Apple’s iPhone 13 Could Feature New Video Portrait Modes And 120Hz screen

Apple’s latest smartphones will form the iPhone 13 line, with this year’s devices featuring some moderate upgrades to the camera. One of these new features is a video portrait mode that can apply a bokeh effect that blurs the background behind the subject, and photos can also have filters applied to select parts of the image, according to a new Bloomberg report.

Other improvements are focused on the iPhone 13’s video recording options, such as “Cinematic Video” and support for ProRes video recording. That last feature will be especially useful for video editors looking to have more control over their footage, similar to how Apple added ProRAW support to its iPhones last year and gave users a more flexible photographic editing suite.

In short, ProRes is a high-quality video compression format that Apple developed in 2007 for use in post-production and can currently support video resolutions of up to 8K.

Apple’s iPhones have been popular with filmmakers for several years now, thanks to the smartphones having a dependable mix of high image quality, sensor-body stabilization, and a wide lens for more cinematic shots. Hollywood director Steven Soderbergh famously filmed psychological thriller Unsane and sports drama High Flying Bird entirely on iPhone.

Bloomberg’s report also claims that this year’s iPhone 13 models will have faster 120Hz refresh rates, smaller display notches, and improved performance on the A15 chips. although these will all be “modest” updates spread across a variety of models and screen sizes similar to last year’s iPhones.

There’s no word on when these phones will be announced, although Apple does traditionally stick to a September launch for its flagship iPhones every year. 2020 was an exception though, with iPhones only arriving in October due to the knock-on effect of the coronavirus pandemic.

Nintendo Indie World Showcase Coming Tomorrow, August 11

Nintendo has announced a new Indie World digital showcase for tomorrow, August 11.

The showcase will be around 20 minutes long, and begins at 9am Pacific / 12pm Eastern / 5pm UK (that’s 2am AEST on August 12). No details have been given about whether new games will be revealed, but Indie World presentations usually come with at least one brand new announcement.

Nintendo’s last Indie World presentation was in April, and included the announced of Oxenfree 2, as well as looks at the likes of Last Stop. OlliOlli World, Teenage Mutant Ninja Turtles: Shredder’s Revenge, and more.

It’s the first showcase Nintend’s held since June’s E3 Nintendo Direct, which included a new look at Zelda: Breath of the Wild 2, Metroid Dread, WarioWare: Get It Together, and the Advance Wars remakes. Don’t expect much, if anything from the Direct to pop up again in the next Indie World – Nintendo tends to like to separate its titles into distinct camps.

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].

Nintendo Indie World Event: How To Watch The August 11 Showcase

Nintendo has announced that the next Indie World Showcase event is coming up very soon. The next broadcast will take place on Wednesday, August 11, beginning at 9 AM PT / 12 PM ET.

The event is about 20 minutes long and it will have “information on upcoming indie games” that are in the works for Nintendo Switch. Nintendo did not provide any insight on specific games that will be featured on the show.

How To Watch:

You can watch the event live on YouTube through the video player below. As mentioned, the broadcast begins at 9 AM PT, and you can see more times below.

Start Times:

  • 9 AM PT
  • 12 PM ET
  • 5 PM GMT
  • 2 AM AEST (Thursday, August 12)

This is the first new Indie World event since April, when Nintendo revealed more details on games like Road 96, Aerial Knight’s Never Yield, Last Stop, Hindsight, OlliOlli World, The Longing, Teenage Mutant Ninja Turtles: Shredder’s Revenge, and Aztech: Forgotten Gods.

We’ll report back with all the big news from this event as they’re announced. This is happening as the Switch continues to soar, with Nintendo just recently announcing that lifetime sales of the system have passed 89 million units.

It’s not just Nintendo that is spotlighting indie games this week, as Microsoft is holding its next ID@Xbox event today, August 10, starting at 9 AM PT / 12 PM ET.

Marvel’s What If…? Review: Plenty Of Potential

If we had to distill the MCU TV shows on Disney+ down to a single word, “experimental” would be the best fit. From WandaVision’s pop culture-packed surrealism to the action-thriller sensibilities of Falcon and the Winter Soldier to Loki’s genre bending time travel, Marvel Studios seems bent on tackling their many franchises from as many angles as possible. Now, with the release of What If…?, the first–and so far, only–animated show of the bunch, it’s time for the studio to really see how far they can go.

The premise of What If will be familiar to anyone who has ever picked up a comic book. The multiverse has officially been cracked open, thanks to the finale of Loki Season 1, and now there are an infinite number of branching realities across time and space in the MCU. To observe them all, we have a new character–Uatu the Watcher (Jeffery Wright)–who cannot intervene or affect any of these splintered realities, but instead can only do what his name implies and observe them. These branched realities can be created by the smallest change, like a character standing in a different place when they experience an event we’ve seen unfold in the main MCU, or by massive ones, like key characters being killed before they even get a chance to don their hero attire.

