Twitch Bans Over 7 Million Bots Contributing To Artificially Inflated Numbers

Twitch has delivered a widespread ban of 7.5 million bot accounts that have been contributing to “the rise of fake engagement” on the platform, the company said.

A majority of these fakes accounts engaged in follow-botting or view-botting, which breaks Twitch’s Terms of Service. They were detected by “ongoing machine learning technology that will continue to improve,” Twitch said on Twitter. The result of this widespread ban may cause some streamers’ follower or viewer counts to decrease. Twitch pointed affected streamers to an article about fake engagement to learn more.

Fake engagement, according to Twitch, is the “artificial inflation of channel statistics, such as views or follows, through coordination or 3rd party tools.” This behavior includes things like follow-botting and view-botting, using accounts controlled by a computer or script to falsify channel statistics so they are better than they appear. Other methods are “Follow 4 Follow” (F4F), “Lurk 4 Lurk” (L4L), and “Host 4 Host” (H4H). In essence, anything that “involve[s] a mutual exchange of interaction intended to increase visibility of [some] channels over those with legitimate interaction” could be determined as artificial channel inflation.

“Artificial engagement and botting limit growth opportunities for legitimate broadcasters and are damaging to the community as a whole,” Twitch wrote in the help article. Streamers who organize or participate in the practice will see “an enforcement issued on [the] account,” which could include an indefinite suspension.

This massive bot ban comes as Twitch is clamping down on those who engage in bad conduct and harassment, even if the action is done off-platform. The company also added tools to help streamers deal with copyright strikes.

In other Twitch news, variety streamer Ludwig Ahgren has more subscribers on the platform than streaming superstar Tyler “Ninja” Blevins. Ahgren has been hosting a monthlong subathon.

This New Netflix Series Teaches You How To Fall Asleep

Netflix has announced a new docuseries that aims to help people learn more about sleep. The show is called “Headspace Guide To Sleep,” and it’s produced by the popular app Headspace, which previously released a meditation show for Netflix.

The Headspace Guide To Sleep series digs into fact and tips about sleep that are “backed by science,” according to Netflix. The series will touch on things like whether or not looking at your phone before bed is really bad for your sleep and if you need a full eight hours at night.

“With mindfulness and meditation, this series will give you the tools you need to get a good night’s sleep… and wake up ready to take on the day,” Netflix said.

The animated series has seven, 15-minute episodes, each one taking on a different component to sleep. As The Hollywood Reporter reminds us, Netflix CEO Reed Hastings said in 2017 that sleep was one of Netflix’s biggest competitors.

“You get a show or a movie you’re really dying to watch, and you end up staying up late at night, so we actually compete with sleep,” he said at the time. “And we’re winning.”

Some believe that too much time spent on screens before bed contributes to bad sleep, so it’ll be interesting to see what the Netflix series has to say about that given Netflix is in the business of encouraging you to watch more and more TV all the time.

Scream 5 Will Have Multiple Versions In Production To Avoid Spoilers

Scream 5 isn’t due in theaters until 2022, but Bloody Disgusting is already reporting there are both multiple versions of the screenplay and also the movie itself. The latter is a bigger revelation, but both are becoming standard operating protocols for horror movies looking to preserve plot twists, characters who get killed, and the killer’s identity.

The filmmakers confirmed to Bloody Disgusting they are in fact going extra out of their way to thwart would-be spoilers and people who want to propagate them. For the Scream franchise, this was a hard-learned lesson early on, after a draft of Scream 2’s script leaked, revealing its ending, which then necessitated last-minute rewrites that then changed the movie’s ending. We’ll have to wait until January 14, 2022 to find out which, if any, of the rumors flying around about the movie prove true.

Scream 5 is directed by Matt Bettinelli-Olpin and Tyler Gillett, a pair that makes up two-thirds of the LA-based filmmaking trio Radio Silence (with Chad Villella), and previously helmed a story in the horror anthology V/H/S, the 2014 supernatural horror Devil’s Due, 2015’s anthology Southbound, and 2019’s acclaimed horror comedy Ready or Not. This will be the first movie in the series not to be written by Kevin Williamson, with Guy Busick (Ready or Not) and James Vanderbilt (David Fincher’s Zodiac) handling screenplay duties this time round.

