongst the stars, but also lets you discover new planets and explore their secrets.

WWE 2K22 Gets First Trailer, Not Arriving Until March 2022

It’s been a while since the last WWE 2K game hit shelves, and the wait is going to be a little bit longer. During Summerslam, 2K Games revealed a general release date for WWE 2K22, and it won’t be hitting shelves until March 2022.

This release date may be disappointing to fans, as 2K tends to release its WWE offerings in October. The developer did reveal a new trailer for the upcoming game during the Summerslam PPV. In the video, which you can see below [details].

As for what modes and features will be included in WWE 2K22, we’ll have to wait until next year, as 2K Games plans on releasing that info in January 2022. This also includes cover superstar and more info about the game’s roster.

The last game released in the WWE 2K series was WWE 2K20, which had a disastrous launch. The game was filled with numerous bugs, which led to some game breaking results–which were at times hilarious. Patches arrived in the weeks following the release, but there were still issues with the gameplay afterward.

During development of WWE 2K20, Yukes parted ways with Visual Concepts, leaving VC to recode and meet a deadline. “Every system in the game, every piece of code, and every art asset had to go through our pipeline–had to go through us,” Lynell Jinks, creative director of Visual Concepts, told GameSpot during a 2K Games event in 2019. “And it was our responsibility to make sure that we understood everything that we’re putting in the game from front to back, right? And this is 20 years of just Yukes’ code, Yukes’ art, Yukes’ pipelines that we had to take apart and understand.”

2K Games took a break in 2020 from the WWE series in order to refocus on the franchise, and instead, released WWE Battlegrounds, which wanted to put the focus of gaming back on arcade fun.