Each episode tackles a different reality and boasts a different cast of familiar faces, most of which are voiced by their respective live-action actors. In fact, so many of them are voiced by the A-list stars who play them in other MCU productions that it’s overwhelmingly odd to hear unfamiliar voices coming out of characters like Steve Rogers and Natasha Romanoff since, for whatever reason, neither Chris Evans nor Scarlett Johansson returned for the series. Their replacements do a perfectly serviceable impression, but it is definitely noticeable. It’s also obvious which of the live-action actors who signed on have voice acting chops, because not all of them do, making for some wildly inconsistent performances across episodes.

Inconsistency is really the name of the game in What If. Disney provided the first three episodes for review and, of the bunch, the second was far and away the strongest. The first deals with the highly publicized Captain Carter scenario, where Peggy Carter winds up taking the super soldier serum instead of Steve Rogers, but it’s a less than ideal kick off for the series. The story is bogged down by clunky vocal performances and a heavy reliance on following the exact beats of The First Avenger, except with plenty of frustratingly pointed “but you’re a girl!” type asides to really drive home the fact that gender is literally the only thing differentiating Peggy from Steve in this situation. Episode 3 takes a murder mystery approach to the foundation of The Avengers where the big twist reveal is interesting but almost too out of left field to really make an impact. It’s certainly better than the first, but doesn’t quite earn what should be its crowning moments.

Meanwhile, Episode 2, which features the final MCU performance of Chadwick Boseman as T’challa, is a showstopper. The premise–that T’challa becomes Star-Lord rather than Peter Quill–is interesting enough as it is, but the end result is a joyful, inspired remix of the entire cosmic corner of the MCU. It even provides some fun nods to the story in Disneyland’s Guardians of the Galaxy: Mission Breakout ride and a running stream of incredibly self aware gags we won’t spoil for you. This episode epitomizes the real potential of What If and leaves you hungry for more–so, with any luck, it will be the rule rather than the exception as the rest of the season is released.

The one part of What If that is totally consistent through each episode is the animation style. Somewhere between A Scanner Darkly-flavored rotoscoping and bold, graphic cartooning, What If’s overall aesthetic is interesting and kinetic, and is something totally new in the crowded pantheon of animated superhero shows. The fact that the stylization stays the same while each episode of the anthology series changes so dramatically was a smart move that helps the entire show feel like one cohesive entity–especially when the rest is so riddled with peaks and valleys.

All told, What If is a fun, if slightly flawed, experiment for the MCU that flaunts Phase 4’s willingness to take chances even if they don’t always pay off. It won’t generate the same sort of raucous speculation and theorizing as its live-action predecessors, but if it’s lucky, it will encourage fans to start actually pondering the titular question in their own ways, which can be a blast all on its own.

Jurassic Park’s Sam Neill Reacts To Alan Grant Figure With Removable Head

Jurassic Park star Sam Neill has shared his take on the new Alan Grant figure from Mattel. Writing on Twitter, he said the figure looks “alarming” due to its removable head and hands. He also asked Mattel if they can send him some of them.

“Is this for would-be young murderers to play with?” he said (via The Hollywood Reporter). “Regardless, could the manufacturer send some, my kids want them?! Only slightly worried.”

Jurassic Park’s production company, Amblin Entertainment, responded to Neill’s tweet. “Mattel, could you possibly send Sam some Alan Grant figures with removable noggin and hands for his kids to enjoy? ;)” We’ll report back when Neill has another update on this situation.

The figure is part of a new Jurassic Park collection that debuted in 2019; the Grant figure is slated to launch in October.

Neill is coming back to play Grant again in Jurassic World: Dominion. Other stars of the original movies like Laura Dern (Dr. Ellie Sattler) and Jeff Goldblum (Dr. Ian Malcom) are returning as well.

Quentin Tarantino Mostly Kept His Promise To Never Give His Mom A Penny

Oscar-winning director Quentin Tarantino has kept his promise to never give his mother “a penny” after she sarcastically criticized his writing and his career pursuits at a young age. Tarantino said on The Moment podcast that his mother was “bitching at me” about his “scholastic non-abilities” when he was a kid.

“And then, in the middle of her little tirade, she said, ‘Oh and by the way, this little writing career?’–with the finger quotes–this little writing career that you’re doing? That sh** is f**king over!’ She just meant don’t do it in class when you’re supposed to be doing something else,” he said, as relayed by The Hollywood Reporter.

“When she said that to me in that sarcastic way, I was in my head and I go: ‘Okay, lady. When I become a successful writer, you will never see penny one from my success,” the director added.

“There will be no house for you. There’s no vacation for you; no Elvis Cadillac for mommy. You get nothing because you said that.”

Apart from helping his mother “out of a jam” with the IRS, Tarantino said he has stuck with his plan to not give his mom any cash. The interview mentioned that his mother criticizing his work when he was young might have lit a fire inside him, and in that way, she deserves credit. But Tarantino doesn’t see it that way.