If you want to get a good, solid overview of everything we know so far about Scream 5, we have a guide that’ll get you up to speed and still avoid both spoilers and likely fake-out spoilers.

WoW: Shadowlands Chains Of Domination Update Out Now On PTR

World of Warcraft: Shadowlands’ latest big update, Chains of Domination, is now available to testers on the MMO’s public test realm.

Announced at BlizzCon this year, Chains of Domination is the first major update to Shadowlands. It introduces a new area, Korthia, which has more quests and activities, while a new raid and mega-dungeon are also featured in the update.

Much of the Chains of Domination content is featured in the PTR, but the Sanctum of Domination raid is not available just yet. It’s slated to go live on April 16, which is when the Tarragrue and Guardian of the First Ones encounters from it will be available to testers.

You can see the full patch notes for the PTR release of Chains of Domination below, which cover things like balance changes to classes, new Covenant content, and new runecarving powers, among other things.

In other WoW news, WoW Classic’s next expansion, The Burning Crusade, is now available in a beta before it launches for everyone.

World of Warcraft Version 9.1.0 PTR Chains of Domination PTR Notes

(via Blizzard/PCGamesN)

CLASSES

  • Druid
    • Balance
      • New Moon (Talent) now has 20 second recharge (was 25 seconds).
      • Solstice (Talent) now causes Shooting Stars to fall 200% more often (was 300%).
      • Stellar Drift (Talent) has been redesigned – Starfall damage increased by 25% and allows you to cast while moving while Starfall is active, but it has a 15 second cooldown.
      • The free Starfall from Oneth’s Clear Vision (Runecarving Power) ignores the Stellar Drift (Talent) Starfall cooldown.
      • Balance of All Things (Runecarving Power) now grants 24% increased critical strike chance (was 40%) and decreases by 3% every 1 second (was 8% every 1 second).
  • Mage
    • Fire
      • Flamestrike damage reduced by 10%.
      • Flame Patch (Talent) damage reduced by 10%.
      • Kindling (Talent) cooldown reduction for Combustion reduced to 1 second (was 1.5 seconds).
      • Infernal Cascade (Conduit) Fire damage bonus reduced by 20%.
  • Priest
    • Discipline
      • Spirit Shell (Talent) cooldown increased to 90 seconds (was 60 seconds).
    • Holy
      • Symbol of Hope has been redesigned – Bolster the morale of party or raid members within 40 yards. They each recover 60 seconds of cooldown on a major defensive ability, and they regain 12% of their missing mana over 5 seconds.
    • Shadow
      • Dissonant Echoes (Conduit) now grants 20% increased Void Bolt damage (was 35%).
  • Rogue
    • The shield from Cloaked in Shadows (Conduit) is now 50% larger, lasts for 4 seconds (previously had no duration) and no longer decays while the Rogue is out of stealth.
  • Warlock
    • Dark Pact’s (Talent) additional absorb shield has been increased by 216%.
    • Destruction
      • Chaos Bolt damage increased by 10%.
    • Affliction
      • Malefic Rapture damage reduced by 18%.
      • Agony damage increased by 20%.
      • Shadow Embrace now lasts 16 seconds (was 12 seconds) and can now only be applied to 1 target at a time.
      • Focused Malignancy (Conduit) effectiveness reduced by 53%.
      • Sacrolash’s Dark Strike (Runecarving Power) has been redesigned – Corruption damage is increased by 25% (was 15%), and each time Corruption deals damage, it extends the duration of all your Curses active on the target by 2 seconds (was Corrupted targets movement speed slowed by 50%).

