Microsoft Announces New Xbox Stereo Headset

Next month, Microsoft is releasing a new $60 Xbox Stereo Headset designed for Xbox Series X|S, Xbox One, PCs, and mobile devices.

The Xbox Stereo Headset aims to bring “more value to the entry-level headset category,” with athe features and design elements bearing many similarities to the $99 Xbox Wireless Headset released last year. Features include high-quality ear cushions, a volume control dial on the right earcup, and a built-in unidirectional microphone.

The Xbox Stereo Headset connects to a wireless Xbox controller or other compatible devices via a 3.5mm audio jack like most wired gaming headsets. Microsoft also confirmed that the Xbox Stereo Headset supports high-fidelity spatial sound tech, such as Dolby Atmos.

Although it is missing a few features, if the Xbox Stereo Headset is anything like its wireless counterpart, this is a good alternative for Xbox owners looking to get the most bang for their buck, but who cannot justify spending $99 on the wireless variant – or just prefer wired gaming headsets over wireless ones.

The Xbox Stereo Headset will be available worldwide beginning September 21. You can preorder the headset today at the Microsoft Store or retailers, such as Amazon.

Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Quake Has Been Rated By ESRB For PC And Consoles

The Electronic Software Rating Board has rated Quake for PC, PlayStation 4, PlayStation 5, Nintendo Switch, Xbox One, and Xbox Series X|S. The Game Rating and Administration Committee of Korea has also rated “Quake Remastered,” which is very likely the same title.

Additionally, a user on the Quake subreddit has noticed that the beta branch of Quake 1 has been recently updated on Steam. Bethesda’s QuakeCon 2021 kicks off today, August 19, and goes until August 21, so we could expect some sort of official announcement about Quake very soon.

Now Playing: QuakeCon 2021 Day One | Quake, Deathloop, Doom Eternal Panels, And More

There was a since-removed listing for a Saturday morning panel called “Let’s Talk Quake”, where developers from Id Software and MachineGames will go on stage to talk about the game and a possible “revitalized” version. MachineGames will also discuss additional content that the studio had contributed to this new version of Quake.

Despite Microsoft’s purchase of Bethesda and MachineGames, it looks like this revitalized Quake will be coming to other platforms besides PC and Xbox. MachineGames is also currently working on a new Indiana Jones game.

The franchise returned with Quake Champions in 2017. This arena shooter eventually went free-to-play in 2018. While Quake Champions originally launched with loot boxes containing cosmetic items, it transitioned to using a battle pass system.

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Marvel’s Guardians of the Galaxy Makes a Fun Change to Star-Lord’s Origin Story

In a new developer deep-dive for Marvel’s Guardians of the Galaxy Eidos-Montreal senior audio director, Steve Szczepkowski revealed just how integral music is incorporated into Guardians of the Galaxy. Rather than just a soundtrack, music will also factor into combat as well as Star-Lord’s backstory.

In a twist on Peter Quill’s backstory, Eidos-Montreal revealed that the name Star-Lord is taken from Peter’s favorite band growing up, and not some name he picked up because it sounds cool.

But instead of just letting the backstory be just that, Szczepkowski actually served as a frontman for the fictional Star-Lord band and recorded an entire in-galaxy album. You’ll be able to hear Szczepkowski’s original album as the band Star-Lord in the game.

Along with the Star-Lord album and full, orchestral score, the Guardians of the Galaxy video game will use select music from the ’80s including Iron Maiden, KISS, New Kids On the Block, Rick Astley, Hot Chocolate, and more that will play throughout the game.

These tracks will also play during a combat mechanic called Huddle which will play an ’80s song from Peter Quill’s cassette player and aid the whole Guardians team while fighting. In the video, the team is shown gaining a power-up while fighting to Joan Jett.

When the ’80s hits, real or fiction, aren’t playing the Guardians of the Galaxy game will be set to a fully orchestrated score by Richard Jacques recorded at London’s Abbey Road Studios.