“There are consequences for your words as you deal with your children!” he said.

Tarantino’s latest movie was Once Upon a Time in Hollywood, which won two Oscars. Brad Pitt won Best Supporting Actor and the movie in general took home the win for Best Achievement in Production Design. A novelization of the movie is out now, while Tarantino plans to make one more film and then retire.

American McGee Laments Lack Of Sign-Ups For New Alice Game

Game designer American McGee, the director of American McGee’s Alice and its sequel Alice: Madness Returns is trying to build up hype for a potential third game in the series, though the process isn’t going as fast as he would like. McGee posted to Twitter lamenting the lack of sign-ups for the Alice 3 mailing list, a number he says would help prove there was demand for another game.

The screenshot shows just over 50,000 people have signed up for the mailing list, which McGee says is the result of about three years of effort. He first started talking about a third Alice game back in 2014, and gave it the tentative title of Alice: Asylum in 2017.

Electronic Arts currently owns the rights to the Alice series, meaning McGee can’t produce a third game through alternative routes like crowdfunding unless he can obtain the rights. The developer’s current plan seems to be to use the mailing list to show there is interest in a third game, to convince EA it’s worth greenlighting a sequel. While replies to McGee’s tweet pointed out that mailing lists are a bit dated in 2021, when fans can easily find information about the game on social media, the developer has said signing up is still the best way to show support for Alice: Asylum.

McGee sees the recent resurrection of the Dead Space franchise as a hopeful sign for his own series, though in the past has criticised how EA handled the marketing of previous game Alice: Madness Returns.

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Fantasian Part 2 Releases On Apple Arcade On August 13

The second and final part of Fantasian, the recent JRPG by Final Fantasy creator Hironobu Sakaguchi, releases on Apple Arcade this Friday, Apple has announced. The JRPG arrives on the service on August 13 alongside a new puzzle game, Wurdweb, with two more titles–Zen Pinball Party and Zookeeper World–on the way in the near future.

Developed by Sakaguchi’s studio Mistwalker, Fantasian is a classic-style JRPG that blends CGI characters with handmade dioramas. According to Sakaguchi, Part 2 wraps up the saga and features “a more quest-driven style of gameplay,” offering approximately 40-60 hours of content.

“The release of Part 2 of Fantasian marks the completion of the saga. It ended up being, rather unexpectedly, about twice the volume of Part 1 and is more quest-driven, giving players the ability to progress through the world at their own pace,” Sakaguchi said in a press release.

“On behalf of all the dev team members, diorama artisans and musical talent including Uematsu-san–I think we can safely say that we left nothing on the table. We have carefully sculpted the experience preserving the ‘warmth’ of the dioramas with every attention to detail. I encourage everyone to experience this mysterious ’emotional’ energy, which is at the very heart of Fantasian.”

The first part of Fantasian released on Apple Arcade back in April and was met with positive reviews. Since then, Sakaguchi has been sharing in-development shots of Part 2 on his Twitter. For more on Fantasian, be sure to read our interview with Sakaguchi.

Apple Arcade is a subscription service that’s available on iPhone, iPad, Mac, and Apple TV. Subscriptions cost $5 per month and give you access to a library of nearly 200 games, all of which lack ads or in-game purchases.

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PAX Aus Cancelled for 2021

PAX Aus has been cancelled for 2021 due to ongoing concerns around the new outbreaks of COVID-19 in Australia.

The PAX Aus team has stressed it was initially optimistic the expo would be able to take place this October but has now conceded an event is no longer possible.

All PAX Aus 2021 ticket purchasers will receive a full refund. Refund information will arrive within the next seven days.

The PAX Aus team has confirmed it will still be working to host an online PAX Aus event from October 8-10 in place of the physical show.

PAX Aus is planned to return to Melbourne as a physical event in 2022.

This is the second year in a row PAX Aus has been cancelled; last year’s event was also scrapped thanks to the impact of COVID-19.

Luke is Games Editor at IGN’s Sydney office. You can find him on Twitter every few days @MrLukeReilly.

Valve’s Steam Deck – First Impressions

Valve’s portable PC console, the Steam Deck, is set to release in December 2021. Until then, GameSpot and Giant Bomb have teamed up to discuss a recent hands-on event in which Jan Ochoa was able to playtest the console for himself. Joined by Tamoor Hussain, Jan discusses his impressions including how it feels in-hand and how well it runs a selection of Steam titles including DOOM Eternal, Hades, and Control.

On top of its performance, Jan discusses his first impressions such as size, button layout and build quality. He compares it closely to the Wii-U gamepad as a light console with similar thumb sticks. Jan also put the console through its paces with some game-swap testing, changing of video settings and maxing out brightness to test battery strength.

The Steam Deck will launch in December of 2021. Valve is offering three models starting at $399 with a higher model costing $649. Stick with GameSpot and Giant Bomb for more coverage of the Steam Deck when it launches later this year.