COVENANTS

  • New Covenant Campaign Chapters.
  • 40 new Renown levels.
  • Soulbinds
    • New Soulbind Tiers
      • All existing Soulbinds now have 4 new rows:
        • 3 new Conduit slots (1 Potency, 1 Endurance, and 1 Finesse)
        • 2 new Traits
        • 1 Capper Trait
    • Kyrian
      • Soulsteel Clamps (Forgelite Prime Mikanikos) now reduces duration of stun and incapacitate effects by 20% (was 30%).
      • Sparkling Driftglobe Core (Forgelite Prime Mikanikos) cooldown increased to 1 minute (was 45 seconds) and now triggers at 30% health (was 35%).
    • Necrolord
      • Sulfuric Emission (Emeni) fear duration reduced to 3.5 seconds (was 4.5 seconds).
    • Venthyr
      • Familiar Predicaments (Nadjia the Mistblade) now reduces incoming interrupt, snare and root effects by 20% (was 25%).

DUNGEONS AND RAIDS

  • New Raid: Sanctum of Domination
    • The following encounters will be available for testing on April 16:
      • Tarragrue
      • Guardian of the First Ones

ITEMS AND REWARDS

  • The Empyreal Ordnance trinket now puts other on-use trinkets on a 40 second cooldown when used (was 20 seconds).

PLAYER VERSUS PLAYER

  • Death Knight
    • Frost
      • New PvP Talent: Shroud of Winter.
      • Heartstop Aura (PvP Talent) has been removed.
  • Mage
    • Kleptomania (PvP Talent) is now Arcane only.
    • Dampened Magic (PvP Talent) has been removed.
    • Arcane
      • New PvP Talent: Arcanosphere.
      • Arcane Blast now deals 20% more damage in PvP combat.
    • Fire
      • New PvP Talent: Ring of Fire.
      • Controlled Burn (PvP Talent) has been redesigned – Ignite deals 100% more damage while Combustion is not active.
      • World in Flames (PvP Talent) now causes Flamestrike to reduce the cast time of Flamestrike by 50% (was 1.25 seconds) and increases its damage by 30% for 3 seconds (was 20% permanently).
    • Frost
      • New PvP Talent: Ice Wall.
      • Frostbolt now deals 100% more damage in PvP combat (was 15%).
      • Deep Shatter (PvP Talent) now increases the damage of Frostbolt by 75% on Frozen targets (was 150%).
      • Burst of Cold (PvP Talent) now increases the damage of Cone of Cold by 600% (was 400%).
  • Monk
    • Mistweaver
      • New PvP Talent: Peaceweaver.
      • New PvP Talent: Dematerialize.
      • New PvP Talent: Thunderous Tea.
      • Counteract Magic (PvP Talent) has been redesigned – Each hostile Magic effect removed from a target increases the healing they receive from you by 2% for 10 seconds, stacking up to 10 times.
      • Refreshing Breeze (PvP Talent) has been redesigned – Healing done by Soothing Mist increases the healing of the next Expel Harm on the target during the channel, and causes it to dispel 1 Magic, Poison, or Disease effect.
      • Eminence (PvP Talent) has been redesigned – Transcendence: Transfer can now be cast while stunned and its cooldown is decreased by 15 seconds if it is cast while not stunned.
      • Surging Mist (PvP Talent) has been removed.
  • Priest
    • New PvP Talent: Improved Mass Dispel.
    • Shadow
      • Lasting Plague (PvP Talent) has been removed.
  • Rogue
    • Mark of the Master Assassin (Runecarving Power) duration has been reduced by 40% in PvP combat.
    • Assassination
      • New PvP Talent: Hemotoxin.
      • Neurotoxin (PvP Talent) has been removed.
  • Warlock
    • New PvP Talent: Shadow Rift.
    • Affliction
      • Soul Shatter (PvP Talent) has been removed.
    • Demonology
      • New PvP Talent: Fel Obelisk.
      • Call Fel Lord (PvP Talent) now deals 200% of the caster’s Spell Power per swing (was 5% of target’s maximum health). Cooldown of the ability increased to 2 minutes (was 1.5 minutes).
      • Singe Magic (PvP Talent) has been removed.
    • Destruction
      • New PvP Talent: Bonds of Fel.
      • Chaos Bolt now deals 40% more damage in PvP combat (was 15%).
      • Focused Chaos (PvP Talent) has been removed.