Although Marvel’s Guardians of the Galaxy is a separate project unrelated to James Gunn’s MCU film, it’s clear that music is an important factor in both the game and movie and Eidos-Montreal has taken the sound design in Guardians of the Galaxy to another level.

Guardians of the Galaxy is Square Enix’s second collaboration with Marvel, but unlike Marvel’s Avengers, Guardians will be a fully single-player adventure and not a live-service game. Check out IGN’s full interview with the directors of Guardians of the Galaxy here to find out how Eidos-Montreal brought the space team to life.

Matt T.M. Kim is IGN’s News Editor. You can reach him @lawoftd.

Marvel’s Guardians Of The Galaxy Has Licensed, Orchestral, And Original Rock Music Soundtracks

No Guardians of the Galaxy game would be complete without a licensed soundtrack to listen to while saving the universe, and Eidos-Montreal’s take on Marvel’s cosmic gang won’t be diverging from that path. The big difference here is that the developer is taking a three-pronged approach towards crafting the audio side of Guardians of the Galaxy, as the game will feature a licensed soundtrack, an orchestral score, and an original rock album created just for the game.

“Music is intrinsic to the Guardians’ franchise, and we wanted to make it focal to the gameplay experience,” senior audio director Steve Szczepkowski explained. “The soundtrack is infused in the DNA of the game, and our use of it goes far beyond usual expectations. Whether it’s powering up combat in the Huddle or bringing Star-Lord’s favorite band to life, every element was carefully woven into the lore to enhance the story of this rock and roll band of misfits.”

For the licensed portion of the soundtrack, Szczepkowski explained that Eidos-Montreal put together a playlist that’s focused on fun and could transport players to the 1980s. During combat sequences, players can hit play on Star-Lord’s cassette player to cue up a specially chosen ’80s hit to inspire the Guardians and spur them on while fighting.

The developer isn’t ready to reveal the entire mixtape just yet, but it has confirmed that it contains music from Iron Maiden, KISS, New Kids On The Block, Rick Astley, Hot Chocolate, and more, with plenty still to be revealed.

For scenes that required a more sweeping orchestral score, BAFTA-nominated composer Richard Jacques was brought in to help in that part of the audio department. Almost six hours of music was recorded at London’s Abbey Road Studios for Guardians of the Galaxy, which was also designed to blend into other genres of music in the game.

For the original rock ‘n roll soundtrack, an entire album was recorded for the game by a brand-new rock band. In the lore of Eidos-Montreal’s Guardians of the Galaxy, protagonist Peter Quill takes the name Star-Lord from his favorite band of the same name, so Steve decided to create an actual real-life Star-Lord band for the game that recorded an original album.

For more on the game, you can read our Guardians of the Galaxy preview, get a closer look at Lady Hellbender in an extended cinematic sequence, and see how Eidos Montreal used its creative freedom to craft the unique look of each Guardian. Guardians of the Galaxy releases on October 26 for Xbox Series X|S, Xbox One, PS5, PS4, PC, and Switch via cloud, and if you’re interested you can check out our Guardians of the Galaxy preorder hub to see what comes with each edition.

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Netflix’s He-Man And The Masters Of The Universe Show Gets First Trailer, Images, And Premiere Date

There is another He-Man series coming to Netflix. He-Man and the Masters of the Universe is a 3D animated series that is coming to the streaming site on September 16. This is a separate series from Masters of the Universe: Revelation, which hit Netflix earlier this year.

Mattel TV’s He-Man and the Masters of the Universe is a reboot of the original series, which reimagines your favorite characters with brand-new designs. Check out the trailer below to see if it’s up your alley.

Additionally, Netflix has revealed images from the upcoming show. You can check out some from Episode 1 of the below.

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The new series will focus on a younger Prince Adam and his friends and tell the character’s origin story. “Mighty teen Adam and his heroic squad of misfits discover the legendary power of Grayskull–and their destiny to defend Eternia from sinister Skeletor,” reads the official description.

In Netflix’s other He-Man series, Masters of the Universe: Revelation, showrunner Kevin Smith expanded on the original ’80s cartoon, telling the continuing story of He-Man, Skeletor, and everyone else from the MOTU. The show also featured characters that were toys, but never in the series. One of the best cast characters on the series was none other than Tony Todd (Candyman) as Scare Glow, and the cast loved his interpretation of the character. Part 1 of Revelation is out now, with future episodes coming soon.

Ghost Of Tsushima On PS5 Finally Simplifies Cross-Gen Save Transfers

Ghost of Tsushima on the PS5 comes with a number of updates to last year’s game, but perhaps one of the biggest improvements is an option to transfer their saves over without needing to redownload the entire PS4 version of the samurai sandbox.

On PS5, Ghost of Tsushima saves can be brought over to the console from either the internal SSD, cloud, or a USB stick when accessed from the main menu. This simplifies a process that in the past had required players to download dozens of gigabytes of extra data before they could pick up where they left off. Marvel’s Avengers and Borderlands 3 for example, required the entire game to be downloaded again, while Final Fantasy VII Remake needed a minimum of several gigabytes downloaded just so that players could access its main menu for the save transfer process.

Now Playing: Ghost of Tsushima Iki Island Expansion Review

This system was notable when compared to how the Xbox Series X|S handles the migration of saves, as that console’s automatic cloud save support allowed for seamless transfers of save data. as that console’s automatic cloud save support allowed …

Developer Sucker Punch recommended downloading the latest patch for the Director’s Cut of Ghost of Tsushima, and added that doing so will activate a few extra bonuses in the game. Trophies that were previously unlocked on the PS4 will be re-earned and should begin popping in when you first load the game, although the “A Moment In Time” Trophy will not appear until players the game’s photo mode and toggle options inside of it.

To re-earn the “Grand Opening” Trophy in New Game+, players will have to enter the shop of Baku the Voiceless again, browse his inventory, and exit. Ghost of Tsushima: Director’s Cut arrives on August 20 for PS4 and PS5 with a variety of price-points, and adds a new story set on Iki Island, some very playful cats, and several visual upgrades.

“Nothing is a drastic departure, but it’s a lot more of the good stuff, refreshing Sucker Punch’s already solid open-world game and providing some interesting reasons to revisit it,” critic Phil Hornshaw said in his Ghost of Tsushima Director’s Cut review.

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Sir Ben Kingsley Confirms His Return to the MCU in Shang-Chi

Sir Ben Kingsley has confirmed that he will be returning to the MCU in Shang-Chi and the Legend of the Ten Rings when it premieres on September 3.

Speaking to Entertainment Tonight, Kingsley confirmed that he will be appearing in the upcoming movie after being spotted at the red carpet premiere earlier this week.

“As you just saw, I was talking to Kevin Feige,” Kingsley said to ET. “And thanks to Kevin and Robert Downey Jr. and Drew Pearce and Shane Black, I am in this movie and I’m a member of the Marvel family, because their welcome on Iron Man 3 was so astonishing and generous that I’m still with Marvel again. And I’m delighted to be here!” he added.

Kingsley’s first appearance in the MCU featured in Iron Man 3 where he portrayed the role of Trevor Slattery – an actor posing as the notorious terrorist, the Mandarin. Following the events of Iron Man 3, Kingsley reprised his role once again in the Marvel One-Shot, All Hail the King. During the short film, Slattery is imprisoned in Seagate Prison and confronted by Jackson Norriss, a member of the Ten Rings organization who seeks to break Slattery out and give him over to his boss, the actual Mandarin.

After his long-awaited debut into the franchise, the real Mandarin is set to feature in Shang-Chi and the Legend of the Ten Rings where he will be portrayed by Tony Leung. How important Slattery’s role will be in the film is yet to be seen. However, it now seems likely that the shamed actor will have to stand judgment before the villain he spent time impersonating.