RUNECARVING

  • New Runecarving Powers
    • Death Knight, Druid, Warrior and Mage have new powers available in this PTR build.
  • Some existing powers have been updated. See the Classes sections for details.

THE MAW

  • New Zone: Korthia
    • Archivist and Dreadlord Questlines
    • Visitor Dailies
  • New: Maw Assaults
  • New: Tormentors of Torghast

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Nvidia Announces Native DLSS Support For Unity

Popular game development engine, Unity, will receive native Deep Learning Super Sampling (DLSS) support before the end of 2021, allowing developers to easily implement it in their games.

Nvidia made the announcement as part of its GTX 2021 event, stating that its proprietary AI-powered downsampling would enable better performance for Unity titles that make use of raytracing. Games using traditional rasterized graphics will also see a performance uplift, as has been seen in many titles that already make use of the tool.

DLSS was recently added to Unreal Engine as a development plugin, which means that two of the most widely used game engines in the industry will support the technology by the end of the year. This means that a large majority of the games you play on PC could support DLSS, which allows you to downscale your game for performance gains and allow Nvidia’s machine-learning algorithm to upscale the image with minimal visual impact.

The tool has been so useful that it’s one of the biggest selling points behind a Nvidia GPU purchase, if you can find one during the ongoing semiconductor shortage. AMD is planning its own version of the technology and hopes to launch it by the end of the year for its latest RX 6000-series cards.

Now Playing: What Is DLSS And Should You Use It?

Fast 9 Director Justin Lin on Repairing the Han-Sized Hole in the Series

The Fast & Furious saga has seen a series of directors place their stamps on individual installments, but only one director has helmed more than one: Justin Lin. The director of The Fast and the Furious: Tokyo Drift, Fast & Furious, Fast & Furious 5, and Fast & Furious 6, Lin has returned to the series to direct F9. He’s also signed on to direct the 10th and 11th films, which will reportedly close out the core saga.

In the lead-up to today’s debut of the final trailer for F9, IGN spoke with Justin Lin about what he’s been doing throughout the film’s lengthy delay, the wild success of the franchise, and his desire to repair the Han-sized hole that the continued presence of Jason Statham’s Deckard Shaw created in the series.

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IGN: From your side, as a creator, when you watch folks discuss and speculate about an upcoming film like Fast 9, is there any frustration on your end about the things that they’re getting wrong, and maybe even the things that they’re getting right, potentially spoiling things for themselves? Or is it just great to have people that are so enthusiastic about a project of yours that they just can’t stop talking about? Or is it a mix?

Justin Lin: That’s a great question, I mean, I actually think that the way this franchise has evolved, it’s been very interactive, in a way. There’s always speculation, I think, with the timeline, with character relationships. So it’s always been a lot of fun creating – and creating new chapters – and, at the same time, just seeing what people around the world are speculating. You know, for me, there’s no frustration; it’s always just fun because it’s when people are invested. I think, for me, the first time was when the decision to put Han in Fast 4 [was made], and there were a lot of worries that, ‘Hey, well, he died in Tokyo Drift.’ There was a real concerted effort to see if we could do something so that we could really share this idea of timeline and mythology. And it was amazing how people picked it up, and it never tripped. I think it was interactive in the sense that, creatively, once we were able to try different things that people engage with, that’s always been fun.

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IGN: Touching on Han, a few years ago we spoke with Fast & Furious writer Chris Morgan ahead of Hobbs & Shaw regarding despite how much we enjoyed watching Jason Statham as an actor, it was always difficult to reconcile with the fact we were being corralled into getting behind the character that killed Han. So, thanks for making it far easier to retroactively enjoy The Fate of the Furious and Hobbs & Shaw more. Once Han appeared in that Fast 9 trailer last year, what did you see from the reaction?

JL: You know, when I left, I really did leave. I was not part of anything and, actually, I hadn’t watched [Furious 7] or [The Fate of the Furious]. It was actually during a screening of my first independent film that somebody brought it up in a Q&A, and it baffled me too, you know? So it was gratifying; I think part of coming back, being able to, for me, correct certain things that didn’t make sense. But when we were in Miami and we had the trailer launch and to be able to see the immediate reaction, just the visceral reaction from the fans and then see it spread around the world within minutes; it meant a lot. It meant that, you know, people care about our characters and that, you know, it is a weird glitch. To this day, I don’t know what happened, but I’m glad that I’m able to come back and participate and, in a way for me, to be able to correct something that just felt really off.

[poilib element=”quoteBox” parameters=”excerpt=I%20don’t%20know%20what%20happened%2C%20but%20I’m%20glad%20that%20I’m%20able%20to%20come%20back%20and%20participate%20and%2C%20in%20a%20way%20for%20me%2C%20to%20be%20able%20to%20correct%20something%20that%20just%20felt%20really%20off”]IGN: Looking back, obviously you steered this series from Tokyo Drift through to Fast & Furious 6 and were part of the franchise as it became a true phenomenon – but if you were to speak to yourself coming off Tokyo Drift, how could you have explained not only that Fast & Furious was going to become the biggest thing Universal has, but that ultimately you would personally direct seven of them?

JL: Am I directing seven of them? Yeah, I guess so! You’re going into the future; I get it. Wow, that’s a lot! I mean, look, I’ll be honest, I think when I first joined up Fast and Furious obviously wasn’t where it is now, you know? And I think talking to people who were big car fans, they weren’t fans of the franchise. And that was one of my first conversations with people who love cars and whose passions were in cars and I felt like I had to really learn to respect their passion. So that was really the journey of Tokyo Drift. I’ll be honest, we didn’t have Vin, we didn’t have Paul, but it was great in the sense that it was all about earning the respect and hopefully building, or rebuilding, this community.

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And so every time we got an opportunity, I felt like it was my job to not only keep evolving our characters, but to keep pushing the envelope, you know? I don’t know if I expected it, but I did have a conversation with Vin, and I remember that in Tokyo Drift and I said, ‘Look, if you come back, it really does kind of connect everything, even though it’s only one scene. And if we’re lucky enough and we have another chapter, then let’s keep building, let’s keep evolving.’ And so it’s always been our mantra that we don’t take anything for granted, but we’re going to go all out, and if we get to earn the next chapter, then we’re going to go all out again. And, and luckily, I could tell you, going to the premieres – we used to travel around the world for all the premieres – you could see the fan base and the community grow. That inspired us to keep evolving and not ever be complacent.

IGN: Like a host of films Fast 9 has had to endure a very long delay, and it’s an understandable one, obviously, but what has this meant on your side? Has there been a desire to keep going back and finessing parts of the film, or has it been complete for some time and you’d say ‘We like it; let’s not touch it!’ How do you approach that lengthy delay?

JL: It’s interesting because I think usually, you know, a film of this size, they literally rip the film from me. I mean, there’s been instances in the other Fasts where I’m going from final sound mix, you know, and I see the sunrise and I jump on a plane to fly to Europe for the UK premiere. That’s always been how these films get made. And I’m the type where I don’t ever just sit back; like, if I have a year, I’m going to keep pushing. I mean, I literally will go through every frame.

[poilib element=”quoteBox” parameters=”excerpt=If%20I%20have%20a%20year%2C%20I’m%20going%20to%20keep%20pushing.%20I%20mean%2C%20I%20literally%20will%20go%20through%20every%20frame”]I’m very fortunate and the studio has been great because up until even last week, I’m always going back, and sometimes I don’t end up doing anything. But I like to tweak; I’m a tweaker. I don’t like to stop. And I feel like that’s the energy when we make these films. I think as we sit here, for the first time I actually have a completed film as we’re talking, because usually they’re still colour timing stuff and I’m still trying to go through it. But it’s been kind of a luxury, process-wise.

F9 hits cinemas in Australia on June 17, 2021, and on June 25 in North America.

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Luke is Games Editor at IGN’s Sydney office and spectacularly breaking out of an arm cast to “go to work” is still on his bucket list. You can find him on Twitter every few days @MrLukeReilly.