In the upcoming film, Leung will play Shang-Chi’s father Wenwu. The role of Shang-Chi’s father has been reimagined for the MCU. In the early comics, the titular hero’s father is an evil genius known as Fu Manchu. However, Marvel made the decision to replace Manchu due to the character’s problematic origins. You can read more about Marvel’s decision to replace Manchu in this article which explores what Marvel President Kevin Feige is saying about Shang-Chi to Chinese audiences.

If you’re counting down the days until Shang-Chi premieres in movie theatres, then why not also check out this article which breaks down the film’s latest IMAX posters. Alternatively, you can watch the film’s exciting new trailer below:

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

New PvP FPS Game From Industry Veterans Releases First Artwork

Mountaintop Studios, a new studio co-founded by Oculus co-founder Nate Mitchell and staffed with alumni from some of the industry’s biggest companies, has released the first artwork from its as-yet unannounced debut game. The game is set to be a PvP FPS and is currently untitled.

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The artwork shows a futuristic-looking street corner featuring a row of shops fronting onto a shipping port. A number of hovering cargo ships dot the sky, while a streetlight plays host to two seagulls. A sign for a shop named “Bots N Bolts” hints that robots are a common part of life in this world, but everything else about the new IP is up for speculation.

Mountaintop Studios is currently made up of 35 developers who are veterans of studios including Epic, Blizzard, Naughty Dog, Respawn, Infinity Ward, Ubisoft, Raven, Turtle Rock, Double Fine, PopCap, and Oculus. The studio will be using $30 raised in a recent round of funding to add to these ranks, growing the team in order to produce the debut title.

“Philosophically, we believe in discovering the best version of our game through a consistent cycle of exploration, prototyping, playtesting, and iteration,” the Mountaintop press release reads. “We’ve been playtesting the game since the earliest days of the studio, and it’s made a huge difference in bringing us further, faster.”

Players will also be invited to the playtesting process when the studio is ready, with the press release asking interested fans to sign up for Mountaintop’s newsletter to be the first to hear about Alpha playtesting opportunities.

Recompile Review

I’ve never had an IT job, so the prospect of running around inside a computer fixing things in Recompile gave me the totally realistic opportunity to correct that. This 3D metroidvania puts you in the digital shoes of a humanoid computer program, telling a brief but entertaining sci-fi tale filled with hacking, shooting, and jumping – you know, just like in actual computer repair. But while the premise is intriguing and unique, the combat, puzzles, and platforming within it are about as bland as they can get.

Recompile takes place in a minimalistic, geometric virtual world where you control an anthropomorphic computer program who shoots robots, solves puzzles, and hacks computers by running around and jumping on buttons. The tried-and-true metroidvania design has you steadily unlocking new abilities that make you more lethal or let you access new areas as you unravel the mystery of a space station that’s fallen into disarray from within its computer system.

Like its simplistic art style and ambient music, Recompile’s sci-fi story is as minimalist as can be, delivered almost entirely through collectible text logs. These captivating bits of backstory detail the steady decline of a crew of space travelers and their increasingly unstable AI construct. And even though you never actually see or speak with another character, every bit of what you find is still extremely well-written.

Some games with lots of journals, books, and story snippets hidden in item descriptions like this make it tempting to just skip over everything and get back to playing as soon as possible, but Recompile is absolutely not among them. Instead, searching for every possible fragment of information became an obsession as I crept ever closer to understanding the full picture of the tragic events that transpired. The dialogue is superb and each character grew on me despite only ever recovering details about them indirectly.

The story kept me intrigued, but the gameplay between text logs didn’t.

Even better, you’re actually rewarded for collecting as many of the text files as possible, as they’re required to complete the final boss encounter for reasons I won’t spoil here. The encounter itself is unfortunately pretty bland once you reach it, but Recompile at least manages to transform the time spent uncovering the secret history of its setting into the key to reaching its conclusion along the way, which isn’t something I’d ever seen done before.

Although the story is quite good and kept me intrigued the whole way through, the stuff you’re actually doing between those text logs isn’t quite so inspired. Most of the time you’ll be hopping around big empty levels in incredibly run-of-the-mill platforming that’s been done better in dozens of other games. You start out with a standard jump, but unlock multi-jumps, midair dashes, and even gliding along the way – all the familiar stuff you’d expect to find in a metroidvania platformer without any surprises. Its platforming and controls aren’t actively bad by any means, but they also don’t do much to challenge or excite you either, ending up feeling passable but forgettable as a result.

When you’re not jumping on platforms, you’re jumping on buttons instead as you noodle your way through very simple circuitry-themed puzzles. If you’re a fan of redstone circuits in Minecraft, you’ll feel right at home following wires in these logic-based distractions, though they never get complex enough to be called obstacles. In fact, if you’d rather not spend the time to figure out each puzzle, that’s completely fine. You need only hop on a few buttons in a random order to solve them through process of elimination. It’s all surprisingly elementary for how complex some of the circuit mazes appear to be at first, and it’s downright disappointing that they never present any kind of challenge.

But of all the gameplay disappointments in Recompile, combat is by far the worst offender. Simply put, it’s really sloppy. Each of the five weapons is slow and unwieldy, aiming down the sights slows you to a frustrating crawl, and you can’t point your weapons very high in the air at all. That last point makes fighting the many flying robots an absolute pain in the neck as you have to exit ADS, run to a better vantage point, and then aim again. Thankfully there isn’t a whole lot of combat to begin with as enemies only appear sporadically and rarely pose a threat. But when they do, you’ll be met with clunkiness that’s hard to ignore and sometimes painful to get through.

It doesn’t help that enemies are wildly inconsistent in their deadliness. Sometimes they’ll barely engage, while others they’ll bombard you with attacks before you can draw your weapon. When you do take damage, your health bar goes down so fast and with so little warning that most times I died without ever knowing I was in any real danger. Bosses are even worse as they usually spew one-hit kill attacks all over the place and require overly precise attacks to take down. But after a few frustrating deaths, suddenly you’ll fire a few shots and the boss will die abruptly without fanfare, leaving you wondering what changed when you didn’t alter your strategy at all. It makes the finales at the end of each area completely anticlimactic.

The good news is that most of Recompile’s shortcomings are mitigated by its briefness. This adventure can be completed in a few short hours and (bland final boss aside) has a satisfying ending that genuinely rewarded the time I spent collecting and reading through all the intriguing lore entries. I can appreciate a short, entertaining story that respects my time.

New Eternals Trailer Shows Off Superpowers and Villains

Marvel has released a new trailer for Eternals, and it shows off more of the group’s powers, and the Deviants they’re fighting off.

The new trailer, below, not only shows off some of the relationships between the Eternals, but a lot more action – including showing us their powers in action. We see Ikaris firing cosmic energy from his eyes, Thena manifesting weapons, and Makkari running at super-speed.

We also get a good look at the Deviant threat, seemingly including Kro, the Deviant leader who has a previous relationship with Angelina Jolie’s Thena. And above all of that, we also get a glimpse at a Celestial, the cosmic gods that (in the comics) created both the Eternals and the Deviants.

As we learned about yesterday, it also dives a little deeper into why the group of extraterrestrial superheroes weren’t a part of the MCU before now. The new trailer features Kit Harrington’s Dane Whitman asking Gemma Chan’s Cersei why the Eternals didn’t become a part of the fight against Thanos, or any other human war. The reply: “We were instructed not to interfere in any human conflicts unless Deviants were involved.” That instruction is implied to have come from the Celestials themselves.

The trailer also comes alongside a new poster showing off the entire cast of heroes in their costumes:

Eternals arrives on November 5, and if you feel like you need some background info on the new super-group, we have a full Marvel’s Eternals explainer. You can also look back at the official Eternals teaser trailer and watch this who’s who breakdown of the trailer after that.

For more, read IGN’s explainer of Kit Harington’s Black Knight character and then check out this story about how Eternals has a similar style to Nomadland. Listen to Eternals star Kumail Nanjiani explain why each cast member was selected for the movie after that.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].