Animal Crossing: New Horizons Soundtrack Available To Preorder From Japan

Animal Crossing: New Horizons has some fantastic tunes, and the iconic soundtrack has gotten an official 7-disc CD release in Japan. It’s available now for preorder through Amazon JP ahead of its June 9 release.

But if you want to import it you’ll have to keep in mind a few caveats. For one, the price is pretty steep. The CD soundtrack set itself is 11,000 yen (roughly $100 USD) and when you factor in shipping the total comes up to nearly $120. Plus, the listing comes with the unusual caveat that you cannot cancel after the order is placed, so be sure you definitely want it.

The soundtrack consists of four BGM CDs, capturing the full array of hourly songs that change throughout the day’s game clock as well as weather arrangements. It also includes the 173 BGM songs for each facility and event, along with a recording of the virtual performance released in May 2020. The other three CDs contain 95 KK Slider instrumental songs. The listing also notes that the first run includes an earphone case.

Nintendo has not announced plans for a US soundtrack release. For more on Animal Crossing: New Horizons, check out a rundown of the latest NookPhone updates, and read up on how the now-beloved series was the result of one of Nintendo’s biggest flops.

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Fast 9 Brings the Series’ Women ‘Into the Forefront’

The upcoming penultimate chapter in the Fast Saga, Fast 9, has more prominent roles for its cast of women, according to Michelle Rodriguez.

Talking as part of a cast roundtable, Rodriguez revealed that there has been an effort to improve the roles and storylines of the movie’s female characters. “I was really, really like my heart warmed when I saw that there was actually not one single bit of resistance against the idea of bringing the females of the franchise into the forefront,” she said. “Justin was super, super onboard with it. Vin was super onboard with it. He’s always been supportive of strong women.”

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Rodriguez explained that an additional writer was brought on to help with these characters. “The studio hired an amazing SLP writer to come on board and touch up all the female characters,” she said.

“When I actually watched the movie, I was like, ‘Yeah, okay, drop mic.’ I can chill now because I felt like all the females in the franchise got equal amounts of love. And that to me, warmed my heart.”

Rodriguez went on to offer some vague examples of what people can expect from the film’s women. “To see Natalie [Emmanuel] doing something other than typing into a computer and doing techie stuff, to see this wonderful new character who’s a walking weapon – Anna [Sawai] – just kick ass and take names, to see Jordanna Brewster’s character come in and get her hands dirty again in full-on fight action sequences, I was like, ‘Yes, that’s what I’m talking about, guys. Let’s do this.’”

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For more from Fast 9, check out the trailers from the Super Bowl, as well as Vin Diesel talking about taking the series into outer space.

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Matt Purslow is IGN’s UK News and Entertainment Writer. 

Fortnite Is Getting New DC Comics Cosmetics All Summer Alongside Comic Arc

Fortnite is coming to print and digital comic shops starting next week for the Batman/Fortnite: Zero Point six-issue comic book run. That much we already knew, as we also knew buying the comics physically or digitally via a DC Universe Infinite subscription would net readers as many as seven new DC Comics cosmetics to use in Fortnite. What we didn’t know until now is that in all cases, you won’t have to buy the comics to get the Fortnite items.

With the debut issue of Batman/Fortnite: Zero Point set to arrive next week on April 20, Epic has shared more details about what to expect if you’re eager to read the story or get some new in-game items. Included in the FAQ is a note that most items included with the comics will be sold in the Fortnite Item Shop day-and-date with their corresponding comic book release.

The only exception is the first one, Rebirth Harley Quinn, dressed in her red and black leather jacket and shorts she’s often been clad in since DC soft-rebooted its entire comic line in 2016. Those wishing to unlock Rebirth Harley as soon as possible will need to get the first issue of the comic book when it launches next week.

Either physical or digital copies will include a code to unlock the item, but if you’re getting it digitally, note that only DC Universe Infinite will offer these codes. No third-party digital comic stores, such as Comixology, will net you Rebirth Harley. You also can’t get the code with the one-week free trial DC offers to new subscribers as the crossover comic isn’t part of the trial. To put it plainly, there’s no way to get these new DC items for free.

Following that first issue, the subsequent five issues launching every other week through July 6 will include additional DC Comics cosmetics, but you can buy the items in-game if you no longer wish to buy the comics or keep an active DC Universe Infinite subscription. Rebirth Harley will also come to the Shop later in 2021, so if you unlock her by way of the comic beginning next week, you’ll have her a few months ahead of schedule.

Epic is keeping these additional items a secret for now, though it’s probably expecting too much to think each cosmetic will be a new DC hero or villain. More likely, they’ll include items such as Back Blings, Emotes, or Harvesting Tools. Players who redeem codes for all six items will earn a bonus seventh cosmetic, Armored Batman, though it’s unclear if that Style will later be sold separately as well.

As for what else is new to Fortnite, our second Spire Quest guide can help you complete this week’s lore-heavy challenge.

GameSpot may get a commission from retail offers.

Fast 9 Cast Explain How the Movie Brings the Franchise’s Past and Future Together

At a recent roundtable interview, the director and cast of Fast 9 spoke about the creation of the penultimate chapter of the Fast series. They discussed elements that bridge the franchise’s past and future, with the return of old faces and the recruitment of a new important cast member.

On bringing things back from the series’ past, Justin Lin spoke about his return to the series, having previously left the franchise behind after directing 2013’s Fast & Furious 6. “When I left, I thought, ‘Okay, this is time for me. I don’t have any more to contribute,’” Lin recalled.

“And I remember I would be shooting a film or being in a cutting room, and Vin [Diesel] would call me,” he continued. “And we’d just be talking about Dom and the Fast family. And I think it’s through that and also just a lot of the conversation through the years, whether it’s just fans stopping me, talking about character and the world. And when the right idea and the right themes landed, it just felt very organic. It felt like I wasn’t really away at all.”

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Justin Lin is not the only returning member of the Fast crew; Fast 9 will also see Sung Kang reprise his role as Han Lue. Believed to have died during the events of Tokyo Drift, Fast 9 will bring him back into the family. For Vin Diesel, this was an important part of the story.

“This instalment is in so many ways about fatherhood. And fatherhood, to really grasp the significance of that, we have to examine the brotherhood,” said Diesel. That comes in the introduction of Jakob Toretto – Dom’s actual brother – played by John Cena. But, explains Diesel, this allows the film to examine the non-blood brotherly bond between Dom and Han.

In regards to his return, he celebrated Universal allowing him and the team creative freedom to push beyond the series’ established ground. “I think a lot of times with sequels, it’s like ‘let’s do the same thing over’. That’s not the case here,” he said. “We’re always challenging each other to evolve and to push. And so, it felt like I was away, but it also felt very poetic to be back, trying to wrap everything, at least the saga, up.”

“If you go back to Tokyo Drift, there was no brotherhood between Dom and Brian,” he explained. “Brian was a cop, obviously Dom was an outlaw. There was a brotherhood between Han and Dom. They were outlaws in Mexico. They were brothers. So in creating this whole mythology, the presence of Jakob was beautifully balanced by the return of Han, the return of a brother. There’s a relevance and a power that lives in this mythology that only Sung Kang Han could bring to our mythology.”

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This return of a character from the series’ past ties into the franchise’s future, with brand new character Jakob. Finding the right person to play a Toretto brother was something of a sticking point for Diesel and Lin.

“Once we started getting closer to production, Justin and I would talk about how harrowing it would be actually have to cast a new Toretto,” he recalled. “There’s so many different directions you can go.”

But an encounter with John Cena caused Diesel to have an emotional reaction that made him realise that Cena was perfect for the role of Jakob Toretto. “ I remember John Cena coming into this Dom shrine that I had, where I would kind of go meditate and train and start getting into that Dom state of mind,” revealed Diesel. “Call this crazy, but I remember feeling as though Pablo Paul Walker had sent him in. And I remember talking to Justin that night and saying, ‘My gut and my heart feels like this was meant to be.’”

For more from the world of Fast 9, check out Vin Diesel discussing taking the family into outer space, and the reports that his own son will be playing a young Dom in the movie.

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Matt Purslow is IGN’s UK News and Entertainment Writer.